MultiServer: add time to RoomInfo
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@ -14,9 +14,9 @@ import threading
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import random
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import pickle
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import itertools
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import time
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import ModuleUpdate
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import NetUtils
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ModuleUpdate.update()
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@ -26,6 +26,7 @@ import prompt_toolkit
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from prompt_toolkit.patch_stdout import patch_stdout
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from fuzzywuzzy import process as fuzzy_process
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import NetUtils
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from worlds.AutoWorld import AutoWorldRegister
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proxy_worlds = {name: world(None, 0) for name, world in AutoWorldRegister.world_types.items()}
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@ -506,7 +507,8 @@ async def on_client_connected(ctx: Context, client: Client):
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'datapackage_version': network_data_package["version"],
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'datapackage_versions': {game: game_data["version"] for game, game_data
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in network_data_package["games"].items()},
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'seed_name': ctx.seed_name
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'seed_name': ctx.seed_name,
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'time': time.time(),
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}])
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@ -61,6 +61,7 @@ Sent to clients when they connect to an Archipelago server.
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| datapackage_version | int | Data version of the [data package](#Data-Package-Contents) the server will send. Used to update the client's (optional) local cache. |
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| datapackage_versions | dict\[str, int\] | Data versions of the individual games' data packages the server will send. |
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| seed_name | str | uniquely identifying name of this generation |
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| time | float | Unix time stamp of "now". Send for time synchronization if wanted for things like the DeathLink Bounce. |
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#### forfeit
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Dictates what is allowed when it comes to a player forfeiting their run. A forfeit is an action which distributes the rest of the items in a player's run to those other players awaiting them.
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