Core: rename `world` to `multiworld` ()

* rename references to `Multiworld` in core to `multiworld` instead of `world`

* fix smz3

* fix oot

* fix low hanging fruit

* revert mysteriously broken spacing in world api.md

* fix more randomly broken spacing

* hate

* that better be all of it

* begrudgingly move over smw

* ._.

* missed some worlds

* this is getting tedious now

* Missed some self.world definitions

Co-authored-by: espeon65536 <espeon65536@gmail.com>
Co-authored-by: Zach Parks <zach@alliware.com>
This commit is contained in:
alwaysintreble 2022-10-31 21:41:21 -05:00 committed by GitHub
parent 87f4a97f1e
commit 2af510328e
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GPG Key ID: 4AEE18F83AFDEB23
85 changed files with 1623 additions and 1621 deletions

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@ -312,7 +312,7 @@ class MultiWorld():
def initialize_regions(self, regions=None):
for region in regions if regions else self.regions:
region.world = self
region.multiworld = self
self._region_cache[region.player][region.name] = region
@functools.cached_property
@ -602,7 +602,7 @@ PathValue = Tuple[str, Optional["PathValue"]]
class CollectionState():
prog_items: typing.Counter[Tuple[str, int]]
world: MultiWorld
multiworld: MultiWorld
reachable_regions: Dict[int, Set[Region]]
blocked_connections: Dict[int, Set[Entrance]]
events: Set[Location]
@ -614,7 +614,7 @@ class CollectionState():
def __init__(self, parent: MultiWorld):
self.prog_items = Counter()
self.world = parent
self.multiworld = parent
self.reachable_regions = {player: set() for player in parent.get_all_ids()}
self.blocked_connections = {player: set() for player in parent.get_all_ids()}
self.events = set()
@ -632,7 +632,7 @@ class CollectionState():
rrp = self.reachable_regions[player]
bc = self.blocked_connections[player]
queue = deque(self.blocked_connections[player])
start = self.world.get_region('Menu', player)
start = self.multiworld.get_region('Menu', player)
# init on first call - this can't be done on construction since the regions don't exist yet
if start not in rrp:
@ -655,12 +655,12 @@ class CollectionState():
self.path[new_region] = (new_region.name, self.path.get(connection, None))
# Retry connections if the new region can unblock them
for new_entrance in self.world.indirect_connections.get(new_region, set()):
for new_entrance in self.multiworld.indirect_connections.get(new_region, set()):
if new_entrance in bc and new_entrance not in queue:
queue.append(new_entrance)
def copy(self) -> CollectionState:
ret = CollectionState(self.world)
ret = CollectionState(self.multiworld)
ret.prog_items = self.prog_items.copy()
ret.reachable_regions = {player: copy.copy(self.reachable_regions[player]) for player in
self.reachable_regions}
@ -681,17 +681,17 @@ class CollectionState():
assert isinstance(player, int), "can_reach: player is required if spot is str"
# try to resolve a name
if resolution_hint == 'Location':
spot = self.world.get_location(spot, player)
spot = self.multiworld.get_location(spot, player)
elif resolution_hint == 'Entrance':
spot = self.world.get_entrance(spot, player)
spot = self.multiworld.get_entrance(spot, player)
else:
# default to Region
spot = self.world.get_region(spot, player)
spot = self.multiworld.get_region(spot, player)
return spot.can_reach(self)
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.world.get_filled_locations()
locations = self.multiworld.get_filled_locations()
reachable_events = True
# since the loop has a good chance to run more than once, only filter the events once
locations = {location for location in locations if location.event and location not in self.events and
@ -718,7 +718,7 @@ class CollectionState():
def has_group(self, item_name_group: str, player: int, count: int = 1) -> bool:
found: int = 0
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
found += self.prog_items[item_name, player]
if found >= count:
return True
@ -726,17 +726,17 @@ class CollectionState():
def count_group(self, item_name_group: str, player: int) -> int:
found: int = 0
for item_name in self.world.worlds[player].item_name_groups[item_name_group]:
for item_name in self.multiworld.worlds[player].item_name_groups[item_name_group]:
found += self.prog_items[item_name, player]
return found
def can_buy_unlimited(self, item: str, player: int) -> bool:
return any(shop.region.player == player and shop.has_unlimited(item) and shop.region.can_reach(self) for
shop in self.world.shops)
shop in self.multiworld.shops)
def can_buy(self, item: str, player: int) -> bool:
return any(shop.region.player == player and shop.has(item) and shop.region.can_reach(self) for
shop in self.world.shops)
shop in self.multiworld.shops)
def item_count(self, item: str, player: int) -> int:
return self.prog_items[item, player]
@ -756,7 +756,7 @@ class CollectionState():
return self.has('Power Glove', player) or self.has('Titans Mitts', player)
def bottle_count(self, player: int) -> int:
return min(self.world.difficulty_requirements[player].progressive_bottle_limit,
return min(self.multiworld.difficulty_requirements[player].progressive_bottle_limit,
self.count_group("Bottles", player))
def has_hearts(self, player: int, count: int) -> int:
@ -765,7 +765,7 @@ class CollectionState():
def heart_count(self, player: int) -> int:
# Warning: This only considers items that are marked as advancement items
diff = self.world.difficulty_requirements[player]
diff = self.multiworld.difficulty_requirements[player]
return min(self.item_count('Boss Heart Container', player), diff.boss_heart_container_limit) \
+ self.item_count('Sanctuary Heart Container', player) \
+ min(self.item_count('Piece of Heart', player), diff.heart_piece_limit) // 4 \
@ -782,9 +782,9 @@ class CollectionState():
elif self.has('Magic Upgrade (1/2)', player):
basemagic = 16
if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player):
if self.world.item_functionality[player] == 'hard' and not fullrefill:
if self.multiworld.item_functionality[player] == 'hard' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.5 * self.bottle_count(player))
elif self.world.item_functionality[player] == 'expert' and not fullrefill:
elif self.multiworld.item_functionality[player] == 'expert' and not fullrefill:
basemagic = basemagic + int(basemagic * 0.25 * self.bottle_count(player))
else:
basemagic = basemagic + basemagic * self.bottle_count(player)
@ -799,12 +799,12 @@ class CollectionState():
or (self.has('Bombs (10)', player) and enemies < 6))
def can_shoot_arrows(self, player: int) -> bool:
if self.world.retro_bow[player]:
if self.multiworld.retro_bow[player]:
return (self.has('Bow', player) or self.has('Silver Bow', player)) and self.can_buy('Single Arrow', player)
return self.has('Bow', player) or self.has('Silver Bow', player)
def can_get_good_bee(self, player: int) -> bool:
cave = self.world.get_region('Good Bee Cave', player)
cave = self.multiworld.get_region('Good Bee Cave', player)
return (
self.has_group("Bottles", player) and
self.has('Bug Catching Net', player) and
@ -815,7 +815,7 @@ class CollectionState():
def can_retrieve_tablet(self, player: int) -> bool:
return self.has('Book of Mudora', player) and (self.has_beam_sword(player) or
(self.world.swordless[player] and
(self.multiworld.swordless[player] and
self.has("Hammer", player)))
def has_sword(self, player: int) -> bool:
@ -837,7 +837,7 @@ class CollectionState():
def can_melt_things(self, player: int) -> bool:
return self.has('Fire Rod', player) or \
(self.has('Bombos', player) and
(self.world.swordless[player] or
(self.multiworld.swordless[player] or
self.has_sword(player)))
def can_avoid_lasers(self, player: int) -> bool:
@ -847,7 +847,7 @@ class CollectionState():
if self.has('Moon Pearl', player):
return True
return region.is_light_world if self.world.mode[player] != 'inverted' else region.is_dark_world
return region.is_light_world if self.multiworld.mode[player] != 'inverted' else region.is_dark_world
def can_reach_light_world(self, player: int) -> bool:
if True in [i.is_light_world for i in self.reachable_regions[player]]:
@ -860,24 +860,24 @@ class CollectionState():
return False
def has_misery_mire_medallion(self, player: int) -> bool:
return self.has(self.world.required_medallions[player][0], player)
return self.has(self.multiworld.required_medallions[player][0], player)
def has_turtle_rock_medallion(self, player: int) -> bool:
return self.has(self.world.required_medallions[player][1], player)
return self.has(self.multiworld.required_medallions[player][1], player)
def can_boots_clip_lw(self, player: int) -> bool:
if self.world.mode[player] == 'inverted':
if self.multiworld.mode[player] == 'inverted':
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
return self.has('Pegasus Boots', player)
def can_boots_clip_dw(self, player: int) -> bool:
if self.world.mode[player] != 'inverted':
if self.multiworld.mode[player] != 'inverted':
return self.has('Pegasus Boots', player) and self.has('Moon Pearl', player)
return self.has('Pegasus Boots', player)
def can_get_glitched_speed_lw(self, player: int) -> bool:
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode[player] == 'inverted':
if self.multiworld.mode[player] == 'inverted':
rules.append(self.has('Moon Pearl', player))
return all(rules)
@ -886,7 +886,7 @@ class CollectionState():
def can_get_glitched_speed_dw(self, player: int) -> bool:
rules = [self.has('Pegasus Boots', player), any([self.has('Hookshot', player), self.has_sword(player)])]
if self.world.mode[player] != 'inverted':
if self.multiworld.mode[player] != 'inverted':
rules.append(self.has('Moon Pearl', player))
return all(rules)
@ -897,7 +897,7 @@ class CollectionState():
if location:
self.locations_checked.add(location)
changed = self.world.worlds[item.player].collect(self, item)
changed = self.multiworld.worlds[item.player].collect(self, item)
if not changed and event:
self.prog_items[item.name, item.player] += 1
@ -911,7 +911,7 @@ class CollectionState():
return changed
def remove(self, item: Item):
changed = self.world.worlds[item.player].remove(self, item)
changed = self.multiworld.worlds[item.player].remove(self, item)
if changed:
# invalidate caches, nothing can be trusted anymore now
self.reachable_regions[item.player] = set()
@ -938,7 +938,7 @@ class Region:
type: RegionType
hint_text: str
player: int
world: Optional[MultiWorld]
multiworld: Optional[MultiWorld]
entrances: List[Entrance]
exits: List[Entrance]
locations: List[Location]
@ -956,7 +956,7 @@ class Region:
self.entrances = []
self.exits = []
self.locations = []
self.world = world
self.multiworld = world
self.hint_text = hint
self.player = player
@ -984,7 +984,7 @@ class Region:
return self.__str__()
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Entrance:
@ -1021,7 +1021,7 @@ class Entrance:
return self.__str__()
def __str__(self):
world = self.parent_region.world if self.parent_region else None
world = self.parent_region.multiworld if self.parent_region else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
@ -1035,7 +1035,7 @@ class Dungeon(object):
self.dungeon_items = dungeon_items
self.bosses = dict()
self.player = player
self.world = None
self.multiworld = None
@property
def boss(self) -> Optional[Boss]:
@ -1065,7 +1065,7 @@ class Dungeon(object):
return self.__str__()
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
return self.multiworld.get_name_string_for_object(self) if self.multiworld else f'{self.name} (Player {self.player})'
class Boss():
@ -1130,7 +1130,7 @@ class Location:
return self.__str__()
def __str__(self):
world = self.parent_region.world if self.parent_region and self.parent_region.world else None
world = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
def __hash__(self):
@ -1227,17 +1227,17 @@ class Item:
return self.__str__()
def __str__(self) -> str:
if self.location and self.location.parent_region and self.location.parent_region.world:
return self.location.parent_region.world.get_name_string_for_object(self)
if self.location and self.location.parent_region and self.location.parent_region.multiworld:
return self.location.parent_region.multiworld.get_name_string_for_object(self)
return f"{self.name} (Player {self.player})"
class Spoiler():
world: MultiWorld
multiworld: MultiWorld
unreachables: Set[Location]
def __init__(self, world):
self.world = world
self.multiworld = world
self.hashes = {}
self.entrances = OrderedDict()
self.medallions = {}
@ -1249,7 +1249,7 @@ class Spoiler():
self.bosses = OrderedDict()
def set_entrance(self, entrance: str, exit_: str, direction: str, player: int):
if self.world.players == 1:
if self.multiworld.players == 1:
self.entrances[(entrance, direction, player)] = OrderedDict(
[('entrance', entrance), ('exit', exit_), ('direction', direction)])
else:
@ -1258,45 +1258,45 @@ class Spoiler():
def parse_data(self):
self.medallions = OrderedDict()
for player in self.world.get_game_players("A Link to the Past"):
self.medallions[f'Misery Mire ({self.world.get_player_name(player)})'] = \
self.world.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.world.get_player_name(player)})'] = \
self.world.required_medallions[player][1]
for player in self.multiworld.get_game_players("A Link to the Past"):
self.medallions[f'Misery Mire ({self.multiworld.get_player_name(player)})'] = \
self.multiworld.required_medallions[player][0]
self.medallions[f'Turtle Rock ({self.multiworld.get_player_name(player)})'] = \
self.multiworld.required_medallions[player][1]
self.locations = OrderedDict()
listed_locations = set()
lw_locations = [loc for loc in self.world.get_locations() if
lw_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.LightWorld and loc.show_in_spoiler]
self.locations['Light World'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
lw_locations])
listed_locations.update(lw_locations)
dw_locations = [loc for loc in self.world.get_locations() if
dw_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.DarkWorld and loc.show_in_spoiler]
self.locations['Dark World'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
dw_locations])
listed_locations.update(dw_locations)
cave_locations = [loc for loc in self.world.get_locations() if
cave_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.type == RegionType.Cave and loc.show_in_spoiler]
self.locations['Caves'] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
cave_locations])
listed_locations.update(cave_locations)
for dungeon in self.world.dungeons.values():
dungeon_locations = [loc for loc in self.world.get_locations() if
for dungeon in self.multiworld.dungeons.values():
dungeon_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.parent_region and loc.parent_region.dungeon == dungeon and loc.show_in_spoiler]
self.locations[str(dungeon)] = OrderedDict(
[(str(location), str(location.item) if location.item is not None else 'Nothing') for location in
dungeon_locations])
listed_locations.update(dungeon_locations)
other_locations = [loc for loc in self.world.get_locations() if
other_locations = [loc for loc in self.multiworld.get_locations() if
loc not in listed_locations and loc.show_in_spoiler]
if other_locations:
self.locations['Other Locations'] = OrderedDict(
@ -1306,7 +1306,7 @@ class Spoiler():
self.shops = []
from worlds.alttp.Shops import ShopType, price_type_display_name, price_rate_display
for shop in self.world.shops:
for shop in self.multiworld.shops:
if not shop.custom:
continue
shopdata = {
@ -1335,34 +1335,34 @@ class Spoiler():
index)] += f", {item['replacement']} - {item['replacement_price']} {price_type_display_name[item['replacement_price_type']]}"
self.shops.append(shopdata)
for player in self.world.get_game_players("A Link to the Past"):
for player in self.multiworld.get_game_players("A Link to the Past"):
self.bosses[str(player)] = OrderedDict()
self.bosses[str(player)]["Eastern Palace"] = self.world.get_dungeon("Eastern Palace", player).boss.name
self.bosses[str(player)]["Desert Palace"] = self.world.get_dungeon("Desert Palace", player).boss.name
self.bosses[str(player)]["Tower Of Hera"] = self.world.get_dungeon("Tower of Hera", player).boss.name
self.bosses[str(player)]["Eastern Palace"] = self.multiworld.get_dungeon("Eastern Palace", player).boss.name
self.bosses[str(player)]["Desert Palace"] = self.multiworld.get_dungeon("Desert Palace", player).boss.name
self.bosses[str(player)]["Tower Of Hera"] = self.multiworld.get_dungeon("Tower of Hera", player).boss.name
self.bosses[str(player)]["Hyrule Castle"] = "Agahnim"
self.bosses[str(player)]["Palace Of Darkness"] = self.world.get_dungeon("Palace of Darkness",
player).boss.name
self.bosses[str(player)]["Swamp Palace"] = self.world.get_dungeon("Swamp Palace", player).boss.name
self.bosses[str(player)]["Skull Woods"] = self.world.get_dungeon("Skull Woods", player).boss.name
self.bosses[str(player)]["Thieves Town"] = self.world.get_dungeon("Thieves Town", player).boss.name
self.bosses[str(player)]["Ice Palace"] = self.world.get_dungeon("Ice Palace", player).boss.name
self.bosses[str(player)]["Misery Mire"] = self.world.get_dungeon("Misery Mire", player).boss.name
self.bosses[str(player)]["Turtle Rock"] = self.world.get_dungeon("Turtle Rock", player).boss.name
if self.world.mode[player] != 'inverted':
self.bosses[str(player)]["Palace Of Darkness"] = self.multiworld.get_dungeon("Palace of Darkness",
player).boss.name
self.bosses[str(player)]["Swamp Palace"] = self.multiworld.get_dungeon("Swamp Palace", player).boss.name
self.bosses[str(player)]["Skull Woods"] = self.multiworld.get_dungeon("Skull Woods", player).boss.name
self.bosses[str(player)]["Thieves Town"] = self.multiworld.get_dungeon("Thieves Town", player).boss.name
self.bosses[str(player)]["Ice Palace"] = self.multiworld.get_dungeon("Ice Palace", player).boss.name
self.bosses[str(player)]["Misery Mire"] = self.multiworld.get_dungeon("Misery Mire", player).boss.name
self.bosses[str(player)]["Turtle Rock"] = self.multiworld.get_dungeon("Turtle Rock", player).boss.name
if self.multiworld.mode[player] != 'inverted':
self.bosses[str(player)]["Ganons Tower Basement"] = \
self.world.get_dungeon('Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = self.world.get_dungeon('Ganons Tower', player).bosses[
self.multiworld.get_dungeon('Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
'middle'].name
self.bosses[str(player)]["Ganons Tower Top"] = self.world.get_dungeon('Ganons Tower', player).bosses[
self.bosses[str(player)]["Ganons Tower Top"] = self.multiworld.get_dungeon('Ganons Tower', player).bosses[
'top'].name
else:
self.bosses[str(player)]["Ganons Tower Basement"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['bottom'].name
self.bosses[str(player)]["Ganons Tower Middle"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['middle'].name
self.bosses[str(player)]["Ganons Tower Top"] = \
self.world.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
self.multiworld.get_dungeon('Inverted Ganons Tower', player).bosses['top'].name
self.bosses[str(player)]["Ganons Tower"] = "Agahnim 2"
self.bosses[str(player)]["Ganon"] = "Ganon"
@ -1392,7 +1392,7 @@ class Spoiler():
return 'Yes' if variable else 'No'
def write_option(option_key: str, option_obj: type(Options.Option)):
res = getattr(self.world, option_key)[player]
res = getattr(self.multiworld, option_key)[player]
display_name = getattr(option_obj, "display_name", option_key)
try:
outfile.write(f'{display_name + ":":33}{res.get_current_option_name()}\n')
@ -1402,59 +1402,59 @@ class Spoiler():
with open(filename, 'w', encoding="utf-8-sig") as outfile:
outfile.write(
'Archipelago Version %s - Seed: %s\n\n' % (
Utils.__version__, self.world.seed))
outfile.write('Filling Algorithm: %s\n' % self.world.algorithm)
outfile.write('Players: %d\n' % self.world.players)
AutoWorld.call_stage(self.world, "write_spoiler_header", outfile)
Utils.__version__, self.multiworld.seed))
outfile.write('Filling Algorithm: %s\n' % self.multiworld.algorithm)
outfile.write('Players: %d\n' % self.multiworld.players)
AutoWorld.call_stage(self.multiworld, "write_spoiler_header", outfile)
for player in range(1, self.world.players + 1):
if self.world.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
outfile.write('Game: %s\n' % self.world.game[player])
for player in range(1, self.multiworld.players + 1):
if self.multiworld.players > 1:
outfile.write('\nPlayer %d: %s\n' % (player, self.multiworld.get_player_name(player)))
outfile.write('Game: %s\n' % self.multiworld.game[player])
for f_option, option in Options.per_game_common_options.items():
write_option(f_option, option)
options = self.world.worlds[player].option_definitions
options = self.multiworld.worlds[player].option_definitions
if options:
for f_option, option in options.items():
write_option(f_option, option)
AutoWorld.call_single(self.world, "write_spoiler_header", player, outfile)
AutoWorld.call_single(self.multiworld, "write_spoiler_header", player, outfile)
if player in self.world.get_game_players("A Link to the Past"):
if player in self.multiworld.get_game_players("A Link to the Past"):
outfile.write('%s%s\n' % ('Hash: ', self.hashes[player]))
outfile.write('Logic: %s\n' % self.world.logic[player])
outfile.write('Dark Room Logic: %s\n' % self.world.dark_room_logic[player])
outfile.write('Mode: %s\n' % self.world.mode[player])
outfile.write('Goal: %s\n' % self.world.goal[player])
if "triforce" in self.world.goal[player]: # triforce hunt
outfile.write('Logic: %s\n' % self.multiworld.logic[player])
outfile.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[player])
outfile.write('Mode: %s\n' % self.multiworld.mode[player])
outfile.write('Goal: %s\n' % self.multiworld.goal[player])
if "triforce" in self.multiworld.goal[player]: # triforce hunt
outfile.write("Pieces available for Triforce: %s\n" %
self.world.triforce_pieces_available[player])
self.multiworld.triforce_pieces_available[player])
outfile.write("Pieces required for Triforce: %s\n" %
self.world.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.world.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.world.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.world.shuffle[player])
if self.world.shuffle[player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.world.worlds[player].er_seed)
self.multiworld.triforce_pieces_required[player])
outfile.write('Difficulty: %s\n' % self.multiworld.difficulty[player])
outfile.write('Item Functionality: %s\n' % self.multiworld.item_functionality[player])
outfile.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[player])
if self.multiworld.shuffle[player] != "vanilla":
outfile.write('Entrance Shuffle Seed %s\n' % self.multiworld.worlds[player].er_seed)
outfile.write('Shop inventory shuffle: %s\n' %
bool_to_text("i" in self.world.shop_shuffle[player]))
bool_to_text("i" in self.multiworld.shop_shuffle[player]))
outfile.write('Shop price shuffle: %s\n' %
bool_to_text("p" in self.world.shop_shuffle[player]))
bool_to_text("p" in self.multiworld.shop_shuffle[player]))
outfile.write('Shop upgrade shuffle: %s\n' %
bool_to_text("u" in self.world.shop_shuffle[player]))
bool_to_text("u" in self.multiworld.shop_shuffle[player]))
outfile.write('New Shop inventory: %s\n' %
bool_to_text("g" in self.world.shop_shuffle[player] or
"f" in self.world.shop_shuffle[player]))
bool_to_text("g" in self.multiworld.shop_shuffle[player] or
"f" in self.multiworld.shop_shuffle[player]))
outfile.write('Custom Potion Shop: %s\n' %
bool_to_text("w" in self.world.shop_shuffle[player]))
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
bool_to_text("w" in self.multiworld.shop_shuffle[player]))
outfile.write('Enemy health: %s\n' % self.multiworld.enemy_health[player])
outfile.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[player])
outfile.write('Prize shuffle %s\n' %
self.world.shuffle_prizes[player])
self.multiworld.shuffle_prizes[player])
if self.entrances:
outfile.write('\n\nEntrances:\n\n')
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(entry["player"])}: '
if self.world.players > 1 else '', entry['entrance'],
outfile.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(entry["player"])}: '
if self.multiworld.players > 1 else '', entry['entrance'],
'<=>' if entry['direction'] == 'both' else
'<=' if entry['direction'] == 'exit' else '=>',
entry['exit']) for entry in self.entrances.values()]))
@ -1464,7 +1464,7 @@ class Spoiler():
for dungeon, medallion in self.medallions.items():
outfile.write(f'\n{dungeon}: {medallion}')
AutoWorld.call_all(self.world, "write_spoiler", outfile)
AutoWorld.call_all(self.multiworld, "write_spoiler", outfile)
outfile.write('\n\nLocations:\n\n')
outfile.write('\n'.join(
@ -1477,11 +1477,11 @@ class Spoiler():
item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if
item)) for shop in self.shops))
for player in self.world.get_game_players("A Link to the Past"):
if self.world.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
for player in self.multiworld.get_game_players("A Link to the Past"):
if self.multiworld.boss_shuffle[player] != 'none':
bossmap = self.bosses[str(player)] if self.multiworld.players > 1 else self.bosses
outfile.write(
f'\n\nBosses{(f" ({self.world.get_player_name(player)})" if self.world.players > 1 else "")}:\n')
f'\n\nBosses{(f" ({self.multiworld.get_player_name(player)})" if self.multiworld.players > 1 else "")}:\n')
outfile.write(' ' + '\n '.join([f'{x}: {y}' for x, y in bossmap.items()]))
outfile.write('\n\nPlaythrough:\n\n')
outfile.write('\n'.join(['%s: {\n%s\n}' % (sphere_nr, '\n'.join(
@ -1505,7 +1505,7 @@ class Spoiler():
path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
outfile.write('\n'.join(path_listings))
AutoWorld.call_all(self.world, "write_spoiler_end", outfile)
AutoWorld.call_all(self.multiworld, "write_spoiler_end", outfile)
class Tutorial(NamedTuple):

