add Zora hint
(probably add and condition for shop_slot_shuffle, testing things)
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							|  | @ -1971,6 +1971,15 @@ def write_strings(rom, world, player, team): | |||
| 
 | ||||
|     # For hints, first we write hints about entrances, some from the inconvenient list others from all reasonable entrances. | ||||
|     if world.hints[player]: | ||||
|         # Zora hint | ||||
|         zora_location = world.get_location("King Zora", player) | ||||
|         if zora_location.player != zora_location.item.player: | ||||
|             player_text = f" for {world.player_names[zora_location.item.player][team]}" | ||||
|         else: | ||||
|             player_text = "" | ||||
|         tt['zora_tells_cost'] = f"You got 500 rupees to buy {zora_location.item.name}{player_text}" \ | ||||
|                                 f"\n  ≥ Duh\n    Oh carp\n{{CHOICE}}" | ||||
| 
 | ||||
|         tt['sign_north_of_links_house'] = '> Randomizer The telepathic tiles can have hints!' | ||||
|         hint_locations = HintLocations.copy() | ||||
|         local_random.shuffle(hint_locations) | ||||
|  |  | |||
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