Factorio: fix accidental removal of fluids from make_balanced_recipe (#754)

This commit is contained in:
CaitSith2 2022-07-08 06:35:33 -07:00 committed by GitHub
parent 9ac780102e
commit 2f53972c85
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 2 deletions

View File

@ -501,6 +501,7 @@ def get_science_pack_pools() -> Dict[str, Set[str]]:
item_stack_sizes: Dict[str, int] = items_future.result() item_stack_sizes: Dict[str, int] = items_future.result()
non_stacking_items: Set[str] = {item for item, stack in item_stack_sizes.items() if stack == 1} non_stacking_items: Set[str] = {item for item, stack in item_stack_sizes.items() if stack == 1}
stacking_items: Set[str] = set(item_stack_sizes) - non_stacking_items stacking_items: Set[str] = set(item_stack_sizes) - non_stacking_items
valid_ingredients: Set[str] = stacking_items | fluids
# cleanup async helpers # cleanup async helpers
pool.shutdown() pool.shutdown()

View File

@ -8,7 +8,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table
all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \ all_ingredient_names, all_product_sources, required_technologies, get_rocket_requirements, \
progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \ progressive_technology_table, common_tech_table, tech_to_progressive_lookup, progressive_tech_table, \
get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \ get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies, \
fluids, stacking_items fluids, stacking_items, valid_ingredients
from .Shapes import get_shapes from .Shapes import get_shapes
from .Mod import generate_mod from .Mod import generate_mod
from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal from .Options import factorio_options, MaxSciencePack, Silo, Satellite, TechTreeInformation, Goal
@ -231,7 +231,7 @@ class Factorio(World):
"""Generate a recipe from pool with time and cost similar to original * factor""" """Generate a recipe from pool with time and cost similar to original * factor"""
new_ingredients = {} new_ingredients = {}
# have to first sort for determinism, while filtering out non-stacking items # have to first sort for determinism, while filtering out non-stacking items
pool: typing.List[str] = sorted(pool & stacking_items) pool: typing.List[str] = sorted(pool & valid_ingredients)
# then sort with random data to shuffle # then sort with random data to shuffle
self.world.random.shuffle(pool) self.world.random.shuffle(pool)
target_raw = int(sum((count for ingredient, count in original.base_cost.items())) * factor) target_raw = int(sum((count for ingredient, count in original.base_cost.items())) * factor)