View File

@ -455,7 +455,7 @@ In addition, the following methods can be implemented and attributes can be set
```python
def generate_early(self) -> None:
# read player settings to world instance
self.final_boss_hp = self.world.final_boss_hp[self.player].value
self.final_boss_hp = self.multiworld.final_boss_hp[self.player].value
```
#### create_item
@ -490,19 +490,19 @@ def create_items(self) -> None:
# If an item can't have duplicates it has to be excluded manually.
# List of items to exclude, as a copy since it will be destroyed below
exclude = [item for item in self.world.precollected_items[self.player]]
exclude = [item for item in self.multiworld.precollected_items[self.player]]
for item in map(self.create_item, mygame_items):
if item in exclude:
exclude.remove(item) # this is destructive. create unique list above
self.world.itempool.append(self.create_item("nothing"))
self.multiworld.itempool.append(self.create_item("nothing"))
else:
self.world.itempool.append(item)
self.multiworld.itempool.append(item)
# itempool and number of locations should match up.
# If this is not the case we want to fill the itempool with junk.
junk = 0 # calculate this based on player settings
self.world.itempool += [self.create_item("nothing") for _ in range(junk)]
self.multiworld.itempool += [self.create_item("nothing") for _ in range(junk)]
```
#### create_regions
@ -511,30 +511,30 @@ def create_items(self) -> None:
def create_regions(self) -> None:
# Add regions to the multiworld. "Menu" is the required starting point.
# Arguments to Region() are name, type, human_readable_name, player, world
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.world)
r = Region("Menu", RegionType.Generic, "Menu", self.player, self.multiworld)
# Set Region.exits to a list of entrances that are reachable from region
r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append
# Append region to MultiWorld's regions
self.world.regions.append(r) # or use += [r...]
self.multiworld.regions.append(r) # or use += [r...]
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.world)
r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.multiworld)
# Add main area's locations to main area (all but final boss)
r.locations = [MyGameLocation(self.player, location.name,
self.location_name_to_id[location.name], r)]
r.exits = [Entrance(self.player, "Boss Door", r)]
self.world.regions.append(r)
self.multiworld.regions.append(r)
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.world)
r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.multiworld)
# add event to Boss Room
r.locations = [MyGameLocation(self.player, "Final Boss", None, r)]
self.world.regions.append(r)
self.multiworld.regions.append(r)
# If entrances are not randomized, they should be connected here, otherwise
# they can also be connected at a later stage.
self.world.get_entrance("New Game", self.player)\
.connect(self.world.get_region("Main Area", self.player))
self.world.get_entrance("Boss Door", self.player)\
.connect(self.world.get_region("Boss Room", self.player))
self.multiworld.get_entrance("New Game", self.player)
.connect(self.multiworld.get_region("Main Area", self.player))
self.multiworld.get_entrance("Boss Door", self.player)
.connect(self.multiworld.get_region("Boss Room", self.player))
# If setting location access rules from data is easier here, set_rules can
# possibly omitted.
@ -545,14 +545,14 @@ def create_regions(self) -> None:
```python
def generate_basic(self) -> None:
# place "Victory" at "Final Boss" and set collection as win condition
self.world.get_location("Final Boss", self.player)\
self.multiworld.get_location("Final Boss", self.player)
.place_locked_item(self.create_event("Victory"))
self.world.completion_condition[self.player] = \
self.multiworld.completion_condition[self.player] =
lambda state: state.has("Victory", self.player)
# place item Herb into location Chest1 for some reason
item = self.create_item("Herb")
self.world.get_location("Chest1", self.player).place_locked_item(item)
self.multiworld.get_location("Chest1", self.player).place_locked_item(item)
# in most cases it's better to do this at the same time the itempool is
# filled to avoid accidental duplicates:
# manually placed and still in the itempool
@ -564,41 +564,42 @@ def generate_basic(self) -> None:
from worlds.generic.Rules import add_rule, set_rule, forbid_item
from Items import get_item_type
def set_rules(self) -> None:
# For some worlds this step can be omitted if either a Logic mixin
# (see below) is used, it's easier to apply the rules from data during
# location generation or everything is in generate_basic
# set a simple rule for an region
set_rule(self.world.get_entrance("Boss Door", self.player),
set_rule(self.multiworld.get_entrance("Boss Door", self.player),
lambda state: state.has("Boss Key", self.player))
# combine rules to require two items
add_rule(self.world.get_location("Chest2", self.player),
add_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Sword", self.player))
add_rule(self.world.get_location("Chest2", self.player),
add_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Shield", self.player))
# or simply combine yourself
set_rule(self.world.get_location("Chest2", self.player),
set_rule(self.multiworld.get_location("Chest2", self.player),
lambda state: state.has("Sword", self.player) and
state.has("Shield", self.player))
# require two of an item
set_rule(self.world.get_location("Chest3", self.player),
set_rule(self.multiworld.get_location("Chest3", self.player),
lambda state: state.has("Key", self.player, 2))
# require one item from an item group
add_rule(self.world.get_location("Chest3", self.player),
add_rule(self.multiworld.get_location("Chest3", self.player),
lambda state: state.has_group("weapons", self.player))
# state also has .item_count() for items, .has_any() and.has_all() for sets
# and .count_group() for groups
# set_rule is likely to be a bit faster than add_rule
# disallow placing a specific local item at a specific location
forbid_item(self.world.get_location("Chest4", self.player), "Sword")
forbid_item(self.multiworld.get_location("Chest4", self.player), "Sword")
# disallow placing items with a specific property
add_item_rule(self.world.get_location("Chest5", self.player),
add_item_rule(self.multiworld.get_location("Chest5", self.player),
lambda item: get_item_type(item) == "weapon")
# get_item_type needs to take player/world into account
# if MyGameItem has a type property, a more direct implementation would be
add_item_rule(self.world.get_location("Chest5", self.player),
add_item_rule(self.multiworld.get_location("Chest5", self.player),
lambda item: item.player != self.player or\
item.my_type == "weapon")
# location.item_rule = ... is likely to be a bit faster
@ -659,32 +660,33 @@ class MyGameWorld(World):
```python
from .Mod import generate_mod
def generate_output(self, output_directory: str):
# How to generate the mod or ROM highly depends on the game
# if the mod is written in Lua, Jinja can be used to fill a template
# if the mod reads a json file, `json.dump()` can be used to generate that
# code below is a dummy
data = {
"seed": self.world.seed_name, # to verify the server's multiworld
"slot": self.world.player_name[self.player], # to connect to server
"seed": self.multiworld.seed_name, # to verify the server's multiworld
"slot": self.multiworld.player_name[self.player], # to connect to server
"items": {location.name: location.item.name
if location.item.player == self.player else "Remote"
for location in self.world.get_filled_locations(self.player)},
for location in self.multiworld.get_filled_locations(self.player)},
# store start_inventory from player's .yaml
"starter_items": [item.name for item
in self.world.precollected_items[self.player]],
in self.multiworld.precollected_items[self.player]],
"final_boss_hp": self.final_boss_hp,
# store option name "easy", "normal" or "hard" for difficuly
"difficulty": self.world.difficulty[self.player].current_key,
"difficulty": self.multiworld.difficulty[self.player].current_key,
# store option value True or False for fixing a glitch
"fix_xyz_glitch": self.world.fix_xyz_glitch[self.player].value
"fix_xyz_glitch": self.multiworld.fix_xyz_glitch[self.player].value
}
# point to a ROM specified by the installation
src = Utils.get_options()["mygame_options"]["rom_file"]
# or point to worlds/mygame/data/mod_template
src = os.path.join(os.path.dirname(__file__), "data", "mod_template")
# generate output path
mod_name = f"AP-{self.world.seed_name}-P{self.player}-{self.world.player_name[self.player]}"
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}"
out_file = os.path.join(output_directory, mod_name + ".zip")
# generate the file
generate_mod(src, out_file, data)

View File

@ -11,18 +11,18 @@ from worlds.alttp.Items import ItemFactory
class TestBase(unittest.TestCase):
world: MultiWorld
multiworld: MultiWorld
_state_cache = {}
def get_state(self, items):
if (self.world, tuple(items)) in self._state_cache:
return self._state_cache[self.world, tuple(items)]
state = CollectionState(self.world)
if (self.multiworld, tuple(items)) in self._state_cache:
return self._state_cache[self.multiworld, tuple(items)]
state = CollectionState(self.multiworld)
for item in items:
item.classification = ItemClassification.progression
state.collect(item)
state.sweep_for_events()
self._state_cache[self.world, tuple(items)] = state
self._state_cache[self.multiworld, tuple(items)] = state
return state
def get_path(self, state, region):
@ -44,11 +44,11 @@ class TestBase(unittest.TestCase):
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_location(location, 1).parent_region)
path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
with self.subTest(msg="Reach Location", location=location, access=access, items=items,
all_except=all_except, path=path, entry=i):
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
@ -56,18 +56,18 @@ class TestBase(unittest.TestCase):
with self.subTest(msg="Location reachable without required item", location=location,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), False)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False)
def run_entrance_tests(self, access_pool):
for i, (entrance, access, *item_pool) in enumerate(access_pool):
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
state = self._get_items(item_pool, all_except)
path = self.get_path(state, self.world.get_entrance(entrance, 1).parent_region)
path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
all_except=all_except, path=path, entry=i):
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
# check for partial solution
if not all_except and access: # we are not supposed to be able to reach location with partial inventory
@ -75,11 +75,11 @@ class TestBase(unittest.TestCase):
with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
items=item_pool[0], missing_item=missing_item, entry=i):
state = self._get_items_partial(item_pool, missing_item)
self.assertEqual(self.world.get_entrance(entrance, 1).can_reach(state), False)
self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False)
def _get_items(self, item_pool, all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = self.multiworld.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))

View File

@ -14,46 +14,46 @@ from worlds import AutoWorld
class TestDungeon(unittest.TestCase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.starting_regions = [] # Where to start exploring
self.remove_exits = [] # Block dungeon exits
self.world.difficulty_requirements[1] = difficulties['normal']
create_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
for exitname, regionname in mandatory_connections:
connect_simple(self.world, exitname, regionname, 1)
connect_simple(self.world, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.world.get_region('Menu', 1).exits = []
self.world.swamp_patch_required[1] = True
self.world.worlds[1].set_rules()
self.world.worlds[1].create_items()
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
connect_simple(self.multiworld, exitname, regionname, 1)
connect_simple(self.multiworld, 'Big Bomb Shop', 'Big Bomb Shop', 1)
self.multiworld.get_region('Menu', 1).exits = []
self.multiworld.swamp_patch_required[1] = True
self.multiworld.worlds[1].set_rules()
self.multiworld.worlds[1].create_items()
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
def run_tests(self, access_pool):
for exit in self.remove_exits:
self.world.get_entrance(exit, 1).connected_region = self.world.get_region('Menu', 1)
self.multiworld.get_entrance(exit, 1).connected_region = self.multiworld.get_region('Menu', 1)
for location, access, *item_pool in access_pool:
items = item_pool[0]
all_except = item_pool[1] if len(item_pool) > 1 else None
with self.subTest(location=location, access=access, items=items, all_except=all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = self.multiworld.itempool[:]
items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(ItemFactory(item_pool[0], 1))
else:
items = ItemFactory(items, 1)
state = CollectionState(self.world)
state.reachable_regions[1].add(self.world.get_region('Menu', 1))
state = CollectionState(self.multiworld)
state.reachable_regions[1].add(self.multiworld.get_region('Menu', 1))
for region_name in self.starting_regions:
region = self.world.get_region(region_name, 1)
region = self.multiworld.get_region(region_name, 1)
state.reachable_regions[1].add(region)
for exit in region.exits:
if exit.connected_region is not None:
@ -63,4 +63,4 @@ class TestDungeon(unittest.TestCase):
item.classification = ItemClassification.progression
state.collect(item)
self.assertEqual(self.world.get_location(location, 1).can_reach(state), access)
self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access)

View File

@ -27,7 +27,7 @@ def generate_multi_world(players: int = 1) -> MultiWorld:
class PlayerDefinition(object):
world: MultiWorld
multiworld: MultiWorld
id: int
menu: Region
locations: List[Location]
@ -36,7 +36,7 @@ class PlayerDefinition(object):
regions: List[Region]
def __init__(self, world: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
self.world = world
self.multiworld = world
self.id = id
self.menu = menu
self.locations = locations
@ -48,7 +48,7 @@ class PlayerDefinition(object):
region_tag = "_region" + str(len(self.regions))
region_name = "player" + str(self.id) + region_tag
region = Region("player" + str(self.id) + region_tag, RegionType.Generic,
"Region Hint", self.id, self.world)
"Region Hint", self.id, self.multiworld)
self.locations += generate_locations(size, self.id, None, region, region_tag)
entrance = Entrance(self.id, region_name + "_entrance", parent)
@ -57,7 +57,7 @@ class PlayerDefinition(object):
entrance.access_rule = access_rule
self.regions.append(region)
self.world.regions.append(region)
self.multiworld.regions.append(region)
return region

View File

@ -7,15 +7,15 @@ gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "g
def setup_default_world(world_type) -> MultiWorld:
world = MultiWorld(1)
world.game[1] = world_type.game
world.player_name = {1: "Tester"}
world.set_seed()
multiworld = MultiWorld(1)
multiworld.game[1] = world_type.game
multiworld.player_name = {1: "Tester"}
multiworld.set_seed()
args = Namespace()
for name, option in world_type.option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
world.set_options(args)
world.set_default_common_options()
multiworld.set_options(args)
multiworld.set_default_common_options()
for step in gen_steps:
call_all(world, step)
return world
call_all(multiworld, step)
return multiworld

View File

@ -14,23 +14,23 @@ from worlds import AutoWorld
class TestInverted(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.mode[1] = "inverted"
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.mode[1] = "inverted"
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -14,16 +14,16 @@ from worlds import AutoWorld
class TestInvertedBombRules(unittest.TestCase):
def setUp(self):
self.world = MultiWorld(1)
self.world.mode[1] = "inverted"
self.multiworld = MultiWorld(1)
self.multiworld.mode[1] = "inverted"
args = Namespace
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
#TODO: Just making sure I haven't missed an entrance. It would be good to test the rules make sense as well.
def testInvertedBombRulesAreComplete(self):
@ -31,9 +31,9 @@ class TestInvertedBombRules(unittest.TestCase):
must_exits = list(Inverted_LW_Entrances_Must_Exit + Inverted_LW_Dungeon_Entrances_Must_Exit)
for entrance_name in (entrances + must_exits):
if entrance_name not in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
set_inverted_big_bomb_rules(self.world, 1)
entrance = self.multiworld.get_entrance(entrance_name, 1)
connect_entrance(self.multiworld, entrance_name, 'Inverted Big Bomb Shop', 1)
set_inverted_big_bomb_rules(self.multiworld, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None
@ -45,9 +45,9 @@ class TestInvertedBombRules(unittest.TestCase):
def testInvalidEntrances(self):
for entrance_name in ['Desert Palace Entrance (East)', 'Spectacle Rock Cave', 'Spectacle Rock Cave (Bottom)']:
entrance = self.world.get_entrance(entrance_name, 1)
connect_entrance(self.world, entrance_name, 'Inverted Big Bomb Shop', 1)
entrance = self.multiworld.get_entrance(entrance_name, 1)
connect_entrance(self.multiworld, entrance_name, 'Inverted Big Bomb Shop', 1)
with self.assertRaises(Exception):
set_inverted_big_bomb_rules(self.world, 1)
set_inverted_big_bomb_rules(self.multiworld, 1)
entrance.connected_region.entrances.remove(entrance)
entrance.connected_region = None

View File

@ -15,24 +15,24 @@ from worlds import AutoWorld
class TestInvertedMinor(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.mode[1] = "inverted"
self.world.logic[1] = "minorglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.mode[1] = "inverted"
self.multiworld.logic[1] = "minorglitches"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -16,26 +16,26 @@ from worlds import AutoWorld
class TestInvertedOWG(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.logic[1] = "owglitches"
self.world.mode[1] = "inverted"
self.world.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.world, 1)
create_dungeons(self.world, 1)
create_shops(self.world, 1)
link_inverted_entrances(self.world, 1)
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
self.world.precollected_items[1].clear()
self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_light_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.logic[1] = "owglitches"
self.multiworld.mode[1] = "inverted"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
create_inverted_regions(self.multiworld, 1)
create_dungeons(self.multiworld, 1)
create_shops(self.multiworld, 1)
link_inverted_entrances(self.multiworld, 1)
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
self.multiworld.precollected_items[1].clear()
self.multiworld.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_light_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -30,28 +30,28 @@ def MCItemFactory(items, player: int):
class TestMinecraft(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.world.game[1] = "Minecraft"
self.world.worlds[1] = MinecraftWorld(self.world, 1)
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = "Minecraft"
self.multiworld.worlds[1] = MinecraftWorld(self.multiworld, 1)
exclusion_pools = ['hard', 'unreasonable', 'postgame']
for pool in exclusion_pools:
setattr(self.world, f"include_{pool}_advancements", {1: False})
setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
setattr(self.world, "egg_shards_required", {1: EggShardsRequired(0)})
setattr(self.world, "egg_shards_available", {1: EggShardsAvailable(0)})
setattr(self.world, "required_bosses", {1: BossGoal(1)}) # ender dragon
setattr(self.world, "shuffle_structures", {1: ShuffleStructures(False)})
setattr(self.world, "bee_traps", {1: BeeTraps(0)})
setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
setattr(self.world, "structure_compasses", {1: Toggle(False)})
setattr(self.world, "death_link", {1: Toggle(False)})
AutoWorld.call_single(self.world, "create_regions", 1)
AutoWorld.call_single(self.world, "generate_basic", 1)
AutoWorld.call_single(self.world, "set_rules", 1)
setattr(self.multiworld, f"include_{pool}_advancements", {1: False})
setattr(self.multiworld, "advancement_goal", {1: AdvancementGoal(30)})
setattr(self.multiworld, "egg_shards_required", {1: EggShardsRequired(0)})
setattr(self.multiworld, "egg_shards_available", {1: EggShardsAvailable(0)})
setattr(self.multiworld, "required_bosses", {1: BossGoal(1)}) # ender dragon
setattr(self.multiworld, "shuffle_structures", {1: ShuffleStructures(False)})
setattr(self.multiworld, "bee_traps", {1: BeeTraps(0)})
setattr(self.multiworld, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
setattr(self.multiworld, "structure_compasses", {1: Toggle(False)})
setattr(self.multiworld, "death_link", {1: Toggle(False)})
AutoWorld.call_single(self.multiworld, "create_regions", 1)
AutoWorld.call_single(self.multiworld, "generate_basic", 1)
AutoWorld.call_single(self.multiworld, "set_rules", 1)
def _get_items(self, item_pool, all_except):
if all_except and len(all_except) > 0:
items = self.world.itempool[:]
items = self.multiworld.itempool[:]
items = [item for item in items if
item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
items.extend(MCItemFactory(item_pool[0], 1))

View File

@ -15,23 +15,23 @@ from worlds import AutoWorld
class TestMinor(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.logic[1] = "minorglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.logic[1] = "minorglitches"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.worlds[1].er_seed = 0
self.multiworld.worlds[1].create_regions()
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(
['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1',
'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_dark_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_dark_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -16,23 +16,23 @@ from worlds import AutoWorld
class TestVanillaOWG(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.logic[1] = "owglitches"
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
self.world.precollected_items[1].clear()
self.world.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_dark_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.logic[1] = "owglitches"
self.multiworld.worlds[1].er_seed = 0
self.multiworld.worlds[1].create_regions()
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
self.multiworld.precollected_items[1].clear()
self.multiworld.itempool.append(ItemFactory('Pegasus Boots', 1))
mark_dark_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -14,21 +14,21 @@ from worlds import AutoWorld
class TestVanilla(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.multiworld = MultiWorld(1)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types["A Link to the Past"].option_definitions.items():
setattr(args, name, {1: option.from_any(option.default)})
self.world.set_options(args)
self.world.set_default_common_options()
self.world.logic[1] = "noglitches"
self.world.difficulty_requirements[1] = difficulties['normal']
self.world.worlds[1].er_seed = 0
self.world.worlds[1].create_regions()
self.world.worlds[1].create_items()
self.world.required_medallions[1] = ['Ether', 'Quake']
self.world.itempool.extend(get_dungeon_item_pool(self.world))
self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.world.get_location('Agahnim 1', 1).item = None
self.world.get_location('Agahnim 2', 1).item = None
mark_dark_world_regions(self.world, 1)
self.world.worlds[1].set_rules()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
self.multiworld.logic[1] = "noglitches"
self.multiworld.difficulty_requirements[1] = difficulties['normal']
self.multiworld.worlds[1].er_seed = 0
self.multiworld.worlds[1].create_regions()
self.multiworld.worlds[1].create_items()
self.multiworld.required_medallions[1] = ['Ether', 'Quake']
self.multiworld.itempool.extend(get_dungeon_item_pool(self.multiworld))
self.multiworld.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1))
self.multiworld.get_location('Agahnim 1', 1).item = None
self.multiworld.get_location('Agahnim 2', 1).item = None
mark_dark_world_regions(self.multiworld, 1)
self.multiworld.worlds[1].set_rules()

View File

@ -22,29 +22,29 @@ class WorldTestBase(unittest.TestCase):
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.world = MultiWorld(1)
self.world.game[1] = self.game
self.world.player_name = {1: "Tester"}
self.world.set_seed(seed)
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.set_seed(seed)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].option_definitions.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.world.set_options(args)
self.world.set_default_common_options()
self.multiworld.set_options(args)
self.multiworld.set_default_common_options()
for step in gen_steps:
call_all(self.world, step)
call_all(self.multiworld, step)
def collect_all_but(self, item_names: typing.Union[str, typing.Iterable[str]]) -> None:
if isinstance(item_names, str):
item_names = (item_names,)
for item in self.world.get_items():
for item in self.multiworld.get_items():
if item.name not in item_names:
self.world.state.collect(item)
self.multiworld.state.collect(item)
def get_item_by_name(self, item_name: str) -> Item:
for item in self.world.get_items():
for item in self.multiworld.get_items():
if item.name == item_name:
return item
raise ValueError("No such item")
@ -52,7 +52,7 @@ class WorldTestBase(unittest.TestCase):
def get_items_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
if isinstance(item_names, str):
item_names = (item_names,)
return [item for item in self.world.itempool if item.name in item_names]
return [item for item in self.multiworld.itempool if item.name in item_names]
def collect_by_name(self, item_names: typing.Union[str, typing.Iterable[str]]) -> typing.List[Item]:
""" collect all of the items in the item pool that have the given names """
@ -64,21 +64,21 @@ class WorldTestBase(unittest.TestCase):
if isinstance(items, Item):
items = (items,)
for item in items:
self.world.state.collect(item)
self.multiworld.state.collect(item)
def remove(self, items: typing.Union[Item, typing.Iterable[Item]]) -> None:
if isinstance(items, Item):
items = (items,)
for item in items:
if item.location and item.location.event and item.location in self.world.state.events:
self.world.state.events.remove(item.location)
self.world.state.remove(item)
if item.location and item.location.event and item.location in self.multiworld.state.events:
self.multiworld.state.events.remove(item.location)
self.multiworld.state.remove(item)
def can_reach_location(self, location: str) -> bool:
return self.world.state.can_reach(location, "Location", 1)
return self.multiworld.state.can_reach(location, "Location", 1)
def count(self, item_name: str) -> int:
return self.world.state.count(item_name, 1)
return self.multiworld.state.count(item_name, 1)
def assertAccessDependency(self,
locations: typing.List[str],
@ -86,8 +86,8 @@ class WorldTestBase(unittest.TestCase):
all_items = [item_name for item_names in possible_items for item_name in item_names]
self.collect_all_but(all_items)
for location in self.world.get_locations():
self.assertEqual(self.world.state.can_reach(location), location.name not in locations)
for location in self.multiworld.get_locations():
self.assertEqual(self.multiworld.state.can_reach(location), location.name not in locations)
for item_names in possible_items:
items = self.collect_by_name(item_names)
for location in locations:
@ -95,4 +95,4 @@ class WorldTestBase(unittest.TestCase):
self.remove(items)
def assertBeatable(self, beatable: bool):
self.assertEqual(self.world.can_beat_game(self.world.state), beatable)
self.assertEqual(self.multiworld.can_beat_game(self.multiworld.state), beatable)

View File

@ -9,7 +9,7 @@ class OptionsTest(ZillionTestBase):
def test_validate_default(self) -> None:
self.world_setup()
validate(self.world, 1)
validate(self.multiworld, 1)
def test_vblr_ap_to_zz(self) -> None:
""" all of the valid values for the AP options map to valid values for ZZ options """
@ -20,7 +20,7 @@ class OptionsTest(ZillionTestBase):
for value in vblr_class.name_lookup.values():
self.options = {option_name: value}
self.world_setup()
zz_options, _item_counts = validate(self.world, 1)
zz_options, _item_counts = validate(self.multiworld, 1)
assert getattr(zz_options, option_name) in VBLR_CHOICES
# TODO: test validate with invalid combinations of options

View File

@ -13,7 +13,7 @@ class ZillionTestBase(WorldTestBase):
This makes sure that gun 3 is required by making all the canisters
in O-7 (including key word canisters) require gun 3.
"""
zz_world = cast(ZillionWorld, self.world.worlds[1])
zz_world = cast(ZillionWorld, self.multiworld.worlds[1])
assert zz_world.zz_system.randomizer
for zz_loc_name, zz_loc in zz_world.zz_system.randomizer.locations.items():
if zz_loc_name.startswith("r15c6"):

View File

@ -182,7 +182,7 @@ class World(metaclass=AutoWorldRegister):
web: WebWorld = WebWorld()
# autoset on creation:
world: "MultiWorld"
multiworld: "MultiWorld"
player: int
# automatically generated
@ -196,7 +196,7 @@ class World(metaclass=AutoWorldRegister):
__file__: str # path it was loaded from
def __init__(self, world: "MultiWorld", player: int):
self.world = world
self.multiworld = world
self.player = player
# overridable methods that get called by Main.py, sorted by execution order
@ -287,7 +287,7 @@ class World(metaclass=AutoWorldRegister):
def get_filler_item_name(self) -> str:
"""Called when the item pool needs to be filled with additional items to match location count."""
logging.warning(f"World {self} is generating a filler item without custom filler pool.")
return self.world.random.choice(tuple(self.item_name_to_id.keys()))
return self.multiworld.random.choice(tuple(self.item_name_to_id.keys()))
# decent place to implement progressive items, in most cases can stay as-is
def collect_item(self, state: "CollectionState", item: "Item", remove: bool = False) -> Optional[str]:

View File

@ -81,7 +81,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
state.has('Fire Rod', player) or
(
state.has('Bombos', player) and
(state.has_sword(player) or state.world.swordless[player])
(state.has_sword(player) or state.multiworld.swordless[player])
)
) and
(
@ -90,7 +90,7 @@ def KholdstareDefeatRule(state, player: int) -> bool:
(
state.has('Fire Rod', player) and
state.has('Bombos', player) and
state.world.swordless[player] and
state.multiworld.swordless[player] and
state.can_extend_magic(player, 16)
)
)
@ -114,7 +114,7 @@ def AgahnimDefeatRule(state, player: int) -> bool:
def GanonDefeatRule(state, player: int) -> bool:
if state.world.swordless[player]:
if state.multiworld.swordless[player]:
return state.has('Hammer', player) and \
state.has_fire_source(player) and \
state.has('Silver Bow', player) and \
@ -123,7 +123,7 @@ def GanonDefeatRule(state, player: int) -> bool:
can_hurt = state.has_beam_sword(player)
common = can_hurt and state.has_fire_source(player)
# silverless ganon may be needed in anything higher than no glitches
if state.world.logic[player] != 'noglitches':
if state.multiworld.logic[player] != 'noglitches':
# need to light torch a sufficient amount of times
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
state.has('Silver Bow', player) and state.can_shoot_arrows(player)) or

View File

@ -18,7 +18,7 @@ def create_dungeons(world, player):
dungeon.boss = BossFactory(default_boss, player) if default_boss else None
for region in dungeon.regions:
world.get_region(region, player).dungeon = dungeon
dungeon.world = world
dungeon.multiworld = world
return dungeon
ES = make_dungeon('Hyrule Castle', None, ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'],

View File

@ -224,7 +224,7 @@ for diff in {'easy', 'normal', 'hard', 'expert'}:
def generate_itempool(world):
player = world.player
world = world.world
world = world.multiworld
if world.difficulty[player] not in difficulties:
raise NotImplementedError(f"Diffulty {world.difficulty[player]}")
@ -286,7 +286,7 @@ def generate_itempool(world):
region = world.get_region('Light World', player)
loc = ALttPLocation(player, "Murahdahla", parent=region)
loc.access_rule = lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player)
loc.access_rule = lambda state: state.has_triforce_pieces(state.multiworld.treasure_hunt_count[player], player)
region.locations.append(loc)
world.clear_location_cache()

View File

@ -13,7 +13,7 @@ from worlds.alttp.Options import smallkey_shuffle
def set_rules(world):
player = world.player
world = world.world
world = world.multiworld
if world.logic[player] == 'nologic':
if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
if world.logic[player_id] == 'nologic'): # only warn one time
@ -81,7 +81,7 @@ def set_rules(world):
set_big_bomb_rules(world, player)
if world.logic[player] in {'owglitches', 'hybridglitches', 'nologic'} and world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.world.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
else:
set_inverted_big_bomb_rules(world, player)
@ -97,9 +97,9 @@ def set_rules(world):
set_trock_key_rules(world, player)
set_rule(ganons_tower, lambda state: state.has_crystals(state.world.crystals_needed_for_gt[player], player))
set_rule(ganons_tower, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_gt[player], player))
if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
set_bunny_rules(world, player, world.mode[player] == 'inverted')
@ -204,7 +204,7 @@ def global_rules(world, player):
((state.has('Cape', player) and state.can_extend_magic(player, 16, True)) or
(state.has('Cane of Byrna', player) and
(state.can_extend_magic(player, 12, True) or
(state.world.can_take_damage[player] and (state.has('Pegasus Boots', player) or state.has_hearts(player, 4))))))
(state.multiworld.can_take_damage[player] and (state.has('Pegasus Boots', player) or state.has_hearts(player, 4))))))
)
set_rule(world.get_location('Hookshot Cave - Top Right', player), lambda state: state.has('Hookshot', player))
@ -242,12 +242,12 @@ def global_rules(world, player):
set_rule(world.get_location('Desert Palace - Big Chest', player), lambda state: state.has('Big Key (Desert Palace)', player))
set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has('Pegasus Boots', player))
set_rule(world.get_entrance('Desert Palace East Wing', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player))
set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.world.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.world.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player) and state.has('Big Key (Desert Palace)', player) and state.has_fire_source(player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
if not (world.smallkey_shuffle[player] and world.bigkey_shuffle[player]):
add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.world.get_region('Desert Palace Main (Outer)', player).can_reach(state))
add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
set_rule(world.get_entrance('Tower of Hera Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Tower of Hera)', player) or item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
set_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: state.has('Big Key (Tower of Hera)', player))
@ -286,12 +286,12 @@ def global_rules(world, player):
set_rule(world.get_location('Ice Palace - Big Chest', player), lambda state: state.has('Big Key (Ice Palace)', player))
set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 2) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 1))))
set_rule(world.get_entrance('Ice Palace (East)', player), lambda state: (state.has('Hookshot', player) or (
item_in_locations(state, 'Big Key (Ice Palace)', player, [('Ice Palace - Spike Room', player), ('Ice Palace - Big Key Chest', player), ('Ice Palace - Map Chest', player)]) and state._lttp_has_key('Small Key (Ice Palace)', player))) and (state.world.can_take_damage[player] or state.has('Hookshot', player) or state.has('Cape', player) or state.has('Cane of Byrna', player)))
item_in_locations(state, 'Big Key (Ice Palace)', player, [('Ice Palace - Spike Room', player), ('Ice Palace - Big Key Chest', player), ('Ice Palace - Map Chest', player)]) and state._lttp_has_key('Small Key (Ice Palace)', player))) and (state.multiworld.can_take_damage[player] or state.has('Hookshot', player) or state.has('Cape', player) or state.has('Cane of Byrna', player)))
set_rule(world.get_entrance('Ice Palace (East Top)', player), lambda state: state.can_lift_rocks(player) and state.has('Hammer', player))
set_rule(world.get_entrance('Misery Mire Entrance Gap', player), lambda state: (state.has('Pegasus Boots', player) or state.has('Hookshot', player)) and (state.has_sword(player) or state.has('Fire Rod', player) or state.has('Ice Rod', player) or state.has('Hammer', player) or state.has('Cane of Somaria', player) or state.can_shoot_arrows(player))) # need to defeat wizzrobes, bombs don't work ...
set_rule(world.get_location('Misery Mire - Big Chest', player), lambda state: state.has('Big Key (Misery Mire)', player))
set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.world.can_take_damage[player] and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
set_rule(world.get_location('Misery Mire - Spike Chest', player), lambda state: (state.multiworld.can_take_damage[player] and state.has_hearts(player, 4)) or state.has('Cane of Byrna', player) or state.has('Cape', player))
set_rule(world.get_entrance('Misery Mire Big Key Door', player), lambda state: state.has('Big Key (Misery Mire)', player))
# you can squander the free small key from the pot by opening the south door to the north west switch room, locking you out of accessing a color switch ...
# big key gives backdoor access to that from the teleporter in the north west
@ -377,11 +377,11 @@ def global_rules(world, player):
set_rule(world.get_location('Ganons Tower - Big Chest', player), lambda state: state.has('Big Key (Ganons Tower)', player))
set_rule(world.get_location('Ganons Tower - Big Key Room - Left', player),
lambda state: state.world.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
set_rule(world.get_location('Ganons Tower - Big Key Chest', player),
lambda state: state.world.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
set_rule(world.get_location('Ganons Tower - Big Key Room - Right', player),
lambda state: state.world.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
if world.enemy_shuffle[player]:
set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
lambda state: state.has('Big Key (Ganons Tower)', player))
@ -389,22 +389,22 @@ def global_rules(world, player):
set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
lambda state: state.has('Big Key (Ganons Tower)', player) and state.can_shoot_arrows(player))
set_rule(world.get_entrance('Ganons Tower Torch Rooms', player),
lambda state: state.has_fire_source(player) and state.world.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
lambda state: state.has_fire_source(player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
set_rule(world.get_location('Ganons Tower - Pre-Moldorm Chest', player),
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 3))
set_rule(world.get_entrance('Ganons Tower Moldorm Door', player),
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 4))
set_rule(world.get_entrance('Ganons Tower Moldorm Gap', player),
lambda state: state.has('Hookshot', player) and state.world.get_entrance('Ganons Tower Moldorm Gap', player).parent_region.dungeon.bosses['top'].can_defeat(state))
lambda state: state.has('Hookshot', player) and state.multiworld.get_entrance('Ganons Tower Moldorm Gap', player).parent_region.dungeon.bosses['top'].can_defeat(state))
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player))
ganon = world.get_location('Ganon', player)
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
if world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
add_rule(ganon, lambda state: state.has_triforce_pieces(state.world.treasure_hunt_count[player], player))
add_rule(ganon, lambda state: state.has_triforce_pieces(state.multiworld.treasure_hunt_count[player], player))
elif world.goal[player] == 'ganonpedestal':
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
else:
add_rule(ganon, lambda state: state.has_crystals(state.world.crystals_needed_for_ganon[player], player))
add_rule(ganon, lambda state: state.has_crystals(state.multiworld.crystals_needed_for_ganon[player], player))
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has_beam_sword(player)) # need to damage ganon to get tiles to drop
set_rule(world.get_location('Flute Activation Spot', player), lambda state: state.has('Flute', player))
@ -942,7 +942,7 @@ def set_trock_key_rules(world, player):
if world.accessibility[player] != 'locations':
set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
and state.can_reach(state.world.get_region('Turtle Rock (Second Section)', player)))
and state.can_reach(state.multiworld.get_region('Turtle Rock (Second Section)', player)))
def set_big_bomb_rules(world, player):

View File

@ -163,7 +163,7 @@ class ALTTPWorld(World):
check_enemizer(self.enemizer_path)
player = self.player
world = self.world
world = self.multiworld
# system for sharing ER layouts
self.er_seed = str(world.random.randint(0, 2 ** 64))
@ -195,7 +195,7 @@ class ALTTPWorld(World):
def create_regions(self):
player = self.player
world = self.world
world = self.multiworld
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
world.triforce_pieces_required[player])
@ -219,21 +219,21 @@ class ALTTPWorld(World):
link_entrances(world, player)
mark_light_world_regions(world, player)
for region_name, entrance_name in indirect_connections_not_inverted.items():
world.register_indirect_condition(self.world.get_region(region_name, player),
self.world.get_entrance(entrance_name, player))
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
else:
link_inverted_entrances(world, player)
mark_dark_world_regions(world, player)
for region_name, entrance_name in indirect_connections_inverted.items():
world.register_indirect_condition(self.world.get_region(region_name, player),
self.world.get_entrance(entrance_name, player))
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
world.random = old_random
plando_connect(world, player)
for region_name, entrance_name in indirect_connections.items():
world.register_indirect_condition(self.world.get_region(region_name, player),
self.world.get_entrance(entrance_name, player))
world.register_indirect_condition(world.get_region(region_name, player),
world.get_entrance(entrance_name, player))
def collect_item(self, state: CollectionState, item: Item, remove=False):
@ -278,15 +278,15 @@ class ALTTPWorld(World):
if 'Sword' in item_name:
if state.has('Golden Sword', item.player):
pass
elif state.has('Tempered Sword', item.player) and self.world.difficulty_requirements[
elif state.has('Tempered Sword', item.player) and self.multiworld.difficulty_requirements[
item.player].progressive_sword_limit >= 4:
return 'Golden Sword'
elif state.has('Master Sword', item.player) and self.world.difficulty_requirements[
elif state.has('Master Sword', item.player) and self.multiworld.difficulty_requirements[
item.player].progressive_sword_limit >= 3:
return 'Tempered Sword'
elif state.has('Fighter Sword', item.player) and self.world.difficulty_requirements[item.player].progressive_sword_limit >= 2:
elif state.has('Fighter Sword', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 2:
return 'Master Sword'
elif self.world.difficulty_requirements[item.player].progressive_sword_limit >= 1:
elif self.multiworld.difficulty_requirements[item.player].progressive_sword_limit >= 1:
return 'Fighter Sword'
elif 'Glove' in item_name:
if state.has('Titans Mitts', item.player):
@ -298,20 +298,20 @@ class ALTTPWorld(World):
elif 'Shield' in item_name:
if state.has('Mirror Shield', item.player):
return
elif state.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
elif state.has('Red Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 3:
return 'Mirror Shield'
elif state.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
elif state.has('Blue Shield', item.player) and self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 2:
return 'Red Shield'
elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
elif self.multiworld.difficulty_requirements[item.player].progressive_shield_limit >= 1:
return 'Blue Shield'
elif 'Bow' in item_name:
if state.has('Silver Bow', item.player):
return
elif state.has('Bow', item.player) and (self.world.difficulty_requirements[item.player].progressive_bow_limit >= 2
or self.world.logic[item.player] == 'noglitches'
or self.world.swordless[item.player]): # modes where silver bow is always required for ganon
elif state.has('Bow', item.player) and (self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 2
or self.multiworld.logic[item.player] == 'noglitches'
or self.multiworld.swordless[item.player]): # modes where silver bow is always required for ganon
return 'Silver Bow'
elif self.world.difficulty_requirements[item.player].progressive_bow_limit >= 1:
elif self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 1:
return 'Bow'
elif item.advancement:
return item_name
@ -319,7 +319,7 @@ class ALTTPWorld(World):
def pre_fill(self):
from Fill import fill_restrictive, FillError
attempts = 5
world = self.world
world = self.multiworld
player = self.player
all_state = world.get_all_state(use_cache=True)
crystals = [self.create_item(name) for name in ['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6']]
@ -362,7 +362,7 @@ class ALTTPWorld(World):
ShopSlotFill(world)
def use_enemizer(self):
world = self.world
world = self.multiworld
player = self.player
return (world.boss_shuffle[player] or world.enemy_shuffle[player]
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
@ -370,7 +370,7 @@ class ALTTPWorld(World):
or world.killable_thieves[player])
def generate_output(self, output_directory: str):
world = self.world
world = self.multiworld
player = self.player
try:
use_enemizer = self.use_enemizer()
@ -409,7 +409,7 @@ class ALTTPWorld(World):
deathlink=world.death_link[player],
allowcollect=world.allow_collect[player])
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
patch = LttPDeltaPatch(os.path.splitext(rompath)[0]+LttPDeltaPatch.patch_file_ending, player=player,
player_name=world.player_name[player], patched_path=rompath)
@ -443,7 +443,7 @@ class ALTTPWorld(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def create_item(self, name: str) -> Item:
return ALttPItem(name, self.player, **item_init_table[name])
@ -510,16 +510,16 @@ class ALTTPWorld(World):
logging.warning(f"Could not trash fill Ganon's Tower for player {player}.")
def get_filler_item_name(self) -> str:
if self.world.goal[self.player] == "icerodhunt":
if self.multiworld.goal[self.player] == "icerodhunt":
item = "Nothing"
else:
item = self.world.random.choice(extras_list)
return GetBeemizerItem(self.world, self.player, item)
item = self.multiworld.random.choice(extras_list)
return GetBeemizerItem(self.multiworld, self.player, item)
def get_pre_fill_items(self):
res = []
if self.dungeon_local_item_names:
for (name, player), dungeon in self.world.dungeons.items():
for (name, player), dungeon in self.multiworld.dungeons.items():
if player == self.player:
for item in dungeon.all_items:
if item.name in self.dungeon_local_item_names:
@ -538,8 +538,8 @@ def get_same_seed(world, seed_def: tuple) -> str:
class ALttPLogic(LogicMixin):
def _lttp_has_key(self, item, player, count: int = 1):
if self.world.logic[player] == 'nologic':
if self.multiworld.logic[player] == 'nologic':
return True
if self.world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
return self.can_buy_unlimited('Small Key (Universal)', player)
return self.prog_items[item, player] >= count

View File

@ -43,7 +43,7 @@ class ArchipIDLEWorld(World):
def generate_basic(self):
item_table_copy = list(item_table)
self.world.random.shuffle(item_table_copy)
self.multiworld.random.shuffle(item_table_copy)
item_pool = []
for i in range(100):
@ -55,31 +55,31 @@ class ArchipIDLEWorld(World):
)
item_pool.append(item)
self.world.itempool += item_pool
self.multiworld.itempool += item_pool
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)
def create_regions(self):
self.world.regions += [
create_region(self.world, self.player, 'Menu', None, ['Entrance to IDLE Zone']),
