Doc: item/location name must not be numeric
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@ -103,8 +103,9 @@ or boss drops for RPG-like games but could also be progress in a research tree.
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Each location has a `name` and an `id` (a.k.a. "code" or "address"), is placed
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Each location has a `name` and an `id` (a.k.a. "code" or "address"), is placed
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in a Region and has access rules.
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in a Region and has access rules.
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The name needs to be unique in each game, the ID needs to be unique across all
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The name needs to be unique in each game and must not be numeric (has to
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games and is best in the same range as the item IDs.
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contain least 1 letter or symbol). The ID needs to be unique across all games
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and is best in the same range as the item IDs.
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World-specific IDs are 1 to 2<sup>53</sup>-1, IDs ≤ 0 are global and reserved.
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World-specific IDs are 1 to 2<sup>53</sup>-1, IDs ≤ 0 are global and reserved.
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Special locations with ID `None` can hold events.
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Special locations with ID `None` can hold events.
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@ -121,6 +122,9 @@ their world. Progression items will be assigned to locations with higher
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priority and moved around to meet defined rules and accomplish progression
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priority and moved around to meet defined rules and accomplish progression
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balancing.
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balancing.
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The name needs to be unique in each game, meaning a duplicate item has the
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same ID. Name must not be numeric (has to contain at least 1 letter or symbol).
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Special items with ID `None` can mark events (read below).
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Special items with ID `None` can mark events (read below).
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Other classifications include
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Other classifications include
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