Doc: change displayname to display_name in api.md
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@ -217,7 +217,7 @@ By convention options are defined in `Options.py` and will be used when parsing
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the players' yaml files.
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the players' yaml files.
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Each option has its own class, inherits from a base option type, has a docstring
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Each option has its own class, inherits from a base option type, has a docstring
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to describe it and a `displayname` property for display on the website and in
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to describe it and a `display_name` property for display on the website and in
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spoiler logs.
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spoiler logs.
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The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
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The actual name as used in the yaml is defined in a `dict[str, Option]`, that is
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@ -263,7 +263,7 @@ import typing
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class Difficulty(Choice):
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class Difficulty(Choice):
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"""Sets overall game difficulty."""
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"""Sets overall game difficulty."""
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displayname = "Difficulty"
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display_name = "Difficulty"
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option_easy = 0
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option_easy = 0
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option_normal = 1
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option_normal = 1
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option_hard = 2
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option_hard = 2
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@ -273,14 +273,14 @@ class Difficulty(Choice):
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class FinalBossHP(Range):
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class FinalBossHP(Range):
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"""Sets the HP of the final boss"""
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"""Sets the HP of the final boss"""
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displayname = "Final Boss HP"
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display_name = "Final Boss HP"
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range_start = 100
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range_start = 100
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range_end = 10000
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range_end = 10000
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default = 2000
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default = 2000
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class FixXYZGlitch(Toggle):
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class FixXYZGlitch(Toggle):
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"""Fixes ABC when you do XYZ"""
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"""Fixes ABC when you do XYZ"""
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displayname = "Fix XYZ Glitch"
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display_name = "Fix XYZ Glitch"
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# By convention we call the options dict variable `<world>_options`.
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# By convention we call the options dict variable `<world>_options`.
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mygame_options: typing.Dict[str, type(Option)] = {
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mygame_options: typing.Dict[str, type(Option)] = {
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