WebHost: reduce tracker refresh delay (#1290)
This commit is contained in:
parent
32820ba653
commit
2c46c48ba9
|
@ -16,6 +16,7 @@ import pickle
|
|||
import itertools
|
||||
import time
|
||||
import operator
|
||||
import hashlib
|
||||
|
||||
import ModuleUpdate
|
||||
|
||||
|
@ -58,6 +59,12 @@ modify_functions = {
|
|||
}
|
||||
|
||||
|
||||
def get_saving_second(seed_name: str, interval: int = 60) -> int:
|
||||
# save at expected times so other systems using savegame can expect it
|
||||
# represents the target second of the auto_save_interval at which to save
|
||||
return int(hashlib.sha256(seed_name.encode()).hexdigest(), 16) % interval
|
||||
|
||||
|
||||
class Client(Endpoint):
|
||||
version = Version(0, 0, 0)
|
||||
tags: typing.List[str] = []
|
||||
|
@ -463,10 +470,16 @@ class Context:
|
|||
def _start_async_saving(self):
|
||||
if not self.auto_saver_thread:
|
||||
def save_regularly():
|
||||
import time
|
||||
# time.time() is platform dependent, so using the expensive datetime method instead
|
||||
def get_datetime_second():
|
||||
now = datetime.datetime.now()
|
||||
return now.second + now.microsecond * 0.000001
|
||||
|
||||
second = get_saving_second(self.seed_name, self.auto_save_interval)
|
||||
while not self.exit_event.is_set():
|
||||
try:
|
||||
time.sleep(self.auto_save_interval)
|
||||
next_wakeup = (second - get_datetime_second()) % self.auto_save_interval
|
||||
time.sleep(max(1.0, next_wakeup))
|
||||
if self.save_dirty:
|
||||
logging.debug("Saving via thread.")
|
||||
self._save()
|
||||
|
|
|
@ -75,10 +75,18 @@ window.addEventListener('load', () => {
|
|||
console.info(tables.search());
|
||||
tables.draw();
|
||||
});
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
const target_second = document.getElementById('tracker-wrapper').getAttribute('data-second') + 3;
|
||||
|
||||
function getSleepTimeSeconds(){
|
||||
// -40 % 60 is -40, which is absolutely wrong and should burn
|
||||
var sleepSeconds = (((target_second - new Date().getSeconds()) % 60) + 60) % 60;
|
||||
return sleepSeconds || 60;
|
||||
}
|
||||
|
||||
const update = () => {
|
||||
const target = $("<div></div>");
|
||||
const tracker = document.getElementById('tracker-wrapper').getAttribute('data-tracker');
|
||||
console.log("Updating Tracker...");
|
||||
target.load("/tracker/" + tracker, function (response, status) {
|
||||
if (status === "success") {
|
||||
target.find(".table").each(function (i, new_table) {
|
||||
|
@ -97,9 +105,9 @@ window.addEventListener('load', () => {
|
|||
console.log(response);
|
||||
}
|
||||
})
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
}
|
||||
|
||||
setInterval(update, 30000);
|
||||
setTimeout(update, getSleepTimeSeconds()*1000);
|
||||
|
||||
window.addEventListener('resize', () => {
|
||||
adjustTableHeight();
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
{% block body %}
|
||||
{% include 'header/dirtHeader.html' %}
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}">
|
||||
<div id="tracker-wrapper" data-tracker="{{ room.tracker|suuid }}/{{ team }}/{{ player }}" data-second="{{ saving_second }}">
|
||||
<div id="tracker-header-bar">
|
||||
<input placeholder="Search" id="search"/>
|
||||
<span class="info">This tracker will automatically update itself periodically.</span>
|
||||
|
|
|
@ -50,7 +50,7 @@
|
|||
No file to download for this game.
