CV64: A couple of very small docs corrections. (#3057)
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@ -91,7 +91,7 @@ either filler, useful, or a trap.
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When you pick up someone else's item, you will not receive anything and the item textbox will show up to announce what you
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When you pick up someone else's item, you will not receive anything and the item textbox will show up to announce what you
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found and who it was for. The color of the text will tell you its classification:
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found and who it was for. The color of the text will tell you its classification:
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- <font color="moccasin">Light brown-ish</font>: Common
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- <font color="moccasin">Light brown-ish</font>: Filler
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- <font color="white">White</font>/<font color="yellow">Yellow</font>: Useful
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- <font color="white">White</font>/<font color="yellow">Yellow</font>: Useful
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- <font color="yellow">Yellow</font>/<font color="lime">Green</font>: Progression
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- <font color="yellow">Yellow</font>/<font color="lime">Green</font>: Progression
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- <font color="yellow">Yellow</font>/<font color="red">Red</font>: Trap
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- <font color="yellow">Yellow</font>/<font color="red">Red</font>: Trap
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@ -144,8 +144,9 @@ class HardLogic(Toggle):
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class MultiHitBreakables(Toggle):
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class MultiHitBreakables(Toggle):
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"""Adds the items that drop from the objects that break in three hits to the pool. There are 17 of these throughout
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"""Adds the items that drop from the objects that break in three hits to the pool. There are 18 of these throughout
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the game, adding up to 74 checks in total with all stages.
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the game, adding up to 79 or 80 checks (depending on sub-weapons
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being shuffled anywhere or not) in total with all stages.
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The game will be modified to
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The game will be modified to
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remember exactly which of their items you've picked up instead of simply whether they were broken or not."""
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remember exactly which of their items you've picked up instead of simply whether they were broken or not."""
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display_name = "Multi-hit Breakables"
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display_name = "Multi-hit Breakables"
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