RIP: MultiMystery and Mystery, now there's just Generate
Other changes: host.yaml Multi Mystery options were moved and changed generate_output now has an output_directory argument MultiWorld.get_game_players(<game>) now replaces <game>_player_ids Python venv should now work properly
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parent
47f7ec16c0
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2fc4006dfa
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@ -6,7 +6,7 @@ import logging
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import json
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import functools
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from collections import OrderedDict, Counter, deque
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from typing import *
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from typing import List, Dict, Optional, Set, Iterable, Union
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import secrets
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import random
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@ -14,14 +14,14 @@ import random
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class MultiWorld():
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debug_types = False
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player_names: Dict[int, List[str]]
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_region_cache: dict
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_region_cache: Dict[int, Dict[str, Region]]
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difficulty_requirements: dict
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required_medallions: dict
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dark_room_logic: Dict[int, str]
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restrict_dungeon_item_on_boss: Dict[int, bool]
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plando_texts: List[Dict[str, str]]
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plando_items: List[PlandoItem]
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plando_connections: List[PlandoConnection]
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plando_items: List
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plando_connections: List
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er_seeds: Dict[int, str]
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worlds: Dict[int, "AutoWorld.World"]
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is_race: bool = False
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@ -157,22 +157,9 @@ class MultiWorld():
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def player_ids(self):
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return tuple(range(1, self.players + 1))
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# Todo: make these automatic, or something like get_players_for_game(game_name)
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@functools.cached_property
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def alttp_player_ids(self):
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "A Link to the Past")
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@functools.cached_property
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def hk_player_ids(self):
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Hollow Knight")
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@functools.cached_property
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def factorio_player_ids(self):
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Factorio")
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@functools.cached_property
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def minecraft_player_ids(self):
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return tuple(player for player in range(1, self.players + 1) if self.game[player] == "Minecraft")
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@functools.lru_cache()
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def get_game_players(self, game_name: str):
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return tuple(player for player in self.player_ids if self.game[player] == game_name)
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@ -241,7 +228,7 @@ class MultiWorld():
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self.worlds[item.player].collect(ret, item)
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if keys:
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for p in self.alttp_player_ids:
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for p in self.get_game_players("A Link to the Past"):
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world = self.worlds[p]
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from worlds.alttp.Items import ItemFactory
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for item in ItemFactory(
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@ -1226,7 +1213,7 @@ class Spoiler(object):
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def parse_data(self):
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self.medallions = OrderedDict()
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for player in self.world.alttp_player_ids:
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for player in self.world.get_game_players("A Link to the Past"):
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self.medallions[f'Misery Mire ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][0]
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self.medallions[f'Turtle Rock ({self.world.get_player_names(player)})'] = self.world.required_medallions[player][1]
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@ -1282,7 +1269,7 @@ class Spoiler(object):
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shopdata['item_{}'.format(index)] += ", {} - {}".format(item['replacement'], item['replacement_price']) if item['replacement_price'] else item['replacement']
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self.shops.append(shopdata)
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for player in self.world.alttp_player_ids:
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for player in self.world.get_game_players("A Link to the Past"):
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self.bosses[str(player)] = OrderedDict()
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self.bosses[str(player)]["Eastern Palace"] = self.world.get_dungeon("Eastern Palace", player).boss.name
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self.bosses[str(player)]["Desert Palace"] = self.world.get_dungeon("Desert Palace", player).boss.name
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@ -1396,11 +1383,11 @@ class Spoiler(object):
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res = getattr(self.world, f_option)[player]
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outfile.write(f'{f_option+":":33}{bool_to_text(res) if type(res) == Options.Toggle else res.get_option_name()}\n')
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if player in self.world.alttp_player_ids:
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if player in self.world.get_game_players("A Link to the Past"):
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for team in range(self.world.teams):
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outfile.write('%s%s\n' % (
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if
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(player in self.world.alttp_player_ids and self.world.teams > 1) else 'Hash: ',
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(player in self.world.get_game_players("A Link to the Past") and self.world.teams > 1) else 'Hash: ',
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self.hashes[player, team]))
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outfile.write('Logic: %s\n' % self.metadata['logic'][player])
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@ -1473,10 +1460,10 @@ class Spoiler(object):
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outfile.write('\n\nMedallions:\n')
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for dungeon, medallion in self.medallions.items():
