The Messenger: more optimizations (#2451)
More speed optimizations for The Messenger. Moves Figurines into their own region, so their complicated access rule only needs to be calculated once when doing a sweep. Removes a redundant loop for shop locations by just directly assigning the access rule in the class instead of retroactively. Reduces slot_data to only information that can't be derived, and removes some additional extraneous data. Removes some unused sets and lists. Removes a redundant event location, and increments the required_client_version to prevent clients that don't expect the new slot_data. Drops data version since it's going away soon anyways, to remove conflicts.
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@ -62,8 +62,7 @@ class MessengerWorld(World):
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"Money Wrench",
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], base_offset)}
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data_version = 3
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required_client_version = (0, 4, 0)
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required_client_version = (0, 4, 1)
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web = MessengerWeb()
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@ -148,19 +147,12 @@ class MessengerWorld(World):
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MessengerOOBRules(self).set_messenger_rules()
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def fill_slot_data(self) -> Dict[str, Any]:
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shop_prices = {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()}
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figure_prices = {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()}
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return {
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"deathlink": self.options.death_link.value,
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"goal": self.options.goal.current_key,
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"music_box": self.options.music_box.value,
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"required_seals": self.required_seals,
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"mega_shards": self.options.shuffle_shards.value,
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"logic": self.options.logic_level.current_key,
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"shop": shop_prices,
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"figures": figure_prices,
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"shop": {SHOP_ITEMS[item].internal_name: price for item, price in self.shop_prices.items()},
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"figures": {FIGURINES[item].internal_name: price for item, price in self.figurine_prices.items()},
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"max_price": self.total_shards,
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"required_seals": self.required_seals,
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**self.options.as_dict("music_box", "death_link", "logic_level"),
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}
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def get_filler_item_name(self) -> str:
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@ -4,6 +4,7 @@ REGIONS: Dict[str, List[str]] = {
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"Menu": [],
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"Tower HQ": [],
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"The Shop": [],
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"The Craftsman's Corner": [],
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"Tower of Time": [],
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"Ninja Village": ["Ninja Village - Candle", "Ninja Village - Astral Seed"],
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"Autumn Hills": ["Autumn Hills - Climbing Claws", "Autumn Hills - Key of Hope", "Autumn Hills - Leaf Golem"],
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@ -82,7 +83,8 @@ MEGA_SHARDS: Dict[str, List[str]] = {
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REGION_CONNECTIONS: Dict[str, Set[str]] = {
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"Menu": {"Tower HQ"},
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"Tower HQ": {"Autumn Hills", "Howling Grotto", "Searing Crags", "Glacial Peak", "Tower of Time",
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"Riviere Turquoise Entrance", "Sunken Shrine", "Corrupted Future", "The Shop", "Music Box"},
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"Riviere Turquoise Entrance", "Sunken Shrine", "Corrupted Future", "The Shop",
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"The Craftsman's Corner", "Music Box"},
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"Autumn Hills": {"Ninja Village", "Forlorn Temple", "Catacombs"},
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"Forlorn Temple": {"Catacombs", "Bamboo Creek"},
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"Catacombs": {"Autumn Hills", "Bamboo Creek", "Dark Cave"},
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@ -1,26 +1,32 @@
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from typing import Callable, Dict, TYPE_CHECKING
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from typing import Dict, TYPE_CHECKING
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from BaseClasses import CollectionState
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from worlds.generic.Rules import add_rule, allow_self_locking_items
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from worlds.generic.Rules import add_rule, allow_self_locking_items, CollectionRule
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from .constants import NOTES, PHOBEKINS
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from .options import MessengerAccessibility
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if TYPE_CHECKING:
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from . import MessengerWorld
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else:
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MessengerWorld = object
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class MessengerRules:
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player: int
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world: MessengerWorld
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region_rules: Dict[str, Callable[[CollectionState], bool]]
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location_rules: Dict[str, Callable[[CollectionState], bool]]
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world: "MessengerWorld"
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region_rules: Dict[str, CollectionRule]
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location_rules: Dict[str, CollectionRule]
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maximum_price: int
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required_seals: int
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def __init__(self, world: MessengerWorld) -> None:
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def __init__(self, world: "MessengerWorld") -> None:
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self.player = world.player