|
||||
{% endif %}
|
||||
</td>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=0, tracked_player=patch.player_id) }}">Tracker</a></td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
|
|
|
@ -44,7 +44,7 @@
|
|||
<tbody>
|
||||
{%- for player, items in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
{%- if (team, loop.index) in video -%}
|
||||
{%- if video[(team, loop.index)][0] == "Twitch" -%}
|
||||
|
@ -121,7 +121,7 @@
|
|||
<tbody>
|
||||
{%- for player, checks in players.items() -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("getPlayerTracker", tracker=room.tracker,
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ loop.index }}</a></td>
|
||||
<td>{{ player_names[(team, loop.index)]|e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
|
|
|
@ -7,7 +7,7 @@ from uuid import UUID
|
|||
from flask import render_template
|
||||
from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context
|
||||
from MultiServer import Context, get_saving_second
|
||||
from NetUtils import SlotType
|
||||
from Utils import restricted_loads
|
||||
from worlds import lookup_any_item_id_to_name, lookup_any_location_id_to_name
|
||||
|
@ -280,16 +280,25 @@ def get_static_room_data(room: Room):
|
|||
player_location_to_area = {playernumber: get_location_table(multidata["checks_in_area"][playernumber])
|
||||
for playernumber in range(1, len(names[0]) + 1)
|
||||
if playernumber not in groups}
|
||||
|
||||
saving_second = get_saving_second(multidata["seed_name"])
|
||||
result = locations, names, use_door_tracker, player_checks_in_area, player_location_to_area, \
|
||||
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups
|
||||
multidata["precollected_items"], multidata["games"], multidata["slot_data"], groups, saving_second
|
||||
_multidata_cache[room.seed.id] = result
|
||||
return result
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
def get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool = False):
|
||||
key = f"{tracker}_{tracked_team}_{tracked_player}_{want_generic}"
|
||||
tracker_page = cache.get(key)
|
||||
if tracker_page:
|
||||
return tracker_page
|
||||
timeout, tracker_page = _get_player_tracker(tracker, tracked_team, tracked_player, want_generic)
|
||||
cache.set(key, tracker_page, timeout)
|
||||
return tracker_page
|
||||
|
||||
|
||||
def _get_player_tracker(tracker: UUID, tracked_team: int, tracked_player: int, want_generic: bool):
|
||||
# Team and player must be positive and greater than zero
|
||||
if tracked_team < 0 or tracked_player < 1:
|
||||
abort(404)
|
||||
|
@ -300,7 +309,7 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
|||
|
||||
# Collect seed information and pare it down to a single player
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups = get_static_room_data(room)
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
player_name = names[tracked_team][tracked_player - 1]
|
||||
location_to_area = player_location_to_area[tracked_player]
|
||||
inventory = collections.Counter()
|
||||
|
@ -338,16 +347,18 @@ def getPlayerTracker(tracker: UUID, tracked_team: int, tracked_player: int, want
|
|||
checks_done["Total"] += 1
|
||||
specific_tracker = game_specific_trackers.get(games[tracked_player], None)
|
||||
if specific_tracker and not want_generic:
|
||||
return specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player])
|
||||
tracker = specific_tracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, slot_data[tracked_player], saving_second)
|
||||
else:
|
||||
return __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done)
|
||||
tracker = __renderGenericTracker(multisave, room, locations, inventory, tracked_team, tracked_player, player_name,
|
||||
seed_checks_in_area, checks_done, saving_second)
|
||||
|
||||
return (saving_second - datetime.datetime.now().second) % 60 or 60, tracker
|
||||
|
||||
|
||||
@app.route('/generic_tracker/<suuid:tracker>/<int:tracked_team>/<int:tracked_player>')
|
||||
def get_generic_tracker(tracker: UUID, tracked_team: int, tracked_player: int):
|
||||
return getPlayerTracker(tracker, tracked_team, tracked_player, True)
|
||||
return get_player_tracker(tracker, tracked_team, tracked_player, True)
|
||||
|
||||
|
||||
def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
|
@ -414,7 +425,8 @@ def __renderAlttpTracker(multisave: Dict[str, Any], room: Room, locations: Dict[
|
|||
|
||||