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outfile.write(f'\n{dungeon}: {medallion}')
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if self.world.factorio_player_ids:
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factorio_players = self.world.get_game_players("Factorio")
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if factorio_players:
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outfile.write('\n\nRecipes:\n')
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for player in self.world.factorio_player_ids:
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for player in factorio_players:
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name = self.world.get_player_names(player)
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for recipe in self.world.worlds[player].custom_recipes.values():
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outfile.write(f"\n{recipe.name} ({name}): {recipe.ingredients} -> {recipe.products}")
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@ -1492,7 +1479,7 @@ class Spoiler(object):
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outfile.write('\n\nShops:\n\n')
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outfile.write('\n'.join("{} [{}]\n {}".format(shop['location'], shop['type'], "\n ".join(item for item in [shop.get('item_0', None), shop.get('item_1', None), shop.get('item_2', None)] if item)) for shop in self.shops))
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for player in self.world.alttp_player_ids:
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for player in self.world.get_game_players("A Link to the Past"):
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if self.world.boss_shuffle[player] != 'none':
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bossmap = self.bosses[str(player)] if self.world.players > 1 else self.bosses
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outfile.write(f'\n\nBosses{(f" ({self.world.get_player_names(player)})" if self.world.players > 1 else "")}:\n')
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@ -1516,5 +1503,3 @@ class Spoiler(object):
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path_listings.append("{}\n {}".format(location, "\n => ".join(path_lines)))
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outfile.write('\n'.join(path_listings))
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from worlds.generic import PlandoItem, PlandoConnection
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5
Fill.py
5
Fill.py
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@ -3,9 +3,10 @@ import typing
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import collections
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import itertools
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from BaseClasses import CollectionState, PlandoItem, Location, MultiWorld
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from BaseClasses import CollectionState, Location, MultiWorld
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import key_drop_data
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from worlds.generic import PlandoItem
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class FillError(RuntimeError):
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@ -91,7 +92,7 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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standard_keyshuffle_players = set()
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# fill in gtower locations with trash first
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for player in world.alttp_player_ids:
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for player in world.get_game_players("A Link to the Past"):
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if not gftower_trash or not world.ganonstower_vanilla[player] or \
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world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
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gtower_trash_count = 0
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@ -14,7 +14,7 @@ from worlds.generic import PlandoItem, PlandoConnection
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ModuleUpdate.update()
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from Utils import parse_yaml, version_tuple, __version__, tuplize_version
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from Utils import parse_yaml, version_tuple, __version__, tuplize_version, get_options
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from worlds.alttp.EntranceRandomizer import parse_arguments
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from Main import main as ERmain
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from Main import get_seed, seeddigits
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@ -28,40 +28,38 @@ from worlds.AutoWorld import AutoWorldRegister
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categories = set(AutoWorldRegister.world_types)
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def mystery_argparse():
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parser = argparse.ArgumentParser(add_help=False)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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multiargs, _ = parser.parse_known_args()
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options = get_options()
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defaults = options["generator"]
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parser = argparse.ArgumentParser()
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parser.add_argument('--weights',
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parser = argparse.ArgumentParser(description="CMD Generation Interface, defaults come from host.yaml.")
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parser.add_argument('--weights_file_path', default = defaults["weights_file_path"],
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help='Path to the weights file to use for rolling game settings, urls are also valid')
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parser.add_argument('--samesettings', help='Rolls settings per weights file rather than per player',
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action='store_true')
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parser.add_argument('--player_files_path', default=defaults["player_files_path"],
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help="Input directory for player files.")
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parser.add_argument('--seed', help='Define seed number to generate.', type=int)
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parser.add_argument('--multi', default=1, type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--multi', default=defaults["players"], type=lambda value: min(max(int(value), 1), 255))
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parser.add_argument('--teams', default=1, type=lambda value: max(int(value), 1))
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parser.add_argument('--create_spoiler', action='store_true')
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parser.add_argument('--skip_playthrough', action='store_true')
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parser.add_argument('--pre_roll', action='store_true')
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parser.add_argument('--rom')
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parser.add_argument('--enemizercli')
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parser.add_argument('--outputpath')
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parser.add_argument('--glitch_triforce', action='store_true')
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parser.add_argument('--race', action='store_true')
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parser.add_argument('--meta', default=None)
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parser.add_argument('--spoiler', type=int, default=defaults["spoiler"])
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parser.add_argument('--rom', default=options["lttp_options"]["rom_file"], help="Path to the 1.0 JP LttP Baserom.")