create_region(self.world, self.player, 'IDLE Zone', self.location_name_to_id)
self.multiworld.regions += [
create_region(self.multiworld, self.player, 'Menu', None, ['Entrance to IDLE Zone']),
create_region(self.multiworld, self.player, 'IDLE Zone', self.location_name_to_id)
]
# link up our region with the entrance we just made
self.world.get_entrance('Entrance to IDLE Zone', self.player)\
.connect(self.world.get_region('IDLE Zone', self.player))
self.multiworld.get_entrance('Entrance to IDLE Zone', self.player)\
.connect(self.multiworld.get_region('IDLE Zone', self.player))
def get_filler_item_name(self) -> str:
return self.world.random.choice(item_table)
return self.multiworld.random.choice(item_table)
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
region = Region(name, RegionType.Generic, name, player)
region.world = world
region.multiworld = world
if locations:
for location_name in locations.keys():
location = ArchipIDLELocation(player, location_name, locations[location_name], region)

View File

@ -38,12 +38,12 @@ class ChecksFinderWorld(World):
def _get_checksfinder_data(self):
return {
'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
'seed_name': self.world.seed_name,
'player_name': self.world.get_player_name(self.player),
'world_seed': self.multiworld.slot_seeds[self.player].getrandbits(32),
'seed_name': self.multiworld.seed_name,
'player_name': self.multiworld.get_player_name(self.player),
'player_id': self.player,
'client_version': client_version,
'race': self.world.is_race,
'race': self.multiworld.is_race,
}
def generate_basic(self):
@ -61,15 +61,15 @@ class ChecksFinderWorld(World):
# Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
self.world.itempool += itempool
self.multiworld.itempool += itempool
def set_rules(self):
set_rules(self.world, self.player)
set_completion_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
set_completion_rules(self.multiworld, self.player)
def create_regions(self):
def ChecksFinderRegion(region_name: str, exits=[]):
ret = Region(region_name, RegionType.Generic, region_name, self.player, self.world)
ret = Region(region_name, RegionType.Generic, region_name, self.player, self.multiworld)
ret.locations = [ChecksFinderAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name]
@ -77,13 +77,13 @@ class ChecksFinderWorld(World):
ret.exits.append(Entrance(self.player, exit, ret))
return ret
self.world.regions += [ChecksFinderRegion(*r) for r in checksfinder_regions]
link_checksfinder_structures(self.world, self.player)
self.multiworld.regions += [ChecksFinderRegion(*r) for r in checksfinder_regions]
link_checksfinder_structures(self.multiworld, self.player)
def fill_slot_data(self):
slot_data = self._get_checksfinder_data()
for option_name in checksfinder_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)
return slot_data

View File

@ -79,7 +79,7 @@ class DarkSouls3World(World):
def create_regions(self):
menu_region = Region("Menu", RegionType.Generic, "Menu", self.player)
self.world.regions.append(menu_region)
self.multiworld.regions.append(menu_region)
# Create all Vanilla regions of Dark Souls III
firelink_shrine_region = self.create_region("Firelink Shrine", fire_link_shrine_table)
@ -106,71 +106,71 @@ class DarkSouls3World(World):
# Create the entrance to connect those regions
menu_region.exits.append(Entrance(self.player, "New Game", menu_region))
self.world.get_entrance("New Game", self.player).connect(firelink_shrine_region)
self.multiworld.get_entrance("New Game", self.player).connect(firelink_shrine_region)
firelink_shrine_region.exits.append(Entrance(self.player, "Goto High Wall of Lothric",
firelink_shrine_region))
firelink_shrine_region.exits.append(Entrance(self.player, "Goto Kiln Of The First Flame",
firelink_shrine_region))
firelink_shrine_region.exits.append(Entrance(self.player, "Goto Bell Tower",
firelink_shrine_region))
self.world.get_entrance("Goto High Wall of Lothric", self.player).connect(high_wall_of_lothric_region)
self.world.get_entrance("Goto Kiln Of The First Flame", self.player).connect(kiln_of_the_first_flame_region)
self.world.get_entrance("Goto Bell Tower", self.player).connect(firelink_shrine_bell_tower_region)
self.multiworld.get_entrance("Goto High Wall of Lothric", self.player).connect(high_wall_of_lothric_region)
self.multiworld.get_entrance("Goto Kiln Of The First Flame", self.player).connect(kiln_of_the_first_flame_region)
self.multiworld.get_entrance("Goto Bell Tower", self.player).connect(firelink_shrine_bell_tower_region)
high_wall_of_lothric_region.exits.append(Entrance(self.player, "Goto Undead Settlement",
high_wall_of_lothric_region))
high_wall_of_lothric_region.exits.append(Entrance(self.player, "Goto Lothric Castle",
high_wall_of_lothric_region))
self.world.get_entrance("Goto Undead Settlement", self.player).connect(undead_settlement_region)
self.world.get_entrance("Goto Lothric Castle", self.player).connect(lothric_castle_region)
self.multiworld.get_entrance("Goto Undead Settlement", self.player).connect(undead_settlement_region)
self.multiworld.get_entrance("Goto Lothric Castle", self.player).connect(lothric_castle_region)
undead_settlement_region.exits.append(Entrance(self.player, "Goto Road Of Sacrifices",
undead_settlement_region))
self.world.get_entrance("Goto Road Of Sacrifices", self.player).connect(road_of_sacrifices_region)
self.multiworld.get_entrance("Goto Road Of Sacrifices", self.player).connect(road_of_sacrifices_region)
road_of_sacrifices_region.exits.append(Entrance(self.player, "Goto Cathedral", road_of_sacrifices_region))
road_of_sacrifices_region.exits.append(Entrance(self.player, "Goto Farron keep", road_of_sacrifices_region))
self.world.get_entrance("Goto Cathedral", self.player).connect(cathedral_of_the_deep_region)
self.world.get_entrance("Goto Farron keep", self.player).connect(farron_keep_region)
self.multiworld.get_entrance("Goto Cathedral", self.player).connect(cathedral_of_the_deep_region)
self.multiworld.get_entrance("Goto Farron keep", self.player).connect(farron_keep_region)
farron_keep_region.exits.append(Entrance(self.player, "Goto Carthus catacombs", farron_keep_region))
self.world.get_entrance("Goto Carthus catacombs", self.player).connect(catacombs_of_carthus_region)
self.multiworld.get_entrance("Goto Carthus catacombs", self.player).connect(catacombs_of_carthus_region)
catacombs_of_carthus_region.exits.append(Entrance(self.player, "Goto Irithyll of the boreal",
catacombs_of_carthus_region))
catacombs_of_carthus_region.exits.append(Entrance(self.player, "Goto Smouldering Lake",
catacombs_of_carthus_region))
self.world.get_entrance("Goto Irithyll of the boreal", self.player).\
self.multiworld.get_entrance("Goto Irithyll of the boreal", self.player).\
connect(irithyll_of_the_boreal_valley_region)
self.world.get_entrance("Goto Smouldering Lake", self.player).connect(smouldering_lake_region)
self.multiworld.get_entrance("Goto Smouldering Lake", self.player).connect(smouldering_lake_region)
irithyll_of_the_boreal_valley_region.exits.append(Entrance(self.player, "Goto Irithyll dungeon",
irithyll_of_the_boreal_valley_region))
irithyll_of_the_boreal_valley_region.exits.append(Entrance(self.player, "Goto Anor Londo",
irithyll_of_the_boreal_valley_region))
self.world.get_entrance("Goto Irithyll dungeon", self.player).connect(irithyll_dungeon_region)
self.world.get_entrance("Goto Anor Londo", self.player).connect(anor_londo_region)
self.multiworld.get_entrance("Goto Irithyll dungeon", self.player).connect(irithyll_dungeon_region)
self.multiworld.get_entrance("Goto Anor Londo", self.player).connect(anor_londo_region)
irithyll_dungeon_region.exits.append(Entrance(self.player, "Goto Archdragon peak", irithyll_dungeon_region))
irithyll_dungeon_region.exits.append(Entrance(self.player, "Goto Profaned capital", irithyll_dungeon_region))
self.world.get_entrance("Goto Archdragon peak", self.player).connect(archdragon_peak_region)
self.world.get_entrance("Goto Profaned capital", self.player).connect(profaned_capital_region)
self.multiworld.get_entrance("Goto Archdragon peak", self.player).connect(archdragon_peak_region)
self.multiworld.get_entrance("Goto Profaned capital", self.player).connect(profaned_capital_region)
lothric_castle_region.exits.append(Entrance(self.player, "Goto Consumed King Garden", lothric_castle_region))
lothric_castle_region.exits.append(Entrance(self.player, "Goto Grand Archives", lothric_castle_region))
self.world.get_entrance("Goto Consumed King Garden", self.player).connect(consumed_king_garden_region)
self.world.get_entrance("Goto Grand Archives", self.player).connect(grand_archives_region)
self.multiworld.get_entrance("Goto Consumed King Garden", self.player).connect(consumed_king_garden_region)
self.multiworld.get_entrance("Goto Grand Archives", self.player).connect(grand_archives_region)
consumed_king_garden_region.exits.append(Entrance(self.player, "Goto Untended Graves",
consumed_king_garden_region))
self.world.get_entrance("Goto Untended Graves", self.player).connect(untended_graves_region)
self.multiworld.get_entrance("Goto Untended Graves", self.player).connect(untended_graves_region)
# For each region, add the associated locations retrieved from the corresponding location_table
def create_region(self, region_name, location_table) -> Region:
new_region = Region(region_name, RegionType.Generic, region_name, self.player, self.world)
new_region = Region(region_name, RegionType.Generic, region_name, self.player, self.multiworld)
if location_table:
for name, address in location_table.items():
location = DarkSouls3Location(self.player, name, self.location_name_to_id[name], new_region)
new_region.locations.append(location)
self.world.regions.append(new_region)
self.multiworld.regions.append(new_region)
return new_region
def create_items(self):
for name, address in self.item_name_to_id.items():
# Specific items will be included in the item pool under certain conditions. See generate_basic
if name != "Basin of Vows":
self.world.itempool += [self.create_item(name)]
self.multiworld.itempool += [self.create_item(name)]
def generate_early(self):
pass
@ -178,46 +178,46 @@ class DarkSouls3World(World):
def set_rules(self) -> None:
# Define the access rules to the entrances
set_rule(self.world.get_entrance("Goto Bell Tower", self.player),
set_rule(self.multiworld.get_entrance("Goto Bell Tower", self.player),
lambda state: state.has("Tower Key", self.player))
set_rule(self.world.get_entrance("Goto Undead Settlement", self.player),
set_rule(self.multiworld.get_entrance("Goto Undead Settlement", self.player),
lambda state: state.has("Small Lothric Banner", self.player))
set_rule(self.world.get_entrance("Goto Lothric Castle", self.player),
set_rule(self.multiworld.get_entrance("Goto Lothric Castle", self.player),
lambda state: state.has("Basin of Vows", self.player))
set_rule(self.world.get_entrance("Goto Irithyll of the boreal", self.player),
set_rule(self.multiworld.get_entrance("Goto Irithyll of the boreal", self.player),
lambda state: state.has("Small Doll", self.player))
set_rule(self.world.get_entrance("Goto Archdragon peak", self.player),
set_rule(self.multiworld.get_entrance("Goto Archdragon peak", self.player),
lambda state: state.can_reach("CKG: Soul of Consumed Oceiros", "Location", self.player))
set_rule(self.world.get_entrance("Goto Profaned capital", self.player),
set_rule(self.multiworld.get_entrance("Goto Profaned capital", self.player),
lambda state: state.has("Storm Ruler", self.player))
set_rule(self.world.get_entrance("Goto Grand Archives", self.player),
set_rule(self.multiworld.get_entrance("Goto Grand Archives", self.player),
lambda state: state.has("Grand Archives Key", self.player))
set_rule(self.world.get_entrance("Goto Kiln Of The First Flame", self.player),
set_rule(self.multiworld.get_entrance("Goto Kiln Of The First Flame", self.player),
lambda state: state.has("Cinders of a Lord - Abyss Watcher", self.player) and
state.has("Cinders of a Lord - Yhorm the Giant", self.player) and
state.has("Cinders of a Lord - Aldrich", self.player) and
state.has("Cinders of a Lord - Lothric Prince", self.player))
# Define the access rules to some specific locations
set_rule(self.world.get_location("HWL: Soul of the Dancer", self.player),
set_rule(self.multiworld.get_location("HWL: Soul of the Dancer", self.player),
lambda state: state.has("Basin of Vows", self.player))
set_rule(self.world.get_location("HWL: Greirat's Ashes", self.player),
set_rule(self.multiworld.get_location("HWL: Greirat's Ashes", self.player),
lambda state: state.has("Cell Key", self.player))
set_rule(self.world.get_location("ID: Bellowing Dragoncrest Ring", self.player),
set_rule(self.multiworld.get_location("ID: Bellowing Dragoncrest Ring", self.player),
lambda state: state.has("Jailbreaker's Key", self.player))
set_rule(self.world.get_location("ID: Prisoner Chief's Ashes", self.player),
set_rule(self.multiworld.get_location("ID: Prisoner Chief's Ashes", self.player),
lambda state: state.has("Jailer's Key Ring", self.player))
set_rule(self.world.get_location("ID: Covetous Gold Serpent Ring", self.player),
set_rule(self.multiworld.get_location("ID: Covetous Gold Serpent Ring", self.player),
lambda state: state.has("Old Cell Key", self.player))
set_rule(self.world.get_location("ID: Karla's Ashes", self.player),
set_rule(self.multiworld.get_location("ID: Karla's Ashes", self.player),
lambda state: state.has("Jailer's Key Ring", self.player))
black_hand_gotthard_corpse_rule = lambda state: \
(state.can_reach("AL: Cinders of a Lord - Aldrich", "Location", self.player) and
state.can_reach("PC: Cinders of a Lord - Yhorm the Giant", "Location", self.player))
set_rule(self.world.get_location("LC: Grand Archives Key", self.player), black_hand_gotthard_corpse_rule)
set_rule(self.world.get_location("LC: Gotthard Twinswords", self.player), black_hand_gotthard_corpse_rule)
set_rule(self.multiworld.get_location("LC: Grand Archives Key", self.player), black_hand_gotthard_corpse_rule)
set_rule(self.multiworld.get_location("LC: Gotthard Twinswords", self.player), black_hand_gotthard_corpse_rule)
self.world.completion_condition[self.player] = lambda state: \
self.multiworld.completion_condition[self.player] = lambda state: \
state.has("Cinders of a Lord - Abyss Watcher", self.player) and \
state.has("Cinders of a Lord - Yhorm the Giant", self.player) and \
state.has("Cinders of a Lord - Aldrich", self.player) and \
@ -226,30 +226,30 @@ class DarkSouls3World(World):
def generate_basic(self):
# Depending on the specified option, add the Basin of Vows to a specific location or to the item pool
item = self.create_item("Basin of Vows")
if self.world.late_basin_of_vows[self.player]:
self.world.get_location("IBV: Soul of Pontiff Sulyvahn", self.player).place_locked_item(item)
if self.multiworld.late_basin_of_vows[self.player]:
self.multiworld.get_location("IBV: Soul of Pontiff Sulyvahn", self.player).place_locked_item(item)
else:
self.world.itempool += [item]
self.multiworld.itempool += [item]
# Fill item pool with additional items
item_pool_len = self.item_name_to_id.__len__()
total_required_locations = self.location_name_to_id.__len__()
for i in range(item_pool_len, total_required_locations):
self.world.itempool += [self.create_item("Soul of an Intrepid Hero")]
self.multiworld.itempool += [self.create_item("Soul of an Intrepid Hero")]
def generate_output(self, output_directory: str):
# Depending on the specified option, modify items hexadecimal value to add an upgrade level
item_dictionary_copy = item_dictionary.copy()
if self.world.randomize_weapons_level[self.player]:
if self.multiworld.randomize_weapons_level[self.player]:
# Randomize some weapons upgrades
for name in weapons_upgrade_5_table.keys():
if self.world.random.randint(0, 100) < 33:
value = self.world.random.randint(1, 5)
if self.multiworld.random.randint(0, 100) < 33:
value = self.multiworld.random.randint(1, 5)
item_dictionary_copy[name] += value
for name in weapons_upgrade_10_table.keys():
if self.world.random.randint(0, 100) < 33:
value = self.world.random.randint(1, 10)
if self.multiworld.random.randint(0, 100) < 33:
value = self.multiworld.random.randint(1, 10)
item_dictionary_copy[name] += value
# Create the mandatory lists to generate the player's output file
@ -258,7 +258,7 @@ class DarkSouls3World(World):
locations_id = []
locations_address = []
locations_target = []
for location in self.world.get_filled_locations():
for location in self.multiworld.get_filled_locations():
if location.item.player == self.player:
items_id.append(location.item.code)
items_address.append(item_dictionary[location.item.name])
@ -273,12 +273,12 @@ class DarkSouls3World(World):
data = {
"options": {
"auto_equip": self.world.auto_equip[self.player].value,
"lock_equip": self.world.lock_equip[self.player].value,
"no_weapon_requirements": self.world.no_weapon_requirements[self.player].value,
"auto_equip": self.multiworld.auto_equip[self.player].value,
"lock_equip": self.multiworld.lock_equip[self.player].value,
"no_weapon_requirements": self.multiworld.no_weapon_requirements[self.player].value,
},
"seed": self.world.seed_name, # to verify the server's multiworld
"slot": self.world.player_name[self.player], # to connect to server
"seed": self.multiworld.seed_name, # to verify the server's multiworld
"slot": self.multiworld.player_name[self.player], # to connect to server
"base_id": self.base_id, # to merge location and items lists
"locationsId": locations_id,
"locationsAddress": locations_address,
@ -288,6 +288,6 @@ class DarkSouls3World(World):
}
# generate the file
filename = f"AP-{self.world.seed_name}-P{self.player}-{self.world.player_name[self.player]}.json"
filename = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}.json"
with open(os.path.join(output_directory, filename), 'w') as outfile:
json.dump(data, outfile)

View File

@ -913,7 +913,7 @@ def connect_regions(world, player, level_list):
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None):
# Shamelessly stolen from the ROR2 definition
ret = Region(name, None, name, player)
ret.world = world
ret.multiworld = world
if locations:
for locationName, locationData in locations.items():
loc_id = active_locations.get(locationName, 0)

View File

@ -69,13 +69,13 @@ class DKC3World(World):
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
for option_name in dkc3_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
def generate_basic(self):
self.topology_present = self.world.level_shuffle[self.player].value
self.topology_present = self.multiworld.level_shuffle[self.player].value
itempool: typing.List[DKC3Item] = []
# Levels
@ -85,14 +85,14 @@ class DKC3World(World):
# Rocket Rush Cog
total_required_locations -= 1
number_of_cogs = 4
self.world.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
self.multiworld.get_location(LocationName.rocket_rush_flag, self.player).place_locked_item(self.create_item(ItemName.krematoa_cog))
number_of_bosses = 8
if self.world.goal[self.player] == "knautilus":
self.world.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
if self.multiworld.goal[self.player] == "knautilus":
self.multiworld.get_location(LocationName.kastle_kaos, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_bosses = 7
else:
self.world.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_banana_birds = self.world.number_of_banana_birds[self.player]
self.multiworld.get_location(LocationName.banana_bird_mother, self.player).place_locked_item(self.create_item(ItemName.victory))
number_of_banana_birds = self.multiworld.number_of_banana_birds[self.player]
# Bosses
total_required_locations += number_of_bosses
@ -100,15 +100,15 @@ class DKC3World(World):
# Secret Caves
total_required_locations += 13
if self.world.kongsanity[self.player]:
if self.multiworld.kongsanity[self.player]:
total_required_locations += 39
## Brothers Bear
if False:#self.world.include_trade_sequence[self.player]:
total_required_locations += 10
number_of_bonus_coins = (self.world.krematoa_bonus_coin_cost[self.player] * 5)
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.world.percentage_of_extra_bonus_coins[self.player] / 100)
number_of_bonus_coins = (self.multiworld.krematoa_bonus_coin_cost[self.player] * 5)
number_of_bonus_coins += math.ceil((85 - number_of_bonus_coins) * self.multiworld.percentage_of_extra_bonus_coins[self.player] / 100)
itempool += [self.create_item(ItemName.bonus_coin) for _ in range(number_of_bonus_coins)]
itempool += [self.create_item(ItemName.dk_coin) for _ in range(41)]
@ -119,27 +119,27 @@ class DKC3World(World):
total_junk_count = total_required_locations - len(itempool)
junk_pool = []
for item_name in self.world.random.choices(list(junk_table.keys()), k=total_junk_count):
for item_name in self.multiworld.random.choices(list(junk_table.keys()), k=total_junk_count):
junk_pool.append(self.create_item(item_name))
itempool += junk_pool
self.active_level_list = level_list.copy()
if self.world.level_shuffle[self.player]:
self.world.random.shuffle(self.active_level_list)
if self.multiworld.level_shuffle[self.player]:
self.multiworld.random.shuffle(self.active_level_list)
connect_regions(self.world, self.player, self.active_level_list)
connect_regions(self.multiworld, self.player, self.active_level_list)
self.world.itempool += itempool
self.multiworld.itempool += itempool
def generate_output(self, output_directory: str):
try:
world = self.world
world = self.multiworld
player = self.player
rom = LocalRom(get_base_rom_path())
patch_rom(self.world, rom, self.player, self.active_level_list)
patch_rom(self.multiworld, rom, self.player, self.active_level_list)
self.active_level_list.append(LocationName.rocket_rush_region)
@ -165,7 +165,7 @@ class DKC3World(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
if self.topology_present:
world_names = [
@ -181,14 +181,14 @@ class DKC3World(World):
er_hint_data = {}
for world_index in range(len(world_names)):
for level_index in range(5):
level_region = self.world.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
level_region = self.multiworld.get_region(self.active_level_list[world_index * 5 + level_index], self.player)
for location in level_region.locations:
er_hint_data[location.address] = world_names[world_index]
multidata['er_hint_data'][self.player] = er_hint_data
def create_regions(self):
location_table = setup_locations(self.world, self.player)
create_regions(self.world, self.player, location_table)
location_table = setup_locations(self.multiworld, self.player)
create_regions(self.multiworld, self.player, location_table)
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
@ -205,4 +205,4 @@ class DKC3World(World):
return created_item
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)

View File

@ -77,7 +77,7 @@ class FactorioModFile(worlds.Files.APContainer):
def generate_mod(world: "Factorio", output_directory: str):
player = world.player
multiworld = world.world
multiworld = world.multiworld
global data_final_template, locale_template, control_template, data_template, settings_template
with template_load_lock:
if not data_final_template:

View File

@ -20,7 +20,7 @@ def _sorter(location: "FactorioScienceLocation"):
def get_shapes(factorio_world: "Factorio") -> Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]]:
world = factorio_world.world
world = factorio_world.multiworld
player = factorio_world.player
prerequisites: Dict["FactorioScienceLocation", Set["FactorioScienceLocation"]] = {}
layout = world.tech_tree_layout[player].value

View File

@ -73,32 +73,32 @@ class Factorio(World):
generate_output = generate_mod
def generate_early(self) -> None:
self.world.max_tech_cost[self.player] = max(self.world.max_tech_cost[self.player],
self.world.min_tech_cost[self.player])
self.tech_mix = self.world.tech_cost_mix[self.player]
self.skip_silo = self.world.silo[self.player].value == Silo.option_spawn
self.multiworld.max_tech_cost[self.player] = max(self.multiworld.max_tech_cost[self.player],
self.multiworld.min_tech_cost[self.player])
self.tech_mix = self.multiworld.tech_cost_mix[self.player]
self.skip_silo = self.multiworld.silo[self.player].value == Silo.option_spawn
def create_regions(self):
player = self.player
random = self.world.random
menu = Region("Menu", RegionType.Generic, "Menu", player, self.world)
random = self.multiworld.random
menu = Region("Menu", RegionType.Generic, "Menu", player, self.multiworld)
crash = Entrance(player, "Crash Land", menu)
menu.exits.append(crash)
nauvis = Region("Nauvis", RegionType.Generic, "Nauvis", player, self.world)
nauvis = Region("Nauvis", RegionType.Generic, "Nauvis", player, self.multiworld)
location_count = len(base_tech_table) - len(useless_technologies) - self.skip_silo + \
self.world.evolution_traps[player].value + self.world.attack_traps[player].value
self.multiworld.evolution_traps[player].value + self.multiworld.attack_traps[player].value
location_pool = []
for pack in sorted(self.world.max_science_pack[self.player].get_allowed_packs()):
for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()):
location_pool.extend(location_pools[pack])
location_names = self.world.random.sample(location_pool, location_count)
location_names = self.multiworld.random.sample(location_pool, location_count)
self.locations = [FactorioScienceLocation(player, loc_name, self.location_name_to_id[loc_name], nauvis)
for loc_name in location_names]
rand_values = sorted(random.randint(self.world.min_tech_cost[self.player],
self.world.max_tech_cost[self.player]) for _ in self.locations)
rand_values = sorted(random.randint(self.multiworld.min_tech_cost[self.player],
self.multiworld.max_tech_cost[self.player]) for _ in self.locations)
for i, location in enumerate(sorted(self.locations, key=lambda loc: loc.rel_cost)):
location.count = rand_values[i]
del rand_values
@ -108,27 +108,27 @@ class Factorio(World):
event = FactorioItem("Victory", ItemClassification.progression, None, player)
location.place_locked_item(event)
for ingredient in sorted(self.world.max_science_pack[self.player].get_allowed_packs()):
for ingredient in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()):
location = FactorioLocation(player, f"Automate {ingredient}", None, nauvis)
nauvis.locations.append(location)
event = FactorioItem(f"Automated {ingredient}", ItemClassification.progression, None, player)
location.place_locked_item(event)
crash.connect(nauvis)
self.world.regions += [menu, nauvis]
self.multiworld.regions += [menu, nauvis]
def set_rules(self):
world = self.world
world = self.multiworld
player = self.player
self.custom_technologies = self.set_custom_technologies()
self.set_custom_recipes()
shapes = get_shapes(self)
if world.logic[player] != 'nologic':
from worlds.generic import Rules
for ingredient in self.world.max_science_pack[self.player].get_allowed_packs():
for ingredient in self.multiworld.max_science_pack[self.player].get_allowed_packs():
location = world.get_location(f"Automate {ingredient}", player)
if self.world.recipe_ingredients[self.player]:
if self.multiworld.recipe_ingredients[self.player]:
custom_recipe = self.custom_recipes[ingredient]
location.access_rule = lambda state, ingredient=ingredient, custom_recipe=custom_recipe: \
@ -148,12 +148,12 @@ class Factorio(World):
prerequisites: all(state.can_reach(loc) for loc in locations))
silo_recipe = None
if self.world.silo[self.player] == Silo.option_spawn:
if self.multiworld.silo[self.player] == Silo.option_spawn:
silo_recipe = self.custom_recipes["rocket-silo"] if "rocket-silo" in self.custom_recipes \
else next(iter(all_product_sources.get("rocket-silo")))
part_recipe = self.custom_recipes["rocket-part"]
satellite_recipe = None
if self.world.goal[self.player] == Goal.option_satellite:
if self.multiworld.goal[self.player] == Goal.option_satellite:
satellite_recipe = self.custom_recipes["satellite"] if "satellite" in self.custom_recipes \
else next(iter(all_product_sources.get("satellite")))
victory_tech_names = get_rocket_requirements(silo_recipe, part_recipe, satellite_recipe)
@ -165,12 +165,12 @@ class Factorio(World):
def generate_basic(self):
player = self.player
want_progressives = collections.defaultdict(lambda: self.world.progressive[player].
want_progressives(self.world.random))
self.world.itempool.extend(self.create_item("Evolution Trap") for _ in
range(self.world.evolution_traps[player].value))
self.world.itempool.extend(self.create_item("Attack Trap") for _ in
range(self.world.attack_traps[player].value))
want_progressives = collections.defaultdict(lambda: self.multiworld.progressive[player].
want_progressives(self.multiworld.random))
self.multiworld.itempool.extend(self.create_item("Evolution Trap") for _ in
range(self.multiworld.evolution_traps[player].value))
self.multiworld.itempool.extend(self.create_item("Attack Trap") for _ in
range(self.multiworld.attack_traps[player].value))
cost_sorted_locations = sorted(self.locations, key=lambda location: location.name)
special_index = {"automation": 0,
@ -189,19 +189,19 @@ class Factorio(World):
tech_item = self.create_item(item_name)
index = special_index.get(tech_name, None)
if index is None:
self.world.itempool.append(tech_item)
self.multiworld.itempool.append(tech_item)
else:
loc = cost_sorted_locations[index]
loc.place_locked_item(tech_item)
loc.revealed = True
map_basic_settings = self.world.world_gen[player].value["basic"]
map_basic_settings = self.multiworld.world_gen[player].value["basic"]
if map_basic_settings.get("seed", None) is None: # allow seed 0
map_basic_settings["seed"] = self.world.slot_seeds[player].randint(0, 2 ** 32 - 1) # 32 bit uint
map_basic_settings["seed"] = self.multiworld.slot_seeds[player].randint(0, 2 ** 32 - 1) # 32 bit uint
if self.world.tech_tree_information[player] == TechTreeInformation.option_full:
if self.multiworld.tech_tree_information[player] == TechTreeInformation.option_full:
# mark all locations as pre-hinted
self.world.start_location_hints[self.player].value.update(base_tech_table)
self.multiworld.start_location_hints[self.player].value.update(base_tech_table)
for loc in self.locations:
loc.revealed = True
@ -259,7 +259,7 @@ class Factorio(World):
# have to first sort for determinism, while filtering out non-stacking items
pool: typing.List[str] = sorted(pool & valid_ingredients)
# then sort with random data to shuffle
self.world.random.shuffle(pool)
self.multiworld.random.shuffle(pool)
target_raw = int(sum((count for ingredient, count in original.base_cost.items())) * factor)
target_energy = original.total_energy * factor
target_num_ingredients = len(original.ingredients)
@ -303,7 +303,7 @@ class Factorio(World):
if min_num > max_num:
fallback_pool.append(ingredient)
continue # can't use that ingredient
num = self.world.random.randint(min_num, max_num)
num = self.multiworld.random.randint(min_num, max_num)
new_ingredients[ingredient] = num
remaining_raw -= num * ingredient_raw
remaining_energy -= num * ingredient_energy
@ -347,58 +347,58 @@ class Factorio(World):
def set_custom_technologies(self):
custom_technologies = {}
allowed_packs = self.world.max_science_pack[self.player].get_allowed_packs()
allowed_packs = self.multiworld.max_science_pack[self.player].get_allowed_packs()
for technology_name, technology in base_technology_table.items():
custom_technologies[technology_name] = technology.get_custom(self.world, allowed_packs, self.player)
custom_technologies[technology_name] = technology.get_custom(self.multiworld, allowed_packs, self.player)
return custom_technologies
def set_custom_recipes(self):
original_rocket_part = recipes["rocket-part"]
science_pack_pools = get_science_pack_pools()
valid_pool = sorted(science_pack_pools[self.world.max_science_pack[self.player].get_max_pack()] & valid_ingredients)
self.world.random.shuffle(valid_pool)
valid_pool = sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_max_pack()] & valid_ingredients)
self.multiworld.random.shuffle(valid_pool)
self.custom_recipes = {"rocket-part": Recipe("rocket-part", original_rocket_part.category,
{valid_pool[x]: 10 for x in range(3)},
original_rocket_part.products,
original_rocket_part.energy)}
if self.world.recipe_ingredients[self.player]:
if self.multiworld.recipe_ingredients[self.player]:
valid_pool = []
for pack in self.world.max_science_pack[self.player].get_ordered_science_packs():
for pack in self.multiworld.max_science_pack[self.player].get_ordered_science_packs():
valid_pool += sorted(science_pack_pools[pack])
self.world.random.shuffle(valid_pool)
self.multiworld.random.shuffle(valid_pool)
if pack in recipes: # skips over space science pack
new_recipe = self.make_quick_recipe(recipes[pack], valid_pool)
self.custom_recipes[pack] = new_recipe
if self.world.silo[self.player].value == Silo.option_randomize_recipe \
or self.world.satellite[self.player].value == Satellite.option_randomize_recipe:
if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe \
or self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe:
valid_pool = set()
for pack in sorted(self.world.max_science_pack[self.player].get_allowed_packs()):
for pack in sorted(self.multiworld.max_science_pack[self.player].get_allowed_packs()):
valid_pool |= science_pack_pools[pack]
if self.world.silo[self.player].value == Silo.option_randomize_recipe:
if self.multiworld.silo[self.player].value == Silo.option_randomize_recipe:
new_recipe = self.make_balanced_recipe(recipes["rocket-silo"], valid_pool,
factor=(self.world.max_science_pack[self.player].value + 1) / 7)
factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7)
self.custom_recipes["rocket-silo"] = new_recipe
if self.world.satellite[self.player].value == Satellite.option_randomize_recipe:
if self.multiworld.satellite[self.player].value == Satellite.option_randomize_recipe:
new_recipe = self.make_balanced_recipe(recipes["satellite"], valid_pool,
factor=(self.world.max_science_pack[self.player].value + 1) / 7)
factor=(self.multiworld.max_science_pack[self.player].value + 1) / 7)
self.custom_recipes["satellite"] = new_recipe
bridge = "ap-energy-bridge"
new_recipe = self.make_quick_recipe(
Recipe(bridge, "crafting", {"replace_1": 1, "replace_2": 1, "replace_3": 1},
{bridge: 1}, 10),
sorted(science_pack_pools[self.world.max_science_pack[self.player].get_ordered_science_packs()[0]]))
sorted(science_pack_pools[self.multiworld.max_science_pack[self.player].get_ordered_science_packs()[0]]))
for ingredient_name in new_recipe.ingredients:
new_recipe.ingredients[ingredient_name] = self.world.random.randint(10, 100)
new_recipe.ingredients[ingredient_name] = self.multiworld.random.randint(10, 100)
self.custom_recipes[bridge] = new_recipe
needed_recipes = self.world.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"}
if self.world.silo[self.player] != Silo.option_spawn:
needed_recipes = self.multiworld.max_science_pack[self.player].get_allowed_packs() | {"rocket-part"}
if self.multiworld.silo[self.player] != Silo.option_spawn:
needed_recipes |= {"rocket-silo"}
if self.world.goal[self.player].value == Goal.option_satellite:
if self.multiworld.goal[self.player].value == Goal.option_satellite:
needed_recipes |= {"satellite"}
for recipe in needed_recipes:
@ -448,10 +448,10 @@ class FactorioScienceLocation(FactorioLocation):
self.ingredients = {Factorio.ordered_science_packs[self.complexity]: 1}
for complexity in range(self.complexity):
if parent.world.tech_cost_mix[self.player] > parent.world.random.randint(0, 99):
if parent.multiworld.tech_cost_mix[self.player] > parent.multiworld.random.randint(0, 99):
self.ingredients[Factorio.ordered_science_packs[complexity]] = 1
self.count = parent.world.random.randint(parent.world.min_tech_cost[self.player],
parent.world.max_tech_cost[self.player])
self.count = parent.multiworld.random.randint(parent.multiworld.min_tech_cost[self.player],
parent.multiworld.max_tech_cost[self.player])
@property
def factorio_ingredients(self) -> typing.List[typing.Tuple[str, int]]:

View File

@ -51,15 +51,15 @@ class FF1World(World):
return
def create_regions(self):
locations = get_options(self.world, 'locations', self.player)
rules = get_options(self.world, 'rules', self.player)
locations = get_options(self.multiworld, 'locations', self.player)
rules = get_options(self.multiworld, 'rules', self.player)
menu_region = self.ff1_locations.create_menu_region(self.player, locations, rules)
menu_region.world = self.world
menu_region.multiworld = self.multiworld
terminated_event = Location(self.player, CHAOS_TERMINATED_EVENT, EventId, menu_region)
terminated_item = Item(CHAOS_TERMINATED_EVENT, ItemClassification.progression, EventId, self.player)
terminated_event.place_locked_item(terminated_item)
items = get_options(self.world, 'items', self.player)
items = get_options(self.multiworld, 'items', self.player)
goal_rule = generate_rule([[name for name in items.keys() if name in FF1_PROGRESSION_LIST and name != "Shard"]],
self.player)
if "Shard" in items.keys():
@ -71,22 +71,22 @@ class FF1World(World):
raise Exception("FFR Noverworld seeds must be generated on an older version of FFR. Please ensure you generated the settings using "
"4-4-0.finalfantasyrandomizer.com")
menu_region.locations.append(terminated_event)
self.world.regions += [menu_region]
self.multiworld.regions += [menu_region]
def create_item(self, name: str) -> Item:
return self.ff1_items.generate_item(name, self.player)
def set_rules(self):
self.world.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
self.multiworld.completion_condition[self.player] = lambda state: state.has(CHAOS_TERMINATED_EVENT, self.player)
def generate_basic(self):
items = get_options(self.world, 'items', self.player)
items = get_options(self.multiworld, 'items', self.player)
if FF1_BRIDGE in items.keys():
self._place_locked_item_in_sphere0(FF1_BRIDGE)
if items:
possible_early_items = [name for name in FF1_STARTER_ITEMS if name in items.keys()]
if possible_early_items:
progression_item = self.world.random.choice(possible_early_items)
progression_item = self.multiworld.random.choice(possible_early_items)
self._place_locked_item_in_sphere0(progression_item)
else:
# Fail generation if there are no items in the pool
@ -96,16 +96,16 @@ class FF1World(World):
items = [self.create_item(name) for name, data in items.items() for x in range(data['count']) if name not in
self.locked_items]
self.world.itempool += items
self.multiworld.itempool += items
def _place_locked_item_in_sphere0(self, progression_item: str):
if progression_item:
rules = get_options(self.world, 'rules', self.player)
rules = get_options(self.multiworld, 'rules', self.player)
sphere_0_locations = [name for name, rules in rules.items()
if rules and len(rules[0]) == 0 and name not in self.locked_locations]
if sphere_0_locations:
initial_location = self.world.random.choice(sphere_0_locations)
locked_location = self.world.get_location(initial_location, self.player)
initial_location = self.multiworld.random.choice(sphere_0_locations)
locked_location = self.multiworld.get_location(initial_location, self.player)
locked_location.place_locked_item(self.create_item(progression_item))
self.locked_items.append(progression_item)
self.locked_locations.append(locked_location.name)
@ -116,7 +116,7 @@ class FF1World(World):
return slot_data
def get_filler_item_name(self) -> str:
return self.world.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
return self.multiworld.random.choice(["Heal", "Pure", "Soft", "Tent", "Cabin", "House"])
def get_options(world: MultiWorld, name: str, player: int):

View File

@ -151,7 +151,7 @@ def item_in_locations(state: "BaseClasses.CollectionState", item: str, player: i
def item_name(state: "BaseClasses.CollectionState", location: str, player: int) -> \
typing.Optional[typing.Tuple[str, int]]:
location = state.world.get_location(location, player)
location = state.multiworld.get_location(location, player)
if location.item is None:
return None
return location.item.name, location.item.player

View File

@ -44,7 +44,7 @@ class GenericWorld(World):
web = GenericWeb()
def generate_early(self):
self.world.player_types[self.player] = SlotType.spectator # mark as spectator
self.multiworld.player_types[self.player] = SlotType.spectator # mark as spectator
def create_item(self, name: str) -> Item:
if name == "Nothing":

View File

@ -29,7 +29,7 @@ def hk_set_rule(hk_world: World, location: str, rule):
locations = hk_world.created_multi_locations.get(location)
if locations is None:
try:
locations = [hk_world.world.get_location(location, player)]
locations = [hk_world.multiworld.get_location(location, player)]
except KeyError:
return
@ -39,7 +39,7 @@ def hk_set_rule(hk_world: World, location: str, rule):
def set_rules(hk_world: World):
player = hk_world.player
world = hk_world.world
world = hk_world.multiworld
set_generated_rules(hk_world, hk_set_rule)
# Shop costs

View File

@ -166,7 +166,7 @@ class HKWorld(World):
self.vanilla_shop_costs = deepcopy(vanilla_shop_costs)
def generate_early(self):
world = self.world
world = self.multiworld
charm_costs = world.RandomCharmCosts[self.player].get_costs(world.random)
self.charm_costs = world.PlandoCharmCosts[self.player].get_costs(charm_costs)
# world.exclude_locations[self.player].value.update(white_palace_locations)
@ -182,22 +182,22 @@ class HKWorld(World):
def white_palace_exclusions(self):
exclusions = set()
wp = self.world.WhitePalace[self.player]
wp = self.multiworld.WhitePalace[self.player]
if wp <= WhitePalace.option_nopathofpain:
exclusions.update(path_of_pain_locations)
if wp <= WhitePalace.option_kingfragment:
exclusions.update(white_palace_checks)
if wp == WhitePalace.option_exclude:
exclusions.add("King_Fragment")
if self.world.RandomizeCharms[self.player]:
if self.multiworld.RandomizeCharms[self.player]:
# If charms are randomized, this will be junk-filled -- so transitions and events are not progression
exclusions.update(white_palace_transitions)
exclusions.update(white_palace_events)
return exclusions
def create_regions(self):
menu_region: Region = create_region(self.world, self.player, 'Menu')
self.world.regions.append(menu_region)
menu_region: Region = create_region(self.multiworld, self.player, 'Menu')
self.multiworld.regions.append(menu_region)
# wp_exclusions = self.white_palace_exclusions()
# Link regions
@ -226,12 +226,12 @@ class HKWorld(World):
pool: typing.List[HKItem] = []
wp_exclusions = self.white_palace_exclusions()
junk_replace: typing.Set[str] = set()
if self.world.RemoveSpellUpgrades[self.player]:
if self.multiworld.RemoveSpellUpgrades[self.player]:
junk_replace.update(("Abyss_Shriek", "Shade_Soul", "Descending_Dark"))
randomized_starting_items = set()
for attr, items in randomizable_starting_items.items():
if getattr(self.world, attr)[self.player]:
if getattr(self.multiworld, attr)[self.player]:
randomized_starting_items.update(items)
# noinspection PyShadowingNames
@ -262,7 +262,7 @@ class HKWorld(World):
unfilled_locations += 1
pool.append(item)
else:
self.world.push_precollected(item)
self.multiworld.push_precollected(item)
return
if vanilla:
@ -277,49 +277,49 @@ class HKWorld(World):
location.progress_type = LocationProgressType.EXCLUDED
for option_key, option in hollow_knight_randomize_options.items():
randomized = getattr(self.world, option_key)[self.player]
randomized = getattr(self.multiworld, option_key)[self.player]
for item_name, location_name in zip(option.items, option.locations):
if item_name in junk_replace:
item_name = self.get_filler_item_name()
if (item_name == "Crystal_Heart" and self.world.SplitCrystalHeart[self.player]) or \
(item_name == "Mothwing_Cloak" and self.world.SplitMothwingCloak[self.player]):
if (item_name == "Crystal_Heart" and self.multiworld.SplitCrystalHeart[self.player]) or \
(item_name == "Mothwing_Cloak" and self.multiworld.SplitMothwingCloak[self.player]):
_add("Left_" + item_name, location_name)
_add("Right_" + item_name, "Split_" + location_name)
continue
if item_name == "Mantis_Claw" and self.world.SplitMantisClaw[self.player]:
if item_name == "Mantis_Claw" and self.multiworld.SplitMantisClaw[self.player]:
_add("Left_" + item_name, "Left_" + location_name)
_add("Right_" + item_name, "Right_" + location_name)
continue
if item_name == "Shade_Cloak" and self.world.SplitMothwingCloak[self.player]:
if self.world.random.randint(0, 1):
if item_name == "Shade_Cloak" and self.multiworld.SplitMothwingCloak[self.player]:
if self.multiworld.random.randint(0, 1):
item_name = "Left_Mothwing_Cloak"
else:
item_name = "Right_Mothwing_Cloak"
_add(item_name, location_name)
if self.world.RandomizeElevatorPass[self.player]:
if self.multiworld.RandomizeElevatorPass[self.player]:
randomized = True
_add("Elevator_Pass", "Elevator_Pass")
for shop, locations in self.created_multi_locations.items():
for _ in range(len(locations), getattr(self.world, shop_to_option[shop])[self.player].value):
for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
loc = self.create_location(shop)
unfilled_locations += 1
# Balance the pool
item_count = len(pool)
additional_shop_items = max(item_count - unfilled_locations, self.world.ExtraShopSlots[self.player].value)
additional_shop_items = max(item_count - unfilled_locations, self.multiworld.ExtraShopSlots[self.player].value)
# Add additional shop items, as needed.
if additional_shop_items > 0:
shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
if not self.world.EggShopSlots[self.player].value: # No eggshop, so don't place items there
if not self.multiworld.EggShopSlots[self.player].value: # No eggshop, so don't place items there
shops.remove('Egg_Shop')
for _ in range(additional_shop_items):
shop = self.world.random.choice(shops)
shop = self.multiworld.random.choice(shops)
loc = self.create_location(shop)
unfilled_locations += 1
if len(self.created_multi_locations[shop]) >= 16:
@ -330,7 +330,7 @@ class HKWorld(World):
# Create filler items, if needed
if item_count < unfilled_locations:
pool.extend(self.create_item(self.get_filler_item_name()) for _ in range(unfilled_locations - item_count))
self.world.itempool += pool
self.multiworld.itempool += pool
self.apply_costsanity()
self.sort_shops_by_cost()
@ -345,24 +345,24 @@ class HKWorld(World):
loc.costs = costs
def apply_costsanity(self):
setting = self.world.CostSanity[self.player].value
setting = self.multiworld.CostSanity[self.player].value
if not setting:
return # noop
def _compute_weights(weights: dict, desc: str) -> typing.Dict[str, int]:
if all(x == 0 for x in weights.values()):
logger.warning(
f"All {desc} weights were zero for {self.world.player_name[self.player]}."
f"All {desc} weights were zero for {self.multiworld.player_name[self.player]}."
f" Setting them to one instead."
)
weights = {k: 1 for k in weights}
return {k: v for k, v in weights.items() if v}
random = self.world.random
hybrid_chance = getattr(self.world, f"CostSanityHybridChance")[self.player].value
random = self.multiworld.random
hybrid_chance = getattr(self.multiworld, f"CostSanityHybridChance")[self.player].value
weights = {
data.term: getattr(self.world, f"CostSanity{data.option}Weight")[self.player].value
data.term: getattr(self.multiworld, f"CostSanity{data.option}Weight")[self.player].value
for data in cost_terms.values()
}
weights_geoless = dict(weights)
@ -374,16 +374,16 @@ class HKWorld(World):
if hybrid_chance > 0:
if len(weights) == 1:
logger.warning(
f"Only one cost type is available for CostSanity in {self.world.player_name[self.player]}'s world."
f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
f" CostSanityHybridChance will not trigger."
)
if len(weights_geoless) == 1:
logger.warning(
f"Only one cost type is available for CostSanity in {self.world.player_name[self.player]}'s world."
f"Only one cost type is available for CostSanity in {self.multiworld.player_name[self.player]}'s world."
f" CostSanityHybridChance will not trigger in geoless locations."
)
for region in self.world.get_regions(self.player):
for region in self.multiworld.get_regions(self.player):
for location in region.locations:
if location.vanilla:
continue
@ -417,7 +417,7 @@ class HKWorld(World):
location.sort_costs()
def set_rules(self):
world = self.world
world = self.multiworld
player = self.player
if world.logic[player] != 'nologic':
goal = world.Goal[player]
@ -436,7 +436,7 @@ class HKWorld(World):
options = slot_data["options"] = {}
for option_name in self.option_definitions:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
try:
optionvalue = int(option.value)
except TypeError:
@ -445,10 +445,10 @@ class HKWorld(World):
options[option_name] = optionvalue
# 32 bit int
slot_data["seed"] = self.world.slot_seeds[self.player].randint(-2147483647, 2147483646)
slot_data["seed"] = self.multiworld.slot_seeds[self.player].randint(-2147483647, 2147483646)
