Include player information in swapped item count
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parent
d719eb356f
commit
2f56e40fb7
6
Fill.py
6
Fill.py
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@ -27,7 +27,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
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unplaced_items = []
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unplaced_items = []
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placements = []
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placements = []
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swapped_items: Counter[Item] = Counter()
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swapped_items = Counter()
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reachable_items = {}
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reachable_items = {}
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for item in itempool:
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for item in itempool:
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reachable_items.setdefault(item.player, []).append(item)
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reachable_items.setdefault(item.player, []).append(item)
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@ -62,7 +62,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
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# try swaping this item with previously placed items
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# try swaping this item with previously placed items
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for(i, location) in enumerate(placements):
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for(i, location) in enumerate(placements):
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placed_item = location.item
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placed_item = location.item
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if swapped_items[placed_item.name] > 0:
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if swapped_items[placed_item.player, placed_item.name] > 0:
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continue
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continue
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location.item = None
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location.item = None
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placed_item.location = None
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placed_item.location = None
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@ -72,7 +72,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations,
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# Add this item to the exisiting placement, and
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# Add this item to the exisiting placement, and
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# add the old item to the back of the queue
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# add the old item to the back of the queue
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spot_to_fill = placements.pop(i)
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spot_to_fill = placements.pop(i)
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swapped_items[placed_item.name] += 1
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swapped_items[placed_item.player, placed_item.name] += 1
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reachable_items.setdefault(
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reachable_items.setdefault(
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placed_item.player, []).append(placed_item)
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placed_item.player, []).append(placed_item)
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itempool.append(placed_item)
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itempool.append(placed_item)
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