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parser.add_argument('--enemizercli', default=defaults["enemizer_path"])
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parser.add_argument('--outputpath', default=options["general_options"]["output_path"])
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parser.add_argument('--race', action='store_true', default=defaults["race"])
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parser.add_argument('--meta_file_path', default=defaults["meta_file_path"])
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parser.add_argument('--log_output_path', help='Path to store output log')
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parser.add_argument('--loglevel', default='info', help='Sets log level')
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parser.add_argument('--create_diff', action="store_true")
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parser.add_argument('--log_level', default='info', help='Sets log level')
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parser.add_argument('--yaml_output', default=0, type=lambda value: min(max(int(value), 0), 255),
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help='Output rolled mystery results to yaml up to specified number (made for async multiworld)')
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parser.add_argument('--plando', default="bosses",
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parser.add_argument('--plando', default=defaults["plando_options"],
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help='List of options that can be set manually. Can be combined, for example "bosses, items"')
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parser.add_argument('--seed_name')
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for player in range(1, multiargs.multi + 1):
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parser.add_argument(f'--p{player}', help=argparse.SUPPRESS)
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args = parser.parse_args()
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if not os.path.isabs(args.weights_file_path):
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args.weights_file_path = os.path.join(args.player_files_path, args.weights_file_path)
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if not os.path.isabs(args.meta_file_path):
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args.meta_file_path = os.path.join(args.player_files_path, args.meta_file_path)
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args.plando: typing.Set[str] = {arg.strip().lower() for arg in args.plando.split(",")}
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return args
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return args, options
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def get_seed_name(random):
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@ -70,106 +68,93 @@ def get_seed_name(random):
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def main(args=None, callback=ERmain):
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if not args:
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args = mystery_argparse()
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args, options = mystery_argparse()
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seed = get_seed(args.seed)
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random.seed(seed)
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seed_name = args.seed_name if args.seed_name else get_seed_name(random)
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print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed}")
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seed_name = get_seed_name(random)
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if args.race:
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random.seed() # reset to time-based random source
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weights_cache = {}
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if args.weights:
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if args.weights_file_path and os.path.exists(args.weights_file_path):
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try:
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weights_cache[args.weights] = read_weights_yaml(args.weights)
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weights_cache[args.weights_file_path] = read_weights_yaml(args.weights_file_path)
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except Exception as e:
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raise ValueError(f"File {args.weights} is destroyed. Please fix your yaml.") from e
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print(f"Weights: {args.weights} >> "
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f"{get_choice('description', weights_cache[args.weights], 'No description specified')}")
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if args.meta:
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raise ValueError(f"File {args.weights_file_path} is destroyed. Please fix your yaml.") from e
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print(f"Weights: {args.weights_file_path} >> "
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f"{get_choice('description', weights_cache[args.weights_file_path], 'No description specified')}")
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if args.meta_file_path and os.path.exists(args.meta_file_path):
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try:
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weights_cache[args.meta] = read_weights_yaml(args.meta)
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weights_cache[args.meta_file_path] = read_weights_yaml(args.meta_file_path)
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except Exception as e:
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raise ValueError(f"File {args.meta} is destroyed. Please fix your yaml.") from e
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meta_weights = weights_cache[args.meta]
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print(f"Meta: {args.meta} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
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raise ValueError(f"File {args.meta_file_path} is destroyed. Please fix your yaml.") from e
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meta_weights = weights_cache[args.meta_file_path]
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print(f"Meta: {args.meta_file_path} >> {get_choice('meta_description', meta_weights, 'No description specified')}")
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if args.samesettings:
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raise Exception("Cannot mix --samesettings with --meta")
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for player in range(1, args.multi + 1):
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path = getattr(args, f'p{player}')
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if path:
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else:
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meta_weights = None
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player_id = 1
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player_files = {}
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for file in os.scandir(args.player_files_path):
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fname = file.name
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if file.is_file() and fname not in {args.meta_file_path, args.weights_file_path}:
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path = os.path.join(args.player_files_path, fname)
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try:
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if path not in weights_cache:
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weights_cache[path] = read_weights_yaml(path)
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print(f"P{player} Weights: {path} >> "
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f"{get_choice('description', weights_cache[path], 'No description specified')}")
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weights_cache[fname] = read_weights_yaml(path)
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except Exception as e:
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raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
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raise ValueError(f"File {fname} is destroyed. Please fix your yaml.") from e
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else:
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print(f"P{player_id} Weights: {fname} >> "
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f"{get_choice('description', weights_cache[fname], 'No description specified')}")
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player_files[player_id] = fname
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player_id += 1
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args.multi = max(player_id-1, args.multi)
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print(f"Generating for {args.multi} player{'s' if args.multi > 1 else ''}, {seed_name} Seed {seed}")
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if not weights_cache:
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raise Exception(f"No weights found. Provide a general weights file ({args.weights_file_path}) or individual player files. "
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f"A mix is also permitted.")
