fixing bunny revival and other bunny things
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								OWGSets.py
								
								
								
								
							
							
						
						
									
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								OWGSets.py
								
								
								
								
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			@ -167,3 +167,13 @@ def get_mirror_clip_spots_lw():
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        'Death Mountain Bunny Descent Mirror Spot',
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        'Death Mountain Offset Mirror',
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        ]
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def get_invalid_bunny_revival_dungeons():
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    '''
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    Dungeon regions that can't be bunny revived from.
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    '''
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    return [
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        'Tower of Hera (Bottom)',
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        'Swamp Palace (Entrance)',
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        ]
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								Rules.py
								
								
								
								
							
							
						
						
									
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								Rules.py
								
								
								
								
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			@ -1339,15 +1339,14 @@ def set_bunny_rules(world, player):
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    def options_to_access_rule(options):
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        return lambda state: any(rule(state) for rule in options)
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    def get_rule_to_add(region, location = None):
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        if world.logic[player] == 'owglitches':
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            if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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    def get_rule_to_add(region, location = None, connecting_entrance = None):
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        if world.logic[player] == 'owglitches' and connecting_entrance != None:
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            if region.name == 'Tower of Hera (Bottom)' and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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                return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
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            if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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            if region.name == 'Turtle Rock (Entrance)' and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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                return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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            if not any([
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                location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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                region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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                location != None and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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                not region.is_dark_world]):
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                return lambda state: state.has_Pearl(player)
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        else:
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			@ -1405,16 +1404,24 @@ def set_bunny_rules(world, player):
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        add_rule(paradox_shop.entrances[0], get_rule_to_add(paradox_shop))
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    # Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
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    for location in world.get_locations():
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        if location.player == player and location.parent_region.is_dark_world:
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            if location.name in bunny_accessible_locations:
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                continue
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            if world.logic[player] == 'owglitches' and location.parent_region.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw() and location.name in OWGSets.get_superbunny_accessible_locations():
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                add_rule(location, get_rule_to_add(location.parent_region, location.name))
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                continue
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            add_rule(location, get_rule_to_add(location.parent_region, location.name))
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    for entrance in world.get_entrances():
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        if entrance.player == player and entrance.parent_region.is_dark_world:
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            if world.logic[player] == 'owglitches':
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                if entrance.connected_region.type == RegionType.Dungeon:
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                    if entrance.connected_region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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                        add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
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                    continue
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                if entrance.connected_region.name == 'Turtle Rock (Entrance)':
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                    add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
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                if entrance.name in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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                    continue
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            for location in entrance.connected_region.locations:
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                if world.logic[player] == 'owglitches' and entrance.name in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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                    add_rule(location, get_rule_to_add(entrance.connected_region, location, entrance))
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                    continue
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                if location.name in bunny_accessible_locations:
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                        continue
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                add_rule(location, get_rule_to_add(entrance.connected_region, location))
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def set_inverted_bunny_rules(world, player):
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    # regions for the exits of multi-entrace caves/drops that bunny cannot pass
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			@ -1429,19 +1436,18 @@ def set_inverted_bunny_rules(world, player):
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    def options_to_access_rule(options):
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        return lambda state: any(rule(state) for rule in options)
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    def get_rule_to_add(region, location = None):
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        if world.logic[player] == 'owglitches':
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            if region.name == 'Tower of Hera (Bottom)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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    def get_rule_to_add(region, location = None, connecting_entrance = None):
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        if world.logic[player] == 'owglitches' and connecting_entrance != None:
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            if region.name == 'Tower of Hera (Bottom)' and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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                return lambda state: state.can_superbunny_mirror_with_sword(player) or state.has_Pearl(player)
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            if region.name == 'Turtle Rock (Entrance)' and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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            if region.name == 'Turtle Rock (Entrance)' and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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                return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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            if not any([
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                location in OWGSets.get_superbunny_accessible_locations() and region.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw(),
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                region.type == RegionType.Dungeon and region.name != 'Swamp Palace (Entrance)',
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                not region.is_dark_world]):
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                location != None and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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                not region.is_light_world]):
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                return lambda state: state.has_Pearl(player)
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        else:
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            if not region.is_dark_world:
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            if not region.is_light_world:
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                return lambda state: state.has_Pearl(player)
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        # in this case we are mixed region.
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        # we collect possible options.
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			@ -1494,15 +1500,21 @@ def set_inverted_bunny_rules(world, player):
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        add_rule(paradox_shop.entrances[0], get_rule_to_add(paradox_shop))
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    # Add requirements for all locations that are actually in the light world, except those available to the bunny, including dungeon revival
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    for location in world.get_locations():
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        if location.player == player and location.parent_region.is_light_world:
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            if location.name in bunny_accessible_locations:
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                continue
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            if world.logic[player] == 'owglitches' and location.parent_region.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw() and location.name in OWGSets.get_superbunny_accessible_locations():
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                add_rule(location, get_rule_to_add(location.parent_region, location.name))
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                continue
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            add_rule(location, get_rule_to_add(location.parent_region, location.name))
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    for entrance in world.get_entrances():
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        if entrance.player == player and entrance.parent_region.is_light_world:
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            if world.logic[player] == 'owglitches':
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                if entrance.connected_region.type == RegionType.Dungeon:
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                    if entrance.connected_region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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                        add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
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                    continue
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                if entrance.connected_region.name == 'Turtle Rock (Entrance)':
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                    add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
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                if entrance.name in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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                    continue
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            for location in entrance.connected_region.locations:
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                if world.logic[player] == 'owglitches' and entrance.name in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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                    add_rule(location, get_rule_to_add(entrance.connected_region, location, entrance))
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                    continue
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                if location.name in bunny_accessible_locations:
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                        continue
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                add_rule(location, get_rule_to_add(entrance.connected_region, location))
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