default to outputting to {local_path}/output
* Windows setup has that path as writable by everyone * most others run from source, where the entire source path and children is writable. * People complained about files appearing in My Documents, which admittedly is not intuitive
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parent
01ace95c32
commit
2eea9b913c
36
Utils.py
36
Utils.py
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@ -82,38 +82,10 @@ local_path.cached_path = None
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def output_path(path):
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if output_path.cached_path:
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return os.path.join(output_path.cached_path, path)
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if not is_bundled() and not hasattr(sys, "_MEIPASS"):
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# this should trigger if it's cx_freeze bundling
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output_path.cached_path = '.'
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return os.path.join(output_path.cached_path, path)
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else:
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# has been PyInstaller packaged, so cannot use CWD for output.
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if sys.platform == 'win32':
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# windows
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import ctypes.wintypes
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CSIDL_PERSONAL = 5 # My Documents
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SHGFP_TYPE_CURRENT = 0 # Get current, not default value
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buf = ctypes.create_unicode_buffer(ctypes.wintypes.MAX_PATH)
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ctypes.windll.shell32.SHGetFolderPathW(None, CSIDL_PERSONAL, None, SHGFP_TYPE_CURRENT, buf)
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documents = buf.value
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elif sys.platform == 'darwin':
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from AppKit import NSSearchPathForDirectoriesInDomains # pylint: disable=import-error
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# http://developer.apple.com/DOCUMENTATION/Cocoa/Reference/Foundation/Miscellaneous/Foundation_Functions/Reference/reference.html#//apple_ref/c/func/NSSearchPathForDirectoriesInDomains
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NSDocumentDirectory = 9
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NSUserDomainMask = 1
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# True for expanding the tilde into a fully qualified path
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documents = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, True)[0]
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else:
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raise NotImplementedError('Not supported yet')
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output_path.cached_path = os.path.join(documents, 'ALttPEntranceRandomizer')
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if not os.path.exists(output_path.cached_path):
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os.mkdir(output_path.cached_path)
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return os.path.join(output_path.cached_path, path)
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output_path.cached_path = local_path(os.path.join("output", path))
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path = os.path.join(output_path.cached_path, path)
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os.makedirs(os.path.dirname(path), exist_ok=True)
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return path
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output_path.cached_path = None
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@ -50,7 +50,7 @@ multi_mystery_options:
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#teams, however, note that there is currently no way to supply names for teams 2+ through MultiMystery
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teams: 1
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#Where to place the resulting files
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output_path: "MultiMystery"
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output_path: "output"
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#location of your Enemizer CLI, available here: https://github.com/Bonta0/Enemizer/releases
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enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
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#folder from which the player yaml files are pulled from
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