# Backwards compatibility for shop cost data (HKAP < 0.1.0)
if not self.world.CostSanity[self.player]:
if not self.multiworld.CostSanity[self.player]:
for shop, terms in shop_cost_types.items():
unit = cost_terms[next(iter(terms))].option
if unit == "Geo":
@ -460,7 +460,7 @@ class HKWorld(World):
# HKAP 0.1.0 and later cost data.
location_costs = {}
for region in self.world.get_regions(self.player):
for region in self.multiworld.get_regions(self.player):
for location in region.locations:
if location.costs:
location_costs[location.name] = location.costs
@ -479,7 +479,7 @@ class HKWorld(World):
basename = name
if name in shop_cost_types:
costs = {
term: self.world.random.randint(*self.ranges[term])
term: self.multiworld.random.randint(*self.ranges[term])
for term in shop_cost_types[name]
}
elif name in vanilla_location_costs:
@ -491,7 +491,7 @@ class HKWorld(World):
i = len(multi) + 1
name = f"{name}_{i}"
region = self.world.get_region("Menu", self.player)
region = self.multiworld.get_region("Menu", self.player)
loc = HKLocation(self.player, name,
self.location_name_to_id[name], region, costs=costs, vanilla=vanilla,
basename=basename)
@ -577,16 +577,16 @@ class HKWorld(World):
'RandomizeGeoRocks', 'RandomizeSoulTotems', 'RandomizeLoreTablets', 'RandomizeJunkPitChests',
'RandomizeRancidEggs'
):
if getattr(self.world, group):
if getattr(self.multiworld, group):
fillers.extend(item for item in hollow_knight_randomize_options[group].items if item not in
exclusions)
self.cached_filler_items[self.player] = fillers
return self.world.random.choice(self.cached_filler_items[self.player])
return self.multiworld.random.choice(self.cached_filler_items[self.player])
def create_region(world: MultiWorld, player: int, name: str, location_names=None, exits=None) -> Region:
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if location_names:
for location in location_names:
loc_id = HKWorld.location_name_to_id.get(location, None)
@ -654,16 +654,16 @@ class HKItem(Item):
class HKLogicMixin(LogicMixin):
world: MultiWorld
multiworld: MultiWorld
def _hk_notches(self, player: int, *notches: int) -> int:
return sum(self.world.worlds[player].charm_costs[notch] for notch in notches)
return sum(self.multiworld.worlds[player].charm_costs[notch] for notch in notches)
def _hk_option(self, player: int, option_name: str) -> int:
return getattr(self.world, option_name)[player].value
return getattr(self.multiworld, option_name)[player].value
def _hk_start(self, player, start_location: str) -> bool:
return self.world.StartLocation[player] == start_location
return self.multiworld.StartLocation[player] == start_location
def _hk_nail_combat(self, player: int) -> bool:
return self.has_any({'LFFTSLASH', 'RIGHTSLASH', 'UPSLASH'}, player)

View File

@ -89,7 +89,7 @@ class Hylics2Logic(LogicMixin):
def set_rules(hylics2world):
world = hylics2world.world
world = hylics2world.multiworld
player = hylics2world.player
# Afterlife

View File

@ -64,8 +64,8 @@ class Hylics2World(World):
# set random starting location if option is enabled
def generate_early(self):
if self.world.random_start[self.player]:
i = self.world.random.randint(0, 3)
if self.multiworld.random_start[self.player]:
i = self.multiworld.random.randint(0, 3)
if i == 0:
self.start_location = "Waynehouse"
elif i == 1:
@ -77,12 +77,12 @@ class Hylics2World(World):
def generate_basic(self):
# create location for beating the game and place Victory event there
loc = Location(self.player, "Defeat Gibby", None, self.world.get_region("Hylemxylem", self.player))
loc = Location(self.player, "Defeat Gibby", None, self.multiworld.get_region("Hylemxylem", self.player))
loc.place_locked_item(self.create_event("Victory"))
set_rule(loc, lambda state: state._hylics2_has_upper_chamber_key(self.player)
and state._hylics2_has_vessel_room_key(self.player))
self.world.get_region("Hylemxylem", self.player).locations.append(loc)
self.world.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
self.multiworld.get_region("Hylemxylem", self.player).locations.append(loc)
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
# create item pool
pool = []
@ -94,53 +94,53 @@ class Hylics2World(World):
pool.append(self.add_item(data["name"], data["classification"], i))
# add party members if option is enabled
if self.world.party_shuffle[self.player]:
if self.multiworld.party_shuffle[self.player]:
for i, data in Items.party_item_table.items():
pool.append(self.add_item(data["name"], data["classification"], i))
# handle gesture shuffle options
if self.world.gesture_shuffle[self.player] == 2: # vanilla locations
if self.multiworld.gesture_shuffle[self.player] == 2: # vanilla locations
gestures = Items.gesture_item_table
self.world.get_location("Waynehouse: TV", self.player)\
self.multiworld.get_location("Waynehouse: TV", self.player)\
.place_locked_item(self.add_item(gestures[200678]["name"], gestures[200678]["classification"], 200678))
self.world.get_location("Afterlife: TV", self.player)\
self.multiworld.get_location("Afterlife: TV", self.player)\
.place_locked_item(self.add_item(gestures[200683]["name"], gestures[200683]["classification"], 200683))
self.world.get_location("New Muldul: TV", self.player)\
self.multiworld.get_location("New Muldul: TV", self.player)\
.place_locked_item(self.add_item(gestures[200679]["name"], gestures[200679]["classification"], 200679))
self.world.get_location("Viewax's Edifice: TV", self.player)\
self.multiworld.get_location("Viewax's Edifice: TV", self.player)\
.place_locked_item(self.add_item(gestures[200680]["name"], gestures[200680]["classification"], 200680))
self.world.get_location("TV Island: TV", self.player)\
self.multiworld.get_location("TV Island: TV", self.player)\
.place_locked_item(self.add_item(gestures[200681]["name"], gestures[200681]["classification"], 200681))
self.world.get_location("Juice Ranch: TV", self.player)\
self.multiworld.get_location("Juice Ranch: TV", self.player)\
.place_locked_item(self.add_item(gestures[200682]["name"], gestures[200682]["classification"], 200682))
self.world.get_location("Foglast: TV", self.player)\
self.multiworld.get_location("Foglast: TV", self.player)\
.place_locked_item(self.add_item(gestures[200684]["name"], gestures[200684]["classification"], 200684))
self.world.get_location("Drill Castle: TV", self.player)\
self.multiworld.get_location("Drill Castle: TV", self.player)\
.place_locked_item(self.add_item(gestures[200688]["name"], gestures[200688]["classification"], 200688))
self.world.get_location("Sage Airship: TV", self.player)\
self.multiworld.get_location("Sage Airship: TV", self.player)\
.place_locked_item(self.add_item(gestures[200685]["name"], gestures[200685]["classification"], 200685))
elif self.world.gesture_shuffle[self.player] == 1: # TVs only
elif self.multiworld.gesture_shuffle[self.player] == 1: # TVs only
gestures = list(Items.gesture_item_table.items())
tvs = list(Locations.tv_location_table.items())
# if Extra Items in Logic is enabled place CHARGE UP first and make sure it doesn't get
# placed at Sage Airship: TV
if self.world.extra_items_in_logic[self.player]:
tv = self.world.random.choice(tvs)
if self.multiworld.extra_items_in_logic[self.player]:
tv = self.multiworld.random.choice(tvs)
gest = gestures.index((200681, Items.gesture_item_table[200681]))
while tv[1]["name"] == "Sage Airship: TV":
tv = self.world.random.choice(tvs)
self.world.get_location(tv[1]["name"], self.player)\
tv = self.multiworld.random.choice(tvs)
self.multiworld.get_location(tv[1]["name"], self.player)\
.place_locked_item(self.add_item(gestures[gest][1]["name"], gestures[gest][1]["classification"],
gestures[gest]))
gestures.remove(gestures[gest])
tvs.remove(tv)
for i in range(len(gestures)):
gest = self.world.random.choice(gestures)
tv = self.world.random.choice(tvs)
self.world.get_location(tv[1]["name"], self.player)\
gest = self.multiworld.random.choice(gestures)
tv = self.multiworld.random.choice(tvs)
self.multiworld.get_location(tv[1]["name"], self.player)\
.place_locked_item(self.add_item(gest[1]["name"], gest[1]["classification"], gest[1]))
gestures.remove(gest)
tvs.remove(tv)
@ -150,22 +150,22 @@ class Hylics2World(World):
pool.append(self.add_item(data["name"], data["classification"], i))
# add '10 Bones' items if medallion shuffle is enabled
if self.world.medallion_shuffle[self.player]:
if self.multiworld.medallion_shuffle[self.player]:
for i, data in Items.medallion_item_table.items():
for j in range(data["count"]):
pool.append(self.add_item(data["name"], data["classification"], i))
# add to world's pool
self.world.itempool += pool
self.multiworld.itempool += pool
def fill_slot_data(self) -> Dict[str, Any]:
slot_data: Dict[str, Any] = {
"party_shuffle": self.world.party_shuffle[self.player].value,
"medallion_shuffle": self.world.medallion_shuffle[self.player].value,
"random_start" : self.world.random_start[self.player].value,
"party_shuffle": self.multiworld.party_shuffle[self.player].value,
"medallion_shuffle": self.multiworld.medallion_shuffle[self.player].value,
"random_start" : self.multiworld.random_start[self.player].value,
"start_location" : self.start_location,
"death_link": self.world.death_link[self.player].value
"death_link": self.multiworld.death_link[self.player].value
}
return slot_data
@ -173,29 +173,29 @@ class Hylics2World(World):
def create_regions(self) -> None:
region_table: Dict[int, Region] = {
0: Region("Menu", RegionType.Generic, "Menu", self.player, self.world),
1: Region("Afterlife", RegionType.Generic, "Afterlife", self.player, self.world),
2: Region("Waynehouse", RegionType.Generic, "Waynehouse", self.player, self.world),
3: Region("World", RegionType.Generic, "World", self.player, self.world),
4: Region("New Muldul", RegionType.Generic, "New Muldul", self.player, self.world),
5: Region("New Muldul Vault", RegionType.Generic, "New Muldul Vault", self.player, self.world),
6: Region("Viewax", RegionType.Generic, "Viewax's Edifice", self.player, self.world),
7: Region("Airship", RegionType.Generic, "Airship", self.player, self.world),
8: Region("Arcade Island", RegionType.Generic, "Arcade Island", self.player, self.world),
9: Region("TV Island", RegionType.Generic, "TV Island", self.player, self.world),
10: Region("Juice Ranch", RegionType.Generic, "Juice Ranch", self.player, self.world),
11: Region("Shield Facility", RegionType.Generic, "Shield Facility", self.player, self.world),
12: Region("Worm Pod", RegionType.Generic, "Worm Pod", self.player, self.world),
13: Region("Foglast", RegionType.Generic, "Foglast", self.player, self.world),
14: Region("Drill Castle", RegionType.Generic, "Drill Castle", self.player, self.world),
15: Region("Sage Labyrinth", RegionType.Generic, "Sage Labyrinth", self.player, self.world),
16: Region("Sage Airship", RegionType.Generic, "Sage Airship", self.player, self.world),
17: Region("Hylemxylem", RegionType.Generic, "Hylemxylem", self.player, self.world)
0: Region("Menu", RegionType.Generic, "Menu", self.player, self.multiworld),
1: Region("Afterlife", RegionType.Generic, "Afterlife", self.player, self.multiworld),
2: Region("Waynehouse", RegionType.Generic, "Waynehouse", self.player, self.multiworld),
3: Region("World", RegionType.Generic, "World", self.player, self.multiworld),
4: Region("New Muldul", RegionType.Generic, "New Muldul", self.player, self.multiworld),
5: Region("New Muldul Vault", RegionType.Generic, "New Muldul Vault", self.player, self.multiworld),
6: Region("Viewax", RegionType.Generic, "Viewax's Edifice", self.player, self.multiworld),
7: Region("Airship", RegionType.Generic, "Airship", self.player, self.multiworld),
8: Region("Arcade Island", RegionType.Generic, "Arcade Island", self.player, self.multiworld),
9: Region("TV Island", RegionType.Generic, "TV Island", self.player, self.multiworld),
10: Region("Juice Ranch", RegionType.Generic, "Juice Ranch", self.player, self.multiworld),
11: Region("Shield Facility", RegionType.Generic, "Shield Facility", self.player, self.multiworld),
12: Region("Worm Pod", RegionType.Generic, "Worm Pod", self.player, self.multiworld),
13: Region("Foglast", RegionType.Generic, "Foglast", self.player, self.multiworld),
14: Region("Drill Castle", RegionType.Generic, "Drill Castle", self.player, self.multiworld),
15: Region("Sage Labyrinth", RegionType.Generic, "Sage Labyrinth", self.player, self.multiworld),
16: Region("Sage Airship", RegionType.Generic, "Sage Airship", self.player, self.multiworld),
17: Region("Hylemxylem", RegionType.Generic, "Hylemxylem", self.player, self.multiworld)
}
# create regions from table
for i, reg in region_table.items():
self.world.regions.append(reg)
self.multiworld.regions.append(reg)
# get all exits per region
for j, exits in Exits.region_exit_table.items():
if j == i:
@ -203,7 +203,7 @@ class Hylics2World(World):
# create entrance and connect it to parent and destination regions
ent = Entrance(self.player, k, reg)
reg.exits.append(ent)
if k == "New Game" and self.world.random_start[self.player]:
if k == "New Game" and self.multiworld.random_start[self.player]:
if self.start_location == "Waynehouse":
ent.connect(region_table[2])
elif self.start_location == "Viewax's Edifice":
@ -226,13 +226,13 @@ class Hylics2World(World):
.append(Hylics2Location(self.player, data["name"], i, region_table[data["region"]]))
# add party member locations if option is enabled
if self.world.party_shuffle[self.player]:
if self.multiworld.party_shuffle[self.player]:
for i, data in Locations.party_location_table.items():
region_table[data["region"]].locations\
.append(Hylics2Location(self.player, data["name"], i, region_table[data["region"]]))
# add medallion locations if option is enabled
if self.world.medallion_shuffle[self.player]:
if self.multiworld.medallion_shuffle[self.player]:
for i, data in Locations.medallion_location_table.items():
region_table[data["region"]].locations\
.append(Hylics2Location(self.player, data["name"], i, region_table[data["region"]]))

View File

@ -88,7 +88,7 @@ class MeritousWorld(World):
return crystal_pool
def get_filler_item_name(self) -> str:
rand_crystals = self.world.random.randrange(0, 32)
rand_crystals = self.multiworld.random.randrange(0, 32)
if rand_crystals < 16:
return "Crystals x500"
elif rand_crystals < 28:
@ -97,14 +97,14 @@ class MeritousWorld(World):
return "Crystals x2000"
def generate_early(self):
self.goal = self.world.goal[self.player].value
self.include_evolution_traps = self.world.include_evolution_traps[self.player].value
self.include_psi_keys = self.world.include_psi_keys[self.player].value
self.item_cache_cost = self.world.item_cache_cost[self.player].value
self.death_link = self.world.death_link[self.player].value
self.goal = self.multiworld.goal[self.player].value
self.include_evolution_traps = self.multiworld.include_evolution_traps[self.player].value
self.include_psi_keys = self.multiworld.include_psi_keys[self.player].value
self.item_cache_cost = self.multiworld.item_cache_cost[self.player].value
self.death_link = self.multiworld.death_link[self.player].value
def create_regions(self):
create_regions(self.world, self.player)
create_regions(self.multiworld, self.player)
def create_items(self):
frequencies = [0, # Nothing [0]
@ -133,22 +133,22 @@ class MeritousWorld(World):
if len(item_pool) < location_count:
item_pool += self._make_crystals(location_count - len(item_pool))
self.world.itempool += item_pool
self.multiworld.itempool += item_pool
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def generate_basic(self):
self.world.get_location("Place of Power", self.player).place_locked_item(
self.multiworld.get_location("Place of Power", self.player).place_locked_item(
self.create_item("Cursed Seal"))
self.world.get_location("The Last Place You'll Look", self.player).place_locked_item(
self.multiworld.get_location("The Last Place You'll Look", self.player).place_locked_item(
self.create_item("Agate Knife"))
self.world.get_location("Wervyn Anixil", self.player).place_locked_item(
self.multiworld.get_location("Wervyn Anixil", self.player).place_locked_item(
self.create_event("Victory"))
self.world.get_location("Wervyn Anixil?", self.player).place_locked_item(
self.multiworld.get_location("Wervyn Anixil?", self.player).place_locked_item(
self.create_event("Full Victory"))
for boss in ["Meridian", "Ataraxia", "Merodach"]:
self.world.get_location(f"{boss} Defeat", self.player).place_locked_item(
self.multiworld.get_location(f"{boss} Defeat", self.player).place_locked_item(
self.create_event(f"{boss} Defeated"))
if not self.include_psi_keys:
@ -156,22 +156,22 @@ class MeritousWorld(World):
psi_key_storage = []
for i in range(0, 3):
psi_keys += [self.create_item(f"PSI Key {i + 1}")]
psi_key_storage += [self.world.get_location(
psi_key_storage += [self.multiworld.get_location(
f"PSI Key Storage {i + 1}", self.player)]
fill_restrictive(self.world, self.world.get_all_state(
fill_restrictive(self.multiworld, self.multiworld.get_all_state(
False), psi_key_storage, psi_keys)
if not self.include_evolution_traps:
for boss in ["Meridian", "Ataraxia", "Merodach"]:
self.world.get_location(boss, self.player).place_locked_item(
self.multiworld.get_location(boss, self.player).place_locked_item(
self.create_item("Evolution Trap"))
if self.goal == 0:
self.world.completion_condition[self.player] = lambda state: state.has_any(
self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
["Victory", "Full Victory"], self.player)
else:
self.world.completion_condition[self.player] = lambda state: state.has(
self.multiworld.completion_condition[self.player] = lambda state: state.has(
"Full Victory", self.player)
def fill_slot_data(self) -> dict:

View File

@ -45,7 +45,7 @@ class MinecraftLogic(LogicMixin):
self.can_reach('Bastion Remnant', 'Region', player))
def _mc_overworld_villager(self, player: int):
village_region = self.world.get_region('Village', player).entrances[0].parent_region.name
village_region = self.multiworld.get_region('Village', player).entrances[0].parent_region.name
if village_region == 'The Nether': # 2 options: cure zombie villager or build portal in village
return (self.can_reach('Zombie Doctor', 'Location', player) or
(self._mc_has_diamond_pickaxe(player) and self.can_reach('Village', 'Region', player)))
@ -58,10 +58,10 @@ class MinecraftLogic(LogicMixin):
# Difficulty-dependent functions
def _mc_combat_difficulty(self, player: int):
return self.world.combat_difficulty[player].current_key
return self.multiworld.combat_difficulty[player].current_key
def _mc_can_adventure(self, player: int):
death_link_check = not self.world.death_link[player] or self.has('Bed', player)
death_link_check = not self.multiworld.death_link[player] or self.has('Bed', player)
if self._mc_combat_difficulty(player) == 'easy':
return self.has('Progressive Weapons', player, 2) and self._mc_has_iron_ingots(player) and death_link_check
elif self._mc_combat_difficulty(player) == 'hard':
@ -112,9 +112,9 @@ class MinecraftLogic(LogicMixin):
return self.has('Progressive Weapons', player, 2) and self.has('Progressive Armor', player) and self.has('Archery', player)
def _mc_has_structure_compass(self, entrance_name: str, player: int):
if not self.world.structure_compasses[player]:
if not self.multiworld.structure_compasses[player]:
return True
return self.has(f"Structure Compass ({self.world.get_entrance(entrance_name, player).connected_region.name})", player)
return self.has(f"Structure Compass ({self.multiworld.get_entrance(entrance_name, player).connected_region.name})", player)
# Sets rules on entrances and advancements that are always applied
def set_advancement_rules(world: MultiWorld, player: int):

View File

@ -70,21 +70,21 @@ class MinecraftWorld(World):
def _get_mc_data(self):
exits = [connection[0] for connection in default_connections]
return {
'world_seed': self.world.slot_seeds[self.player].getrandbits(32),
'seed_name': self.world.seed_name,
'player_name': self.world.get_player_name(self.player),
'world_seed': self.multiworld.slot_seeds[self.player].getrandbits(32),
'seed_name': self.multiworld.seed_name,
'player_name': self.multiworld.get_player_name(self.player),
'player_id': self.player,
'client_version': client_version,
'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits},
'advancement_goal': self.world.advancement_goal[self.player].value,
'egg_shards_required': min(self.world.egg_shards_required[self.player].value,
self.world.egg_shards_available[self.player].value),
'egg_shards_available': self.world.egg_shards_available[self.player].value,
'required_bosses': self.world.required_bosses[self.player].current_key,
'MC35': bool(self.world.send_defeated_mobs[self.player].value),
'death_link': bool(self.world.death_link[self.player].value),
'starting_items': str(self.world.starting_items[self.player].value),
'race': self.world.is_race,
'structures': {exit: self.multiworld.get_entrance(exit, self.player).connected_region.name for exit in exits},
'advancement_goal': self.multiworld.advancement_goal[self.player].value,
'egg_shards_required': min(self.multiworld.egg_shards_required[self.player].value,
self.multiworld.egg_shards_available[self.player].value),
'egg_shards_available': self.multiworld.egg_shards_available[self.player].value,
'required_bosses': self.multiworld.required_bosses[self.player].current_key,
'MC35': bool(self.multiworld.send_defeated_mobs[self.player].value),
'death_link': bool(self.multiworld.death_link[self.player].value),
'starting_items': str(self.multiworld.starting_items[self.player].value),
'race': self.multiworld.is_race,
}
def generate_basic(self):
@ -96,18 +96,18 @@ class MinecraftWorld(World):
for (name, num) in required_items.items():
itempool += [name] * num
# Add structure compasses if desired
if self.world.structure_compasses[self.player]:
if self.multiworld.structure_compasses[self.player]:
structures = [connection[1] for connection in default_connections]
for struct_name in structures:
itempool.append(f"Structure Compass ({struct_name})")
# Add dragon egg shards
if self.world.egg_shards_required[self.player] > 0:
itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player]
if self.multiworld.egg_shards_required[self.player] > 0:
itempool += ["Dragon Egg Shard"] * self.multiworld.egg_shards_available[self.player]
# Add bee traps if desired
bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01)
bee_trap_quantity = ceil(self.multiworld.bee_traps[self.player] * (len(self.location_names) - len(itempool)) * 0.01)
itempool += ["Bee Trap"] * bee_trap_quantity
# Fill remaining items with randomly generated junk
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names)-len(itempool))
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()), k=len(self.location_names) - len(itempool))
# Convert itempool into real items
itempool = [item for item in map(lambda name: self.create_item(name), itempool)]
@ -115,29 +115,29 @@ class MinecraftWorld(World):
exclusion_pool = set()
exclusion_types = ['hard', 'unreasonable']
for key in exclusion_types:
if not getattr(self.world, f"include_{key}_advancements")[self.player]:
if not getattr(self.multiworld, f"include_{key}_advancements")[self.player]:
exclusion_pool.update(exclusion_table[key])
# For postgame advancements, check with the boss goal
exclusion_pool.update(get_postgame_advancements(self.world.required_bosses[self.player].current_key))
exclusion_rules(self.world, self.player, exclusion_pool)
exclusion_pool.update(get_postgame_advancements(self.multiworld.required_bosses[self.player].current_key))
exclusion_rules(self.multiworld, self.player, exclusion_pool)
# Prefill event locations with their events
self.world.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
self.world.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon"))
self.world.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither"))
self.multiworld.get_location("Blaze Spawner", self.player).place_locked_item(self.create_item("Blaze Rods"))
self.multiworld.get_location("Ender Dragon", self.player).place_locked_item(self.create_item("Defeat Ender Dragon"))
self.multiworld.get_location("Wither", self.player).place_locked_item(self.create_item("Defeat Wither"))
self.world.itempool += itempool
self.multiworld.itempool += itempool
def get_filler_item_name(self) -> str:
return self.world.random.choices(list(junk_weights.keys()), weights=list(junk_weights.values()))[0]
return self.multiworld.random.choices(list(junk_weights.keys()), weights=list(junk_weights.values()))[0]
def set_rules(self):
set_advancement_rules(self.world, self.player)
set_completion_rules(self.world, self.player)
set_advancement_rules(self.multiworld, self.player)
set_completion_rules(self.multiworld, self.player)
def create_regions(self):
def MCRegion(region_name: str, exits=[]):
ret = Region(region_name, None, region_name, self.player, self.world)
ret = Region(region_name, None, region_name, self.player, self.multiworld)
ret.locations = [MinecraftAdvancement(self.player, loc_name, loc_data.id, ret)
for loc_name, loc_data in advancement_table.items()
if loc_data.region == region_name]
@ -145,19 +145,19 @@ class MinecraftWorld(World):
ret.exits.append(Entrance(self.player, exit, ret))
return ret
self.world.regions += [MCRegion(*r) for r in mc_regions]
link_minecraft_structures(self.world, self.player)
self.multiworld.regions += [MCRegion(*r) for r in mc_regions]
link_minecraft_structures(self.multiworld, self.player)
def generate_output(self, output_directory: str):
data = self._get_mc_data()
filename = f"{self.world.get_out_file_name_base(self.player)}.apmc"
filename = f"AP_{self.multiworld.get_out_file_name_base(self.player)}.apmc"
with open(os.path.join(output_directory, filename), 'wb') as f:
f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
def fill_slot_data(self):
slot_data = self._get_mc_data()
for option_name in minecraft_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
if slot_data.get(option_name, None) is None and type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)
return slot_data

View File

@ -768,7 +768,7 @@ patch_sets = {
def patch_cosmetics(ootworld, rom):
# Use the world's slot seed for cosmetics
random.seed(ootworld.world.slot_seeds[ootworld.player])
random.seed(ootworld.multiworld.slot_seeds[ootworld.player])
# try to detect the cosmetic patch data format
versioned_patch_set = None

View File

@ -9,7 +9,7 @@ class Dungeon(object):
else:
return [obj]
self.world = world
self.multiworld = world
self.name = name
self.hint_text = hint
self.font_color = font_color
@ -18,7 +18,7 @@ class Dungeon(object):
self.small_keys = to_array(small_keys)
self.dungeon_items = to_array(dungeon_items)
for region in world.world.regions:
for region in world.multiworld.regions:
if region.player == world.player and region.dungeon == self.name:
region.dungeon = self
self.regions.append(region)

View File

@ -7,7 +7,7 @@ class OOTEntrance(Entrance):
def __init__(self, player, world, name='', parent=None):
super(OOTEntrance, self).__init__(player, name, parent)
self.world = world
self.multiworld = world
self.access_rules = []
self.reverse = None
self.replaces = None
@ -30,8 +30,8 @@ class OOTEntrance(Entrance):
return previously_connected
def get_new_target(self):
root = self.world.get_region('Root Exits', self.player)
target_entrance = OOTEntrance(self.player, self.world, 'Root -> ' + self.connected_region.name, root)
root = self.multiworld.get_region('Root Exits', self.player)
target_entrance = OOTEntrance(self.player, self.multiworld, 'Root -> ' + self.connected_region.name, root)
target_entrance.connect(self.connected_region)
target_entrance.replaces = self
root.exits.append(target_entrance)

View File

@ -369,7 +369,7 @@ class EntranceShuffleError(Exception):
def shuffle_random_entrances(ootworld):
world = ootworld.world
world = ootworld.multiworld
player = ootworld.player
# Gather locations to keep reachable for validation
@ -593,7 +593,7 @@ def place_one_way_priority_entrance(ootworld, priority_name, allowed_regions, al
all_state, none_state, one_way_entrance_pools, one_way_target_entrance_pools):
avail_pool = list(chain.from_iterable(one_way_entrance_pools[t] for t in allowed_types if t in one_way_entrance_pools))
ootworld.world.random.shuffle(avail_pool)
ootworld.multiworld.random.shuffle(avail_pool)
for entrance in avail_pool:
if entrance.replaces:
@ -643,11 +643,11 @@ def shuffle_entrance_pool(ootworld, pool_type, entrance_pool, target_entrances,
raise EntranceShuffleError(f'Entrance placement attempt count exceeded for world {ootworld.player}')
def shuffle_entrances(ootworld, pool_type, entrances, target_entrances, rollbacks, locations_to_ensure_reachable, all_state, none_state):
ootworld.world.random.shuffle(entrances)
ootworld.multiworld.random.shuffle(entrances)
for entrance in entrances:
if entrance.connected_region != None:
continue
ootworld.world.random.shuffle(target_entrances)
ootworld.multiworld.random.shuffle(target_entrances)
# Here we deliberately introduce bias by prioritizing certain interiors, i.e. the ones most likely to cause problems.
# success rate over randomization
if pool_type in {'InteriorSoft', 'MixedSoft'}:
@ -662,7 +662,7 @@ def shuffle_entrances(ootworld, pool_type, entrances, target_entrances, rollback
def split_entrances_by_requirements(ootworld, entrances_to_split, assumed_entrances):
world = ootworld.world
world = ootworld.multiworld
player = ootworld.player
# Disconnect all root assumed entrances and save original connections
@ -704,7 +704,7 @@ def split_entrances_by_requirements(ootworld, entrances_to_split, assumed_entran
# TODO: improve this function
def validate_world(ootworld, entrance_placed, locations_to_ensure_reachable, all_state_orig, none_state_orig):
world = ootworld.world
world = ootworld.multiworld
player = ootworld.player
all_state = all_state_orig.copy()
@ -827,7 +827,7 @@ def same_hint_area(first, second):
return False
def get_entrance_replacing(region, entrance_name, player):
original_entrance = region.world.get_entrance(entrance_name, player)
original_entrance = region.multiworld.get_entrance(entrance_name, player)
if not original_entrance.shuffled:
return original_entrance
@ -842,14 +842,14 @@ def get_entrance_replacing(region, entrance_name, player):
def change_connections(entrance, target):
entrance.connect(target.disconnect())
entrance.replaces = target.replaces
if entrance.reverse and not entrance.world.worlds[entrance.player].decouple_entrances:
if entrance.reverse and not entrance.multiworld.worlds[entrance.player].decouple_entrances:
target.replaces.reverse.connect(entrance.reverse.assumed.disconnect())
target.replaces.reverse.replaces = entrance.reverse
def restore_connections(entrance, target):
target.connect(entrance.disconnect())
entrance.replaces = None
if entrance.reverse and not entrance.world.worlds[entrance.player].decouple_entrances:
if entrance.reverse and not entrance.multiworld.worlds[entrance.player].decouple_entrances:
entrance.reverse.assumed.connect(target.replaces.reverse.disconnect())
target.replaces.reverse.replaces = None
@ -866,7 +866,7 @@ def check_entrances_compatibility(entrance, target, rollbacks):
def confirm_replacement(entrance, target):
delete_target_entrance(target)
logging.getLogger('').debug(f'Connected {entrance} to {entrance.connected_region}')
if entrance.reverse and not entrance.world.worlds[entrance.player].decouple_entrances:
if entrance.reverse and not entrance.multiworld.worlds[entrance.player].decouple_entrances:
replaced_reverse = target.replaces.reverse
delete_target_entrance(entrance.reverse.assumed)
logging.getLogger('').debug(f'Connected {replaced_reverse} to {replaced_reverse.connected_region}')

View File

@ -131,13 +131,13 @@ def getItemGenericName(item):
def isRestrictedDungeonItem(dungeon, item):
if not isinstance(item, OOTItem):
return False
if (item.map or item.compass) and dungeon.world.shuffle_mapcompass == 'dungeon':
if (item.map or item.compass) and dungeon.multiworld.shuffle_mapcompass == 'dungeon':
return item in dungeon.dungeon_items
if item.type == 'SmallKey' and dungeon.world.shuffle_smallkeys == 'dungeon':
if item.type == 'SmallKey' and dungeon.multiworld.shuffle_smallkeys == 'dungeon':
return item in dungeon.small_keys
if item.type == 'BossKey' and dungeon.world.shuffle_bosskeys == 'dungeon':
if item.type == 'BossKey' and dungeon.multiworld.shuffle_bosskeys == 'dungeon':
return item in dungeon.boss_key
if item.type == 'GanonBossKey' and dungeon.world.shuffle_ganon_bosskey == 'dungeon':
if item.type == 'GanonBossKey' and dungeon.multiworld.shuffle_ganon_bosskey == 'dungeon':
return item in dungeon.boss_key
return False
@ -148,7 +148,7 @@ def isRestrictedDungeonItem(dungeon, item):
def attach_name(text, hinted_object, world):
if hinted_object.player == world.player:
return text
return f"{text} for {world.world.get_player_name(hinted_object.player)}"
return f"{text} for {world.multiworld.get_player_name(hinted_object.player)}"
def add_hint(world, groups, gossip_text, count, location=None, force_reachable=False):
@ -439,7 +439,7 @@ def get_specific_item_hint(world, checked):
itemname = world.named_item_pool.pop(0)
if itemname == "Bottle" and world.hint_dist == "bingo":
locations = [
location for location in world.world.get_filled_locations()
location for location in world.multiworld.get_filled_locations()
if (is_not_checked(location, checked)
and location.name not in world.hint_exclusions
and location.item.name in bingoBottlesForHints
@ -448,7 +448,7 @@ def get_specific_item_hint(world, checked):
]
else:
locations = [
location for location in world.world.get_filled_locations()
location for location in world.multiworld.get_filled_locations()
if (is_not_checked(location, checked)
and location.name not in world.hint_exclusions
and location.item.name == itemname
@ -489,7 +489,7 @@ def get_random_location_hint(world, checked):
and location.name not in world.hint_exclusions
and location.name not in world.hint_type_overrides['item']
and location.item.name not in world.item_hint_type_overrides['item'],
world.world.get_filled_locations(world.player)))
world.multiworld.get_filled_locations(world.player)))
if not locations:
return None
@ -639,13 +639,13 @@ def buildWorldGossipHints(world, checkedLocations=None):
world.woth_dungeon = 0
if checkedLocations is None:
checkedLocations = {player: set() for player in world.world.get_all_ids()}
checkedLocations = {player: set() for player in world.multiworld.get_all_ids()}
# If Ganondorf hints Light Arrows and is reachable without them, add to checkedLocations to prevent extra hinting
# Can only be forced with vanilla bridge or trials
if world.bridge != 'vanilla' and world.trials == 0 and world.misc_hints:
try:
light_arrow_location = world.world.find_item("Light Arrows", world.player)
light_arrow_location = world.multiworld.find_item("Light Arrows", world.player)
checkedLocations[light_arrow_location.player].add(light_arrow_location.name)
except StopIteration: # start with them
pass
@ -885,7 +885,7 @@ def buildAltarHints(world, messages, include_rewards=True, include_wincons=True)
# pulls text string from hintlist for reward after sending the location to hintlist.
def buildBossString(reward, color, world):
for location in world.world.get_filled_locations(world.player):
for location in world.multiworld.get_filled_locations(world.player):
if location.item.name == reward:
item_icon = chr(location.item.special['item_id'])
location_text = getHint(location.name, world.clearer_hints).text
@ -956,18 +956,18 @@ def buildGanonText(world, messages):
text += "\x05\x42your pocket\x05\x40"
else:
try:
find_light_arrows = world.world.find_item('Light Arrows', world.player)
find_light_arrows = world.multiworld.find_item('Light Arrows', world.player)
text = get_raw_text(getHint('Light Arrow Location', world.clearer_hints).text)
location = find_light_arrows
location_hint = get_hint_area(location)
if world.player != location.player:
text += "\x05\x42%s's\x05\x40 %s" % (world.world.get_player_name(location.player), get_raw_text(location_hint))
text += "\x05\x42%s's\x05\x40 %s" % (world.multiworld.get_player_name(location.player), get_raw_text(location_hint))
else:
location_hint = location_hint.replace('Ganon\'s Castle', 'my castle')
text += get_raw_text(location_hint)
except StopIteration:
text = get_raw_text(getHint('Validation Line', world.clearer_hints).text)
for location in world.world.get_filled_locations(world.player):
for location in world.multiworld.get_filled_locations(world.player):
if location.name == 'Ganons Tower Boss Key Chest':
text += get_raw_text(getHint(getItemGenericName(location.item), world.clearer_hints).text)
break

View File

@ -748,7 +748,7 @@ def replace_max_item(items, item, max):
def generate_itempool(ootworld):
world = ootworld.world
world = ootworld.multiworld
player = ootworld.player
global random
random = world.random
@ -1280,32 +1280,32 @@ def get_pool_core(world):
if world.free_scarecrow:
item = world.create_item('Scarecrow Song')
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
if world.no_epona_race:
item = world.create_item('Epona')
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
if world.shuffle_mapcompass == 'remove' or world.shuffle_mapcompass == 'startwith':
for item in [item for dungeon in world.dungeons for item in dungeon.dungeon_items]:
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
pool.extend(get_junk_item())
if world.shuffle_smallkeys == 'remove':
for item in [item for dungeon in world.dungeons for item in dungeon.small_keys]:
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
pool.extend(get_junk_item())
if world.shuffle_bosskeys == 'remove':
for item in [item for dungeon in world.dungeons if dungeon.name != 'Ganons Castle' for item in dungeon.boss_key]:
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
pool.extend(get_junk_item())
if world.shuffle_ganon_bosskey in ['remove', 'triforce']:
for item in [item for dungeon in world.dungeons if dungeon.name == 'Ganons Castle' for item in dungeon.boss_key]:
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
pool.extend(get_junk_item())
@ -1331,7 +1331,7 @@ def get_pool_core(world):
# Yes somehow you need 3 keys. This dungeon is bonkers
items = [world.create_item('Small Key (Spirit Temple)') for i in range(3)]
for item in items:
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
#if not world.dungeon_mq['Fire Temple']:
# world.state.collect(ItemFactory('Small Key (Fire Temple)'))
@ -1346,7 +1346,7 @@ def get_pool_core(world):
if not world.keysanity and not world.dungeon_mq['Fire Temple']:
item = world.create_item('Small Key (Fire Temple)')
world.world.push_precollected(item)
world.multiworld.push_precollected(item)
world.remove_from_start_inventory.append(item.name)
if world.triforce_hunt:

View File

@ -882,7 +882,7 @@ def make_player_message(text):
def update_item_messages(messages, world):
new_item_messages = {**ITEM_MESSAGES, **KEYSANITY_MESSAGES}
for id, text in new_item_messages.items():
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
update_message_by_id(messages, id, make_player_message(text), 0x23)
else:
update_message_by_id(messages, id, text, 0x23)
@ -1020,7 +1020,7 @@ def update_warp_song_text(messages, ootworld):
}
for id, entr in msg_list.items():
destination = ootworld.world.get_entrance(entr, ootworld.player).connected_region
destination = ootworld.multiworld.get_entrance(entr, ootworld.player).connected_region
if destination.pretty_name:
destination_name = destination.pretty_name

View File

@ -1326,7 +1326,7 @@ def patch_rom(world, rom):
override_table = get_override_table(world)
rom.write_bytes(rom.sym('cfg_item_overrides'), get_override_table_bytes(override_table))
rom.write_byte(rom.sym('PLAYER_ID'), min(world.player, 255)) # Write player ID
rom.write_bytes(rom.sym('AP_PLAYER_NAME'), bytearray(world.world.get_player_name(world.player), 'ascii'))
rom.write_bytes(rom.sym('AP_PLAYER_NAME'), bytearray(world.multiworld.get_player_name(world.player), 'ascii'))
if world.death_link:
rom.write_byte(rom.sym('DEATH_LINK'), 0x01)
@ -1359,7 +1359,7 @@ def patch_rom(world, rom):
rom.write_byte(rom.sym('CFG_DAMAGE_MULTIPLYER'), 3)
# Patch songs and boss rewards
for location in world.world.get_filled_locations(world.player):
for location in world.multiworld.get_filled_locations(world.player):
item = location.item
special = item.special if item.game == 'Ocarina of Time' else {} # this shouldn't matter hopefully
locationaddress = location.address1
@ -1686,7 +1686,7 @@ def patch_rom(world, rom):
pass
elif dungeon in ['Bottom of the Well', 'Ice Cavern']:
dungeon_name, boss_name, compass_id, map_id = dungeon_list[dungeon]
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
map_message = "\x13\x76\x08\x05\x42\x0F\x05\x40 found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
else:
map_message = "\x13\x76\x08You found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x01It\'s %s!\x09" % (dungeon_name, "masterful" if world.dungeon_mq[dungeon] else "ordinary")
@ -1696,13 +1696,13 @@ def patch_rom(world, rom):
else:
dungeon_name, boss_name, compass_id, map_id = dungeon_list[dungeon]
dungeon_reward = reward_list[world.get_location(boss_name).item.name]
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
compass_message = "\x13\x75\x08\x05\x42\x0F\x05\x40 found the \x05\x41Compass\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
else:
compass_message = "\x13\x75\x08You found the \x05\x41Compass\x05\x40\x01for %s\x05\x40!\x01It holds the %s!\x09" % (dungeon_name, dungeon_reward)
update_message_by_id(messages, compass_id, compass_message)
if world.mq_dungeons_random or world.mq_dungeons != 0 and world.mq_dungeons != 12:
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
map_message = "\x13\x76\x08\x05\x42\x0F\x05\x40 found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x09" % (dungeon_name)
else:
map_message = "\x13\x76\x08You found the \x05\x41Dungeon Map\x05\x40\x01for %s\x05\x40!\x01It\'s %s!\x09" % (dungeon_name, "masterful" if world.dungeon_mq[dungeon] else "ordinary")
@ -1730,7 +1730,7 @@ def patch_rom(world, rom):
rom.write_int16(0xB6D57E, 0x0003)
rom.write_int16(0xB6EC52, 999)
tycoon_message = "\x08\x13\x57You got a \x05\x43Tycoon's Wallet\x05\x40!\x01Now you can hold\x01up to \x05\x46999\x05\x40 \x05\x46Rupees\x05\x40."
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
tycoon_message = make_player_message(tycoon_message)
update_message_by_id(messages, 0x00F8, tycoon_message, 0x23)
@ -1844,7 +1844,7 @@ def write_rom_item(rom, item_id, item):
def get_override_table(world):
return list(filter(lambda val: val != None, map(partial(get_override_entry, world), world.world.get_filled_locations(world.player))))
return list(filter(lambda val: val != None, map(partial(get_override_entry, world), world.multiworld.get_filled_locations(world.player))))
override_struct = struct.Struct('>xBBBHBB') # match override_t in get_items.c
@ -2154,8 +2154,8 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
if location.item.name == 'Ice Trap':
split_item_name[0] = create_fake_name(split_item_name[0])
if len(world.world.worlds) > 1: # OOTWorld.MultiWorld.AutoWorld[]
description_text = '\x08\x05\x41%s %d Rupees\x01%s\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (split_item_name[0], location.price, split_item_name[1], world.world.get_player_name(location.item.player))
if len(world.multiworld.worlds) > 1: # OOTWorld.MultiWorld.AutoWorld[]
description_text = '\x08\x05\x41%s %d Rupees\x01%s\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (split_item_name[0], location.price, split_item_name[1], world.multiworld.get_player_name(location.item.player))
else:
description_text = '\x08\x05\x41%s %d Rupees\x01%s\x01\x05\x40Special deal! ONE LEFT!\x01Get it while it lasts!\x09\x0A\x02' % (split_item_name[0], location.price, split_item_name[1])
purchase_text = '\x08%s %d Rupees\x09\x01%s\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (split_item_name[0], location.price, split_item_name[1])
@ -2168,10 +2168,10 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
if location.item.trap:
shop_item_name = create_fake_name(shop_item_name)
if len(world.world.worlds) > 1:
if len(world.multiworld.worlds) > 1:
shop_item_name = ''.join(filter(lambda char: char in character_table, shop_item_name))
do_line_break = sum(character_table[char] for char in f"{shop_item_name} {location.price} Rupees") > NORMAL_LINE_WIDTH
description_text = '\x08\x05\x41%s%s%d Rupees\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (shop_item_name, '\x01' if do_line_break else ' ', location.price, world.world.get_player_name(location.item.player))
description_text = '\x08\x05\x41%s%s%d Rupees\x01\x05\x42%s\x05\x40\x01Special deal! ONE LEFT!\x09\x0A\x02' % (shop_item_name, '\x01' if do_line_break else ' ', location.price, world.multiworld.get_player_name(location.item.player))
else:
description_text = '\x08\x05\x41%s %d Rupees\x01\x05\x40Special deal! ONE LEFT!\x01Get it while it lasts!\x09\x0A\x02' % (shop_item_name, location.price)
purchase_text = '\x08%s %d Rupees\x09\x01\x01\x1B\x05\x42Buy\x01Don\'t buy\x05\x40\x02' % (shop_item_name, location.price)

View File

@ -53,7 +53,7 @@ def isliteral(expr):
class Rule_AST_Transformer(ast.NodeTransformer):
def __init__(self, world, player):
self.world = world
self.multiworld = world
self.player = player
self.events = set()
# map Region -> rule ast string -> item name
@ -86,9 +86,9 @@ class Rule_AST_Transformer(ast.NodeTransformer):
ctx=ast.Load()),
args=[ast.Str(escaped_items[node.id]), ast.Constant(self.player)],
keywords=[])
elif node.id in self.world.__dict__:
elif node.id in self.multiworld.__dict__:
# Settings are constant
return ast.parse('%r' % self.world.__dict__[node.id], mode='eval').body
return ast.parse('%r' % self.multiworld.__dict__[node.id], mode='eval').body
elif node.id in State.__dict__:
return self.make_call(node, node.id, [], [])
elif node.id in self.kwarg_defaults or node.id in allowed_globals:
@ -137,7 +137,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
if isinstance(count, ast.Name):
# Must be a settings constant
count = ast.parse('%r' % self.world.__dict__[count.id], mode='eval').body
count = ast.parse('%r' % self.multiworld.__dict__[count.id], mode='eval').body
if iname in escaped_items:
iname = escaped_items[iname]
@ -182,7 +182,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
new_args = []
for child in node.args:
if isinstance(child, ast.Name):
if child.id in self.world.__dict__:
if child.id in self.multiworld.__dict__:
# child = ast.Attribute(
# value=ast.Attribute(
# value=ast.Name(id='state', ctx=ast.Load()),
@ -190,7 +190,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
# ctx=ast.Load()),
# attr=child.id,
# ctx=ast.Load())
child = ast.Constant(getattr(self.world, child.id))
child = ast.Constant(getattr(self.multiworld, child.id))
elif child.id in rule_aliases:
child = self.visit(child)
elif child.id in escaped_items:
@ -217,7 +217,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
value=ast.Attribute(
value=ast.Attribute(
value=ast.Name(id='state', ctx=ast.Load()),
attr='world',
attr='multiworld',
ctx=ast.Load()),
attr='worlds',
ctx=ast.Load()),
@ -242,7 +242,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
# Fast check for json can_use
if (len(node.ops) == 1 and isinstance(node.ops[0], ast.Eq)
and isinstance(node.left, ast.Name) and isinstance(node.comparators[0], ast.Name)
and node.left.id not in self.world.__dict__ and node.comparators[0].id not in self.world.__dict__):
and node.left.id not in self.multiworld.__dict__ and node.comparators[0].id not in self.multiworld.__dict__):
return ast.NameConstant(node.left.id == node.comparators[0].id)
node.left = escape_or_string(node.left)
@ -378,7 +378,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
# Requires the target regions have been defined in the world.
def create_delayed_rules(self):
for region_name, node, subrule_name in self.delayed_rules:
region = self.world.world.get_region(region_name, self.player)
region = self.multiworld.multiworld.get_region(region_name, self.player)
event = OOTLocation(self.player, subrule_name, type='Event', parent=region, internal=True)
event.show_in_spoiler = False
@ -395,7 +395,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
set_rule(event, access_rule)
region.locations.append(event)
self.world.make_event_item(subrule_name, event)
self.multiworld.make_event_item(subrule_name, event)
# Safeguard in case this is called multiple times per world
self.delayed_rules.clear()
@ -448,7 +448,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
## Handlers for compile-time optimizations (former State functions)
def at_day(self, node):
if self.world.ensure_tod_access:
if self.multiworld.ensure_tod_access:
# tod has DAY or (tod == NONE and (ss or find a path from a provider))
# parsing is better than constructing this expression by hand
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
@ -456,7 +456,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
return ast.NameConstant(True)
def at_dampe_time(self, node):
if self.world.ensure_tod_access:
if self.multiworld.ensure_tod_access:
# tod has DAMPE or (tod == NONE and (find a path from a provider))
# parsing is better than constructing this expression by hand
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
@ -464,10 +464,10 @@ class Rule_AST_Transformer(ast.NodeTransformer):
return ast.NameConstant(True)
def at_night(self, node):
if self.current_spot.type == 'GS Token' and self.world.logic_no_night_tokens_without_suns_song:
if self.current_spot.type == 'GS Token' and self.multiworld.logic_no_night_tokens_without_suns_song:
# Using visit here to resolve 'can_play' rule
return self.visit(ast.parse('can_play(Suns_Song)', mode='eval').body)
if self.world.ensure_tod_access:
if self.multiworld.ensure_tod_access:
# tod has DAMPE or (tod == NONE and (ss or find a path from a provider))
# parsing is better than constructing this expression by hand
r = self.current_spot if type(self.current_spot) == OOTRegion else self.current_spot.parent_region
@ -501,7 +501,7 @@ class Rule_AST_Transformer(ast.NodeTransformer):
return ast.parse(f"state._oot_reach_as_age('{r.name}', 'adult', {self.player})", mode='eval').body
def current_spot_starting_age_access(self, node):
return self.current_spot_child_access(node) if self.world.starting_age == 'child' else self.current_spot_adult_access(node)
return self.current_spot_child_access(node) if self.multiworld.starting_age == 'child' else self.current_spot_adult_access(node)
def has_bottle(self, node):
return ast.parse(f"state._oot_has_bottle({self.player})", mode='eval').body

View File

@ -26,7 +26,7 @@ class OOTLogic(LogicMixin):
# Used for fall damage and other situations where damage is unavoidable
def _oot_can_live_dmg(self, player, hearts):
mult = self.world.worlds[player].damage_multiplier
mult = self.multiworld.worlds[player].damage_multiplier
if hearts*4 >= 3:
return mult != 'ohko' and mult != 'quadruple'
else:
@ -39,7 +39,7 @@ class OOTLogic(LogicMixin):
def _oot_reach_as_age(self, regionname, age, player):
if self.age[player] is None:
self.age[player] = age
can_reach = self.world.get_region(regionname, player).can_reach(self)
can_reach = self.multiworld.get_region(regionname, player).can_reach(self)
self.age[player] = None
return can_reach
return self.age[player] == age
@ -52,7 +52,7 @@ class OOTLogic(LogicMixin):
}
if regionname in name_map[tod]:
return True
region = self.world.get_region(regionname, player)
region = self.multiworld.get_region(regionname, player)
if region.provides_time == TimeOfDay.ALL or regionname == 'Root':
self.day_reachable_regions[player].add(regionname)
self.dampe_reachable_regions[player].add(regionname)
@ -82,7 +82,7 @@ class OOTLogic(LogicMixin):
rrp = getattr(self, f'{age}_reachable_regions')[player]
bc = getattr(self, f'{age}_blocked_connections')[player]
queue = deque(getattr(self, f'{age}_blocked_connections')[player])
start = self.world.get_region('Menu', player)
start = self.multiworld.get_region('Menu', player)
# init on first call - this can't be done on construction since the regions don't exist yet
if not start in rrp:
@ -110,7 +110,7 @@ class OOTLogic(LogicMixin):
def set_rules(ootworld):
logger = logging.getLogger('')
world = ootworld.world
world = ootworld.multiworld
player = ootworld.player
if ootworld.logic_rules != 'no_logic':
@ -213,10 +213,10 @@ def set_shop_rules(ootworld):
# The goal is to automatically set item rules based on age requirements in case entrances were shuffled
def set_entrances_based_rules(ootworld):
if ootworld.world.accessibility == 'beatable':
if ootworld.multiworld.accessibility == 'beatable':
return
all_state = ootworld.world.get_all_state(False)
all_state = ootworld.multiworld.get_all_state(False)
for location in filter(lambda location: location.type == 'Shop', ootworld.get_locations()):
# If a shop is not reachable as adult, it can't have Goron Tunic or Zora Tunic as child can't buy these

View File

@ -118,14 +118,14 @@ class OOTWorld(World):
def generate_early(self):
# Player name MUST be at most 16 bytes ascii-encoded, otherwise won't write to ROM correctly
if len(bytes(self.world.get_player_name(self.player), 'ascii')) > 16:
if len(bytes(self.multiworld.get_player_name(self.player), 'ascii')) > 16:
raise Exception(
f"OoT: Player {self.player}'s name ({self.world.get_player_name(self.player)}) must be ASCII-compatible")
f"OoT: Player {self.player}'s name ({self.multiworld.get_player_name(self.player)}) must be ASCII-compatible")
self.parser = Rule_AST_Transformer(self, self.player)
for (option_name, option) in oot_options.items():
result = getattr(self.world, option_name)[self.player]
result = getattr(self.multiworld, option_name)[self.player]
if isinstance(result, Range):
option_value = int(result)
elif isinstance(result, Toggle):
@ -141,7 +141,7 @@ class OOTWorld(World):
self.remove_from_start_inventory = [] # some items will be precollected but not in the inventory
self.starting_items = Counter()
self.starting_songs = False # whether starting_items contains a song
self.file_hash = [self.world.random.randint(0, 31) for i in range(5)]
self.file_hash = [self.multiworld.random.randint(0, 31) for i in range(5)]
self.item_name_groups = {
"medallions": {"Light Medallion", "Forest Medallion", "Fire Medallion", "Water Medallion",
@ -185,13 +185,13 @@ class OOTWorld(World):
# Determine skipped trials in GT
# This needs to be done before the logic rules in GT are parsed
trial_list = ['Forest', 'Fire', 'Water', 'Spirit', 'Shadow', 'Light']
chosen_trials = self.world.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip
chosen_trials = self.multiworld.random.sample(trial_list, self.trials) # chooses a list of trials to NOT skip
self.skipped_trials = {trial: (trial not in chosen_trials) for trial in trial_list}
# Determine which dungeons are MQ
# Possible future plan: allow user to pick which dungeons are MQ
if self.logic_rules == 'glitchless':
mq_dungeons = self.world.random.sample(dungeon_table, self.mq_dungeons)
mq_dungeons = self.multiworld.random.sample(dungeon_table, self.mq_dungeons)
else:
self.mq_dungeons = 0
mq_dungeons = []
@ -208,8 +208,8 @@ class OOTWorld(World):
# No Logic forces all tricks on, prog balancing off and beatable-only
elif self.logic_rules == 'no_logic':
self.world.progression_balancing[self.player].value = False
self.world.accessibility[self.player] = self.world.accessibility[self.player].from_text("minimal")
self.multiworld.progression_balancing[self.player].value = False
self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
for trick in normalized_name_tricks.values():
setattr(self, trick['name'], True)
@ -310,7 +310,7 @@ class OOTWorld(World):
for region in region_json:
new_region = OOTRegion(region['region_name'], RegionType.Generic, None, self.player)
new_region.world = self.world
new_region.multiworld = self.multiworld
if 'pretty_name' in region:
new_region.pretty_name = region['pretty_name']
if 'font_color' in region:
@ -355,19 +355,19 @@ class OOTWorld(World):
new_location.show_in_spoiler = False
if 'exits' in region:
for exit, rule in region['exits'].items():
new_exit = OOTEntrance(self.player, self.world, '%s -> %s' % (new_region.name, exit), new_region)
new_exit = OOTEntrance(self.player, self.multiworld, '%s -> %s' % (new_region.name, exit), new_region)
new_exit.vanilla_connected_region = exit
new_exit.rule_string = rule
if self.world.logic_rules != 'none':
if self.multiworld.logic_rules != 'none':
self.parser.parse_spot_rule(new_exit)
if new_exit.never:
logger.debug('Dropping unreachable exit: %s', new_exit.name)
else:
new_region.exits.append(new_exit)
self.world.regions.append(new_region)
self.multiworld.regions.append(new_region)
self.regions.append(new_region)
self.world._recache()
self.multiworld._recache()
def set_scrub_prices(self):
# Get Deku Scrub Locations
@ -387,7 +387,7 @@ class OOTWorld(World):
elif self.shuffle_scrubs == 'random':
# this is a random value between 0-99
# average value is ~33 rupees
price = int(self.world.random.betavariate(1, 2) * 99)
price = int(self.multiworld.random.betavariate(1, 2) * 99)
# Set price in the dictionary as well as the location.
self.scrub_prices[scrub_item] = price
@ -402,14 +402,14 @@ class OOTWorld(World):
self.shop_prices = {}
for region in self.regions:
if self.shopsanity == 'random':
shop_item_count = self.world.random.randint(0, 4)
shop_item_count = self.multiworld.random.randint(0, 4)
else:
shop_item_count = int(self.shopsanity)
for location in region.locations:
if location.type == 'Shop':
if location.name[-1:] in shop_item_indexes[:shop_item_count]:
self.shop_prices[location.name] = int(self.world.random.betavariate(1.5, 2) * 60) * 5
self.shop_prices[location.name] = int(self.multiworld.random.betavariate(1.5, 2) * 60) * 5
def fill_bosses(self, bossCount=9):
boss_location_names = (
@ -424,7 +424,7 @@ class OOTWorld(World):
'Links Pocket'
)
boss_rewards = [item for item in self.itempool if item.type == 'DungeonReward']
boss_locations = [self.world.get_location(loc, self.player) for loc in boss_location_names]
boss_locations = [self.multiworld.get_location(loc, self.player) for loc in boss_location_names]
placed_prizes = [loc.item.name for loc in boss_locations if loc.item is not None]
prizepool = [item for item in boss_rewards if item.name not in placed_prizes]
@ -432,12 +432,12 @@ class OOTWorld(World):
while bossCount:
bossCount -= 1
self.world.random.shuffle(prizepool)
self.world.random.shuffle(prize_locs)
self.multiworld.random.shuffle(prizepool)
self.multiworld.random.shuffle(prize_locs)
item = prizepool.pop()
loc = prize_locs.pop()
loc.place_locked_item(item)
self.world.itempool.remove(item)
self.multiworld.itempool.remove(item)
def create_item(self, name: str):
if name in item_table:
@ -449,7 +449,7 @@ class OOTWorld(World):
def make_event_item(self, name, location, item=None):
if item is None:
item = self.create_item(name)
self.world.push_item(location, item, collect=False)
self.multiworld.push_item(location, item, collect=False)
location.locked = True
location.event = True
if name not in item_table:
@ -463,11 +463,11 @@ class OOTWorld(World):
world_type = 'Glitched World'
overworld_data_path = data_path(world_type, 'Overworld.json')
menu = OOTRegion('Menu', None, None, self.player)
start = OOTEntrance(self.player, self.world, 'New Game', menu)
start = OOTEntrance(self.player, self.multiworld, 'New Game', menu)
menu.exits.append(start)
self.world.regions.append(menu)
self.multiworld.regions.append(menu)
self.load_regions_from_json(overworld_data_path)
start.connect(self.world.get_region('Root', self.player))
start.connect(self.multiworld.get_region('Root', self.player))
create_dungeons(self)
self.parser.create_delayed_rules()
@ -478,7 +478,7 @@ class OOTWorld(World):
# Bind entrances to vanilla
for region in self.regions:
for exit in region.exits:
exit.connect(self.world.get_region(exit.vanilla_connected_region, self.player))
exit.connect(self.multiworld.get_region(exit.vanilla_connected_region, self.player))
def create_items(self):
# Generate itempool
@ -491,7 +491,7 @@ class OOTWorld(World):
junk_pool = get_junk_pool(self)
removed_items = []
# Determine starting items
for item in self.world.precollected_items[self.player]:
for item in self.multiworld.precollected_items[self.player]:
if item.name in self.remove_from_start_inventory:
self.remove_from_start_inventory.remove(item.name)
removed_items.append(item.name)
@ -512,7 +512,7 @@ class OOTWorld(World):
if self.start_with_rupees:
self.starting_items['Rupees'] = 999
self.world.itempool += self.itempool
self.multiworld.itempool += self.itempool
self.remove_from_start_inventory.extend(removed_items)
def set_rules(self):
@ -533,7 +533,7 @@ class OOTWorld(World):
for entrance in self.get_shuffled_entrances():
if entrance.connected_region is not None:
entrance.disconnect()
entrance.connect(self.world.get_region(entrance.vanilla_connected_region, self.player))
entrance.connect(self.multiworld.get_region(entrance.vanilla_connected_region, self.player))
if entrance.assumed:
assumed_entrance = entrance.assumed
if assumed_entrance.connected_region is not None:
@ -570,27 +570,27 @@ class OOTWorld(World):
# Kill unreachable events that can't be gotten even with all items
# Make sure to only kill actual internal events, not in-game "events"
all_state = self.world.get_all_state(False)
all_state = self.multiworld.get_all_state(False)
all_locations = self.get_locations()
reachable = self.world.get_reachable_locations(all_state, self.player)
reachable = self.multiworld.get_reachable_locations(all_state, self.player)
unreachable = [loc for loc in all_locations if
(loc.internal or loc.type == 'Drop') and loc.event and loc.locked and loc not in reachable]
for loc in unreachable:
loc.parent_region.locations.remove(loc)
# Exception: Sell Big Poe is an event which is only reachable if Bottle with Big Poe is in the item pool.
# We allow it to be removed only if Bottle with Big Poe is not in the itempool.
bigpoe = self.world.get_location('Sell Big Poe from Market Guard House', self.player)
bigpoe = self.multiworld.get_location('Sell Big Poe from Market Guard House', self.player)
if not all_state.has('Bottle with Big Poe', self.player) and bigpoe not in reachable:
bigpoe.parent_region.locations.remove(bigpoe)
self.world.clear_location_cache()
self.multiworld.clear_location_cache()
# If fast scarecrow then we need to kill the Pierre location as it will be unreachable
if self.free_scarecrow:
loc = self.world.get_location("Pierre", self.player)
loc = self.multiworld.get_location("Pierre", self.player)
loc.parent_region.locations.remove(loc)
# If open zora's domain then we need to kill Deliver Rutos Letter
if self.zora_fountain == 'open':
loc = self.world.get_location("Deliver Rutos Letter", self.player)
loc = self.multiworld.get_location("Deliver Rutos Letter", self.player)
loc.parent_region.locations.remove(loc)
def pre_fill(self):
@ -641,11 +641,11 @@ class OOTWorld(World):
if loc.item is None and (
self.shuffle_song_items != 'dungeon' or loc.name not in dungeon_song_locations)]
if itempools['dungeon']: # only do this if there's anything to shuffle
dungeon_itempool = [item for item in self.world.itempool if item.player == self.player and item.name in itempools['dungeon']]
dungeon_itempool = [item for item in self.multiworld.itempool if item.player == self.player and item.name in itempools['dungeon']]
for item in dungeon_itempool:
self.world.itempool.remove(item)
self.world.random.shuffle(dungeon_locations)
fill_restrictive(self.world, self.world.get_all_state(False), dungeon_locations,
self.multiworld.itempool.remove(item)
self.multiworld.random.shuffle(dungeon_locations)
fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), dungeon_locations,
dungeon_itempool, True, True)
any_dungeon_locations.extend(dungeon_locations) # adds only the unfilled locations
@ -653,22 +653,22 @@ class OOTWorld(World):
if self.shuffle_fortresskeys == 'any_dungeon':
itempools['any_dungeon'].add('Small Key (Thieves Hideout)')
if itempools['any_dungeon']:
any_dungeon_itempool = [item for item in self.world.itempool if item.player == self.player and item.name in itempools['any_dungeon']]
any_dungeon_itempool = [item for item in self.multiworld.itempool if item.player == self.player and item.name in itempools['any_dungeon']]
for item in any_dungeon_itempool:
self.world.itempool.remove(item)
self.multiworld.itempool.remove(item)
any_dungeon_itempool.sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'HideoutSmallKey': 1}.get(item.type, 0))
self.world.random.shuffle(any_dungeon_locations)
fill_restrictive(self.world, self.world.get_all_state(False), any_dungeon_locations,
self.multiworld.random.shuffle(any_dungeon_locations)
fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), any_dungeon_locations,
any_dungeon_itempool, True, True)
# If anything is overworld-only, fill into local non-dungeon locations
if self.shuffle_fortresskeys == 'overworld':
itempools['overworld'].add('Small Key (Thieves Hideout)')
if itempools['overworld']:
overworld_itempool = [item for item in self.world.itempool if item.player == self.player and item.name in itempools['overworld']]
overworld_itempool = [item for item in self.multiworld.itempool if item.player == self.player and item.name in itempools['overworld']]
for item in overworld_itempool:
self.world.itempool.remove(item)
self.multiworld.itempool.remove(item)
overworld_itempool.sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'HideoutSmallKey': 1}.get(item.type, 0))
non_dungeon_locations = [loc for loc in self.get_locations() if
@ -676,8 +676,8 @@ class OOTWorld(World):
(loc.type != 'Shop' or loc.name in self.shop_prices) and
(loc.type != 'Song' or self.shuffle_song_items != 'song') and
(loc.name not in dungeon_song_locations or self.shuffle_song_items != 'dungeon')]
self.world.random.shuffle(non_dungeon_locations)
fill_restrictive(self.world, self.world.get_all_state(False), non_dungeon_locations,
self.multiworld.random.shuffle(non_dungeon_locations)
fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), non_dungeon_locations,
overworld_itempool, True, True)
# Place songs
@ -686,16 +686,16 @@ class OOTWorld(World):
tries = 5
if self.shuffle_song_items == 'song':
song_locations = list(filter(lambda location: location.type == 'Song',
self.world.get_unfilled_locations(player=self.player)))
self.multiworld.get_unfilled_locations(player=self.player)))
elif self.shuffle_song_items == 'dungeon':
song_locations = list(filter(lambda location: location.name in dungeon_song_locations,
self.world.get_unfilled_locations(player=self.player)))
self.multiworld.get_unfilled_locations(player=self.player)))
else:
raise Exception(f"Unknown song shuffle type: {self.shuffle_song_items}")
songs = list(filter(lambda item: item.player == self.player and item.type == 'Song', self.world.itempool))
songs = list(filter(lambda item: item.player == self.player and item.type == 'Song', self.multiworld.itempool))
for song in songs:
self.world.itempool.remove(song)
self.multiworld.itempool.remove(song)
important_warps = (self.shuffle_special_interior_entrances or self.shuffle_overworld_entrances or
self.warp_songs or self.spawn_positions)
@ -717,8 +717,8 @@ class OOTWorld(World):
while tries:
try:
self.world.random.shuffle(song_locations)
fill_restrictive(self.world, self.world.get_all_state(False), song_locations[:], songs[:],
self.multiworld.random.shuffle(song_locations)
fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), song_locations[:], songs[:],
True, True)
logger.debug(f"Successfully placed songs for player {self.player} after {6 - tries} attempt(s)")
except FillError as e:
@ -741,33 +741,33 @@ class OOTWorld(World):
# fast fill will fail because there is some logic on the shop items. we'll gather them up and place the shop items
if self.shopsanity != 'off':
shop_items = list(
filter(lambda item: item.player == self.player and item.type == 'Shop', self.world.itempool))
filter(lambda item: item.player == self.player and item.type == 'Shop', self.multiworld.itempool))
shop_locations = list(
filter(lambda location: location.type == 'Shop' and location.name not in self.shop_prices,
self.world.get_unfilled_locations(player=self.player)))
self.multiworld.get_unfilled_locations(player=self.player)))
shop_items.sort(key=lambda item: {
'Buy Deku Shield': 3 * int(self.open_forest == 'closed'),
'Buy Goron Tunic': 2,
'Buy Zora Tunic': 2
}.get(item.name,
int(item.advancement))) # place Deku Shields if needed, then tunics, then other advancement, then junk
self.world.random.shuffle(shop_locations)
self.multiworld.random.shuffle(shop_locations)
for item in shop_items:
self.world.itempool.remove(item)
fill_restrictive(self.world, self.world.get_all_state(False), shop_locations, shop_items, True, True)
self.multiworld.itempool.remove(item)
fill_restrictive(self.multiworld, self.multiworld.get_all_state(False), shop_locations, shop_items, True, True)
set_shop_rules(self) # sets wallet requirements on shop items, must be done after they are filled
# If skip child zelda is active and Song from Impa is unfilled, put a local giveable item into it.
impa = self.world.get_location("Song from Impa", self.player)
impa = self.multiworld.get_location("Song from Impa", self.player)
if self.skip_child_zelda:
if impa.item is None:
item_to_place = self.world.random.choice(list(item for item in self.world.itempool if
item.player == self.player and item.name in SaveContext.giveable_items))
item_to_place = self.multiworld.random.choice(list(item for item in self.multiworld.itempool if
item.player == self.player and item.name in SaveContext.giveable_items))
impa.place_locked_item(item_to_place)
self.world.itempool.remove(item_to_place)
self.multiworld.itempool.remove(item_to_place)
# Give items to startinventory
self.world.push_precollected(impa.item)
self.world.push_precollected(self.create_item("Zeldas Letter"))
self.multiworld.push_precollected(impa.item)
self.multiworld.push_precollected(self.create_item("Zeldas Letter"))
# Exclude locations in Ganon's Castle proportional to the number of items required to make the bridge
# Check for dungeon ER later
@ -789,8 +789,8 @@ class OOTWorld(World):
gc = next(filter(lambda dungeon: dungeon.name == 'Ganons Castle', self.dungeons))
locations = [loc.name for region in gc.regions for loc in region.locations if loc.item is None]
junk_fill_locations = self.world.random.sample(locations, round(len(locations) * ganon_junk_fill))
exclusion_rules(self.world, self.player, junk_fill_locations)
junk_fill_locations = self.multiworld.random.sample(locations, round(len(locations) * ganon_junk_fill))
exclusion_rules(self.multiworld, self.player, junk_fill_locations)
# Locations which are not sendable must be converted to events
# This includes all locations for which show_in_spoiler is false, and shuffled shop items.
@ -813,12 +813,12 @@ class OOTWorld(World):
trap_location_ids = [loc.address for loc in self.get_locations() if loc.item.trap]
self.trap_appearances = {}
for loc_id in trap_location_ids:
self.trap_appearances[loc_id] = self.create_item(self.world.slot_seeds[self.player].choice(self.fake_items).name)
self.trap_appearances[loc_id] = self.create_item(self.multiworld.slot_seeds[self.player].choice(self.fake_items).name)
# Seed hint RNG, used for ganon text lines also
self.hint_rng = self.world.slot_seeds[self.player]
self.hint_rng = self.multiworld.slot_seeds[self.player]
outfile_name = self.world.get_out_file_name_base(self.player)
outfile_name = self.multiworld.get_out_file_name_base(self.player)
rom = Rom(file=get_options()['oot_options']['rom_file'])
if self.hints != 'none':
buildWorldGossipHints(self)
@ -841,17 +841,17 @@ class OOTWorld(World):
else:
entrance = loadzone.reverse
if entrance.reverse is not None:
self.world.spoiler.set_entrance(entrance, entrance.replaces.reverse, 'both', self.player)
self.multiworld.spoiler.set_entrance(entrance, entrance.replaces.reverse, 'both', self.player)
else:
self.world.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player)
self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player)
else:
reverse = loadzone.replaces.reverse
if reverse in all_entrances:
all_entrances.remove(reverse)
self.world.spoiler.set_entrance(loadzone, reverse, 'both', self.player)
self.multiworld.spoiler.set_entrance(loadzone, reverse, 'both', self.player)
else:
for entrance in all_entrances:
self.world.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player)
self.multiworld.spoiler.set_entrance(entrance, entrance.replaces, 'entrance', self.player)
# Gathers hint data for OoT. Loops over all world locations for woth, barren, and major item locations.
@classmethod
@ -979,9 +979,9 @@ class OOTWorld(World):
# Helper functions
def get_shufflable_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.world.get_entrances() if (entrance.player == self.player and
(type == None or entrance.type == type) and
(not only_primary or entrance.primary))]
return [entrance for entrance in self.multiworld.get_entrances() if (entrance.player == self.player and
(type == None or entrance.type == type) and
(not only_primary or entrance.primary))]
def get_shuffled_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.get_shufflable_entrances(type=type, only_primary=only_primary) if
@ -993,13 +993,13 @@ class OOTWorld(World):
yield loc
def get_location(self, location):
return self.world.get_location(location, self.player)
return self.multiworld.get_location(location, self.player)
def get_region(self, region):
return self.world.get_region(region, self.player)
return self.multiworld.get_region(region, self.player)
def get_entrance(self, entrance):
return self.world.get_entrance(entrance, self.player)
return self.multiworld.get_entrance(entrance, self.player)
def is_major_item(self, item: OOTItem):
if item.type == 'Token':
@ -1030,7 +1030,7 @@ class OOTWorld(World):
# Specifically ensures that only real items are gotten, not any events.
# In particular, ensures that Time Travel needs to be found.
def get_state_with_complete_itempool(self):
all_state = self.world.get_all_state(use_cache=False)
all_state = self.multiworld.get_all_state(use_cache=False)
# Remove event progression items
for item, player in all_state.prog_items:
if player == self.player and (item not in item_table or (item_table[item][2] is None and item_table[item][0] != 'DungeonReward')):

View File

@ -6,9 +6,9 @@ from BaseClasses import Location
# TODO: implement Mapstone counting, Open, OpenWorld, connection rules
def set_rules(world):
temp_base_rule(world.world, world.player)
temp_base_rule(world.multiworld, world.player)
for logicset in world.logic_sets:
apply_or_ruleset(world.world, world.player, logicset)
apply_or_ruleset(world.multiworld, world.player, logicset)
def tautology(state):

View File

@ -24,17 +24,17 @@ class OriBlindForest(World):
def generate_early(self):
logic_sets = {"casual-core"}
for logic_set in location_rules:
if logic_set != "casual-core" and getattr(self.world, logic_set.replace("-", "_")):
if logic_set != "casual-core" and getattr(self.multiworld, logic_set.replace("-", "_")):
logic_sets.add(logic_set)
self.logic_sets = logic_sets
set_rules = set_rules
def create_region(self, name: str):
return Region(name, RegionType.Generic, name, self.player, self.world)
return Region(name, RegionType.Generic, name, self.player, self.multiworld)
def create_regions(self):
world = self.world
world = self.multiworld
menu = self.create_region("Menu")
world.regions.append(menu)
start = Entrance(self.player, "Start Game", menu)
@ -62,7 +62,7 @@ class OriBlindForest(World):
def generate_basic(self):
for item_name, count in default_pool.items():
self.world.itempool.extend([self.create_item(item_name) for _ in range(count)])
self.multiworld.itempool.extend([self.create_item(item_name) for _ in range(count)])
def create_item(self, name: str) -> Item:
return Item(name,

View File

@ -159,7 +159,7 @@ class Overcooked2Level:
sublevel: int
def __init__(self):
self.world = Overcooked2GameWorld.ONE
self.multiworld = Overcooked2GameWorld.ONE
self.sublevel = 0
def __iter__(self):
@ -167,21 +167,21 @@ class Overcooked2Level:
def __next__(self):
self.sublevel += 1
if self.sublevel > self.world.sublevel_count:
if self.world == Overcooked2GameWorld.KEVIN:
if self.sublevel > self.multiworld.sublevel_count:
if self.multiworld == Overcooked2GameWorld.KEVIN:
raise StopIteration
self.world = Overcooked2GameWorld(self.world.value + 1)
self.multiworld = Overcooked2GameWorld(self.multiworld.value + 1)
self.sublevel = 1
return self
@property
def level_id(self) -> int:
return self.world.base_id + (self.sublevel - 1)
return self.multiworld.base_id + (self.sublevel - 1)
@property
def level_name(self) -> str:
return self.world.as_str + "-" + str(self.sublevel)
return self.multiworld.as_str + "-" + str(self.sublevel)
@property
def location_name_item(self) -> str:

View File

@ -79,7 +79,7 @@ class Overcooked2World(World):
def place_event(self, location_name: str, item_name: str,
classification: ItemClassification = ItemClassification.progression_skip_balancing):
location: Location = self.world.get_location(location_name, self.player)
location: Location = self.multiworld.get_location(location_name, self.player)
location.place_locked_item(self.create_event(item_name, classification))
def add_region(self, region_name: str):
@ -88,13 +88,13 @@ class Overcooked2World(World):
RegionType.Generic,
region_name,
self.player,
self.world,
self.multiworld,
)
self.world.regions.append(region)
self.multiworld.regions.append(region)
def connect_regions(self, source: str, target: str, rule: Optional[Callable[[CollectionState], bool]] = None):
sourceRegion = self.world.get_region(source, self.player)
targetRegion = self.world.get_region(target, self.player)
sourceRegion = self.multiworld.get_region(source, self.player)
targetRegion = self.multiworld.get_region(target, self.player)
connection = Entrance(self.player, '', sourceRegion)
if rule:
@ -117,7 +117,7 @@ class Overcooked2World(World):
else:
location_id = level_id
region = self.world.get_region(region_name, self.player)
region = self.multiworld.get_region(region_name, self.player)
location = Overcooked2Location(
self.player,
location_name,
@ -145,8 +145,8 @@ class Overcooked2World(World):
)
def get_options(self) -> Dict[str, Any]:
return OC2Options({option.__name__: getattr(self.world, name)[self.player].result
if issubclass(option, OC2OnToggle) else getattr(self.world, name)[self.player].value
return OC2Options({option.__name__: getattr(self.multiworld, name)[self.player].result
if issubclass(option, OC2OnToggle) else getattr(self.multiworld, name)[self.player].value
for name, option in overcooked_options.items()})
# Helper Data
@ -170,7 +170,7 @@ class Overcooked2World(World):
if self.options["ShuffleLevelOrder"]:
self.level_mapping = \
level_shuffle_factory(
self.world.random,
self.multiworld.random,
self.options["PrepLevels"] != PrepLevelMode.excluded.value,
self.options["IncludeHordeLevels"],
)
@ -246,7 +246,7 @@ class Overcooked2World(World):
completion_condition: Callable[[CollectionState], bool] = lambda state: \
state.has("Victory", self.player)
self.world.completion_condition[self.player] = completion_condition
self.multiworld.completion_condition[self.player] = completion_condition
def create_items(self):
self.itempool = []
@ -298,7 +298,7 @@ class Overcooked2World(World):
while len(self.itempool) < pool_count:
self.itempool.append(self.create_item("Bonus Star", ItemClassification.useful))
self.world.itempool += self.itempool
self.multiworld.itempool += self.itempool
def set_rules(self):
pass
@ -324,7 +324,7 @@ class Overcooked2World(World):
# Items get distributed to locations
def fill_json_data(self) -> Dict[str, Any]:
mod_name = f"AP-{self.world.seed_name}-P{self.player}-{self.world.player_name[self.player]}"
mod_name = f"AP-{self.multiworld.seed_name}-P{self.player}-{self.multiworld.player_name[self.player]}"
# Serialize Level Order
story_level_order = dict()
@ -363,7 +363,7 @@ class Overcooked2World(World):
# Set Kevin Unlock Requirements
if self.options["KevinLevels"]:
def kevin_level_to_keyholder_level_id(level_id: int) -> Optional[int]:
location = self.world.find_item(f"Kevin-{level_id-36}", self.player)
location = self.multiworld.find_item(f"Kevin-{level_id-36}", self.player)
if location.player != self.player:
return None # This kevin level will be unlocked by the server at runtime
level_id = oc2_location_name_to_id[location.name]
@ -376,7 +376,7 @@ class Overcooked2World(World):
# Place Items at Level Completion Screens (local only)
on_level_completed: Dict[str, list[Dict[str, str]]] = dict()
regions = self.world.get_regions(self.player)
regions = self.multiworld.get_regions(self.player)
for region in regions:
for location in region.locations:
if location.item is None:

View File

@ -73,22 +73,22 @@ class PokemonRedBlueWorld(World):
def encode_name(name, t):
try:
if len(encode_text(name)) > 7:
raise IndexError(f"{t} name too long for player {self.world.player_name[self.player]}. Must be 7 characters or fewer.")
raise IndexError(f"{t} name too long for player {self.multiworld.player_name[self.player]}. Must be 7 characters or fewer.")
return encode_text(name, length=8, whitespace="@", safety=True)
except KeyError as e:
raise KeyError(f"Invalid character(s) in {t} name for player {self.world.player_name[self.player]}") from e
self.trainer_name = encode_name(self.world.trainer_name[self.player].value, "Player")
self.rival_name = encode_name(self.world.rival_name[self.player].value, "Rival")
raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e
self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player")
self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival")
if self.world.badges_needed_for_hm_moves[self.player].value >= 2:
if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2:
badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"]
if self.world.badges_needed_for_hm_moves[self.player].value == 3:
if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3:
badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge",
"Soul Badge", "Volcano Badge", "Earth Badge"]
self.world.random.shuffle(badges)
self.multiworld.random.shuffle(badges)
badges_to_add += [badges.pop(), badges.pop()]
hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"]
self.world.random.shuffle(hm_moves)
self.multiworld.random.shuffle(hm_moves)
self.extra_badges = {}
for badge in badges_to_add:
self.extra_badges[hm_moves.pop()] = badge
@ -99,21 +99,21 @@ class PokemonRedBlueWorld(World):
locations = [location for location in location_data if location.type == "Item"]
item_pool = []
for location in locations:
if "Hidden" in location.name and not self.world.randomize_hidden_items[self.player].value:
if "Hidden" in location.name and not self.multiworld.randomize_hidden_items[self.player].value:
continue
if "Rock Tunnel B1F" in location.region and not self.world.extra_key_items[self.player].value:
if "Rock Tunnel B1F" in location.region and not self.multiworld.extra_key_items[self.player].value:
continue
if location.name == "Celadon City - Mansion Lady" and not self.world.tea[self.player].value:
if location.name == "Celadon City - Mansion Lady" and not self.multiworld.tea[self.player].value:
continue
item = self.create_item(location.original_item)
if location.event:
self.world.get_location(location.name, self.player).place_locked_item(item)
elif ("Badge" not in item.name or self.world.badgesanity[self.player].value) and \
(item.name != "Oak's Parcel" or self.world.old_man[self.player].value != 1):
self.multiworld.get_location(location.name, self.player).place_locked_item(item)
elif ("Badge" not in item.name or self.multiworld.badgesanity[self.player].value) and \
(item.name != "Oak's Parcel" or self.multiworld.old_man[self.player].value != 1):
item_pool.append(item)
self.world.random.shuffle(item_pool)
self.multiworld.random.shuffle(item_pool)
self.world.itempool += item_pool
self.multiworld.itempool += item_pool
def pre_fill(self):
@ -121,17 +121,17 @@ class PokemonRedBlueWorld(World):
process_wild_pokemon(self)
process_static_pokemon(self)
if self.world.old_man[self.player].value == 1:
if self.multiworld.old_man[self.player].value == 1:
item = self.create_item("Oak's Parcel")
locations = []
for location in self.world.get_locations():
if location.player == self.player and location.item is None and location.can_reach(self.world.state) \
for location in self.multiworld.get_locations():
if location.player == self.player and location.item is None and location.can_reach(self.multiworld.state) \
and location.item_rule(item):
locations.append(location)
self.world.random.choice(locations).place_locked_item(item)
self.multiworld.random.choice(locations).place_locked_item(item)
if not self.world.badgesanity[self.player].value:
self.world.non_local_items[self.player].value -= self.item_name_groups["Badges"]
if not self.multiworld.badgesanity[self.player].value:
self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"]
for i in range(5):
try:
badges = []
@ -142,11 +142,11 @@ class PokemonRedBlueWorld(World):
for loc in ["Pewter Gym - Brock 1", "Cerulean Gym - Misty 1", "Vermilion Gym - Lt. Surge 1",
"Celadon Gym - Erika 1", "Fuchsia Gym - Koga 1", "Saffron Gym - Sabrina 1",
"Cinnabar Gym - Blaine 1", "Viridian Gym - Giovanni 1"]:
badgelocs.append(self.world.get_location(loc, self.player))
state = self.world.get_all_state(False)
self.world.random.shuffle(badges)
self.world.random.shuffle(badgelocs)
fill_restrictive(self.world, state, badgelocs.copy(), badges, True, True)
badgelocs.append(self.multiworld.get_location(loc, self.player))
state = self.multiworld.get_all_state(False)
self.multiworld.random.shuffle(badges)
self.multiworld.random.shuffle(badgelocs)
fill_restrictive(self.multiworld, state, badgelocs.copy(), badges, True, True)
except FillError:
for location in badgelocs:
location.item = None
@ -155,36 +155,36 @@ class PokemonRedBlueWorld(World):
else:
raise FillError(f"Failed to place badges for player {self.player}")
locs = [self.world.get_location("Fossil - Choice A", self.player),
self.world.get_location("Fossil - Choice B", self.player)]
locs = [self.multiworld.get_location("Fossil - Choice A", self.player),
self.multiworld.get_location("Fossil - Choice B", self.player)]
for loc in locs:
add_item_rule(loc, lambda i: i.advancement or i.name in self.item_name_groups["Unique"]
or i.name == "Master Ball")
loc = self.world.get_location("Pallet Town - Player's PC", self.player)
loc = self.multiworld.get_location("Pallet Town - Player's PC", self.player)
if loc.item is None:
locs.append(loc)
for loc in locs:
unplaced_items = []
if loc.name in self.world.priority_locations[self.player].value:
if loc.name in self.multiworld.priority_locations[self.player].value:
add_item_rule(loc, lambda i: i.advancement)
for item in self.world.itempool:
for item in self.multiworld.itempool:
if item.player == self.player and loc.item_rule(item):
self.world.itempool.remove(item)
state = sweep_from_pool(self.world.state, self.world.itempool + unplaced_items)
self.multiworld.itempool.remove(item)
state = sweep_from_pool(self.multiworld.state, self.multiworld.itempool + unplaced_items)
if state.can_reach(loc, "Location", self.player):
loc.place_locked_item(item)
break
else:
unplaced_items.append(item)
self.world.itempool += unplaced_items
self.multiworld.itempool += unplaced_items
intervene = False
test_state = self.world.get_all_state(False)
test_state = self.multiworld.get_all_state(False)
if not test_state.pokemon_rb_can_surf(self.player) or not test_state.pokemon_rb_can_strength(self.player):
intervene = True
elif self.world.accessibility[self.player].current_key != "minimal":
elif self.multiworld.accessibility[self.player].current_key != "minimal":
if not test_state.pokemon_rb_can_cut(self.player) or not test_state.pokemon_rb_can_flash(self.player):
intervene = True
if intervene:
@ -192,12 +192,12 @@ class PokemonRedBlueWorld(World):
# let you choose the exact weights for HM compatibility
logging.warning(
f"HM-compatible Pokémon possibly missing, placing Mew on Route 1 for player {self.player}")
loc = self.world.get_location("Route 1 - Wild Pokemon - 1", self.player)
loc = self.multiworld.get_location("Route 1 - Wild Pokemon - 1", self.player)
loc.item = self.create_item("Mew")
def create_regions(self):
if self.world.free_fly_location[self.player].value:
fly_map_code = self.world.random.randint(5, 9)
if self.multiworld.free_fly_location[self.player].value:
fly_map_code = self.multiworld.random.randint(5, 9)
if fly_map_code == 9:
fly_map_code = 10
if fly_map_code == 5:
@ -208,11 +208,11 @@ class PokemonRedBlueWorld(World):
"Vermilion City", "Celadon City", "Fuchsia City", "Cinnabar Island", "Indigo Plateau",
"Saffron City"][fly_map_code]
self.fly_map_code = fly_map_code
create_regions(self.world, self.player)
self.world.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
create_regions(self.multiworld, self.player)
self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player)
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return PokemonRBItem(name, self.player)
@ -221,21 +221,21 @@ class PokemonRedBlueWorld(World):
generate_output(self, output_directory)
def write_spoiler_header(self, spoiler_handle: TextIO):
if self.world.free_fly_location[self.player].value:
if self.multiworld.free_fly_location[self.player].value:
spoiler_handle.write('Fly unlocks: %s\n' % self.fly_map)
if self.extra_badges:
for hm_move, badge in self.extra_badges.items():
spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n")
def write_spoiler(self, spoiler_handle):
if self.world.randomize_type_matchup_types[self.player].value or \
self.world.randomize_type_matchup_type_effectiveness[self.player].value:
spoiler_handle.write(f"\n\nType matchups ({self.world.player_name[self.player]}):\n\n")
if self.multiworld.randomize_type_matchup_types[self.player].value or \
self.multiworld.randomize_type_matchup_type_effectiveness[self.player].value:
spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n")
for matchup in self.type_chart:
spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n")
def get_filler_item_name(self) -> str:
return self.world.random.choice([item for item in item_table if item_table[item].classification in
return self.multiworld.random.choice([item for item in item_table if item_table[item].classification in
[ItemClassification.filler, ItemClassification.trap]])

View File

@ -6,39 +6,39 @@ class PokemonLogic(LogicMixin):
def pokemon_rb_can_surf(self, player):
return (((self.has("HM03 Surf", player) and self.can_learn_hm("10000", player))
or self.has("Flippers", player)) and (self.has("Soul Badge", player) or
self.has(self.world.worlds[player].extra_badges.get("Surf"), player)
or self.world.badges_needed_for_hm_moves[player].value == 0))
self.has(self.multiworld.worlds[player].extra_badges.get("Surf"), player)
or self.multiworld.badges_needed_for_hm_moves[player].value == 0))
def pokemon_rb_can_cut(self, player):
return ((self.has("HM01 Cut", player) and self.can_learn_hm("100", player) or self.has("Master Sword", player))
and (self.has("Cascade Badge", player) or
self.has(self.world.worlds[player].extra_badges.get("Cut"), player) or
self.world.badges_needed_for_hm_moves[player].value == 0))
self.has(self.multiworld.worlds[player].extra_badges.get("Cut"), player) or
self.multiworld.badges_needed_for_hm_moves[player].value == 0))
def pokemon_rb_can_fly(self, player):
return (((self.has("HM02 Fly", player) and self.can_learn_hm("1000", player)) or self.has("Flute", player)) and
(self.has("Thunder Badge", player) or self.has(self.world.worlds[player].extra_badges.get("Fly"), player)
or self.world.badges_needed_for_hm_moves[player].value == 0))
(self.has("Thunder Badge", player) or self.has(self.multiworld.worlds[player].extra_badges.get("Fly"), player)
or self.multiworld.badges_needed_for_hm_moves[player].value == 0))
def pokemon_rb_can_strength(self, player):
return ((self.has("HM04 Strength", player) and self.can_learn_hm("100000", player)) or
self.has("Titan's Mitt", player)) and (self.has("Rainbow Badge", player) or
self.has(self.world.worlds[player].extra_badges.get("Strength"), player)
or self.world.badges_needed_for_hm_moves[player].value == 0)
self.has(self.multiworld.worlds[player].extra_badges.get("Strength"), player)
or self.multiworld.badges_needed_for_hm_moves[player].value == 0)
def pokemon_rb_can_flash(self, player):
return (((self.has("HM05 Flash", player) and self.can_learn_hm("1000000", player)) or self.has("Lamp", player))
and (self.has("Boulder Badge", player) or self.has(self.world.worlds[player].extra_badges.get("Flash"),
player) or self.world.badges_needed_for_hm_moves[player].value == 0))
and (self.has("Boulder Badge", player) or self.has(self.multiworld.worlds[player].extra_badges.get("Flash"),
player) or self.multiworld.badges_needed_for_hm_moves[player].value == 0))
def can_learn_hm(self, move, player):
for pokemon, data in self.world.worlds[player].local_poke_data.items():
for pokemon, data in self.multiworld.worlds[player].local_poke_data.items():
if self.has(pokemon, player) and data["tms"][6] & int(move, 2):
return True
return False
def pokemon_rb_can_get_hidden_items(self, player):
return self.has("Item Finder", player) or not self.world.require_item_finder[player].value
return self.has("Item Finder", player) or not self.multiworld.require_item_finder[player].value
def pokemon_rb_cerulean_cave(self, count, player):
return len([item for item in
@ -49,7 +49,7 @@ class PokemonLogic(LogicMixin):
"HM04 Strength", "HM05 Flash"] if self.has(item, player)]) >= count
def pokemon_rb_can_pass_guards(self, player):
if self.world.tea[player].value:
if self.multiworld.tea[player].value:
return self.has("Tea", player)
else:
# this could just be "True", but you never know what weird options I might introduce later ;)

View File

@ -150,15 +150,15 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "Menu", "Anywhere", one_way=True)
connect(world, player, "Menu", "Pallet Town", one_way=True)
connect(world, player, "Menu", "Fossil", lambda state: state.pokemon_rb_fossil_checks(
state.world.second_fossil_check_condition[player].value, player), one_way=True)
state.multiworld.second_fossil_check_condition[player].value, player), one_way=True)
connect(world, player, "Pallet Town", "Route 1")
connect(world, player, "Route 1", "Viridian City")
connect(world, player, "Viridian City", "Route 22")
connect(world, player, "Route 22", "Route 23 South",
lambda state: state.pokemon_rb_has_badges(state.world.victory_road_condition[player].value, player))
lambda state: state.pokemon_rb_has_badges(state.multiworld.victory_road_condition[player].value, player))
connect(world, player, "Route 23 South", "Route 23 North", lambda state: state.pokemon_rb_can_surf(player))
connect(world, player, "Viridian City North", "Viridian Gym", lambda state:
state.pokemon_rb_has_badges(state.world.viridian_gym_condition[player].value, player), one_way=True)
state.pokemon_rb_has_badges(state.multiworld.viridian_gym_condition[player].value, player), one_way=True)
connect(world, player, "Route 2", "Route 2 East", lambda state: state.pokemon_rb_can_cut(player))
connect(world, player, "Route 2 East", "Diglett's Cave", lambda state: state.pokemon_rb_can_cut(player))
connect(world, player, "Route 2", "Viridian City North")
@ -178,7 +178,7 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "Route 9", "Route 10 North")
connect(world, player, "Route 10 North", "Rock Tunnel 1F", lambda state: state.pokemon_rb_can_flash(player))
connect(world, player, "Route 10 North", "Power Plant", lambda state: state.pokemon_rb_can_surf(player) and
(state.has("Plant Key", player) or not state.world.extra_key_items[player].value), one_way=True)
(state.has("Plant Key", player) or not state.multiworld.extra_key_items[player].value), one_way=True)
connect(world, player, "Rock Tunnel 1F", "Route 10 South", lambda state: state.pokemon_rb_can_flash(player))
connect(world, player, "Rock Tunnel 1F", "Rock Tunnel B1F")
connect(world, player, "Lavender Town", "Pokemon Tower 1F", one_way=True)
@ -205,7 +205,7 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "S.S. Anne 1F", "S.S. Anne B1F", one_way=True)
connect(world, player, "Vermilion City", "Route 11")
connect(world, player, "Vermilion City", "Diglett's Cave")
connect(world, player, "Route 12 West", "Route 11 East", lambda state: state.pokemon_rb_can_strength(player) or not state.world.extra_strength_boulders[player].value)
connect(world, player, "Route 12 West", "Route 11 East", lambda state: state.pokemon_rb_can_strength(player) or not state.multiworld.extra_strength_boulders[player].value)
connect(world, player, "Route 12 North", "Route 12 South", lambda state: state.has("Poke Flute", player) or state.pokemon_rb_can_surf( player))
connect(world, player, "Route 12 West", "Route 12 North", lambda state: state.has("Poke Flute", player))
connect(world, player, "Route 12 West", "Route 12 South", lambda state: state.has("Poke Flute", player))
@ -227,25 +227,25 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "Fuchsia City", "Fuchsia Gym", one_way=True)
connect(world, player, "Fuchsia City", "Route 18")
connect(world, player, "Fuchsia City", "Safari Zone Gate", one_way=True)
