Doc: change displayname to display_name in api.md
This commit is contained in:
parent
dc4b064c73
commit
29ba1d4809
|
@ -217,7 +217,7 @@ By convention options are defined in `Options.py` and will be used when parsing
|
|||
the players' yaml files.
|
||||
|
||||
Each option has its own class, inherits from a base option type, has a docstring
|
||||
to describe it and a `displayname` property for display on the website and in
|
||||
to describe it and a `display_name` property for display on the website and in
|
||||
spoiler logs.
|
||||
|
||||
The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
|
||||
|
@ -263,7 +263,7 @@ import typing
|
|||
|
||||
class Difficulty(Choice):
|
||||
"""Sets overall game difficulty."""
|
||||
displayname = "Difficulty"
|
||||
display_name = "Difficulty"
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
|
@ -273,14 +273,14 @@ class Difficulty(Choice):
|
|||
|
||||
class FinalBossHP(Range):
|
||||
"""Sets the HP of the final boss"""
|
||||
displayname = "Final Boss HP"
|
||||
display_name = "Final Boss HP"
|
||||
range_start = 100
|
||||
range_end = 10000
|
||||
default = 2000
|
||||
|
||||
class FixXYZGlitch(Toggle):
|
||||
"""Fixes ABC when you do XYZ"""
|
||||
displayname = "Fix XYZ Glitch"
|
||||
display_name = "Fix XYZ Glitch"
|
||||
|
||||
# By convention we call the options dict variable `<world>_options`.
|
||||
mygame_options: typing.Dict[str, type(Option)] = {
|
||||
|
|
Loading…
Reference in New Issue