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erargs = parse_arguments(['--multi', str(args.multi)])
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erargs.seed = seed
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erargs.name = {x: "" for x in range(1, args.multi + 1)} # only so it can be overwrittin in mystery
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erargs.create_spoiler = args.create_spoiler
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erargs.create_diff = args.create_diff
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erargs.glitch_triforce = args.glitch_triforce
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erargs.create_spoiler = args.spoiler > 0
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erargs.glitch_triforce = options["generator"]["glitch_triforce_room"]
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erargs.race = args.race
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erargs.skip_playthrough = args.skip_playthrough
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erargs.skip_playthrough = args.spoiler == 0
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erargs.outputname = seed_name
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erargs.outputpath = args.outputpath
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erargs.teams = args.teams
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# set up logger
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if args.loglevel:
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erargs.loglevel = args.loglevel
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if args.log_level:
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erargs.loglevel = args.log_level
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loglevel = {'error': logging.ERROR, 'info': logging.INFO, 'warning': logging.WARNING, 'debug': logging.DEBUG}[
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erargs.loglevel]
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if args.log_output_path:
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import sys
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class LoggerWriter(object):
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def __init__(self, writer):
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self._writer = writer
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self._msg = ''
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def write(self, message):
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self._msg = self._msg + message
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while '\n' in self._msg:
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pos = self._msg.find('\n')
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self._writer(self._msg[:pos])
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self._msg = self._msg[pos + 1:]
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def flush(self):
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if self._msg != '':
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self._writer(self._msg)
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self._msg = ''
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log = logging.getLogger("stderr")
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log.addHandler(logging.StreamHandler())
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sys.stderr = LoggerWriter(log.error)
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os.makedirs(args.log_output_path, exist_ok=True)
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logging.basicConfig(format='%(message)s', level=loglevel,
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logging.basicConfig(format='%(message)s', level=loglevel, force=True,
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filename=os.path.join(args.log_output_path, f"{seed}.log"))
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else:
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logging.basicConfig(format='%(message)s', level=loglevel)
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if args.rom:
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erargs.rom = args.rom
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logging.basicConfig(format='%(message)s', level=loglevel, force=True)
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if args.enemizercli:
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erargs.enemizercli = args.enemizercli
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erargs.rom = args.rom
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erargs.enemizercli = args.enemizercli
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settings_cache = {k: (roll_settings(v, args.plando) if args.samesettings else None)
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for k, v in weights_cache.items()}
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player_path_cache = {}
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for player in range(1, args.multi + 1):
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player_path_cache[player] = getattr(args, f'p{player}') if getattr(args, f'p{player}') else args.weights
