Pokemon Emerald: Fix terra/marine caves bugged internal id (#3161)
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# 2.0.1
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### Fixes
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- Changed "Ho-oh" to "Ho-Oh" in options
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- Temporarily disable a possible location for Marine Cave to spawn, as its causes an overflow
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# 2.0.0
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# 2.0.0
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### Features
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### Features
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@ -212,7 +212,7 @@ def set_legendary_cave_entrances(world: "PokemonEmeraldWorld") -> None:
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"MARINE_CAVE_ROUTE_127_1",
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"MARINE_CAVE_ROUTE_127_1",
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"MARINE_CAVE_ROUTE_127_2",
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"MARINE_CAVE_ROUTE_127_2",
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"MARINE_CAVE_ROUTE_129_1",
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"MARINE_CAVE_ROUTE_129_1",
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"MARINE_CAVE_ROUTE_129_2",
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# "MARINE_CAVE_ROUTE_129_2", # Cave ID too high for internal data type, needs patch update
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])
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marine_cave_location_location = world.multiworld.get_location("MARINE_CAVE_LOCATION", world.player)
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marine_cave_location_location = world.multiworld.get_location("MARINE_CAVE_LOCATION", world.player)
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