Docs: Update trigger guide and advanced yaml guide (#3385)
* I guess these don't exist anymore * Update worlds/generic/docs/advanced_settings_en.md Co-authored-by: Scipio Wright <scipiowright@gmail.com> --------- Co-authored-by: Scipio Wright <scipiowright@gmail.com>
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@ -79,7 +79,7 @@ are `description`, `name`, `game`, `requires`, and the name of the games you wan
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different weights.
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different weights.
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* `requires` details different requirements from the generator for the YAML to work as you expect it to. Generally this
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* `requires` details different requirements from the generator for the YAML to work as you expect it to. Generally this
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is good for detailing the version of Archipelago this YAML was prepared for as, if it is rolled on an older version,
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is good for detailing the version of Archipelago this YAML was prepared for. If it is rolled on an older version,
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options may be missing and as such it will not work as expected. If any plando is used in the file then requiring it
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options may be missing and as such it will not work as expected. If any plando is used in the file then requiring it
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here to ensure it will be used is good practice.
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here to ensure it will be used is good practice.
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@ -137,7 +137,7 @@ guide: [Archipelago Plando Guide](/tutorial/Archipelago/plando/en)
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locations.
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locations.
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* `item_links` allows players to link their items into a group with the same item link name and game. The items declared
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* `item_links` allows players to link their items into a group with the same item link name and game. The items declared
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in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links
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in `item_pool` get combined and when an item is found for the group, all players in the group receive it. Item links
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can also have local and non local items, forcing the items to either be placed within the worlds of the group or in
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can also have local and non-local items, forcing the items to either be placed within the worlds of the group or in
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worlds outside the group. If players have a varying amount of a specific item in the link, the lowest amount from the
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worlds outside the group. If players have a varying amount of a specific item in the link, the lowest amount from the
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players will be the amount put into the group.
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players will be the amount put into the group.
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@ -277,7 +277,7 @@ one file, removing the need to manage separate files if one chooses to do so.
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As a precautionary measure, before submitting a multi-game yaml like this one in a synchronous/sync multiworld, please
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As a precautionary measure, before submitting a multi-game yaml like this one in a synchronous/sync multiworld, please
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confirm that the other players in the multi are OK with what you are submitting, and please be fairly reasonable about
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confirm that the other players in the multi are OK with what you are submitting, and please be fairly reasonable about
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the submission. (ie. Multiple long games (SMZ3, OoT, HK, etc.) for a game intended to be <2 hrs is not likely considered
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the submission. (i.e. Multiple long games (SMZ3, OoT, HK, etc.) for a game intended to be <2 hrs is not likely considered
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reasonable, but submitting a ChecksFinder alongside another game OR submitting multiple Slay the Spire runs is likely
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reasonable, but submitting a ChecksFinder alongside another game OR submitting multiple Slay the Spire runs is likely
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OK)
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OK)
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@ -295,7 +295,7 @@ requires:
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version: 0.3.2
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version: 0.3.2
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Super Mario 64:
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Super Mario 64:
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progression_balancing: 50
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progression_balancing: 50
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accessibilty: items
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accessibility: items
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EnableCoinStars: false
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EnableCoinStars: false
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StrictCapRequirements: true
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StrictCapRequirements: true
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StrictCannonRequirements: true
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StrictCannonRequirements: true
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@ -315,7 +315,7 @@ name: Minecraft
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game: Minecraft
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game: Minecraft
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Minecraft:
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Minecraft:
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progression_balancing: 50
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progression_balancing: 50
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accessibilty: items
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accessibility: items
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advancement_goal: 40
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advancement_goal: 40
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combat_difficulty: hard
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combat_difficulty: hard
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include_hard_advancements: false
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include_hard_advancements: false
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@ -341,7 +341,7 @@ game: ChecksFinder
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ChecksFinder:
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ChecksFinder:
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progression_balancing: 50
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progression_balancing: 50
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accessibilty: items
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accessibility: items
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```
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```
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The above example will generate 3 worlds - one Super Mario 64, one Minecraft, and one ChecksFinder.
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The above example will generate 3 worlds - one Super Mario 64, one Minecraft, and one ChecksFinder.
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@ -129,7 +129,7 @@ List, set, and dict options can additionally have values added to or removed fro
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option value by prefixing the option name in the trigger block with `+` (add) or `-` (remove). The exact behavior for
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option value by prefixing the option name in the trigger block with `+` (add) or `-` (remove). The exact behavior for
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each will depend on the option type.
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each will depend on the option type.
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- For sets, `+` will add the value(s) to the set and `-` will remove any value(s) of the set. Sets do not allow
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- For sets, `+` will add the value(s) to the set and `-` will remove the value(s) from the set. Sets do not allow
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duplicates.
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duplicates.
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- For lists, `+` will add new values(s) to the list and `-` will remove the first matching values(s) it comes across.
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- For lists, `+` will add new values(s) to the list and `-` will remove the first matching values(s) it comes across.
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Lists allow duplicate values.
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Lists allow duplicate values.
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@ -160,6 +160,3 @@ Super Metroid:
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In this example, if the `start_location` option rolls `landing_site`, only a starting hint for Morph Ball will be
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In this example, if the `start_location` option rolls `landing_site`, only a starting hint for Morph Ball will be
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created. If `aqueduct` is rolled, a starting hint for Gravity Suit will also be created alongside the hint for Morph
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created. If `aqueduct` is rolled, a starting hint for Gravity Suit will also be created alongside the hint for Morph
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Ball.
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Ball.
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Note that for lists, items can only be added, not removed or replaced. For dicts, defining a value for a present key
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will replace that value within the dict.
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