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self.world = world
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# these locations are at the top of the shop tree, and the entire shop tree needs to be purchased
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maximum_price = (world.multiworld.get_location("The Shop - Demon's Bane", self.player).cost +
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world.multiworld.get_location("The Shop - Focused Power Sense", self.player).cost)
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self.maximum_price = min(maximum_price, world.total_shards)
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self.required_seals = max(1, world.required_seals)
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self.region_rules = {
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"Ninja Village": self.has_wingsuit,
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"Autumn Hills": self.has_wingsuit,
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@ -36,9 +42,9 @@ class MessengerRules:
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"Forlorn Temple": lambda state: state.has_all({"Wingsuit", *PHOBEKINS}, self.player) and self.can_dboost(state),
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"Glacial Peak": self.has_vertical,
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"Elemental Skylands": lambda state: state.has("Magic Firefly", self.player) and self.has_wingsuit(state),
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"Music Box": lambda state: (state.has_all(set(NOTES), self.player)
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or state.has("Power Seal", self.player, max(1, self.world.required_seals)))
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and self.has_dart(state),
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"Music Box": lambda state: (state.has_all(NOTES, self.player)
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or self.has_enough_seals(state)) and self.has_dart(state),
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"The Craftsman's Corner": lambda state: state.has("Money Wrench", self.player) and self.can_shop(state),
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}
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self.location_rules = {
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@ -110,7 +116,7 @@ class MessengerRules:
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return self.has_wingsuit(state) or self.has_dart(state)
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def has_enough_seals(self, state: CollectionState) -> bool:
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return not self.world.required_seals or state.has("Power Seal", self.player, self.world.required_seals)
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return state.has("Power Seal", self.player, self.required_seals)
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def can_destroy_projectiles(self, state: CollectionState) -> bool:
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return state.has("Strike of the Ninja", self.player)
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@ -127,9 +133,7 @@ class MessengerRules:
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return True
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def can_shop(self, state: CollectionState) -> bool:
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prices = self.world.shop_prices
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most_expensive_loc = max(prices, key=prices.get)
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return state.can_reach(f"The Shop - {most_expensive_loc}", "Location", self.player)
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return state.has("Shards", self.player, self.maximum_price)
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def set_messenger_rules(self) -> None:
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multiworld = self.world.multiworld
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@ -141,9 +145,6 @@ class MessengerRules:
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for loc in region.locations:
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if loc.name in self.location_rules:
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loc.access_rule = self.location_rules[loc.name]
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if region.name == "The Shop":
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for loc in region.locations:
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loc.access_rule = loc.can_afford
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multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
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if multiworld.accessibility[self.player]: # not locations accessibility
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@ -151,9 +152,9 @@ class MessengerRules:
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class MessengerHardRules(MessengerRules):
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extra_rules: Dict[str, Callable[[CollectionState], bool]]
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extra_rules: Dict[str, CollectionRule]
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def __init__(self, world: MessengerWorld) -> None:
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def __init__(self, world: "MessengerWorld") -> None:
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super().__init__(world)
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self.region_rules.update({
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@ -162,7 +163,7 @@ class MessengerHardRules(MessengerRules):
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"Catacombs": self.has_vertical,
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"Bamboo Creek": self.has_vertical,
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"Riviere Turquoise": self.true,
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"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(set(PHOBEKINS), self.player),
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"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(PHOBEKINS, self.player),
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"Searing Crags Upper": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
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or self.has_vertical(state),
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"Glacial Peak": lambda state: self.can_destroy_projectiles(state) or self.has_windmill(state)
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@ -215,14 +216,15 @@ class MessengerHardRules(MessengerRules):
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class MessengerOOBRules(MessengerRules):
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def __init__(self, world: MessengerWorld) -> None:
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def __init__(self, world: "MessengerWorld") -> None:
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self.world = world
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self.player = world.player
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self.required_seals = max(1, world.required_seals)
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self.region_rules = {
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"Elemental Skylands":
