add Zora hint
(probably add and condition for shop_slot_shuffle, testing things)
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Rom.py
9
Rom.py
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@ -1971,6 +1971,15 @@ def write_strings(rom, world, player, team):
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# For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances.
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if world.hints[player]:
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# Zora hint
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zora_location = world.get_location("King Zora", player)
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if zora_location.player != zora_location.item.player:
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player_text = f" for {world.player_names[zora_location.item.player][team]}"
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else:
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player_text = ""
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tt['zora_tells_cost'] = f"You got 500 rupees to buy {zora_location.item.name}{player_text}" \
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f"\n ≥ Duh\n Oh carp\n{{CHOICE}}"
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tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!'
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hint_locations = HintLocations.copy()
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local_random.shuffle(hint_locations)
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