From 2c35582ea0da6e0895588c23b2e9be625f62bcab Mon Sep 17 00:00:00 2001 From: LLCoolDave Date: Mon, 22 May 2017 00:07:26 +0200 Subject: [PATCH] Fix virtual hole drop regions in skull wood being in the wrong connection set, should be global. --- EntranceShuffle.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 0d9445af..13650f3d 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -1082,6 +1082,9 @@ mandatory_connections = [('Links House', 'Links House'), # unshuffled. For now ('Skull Woods Torch Room', 'Skull Woods Final Section (Mothula)'), ('Skull Woods Burn Skull', 'Skull Woods Skull'), ('Skull Woods Skull Reverse', 'Skull Woods Forest (West)'), + ('Skull Woods First Section (Right)', 'Skull Woods First Section'), # exist only for unique hole reference points + ('Skull Woods First Section (Left)', 'Skull Woods First Section'), + ('Skull Woods First Section (Top)', 'Skull Woods First Section'), ('Blind Fight', 'Blind Fight'), ('Ice Palace Entrance Room', 'Ice Palace (Main)'), ('Ice Palace (East)', 'Ice Palace (East)'), @@ -1306,9 +1309,6 @@ default_dungeon_connections = [('Desert Palace Entrance (South)', 'Desert Palace ('Skull Woods First Section Hole (East)', 'Skull Woods First Section (Right)'), ('Skull Woods First Section Hole (West)', 'Skull Woods First Section (Left)'), ('Skull Woods First Section Hole (North)', 'Skull Woods First Section (Top)'), - ('Skull Woods First Section (Right)', 'Skull Woods First Section'), # exist only for unique hole reference points - ('Skull Woods First Section (Left)', 'Skull Woods First Section'), - ('Skull Woods First Section (Top)', 'Skull Woods First Section'), ('Skull Woods First Section Door', 'Skull Woods First Section'), ('Skull Woods First Section Exit', 'Skull Woods Forest'), ('Skull Woods Second Section Hole', 'Skull Woods Second Section'),