Rules: fix trock key logic for the big key chest "always allow" rule
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9175c22895
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2b184d072b
12
Rules.py
12
Rules.py
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@ -771,13 +771,15 @@ def set_trock_key_rules(world, player):
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if can_reach_back:
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set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state.has_key('Small Key (Turtle Rock)', player, 4) or item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player)
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
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and state.can_reach(world.get_region('Turtle Rock (Eye Bridge)', player)))
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else:
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forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Small Key (Turtle Rock)', player)
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elif can_reach_front and can_reach_middle:
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set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: state.has_key('Small Key (Turtle Rock)', player, tr_big_key_chest_keys_needed(state)))
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player)
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
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and state.can_reach(world.get_region('Turtle Rock (Entrance)', player)) and state.can_reach(world.get_region('Turtle Rock (Second Section)', player)))
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else:
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forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Small Key (Turtle Rock)', player)
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non_big_key_locations += ['Turtle Rock - Crystaroller Room', 'Turtle Rock - Eye Bridge - Bottom Left',
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@ -788,7 +790,8 @@ def set_trock_key_rules(world, player):
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set_rule(world.get_entrance('Turtle Rock Pokey Room', player), lambda state: state.has_key('Small Key (Turtle Rock)', player, 1))
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set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: state.has_key('Small Key (Turtle Rock)', player, tr_big_key_chest_keys_needed(state)))
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player and state.has_key('Small Key (Turtle Rock)', player, 2))
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player and state.has_key('Small Key (Turtle Rock)', player, 2)
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and state.can_reach(world.get_region('Turtle Rock (Entrance)', player)))
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else:
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forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Small Key (Turtle Rock)', player)
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non_big_key_locations += ['Turtle Rock - Crystaroller Room', 'Turtle Rock - Eye Bridge - Bottom Left',
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@ -798,7 +801,8 @@ def set_trock_key_rules(world, player):
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set_rule(world.get_entrance('Turtle Rock (Chain Chomp Room) (South)', player), lambda state: state.has_key('Small Key (Turtle Rock)', player, 2) if item_in_locations(state, 'Big Key (Turtle Rock)', player, [('Turtle Rock - Compass Chest', player), ('Turtle Rock - Roller Room - Left', player), ('Turtle Rock - Roller Room - Right', player)]) else state.has_key('Small Key (Turtle Rock)', player, 4))
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set_rule(world.get_location('Turtle Rock - Big Key Chest', player), lambda state: (state.has_key('Small Key (Turtle Rock)', player, 4) or item_name(state, 'Turtle Rock - Big Key Chest', player) == ('Small Key (Turtle Rock)', player)))
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if world.accessibility[player] != 'locations':
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player)
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set_always_allow(world.get_location('Turtle Rock - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Turtle Rock)' and item.player == player
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and state.can_reach(world.get_region('Turtle Rock (Big Chest)', player)))
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else:
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forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Small Key (Turtle Rock)', player)
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non_big_key_locations += ['Turtle Rock - Crystaroller Room', 'Turtle Rock - Eye Bridge - Bottom Left',
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