MultiServer: make !hint without further arguments only reply to the instigating player (#2339)
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@ -656,7 +656,8 @@ class Context:
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else:
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return self.player_names[team, slot]
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def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
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def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
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recipients: typing.Sequence[int] = None):
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"""Send and remember hints."""
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if only_new:
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hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
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@ -685,12 +686,13 @@ class Context:
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for slot in new_hint_events:
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self.on_new_hint(team, slot)
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for slot, hint_data in concerns.items():
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clients = self.clients[team].get(slot)
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if not clients:
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continue
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client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
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for client in clients:
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async_start(self.send_msgs(client, client_hints))
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if recipients is None or slot in recipients:
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clients = self.clients[team].get(slot)
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if not clients:
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continue
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client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
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for client in clients:
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async_start(self.send_msgs(client, client_hints))
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# "events"
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@ -1429,9 +1431,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
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hints = {hint.re_check(self.ctx, self.client.team) for hint in
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self.ctx.hints[self.client.team, self.client.slot]}
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self.ctx.hints[self.client.team, self.client.slot] = hints
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self.ctx.notify_hints(self.client.team, list(hints))
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self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
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self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
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f"You have {points_available} points.")
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if hints and Utils.version_tuple < (0, 5, 0):
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self.output("It was recently changed, so that the above hints are only shown to you. "
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"If you meant to alert another player of an above hint, "
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"please let them know of the content or to run !hint themselves.")
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return True
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elif input_text.isnumeric():
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