|
||||
player_path_cache[player] = player_files.get(player, args.weights_file_path)
|
||||
|
||||
if args.meta:
|
||||
if meta_weights:
|
||||
for player, path in player_path_cache.items():
|
||||
weights_cache[path].setdefault("meta_ignore", [])
|
||||
meta_weights = weights_cache[args.meta]
|
||||
for key in meta_weights:
|
||||
option = get_choice(key, meta_weights)
|
||||
if option is not None:
|
||||
|
@ -188,31 +173,6 @@ def main(args=None, callback=ERmain):
|
|||
try:
|
||||
settings = settings_cache[path] if settings_cache[path] else \
|
||||
roll_settings(weights_cache[path], args.plando)
|
||||
if args.pre_roll:
|
||||
import yaml
|
||||
if path == args.weights:
|
||||
settings.name = f"Player{player}"
|
||||
elif not settings.name:
|
||||
settings.name = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
|
||||
if "-" not in settings.shuffle and settings.shuffle != "vanilla":
|
||||
settings.shuffle += f"-{random.randint(0, 2 ** 64)}"
|
||||
|
||||
pre_rolled = dict()
|
||||
pre_rolled["original_seed_number"] = seed
|
||||
pre_rolled["original_seed_name"] = seed_name
|
||||
pre_rolled["pre_rolled"] = vars(settings).copy()
|
||||
if "plando_items" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_items"] = [item.to_dict() for item in
|
||||
pre_rolled["pre_rolled"]["plando_items"]]
|
||||
if "plando_connections" in pre_rolled["pre_rolled"]:
|
||||
pre_rolled["pre_rolled"]["plando_connections"] = [connection.to_dict() for connection in
|
||||
pre_rolled["pre_rolled"][
|
||||
"plando_connections"]]
|
||||
|
||||
with open(os.path.join(args.outputpath if args.outputpath else ".",
|
||||
f"{os.path.split(path)[-1].split('.')[0]}_pre_rolled.yaml"), "wt") as f:
|
||||
yaml.dump(pre_rolled, f)
|
||||
for k, v in vars(settings).items():
|
||||
if v is not None:
|
||||
try:
|
||||
|
@ -223,7 +183,7 @@ def main(args=None, callback=ERmain):
|
|||
raise ValueError(f"File {path} is destroyed. Please fix your yaml.") from e
|
||||
else:
|
||||
raise RuntimeError(f'No weights specified for player {player}')
|
||||
if path == args.weights: # if name came from the weights file, just use base player name
|
||||
if path == args.weights_file_path: # if name came from the weights file, just use base player name
|
||||
erargs.name[player] = f"Player{player}"
|
||||
elif not erargs.name[player]: # if name was not specified, generate it from filename
|
||||
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
|
||||
|
@ -453,37 +413,6 @@ def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str
|
|||
|
||||
|
||||
def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("bosses",))):
|
||||
if "pre_rolled" in weights:
|
||||
pre_rolled = weights["pre_rolled"]
|
||||
|
||||
if "plando_items" in pre_rolled:
|
||||
pre_rolled["plando_items"] = [PlandoItem(item["item"],
|
||||
item["location"],
|
||||
item["world"],
|
||||
item["from_pool"],
|
||||
item["force"]) for item in pre_rolled["plando_items"]]
|
||||
if "items" not in plando_options and pre_rolled["plando_items"]:
|
||||
raise Exception("Item Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "plando_connections" in pre_rolled:
|
||||
pre_rolled["plando_connections"] = [PlandoConnection(connection["entrance"],
|
||||
connection["exit"],
|
||||
connection["direction"]) for connection in
|
||||
pre_rolled["plando_connections"]]
|
||||
if "connections" not in plando_options and pre_rolled["plando_connections"]:
|
||||
raise Exception("Connection Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
if "bosses" not in plando_options:
|
||||
try:
|
||||
pre_rolled["shufflebosses"] = get_plando_bosses(pre_rolled["shufflebosses"], plando_options)
|
||||
except Exception as ex:
|
||||
raise Exception("Boss Plando is turned off. Reusing this pre-rolled setting not permitted.") from ex
|
||||
|
||||
if pre_rolled.get("plando_texts") and "texts" not in plando_options:
|
||||
raise Exception("Text Plando is turned off. Reusing this pre-rolled setting not permitted.")
|
||||
|
||||
return argparse.Namespace(**pre_rolled)
|
||||
|
||||
if "linked_options" in weights:
|
||||
weights = roll_linked_options(weights)
|
||||
|
345
Main.py
345
Main.py
|
@ -6,6 +6,8 @@ import time
|
|||
import zlib
|
||||
import concurrent.futures
|
||||
import pickle
|
||||
import tempfile
|
||||
import zipfile
|
||||
from typing import Dict, Tuple
|
||||
|
||||
from BaseClasses import MultiWorld, CollectionState, Region, Item
|
||||
|
@ -128,7 +130,7 @@ def main(args, seed=None):
|
|||
AutoWorld.call_all(world, "generate_early")
|
||||
|
||||
# system for sharing ER layouts
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
world.er_seeds[player] = str(world.random.randint(0, 2 ** 64))
|
||||
|
||||
if "-" in world.shuffle[player]:
|
||||
|
@ -160,7 +162,7 @@ def main(args, seed=None):
|
|||
world.player_names[player].append(name)
|
||||
|
||||
logger.info('')
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
|
||||
|
||||
for player in world.player_ids:
|
||||
|
@ -168,7 +170,7 @@ def main(args, seed=None):
|
|||
world.push_precollected(world.create_item(item_name, player))
|
||||
|
||||
for player in world.player_ids:
|
||||
if player in world.alttp_player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