def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Wooden Pickaxe": "https://static.wikia.nocookie.net/minecraft_gamepedia/images/d/d2/Wooden_Pickaxe_JE3_BE3.png",
|
||||
|
@ -516,14 +528,15 @@ def __renderMinecraftTracker(multisave: Dict[str, Any], room: Room, locations: D
|
|||
inventory=inventory, icons=icons,
|
||||
acquired_items={lookup_any_item_id_to_name[id] for id in inventory if
|
||||
id in lookup_any_item_id_to_name},
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
player=player, team=team, room=room, player_name=playerName, saving_second = saving_second,
|
||||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Fairy Ocarina": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/9/97/OoT_Fairy_Ocarina_Icon.png",
|
||||
|
@ -725,7 +738,8 @@ def __renderOoTTracker(multisave: Dict[str, Any], room: Room, locations: Dict[in
|
|||
|
||||
def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict[str, Any]) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
slot_data: Dict[str, Any], saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Timespinner Wheel": "https://timespinnerwiki.com/mediawiki/images/7/76/Timespinner_Wheel.png",
|
||||
|
@ -831,7 +845,8 @@ def __renderTimespinnerTracker(multisave: Dict[str, Any], room: Room, locations:
|
|||
|
||||
def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict,
|
||||
saving_second: int) -> str:
|
||||
|
||||
icons = {
|
||||
"Energy Tank": "https://randommetroidsolver.pythonanywhere.com/solver/static/images/tracker/inventory/ETank.png",
|
||||
|
@ -930,8 +945,9 @@ def __renderSuperMetroidTracker(multisave: Dict[str, Any], room: Room, locations
|
|||
**display_data)
|
||||
|
||||
def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int], slot_data: Dict) -> str:
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
slot_data: Dict, saving_second: int) -> str:
|
||||
|
||||
SC2WOL_LOC_ID_OFFSET = 1000
|
||||
SC2WOL_ITEM_ID_OFFSET = 1000
|
||||
|
@ -1173,37 +1189,40 @@ def __renderSC2WoLTracker(multisave: Dict[str, Any], room: Room, locations: Dict
|
|||
checks_done=checks_done, checks_in_area=checks_in_area, location_info=location_info,
|
||||
**display_data)
|
||||
|
||||
|
||||
def __renderGenericTracker(multisave: Dict[str, Any], room: Room, locations: Dict[int, Dict[int, Tuple[int, int, int]]],
|
||||
inventory: Counter, team: int, player: int, playerName: str,
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int]) -> str:
|
||||
seed_checks_in_area: Dict[int, Dict[str, int]], checks_done: Dict[str, int],
|
||||
saving_second: int) -> str:
|
||||
|
||||
checked_locations = multisave.get("location_checks", {}).get((team, player), set())
|
||||
player_received_items = {}
|
||||
if multisave.get('version', 0) > 0:
|
||||
# add numbering to all items but starter_inventory
|
||||
ordered_items = multisave.get('received_items', {}).get((team, player, True), [])
|
||||
else:
|
||||
ordered_items = multisave.get('received_items', {}).get((team, player), [])
|
||||
|
||||
# add numbering to all items but starter_inventory
|
||||
for order_index, networkItem in enumerate(ordered_items, start=1):
|
||||
player_received_items[networkItem.item] = order_index
|
||||
|
||||
return render_template("genericTracker.html",
|
||||
inventory=inventory,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items)
|
||||
inventory=inventory,
|
||||
player=player, team=team, room=room, player_name=playerName,
|
||||
checked_locations=checked_locations,
|
||||
not_checked_locations=set(locations[player]) - checked_locations,
|
||||
received_items=player_received_items,
|
||||
saving_second=saving_second)
|
||||
|
||||
|
||||
@app.route('/tracker/<suuid:tracker>')
|
||||
@cache.memoize(timeout=60) # multisave is currently created at most every minute
|
||||
@cache.memoize(timeout=1) # multisave is currently created at most every minute
|
||||
def getTracker(tracker: UUID):
|
||||
room: Room = Room.get(tracker=tracker)
|
||||
if not room:
|
||||
abort(404)
|
||||
locations, names, use_door_tracker, seed_checks_in_area, player_location_to_area, \
|
||||
precollected_items, games, slot_data, groups = get_static_room_data(room)
|
||||
precollected_items, games, slot_data, groups, saving_second = get_static_room_data(room)
|
||||
|
||||
inventory = {teamnumber: {playernumber: collections.Counter() for playernumber in range(1, len(team) + 1) if playernumber not in groups}
|
||||
for teamnumber, team in enumerate(names)}
|
||||
|
|
Loading…
Reference in New Issue