Allow partial hints
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3448437815
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@ -721,27 +721,43 @@ class ClientMessageProcessor(CommandProcessor):
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if new_hints:
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found_hints = sum(not hint.found for hint in new_hints)
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if not found_hints: # everything's been found, no need to pay
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can_pay = True
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can_pay = 1000
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elif self.ctx.hint_cost:
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can_pay = points_available // (self.ctx.hint_cost * found_hints) >= 1
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can_pay = points_available // self.ctx.hint_cost
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else:
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can_pay = True
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can_pay = 1000
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import random
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new_hints = list(new_hints)
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random.shuffle(new_hints)
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if can_pay:
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self.ctx.hints_used[self.client.team, self.client.slot] += found_hints
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hints = []
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while can_pay > 0:
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if not new_hints:
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break
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hint = new_hints.pop()
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hints.append(hint)
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can_pay -= 1
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self.ctx.hints_used[self.client.team, self.client.slot] += 1
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for hint in new_hints:
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if not hint.found:
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self.ctx.hints[self.client.team, hint.finding_player].add(hint)
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self.ctx.hints[self.client.team, hint.receiving_player].add(hint)
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notify_hints(self.ctx, self.client.team, list(new_hints))
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else:
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self.output(
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"Could not pay for everything. Rerun the hint later with more points to get the remaining hints.")
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notify_hints(self.ctx, self.client.team, list(old_hints) + hints)
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save(self.ctx)
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return True
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else:
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self.output(f"You can't afford the hint. "
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f"You have {points_available} points and need at least "
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f"{self.ctx.hint_cost}, "
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f"more if multiple items are still to be found.")
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return True
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return False
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else:
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self.output("Nothing found. Item/Location may not exist.")
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return False
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