Pokemon Emerald: Fix terra/marine caves bugged internal id (#3161)

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Bryce Wilson 2024-04-18 10:38:41 -06:00 committed by GitHub
parent 437843bf53
commit 2d3f3fcc2d
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2 changed files with 8 additions and 1 deletions

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@ -1,3 +1,10 @@
# 2.0.1
### Fixes
- Changed "Ho-oh" to "Ho-Oh" in options
- Temporarily disable a possible location for Marine Cave to spawn, as its causes an overflow
# 2.0.0 # 2.0.0
### Features ### Features

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@ -212,7 +212,7 @@ def set_legendary_cave_entrances(world: "PokemonEmeraldWorld") -> None:
"MARINE_CAVE_ROUTE_127_1", "MARINE_CAVE_ROUTE_127_1",
"MARINE_CAVE_ROUTE_127_2", "MARINE_CAVE_ROUTE_127_2",
"MARINE_CAVE_ROUTE_129_1", "MARINE_CAVE_ROUTE_129_1",
"MARINE_CAVE_ROUTE_129_2", # "MARINE_CAVE_ROUTE_129_2", # Cave ID too high for internal data type, needs patch update
]) ])
marine_cave_location_location = world.multiworld.get_location("MARINE_CAVE_LOCATION", world.player) marine_cave_location_location = world.multiworld.get_location("MARINE_CAVE_LOCATION", world.player)