connect(world, player, "Safari Zone Gate", "Safari Zone Center", lambda state: state.has("Safari Pass", player) or not state.world.extra_key_items[player].value, one_way=True)
connect(world, player, "Safari Zone Gate", "Safari Zone Center", lambda state: state.has("Safari Pass", player) or not state.multiworld.extra_key_items[player].value, one_way=True)
connect(world, player, "Safari Zone Center", "Safari Zone East", one_way=True)
connect(world, player, "Safari Zone Center", "Safari Zone West", one_way=True)
connect(world, player, "Safari Zone Center", "Safari Zone North", one_way=True)
connect(world, player, "Fuchsia City", "Route 15")
connect(world, player, "Route 15", "Route 14")
connect(world, player, "Route 14", "Route 13")
connect(world, player, "Route 13", "Route 12 South", lambda state: state.pokemon_rb_can_strength(player) or state.pokemon_rb_can_surf(player) or not state.world.extra_strength_boulders[player].value)
connect(world, player, "Route 13", "Route 12 South", lambda state: state.pokemon_rb_can_strength(player) or state.pokemon_rb_can_surf(player) or not state.multiworld.extra_strength_boulders[player].value)
connect(world, player, "Fuchsia City", "Route 19", lambda state: state.pokemon_rb_can_surf(player))
connect(world, player, "Route 20 East", "Route 19")
connect(world, player, "Route 20 West", "Cinnabar Island", lambda state: state.pokemon_rb_can_surf(player))
connect(world, player, "Route 20 West", "Seafoam Islands 1F")
connect(world, player, "Route 20 East", "Seafoam Islands 1F", one_way=True)
connect(world, player, "Seafoam Islands 1F", "Route 20 East", lambda state: state.pokemon_rb_can_strength(player), one_way=True)
connect(world, player, "Viridian City", "Viridian City North", lambda state: state.has("Oak's Parcel", player) or state.world.old_man[player].value == 2 or state.pokemon_rb_can_cut(player))
connect(world, player, "Viridian City", "Viridian City North", lambda state: state.has("Oak's Parcel", player) or state.multiworld.old_man[player].value == 2 or state.pokemon_rb_can_cut(player))
connect(world, player, "Route 3", "Mt Moon 1F", one_way=True)
connect(world, player, "Route 11", "Route 11 East", lambda state: state.pokemon_rb_can_strength(player))
connect(world, player, "Cinnabar Island", "Cinnabar Gym", lambda state: state.has("Secret Key", player), one_way=True)
connect(world, player, "Cinnabar Island", "Pokemon Mansion 1F", lambda state: state.has("Mansion Key", player) or not state.world.extra_key_items[player].value, one_way=True)
connect(world, player, "Cinnabar Island", "Pokemon Mansion 1F", lambda state: state.has("Mansion Key", player) or not state.multiworld.extra_key_items[player].value, one_way=True)
connect(world, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True)
connect(world, player, "Seafoam Islands B1F", "Seafoam Islands B2F", one_way=True)
connect(world, player, "Seafoam Islands B2F", "Seafoam Islands B3F", one_way=True)
@ -263,7 +263,7 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "Silph Co 8F", "Silph Co 9F", one_way=True)
connect(world, player, "Silph Co 9F", "Silph Co 10F", one_way=True)
connect(world, player, "Silph Co 10F", "Silph Co 11F", one_way=True)
connect(world, player, "Celadon City", "Rocket Hideout B1F", lambda state: state.has("Hideout Key", player) or not state.world.extra_key_items[player].value, one_way=True)
connect(world, player, "Celadon City", "Rocket Hideout B1F", lambda state: state.has("Hideout Key", player) or not state.multiworld.extra_key_items[player].value, one_way=True)
connect(world, player, "Rocket Hideout B1F", "Rocket Hideout B2F", one_way=True)
connect(world, player, "Rocket Hideout B2F", "Rocket Hideout B3F", one_way=True)
connect(world, player, "Rocket Hideout B3F", "Rocket Hideout B4F", one_way=True)
@ -273,9 +273,9 @@ def create_regions(world: MultiWorld, player: int):
connect(world, player, "Route 23 North", "Victory Road 1F", lambda state: state.pokemon_rb_can_strength(player), one_way=True)
connect(world, player, "Victory Road 1F", "Victory Road 2F", one_way=True)
connect(world, player, "Victory Road 2F", "Victory Road 3F", one_way=True)
connect(world, player, "Victory Road 2F", "Indigo Plateau", lambda state: state.pokemon_rb_has_badges(state.world.elite_four_condition[player], player), one_way=True)
connect(world, player, "Victory Road 2F", "Indigo Plateau", lambda state: state.pokemon_rb_has_badges(state.multiworld.elite_four_condition[player], player), one_way=True)
connect(world, player, "Cerulean City", "Cerulean Cave 1F", lambda state:
state.pokemon_rb_cerulean_cave(state.world.cerulean_cave_condition[player].value + (state.world.extra_key_items[player].value * 4), player) and
state.pokemon_rb_cerulean_cave(state.multiworld.cerulean_cave_condition[player].value + (state.multiworld.extra_key_items[player].value * 4), player) and
state.pokemon_rb_can_surf(player), one_way=True)
connect(world, player, "Cerulean Cave 1F", "Cerulean Cave 2F", one_way=True)
connect(world, player, "Cerulean Cave 1F", "Cerulean Cave B1F", lambda state: state.pokemon_rb_can_surf(player), one_way=True)

View File

@ -43,7 +43,7 @@ def get_encounter_slots(self):
for location in encounter_slots:
if isinstance(location.original_item, list):
location.original_item = location.original_item[not self.world.game_version[self.player].value]
location.original_item = location.original_item[not self.multiworld.game_version[self.player].value]
return encounter_slots
@ -64,19 +64,19 @@ def randomize_pokemon(self, mon, mons_list, randomize_type):
if randomize_type == 3:
stat_base = get_base_stat_total(mon)
type_mons.sort(key=lambda mon: abs(get_base_stat_total(mon) - stat_base))
mon = type_mons[round(self.world.random.triangular(0, len(type_mons) - 1, 0))]
mon = type_mons[round(self.multiworld.random.triangular(0, len(type_mons) - 1, 0))]
if randomize_type == 2:
stat_base = get_base_stat_total(mon)
mons_list.sort(key=lambda mon: abs(get_base_stat_total(mon) - stat_base))
mon = mons_list[round(self.world.random.triangular(0, 50, 0))]
mon = mons_list[round(self.multiworld.random.triangular(0, 50, 0))]
elif randomize_type == 4:
mon = self.world.random.choice(mons_list)
mon = self.multiworld.random.choice(mons_list)
return mon
def process_trainer_data(self, data):
mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon
or self.world.trainer_legendaries[self.player].value]
or self.multiworld.trainer_legendaries[self.player].value]
address = rom_addresses["Trainer_Data"]
while address < rom_addresses["Trainer_Data_End"]:
if data[address] == 255:
@ -93,14 +93,14 @@ def process_trainer_data(self, data):
for i in range(1, 4):
for l in ["A", "B", "C", "D", "E", "F", "G", "H"]:
if rom_addresses[f"Rival_Starter{i}_{l}"] == address:
mon = " ".join(self.world.get_location(f"Pallet Town - Starter {i}", self.player).item.name.split()[1:])
mon = " ".join(self.multiworld.get_location(f"Pallet Town - Starter {i}", self.player).item.name.split()[1:])
if l in ["D", "E", "F", "G", "H"] and mon in poke_data.evolves_to:
mon = poke_data.evolves_to[mon]
if l in ["F", "G", "H"] and mon in poke_data.evolves_to:
mon = poke_data.evolves_to[mon]
if mon is None and self.world.randomize_trainer_parties[self.player].value:
if mon is None and self.multiworld.randomize_trainer_parties[self.player].value:
mon = poke_data.id_to_mon[data[address]]
mon = randomize_pokemon(self, mon, mons_list, self.world.randomize_trainer_parties[self.player].value)
mon = randomize_pokemon(self, mon, mons_list, self.multiworld.randomize_trainer_parties[self.player].value)
if mon is not None:
data[address] = poke_data.pokemon_data[mon]["id"]
@ -114,22 +114,22 @@ def process_static_pokemon(self):
tower_6F_mons = set()
for i in range(1, 11):
tower_6F_mons.add(self.world.get_location(f"Pokemon Tower 6F - Wild Pokemon - {i}", self.player).item.name)
tower_6F_mons.add(self.multiworld.get_location(f"Pokemon Tower 6F - Wild Pokemon - {i}", self.player).item.name)
mons_list = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon
or self.world.randomize_legendary_pokemon[self.player].value == 3]
if self.world.randomize_legendary_pokemon[self.player].value == 0:
or self.multiworld.randomize_legendary_pokemon[self.player].value == 3]
if self.multiworld.randomize_legendary_pokemon[self.player].value == 0:
for slot in legendary_slots:
location = self.world.get_location(slot.name, self.player)
location = self.multiworld.get_location(slot.name, self.player)
location.place_locked_item(self.create_item("Missable " + slot.original_item))
elif self.world.randomize_legendary_pokemon[self.player].value == 1:
self.world.random.shuffle(legendary_mons)
elif self.multiworld.randomize_legendary_pokemon[self.player].value == 1:
self.multiworld.random.shuffle(legendary_mons)
for slot in legendary_slots:
location = self.world.get_location(slot.name, self.player)
location = self.multiworld.get_location(slot.name, self.player)
location.place_locked_item(self.create_item("Missable " + legendary_mons.pop()))
elif self.world.randomize_legendary_pokemon[self.player].value == 2:
elif self.multiworld.randomize_legendary_pokemon[self.player].value == 2:
static_slots = static_slots + legendary_slots
self.world.random.shuffle(static_slots)
self.multiworld.random.shuffle(static_slots)
static_slots.sort(key=lambda s: 0 if s.name == "Pokemon Tower 6F - Restless Soul" else 1)
while legendary_slots:
swap_slot = legendary_slots.pop()
@ -137,15 +137,15 @@ def process_static_pokemon(self):
slot_type = slot.type.split()[0]
if slot_type == "Legendary":
slot_type = "Missable"
location = self.world.get_location(slot.name, self.player)
location = self.multiworld.get_location(slot.name, self.player)
location.place_locked_item(self.create_item(slot_type + " " + swap_slot.original_item))
swap_slot.original_item = slot.original_item
elif self.world.randomize_legendary_pokemon[self.player].value == 3:
elif self.multiworld.randomize_legendary_pokemon[self.player].value == 3:
static_slots = static_slots + legendary_slots
for slot in static_slots:
location = self.world.get_location(slot.name, self.player)
randomize_type = self.world.randomize_static_pokemon[self.player].value
location = self.multiworld.get_location(slot.name, self.player)
randomize_type = self.multiworld.randomize_static_pokemon[self.player].value
slot_type = slot.type.split()[0]
if slot_type == "Legendary":
slot_type = "Missable"
@ -160,8 +160,8 @@ def process_static_pokemon(self):
location.place_locked_item(mon)
for slot in starter_slots:
location = self.world.get_location(slot.name, self.player)
randomize_type = self.world.randomize_starter_pokemon[self.player].value
location = self.multiworld.get_location(slot.name, self.player)
randomize_type = self.multiworld.randomize_starter_pokemon[self.player].value
slot_type = "Missable"
if not randomize_type:
location.place_locked_item(self.create_item(slot_type + " " + slot.original_item))
@ -175,21 +175,21 @@ def process_wild_pokemon(self):
encounter_slots = get_encounter_slots(self)
placed_mons = {pokemon: 0 for pokemon in poke_data.pokemon_data.keys()}
if self.world.randomize_wild_pokemon[self.player].value:
if self.multiworld.randomize_wild_pokemon[self.player].value:
mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon
or self.world.randomize_legendary_pokemon[self.player].value == 3]
self.world.random.shuffle(encounter_slots)
or self.multiworld.randomize_legendary_pokemon[self.player].value == 3]
self.multiworld.random.shuffle(encounter_slots)
locations = []
for slot in encounter_slots:
mon = randomize_pokemon(self, slot.original_item, mons_list, self.world.randomize_wild_pokemon[self.player].value)
mon = randomize_pokemon(self, slot.original_item, mons_list, self.multiworld.randomize_wild_pokemon[self.player].value)
# if static Pokemon are not randomized, we make sure nothing on Pokemon Tower 6F is a Marowak
# if static Pokemon are randomized we deal with that during static encounter randomization
while (self.world.randomize_static_pokemon[self.player].value == 0 and mon == "Marowak"
while (self.multiworld.randomize_static_pokemon[self.player].value == 0 and mon == "Marowak"
and "Pokemon Tower 6F" in slot.name):
# to account for the possibility that only one ground type Pokemon exists, match only stats for this fix
mon = randomize_pokemon(self, slot.original_item, mons_list, 2)
placed_mons[mon] += 1
location = self.world.get_location(slot.name, self.player)
location = self.multiworld.get_location(slot.name, self.player)
location.item = self.create_item(mon)
location.event = True
location.locked = True
@ -198,33 +198,33 @@ def process_wild_pokemon(self):
mons_to_add = []
remaining_pokemon = [pokemon for pokemon in poke_data.pokemon_data.keys() if placed_mons[pokemon] == 0 and
(pokemon not in poke_data.legendary_pokemon or self.world.randomize_legendary_pokemon[self.player].value == 3)]
if self.world.catch_em_all[self.player].value == 1:
(pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)]
if self.multiworld.catch_em_all[self.player].value == 1:
mons_to_add = [pokemon for pokemon in poke_data.first_stage_pokemon if placed_mons[pokemon] == 0 and
(pokemon not in poke_data.legendary_pokemon or self.world.randomize_legendary_pokemon[self.player].value == 3)]
elif self.world.catch_em_all[self.player].value == 2:
(pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)]
elif self.multiworld.catch_em_all[self.player].value == 2:
mons_to_add = remaining_pokemon.copy()
logic_needed_mons = max(self.world.oaks_aide_rt_2[self.player].value,
self.world.oaks_aide_rt_11[self.player].value,
self.world.oaks_aide_rt_15[self.player].value)
if self.world.accessibility[self.player] == "minimal":
logic_needed_mons = max(self.multiworld.oaks_aide_rt_2[self.player].value,
self.multiworld.oaks_aide_rt_11[self.player].value,
self.multiworld.oaks_aide_rt_15[self.player].value)
if self.multiworld.accessibility[self.player] == "minimal":
logic_needed_mons = 0
self.world.random.shuffle(remaining_pokemon)
self.multiworld.random.shuffle(remaining_pokemon)
while (len([pokemon for pokemon in placed_mons if placed_mons[pokemon] > 0])
+ len(mons_to_add) < logic_needed_mons):
mons_to_add.append(remaining_pokemon.pop())
for mon in mons_to_add:
stat_base = get_base_stat_total(mon)
candidate_locations = get_encounter_slots(self)
if self.world.randomize_wild_pokemon[self.player].value in [1, 3]:
if self.multiworld.randomize_wild_pokemon[self.player].value in [1, 3]:
candidate_locations = [slot for slot in candidate_locations if any([poke_data.pokemon_data[slot.original_item][
"type1"] in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]],
poke_data.pokemon_data[slot.original_item]["type2"] in [self.local_poke_data[mon]["type1"],
self.local_poke_data[mon]["type2"]]])]
if not candidate_locations:
candidate_locations = location_data
candidate_locations = [self.world.get_location(location.name, self.player) for location in candidate_locations]
candidate_locations = [self.multiworld.get_location(location.name, self.player) for location in candidate_locations]
candidate_locations.sort(key=lambda slot: abs(get_base_stat_total(slot.item.name) - stat_base))
for location in candidate_locations:
if placed_mons[location.item.name] > 1 or location.item.name not in poke_data.first_stage_pokemon:
@ -236,7 +236,7 @@ def process_wild_pokemon(self):
else:
for slot in encounter_slots:
location = self.world.get_location(slot.name, self.player)
location = self.multiworld.get_location(slot.name, self.player)
location.item = self.create_item(slot.original_item)
location.event = True
location.locked = True
@ -250,19 +250,19 @@ def process_pokemon_data(self):
learnsets = deepcopy(poke_data.learnsets)
for mon, mon_data in local_poke_data.items():
if self.world.randomize_pokemon_stats[self.player].value == 1:
if self.multiworld.randomize_pokemon_stats[self.player].value == 1:
stats = [mon_data["hp"], mon_data["atk"], mon_data["def"], mon_data["spd"], mon_data["spc"]]
self.world.random.shuffle(stats)
self.multiworld.random.shuffle(stats)
mon_data["hp"] = stats[0]
mon_data["atk"] = stats[1]
mon_data["def"] = stats[2]
mon_data["spd"] = stats[3]
mon_data["spc"] = stats[4]
elif self.world.randomize_pokemon_stats[self.player].value == 2:
elif self.multiworld.randomize_pokemon_stats[self.player].value == 2:
old_stats = mon_data["hp"] + mon_data["atk"] + mon_data["def"] + mon_data["spd"] + mon_data["spc"] - 5
stats = [1, 1, 1, 1, 1]
while old_stats > 0:
stat = self.world.random.randint(0, 4)
stat = self.multiworld.random.randint(0, 4)
if stats[stat] < 255:
old_stats -= 1
stats[stat] += 1
@ -271,30 +271,30 @@ def process_pokemon_data(self):
mon_data["def"] = stats[2]
mon_data["spd"] = stats[3]
mon_data["spc"] = stats[4]
if self.world.randomize_pokemon_types[self.player].value:
if self.world.randomize_pokemon_types[self.player].value == 1 and mon in poke_data.evolves_from:
if self.multiworld.randomize_pokemon_types[self.player].value:
if self.multiworld.randomize_pokemon_types[self.player].value == 1 and mon in poke_data.evolves_from:
type1 = local_poke_data[poke_data.evolves_from[mon]]["type1"]
type2 = local_poke_data[poke_data.evolves_from[mon]]["type2"]
if type1 == type2:
if self.world.secondary_type_chance[self.player].value == -1:
if self.multiworld.secondary_type_chance[self.player].value == -1:
if mon_data["type1"] != mon_data["type2"]:
while type2 == type1:
type2 = self.world.random.choice(list(poke_data.type_names.values()))
elif self.world.random.randint(1, 100) <= self.world.secondary_type_chance[self.player].value:
type2 = self.world.random.choice(list(poke_data.type_names.values()))
type2 = self.multiworld.random.choice(list(poke_data.type_names.values()))
elif self.multiworld.random.randint(1, 100) <= self.multiworld.secondary_type_chance[self.player].value:
type2 = self.multiworld.random.choice(list(poke_data.type_names.values()))
else:
type1 = self.world.random.choice(list(poke_data.type_names.values()))
type1 = self.multiworld.random.choice(list(poke_data.type_names.values()))
type2 = type1
if ((self.world.secondary_type_chance[self.player].value == -1 and mon_data["type1"]
!= mon_data["type2"]) or self.world.random.randint(1, 100)
<= self.world.secondary_type_chance[self.player].value):
if ((self.multiworld.secondary_type_chance[self.player].value == -1 and mon_data["type1"]
!= mon_data["type2"]) or self.multiworld.random.randint(1, 100)
<= self.multiworld.secondary_type_chance[self.player].value):
while type2 == type1:
type2 = self.world.random.choice(list(poke_data.type_names.values()))
type2 = self.multiworld.random.choice(list(poke_data.type_names.values()))
mon_data["type1"] = type1
mon_data["type2"] = type2
if self.world.randomize_pokemon_movesets[self.player].value:
if self.world.randomize_pokemon_movesets[self.player].value == 1:
if self.multiworld.randomize_pokemon_movesets[self.player].value:
if self.multiworld.randomize_pokemon_movesets[self.player].value == 1:
if mon_data["type1"] == "Normal" and mon_data["type2"] == "Normal":
chances = [[75, "Normal"]]
elif mon_data["type1"] == "Normal" or mon_data["type2"] == "Normal":
@ -312,30 +312,30 @@ def process_pokemon_data(self):
moves = list(poke_data.moves.keys())
for move in ["No Move"] + poke_data.hm_moves:
moves.remove(move)
mon_data["start move 1"] = get_move(moves, chances, self.world.random, True)
mon_data["start move 1"] = get_move(moves, chances, self.multiworld.random, True)
for i in range(2, 5):
if mon_data[f"start move {i}"] != "No Move" or self.world.start_with_four_moves[
if mon_data[f"start move {i}"] != "No Move" or self.multiworld.start_with_four_moves[
self.player].value == 1:
mon_data[f"start move {i}"] = get_move(moves, chances, self.world.random)
mon_data[f"start move {i}"] = get_move(moves, chances, self.multiworld.random)
if mon in learnsets:
for move_num in range(0, len(learnsets[mon])):
learnsets[mon][move_num] = get_move(moves, chances, self.world.random)
if self.world.randomize_pokemon_catch_rates[self.player].value:
mon_data["catch rate"] = self.world.random.randint(self.world.minimum_catch_rate[self.player], 255)
learnsets[mon][move_num] = get_move(moves, chances, self.multiworld.random)
if self.multiworld.randomize_pokemon_catch_rates[self.player].value:
mon_data["catch rate"] = self.multiworld.random.randint(self.multiworld.minimum_catch_rate[self.player], 255)
else:
mon_data["catch rate"] = max(self.world.minimum_catch_rate[self.player], mon_data["catch rate"])
mon_data["catch rate"] = max(self.multiworld.minimum_catch_rate[self.player], mon_data["catch rate"])
if mon in poke_data.evolves_from.keys() and mon_data["type1"] == local_poke_data[poke_data.evolves_from[mon]]["type1"] and mon_data["type2"] == local_poke_data[poke_data.evolves_from[mon]]["type2"]:
mon_data["tms"] = local_poke_data[poke_data.evolves_from[mon]]["tms"]
elif mon != "Mew":
tms_hms = poke_data.tm_moves + poke_data.hm_moves
for flag, tm_move in enumerate(tms_hms):
if (flag < 50 and self.world.tm_compatibility[self.player].value == 1) or (flag >= 50 and self.world.hm_compatibility[self.player].value == 1):
if (flag < 50 and self.multiworld.tm_compatibility[self.player].value == 1) or (flag >= 50 and self.multiworld.hm_compatibility[self.player].value == 1):
type_match = poke_data.moves[tm_move]["type"] in [mon_data["type1"], mon_data["type2"]]
bit = int(self.world.random.randint(1, 100) < [[90, 50, 25], [100, 75, 25]][flag >= 50][0 if type_match else 1 if poke_data.moves[tm_move]["type"] == "Normal" else 2])
elif (flag < 50 and self.world.tm_compatibility[self.player].value == 2) or (flag >= 50 and self.world.hm_compatibility[self.player].value == 2):
bit = [0, 1][self.world.random.randint(0, 1)]
elif (flag < 50 and self.world.tm_compatibility[self.player].value == 3) or (flag >= 50 and self.world.hm_compatibility[self.player].value == 3):
bit = int(self.multiworld.random.randint(1, 100) < [[90, 50, 25], [100, 75, 25]][flag >= 50][0 if type_match else 1 if poke_data.moves[tm_move]["type"] == "Normal" else 2])
elif (flag < 50 and self.multiworld.tm_compatibility[self.player].value == 2) or (flag >= 50 and self.multiworld.hm_compatibility[self.player].value == 2):
bit = [0, 1][self.multiworld.random.randint(0, 1)]
elif (flag < 50 and self.multiworld.tm_compatibility[self.player].value == 3) or (flag >= 50 and self.multiworld.hm_compatibility[self.player].value == 3):
bit = 1
else:
continue
@ -350,14 +350,14 @@ def process_pokemon_data(self):
def generate_output(self, output_directory: str):
random = self.world.slot_seeds[self.player]
game_version = self.world.game_version[self.player].current_key
random = self.multiworld.slot_seeds[self.player]
game_version = self.multiworld.game_version[self.player].current_key
data = bytearray(get_base_rom_bytes(game_version))
basemd5 = hashlib.md5()
basemd5.update(data)
for location in self.world.get_locations():
for location in self.multiworld.get_locations():
if location.player != self.player or location.rom_address is None:
continue
if location.item and location.item.player == self.player:
@ -377,42 +377,42 @@ def generate_output(self, output_directory: str):
data[location.rom_address] = 0x2C # AP Item
data[rom_addresses['Fly_Location']] = self.fly_map_code
if self.world.tea[self.player].value:
if self.multiworld.tea[self.player].value:
data[rom_addresses["Option_Tea"]] = 1
data[rom_addresses["Guard_Drink_List"]] = 0x54
data[rom_addresses["Guard_Drink_List"] + 1] = 0
data[rom_addresses["Guard_Drink_List"] + 2] = 0
if self.world.extra_key_items[self.player].value:
if self.multiworld.extra_key_items[self.player].value:
data[rom_addresses['Options']] |= 4
data[rom_addresses["Option_Blind_Trainers"]] = round(self.world.blind_trainers[self.player].value * 2.55)
data[rom_addresses['Option_Cerulean_Cave_Condition']] = self.world.cerulean_cave_condition[self.player].value
data[rom_addresses['Option_Encounter_Minimum_Steps']] = self.world.minimum_steps_between_encounters[self.player].value
data[rom_addresses['Option_Victory_Road_Badges']] = self.world.victory_road_condition[self.player].value
data[rom_addresses['Option_Pokemon_League_Badges']] = self.world.elite_four_condition[self.player].value
data[rom_addresses['Option_Viridian_Gym_Badges']] = self.world.viridian_gym_condition[self.player].value
data[rom_addresses['Option_EXP_Modifier']] = self.world.exp_modifier[self.player].value
if not self.world.require_item_finder[self.player].value:
data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55)
data[rom_addresses['Option_Cerulean_Cave_Condition']] = self.multiworld.cerulean_cave_condition[self.player].value
data[rom_addresses['Option_Encounter_Minimum_Steps']] = self.multiworld.minimum_steps_between_encounters[self.player].value
data[rom_addresses['Option_Victory_Road_Badges']] = self.multiworld.victory_road_condition[self.player].value
data[rom_addresses['Option_Pokemon_League_Badges']] = self.multiworld.elite_four_condition[self.player].value
data[rom_addresses['Option_Viridian_Gym_Badges']] = self.multiworld.viridian_gym_condition[self.player].value
data[rom_addresses['Option_EXP_Modifier']] = self.multiworld.exp_modifier[self.player].value
if not self.multiworld.require_item_finder[self.player].value:
data[rom_addresses['Option_Itemfinder']] = 0
if self.world.extra_strength_boulders[self.player].value:
if self.multiworld.extra_strength_boulders[self.player].value:
for i in range(0, 3):
data[rom_addresses['Option_Boulders'] + (i * 3)] = 0x15
if self.world.extra_key_items[self.player].value:
if self.multiworld.extra_key_items[self.player].value:
for i in range(0, 4):
data[rom_addresses['Option_Rock_Tunnel_Extra_Items'] + (i * 3)] = 0x15
if self.world.old_man[self.player].value == 2:
if self.multiworld.old_man[self.player].value == 2:
data[rom_addresses['Option_Old_Man']] = 0x11
data[rom_addresses['Option_Old_Man_Lying']] = 0x15
money = str(self.world.starting_money[self.player].value)
money = str(self.multiworld.starting_money[self.player].value)
while len(money) < 6:
money = "0" + money
data[rom_addresses["Starting_Money_High"]] = int(money[:2], 16)
data[rom_addresses["Starting_Money_Middle"]] = int(money[2:4], 16)
data[rom_addresses["Starting_Money_Low"]] = int(money[4:], 16)
data[rom_addresses["Text_Badges_Needed"]] = encode_text(
str(max(self.world.victory_road_condition[self.player].value,
self.world.elite_four_condition[self.player].value)))[0]
if self.world.badges_needed_for_hm_moves[self.player].value == 0:
str(max(self.multiworld.victory_road_condition[self.player].value,
self.multiworld.elite_four_condition[self.player].value)))[0]
if self.multiworld.badges_needed_for_hm_moves[self.player].value == 0:
for hm_move in poke_data.hm_moves:
write_bytes(data, bytearray([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]),
rom_addresses["HM_" + hm_move + "_Badge_a"])
@ -437,7 +437,7 @@ def generate_output(self, output_directory: str):
write_bytes(data, encode_text("Nothing"), rom_addresses["Badge_Text_" + badge.replace(" ", "_")])
chart = deepcopy(poke_data.type_chart)
if self.world.randomize_type_matchup_types[self.player].value == 1:
if self.multiworld.randomize_type_matchup_types[self.player].value == 1:
attacking_types = []
defending_types = []
for matchup in chart:
@ -458,7 +458,7 @@ def generate_output(self, output_directory: str):
for matchup, chart_row in zip(matchups, chart):
chart_row[0] = matchup[0]
chart_row[1] = matchup[1]
elif self.world.randomize_type_matchup_types[self.player].value == 2:
elif self.multiworld.randomize_type_matchup_types[self.player].value == 2:
used_matchups = []
for matchup in chart:
matchup[0] = random.choice(list(poke_data.type_names.values()))
@ -467,17 +467,17 @@ def generate_output(self, output_directory: str):
matchup[0] = random.choice(list(poke_data.type_names.values()))
matchup[1] = random.choice(list(poke_data.type_names.values()))
used_matchups.append([matchup[0], matchup[1]])
if self.world.randomize_type_matchup_type_effectiveness[self.player].value == 1:
if self.multiworld.randomize_type_matchup_type_effectiveness[self.player].value == 1:
effectiveness_list = []
for matchup in chart:
effectiveness_list.append(matchup[2])
random.shuffle(effectiveness_list)
for (matchup, effectiveness) in zip(chart, effectiveness_list):
matchup[2] = effectiveness
elif self.world.randomize_type_matchup_type_effectiveness[self.player].value == 2:
elif self.multiworld.randomize_type_matchup_type_effectiveness[self.player].value == 2:
for matchup in chart:
matchup[2] = random.choice([0] + ([5, 20] * 5))
elif self.world.randomize_type_matchup_type_effectiveness[self.player].value == 3:
elif self.multiworld.randomize_type_matchup_type_effectiveness[self.player].value == 3:
for matchup in chart:
matchup[2] = random.choice([i for i in range(0, 21) if i != 10])
type_loc = rom_addresses["Type_Chart"]
@ -492,7 +492,7 @@ def generate_output(self, output_directory: str):
# to the way effectiveness messages are generated.
self.type_chart = sorted(chart, key=lambda matchup: 0 - matchup[2])
if self.world.normalize_encounter_chances[self.player].value:
if self.multiworld.normalize_encounter_chances[self.player].value:
chances = [25, 51, 77, 103, 129, 155, 180, 205, 230, 255]
for i, chance in enumerate(chances):
data[rom_addresses['Encounter_Chances'] + (i * 2)] = chance
@ -520,14 +520,14 @@ def generate_output(self, output_directory: str):
for i, move in enumerate(self.learnsets[mon]):
data[(address + 1) + i * 2] = poke_data.moves[move]["id"]
data[rom_addresses["Option_Aide_Rt2"]] = self.world.oaks_aide_rt_2[self.player]
data[rom_addresses["Option_Aide_Rt11"]] = self.world.oaks_aide_rt_11[self.player]
data[rom_addresses["Option_Aide_Rt15"]] = self.world.oaks_aide_rt_15[self.player]
data[rom_addresses["Option_Aide_Rt2"]] = self.multiworld.oaks_aide_rt_2[self.player]
data[rom_addresses["Option_Aide_Rt11"]] = self.multiworld.oaks_aide_rt_11[self.player]
data[rom_addresses["Option_Aide_Rt15"]] = self.multiworld.oaks_aide_rt_15[self.player]
if self.world.safari_zone_normal_battles[self.player].value == 1:
if self.multiworld.safari_zone_normal_battles[self.player].value == 1:
data[rom_addresses["Option_Safari_Zone_Battle_Type"]] = 255
if self.world.reusable_tms[self.player].value:
if self.multiworld.reusable_tms[self.player].value:
data[rom_addresses["Option_Reusable_TMs"]] = 0xC9
process_trainer_data(self, data)
@ -537,17 +537,17 @@ def generate_output(self, output_directory: str):
data[rom_addresses['Title_Mon_First']] = mons.pop()
for mon in range(0, 16):
data[rom_addresses['Title_Mons'] + mon] = mons.pop()
if self.world.game_version[self.player].value:
mons.sort(key=lambda mon: 0 if mon == self.world.get_location("Pallet Town - Starter 1", self.player).item.name
else 1 if mon == self.world.get_location("Pallet Town - Starter 2", self.player).item.name else
2 if mon == self.world.get_location("Pallet Town - Starter 3", self.player).item.name else 3)
if self.multiworld.game_version[self.player].value:
mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Pallet Town - Starter 1", self.player).item.name
else 1 if mon == self.multiworld.get_location("Pallet Town - Starter 2", self.player).item.name else
2 if mon == self.multiworld.get_location("Pallet Town - Starter 3", self.player).item.name else 3)
else:
mons.sort(key=lambda mon: 0 if mon == self.world.get_location("Pallet Town - Starter 2", self.player).item.name
else 1 if mon == self.world.get_location("Pallet Town - Starter 1", self.player).item.name else
2 if mon == self.world.get_location("Pallet Town - Starter 3", self.player).item.name else 3)
write_bytes(data, encode_text(self.world.seed_name, 20, True), rom_addresses['Title_Seed'])
mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Pallet Town - Starter 2", self.player).item.name
else 1 if mon == self.multiworld.get_location("Pallet Town - Starter 1", self.player).item.name else
2 if mon == self.multiworld.get_location("Pallet Town - Starter 3", self.player).item.name else 3)
write_bytes(data, encode_text(self.multiworld.seed_name, 20, True), rom_addresses['Title_Seed'])
slot_name = self.world.player_name[self.player]
slot_name = self.multiworld.player_name[self.player]
slot_name.replace("@", " ")
slot_name.replace("<", " ")
slot_name.replace(">", " ")
@ -557,23 +557,23 @@ def generate_output(self, output_directory: str):
write_bytes(data, self.rival_name, rom_addresses['Rival_Name'])
write_bytes(data, basemd5.digest(), 0xFFCC)
write_bytes(data, self.world.seed_name.encode(), 0xFFDC)
write_bytes(data, self.world.player_name[self.player].encode(), 0xFFF0)
write_bytes(data, self.multiworld.seed_name.encode(), 0xFFDC)
write_bytes(data, self.multiworld.player_name[self.player].encode(), 0xFFF0)
outfilepname = f'_P{self.player}'
outfilepname += f"_{self.world.get_file_safe_player_name(self.player).replace(' ', '_')}" \
if self.world.player_name[self.player] != 'Player%d' % self.player else ''
rompath = os.path.join(output_directory, f'AP_{self.world.seed_name}{outfilepname}.gb')
outfilepname += f"_{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}" \
if self.multiworld.player_name[self.player] != 'Player%d' % self.player else ''
rompath = os.path.join(output_directory, f'AP_{self.multiworld.seed_name}{outfilepname}.gb')
with open(rompath, 'wb') as outfile:
outfile.write(data)
if self.world.game_version[self.player].current_key == "red":
if self.multiworld.game_version[self.player].current_key == "red":
patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=self.player,
player_name=self.world.player_name[self.player], patched_path=rompath)
player_name=self.multiworld.player_name[self.player], patched_path=rompath)
else:
patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=self.player,
player_name=self.world.player_name[self.player], patched_path=rompath)
player_name=self.multiworld.player_name[self.player], patched_path=rompath)
patch.write()
os.unlink(rompath)

View File

@ -10,13 +10,13 @@ def set_rules(world, player):
"Pallet Town - Rival's Sister": lambda state: state.has("Oak's Parcel", player),
"Pallet Town - Oak's Post-Route-22-Rival Gift": lambda state: state.has("Oak's Parcel", player),
"Viridian City - Sleepy Guy": lambda state: state.pokemon_rb_can_cut(player) or state.pokemon_rb_can_surf(player),
"Route 2 - Oak's Aide": lambda state: state.pokemon_rb_has_pokemon(state.world.oaks_aide_rt_2[player].value + 5, player),
"Route 2 - Oak's Aide": lambda state: state.pokemon_rb_has_pokemon(state.multiworld.oaks_aide_rt_2[player].value + 5, player),
"Pewter City - Museum": lambda state: state.pokemon_rb_can_cut(player),
"Cerulean City - Bicycle Shop": lambda state: state.has("Bike Voucher", player),
"Lavender Town - Mr. Fuji": lambda state: state.has("Fuji Saved", player),
"Vermilion Gym - Lt. Surge 1": lambda state: state.pokemon_rb_can_cut(player or state.pokemon_rb_can_surf(player)),
"Vermilion Gym - Lt. Surge 2": lambda state: state.pokemon_rb_can_cut(player or state.pokemon_rb_can_surf(player)),
"Route 11 - Oak's Aide": lambda state: state.pokemon_rb_has_pokemon(state.world.oaks_aide_rt_11[player].value + 5, player),
"Route 11 - Oak's Aide": lambda state: state.pokemon_rb_has_pokemon(state.multiworld.oaks_aide_rt_11[player].value + 5, player),
"Celadon City - Stranded Man": lambda state: state.pokemon_rb_can_surf(player),
"Silph Co 11F - Silph Co President": lambda state: state.has("Card Key", player),
"Fuchsia City - Safari Zone Warden": lambda state: state.has("Gold Teeth", player),

View File

@ -5,10 +5,10 @@ from ..AutoWorld import LogicMixin
class RaftLogic(LogicMixin):
def raft_paddleboard_mode_enabled(self, player):
return self.world.paddleboard_mode[player].value
return self.multiworld.paddleboard_mode[player].value
def raft_big_islands_available(self, player):
return self.world.big_island_early_crafting[player].value or self.raft_can_access_radio_tower(player)
return self.multiworld.big_island_early_crafting[player].value or self.raft_can_access_radio_tower(player)
def raft_can_smelt_items(self, player):
return self.has("Smelter", player)

View File

@ -43,8 +43,8 @@ class RaftWorld(World):
required_client_version = (0, 3, 4)
def generate_basic(self):
minRPSpecified = self.world.minimum_resource_pack_amount[self.player].value
maxRPSpecified = self.world.maximum_resource_pack_amount[self.player].value
minRPSpecified = self.multiworld.minimum_resource_pack_amount[self.player].value
maxRPSpecified = self.multiworld.maximum_resource_pack_amount[self.player].value
minimumResourcePackAmount = min(minRPSpecified, maxRPSpecified)
maximumResourcePackAmount = max(minRPSpecified, maxRPSpecified)
# Generate item pool
@ -56,21 +56,21 @@ class RaftWorld(World):
extraItemNamePool = []
extras = len(location_table) - len(item_table) - 1 # Victory takes up 1 unaccounted-for slot
if extras > 0:
if (self.world.filler_item_types[self.player].value != 1): # Use resource packs
if (self.multiworld.filler_item_types[self.player].value != 1): # Use resource packs
for packItem in resourcePackItems:
for i in range(minimumResourcePackAmount, maximumResourcePackAmount + 1):
extraItemNamePool.append(createResourcePackName(i, packItem))
if self.world.filler_item_types[self.player].value != 0: # Use duplicate items
if self.multiworld.filler_item_types[self.player].value != 0: # Use duplicate items
dupeItemPool = item_table.copy()
# Remove frequencies if necessary
if self.world.island_frequency_locations[self.player].value != 5: # Not completely random locations
if self.multiworld.island_frequency_locations[self.player].value != 5: # Not completely random locations
dupeItemPool = (itm for itm in dupeItemPool if "Frequency" not in itm["name"])
# Remove progression or non-progression items if necessary
if (self.world.duplicate_items[self.player].value == 0): # Progression only
if (self.multiworld.duplicate_items[self.player].value == 0): # Progression only
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == True)
elif (self.world.duplicate_items[self.player].value == 1): # Non-progression only
elif (self.multiworld.duplicate_items[self.player].value == 1): # Non-progression only
dupeItemPool = (itm for itm in dupeItemPool if itm["progression"] == False)
dupeItemPool = list(dupeItemPool)
@ -84,23 +84,23 @@ class RaftWorld(World):
raft_item = self.create_item_replaceAsNecessary(randomItem)
pool.append(raft_item)
self.world.itempool += pool
self.multiworld.itempool += pool
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self):
create_regions(self.world, self.player)
create_regions(self.multiworld, self.player)
def get_pre_fill_items(self):
if self.world.island_frequency_locations[self.player] in [0, 1, 2, 3]:
return [loc.item for loc in self.world.get_filled_locations()]
if self.multiworld.island_frequency_locations[self.player] in [0, 1, 2, 3]:
return [loc.item for loc in self.multiworld.get_filled_locations()]
return []
def create_item_replaceAsNecessary(self, name: str) -> Item:
isFrequency = "Frequency" in name
shouldUseProgressive = ((isFrequency and self.world.island_frequency_locations[self.player].value == 4)
or (not isFrequency and self.world.progressive_items[self.player].value))
shouldUseProgressive = ((isFrequency and self.multiworld.island_frequency_locations[self.player].value == 4)
or (not isFrequency and self.multiworld.progressive_items[self.player].value))
if shouldUseProgressive and name in progressive_table:
name = progressive_table[name]
return self.create_item(name)
@ -128,7 +128,7 @@ class RaftWorld(World):
return super(RaftWorld, self).collect_item(state, item, remove)
def pre_fill(self):
if self.world.island_frequency_locations[self.player] == 0:
if self.multiworld.island_frequency_locations[self.player] == 0:
self.setLocationItem("Radio Tower Frequency to Vasagatan", "Vasagatan Frequency")
self.setLocationItem("Vasagatan Frequency to Balboa", "Balboa Island Frequency")
self.setLocationItem("Relay Station quest", "Caravan Island Frequency")
@ -136,7 +136,7 @@ class RaftWorld(World):
self.setLocationItem("Tangaroa Frequency to Varuna Point", "Varuna Point Frequency")
self.setLocationItem("Varuna Point Frequency to Temperance", "Temperance Frequency")
self.setLocationItem("Temperance Frequency to Utopia", "Utopia Frequency")
elif self.world.island_frequency_locations[self.player] == 1:
elif self.multiworld.island_frequency_locations[self.player] == 1:
self.setLocationItemFromRegion("RadioTower", "Vasagatan Frequency")
self.setLocationItemFromRegion("Vasagatan", "Balboa Island Frequency")
self.setLocationItemFromRegion("BalboaIsland", "Caravan Island Frequency")
@ -144,7 +144,7 @@ class RaftWorld(World):
self.setLocationItemFromRegion("Tangaroa", "Varuna Point Frequency")
self.setLocationItemFromRegion("Varuna Point", "Temperance Frequency")
self.setLocationItemFromRegion("Temperance", "Utopia Frequency")
elif self.world.island_frequency_locations[self.player] in [2, 3]:
elif self.multiworld.island_frequency_locations[self.player] in [2, 3]:
locationToFrequencyItemMap = {
"Vasagatan": "Vasagatan Frequency",
"BalboaIsland": "Balboa Island Frequency",
@ -172,37 +172,37 @@ class RaftWorld(World):
else:
currentLocation = availableLocationList[0] # Utopia (only one left in list)
availableLocationList.remove(currentLocation)
if self.world.island_frequency_locations[self.player] == 2:
if self.multiworld.island_frequency_locations[self.player] == 2:
self.setLocationItem(locationToVanillaFrequencyLocationMap[previousLocation], locationToFrequencyItemMap[currentLocation])
elif self.world.island_frequency_locations[self.player] == 3:
elif self.multiworld.island_frequency_locations[self.player] == 3:
self.setLocationItemFromRegion(previousLocation, locationToFrequencyItemMap[currentLocation])
previousLocation = currentLocation
# Victory item
self.world.get_location("Utopia Complete", self.player).place_locked_item(
self.multiworld.get_location("Utopia Complete", self.player).place_locked_item(
RaftItem("Victory", ItemClassification.progression, None, player=self.player))
def setLocationItem(self, location: str, itemName: str):
itemToUse = next(filter(lambda itm: itm.name == itemName, self.world.itempool))
self.world.itempool.remove(itemToUse)
self.world.get_location(location, self.player).place_locked_item(itemToUse)
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.itempool))
self.multiworld.itempool.remove(itemToUse)
self.multiworld.get_location(location, self.player).place_locked_item(itemToUse)
def setLocationItemFromRegion(self, region: str, itemName: str):
itemToUse = next(filter(lambda itm: itm.name == itemName, self.world.itempool))
self.world.itempool.remove(itemToUse)
itemToUse = next(filter(lambda itm: itm.name == itemName, self.multiworld.itempool))
self.multiworld.itempool.remove(itemToUse)
location = random.choice(list(loc for loc in location_table if loc["region"] == region))
self.world.get_location(location["name"], self.player).place_locked_item(itemToUse)
self.multiworld.get_location(location["name"], self.player).place_locked_item(itemToUse)
def fill_slot_data(self):
return {
"IslandGenerationDistance": self.world.island_generation_distance[self.player].value,
"ExpensiveResearch": bool(self.world.expensive_research[self.player].value),
"DeathLink": bool(self.world.death_link[self.player].value)
"IslandGenerationDistance": self.multiworld.island_generation_distance[self.player].value,
"ExpensiveResearch": bool(self.multiworld.expensive_research[self.player].value),
"DeathLink": bool(self.multiworld.death_link[self.player].value)
}
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if locations:
for location in locations:
loc_id = locations_lookup_name_to_id.get(location, 0)

View File

@ -102,7 +102,7 @@ def create_regions(world: MultiWorld, player: int):
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if locations:
for loc_name in locations:
loc_data = location_table.get(loc_name)

View File

@ -15,10 +15,10 @@ class LegacyLogic(LogicMixin):
return self.stat_upgrade_count(player) >= amount
def total_stat_upgrades_count(self, player: int) -> int:
return int(self.world.health_pool[player]) + \
int(self.world.mana_pool[player]) + \
int(self.world.attack_pool[player]) + \
int(self.world.magic_damage_pool[player])
return int(self.multiworld.health_pool[player]) + \
int(self.multiworld.mana_pool[player]) + \
int(self.multiworld.attack_pool[player]) + \
int(self.multiworld.magic_damage_pool[player])
def stat_upgrade_count(self: CollectionState, player: int) -> int:
return self.item_count("Health Up", player) + self.item_count("Mana Up", player) + \

View File

@ -44,7 +44,7 @@ class RLWorld(World):
prefill_items: List[RLItem] = []
def setting(self, name: str):
return getattr(self.world, name)[self.player]
return getattr(self.multiworld, name)[self.player]
def fill_slot_data(self) -> dict:
return {option_name: self.setting(option_name).value for option_name in rl_options}
@ -86,13 +86,13 @@ class RLWorld(World):
if self.setting("architect") == "disabled" or self.setting("architect") == "early":
continue
if self.setting("architect") == "start_unlocked":
self.world.push_precollected(self.create_item(name))
self.multiworld.push_precollected(self.create_item(name))
continue
# Blacksmith and Enchantress
if name == "Blacksmith" or name == "Enchantress":
if self.setting("vendors") == "start_unlocked":
self.world.push_precollected(self.create_item(name))
self.multiworld.push_precollected(self.create_item(name))
continue
if self.setting("vendors") == "early":
continue
@ -195,11 +195,11 @@ class RLWorld(World):
while len(self.item_pool) + len(self.prefill_items) < total_locations:
self.item_pool.append(self.create_item(self.get_filler_item_name()))
self.world.itempool += self.item_pool
self.multiworld.itempool += self.item_pool
def pre_fill(self) -> None:
reachable = [loc for loc in self.world.get_reachable_locations(player=self.player) if not loc.item]
self.world.random.shuffle(reachable)
reachable = [loc for loc in self.multiworld.get_reachable_locations(player=self.player) if not loc.item]
self.multiworld.random.shuffle(reachable)
items = self.prefill_items.copy()
for item in items:
reachable.pop().place_locked_item(item)
@ -210,7 +210,7 @@ class RLWorld(World):
def get_filler_item_name(self) -> str:
fillers = get_items_by_category("Filler")
weights = [data.weight for data in fillers.values()]
return self.world.random.choices([filler for filler in fillers.keys()], weights, k=1)[0]
return self.multiworld.random.choices([filler for filler in fillers.keys()], weights, k=1)[0]
def create_item(self, name: str) -> RLItem:
data = item_table[name]
@ -221,45 +221,45 @@ class RLWorld(World):
return RLItem(name, data.classification, data.code, self.player)
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self):
create_regions(self.world, self.player)
create_regions(self.multiworld, self.player)
self._place_events()
def _place_events(self):
# Fountain
self.world.get_location("Fountain Room", self.player).place_locked_item(
self.multiworld.get_location("Fountain Room", self.player).place_locked_item(
self.create_event("Defeat The Fountain"))
# Khidr / Neo Khidr
if self.setting("khidr") == "vanilla":
self.world.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.create_event("Defeat Khidr"))
else:
self.world.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Castle Hamson Boss Room", self.player).place_locked_item(
self.create_event("Defeat Neo Khidr"))
# Alexander / Alexander IV
if self.setting("alexander") == "vanilla":
self.world.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.create_event("Defeat Alexander"))
else:
self.world.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Forest Abkhazia Boss Room", self.player).place_locked_item(
self.create_event("Defeat Alexander IV"))
# Ponce de Leon / Ponce de Freon
if self.setting("leon") == "vanilla":
self.world.get_location("The Maya Boss Room", self.player).place_locked_item(
self.multiworld.get_location("The Maya Boss Room", self.player).place_locked_item(
self.create_event("Defeat Ponce de Leon"))
else:
self.world.get_location("The Maya Boss Room", self.player).place_locked_item(
self.multiworld.get_location("The Maya Boss Room", self.player).place_locked_item(
self.create_event("Defeat Ponce de Freon"))
# Herodotus / Astrodotus
if self.setting("herodotus") == "vanilla":
self.world.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.create_event("Defeat Herodotus"))
else:
self.world.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.multiworld.get_location("Land of Darkness Boss Room", self.player).place_locked_item(
self.create_event("Defeat Astrodotus"))

View File

@ -42,40 +42,40 @@ class RiskOfRainWorld(World):
def generate_early(self) -> None:
