Factorio: add rocket recipe scaling by max science
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@ -1,6 +1,8 @@
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-- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template
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require('lib')
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data.raw["recipe"]["rocket-part"].ingredients = {{ rocket_recipe | safe }}
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local technologies = data.raw["technology"]
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local original_tech
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local new_tree_copy
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@ -27,6 +27,24 @@ base_info = {
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"factorio_version": "1.1"
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}
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# TODO: clean this up, probably as a jinja macro; then add logic for the recipes in completion condition
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rocket_recipes = {
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Options.MaxSciencePack.option_space_science_pack:
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'{{"rocket-control-unit", 10}, {"low-density-structure", 10}, {"rocket-fuel", 10}}',
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Options.MaxSciencePack.option_utility_science_pack:
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'{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
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Options.MaxSciencePack.option_production_science_pack:
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'{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
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Options.MaxSciencePack.option_chemical_science_pack:
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'{{"advanced-circuit", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}',
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Options.MaxSciencePack.option_military_science_pack:
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'{{"defender-capsule", 10}, {"stone-wall", 10}, {"coal", 10}}',
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Options.MaxSciencePack.option_logistic_science_pack:
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'{{"electronic-circuit", 10}, {"stone-brick", 10}, {"coal", 10}}',
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Options.MaxSciencePack.option_automation_science_pack:
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'{{"copper-cable", 1}, {"iron-plate", 1}, {"wood", 1}}'
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}
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def generate_mod(world: MultiWorld, player: int, seedname: str):
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global template, locale_template
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with template_load_lock:
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@ -51,7 +69,8 @@ def generate_mod(world: MultiWorld, player: int, seedname: str):
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template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
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"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
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"tech_cost_scale": tech_cost, "custom_data": world.custom_data[player],
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"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player]}
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"tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player],
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"rocket_recipe" : rocket_recipes[world.max_science_pack[player].value]}
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for factorio_option in Options.factorio_options:
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template_data[factorio_option] = getattr(world, factorio_option)[player].value
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control_code = control_template.render(**template_data)
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