MultiServer: fix loading old savegames
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@ -298,6 +298,7 @@ class Context(Node):
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{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
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{tuple(key): datetime.datetime.fromtimestamp(value, datetime.timezone.utc) for key, value
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in savedata["client_activity_timers"]})
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in savedata["client_activity_timers"]})
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self.location_checks.update(savedata["location_checks"])
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self.location_checks.update(savedata["location_checks"])
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if "random_state" in savedata:
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self.random.setstate(savedata["random_state"])
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self.random.setstate(savedata["random_state"])
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logging.info(f'Loaded save file with {sum([len(p) for p in self.received_items.values()])} received items '
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logging.info(f'Loaded save file with {sum([len(p) for p in self.received_items.values()])} received items '
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f'for {len(self.received_items)} players')
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f'for {len(self.received_items)} players')
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