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lambda state: state.has_any({"Windmill Shuriken", "Wingsuit", "Rope Dart", "Magic Firefly"}, self.player),
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"Music Box": lambda state: state.has_all(set(NOTES), self.player)
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"Music Box": lambda state: state.has_all(set(NOTES), self.player) or self.has_enough_seals(state),
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}
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self.location_rules = {
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@ -238,16 +240,14 @@ class MessengerOOBRules(MessengerRules):
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"Underworld Seal - Fireball Wave": lambda state: state.has_any({"Wingsuit", "Windmill Shuriken"},
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self.player),
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"Tower of Time Seal - Time Waster": self.has_dart,
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"Shop Chest": self.has_enough_seals
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}
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def set_messenger_rules(self) -> None:
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super().set_messenger_rules()
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self.world.multiworld.completion_condition[self.player] = lambda state: True
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self.world.options.accessibility.value = MessengerAccessibility.option_minimal
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def set_self_locking_items(world: MessengerWorld, player: int) -> None:
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def set_self_locking_items(world: "MessengerWorld", player: int) -> None:
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multiworld = world.multiworld
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# do the ones for seal shuffle on and off first
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@ -3,7 +3,6 @@ from typing import Optional, TYPE_CHECKING, cast
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from BaseClasses import CollectionState, Item, ItemClassification, Location, Region
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from .constants import NOTES, PHOBEKINS, PROG_ITEMS, USEFUL_ITEMS
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from .options import Goal
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from .regions import MEGA_SHARDS, REGIONS, SEALS
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from .shop import FIGURINES, PROG_SHOP_ITEMS, SHOP_ITEMS, USEFUL_SHOP_ITEMS
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@ -19,8 +18,10 @@ class MessengerRegion(Region):
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if self.name == "The Shop":
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shop_locations = {f"The Shop - {shop_loc}": world.location_name_to_id[f"The Shop - {shop_loc}"]
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for shop_loc in SHOP_ITEMS}
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shop_locations.update(**{figurine: world.location_name_to_id[figurine] for figurine in FIGURINES})
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self.add_locations(shop_locations, MessengerShopLocation)
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elif self.name == "The Craftsman's Corner":
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self.add_locations({figurine: world.location_name_to_id[figurine] for figurine in FIGURINES},
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MessengerLocation)
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elif self.name == "Tower HQ":
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locations.append("Money Wrench")
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if world.options.shuffle_seals and self.name in SEALS:
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@ -46,10 +47,6 @@ class MessengerShopLocation(MessengerLocation):
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def cost(self) -> int:
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name = self.name.replace("The Shop - ", "") # TODO use `remove_prefix` when 3.8 finally gets dropped
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world = cast("MessengerWorld", self.parent_region.multiworld.worlds[self.player])
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# short circuit figurines which all require demon's bane be purchased, but nothing else
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if "Figurine" in name:
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return world.figurine_prices[name] +\
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cast(MessengerShopLocation, world.multiworld.get_location("The Shop - Demon's Bane", self.player)).cost
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shop_data = SHOP_ITEMS[name]
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if shop_data.prerequisite:
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prereq_cost = 0
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@ -65,12 +62,9 @@ class MessengerShopLocation(MessengerLocation):
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return world.shop_prices[name] + prereq_cost
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return world.shop_prices[name]
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def can_afford(self, state: CollectionState) -> bool:
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def access_rule(self, state: CollectionState) -> bool:
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world = cast("MessengerWorld", state.multiworld.worlds[self.player])
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can_afford = state.has("Shards", self.player, min(self.cost, world.total_shards))
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if "Figurine" in self.name:
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can_afford = state.has("Money Wrench", self.player) and can_afford\
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and state.can_reach("Money Wrench", "Location", self.player)
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return can_afford
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@ -111,4 +111,3 @@ class NoLogicTest(MessengerTestBase):
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for loc in all_locations:
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with self.subTest("Default unreachables", location=loc):
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self.assertFalse(self.can_reach_location(loc))
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self.assertBeatable(True)
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@ -106,6 +106,5 @@ class PlandoTest(MessengerTestBase):
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elif loc == "Demon Hive Figurine":
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self.assertIn(price, self.options["shop_price_plan"]["Demon Hive Figurine"])
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self.assertLessEqual(price, self.multiworld.get_location(loc, self.player).cost)
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self.assertTrue(loc in FIGURINES)
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self.assertEqual(len(figures), len(FIGURINES))
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