Factorio: add rocket recipe scaling by max science
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				|  | @ -1,6 +1,8 @@ | |||
| -- this file gets written automatically by the Archipelago Randomizer and is in its raw form a Jinja2 Template | ||||
| require('lib') | ||||
| 
 | ||||
| data.raw["recipe"]["rocket-part"].ingredients = {{ rocket_recipe | safe }} | ||||
| 
 | ||||
| local technologies = data.raw["technology"] | ||||
| local original_tech | ||||
| local new_tree_copy | ||||
|  |  | |||
|  | @ -27,6 +27,24 @@ base_info = { | |||
|     "factorio_version": "1.1" | ||||
| } | ||||
| 
 | ||||
| # TODO: clean this up, probably as a jinja macro; then add logic for the recipes in completion condition | ||||
| rocket_recipes = { | ||||
|     Options.MaxSciencePack.option_space_science_pack: | ||||
|         '{{"rocket-control-unit", 10}, {"low-density-structure", 10}, {"rocket-fuel", 10}}', | ||||
|     Options.MaxSciencePack.option_utility_science_pack: | ||||
|         '{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}', | ||||
|     Options.MaxSciencePack.option_production_science_pack: | ||||
|         '{{"speed-module", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}', | ||||
|     Options.MaxSciencePack.option_chemical_science_pack: | ||||
|         '{{"advanced-circuit", 10}, {"steel-plate", 10}, {"solid-fuel", 10}}', | ||||
|     Options.MaxSciencePack.option_military_science_pack: | ||||
|         '{{"defender-capsule", 10}, {"stone-wall", 10}, {"coal", 10}}', | ||||
|     Options.MaxSciencePack.option_logistic_science_pack: | ||||
|         '{{"electronic-circuit", 10}, {"stone-brick", 10}, {"coal", 10}}', | ||||
|     Options.MaxSciencePack.option_automation_science_pack: | ||||
|         '{{"copper-cable", 1}, {"iron-plate", 1}, {"wood", 1}}' | ||||
| } | ||||
| 
 | ||||
| def generate_mod(world: MultiWorld, player: int, seedname: str): | ||||
|     global template, locale_template | ||||
|     with template_load_lock: | ||||
|  | @ -51,7 +69,8 @@ def generate_mod(world: MultiWorld, player: int, seedname: str): | |||
|     template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table, | ||||
|                      "mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(), | ||||
|                      "tech_cost_scale": tech_cost, "custom_data": world.custom_data[player], | ||||
|                      "tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player]} | ||||
|                      "tech_tree_layout_prerequisites": world.tech_tree_layout_prerequisites[player], | ||||
|                      "rocket_recipe" : rocket_recipes[world.max_science_pack[player].value]} | ||||
|     for factorio_option in Options.factorio_options: | ||||
|         template_data[factorio_option] = getattr(world, factorio_option)[player].value | ||||
|     control_code = control_template.render(**template_data) | ||||
|  |  | |||
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