remove some instances of no longer existing __unicode__

This commit is contained in:
Fabian Dill 2020-04-10 21:31:15 +02:00
parent daccda181e
commit 2fb419263e
1 changed files with 16 additions and 16 deletions

View File

@ -803,10 +803,10 @@ class Region(object):
return True
def __str__(self):
return str(self.__unicode__())
def __repr__(self):
return self.__str__()
def __unicode__(self):
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
@ -839,10 +839,10 @@ class Entrance(object):
self.vanilla = vanilla
region.entrances.append(self)
def __str__(self):
return str(self.__unicode__())
def __repr__(self):
return self.__str__()
def __unicode__(self):
def __str__(self):
world = self.parent_region.world if self.parent_region else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
@ -877,10 +877,10 @@ class Dungeon(object):
def is_dungeon_item(self, item):
return item.player == self.player and item.name in [dungeon_item.name for dungeon_item in self.all_items]
def __str__(self):
return str(self.__unicode__())
def __repr__(self):
return self.__str__()
def __unicode__(self):
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'
class Boss(object):
@ -915,17 +915,17 @@ class Location(object):
def can_fill(self, state, item, check_access=True) -> bool:
return self.always_allow(state, item) or (self.parent_region.can_fill(item) and self.item_rule(item) and (
not check_access or self.can_reach(state)))
not check_access or self.can_reach(state)))
def can_reach(self, state) -> bool:
if self.parent_region.can_reach(state) and self.access_rule(state):
return True
return False
def __str__(self):
return str(self.__unicode__())
def __repr__(self):
return self.__str__()
def __unicode__(self):
def __str__(self):
world = self.parent_region.world if self.parent_region and self.parent_region.world else None
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
@ -969,10 +969,10 @@ class Item(object):
def compass(self) -> bool:
return self.type == 'Compass'
def __str__(self):
return str(self.__unicode__())
def __repr__(self):
return self.__str__()
def __unicode__(self):
def __str__(self):
return self.world.get_name_string_for_object(self) if self.world else f'{self.name} (Player {self.player})'