SM+SMZ3: don't abandon checks that happen while disconnected from AP (#946)
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parent
60d1a27079
commit
2a7babce68
47
SNIClient.py
47
SNIClient.py
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@ -149,8 +149,8 @@ class Context(CommonContext):
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def event_invalid_slot(self):
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if self.snes_socket is not None and not self.snes_socket.closed:
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asyncio.create_task(self.snes_socket.close())
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raise Exception('Invalid ROM detected, '
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'please verify that you have loaded the correct rom and reconnect your snes (/snes)')
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raise Exception("Invalid ROM detected, "
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"please verify that you have loaded the correct rom and reconnect your snes (/snes)")
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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@ -158,7 +158,7 @@ class Context(CommonContext):
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if self.rom is None:
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self.awaiting_rom = True
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snes_logger.info(
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'No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)')
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"No ROM detected, awaiting snes connection to authenticate to the multiworld server (/snes)")
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return
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self.awaiting_rom = False
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self.auth = self.rom
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@ -262,7 +262,7 @@ async def deathlink_kill_player(ctx: Context):
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SNES_RECONNECT_DELAY = 5
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# LttP
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# FXPAK Pro protocol memory mapping used by SNI
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ROM_START = 0x000000
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WRAM_START = 0xF50000
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WRAM_SIZE = 0x20000
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@ -293,21 +293,24 @@ SHOP_LEN = (len(Shops.shop_table) * 3) + 5
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DEATH_LINK_ACTIVE_ADDR = ROMNAME_START + 0x15 # 1 byte
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# SM
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SM_ROMNAME_START = 0x007FC0
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SM_ROMNAME_START = ROM_START + 0x007FC0
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SM_INGAME_MODES = {0x07, 0x09, 0x0b}
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SM_ENDGAME_MODES = {0x26, 0x27}
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SM_DEATH_MODES = {0x15, 0x17, 0x18, 0x19, 0x1A}
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SM_RECV_PROGRESS_ADDR = SRAM_START + 0x2000 # 2 bytes
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SM_RECV_ITEM_ADDR = SAVEDATA_START + 0x4D2 # 1 byte
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SM_RECV_ITEM_PLAYER_ADDR = SAVEDATA_START + 0x4D3 # 1 byte
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# RECV and SEND are from the gameplay's perspective: SNIClient writes to RECV queue and reads from SEND queue
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SM_RECV_QUEUE_START = SRAM_START + 0x2000
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SM_RECV_QUEUE_WCOUNT = SRAM_START + 0x2602
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SM_SEND_QUEUE_START = SRAM_START + 0x2700
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SM_SEND_QUEUE_RCOUNT = SRAM_START + 0x2680
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SM_SEND_QUEUE_WCOUNT = SRAM_START + 0x2682
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SM_DEATH_LINK_ACTIVE_ADDR = ROM_START + 0x277f04 # 1 byte
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SM_REMOTE_ITEM_FLAG_ADDR = ROM_START + 0x277f06 # 1 byte
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# SMZ3
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SMZ3_ROMNAME_START = 0x00FFC0
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SMZ3_ROMNAME_START = ROM_START + 0x00FFC0
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SMZ3_INGAME_MODES = {0x07, 0x09, 0x0b}
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SMZ3_ENDGAME_MODES = {0x26, 0x27}
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@ -1083,6 +1086,9 @@ async def game_watcher(ctx: Context):
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if ctx.awaiting_rom:
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await ctx.server_auth(False)
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elif ctx.server is None:
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snes_logger.warning("ROM detected but no active multiworld server connection. " +
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"Connect using command: /connect server:port")
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if ctx.auth and ctx.auth != ctx.rom:
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snes_logger.warning("ROM change detected, please reconnect to the multiworld server")
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@ -1159,6 +1165,9 @@ async def game_watcher(ctx: Context):
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await ctx.send_msgs([{"cmd": "LocationScouts", "locations": [scout_location]}])
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await track_locations(ctx, roomid, roomdata)
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elif ctx.game == GAME_SM:
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if ctx.server is None or ctx.slot is None:
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# not successfully connected to a multiworld server, cannot process the game sending items
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continue
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gamemode = await snes_read(ctx, WRAM_START + 0x0998, 1)
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if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
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currently_dead = gamemode[0] in SM_DEATH_MODES
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@ -1169,22 +1178,22 @@ async def game_watcher(ctx: Context):
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ctx.finished_game = True
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continue
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data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x680, 4)
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data = await snes_read(ctx, SM_SEND_QUEUE_RCOUNT, 4)
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if data is None:
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continue
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recv_index = data[0] | (data[1] << 8)
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recv_item = data[2] | (data[3] << 8)
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recv_item = data[2] | (data[3] << 8) # this is actually SM_SEND_QUEUE_WCOUNT
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while (recv_index < recv_item):
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itemAdress = recv_index * 8
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message = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x700 + itemAdress, 8)
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message = await snes_read(ctx, SM_SEND_QUEUE_START + itemAdress, 8)
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# worldId = message[0] | (message[1] << 8) # unused
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# itemId = message[2] | (message[3] << 8) # unused
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itemIndex = (message[4] | (message[5] << 8)) >> 3
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recv_index += 1
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x680,
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snes_buffered_write(ctx, SM_SEND_QUEUE_RCOUNT,
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bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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from worlds.sm.Locations import locations_start_id
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@ -1196,12 +1205,11 @@ async def game_watcher(ctx: Context):
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f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [location_id]}])
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data = await snes_read(ctx, SM_RECV_PROGRESS_ADDR + 0x600, 4)
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data = await snes_read(ctx, SM_RECV_QUEUE_WCOUNT, 2)
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if data is None:
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continue
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# recv_itemOutPtr = data[0] | (data[1] << 8) # unused
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itemOutPtr = data[2] | (data[3] << 8)
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itemOutPtr = data[0] | (data[1] << 8)
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from worlds.sm.Items import items_start_id
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from worlds.sm.Locations import locations_start_id
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@ -1214,10 +1222,10 @@ async def game_watcher(ctx: Context):
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locationId = 0x00 #backward compat
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playerID = item.player if item.player <= SM_ROM_PLAYER_LIMIT else 0
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + itemOutPtr * 4, bytes(
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snes_buffered_write(ctx, SM_RECV_QUEUE_START + itemOutPtr * 4, bytes(
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[playerID & 0xFF, (playerID >> 8) & 0xFF, itemId & 0xFF, locationId & 0xFF]))
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itemOutPtr += 1
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snes_buffered_write(ctx, SM_RECV_PROGRESS_ADDR + 0x602,
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snes_buffered_write(ctx, SM_RECV_QUEUE_WCOUNT,
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bytes([itemOutPtr & 0xFF, (itemOutPtr >> 8) & 0xFF]))
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names[item.item], 'red', 'bold'),
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@ -1225,6 +1233,9 @@ async def game_watcher(ctx: Context):
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ctx.location_names[item.location], itemOutPtr, len(ctx.items_received)))
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await snes_flush_writes(ctx)
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elif ctx.game == GAME_SMZ3:
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if ctx.server is None or ctx.slot is None:
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# not successfully connected to a multiworld server, cannot process the game sending items
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continue
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currentGame = await snes_read(ctx, SRAM_START + 0x33FE, 2)
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if (currentGame is not None):
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if (currentGame[0] != 0):
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