# figure out how many revivals should exist in the pool
self.total_revivals = int(self.world.total_revivals[self.player].value / 100 *
self.world.total_locations[self.player].value)
self.total_revivals = int(self.multiworld.total_revivals[self.player].value / 100 *
self.multiworld.total_locations[self.player].value)
def generate_basic(self) -> None:
# shortcut for starting_inventory... The start_with_revive option lets you start with a Dio's Best Friend
if self.world.start_with_revive[self.player].value:
self.world.push_precollected(self.world.create_item("Dio's Best Friend", self.player))
if self.multiworld.start_with_revive[self.player].value:
self.multiworld.push_precollected(self.multiworld.create_item("Dio's Best Friend", self.player))
# if presets are enabled generate junk_pool from the selected preset
pool_option = self.world.item_weights[self.player].value
pool_option = self.multiworld.item_weights[self.player].value
junk_pool: Dict[str, int] = {}
if self.world.item_pool_presets[self.player]:
if self.multiworld.item_pool_presets[self.player]:
# generate chaos weights if the preset is chosen
if pool_option == ItemWeights.option_chaos:
for name, max_value in item_pool_weights[pool_option].items():
junk_pool[name] = self.world.random.randint(0, max_value)
junk_pool[name] = self.multiworld.random.randint(0, max_value)
else:
junk_pool = item_pool_weights[pool_option].copy()
else: # generate junk pool from user created presets
junk_pool = {
"Item Scrap, Green": self.world.green_scrap[self.player].value,
"Item Scrap, Red": self.world.red_scrap[self.player].value,
"Item Scrap, Yellow": self.world.yellow_scrap[self.player].value,
"Item Scrap, White": self.world.white_scrap[self.player].value,
"Common Item": self.world.common_item[self.player].value,
"Uncommon Item": self.world.uncommon_item[self.player].value,
"Legendary Item": self.world.legendary_item[self.player].value,
"Boss Item": self.world.boss_item[self.player].value,
"Lunar Item": self.world.lunar_item[self.player].value,
"Equipment": self.world.equipment[self.player].value
"Item Scrap, Green": self.multiworld.green_scrap[self.player].value,
"Item Scrap, Red": self.multiworld.red_scrap[self.player].value,
"Item Scrap, Yellow": self.multiworld.yellow_scrap[self.player].value,
"Item Scrap, White": self.multiworld.white_scrap[self.player].value,
"Common Item": self.multiworld.common_item[self.player].value,
"Uncommon Item": self.multiworld.uncommon_item[self.player].value,
"Legendary Item": self.multiworld.legendary_item[self.player].value,
"Boss Item": self.multiworld.boss_item[self.player].value,
"Lunar Item": self.multiworld.lunar_item[self.player].value,
"Equipment": self.multiworld.equipment[self.player].value
}
# remove lunar items from the pool if they're disabled in the yaml unless lunartic is rolled
if not (self.world.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
if not (self.multiworld.enable_lunar[self.player] or pool_option == ItemWeights.option_lunartic):
junk_pool.pop("Lunar Item")
# Generate item pool
@ -84,38 +84,38 @@ class RiskOfRainWorld(World):
itempool += ["Dio's Best Friend"] * self.total_revivals
# Fill remaining items with randomly generated junk
itempool += self.world.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.world.total_locations[self.player].value - self.total_revivals)
itempool += self.multiworld.random.choices(list(junk_pool.keys()), weights=list(junk_pool.values()),
k=self.multiworld.total_locations[self.player].value - self.total_revivals)
# Convert itempool into real items
itempool = list(map(lambda name: self.create_item(name), itempool))
self.world.itempool += itempool
self.multiworld.itempool += itempool
def set_rules(self) -> None:
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self) -> None:
menu = create_region(self.world, self.player, "Menu")
petrichor = create_region(self.world, self.player, "Petrichor V",
[f"ItemPickup{i + 1}" for i in range(self.world.total_locations[self.player].value)])
menu = create_region(self.multiworld, self.player, "Menu")
petrichor = create_region(self.multiworld, self.player, "Petrichor V",
[f"ItemPickup{i + 1}" for i in range(self.multiworld.total_locations[self.player].value)])
connection = Entrance(self.player, "Lobby", menu)
menu.exits.append(connection)
connection.connect(petrichor)
self.world.regions += [menu, petrichor]
self.multiworld.regions += [menu, petrichor]
create_events(self.world, self.player)
create_events(self.multiworld, self.player)
def fill_slot_data(self):
return {
"itemPickupStep": self.world.item_pickup_step[self.player].value,
"seed": "".join(self.world.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
"totalLocations": self.world.total_locations[self.player].value,
"totalRevivals": self.world.total_revivals[self.player].value,
"startWithDio": self.world.start_with_revive[self.player].value,
"FinalStageDeath": self.world.final_stage_death[self.player].value
"itemPickupStep": self.multiworld.item_pickup_step[self.player].value,
"seed": "".join(self.multiworld.slot_seeds[self.player].choice(string.digits) for _ in range(16)),
"totalLocations": self.multiworld.total_locations[self.player].value,
"totalRevivals": self.multiworld.total_revivals[self.player].value,
"startWithDio": self.multiworld.start_with_revive[self.player].value,
"FinalStageDeath": self.multiworld.final_stage_death[self.player].value
}
def create_item(self, name: str) -> Item:

View File

@ -690,7 +690,7 @@ def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_em
def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None):
# Shamelessly stolen from the ROR2 definition
ret = Region(name, None, name, player)
ret.world = world
ret.multiworld = world
if locations:
for location in locations:
loc_id = active_locations.get(location, 0)

View File

@ -69,15 +69,15 @@ class SA2BWorld(World):
return {
"ModVersion": 101,
"MusicMap": self.music_map,
"MusicShuffle": self.world.music_shuffle[self.player].value,
"RequiredRank": self.world.required_rank[self.player].value,
"ChaoRaceChecks": self.world.chao_race_checks[self.player].value,
"ChaoGardenDifficulty": self.world.chao_garden_difficulty[self.player].value,
"DeathLink": self.world.death_link[self.player].value,
"IncludeMissions": self.world.include_missions[self.player].value,
"EmblemPercentageForCannonsCore": self.world.emblem_percentage_for_cannons_core[self.player].value,
"NumberOfLevelGates": self.world.number_of_level_gates[self.player].value,
"LevelGateDistribution": self.world.level_gate_distribution[self.player].value,
"MusicShuffle": self.multiworld.music_shuffle[self.player].value,
"RequiredRank": self.multiworld.required_rank[self.player].value,
"ChaoRaceChecks": self.multiworld.chao_race_checks[self.player].value,
"ChaoGardenDifficulty": self.multiworld.chao_garden_difficulty[self.player].value,
"DeathLink": self.multiworld.death_link[self.player].value,
"IncludeMissions": self.multiworld.include_missions[self.player].value,
"EmblemPercentageForCannonsCore": self.multiworld.emblem_percentage_for_cannons_core[self.player].value,
"NumberOfLevelGates": self.multiworld.number_of_level_gates[self.player].value,
"LevelGateDistribution": self.multiworld.level_gate_distribution[self.player].value,
"EmblemsForCannonsCore": self.emblems_for_cannons_core,
"RegionEmblemMap": self.region_emblem_map,
"GateCosts": self.gate_costs,
@ -92,14 +92,14 @@ class SA2BWorld(World):
slot_data = self._get_slot_data()
slot_data["MusicMap"] = self.music_map
for option_name in sa2b_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
def get_levels_per_gate(self) -> list:
levels_per_gate = list()
max_gate_index = self.world.number_of_level_gates[self.player]
max_gate_index = self.multiworld.number_of_level_gates[self.player]
average_level_count = 30 / (max_gate_index + 1)
levels_added = 0
@ -112,8 +112,8 @@ class SA2BWorld(World):
levels_added += 1
additional_count_iterator += 1 if additional_count_iterator < max_gate_index else -max_gate_index
if self.world.level_gate_distribution[self.player] == 0 or self.world.level_gate_distribution[self.player] == 2:
early_distribution = self.world.level_gate_distribution[self.player] == 0
if self.multiworld.level_gate_distribution[self.player] == 0 or self.multiworld.level_gate_distribution[self.player] == 2:
early_distribution = self.multiworld.level_gate_distribution[self.player] == 0
levels_to_distribute = 5
gate_index_offset = 0
while levels_to_distribute > 0:
@ -134,10 +134,10 @@ class SA2BWorld(World):
return levels_per_gate
def generate_early(self):
self.gate_bosses = get_gate_bosses(self.world, self.player)
self.gate_bosses = get_gate_bosses(self.multiworld, self.player)
def generate_basic(self):
self.world.get_location(LocationName.biolizard, self.player).place_locked_item(self.create_item(ItemName.maria))
self.multiworld.get_location(LocationName.biolizard, self.player).place_locked_item(self.create_item(ItemName.maria))
itempool: typing.List[SA2BItem] = []
@ -155,20 +155,20 @@ class SA2BWorld(World):
extra_junk_count = raw_emblem_count - total_emblem_count
self.emblems_for_cannons_core = math.floor(
total_emblem_count * (self.world.emblem_percentage_for_cannons_core[self.player].value / 100.0))
total_emblem_count * (self.multiworld.emblem_percentage_for_cannons_core[self.player].value / 100.0))
gate_cost_mult = 1.0
if self.world.level_gate_costs[self.player].value == 0:
if self.multiworld.level_gate_costs[self.player].value == 0:
gate_cost_mult = 0.6
elif self.world.level_gate_costs[self.player].value == 1:
elif self.multiworld.level_gate_costs[self.player].value == 1:
gate_cost_mult = 0.8
shuffled_region_list = list(range(30))
emblem_requirement_list = list()
self.world.random.shuffle(shuffled_region_list)
self.multiworld.random.shuffle(shuffled_region_list)
levels_per_gate = self.get_levels_per_gate()
check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.world)
check_for_impossible_shuffle(shuffled_region_list, math.ceil(levels_per_gate[0]), self.multiworld)
levels_added_to_gate = 0
total_levels_added = 0
current_gate = 0
@ -184,8 +184,8 @@ class SA2BWorld(World):
total_levels_added += 1
if levels_added_to_gate >= levels_per_gate[current_gate]:
current_gate += 1
if current_gate > self.world.number_of_level_gates[self.player].value:
current_gate = self.world.number_of_level_gates[self.player].value
if current_gate > self.multiworld.number_of_level_gates[self.player].value:
current_gate = self.multiworld.number_of_level_gates[self.player].value
else:
current_gate_emblems = max(
math.floor(total_emblem_count * math.pow(total_levels_added / 30.0, 2.0) * gate_cost_mult), current_gate)
@ -195,60 +195,60 @@ class SA2BWorld(World):
self.region_emblem_map = dict(zip(shuffled_region_list, emblem_requirement_list))
connect_regions(self.world, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses)
connect_regions(self.multiworld, self.player, gates, self.emblems_for_cannons_core, self.gate_bosses)
max_required_emblems = max(max(emblem_requirement_list), self.emblems_for_cannons_core)
itempool += [self.create_item(ItemName.emblem) for _ in range(max_required_emblems)]
non_required_emblems = (total_emblem_count - max_required_emblems)
junk_count = math.floor(non_required_emblems * (self.world.junk_fill_percentage[self.player].value / 100.0))
junk_count = math.floor(non_required_emblems * (self.multiworld.junk_fill_percentage[self.player].value / 100.0))
itempool += [self.create_item(ItemName.emblem, True) for _ in range(non_required_emblems - junk_count)]
# Carve Traps out of junk_count
trap_weights = []
trap_weights += ([ItemName.omochao_trap] * self.world.omochao_trap_weight[self.player].value)
trap_weights += ([ItemName.timestop_trap] * self.world.timestop_trap_weight[self.player].value)
trap_weights += ([ItemName.confuse_trap] * self.world.confusion_trap_weight[self.player].value)
trap_weights += ([ItemName.tiny_trap] * self.world.tiny_trap_weight[self.player].value)
trap_weights += ([ItemName.omochao_trap] * self.multiworld.omochao_trap_weight[self.player].value)
trap_weights += ([ItemName.timestop_trap] * self.multiworld.timestop_trap_weight[self.player].value)
trap_weights += ([ItemName.confuse_trap] * self.multiworld.confusion_trap_weight[self.player].value)
trap_weights += ([ItemName.tiny_trap] * self.multiworld.tiny_trap_weight[self.player].value)
junk_count += extra_junk_count
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.world.trap_fill_percentage[self.player].value / 100.0))
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.multiworld.trap_fill_percentage[self.player].value / 100.0))
junk_count -= trap_count
junk_pool = []
junk_keys = list(junk_table.keys())
for i in range(junk_count):
junk_item = self.world.random.choice(junk_keys)
junk_item = self.multiworld.random.choice(junk_keys)
junk_pool.append(self.create_item(junk_item))
itempool += junk_pool
trap_pool = []
for i in range(trap_count):
trap_item = self.world.random.choice(trap_weights)
trap_item = self.multiworld.random.choice(trap_weights)
trap_pool.append(self.create_item(trap_item))
itempool += trap_pool
self.world.itempool += itempool
self.multiworld.itempool += itempool
# Music Shuffle
if self.world.music_shuffle[self.player] == "levels":
if self.multiworld.music_shuffle[self.player] == "levels":
musiclist_o = list(range(0, 47))
musiclist_s = musiclist_o.copy()
self.world.random.shuffle(musiclist_s)
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
elif self.world.music_shuffle[self.player] == "full":
elif self.multiworld.music_shuffle[self.player] == "full":
musiclist_o = list(range(0, 78))
musiclist_s = musiclist_o.copy()
self.world.random.shuffle(musiclist_s)
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
else:
self.music_map = dict()
def create_regions(self):
self.location_table = setup_locations(self.world, self.player)
create_regions(self.world, self.player, self.location_table)
self.location_table = setup_locations(self.multiworld, self.player)
create_regions(self.multiworld, self.player, self.location_table)
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
@ -269,12 +269,12 @@ class SA2BWorld(World):
return created_item
def set_rules(self):
set_rules(self.world, self.player, self.gate_bosses)
set_rules(self.multiworld, self.player, self.gate_bosses)
def write_spoiler(self, spoiler_handle: typing.TextIO):
spoiler_handle.write("\n")
header_text = "Sonic Adventure 2 Bosses for {}:\n"
header_text = header_text.format(self.world.player_name[self.player])
header_text = header_text.format(self.multiworld.player_name[self.player])
spoiler_handle.write(header_text)
for x in range(len(self.gate_bosses.values())):
text = "Gate {0} Boss: {1}\n"

View File

@ -236,7 +236,7 @@ def create_location(player: int, location_data: LocationData, region: Region,
def create_region(world: MultiWorld, player: int, locations_per_region: Dict[str, List[LocationData]],
location_cache: List[Location], name: str) -> Region:
region = Region(name, RegionType.Generic, name, player)
region.world = world
region.multiworld = world
if name in locations_per_region:
for location_data in locations_per_region[name]:

View File

@ -59,31 +59,31 @@ class SC2WoLWorld(World):
def create_regions(self):
self.mission_req_table, self.final_mission_id, self.victory_item = create_regions(
self.world, self.player, get_locations(self.world, self.player), self.location_cache
self.multiworld, self.player, get_locations(self.multiworld, self.player), self.location_cache
)
def generate_basic(self):
excluded_items = get_excluded_items(self, self.world, self.player)
excluded_items = get_excluded_items(self, self.multiworld, self.player)
starter_items = assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
starter_items = assign_starter_items(self.multiworld, self.player, excluded_items, self.locked_locations)
pool = get_item_pool(self.world, self.player, self.mission_req_table, starter_items, excluded_items, self.location_cache)
pool = get_item_pool(self.multiworld, self.player, self.mission_req_table, starter_items, excluded_items, self.location_cache)
fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
fill_item_pool_with_dummy_items(self, self.multiworld, self.player, self.locked_locations, self.location_cache, pool)
self.world.itempool += pool
self.multiworld.itempool += pool
def set_rules(self):
setup_events(self.world, self.player, self.locked_locations, self.location_cache)
self.world.completion_condition[self.player] = lambda state: state.has(self.victory_item, self.player)
setup_events(self.multiworld, self.player, self.locked_locations, self.location_cache)
self.multiworld.completion_condition[self.player] = lambda state: state.has(self.victory_item, self.player)
def get_filler_item_name(self) -> str:
return self.world.random.choice(filler_items)
return self.multiworld.random.choice(filler_items)
def fill_slot_data(self):
slot_data = {}
for option_name in sc2wol_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
if type(option.value) in {str, int}:
slot_data[option_name] = int(option.value)
slot_req_table = {}

View File

@ -111,27 +111,27 @@ class SMWorld(World):
def generate_early(self):
Logic.factory('vanilla')
self.variaRando = VariaRandomizer(self.world, get_base_rom_path(), self.player)
self.world.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
self.variaRando = VariaRandomizer(self.multiworld, get_base_rom_path(), self.player)
self.multiworld.state.smbm[self.player] = SMBoolManager(self.player, self.variaRando.maxDifficulty)
# keeps Nothing items local so no player will ever pickup Nothing
# doing so reduces contribution of this world to the Multiworld the more Nothing there is though
self.world.local_items[self.player].value.add('Nothing')
self.world.local_items[self.player].value.add('No Energy')
self.multiworld.local_items[self.player].value.add('Nothing')
self.multiworld.local_items[self.player].value.add('No Energy')
if (self.variaRando.args.morphPlacement == "early"):
self.world.local_items[self.player].value.add('Morph')
self.multiworld.local_items[self.player].value.add('Morph')
self.remote_items = self.world.remote_items[self.player]
self.remote_items = self.multiworld.remote_items[self.player]
if (len(self.variaRando.randoExec.setup.restrictedLocs) > 0):
self.world.accessibility[self.player] = self.world.accessibility[self.player].from_text("minimal")
logger.warning(f"accessibility forced to 'minimal' for player {self.world.get_player_name(self.player)} because of 'fun' settings")
self.multiworld.accessibility[self.player] = self.multiworld.accessibility[self.player].from_text("minimal")
logger.warning(f"accessibility forced to 'minimal' for player {self.multiworld.get_player_name(self.player)} because of 'fun' settings")
def generate_basic(self):
itemPool = self.variaRando.container.itemPool
self.startItems = [variaItem for item in self.world.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
if self.world.start_inventory_removes_from_pool[self.player]:
self.startItems = [variaItem for item in self.multiworld.precollected_items[self.player] for variaItem in ItemManager.Items.values() if variaItem.Name == item.name]
if self.multiworld.start_inventory_removes_from_pool[self.player]:
for item in self.startItems:
if (item in itemPool):
itemPool.remove(item)
@ -175,31 +175,31 @@ class SMWorld(World):
else:
pool.append(smitem)
self.world.itempool += pool
self.multiworld.itempool += pool
for (location, item) in self.locked_items.items():
self.world.get_location(location, self.player).place_locked_item(item)
self.world.get_location(location, self.player).address = None
self.multiworld.get_location(location, self.player).place_locked_item(item)
self.multiworld.get_location(location, self.player).address = None
startAP = self.world.get_entrance('StartAP', self.player)
startAP.connect(self.world.get_region(self.variaRando.args.startLocation, self.player))
startAP = self.multiworld.get_entrance('StartAP', self.player)
startAP.connect(self.multiworld.get_region(self.variaRando.args.startLocation, self.player))
for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions:
src_region = self.world.get_region(src.Name, self.player)
dest_region = self.world.get_region(dest.Name, self.player)
if ((src.Name + "->" + dest.Name, self.player) not in self.world._entrance_cache):
src_region = self.multiworld.get_region(src.Name, self.player)
dest_region = self.multiworld.get_region(dest.Name, self.player)
if ((src.Name + "->" + dest.Name, self.player) not in self.multiworld._entrance_cache):
src_region.exits.append(Entrance(self.player, src.Name + "->" + dest.Name, src_region))
srcDestEntrance = self.world.get_entrance(src.Name + "->" + dest.Name, self.player)
srcDestEntrance = self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player)
srcDestEntrance.connect(dest_region)
add_entrance_rule(self.world.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
add_entrance_rule(self.multiworld.get_entrance(src.Name + "->" + dest.Name, self.player), self.player, getAccessPoint(src.Name).traverse)
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_regions(self):
create_locations(self, self.player)
create_regions(self, self.world, self.player)
create_regions(self, self.multiworld, self.player)
def getWordArray(self, w): # little-endian convert a 16-bit number to an array of numbers <= 255 each
return [w & 0x00FF, (w & 0xFF00) >> 8]
@ -289,7 +289,7 @@ class SMWorld(World):
self.playerIDMap = {}
playerIDCount = 0 # 0 is for "Archipelago" server; highest possible = 200 (201 entries)
vanillaItemTypesCount = 21
for itemLoc in self.world.get_locations():
for itemLoc in self.multiworld.get_locations():
if itemLoc.player == self.player and locationsDict[itemLoc.name].Id != None:
# this SM world can find this item: write full item data to tables and assign player data for writing
romPlayerID = itemLoc.item.player if itemLoc.item.player <= ROM_PLAYER_LIMIT else 0
@ -345,7 +345,7 @@ class SMWorld(World):
deathLink = [{"sym": symbols["config_deathlink"],
"offset": 0,
"values": [self.world.death_link[self.player].value]}]
"values": [self.multiworld.death_link[self.player].value]}]
remoteItem = [{"sym": symbols["config_remote_items"],
"offset": 0,
"values": self.getWordArray(0b001 + (0b010 if self.remote_items else 0b000))}]
@ -364,7 +364,7 @@ class SMWorld(World):
for key,value in self.playerIDMap.items():
playerNames.append({"sym": symbols["rando_player_table"],
"offset": value * 16,
"values": self.world.player_name[key][:16].upper().center(16).encode()})
"values": self.multiworld.player_name[key][:16].upper().center(16).encode()})
playerNameIDMap.append({"sym": symbols["rando_player_id_table"],
"offset": value * 2,
"values": self.getWordArray(key)})
@ -399,7 +399,7 @@ class SMWorld(World):
# set rom name
# 21 bytes
from Main import __version__
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.world.seed:11}', 'utf8')[:21]
self.romName = bytearray(f'SM{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}', 'utf8')[:21]
self.romName.extend([0] * (21 - len(self.romName)))
# clients should read from 0x7FC0, the location of the rom title in the SNES header.
# duplicative ROM name at 0x1C4F00 is still written here for now, since people with archipelago pre-0.3.0 client installed will still be depending on this location for connecting to SM
@ -493,12 +493,12 @@ class SMWorld(World):
if isinstance(itemLoc.item, SMItem) and itemLoc.item.type in ItemManager.Items else
'ArchipelagoItem'],
locationsDict[itemLoc.name], True)
for itemLoc in self.world.get_locations() if itemLoc.player == self.player
for itemLoc in self.multiworld.get_locations() if itemLoc.player == self.player
]
romPatcher.writeItemsLocs(itemLocs)
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.world.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.world.get_locations() if itemLoc.item.player == self.player]
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.world.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.world.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
itemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player]
progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type], locationsDict[itemLoc.name] if itemLoc.name in locationsDict and itemLoc.player == self.player else self.DummyLocation(self.multiworld.get_player_name(itemLoc.player) + " " + itemLoc.name), True) for itemLoc in self.multiworld.get_locations() if itemLoc.item.player == self.player and itemLoc.item.advancement == True]
# progItemLocs = [ItemLocation(ItemManager.Items[itemLoc.item.type if itemLoc.item.type in ItemManager.Items else 'ArchipelagoItem'], locationsDict[itemLoc.name], True) for itemLoc in self.world.get_locations() if itemLoc.player == self.player and itemLoc.item.player == self.player and itemLoc.item.advancement == True]
# romPatcher.writeSplitLocs(self.variaRando.args.majorsSplit, itemLocs, progItemLocs)
@ -506,7 +506,7 @@ class SMWorld(World):
romPatcher.writeRandoSettings(self.variaRando.randoExec.randoSettings, itemLocs)
def generate_output(self, output_directory: str):
outfilebase = self.world.get_out_file_name_base(self.player)
outfilebase = self.multiworld.get_out_file_name_base(self.player)
outputFilename = os.path.join(output_directory, f"{outfilebase}.sfc")
try:
@ -516,8 +516,8 @@ class SMWorld(World):
except:
raise
else:
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0]+SMDeltaPatch.patch_file_ending, player=self.player,
player_name=self.world.player_name[self.player], patched_path=outputFilename)
patch = SMDeltaPatch(os.path.splitext(outputFilename)[0] + SMDeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=outputFilename)
patch.write()
finally:
if os.path.exists(outputFilename):
@ -560,13 +560,13 @@ class SMWorld(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def fill_slot_data(self):
slot_data = {}
if not self.world.is_race:
if not self.multiworld.is_race:
for option_name in self.option_definitions:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
slot_data["Preset"] = { "Knows": {},
@ -606,11 +606,11 @@ class SMWorld(World):
player=self.player)
def get_filler_item_name(self) -> str:
if self.world.random.randint(0, 100) < self.world.minor_qty[self.player].value:
power_bombs = self.world.power_bomb_qty[self.player].value
missiles = self.world.missile_qty[self.player].value
super_missiles = self.world.super_qty[self.player].value
roll = self.world.random.randint(1, power_bombs + missiles + super_missiles)
if self.multiworld.random.randint(0, 100) < self.multiworld.minor_qty[self.player].value:
power_bombs = self.multiworld.power_bomb_qty[self.player].value
missiles = self.multiworld.missile_qty[self.player].value
super_missiles = self.multiworld.super_qty[self.player].value
roll = self.multiworld.random.randint(1, power_bombs + missiles + super_missiles)
if roll <= power_bombs:
return "Power Bomb"
elif roll <= power_bombs + missiles:
@ -621,20 +621,20 @@ class SMWorld(World):
return "Nothing"
def pre_fill(self):
if (self.variaRando.args.morphPlacement == "early") and next((item for item in self.world.itempool if item.player == self.player and item.name == "Morph Ball"), False):
if (self.variaRando.args.morphPlacement == "early") and next((item for item in self.multiworld.itempool if item.player == self.player and item.name == "Morph Ball"), False):
viable = []
for location in self.world.get_locations():
for location in self.multiworld.get_locations():
if location.player == self.player \
and location.item is None \
and location.can_reach(self.world.state):
and location.can_reach(self.multiworld.state):
viable.append(location)
self.world.random.shuffle(viable)
key = self.world.create_item("Morph Ball", self.player)
self.multiworld.random.shuffle(viable)
key = self.multiworld.create_item("Morph Ball", self.player)
loc = viable.pop()
loc.place_locked_item(key)
self.world.itempool[:] = [item for item in self.world.itempool if
item.player != self.player or
item.name != "Morph Ball"]
self.multiworld.itempool[:] = [item for item in self.multiworld.itempool if
item.player != self.player or
item.name != "Morph Ball"]
if len(self.NothingPool) > 0:
nonChozoLoc = []
@ -647,8 +647,8 @@ class SMWorld(World):
else:
nonChozoLoc.append(loc)
self.world.random.shuffle(nonChozoLoc)
self.world.random.shuffle(chozoLoc)
self.multiworld.random.shuffle(nonChozoLoc)
self.multiworld.random.shuffle(chozoLoc)
missingCount = len(self.NothingPool) - len(nonChozoLoc)
locations = nonChozoLoc
if (missingCount > 0):
@ -677,17 +677,17 @@ class SMWorld(World):
break
def write_spoiler(self, spoiler_handle: TextIO):
if self.world.area_randomization[self.player].value != 0:
if self.multiworld.area_randomization[self.player].value != 0:
spoiler_handle.write('\n\nArea Transitions:\n\n')
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(self.player)}: '
if self.world.players > 1 else '', src.Name,
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
if self.multiworld.players > 1 else '', src.Name,
'<=>',
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if not src.Boss]))
if self.world.boss_randomization[self.player].value != 0:
if self.multiworld.boss_randomization[self.player].value != 0:
spoiler_handle.write('\n\nBoss Transitions:\n\n')
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.world.get_player_name(self.player)}: '
if self.world.players > 1 else '', src.Name,
spoiler_handle.write('\n'.join(['%s%s %s %s' % (f'{self.multiworld.get_player_name(self.player)}: '
if self.multiworld.players > 1 else '', src.Name,
'<=>',
dest.Name) for src, dest in self.variaRando.randoExec.areaGraph.InterAreaTransitions if src.Boss]))
@ -698,7 +698,7 @@ def create_locations(self, player: int):
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.LightWorld, name, player)
ret.world = world
ret.multiworld = world
if locations:
for loc in locations:
location = self.locations[loc]
@ -720,7 +720,7 @@ class SMLocation(Location):
return self.always_allow(state, item) or (self.item_rule(item) and (not check_access or (self.can_reach(state) and self.can_comeback(state, item))))
def can_comeback(self, state: CollectionState, item: Item):
randoExec = state.world.worlds[self.player].variaRando.randoExec
randoExec = state.multiworld.worlds[self.player].variaRando.randoExec
for key in locationsDict[self.name].AccessFrom.keys():
if (randoExec.areaGraph.canAccessList( state.smbm[self.player],
key,

View File

@ -43,18 +43,18 @@ class SM64World(World):
option_definitions = sm64_options
def generate_early(self):
self.topology_present = self.world.AreaRandomizer[self.player].value
self.topology_present = self.multiworld.AreaRandomizer[self.player].value
def create_regions(self):
create_regions(self.world,self.player)
create_regions(self.multiworld, self.player)
def set_rules(self):
self.area_connections = {}
set_rules(self.world, self.player, self.area_connections)
set_rules(self.multiworld, self.player, self.area_connections)
if self.topology_present:
# Write area_connections to spoiler log
for entrance, destination in self.area_connections.items():
self.world.spoiler.set_entrance(
self.multiworld.spoiler.set_entrance(
sm64_internalloc_to_string[entrance] + " Entrance",
sm64_internalloc_to_string[destination],
'entrance', self.player)
@ -72,74 +72,74 @@ class SM64World(World):
return item
def generate_basic(self):
starcount = self.world.AmountOfStars[self.player].value
if (not self.world.EnableCoinStars[self.player].value):
starcount = max(35,self.world.AmountOfStars[self.player].value-15)
starcount = max(starcount, self.world.FirstBowserStarDoorCost[self.player].value,
self.world.BasementStarDoorCost[self.player].value, self.world.SecondFloorStarDoorCost[self.player].value,
self.world.MIPS1Cost[self.player].value, self.world.MIPS2Cost[self.player].value,
self.world.StarsToFinish[self.player].value)
self.world.itempool += [self.create_item("Power Star") for i in range(0,starcount)]
self.world.itempool += [self.create_item("1Up Mushroom") for i in range(starcount,120 - (15 if not self.world.EnableCoinStars[self.player].value else 0))]
starcount = self.multiworld.AmountOfStars[self.player].value
if (not self.multiworld.EnableCoinStars[self.player].value):
starcount = max(35,self.multiworld.AmountOfStars[self.player].value-15)
starcount = max(starcount, self.multiworld.FirstBowserStarDoorCost[self.player].value,
self.multiworld.BasementStarDoorCost[self.player].value, self.multiworld.SecondFloorStarDoorCost[self.player].value,
self.multiworld.MIPS1Cost[self.player].value, self.multiworld.MIPS2Cost[self.player].value,
self.multiworld.StarsToFinish[self.player].value)
self.multiworld.itempool += [self.create_item("Power Star") for i in range(0,starcount)]
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(starcount,120 - (15 if not self.multiworld.EnableCoinStars[self.player].value else 0))]
if (not self.world.ProgressiveKeys[self.player].value):
if (not self.multiworld.ProgressiveKeys[self.player].value):
key1 = self.create_item("Basement Key")
key2 = self.create_item("Second Floor Key")
self.world.itempool += [key1,key2]
self.multiworld.itempool += [key1, key2]
else:
self.world.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
self.multiworld.itempool += [self.create_item("Progressive Key") for i in range(0,2)]
wingcap = self.create_item("Wing Cap")
metalcap = self.create_item("Metal Cap")
vanishcap = self.create_item("Vanish Cap")
self.world.itempool += [wingcap,metalcap,vanishcap]
self.multiworld.itempool += [wingcap, metalcap, vanishcap]
if (self.world.BuddyChecks[self.player].value):
self.world.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
if (self.multiworld.BuddyChecks[self.player].value):
self.multiworld.itempool += [self.create_item(name) for name, id in cannon_item_table.items()]
else:
self.world.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
self.world.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
self.world.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
self.world.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
self.world.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
self.world.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
self.world.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
self.world.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
self.world.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.world.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
self.multiworld.get_location("BoB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock BoB"))
self.multiworld.get_location("WF: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WF"))
self.multiworld.get_location("JRB: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock JRB"))
self.multiworld.get_location("CCM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock CCM"))
self.multiworld.get_location("SSL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SSL"))
self.multiworld.get_location("SL: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock SL"))
self.multiworld.get_location("WDW: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock WDW"))
self.multiworld.get_location("TTM: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock TTM"))
self.multiworld.get_location("THI: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock THI"))
self.multiworld.get_location("RR: Bob-omb Buddy", self.player).place_locked_item(self.create_item("Cannon Unlock RR"))
if (self.world.ExclamationBoxes[self.player].value > 0):
self.world.itempool += [self.create_item("1Up Mushroom") for i in range(0,29)]
if (self.multiworld.ExclamationBoxes[self.player].value > 0):
self.multiworld.itempool += [self.create_item("1Up Mushroom") for i in range(0,29)]
else:
self.world.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.world.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Near Snowman", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Ice Pillar", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("CCM: 1Up Block Secret Slide", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("BBH: 1Up Block Top of Mansion", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block above Pit", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("HMC: 1Up Block Past Rolling Rocks", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Outside Pyramid", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Left Path", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SSL: 1Up Block Pyramid Back", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block Near Moneybags", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("SL: 1Up Block inside Igloo", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("WDW: 1Up Block in Downtown", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTM: 1Up Block on Red Mushroom", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Small near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block THI Large near Start", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("THI: 1Up Block Windy Area", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block Midway Up", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("TTC: 1Up Block at the Top", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Top of Red Coin Maze", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block Under Fly Guy", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("RR: 1Up Block On House in the Sky", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block on Tower", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Dark World 1Up Block near Goombas", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Cavern of the Metal Cap 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Vanish Cap Under the Moat 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Swaying Stairs", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Fire Sea 1Up Block Near Poles", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Wing Mario Over the Rainbow 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
self.multiworld.get_location("Bowser in the Sky 1Up Block", self.player).place_locked_item(self.create_item("1Up Mushroom"))
def get_filler_item_name(self) -> str:
return "1Up Mushroom"
@ -147,21 +147,21 @@ class SM64World(World):
def fill_slot_data(self):
return {
"AreaRando": self.area_connections,
"FirstBowserDoorCost": self.world.FirstBowserStarDoorCost[self.player].value,
"BasementDoorCost": self.world.BasementStarDoorCost[self.player].value,
"SecondFloorDoorCost": self.world.SecondFloorStarDoorCost[self.player].value,
"MIPS1Cost": self.world.MIPS1Cost[self.player].value,
"MIPS2Cost": self.world.MIPS2Cost[self.player].value,
"StarsToFinish": self.world.StarsToFinish[self.player].value,
"DeathLink": self.world.death_link[self.player].value,
"FirstBowserDoorCost": self.multiworld.FirstBowserStarDoorCost[self.player].value,
"BasementDoorCost": self.multiworld.BasementStarDoorCost[self.player].value,
"SecondFloorDoorCost": self.multiworld.SecondFloorStarDoorCost[self.player].value,
"MIPS1Cost": self.multiworld.MIPS1Cost[self.player].value,
"MIPS2Cost": self.multiworld.MIPS2Cost[self.player].value,
"StarsToFinish": self.multiworld.StarsToFinish[self.player].value,
"DeathLink": self.multiworld.death_link[self.player].value,
}
def generate_output(self, output_directory: str):
if self.world.players != 1:
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.world.get_locations()},
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
@ -173,7 +173,7 @@ class SM64World(World):
}
}
}
filename = f"{self.world.get_out_file_name_base(self.player)}.apsm64ex"
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apsm64ex"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)
@ -182,7 +182,7 @@ class SM64World(World):
er_hint_data = {}
for entrance, destination in self.area_connections.items():
regionid = sm64_internalloc_to_regionid[destination]
region = self.world.get_region(sm64courses[regionid], self.player)
region = self.multiworld.get_region(sm64courses[regionid], self.player)
for location in region.locations:
er_hint_data[location.address] = sm64_internalloc_to_string[entrance]
multidata['er_hint_data'][self.player] = er_hint_data

View File

@ -62,14 +62,14 @@ class SMWWorld(World):
def _get_slot_data(self):
return {
#"death_link": self.world.death_link[self.player].value,
#"death_link": self.multiworld.death_link[self.player].value,
"active_levels": self.active_level_dict,
}
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
for option_name in smw_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = option.value
return slot_data
@ -77,20 +77,20 @@ class SMWWorld(World):
def generate_basic(self):
itempool: typing.List[SMWItem] = []
self.active_level_dict = dict(zip(generate_level_list(self.world, self.player), full_level_list))
self.topology_present = self.world.level_shuffle[self.player]
self.active_level_dict = dict(zip(generate_level_list(self.multiworld, self.player), full_level_list))
self.topology_present = self.multiworld.level_shuffle[self.player]
connect_regions(self.world, self.player, self.active_level_dict)
connect_regions(self.multiworld, self.player, self.active_level_dict)
# Add Boss Token amount requirements for Worlds
add_rule(self.world.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
add_rule(self.world.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
add_rule(self.world.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
add_rule(self.world.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
add_rule(self.world.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
add_rule(self.multiworld.get_region(LocationName.donut_plains_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 1))
add_rule(self.multiworld.get_region(LocationName.vanilla_dome_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 2))
add_rule(self.multiworld.get_region(LocationName.forest_of_illusion_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 4))
add_rule(self.multiworld.get_region(LocationName.chocolate_island_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 5))
add_rule(self.multiworld.get_region(LocationName.valley_of_bowser_1_tile, self.player).entrances[0], lambda state: state.has(ItemName.koopaling, self.player, 6))
total_required_locations = 96
if self.world.dragon_coin_checks[self.player]:
if self.multiworld.dragon_coin_checks[self.player]:
total_required_locations += 49
itempool += [self.create_item(ItemName.mario_run)]
@ -108,24 +108,24 @@ class SMWWorld(World):
itempool += [self.create_item(ItemName.red_switch_palace)]
itempool += [self.create_item(ItemName.blue_switch_palace)]
if self.world.goal[self.player] == "yoshi_egg_hunt":
if self.multiworld.goal[self.player] == "yoshi_egg_hunt":
itempool += [self.create_item(ItemName.yoshi_egg)
for _ in range(self.world.number_of_yoshi_eggs[self.player])]
self.world.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
for _ in range(self.multiworld.number_of_yoshi_eggs[self.player])]
self.multiworld.get_location(LocationName.yoshis_house, self.player).place_locked_item(self.create_item(ItemName.victory))
else:
self.world.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
self.multiworld.get_location(LocationName.bowser, self.player).place_locked_item(self.create_item(ItemName.victory))
junk_count = total_required_locations - len(itempool)
trap_weights = []
trap_weights += ([ItemName.ice_trap] * self.world.ice_trap_weight[self.player].value)
trap_weights += ([ItemName.stun_trap] * self.world.stun_trap_weight[self.player].value)
trap_weights += ([ItemName.literature_trap] * self.world.literature_trap_weight[self.player].value)
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.world.trap_fill_percentage[self.player].value / 100.0))
trap_weights += ([ItemName.ice_trap] * self.multiworld.ice_trap_weight[self.player].value)
trap_weights += ([ItemName.stun_trap] * self.multiworld.stun_trap_weight[self.player].value)
trap_weights += ([ItemName.literature_trap] * self.multiworld.literature_trap_weight[self.player].value)
trap_count = 0 if (len(trap_weights) == 0) else math.ceil(junk_count * (self.multiworld.trap_fill_percentage[self.player].value / 100.0))
junk_count -= trap_count
trap_pool = []
for i in range(trap_count):
trap_item = self.world.random.choice(trap_weights)
trap_item = self.multiworld.random.choice(trap_weights)
trap_pool.append(self.create_item(trap_item))
itempool += trap_pool
@ -137,21 +137,21 @@ class SMWWorld(World):
LocationName.valley_koopaling, LocationName.vanilla_reznor, LocationName.forest_reznor, LocationName.chocolate_reznor, LocationName.valley_reznor]
for location_name in boss_location_names:
self.world.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
self.multiworld.get_location(location_name, self.player).place_locked_item(self.create_item(ItemName.koopaling))
self.world.itempool += itempool
self.multiworld.itempool += itempool
def generate_output(self, output_directory: str):
rompath = "" # if variable is not declared finally clause may fail
try:
world = self.world
world = self.multiworld
player = self.player
rom = LocalRom(get_base_rom_path())
patch_rom(self.world, rom, self.player, self.active_level_dict)
patch_rom(self.multiworld, rom, self.player, self.active_level_dict)
rompath = os.path.join(output_directory, f"{self.world.get_out_file_name_base(self.player)}.sfc")
rompath = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rompath)
self.rom_name = rom.name
@ -173,7 +173,7 @@ class SMWWorld(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.world.player_name[self.player]]
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def extend_hint_information(self, hint_data: typing.Dict[int, typing.Dict[int, str]]):
if self.topology_present:
@ -212,18 +212,18 @@ class SMWWorld(World):
if level_index >= world_cutoffs[i]:
continue
if self.world.dragon_coin_checks[self.player].value == 0 and "Dragon Coins" in loc_name:
if self.multiworld.dragon_coin_checks[self.player].value == 0 and "Dragon Coins" in loc_name:
continue
location = self.world.get_location(loc_name, self.player)
location = self.multiworld.get_location(loc_name, self.player)
er_hint_data[location.address] = world_names[i]
break
hint_data[self.player] = er_hint_data
def create_regions(self):
location_table = setup_locations(self.world, self.player)
create_regions(self.world, self.player, location_table)
location_table = setup_locations(self.multiworld, self.player)
create_regions(self.multiworld, self.player, location_table)
def create_item(self, name: str, force_non_progression=False) -> Item:
data = item_table[name]
@ -244,4 +244,4 @@ class SMWWorld(World):
return created_item
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)

View File

@ -190,24 +190,24 @@ class SMZ3World(World):
self.config = Config()
self.config.GameMode = GameMode.Multiworld
self.config.Z3Logic = Z3Logic.Normal
self.config.SMLogic = SMLogic(self.world.sm_logic[self.player].value)
self.config.SwordLocation = SwordLocation(self.world.sword_location[self.player].value)
self.config.MorphLocation = MorphLocation(self.world.morph_location[self.player].value)
self.config.Goal = Goal(self.world.goal[self.player].value)
self.config.KeyShuffle = KeyShuffle(self.world.key_shuffle[self.player].value)
self.config.OpenTower = OpenTower(self.world.open_tower[self.player].value)
self.config.GanonVulnerable = GanonVulnerable(self.world.ganon_vulnerable[self.player].value)
self.config.OpenTourian = OpenTourian(self.world.open_tourian[self.player].value)
self.config.SMLogic = SMLogic(self.multiworld.sm_logic[self.player].value)
self.config.SwordLocation = SwordLocation(self.multiworld.sword_location[self.player].value)
self.config.MorphLocation = MorphLocation(self.multiworld.morph_location[self.player].value)
self.config.Goal = Goal(self.multiworld.goal[self.player].value)
self.config.KeyShuffle = KeyShuffle(self.multiworld.key_shuffle[self.player].value)
self.config.OpenTower = OpenTower(self.multiworld.open_tower[self.player].value)
self.config.GanonVulnerable = GanonVulnerable(self.multiworld.ganon_vulnerable[self.player].value)
self.config.OpenTourian = OpenTourian(self.multiworld.open_tourian[self.player].value)
self.local_random = random.Random(self.world.random.randint(0, 1000))
self.smz3World = TotalSMZ3World(self.config, self.world.get_player_name(self.player), self.player, self.world.seed_name)
self.local_random = random.Random(self.multiworld.random.randint(0, 1000))
self.smz3World = TotalSMZ3World(self.config, self.multiworld.get_player_name(self.player), self.player, self.multiworld.seed_name)
self.smz3DungeonItems = []
SMZ3World.location_names = frozenset(self.smz3World.locationLookup.keys())
self.world.state.smz3state[self.player] = TotalSMZ3Item.Progression([])
self.multiworld.state.smz3state[self.player] = TotalSMZ3Item.Progression([])
def generate_basic(self):
self.smz3World.Setup(WorldState.Generate(self.config, self.world.random))
self.smz3World.Setup(WorldState.Generate(self.config, self.multiworld.random))
self.dungeon = TotalSMZ3Item.Item.CreateDungeonPool(self.smz3World)
self.dungeon.reverse()
self.progression = TotalSMZ3Item.Item.CreateProgressionPool(self.smz3World)
@ -224,25 +224,25 @@ class SMZ3World(World):
else:
progressionItems = self.progression
for item in self.keyCardsItems:
self.world.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item))
self.multiworld.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item))
itemPool = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in progressionItems] + \
[SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in allJunkItems]
self.smz3DungeonItems = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in self.dungeon]
self.world.itempool += itemPool
self.multiworld.itempool += itemPool
def set_rules(self):
# SM G4 is logically required to access Ganon's Tower in SMZ3
self.world.completion_condition[self.player] = lambda state: \
self.multiworld.completion_condition[self.player] = lambda state: \
self.smz3World.GetRegion("Ganon's Tower").CanEnter(state.smz3state[self.player]) and \
self.smz3World.GetRegion("Ganon's Tower").TowerAscend(state.smz3state[self.player])
for region in self.smz3World.Regions:
entrance = self.world.get_entrance('Menu' + "->" + region.Name, self.player)
entrance = self.multiworld.get_entrance('Menu' + "->" + region.Name, self.player)
set_rule(entrance, lambda state, region=region: region.CanEnter(state.smz3state[self.player]))
for loc in region.Locations:
l = self.locations[loc.Name]
if self.world.accessibility[self.player] != 'locations':
if self.multiworld.accessibility[self.player] != 'locations':
l.always_allow = lambda state, item, loc=loc: \
item.game == "SMZ3" and \
loc.alwaysAllow(TotalSMZ3Item.Item(TotalSMZ3Item.ItemType[item.name], self.smz3World), state.smz3state[self.player])
@ -255,13 +255,13 @@ class SMZ3World(World):
def create_regions(self):
self.create_locations(self.player)
startRegion = self.create_region(self.world, self.player, 'Menu')
self.world.regions.append(startRegion)
startRegion = self.create_region(self.multiworld, self.player, 'Menu')
self.multiworld.regions.append(startRegion)
for region in self.smz3World.Regions:
currentRegion = self.create_region(self.world, self.player, region.Name, region.locationLookup.keys(), [region.Name + "->" + 'Menu'])
self.world.regions.append(currentRegion)
entrance = self.world.get_entrance(region.Name + "->" + 'Menu', self.player)
currentRegion = self.create_region(self.multiworld, self.player, region.Name, region.locationLookup.keys(), [region.Name + "->" + 'Menu'])
self.multiworld.regions.append(currentRegion)
entrance = self.multiworld.get_entrance(region.Name + "->" + 'Menu', self.player)
entrance.connect(startRegion)
exit = Entrance(self.player, 'Menu' + "->" + region.Name, startRegion)
startRegion.exits.append(exit)
@ -347,7 +347,7 @@ class SMZ3World(World):
sm_remote_idx = 0
lttp_remote_idx = 0
for location in self.smz3World.Locations:
if self.world.worlds[location.APLocation.item.player].game != self.game:
if self.multiworld.worlds[location.APLocation.item.player].game != self.game:
if location.Type == LocationType.Visible or location.Type == LocationType.Chozo or location.Type == LocationType.Hidden:
patch[0x390000 + sm_remote_idx*64] = self.convert_to_sm_item_name(location.APLocation.item.name)
sm_remote_idx += 1
@ -369,12 +369,12 @@ class SMZ3World(World):
patch = {}
# smSpinjumps
if (self.world.spin_jumps_animation[self.player].value == 1):
if (self.multiworld.spin_jumps_animation[self.player].value == 1):
patch[self.SnesCustomization(0x9B93FE)] = bytearray([0x01])
# z3HeartBeep
values = [ 0x00, 0x80, 0x40, 0x20, 0x10]
index = self.world.heart_beep_speed[self.player].value
index = self.multiworld.heart_beep_speed[self.player].value
patch[0x400033] = bytearray([values[index if index < len(values) else 2]])
# z3HeartColor
@ -384,17 +384,17 @@ class SMZ3World(World):
[0x2C, [0xC9, 0x69]],
[0x28, [0xBC, 0x02]]
]
index = self.world.heart_color[self.player].value
index = self.multiworld.heart_color[self.player].value
(hud, fileSelect) = values[index if index < len(values) else 0]
for i in range(0, 20, 2):
patch[self.SnesCustomization(0xDFA1E + i)] = bytearray([hud])
patch[self.SnesCustomization(0x1BD6AA)] = bytearray(fileSelect)
# z3QuickSwap
patch[0x40004B] = bytearray([0x01 if self.world.quick_swap[self.player].value else 0x00])
patch[0x40004B] = bytearray([0x01 if self.multiworld.quick_swap[self.player].value else 0x00])
# smEnergyBeepOff
if (self.world.energy_beep[self.player].value == 0):
if (self.multiworld.energy_beep[self.player].value == 0):
for ([addr, value]) in [
[0x90EA9B, 0x80],
[0x90F337, 0x80],
@ -411,12 +411,12 @@ class SMZ3World(World):
base_combined_rom = basepatch.apply(base_combined_rom)
patcher = TotalSMZ3Patch(self.smz3World,
[world.smz3World for key, world in self.world.worlds.items() if isinstance(world, SMZ3World) and hasattr(world, "smz3World")],
self.world.seed_name,
self.world.seed,
self.local_random,
{v: k for k, v in self.world.player_name.items()},
next(iter(loc.player for loc in self.world.get_locations() if (loc.item.name == "SilverArrows" and loc.item.player == self.player))))
[world.smz3World for key, world in self.multiworld.worlds.items() if isinstance(world, SMZ3World) and hasattr(world, "smz3World")],
self.multiworld.seed_name,
self.multiworld.seed,
self.local_random,
{v: k for k, v in self.multiworld.player_name.items()},
next(iter(loc.player for loc in self.multiworld.get_locations() if (loc.item.name == "SilverArrows" and loc.item.player == self.player))))
patches = patcher.Create(self.smz3World.Config)
patches.update(self.apply_sm_custom_sprite())
patches.update(self.apply_item_names())
@ -427,13 +427,13 @@ class SMZ3World(World):
base_combined_rom[addr + offset] = byte
offset += 1
outfilebase = self.world.get_out_file_name_base(self.player)
outfilebase = self.multiworld.get_out_file_name_base(self.player)
filename = os.path.join(output_directory, f"{outfilebase}.sfc")
with open(filename, "wb") as binary_file:
binary_file.write(base_combined_rom)
patch = SMZ3DeltaPatch(os.path.splitext(filename)[0]+SMZ3DeltaPatch.patch_file_ending, player=self.player,
player_name=self.world.player_name[self.player], patched_path=filename)
patch = SMZ3DeltaPatch(os.path.splitext(filename)[0] + SMZ3DeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=filename)
patch.write()
os.remove(filename)
self.rom_name = bytearray(patcher.title, 'utf8')
@ -458,7 +458,7 @@ class SMZ3World(World):
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
payload = multidata["connect_names"][self.world.player_name[self.player]]
payload = multidata["connect_names"][self.multiworld.player_name[self.player]]
multidata["connect_names"][new_name] = payload
def fill_slot_data(self):
@ -495,18 +495,18 @@ class SMZ3World(World):
if (not self.smz3World.Config.Keysanity):
locations = [loc for loc in self.locations.values() if loc.item is None]
self.world.random.shuffle(locations)
self.multiworld.random.shuffle(locations)
all_state = self.world.get_all_state(False)
all_state = self.multiworld.get_all_state(False)
for item in self.smz3DungeonItems:
all_state.remove(item)
all_dungeonItems = self.smz3DungeonItems[:]
fill_restrictive(self.world, all_state, locations, all_dungeonItems, True, True)
fill_restrictive(self.multiworld, all_state, locations, all_dungeonItems, True, True)
# some small or big keys (those always_allow) can be unreachable in-game
# while logic still collects some of them (probably to simulate the player collecting pot keys in the logic), some others don't
# so we need to remove those exceptions as progression items
if self.world.accessibility[self.player] != 'locations':
if self.multiworld.accessibility[self.player] != 'locations':
exception_item = [TotalSMZ3Item.ItemType.BigKeySW, TotalSMZ3Item.ItemType.BigKeySP, TotalSMZ3Item.ItemType.KeyTH]
for item in self.smz3DungeonItems:
if item.item.Type in exception_item and item.location.always_allow(all_state, item) and not all_state.can_reach(item.location):
@ -523,18 +523,18 @@ class SMZ3World(World):
return []
def get_filler_item_name(self) -> str:
return self.world.random.choice(self.junkItemsNames)
return self.multiworld.random.choice(self.junkItemsNames)
def write_spoiler(self, spoiler_handle: TextIO):
self.world.spoiler.unreachables.update(self.unreachable)
self.multiworld.spoiler.unreachables.update(self.unreachable)
def JunkFillGT(self, factor):
poolLength = len(self.world.itempool)
playerGroups = self.world.get_player_groups(self.player)
poolLength = len(self.multiworld.itempool)
playerGroups = self.multiworld.get_player_groups(self.player)
playerGroups.add(self.player)
junkPoolIdx = [i for i in range(0, poolLength)
if self.world.itempool[i].classification in (ItemClassification.filler, ItemClassification.trap) and
self.world.itempool[i].player in playerGroups]
junkPoolIdx = [i for i in range(0, poolLength)
if self.multiworld.itempool[i].classification in (ItemClassification.filler, ItemClassification.trap) and
self.multiworld.itempool[i].player in playerGroups]
toRemove = []
for loc in self.locations.values():
# commenting this for now since doing a partial GT pre fill would allow for non SMZ3 progression in GT
@ -544,19 +544,19 @@ class SMZ3World(World):
if loc.name in self.locationNamesGT and loc.item is None:
poolLength = len(junkPoolIdx)
# start looking at a random starting index and loop at start if no match found
start = self.world.random.randint(0, poolLength)
start = self.multiworld.random.randint(0, poolLength)
for off in range(0, poolLength):
i = (start + off) % poolLength
candidate = self.world.itempool[junkPoolIdx[i]]
if junkPoolIdx[i] not in toRemove and loc.can_fill(self.world.state, candidate, False):
candidate = self.multiworld.itempool[junkPoolIdx[i]]
if junkPoolIdx[i] not in toRemove and loc.can_fill(self.multiworld.state, candidate, False):
itemFromPool = candidate
toRemove.append(junkPoolIdx[i])
break
self.world.push_item(loc, itemFromPool, False)
self.multiworld.push_item(loc, itemFromPool, False)
loc.event = False
toRemove.sort(reverse = True)
for i in toRemove:
self.world.itempool.pop(i)
self.multiworld.itempool.pop(i)
def FillItemAtLocation(self, itemPool, itemType, location):
itemToPlace = TotalSMZ3Item.Item.Get(itemPool, itemType, self.smz3World)
@ -564,28 +564,28 @@ class SMZ3World(World):
raise Exception(f"Tried to place item {itemType} at {location.Name}, but there is no such item in the item pool")
else:
location.Item = itemToPlace
itemFromPool = next((i for i in self.world.itempool if i.player == self.player and i.name == itemToPlace.Type.name), None)
itemFromPool = next((i for i in self.multiworld.itempool if i.player == self.player and i.name == itemToPlace.Type.name), None)
if itemFromPool is not None:
self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.world.itempool.remove(itemFromPool)
self.multiworld.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.multiworld.itempool.remove(itemFromPool)
else:
itemFromPool = next((i for i in self.smz3DungeonItems if i.player == self.player and i.name == itemToPlace.Type.name), None)
if itemFromPool is not None:
self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.multiworld.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.smz3DungeonItems.remove(itemFromPool)
itemPool.remove(itemToPlace)
def FrontFillItemInOwnWorld(self, itemPool, itemType):
item = TotalSMZ3Item.Item.Get(itemPool, itemType, self.smz3World)
location = next(iter(self.world.random.sample(TotalSMZ3Location.AvailableGlobal(TotalSMZ3Location.Empty(self.smz3World.Locations), self.smz3World.Items()), 1)), None)
location = next(iter(self.multiworld.random.sample(TotalSMZ3Location.AvailableGlobal(TotalSMZ3Location.Empty(self.smz3World.Locations), self.smz3World.Items()), 1)), None)
if (location == None):
raise Exception(f"Tried to front fill {item.Name} in, but no location was available")
location.Item = item
itemFromPool = next((i for i in self.world.itempool if i.player == self.player and i.name == item.Type.name and i.advancement == item.Progression), None)
itemFromPool = next((i for i in self.multiworld.itempool if i.player == self.player and i.name == item.Type.name and i.advancement == item.Progression), None)
if itemFromPool is not None:
self.world.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.world.itempool.remove(itemFromPool)
self.multiworld.get_location(location.Name, self.player).place_locked_item(itemFromPool)
self.multiworld.itempool.remove(itemFromPool)
itemPool.remove(item)
def InitialFillInOwnWorld(self):
@ -621,7 +621,7 @@ class SMZ3World(World):
def create_region(self, world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.LightWorld, name, player)
ret.world = world
ret.multiworld = world
if locations:
for loc in locations:
location = self.locations[loc]

View File

@ -178,11 +178,11 @@ class SoEWorld(World):
def generate_early(self) -> None:
# store option values that change logic
self.energy_core = self.world.energy_core[self.player].value
self.required_fragments = self.world.required_fragments[self.player].value
if self.required_fragments > self.world.available_fragments[self.player].value:
self.world.available_fragments[self.player].value = self.required_fragments
self.available_fragments = self.world.available_fragments[self.player].value
self.energy_core = self.multiworld.energy_core[self.player].value
self.required_fragments = self.multiworld.required_fragments[self.player].value
if self.required_fragments > self.multiworld.available_fragments[self.player].value:
self.multiworld.available_fragments[self.player].value = self.required_fragments
self.available_fragments = self.multiworld.available_fragments[self.player].value
def create_event(self, event: str) -> Item:
return SoEItem(event, ItemClassification.progression, None, self.player)
@ -209,12 +209,12 @@ class SoEWorld(World):
def create_regions(self):
# exclude 'hidden' on easy
max_difficulty = 1 if self.world.difficulty[self.player] == Difficulty.option_easy else 256
max_difficulty = 1 if self.multiworld.difficulty[self.player] == Difficulty.option_easy else 256
# TODO: generate *some* regions from locations' requirements?
r = Region('Menu', RegionType.Generic, 'Menu', self.player, self.world)
r = Region('Menu', RegionType.Generic, 'Menu', self.player, self.multiworld)
r.exits = [Entrance(self.player, 'New Game', r)]
self.world.regions += [r]
self.multiworld.regions += [r]
# group locations into spheres (1, 2, 3+ at index 0, 1, 2)
spheres: typing.Dict[int, typing.Dict[int, typing.List[SoELocation]]] = {}
@ -232,8 +232,8 @@ class SoEWorld(World):
# mark some as excluded based on numbers above
for trash_sphere, fills in trash_fills.items():
for typ, counts in fills.items():
count = counts[self.world.difficulty[self.player].value]
for location in self.world.random.sample(spheres[trash_sphere][typ], count):
count = counts[self.multiworld.difficulty[self.player].value]
for location in self.multiworld.random.sample(spheres[trash_sphere][typ], count):
location.progress_type = LocationProgressType.EXCLUDED
# TODO: do we need to set an item rule?
@ -243,7 +243,7 @@ class SoEWorld(World):
if item.name in {"Gauge", "Wheel"}:
return False
# and some more for non-easy, non-mystery
if self.world.difficulty[item.player] not in (Difficulty.option_easy, Difficulty.option_mystery):
if self.multiworld.difficulty[item.player] not in (Difficulty.option_easy, Difficulty.option_mystery):
if item.name in {"Laser Lance", "Atom Smasher", "Diamond Eye"}:
return False
return True
@ -253,16 +253,16 @@ class SoEWorld(World):
add_item_rule(location, sphere1_blocked_items_rule)
# make some logically late(r) bosses priority locations to increase complexity
if self.world.difficulty[self.player] == Difficulty.option_mystery:
late_count = self.world.random.randint(0, 2)
if self.multiworld.difficulty[self.player] == Difficulty.option_mystery:
late_count = self.multiworld.random.randint(0, 2)
else:
late_count = self.world.difficulty[self.player].value
late_count = self.multiworld.difficulty[self.player].value
late_bosses = ("Tiny", "Aquagoth", "Megataur", "Rimsala",
"Mungola", "Lightning Storm", "Magmar", "Volcano Viper")
late_locations = self.world.random.sample(late_bosses, late_count)
late_locations = self.multiworld.random.sample(late_bosses, late_count)
# add locations to the world
r = Region('Ingame', RegionType.Generic, 'Ingame', self.player, self.world)
r = Region('Ingame', RegionType.Generic, 'Ingame', self.player, self.multiworld)
for sphere in spheres.values():
for locations in sphere.values():
for location in locations:
@ -271,9 +271,9 @@ class SoEWorld(World):
location.progress_type = LocationProgressType.PRIORITY
r.locations.append(SoELocation(self.player, 'Done', None, r))
self.world.regions += [r]
self.multiworld.regions += [r]
self.world.get_entrance('New Game', self.player).connect(self.world.get_region('Ingame', self.player))
self.multiworld.get_entrance('New Game', self.player).connect(self.multiworld.get_region('Ingame', self.player))
def create_items(self):
# add regular items to the pool
@ -298,17 +298,17 @@ class SoEWorld(World):
for _ in range(self.available_fragments - 1):
if len(ingredients) < 1:
break # out of ingredients to replace
r = self.world.random.choice(ingredients)
r = self.multiworld.random.choice(ingredients)
ingredients.remove(r)
items[r] = self.create_item("Energy Core Fragment")
# add traps to the pool
trap_count = self.world.trap_count[self.player].value
trap_count = self.multiworld.trap_count[self.player].value
trap_chances = {}
trap_names = {}
if trap_count > 0:
for trap_type in self.trap_types:
trap_option = getattr(self.world, f'trap_chance_{trap_type}')[self.player]
trap_option = getattr(self.multiworld, f'trap_chance_{trap_type}')[self.player]
trap_chances[trap_type] = trap_option.value
trap_names[trap_type] = trap_option.item_name
trap_chances_total = sum(trap_chances.values())
@ -318,7 +318,7 @@ class SoEWorld(World):
trap_chances_total = len(trap_chances)
def create_trap() -> Item:
v = self.world.random.randrange(trap_chances_total)
v = self.multiworld.random.randrange(trap_chances_total)
for t, c in trap_chances.items():
if v < c:
return self.create_item(trap_names[t])
@ -328,26 +328,26 @@ class SoEWorld(World):
for _ in range(trap_count):
if len(ingredients) < 1:
break # out of ingredients to replace
r = self.world.random.choice(ingredients)
r = self.multiworld.random.choice(ingredients)
ingredients.remove(r)
items[r] = create_trap()
self.world.itempool += items
self.multiworld.itempool += items
def set_rules(self):
self.world.completion_condition[self.player] = lambda state: state.has('Victory', self.player)
self.multiworld.completion_condition[self.player] = lambda state: state.has('Victory', self.player)
# set Done from goal option once we have multiple goals
set_rule(self.world.get_location('Done', self.player),
lambda state: state.soe_has(pyevermizer.P_FINAL_BOSS, self.world, self.player))
set_rule(self.world.get_entrance('New Game', self.player), lambda state: True)
set_rule(self.multiworld.get_location('Done', self.player),
lambda state: state.soe_has(pyevermizer.P_FINAL_BOSS, self.multiworld, self.player))
set_rule(self.multiworld.get_entrance('New Game', self.player), lambda state: True)
for loc in _locations:
location = self.world.get_location(loc.name, self.player)
location = self.multiworld.get_location(loc.name, self.player)
set_rule(location, self.make_rule(loc.requires))
def make_rule(self, requires: typing.List[typing.Tuple[int, int]]) -> typing.Callable[[typing.Any], bool]:
def rule(state) -> bool:
for count, progress in requires:
if not state.soe_has(progress, self.world, self.player, count):
if not state.soe_has(progress, self.multiworld, self.player, count):
return False
return True
@ -358,20 +358,20 @@ class SoEWorld(World):
def generate_basic(self):
# place Victory event
self.world.get_location('Done', self.player).place_locked_item(self.create_event('Victory'))
self.multiworld.get_location('Done', self.player).place_locked_item(self.create_event('Victory'))
# place wings in halls NE to avoid softlock
wings_location = self.world.random.choice(self._halls_ne_chest_names)
wings_location = self.multiworld.random.choice(self._halls_ne_chest_names)
wings_item = self.create_item('Wings')
self.world.get_location(wings_location, self.player).place_locked_item(wings_item)
self.multiworld.get_location(wings_location, self.player).place_locked_item(wings_item)
# place energy core at vanilla location for vanilla mode
if self.energy_core == EnergyCore.option_vanilla:
energy_core = self.create_item('Energy Core')
self.world.get_location('Energy Core #285', self.player).place_locked_item(energy_core)
self.multiworld.get_location('Energy Core #285', self.player).place_locked_item(energy_core)
# generate stuff for later
self.evermizer_seed = self.world.random.randint(0, 2 ** 16 - 1) # TODO: make this an option for "full" plando?
self.evermizer_seed = self.multiworld.random.randint(0, 2 ** 16 - 1) # TODO: make this an option for "full" plando?
def generate_output(self, output_directory: str):
player_name = self.world.get_player_name(self.player)
player_name = self.multiworld.get_player_name(self.player)
self.connect_name = player_name[:32]
while len(self.connect_name.encode('utf-8')) > 32:
self.connect_name = self.connect_name[:-1]
@ -379,27 +379,27 @@ class SoEWorld(World):
placement_file = ""
out_file = ""
try:
money = self.world.money_modifier[self.player].value
exp = self.world.exp_modifier[self.player].value
money = self.multiworld.money_modifier[self.player].value
exp = self.multiworld.exp_modifier[self.player].value
switches: typing.List[str] = []
if self.world.death_link[self.player].value:
if self.multiworld.death_link[self.player].value:
switches.append("--death-link")
if self.energy_core == EnergyCore.option_fragments:
switches.extend(('--available-fragments', str(self.available_fragments),
'--required-fragments', str(self.required_fragments)))
rom_file = get_base_rom_path()
out_base = output_path(output_directory, self.world.get_out_file_name_base(self.player))
out_base = output_path(output_directory, self.multiworld.get_out_file_name_base(self.player))
out_file = out_base + '.sfc'
placement_file = out_base + '.txt'
patch_file = out_base + '.apsoe'
flags = 'l' # spoiler log
for option_name in self.option_definitions:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
if hasattr(option, 'to_flag'):
flags += option.to_flag()
with open(placement_file, "wb") as f: # generate placement file
for location in filter(lambda l: l.player == self.player, self.world.get_locations()):
for location in filter(lambda l: l.player == self.player, self.multiworld.get_locations()):
item = location.item
assert item is not None, "Can't handle unfilled location"
if item.code is None or location.address is None:
@ -414,7 +414,7 @@ class SoEWorld(World):
if not os.path.exists(rom_file):
raise FileNotFoundError(rom_file)
if (pyevermizer.main(rom_file, out_file, placement_file, self.world.seed_name, self.connect_name,
if (pyevermizer.main(rom_file, out_file, placement_file, self.multiworld.seed_name, self.connect_name,
self.evermizer_seed, flags, money, exp, switches)):
raise RuntimeError()
patch = SoEDeltaPatch(patch_file, player=self.player,
@ -434,12 +434,12 @@ class SoEWorld(World):
# wait for self.connect_name to be available.
self.connect_name_available_event.wait()
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if self.connect_name and self.connect_name != self.world.player_name[self.player]:
payload = multidata["connect_names"][self.world.player_name[self.player]]
if self.connect_name and self.connect_name != self.multiworld.player_name[self.player]:
payload = multidata["connect_names"][self.multiworld.player_name[self.player]]
multidata["connect_names"][self.connect_name] = payload
def get_filler_item_name(self) -> str:
return self.world.random.choice(list(self.item_name_groups["Ingredients"]))
return self.multiworld.random.choice(list(self.item_name_groups["Ingredients"]))
class SoEItem(Item):

View File

@ -40,10 +40,10 @@ class SpireWorld(World):
def _get_slot_data(self):
return {
'seed': "".join(self.world.slot_seeds[self.player].choice(string.ascii_letters) for i in range(16)),
'character': self.world.character[self.player],
'ascension': self.world.ascension[self.player],
'heart_run': self.world.heart_run[self.player]
'seed': "".join(self.multiworld.slot_seeds[self.player].choice(string.ascii_letters) for i in range(16)),
'character': self.multiworld.character[self.player],
'ascension': self.multiworld.ascension[self.player],
'heart_run': self.multiworld.heart_run[self.player]
}
def generate_basic(self):
@ -55,40 +55,40 @@ class SpireWorld(World):
item = SpireItem(name, self.player)
pool.append(item)
self.world.itempool += pool
self.multiworld.itempool += pool
# Pair up our event locations with our event items
for event, item in event_item_pairs.items():
event_item = SpireItem(item, self.player)
self.world.get_location(event, self.player).place_locked_item(event_item)
self.multiworld.get_location(event, self.player).place_locked_item(event_item)
if self.world.logic[self.player] != 'no logic':
self.world.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
if self.multiworld.logic[self.player] != 'no logic':
self.multiworld.completion_condition[self.player] = lambda state: state.has("Victory", self.player)
def set_rules(self):
set_rules(self.world, self.player)
set_rules(self.multiworld, self.player)
def create_item(self, name: str) -> Item:
return SpireItem(name, self.player)
def create_regions(self):
create_regions(self.world, self.player)
create_regions(self.multiworld, self.player)
def fill_slot_data(self) -> dict:
slot_data = self._get_slot_data()
for option_name in spire_options:
option = getattr(self.world, option_name)[self.player]
option = getattr(self.multiworld, option_name)[self.player]
slot_data[option_name] = int(option.value)
return slot_data
def get_filler_item_name(self) -> str:
return self.world.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
return self.multiworld.random.choice(["Card Draw", "Card Draw", "Card Draw", "Relic", "Relic"])
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if locations:
for location in locations:
loc_id = location_table.get(location, 0)

View File

@ -277,7 +277,7 @@ aggression_rules: Dict[int, Callable[["CollectionState", int], bool]] = {
def set_rules(subnautica_world: "SubnauticaWorld"):
player = subnautica_world.player
world = subnautica_world.world
world = subnautica_world.multiworld
for loc in location_table.values():
set_location_rule(world, player, loc)

View File

@ -47,22 +47,22 @@ class SubnauticaWorld(World):
creatures_to_scan: List[str]
def generate_early(self) -> None:
if "Seaglide Fragment" not in self.world.early_items[self.player]:
self.world.early_items[self.player].value["Seaglide Fragment"] = 2
if "Seaglide Fragment" not in self.multiworld.early_items[self.player]:
self.multiworld.early_items[self.player].value["Seaglide Fragment"] = 2
scan_option: Options.AggressiveScanLogic = self.world.creature_scan_logic[self.player]
scan_option: Options.AggressiveScanLogic = self.multiworld.creature_scan_logic[self.player]
creature_pool = scan_option.get_pool()
self.world.creature_scans[self.player].value = min(
self.multiworld.creature_scans[self.player].value = min(
len(creature_pool),
self.world.creature_scans[self.player].value
self.multiworld.creature_scans[self.player].value
)
self.creatures_to_scan = self.world.random.sample(creature_pool,
self.world.creature_scans[self.player].value)
self.creatures_to_scan = self.multiworld.random.sample(creature_pool,
self.multiworld.creature_scans[self.player].value)
def create_regions(self):
self.world.regions += [
self.multiworld.regions += [
self.create_region("Menu", None, ["Lifepod 5"]),
self.create_region("Planet 4546B",
Locations.events +
@ -75,13 +75,13 @@ class SubnauticaWorld(World):
def generate_basic(self):
# Link regions
self.world.get_entrance("Lifepod 5", self.player).connect(self.world.get_region("Planet 4546B", self.player))
self.multiworld.get_entrance("Lifepod 5", self.player).connect(self.multiworld.get_region("Planet 4546B", self.player))
# Generate item pool
pool = []
neptune_launch_platform = None
extras = self.world.creature_scans[self.player].value
valuable = self.world.item_pool[self.player] == Options.ItemPool.option_valuable
extras = self.multiworld.creature_scans[self.player].value
valuable = self.multiworld.item_pool[self.player] == Options.ItemPool.option_valuable
for item in item_table.values():
for i in range(item["count"]):
subnautica_item = self.create_item(item["name"])
@ -92,26 +92,26 @@ class SubnauticaWorld(World):
else:
pool.append(subnautica_item)
for item_name in self.world.random.choices(sorted(Items.advancement_item_names - {"Neptune Launch Platform"}),
k=extras):
for item_name in self.multiworld.random.choices(sorted(Items.advancement_item_names - {"Neptune Launch Platform"}),
k=extras):
item = self.create_item(item_name)
item.classification = ItemClassification.filler # as it's an extra, just fast-fill it somewhere
pool.append(item)
self.world.itempool += pool
self.multiworld.itempool += pool
# Victory item
self.world.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
self.multiworld.get_location("Aurora - Captain Data Terminal", self.player).place_locked_item(
neptune_launch_platform)
for event in Locations.events:
self.world.get_location(event, self.player).place_locked_item(
self.multiworld.get_location(event, self.player).place_locked_item(
SubnauticaItem(event, ItemClassification.progression, None, player=self.player))
# make the goal event the victory "item"
self.world.get_location(self.world.goal[self.player].get_event_name(), self.player).item.name = "Victory"
self.multiworld.get_location(self.multiworld.goal[self.player].get_event_name(), self.player).item.name = "Victory"
def fill_slot_data(self) -> Dict[str, Any]:
goal: Options.Goal = self.world.goal[self.player]
item_pool: Options.ItemPool = self.world.item_pool[self.player]
goal: Options.Goal = self.multiworld.goal[self.player]
item_pool: Options.ItemPool = self.multiworld.item_pool[self.player]
vanilla_tech: List[str] = []
if item_pool == Options.ItemPool.option_valuable:
for item in Items.item_table.values():
@ -122,7 +122,7 @@ class SubnauticaWorld(World):
"goal": goal.current_key,
"vanilla_tech": vanilla_tech,
"creatures_to_scan": self.creatures_to_scan,
"death_link": self.world.death_link[self.player].value,
"death_link": self.multiworld.death_link[self.player].value,
}
return slot_data
@ -136,7 +136,7 @@ class SubnauticaWorld(World):
def create_region(self, name: str, locations=None, exits=None):
ret = Region(name, RegionType.Generic, name, self.player)
ret.world = self.world
ret.multiworld = self.multiworld
if locations:
for location in locations:
loc_id = self.location_name_to_id.get(location, None)

View File

@ -197,7 +197,7 @@ def create_location(player: int, location_data: LocationData, region: Region, lo
def create_region(world: MultiWorld, player: int, locations_per_region: Dict[str, List[LocationData]], location_cache: List[Location], name: str) -> Region:
region = Region(name, RegionType.Generic, name, player)
region.world = world
region.multiworld = world
if name in locations_per_region:
for location_data in locations_per_region[name]:

View File

@ -64,47 +64,47 @@ class TimespinnerWorld(World):
def generate_early(self):
# in generate_early the start_inventory isnt copied over to precollected_items yet, so we can still modify the options directly
if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
self.world.StartWithMeyef[self.player].value = self.world.StartWithMeyef[self.player].option_true
if self.world.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
self.world.QuickSeed[self.player].value = self.world.QuickSeed[self.player].option_true
if self.world.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
if self.multiworld.start_inventory[self.player].value.pop('Meyef', 0) > 0:
self.multiworld.StartWithMeyef[self.player].value = self.multiworld.StartWithMeyef[self.player].option_true
if self.multiworld.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
self.multiworld.QuickSeed[self.player].value = self.multiworld.QuickSeed[self.player].option_true
if self.multiworld.start_inventory[self.player].value.pop('Jewelry Box', 0) > 0:
self.multiworld.StartWithJewelryBox[self.player].value = self.multiworld.StartWithJewelryBox[self.player].option_true
def create_regions(self):
create_regions(self.world, self.player, get_locations(self.world, self.player),
self.location_cache, self.pyramid_keys_unlock)
create_regions(self.multiworld, self.player, get_locations(self.multiworld, self.player),
self.location_cache, self.pyramid_keys_unlock)
def create_item(self, name: str) -> Item:
return create_item_with_correct_settings(self.world, self.player, name)
return create_item_with_correct_settings(self.multiworld, self.player, name)
def get_filler_item_name(self) -> str:
return self.world.random.choice(filler_items)
return self.multiworld.random.choice(filler_items)
def set_rules(self):
setup_events(self.player, self.locked_locations, self.location_cache)
self.world.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
self.multiworld.completion_condition[self.player] = lambda state: state.has('Killed Nightmare', self.player)
def generate_basic(self):
excluded_items = get_excluded_items(self, self.world, self.player)
excluded_items = get_excluded_items(self, self.multiworld, self.player)
assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
assign_starter_items(self.multiworld, self.player, excluded_items, self.locked_locations)
if not is_option_enabled(self.world, self.player, "QuickSeed") and not is_option_enabled(self.world, self.player, "Inverted"):
place_first_progression_item(self.world, self.player, excluded_items, self.locked_locations)
if not is_option_enabled(self.multiworld, self.player, "QuickSeed") and not is_option_enabled(self.multiworld, self.player, "Inverted"):
place_first_progression_item(self.multiworld, self.player, excluded_items, self.locked_locations)
pool = get_item_pool(self.world, self.player, excluded_items)
pool = get_item_pool(self.multiworld, self.player, excluded_items)
fill_item_pool_with_dummy_items(self, self.world, self.player, self.locked_locations, self.location_cache, pool)
fill_item_pool_with_dummy_items(self, self.multiworld, self.player, self.locked_locations, self.location_cache, pool)
self.world.itempool += pool
self.multiworld.itempool += pool
def fill_slot_data(self) -> Dict[str, object]:
slot_data: Dict[str, object] = {}
for option_name in timespinner_options:
slot_data[option_name] = get_option_value(self.world, self.player, option_name)
slot_data[option_name] = get_option_value(self.multiworld, self.player, option_name)
slot_data["StinkyMaw"] = True
slot_data["ProgressiveVerticalMovement"] = False

View File

@ -44,42 +44,42 @@ class V6World(World):
option_definitions = v6_options
def create_regions(self):
create_regions(self.world,self.player)
create_regions(self.multiworld, self.player)
def set_rules(self):
self.area_connections = {}
self.area_cost_map = {}
set_rules(self.world, self.player, self.area_connections, self.area_cost_map)
set_rules(self.multiworld, self.player, self.area_connections, self.area_cost_map)
def create_item(self, name: str) -> Item:
return V6Item(name, ItemClassification.progression, item_table[name], self.player)
def generate_basic(self):
trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
self.world.itempool += trinkets
self.multiworld.itempool += trinkets
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
if self.world.MusicRandomizer[self.player].value:
self.world.random.shuffle(musiclist_s)
if self.multiworld.MusicRandomizer[self.player].value:
self.multiworld.random.shuffle(musiclist_s)
self.music_map = dict(zip(musiclist_o, musiclist_s))
def fill_slot_data(self):
return {
"MusicRando": self.music_map,
"AreaRando": self.area_connections,
"DoorCost": self.world.DoorCost[self.player].value,
"DoorCost": self.multiworld.DoorCost[self.player].value,
"AreaCostRando": self.area_cost_map,
"DeathLink": self.world.death_link[self.player].value,
"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
"DeathLink": self.multiworld.death_link[self.player].value,
"DeathLink_Amnesty": self.multiworld.DeathLinkAmnesty[self.player].value
}
def generate_output(self, output_directory: str):
if self.world.players != 1:
if self.multiworld.players != 1:
return
data = {
"slot_data": self.fill_slot_data(),
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.world.get_locations()},
"location_to_item": {self.location_name_to_id[i.name] : item_table[i.item.name] for i in self.multiworld.get_locations()},
"data_package": {
"data": {
"games": {
@ -91,6 +91,6 @@ class V6World(World):
}
}
}
filename = f"{self.world.get_out_file_name_base(self.player)}.apv6"
filename = f"{self.multiworld.get_out_file_name_base(self.player)}.apv6"
with open(os.path.join(output_directory, filename), 'w') as f:
json.dump(data, f)

View File

@ -54,7 +54,7 @@ class WitnessWorld(World):
def _get_slot_data(self):
return {
'seed': self.world.random.randint(0, 1000000),
'seed': self.multiworld.random.randint(0, 1000000),
'victory_location': int(self.player_logic.VICTORY_LOCATION, 16),
'panelhex_to_id': self.locat.CHECK_PANELHEX_TO_ID,
'item_id_to_door_hexes': self.items.ITEM_ID_TO_DOOR_HEX,
@ -66,19 +66,19 @@ class WitnessWorld(World):
}
def generate_early(self):
if not (is_option_enabled(self.world, self.player, "shuffle_symbols")
or get_option_value(self.world, self.player, "shuffle_doors")
or is_option_enabled(self.world, self.player, "shuffle_lasers")):
if self.world.players == 1:
if not (is_option_enabled(self.multiworld, self.player, "shuffle_symbols")
or get_option_value(self.multiworld, self.player, "shuffle_doors")
or is_option_enabled(self.multiworld, self.player, "shuffle_lasers")):
if self.multiworld.players == 1:
warning("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle, Door"
" Shuffle or Laser Shuffle if that doesn't seem right.")
else:
raise Exception("This Witness world doesn't have any progression items. Please turn on Symbol Shuffle,"
" Door Shuffle or Laser Shuffle.")
self.player_logic = WitnessPlayerLogic(self.world, self.player)
self.locat = WitnessPlayerLocations(self.world, self.player, self.player_logic)
self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic)
self.player_logic = WitnessPlayerLogic(self.multiworld, self.player)
self.locat = WitnessPlayerLocations(self.multiworld, self.player, self.player_logic)
self.items = WitnessPlayerItems(self.locat, self.multiworld, self.player, self.player_logic)
self.regio = WitnessRegions(self.locat)
self.log_ids_to_hints = dict()
@ -99,12 +99,12 @@ class WitnessWorld(World):
less_junk = 0
# Put good item on first check if symbol shuffle is on
symbols = is_option_enabled(self.world, self.player, "shuffle_symbols")
symbols = is_option_enabled(self.multiworld, self.player, "shuffle_symbols")
if symbols and get_option_value(self.world, self.player, "puzzle_randomization") != 1:
random_good_item = self.world.random.choice(self.items.GOOD_ITEMS)
if symbols and get_option_value(self.multiworld, self.player, "puzzle_randomization") != 1:
random_good_item = self.multiworld.random.choice(self.items.GOOD_ITEMS)
first_check = self.world.get_location(
first_check = self.multiworld.get_location(
"Tutorial Gate Open", self.player
)
first_check.place_locked_item(items_by_name[random_good_item])
@ -113,7 +113,7 @@ class WitnessWorld(World):
less_junk = 1
for item in self.player_logic.STARTING_INVENTORY:
self.world.push_precollected(items_by_name[item])
self.multiworld.push_precollected(items_by_name[item])
pool.remove(items_by_name[item])
for item in self.items.EXTRA_AMOUNTS:
@ -133,28 +133,28 @@ class WitnessWorld(World):
item_obj = self.create_item(
self.player_logic.EVENT_ITEM_PAIRS[event_location]
)
location_obj = self.world.get_location(event_location, self.player)
location_obj = self.multiworld.get_location(event_location, self.player)
location_obj.place_locked_item(item_obj)
self.world.itempool += pool
self.multiworld.itempool += pool
def create_regions(self):
self.regio.create_regions(self.world, self.player, self.player_logic)
self.regio.create_regions(self.multiworld, self.player, self.player_logic)
def set_rules(self):
set_rules(self.world, self.player, self.player_logic, self.locat)
set_rules(self.multiworld, self.player, self.player_logic, self.locat)
def fill_slot_data(self) -> dict:
hint_amount = get_option_value(self.world, self.player, "hint_amount")
hint_amount = get_option_value(self.multiworld, self.player, "hint_amount")
credits_hint = ("This Randomizer", "is brought to you by", "NewSoupVi, Jarno, jbzdarkid, sigma144", -1)
audio_logs = get_audio_logs().copy()
if hint_amount != 0:
generated_hints = make_hints(self.world, self.player, hint_amount)
generated_hints = make_hints(self.multiworld, self.player, hint_amount)
self.world.random.shuffle(audio_logs)
self.multiworld.random.shuffle(audio_logs)
duplicates = len(audio_logs) // hint_amount
@ -169,7 +169,7 @@ class WitnessWorld(World):
audio_log = audio_logs.pop()
self.log_ids_to_hints[int(audio_log, 16)] = credits_hint
joke_hints = generate_joke_hints(self.world, len(audio_logs))
joke_hints = generate_joke_hints(self.multiworld, len(audio_logs))
while audio_logs:
audio_log = audio_logs.pop()
@ -181,7 +181,7 @@ class WitnessWorld(World):
for option_name in the_witness_options:
slot_data[option_name] = get_option_value(
self.world, self.player, option_name
self.multiworld, self.player, option_name
)
return slot_data
@ -234,7 +234,7 @@ def create_region(world: MultiWorld, player: int, name: str,
"""
ret = Region(name, RegionType.Generic, name, player)
ret.world = world
ret.multiworld = world
if region_locations:
for location in region_locations:
loc_id = locat.CHECK_LOCATION_TABLE[location]

View File

@ -121,10 +121,10 @@ class ZillionWorld(World):
raise FileNotFoundError(rom_file)
def generate_early(self) -> None:
if not hasattr(self.world, "zillion_logic_cache"):
setattr(self.world, "zillion_logic_cache", {})
if not hasattr(self.multiworld, "zillion_logic_cache"):
setattr(self.multiworld, "zillion_logic_cache", {})
zz_op, item_counts = validate(self.world, self.player)
zz_op, item_counts = validate(self.multiworld, self.player)
self._item_counts = item_counts
@ -148,7 +148,7 @@ class ZillionWorld(World):
assert self.zz_system.randomizer, "generate_early hasn't been called"
assert self.id_to_zz_item, "generate_early hasn't been called"
p = self.player
w = self.world
w = self.multiworld
self.my_locations = []
self.zz_system.randomizer.place_canister_gun_reqs()
@ -159,7 +159,7 @@ class ZillionWorld(World):
for here_zz_name, zz_r in self.zz_system.randomizer.regions.items():
here_name = "Menu" if here_zz_name == "start" else zz_reg_name_to_reg_name(here_zz_name)
all[here_name] = ZillionRegion(zz_r, here_name, RegionType.Generic, here_name, p, w)
self.world.regions.append(all[here_name])
self.multiworld.regions.append(all[here_name])
limited_skill = Req(gun=3, jump=3, skill=self.zz_system.randomizer.options.skill, hp=940, red=1, floppy=126)
queue = deque([start])
@ -191,7 +191,7 @@ class ZillionWorld(World):
loc.access_rule = access_rule
if not (limited_skill >= zz_loc.req):
loc.progress_type = LocationProgressType.EXCLUDED
self.world.exclude_locations[p].value.add(loc.name)
self.multiworld.exclude_locations[p].value.add(loc.name)
here.locations.append(loc)
self.my_locations.append(loc)
@ -222,11 +222,11 @@ class ZillionWorld(World):
if item_name in item_counts:
count = item_counts[item_name]
self.logger.debug(f"Zillion Items: {item_name} {count}")
self.world.itempool += [self.create_item(item_name) for _ in range(count)]
self.multiworld.itempool += [self.create_item(item_name) for _ in range(count)]
elif item_id < (3 + base_id) and zz_item.code == RESCUE:
# One of the 3 rescues will not be in the pool and its zz_item will be 'empty'.
self.logger.debug(f"Zillion Items: {item_name} 1")
self.world.itempool.append(self.create_item(item_name))
self.multiworld.itempool.append(self.create_item(item_name))
def set_rules(self) -> None:
# logic for this game is in create_regions
@ -237,9 +237,9 @@ class ZillionWorld(World):
# main location name is an alias
main_loc_name = self.zz_system.randomizer.loc_name_2_pretty[self.zz_system.randomizer.locations['main'].name]
self.world.get_location(main_loc_name, self.player)\
self.multiworld.get_location(main_loc_name, self.player)\
.place_locked_item(self.create_item("Win"))
self.world.completion_condition[self.player] = \
self.multiworld.completion_condition[self.player] = \
lambda state: state.has("Win", self.player)
@staticmethod
@ -295,7 +295,7 @@ class ZillionWorld(World):
empty = zz_items[4]
multi_item = empty # a different patcher method differentiates empty from ap multi item
multi_items: Dict[str, Tuple[str, str]] = {} # zz_loc_name to (item_name, player_name)
for loc in self.world.get_locations():
for loc in self.multiworld.get_locations():
if loc.player == self.player:
z_loc = cast(ZillionLocation, loc)
# debug_zz_loc_ids[z_loc.zz_loc.name] = id(z_loc.zz_loc)
@ -310,7 +310,7 @@ class ZillionWorld(World):
z_loc.zz_loc.item = multi_item
multi_items[z_loc.zz_loc.name] = (
z_loc.item.name,
self.world.get_player_name(z_loc.item.player)
self.multiworld.get_player_name(z_loc.item.player)
)
# debug_zz_loc_ids.sort()
# for name, id_ in debug_zz_loc_ids.items():
@ -340,7 +340,7 @@ class ZillionWorld(World):
zz_patcher.all_fixes_and_options(zz_options)
zz_patcher.set_external_item_interface(zz_options.start_char, zz_options.max_level)
zz_patcher.set_multiworld_items(multi_items)
game_id = self.world.player_name[self.player].encode() + b'\x00' + self.world.seed_name[-6:].encode()
game_id = self.multiworld.player_name[self.player].encode() + b'\x00' + self.multiworld.seed_name[-6:].encode()
zz_patcher.set_rom_to_ram_data(game_id)
def generate_output(self, output_directory: str) -> None:
@ -352,7 +352,7 @@ class ZillionWorld(World):
# original_rom_bytes = self.zz_patcher.rom
patched_rom_bytes = self.zz_system.patcher.get_patched_bytes()
out_file_base = self.world.get_out_file_name_base(self.player)
out_file_base = self.multiworld.get_out_file_name_base(self.player)
filename = os.path.join(
output_directory,
@ -363,7 +363,7 @@ class ZillionWorld(World):
patch = ZillionDeltaPatch(
os.path.splitext(filename)[0] + ZillionDeltaPatch.patch_file_ending,
player=self.player,
player_name=self.world.player_name[self.player],
player_name=self.multiworld.player_name[self.player],
patched_path=filename
)
patch.write()
@ -401,7 +401,7 @@ class ZillionWorld(World):
# def modify_multidata(self, multidata: Dict[str, Any]) -> None:
# """For deeper modification of server multidata."""
# # not modifying multidata, just want to call this at the end of the generation process
# cache = getattr(self.world, "zillion_logic_cache")
# cache = getattr(self.multiworld, "zillion_logic_cache")
# import sys
# print(sys.getsizeof(cache))
@ -409,7 +409,7 @@ class ZillionWorld(World):
def create_item(self, name: str) -> Item:
"""Create an item for this world type and player.
Warning: this may be called with self.world = None, for example by MultiServer"""
Warning: this may be called with self.multiworld = None, for example by MultiServer"""
item_id = _item_name_to_id[name]
if not self.id_to_zz_item:

View File

@ -18,7 +18,7 @@ def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
returns a hash of the player and of the set locations with their items
"""
z_world = cs.world.worlds[p]
z_world = cs.multiworld.worlds[p]
my_locations = cast(List[ZillionLocation], getattr(z_world, "my_locations"))
_hash = p
@ -50,7 +50,7 @@ def cs_to_zz_locs(cs: CollectionState, p: int, zz_r: Randomizer, id_to_zz_item:
returns frozenset of accessible zilliandomizer locations
"""
# caching this function because it would be slow
logic_cache: LogicCacheType = getattr(cs.world, "zillion_logic_cache", {})
logic_cache: LogicCacheType = getattr(cs.multiworld, "zillion_logic_cache", {})
_hash = set_randomizer_locs(cs, p, zz_r)
counts = item_counts(cs, p)
_hash += hash(counts)