# enforce pre-defined local items.
|
||||
if world.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
world.local_items[player].add('Triforce Piece')
|
||||
|
@ -195,7 +197,7 @@ def main(args, seed=None):
|
|||
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
if world.open_pyramid[player] == 'goal':
|
||||
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
|
||||
'localganontriforcehunt', 'ganonpedestal'}
|
||||
|
@ -220,7 +222,7 @@ def main(args, seed=None):
|
|||
|
||||
logger.info('Shuffling the World about.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
|
||||
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
|
||||
world.fix_fake_world[player] = False
|
||||
|
@ -241,7 +243,7 @@ def main(args, seed=None):
|
|||
|
||||
logger.info('Generating Item Pool.')
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
generate_itempool(world, player)
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
@ -251,7 +253,7 @@ def main(args, seed=None):
|
|||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
set_rules(world, player)
|
||||
|
||||
for player in world.player_ids:
|
||||
|
@ -301,7 +303,7 @@ def main(args, seed=None):
|
|||
outfilebase = 'AP_' + world.seed_name
|
||||
rom_names = []
|
||||
|
||||
def _gen_rom(team: int, player: int):
|
||||
def _gen_rom(team: int, player: int, output_directory:str):
|
||||
use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.shufflepots[player] or world.bush_shuffle[player]
|
||||
|
@ -390,180 +392,184 @@ def main(args, seed=None):
|
|||
"-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A
|
||||
"-nohints" if not outfilestuffs["hints"] == "True" else "") # B
|
||||
) if not args.outputname else ''
|
||||
rompath = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
|
||||
rompath = os.path.join(output_directory, f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
|
||||
rom.write_to_file(rompath, hide_enemizer=True)
|
||||
if args.create_diff:
|
||||
Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
|
||||
Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
|
||||
os.unlink(rompath)
|
||||
return player, team, bytes(rom.name)
|
||||
|
||||
pool = concurrent.futures.ThreadPoolExecutor()
|
||||
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
rom_futures = []
|
||||
output_file_futures = []
|
||||
for team in range(world.teams):
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
rom_futures.append(pool.submit(_gen_rom, team, player, temp_dir))
|
||||
for player in world.player_ids:
|
||||
output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
|
||||
rom_futures = []
|
||||
output_file_futures = []
|
||||
for team in range(world.teams):
|
||||
for player in world.alttp_player_ids:
|
||||
rom_futures.append(pool.submit(_gen_rom, team, player))
|
||||
for player in world.player_ids:
|
||||
output_file_futures.append(pool.submit(AutoWorld.call_single, world, "generate_output", player))
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
|
||||
def get_entrance_to_region(region: Region):
|
||||
for entrance in region.entrances:
|
||||
if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld, RegionType.Generic):
|
||||
return entrance
|
||||
for entrance in region.entrances: # BFS might be better here, trying DFS for now.
|
||||
return get_entrance_to_region(entrance.parent_region)
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
from worlds.alttp.Regions import RegionType
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data = {player: {} for player in world.alttp_player_ids if
|
||||
world.shuffle[player] != "vanilla" or world.retro[player]}
|
||||
from worlds.alttp.Regions import RegionType
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
for location in region.locations:
|
||||
if type(location.address) == int: # skips events and crystals
|
||||
if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
|
||||
er_hint_data[region.player][location.address] = main_entrance.name
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
|
||||
ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace',
|
||||
'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace',
|
||||
'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total")
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
|
||||
checks_in_area = {player: {area: list() for area in ordered_areas}
|
||||
for player in range(1, world.players + 1)}
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
|
||||
for player in range(1, world.players + 1):
|
||||
checks_in_area[player]["Total"] = 0
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
|
||||
for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
|
||||
main_entrance = get_entrance_to_region(location.parent_region)
|
||||
if location.game != "A Link to the Past":
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif location.parent_region.dungeon:
|
||||
dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
|
||||
'Inverted Ganons Tower': 'Ganons Tower'} \
|
||||
.get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
|
||||
checks_in_area[location.player][dungeonname].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[location.player]["Light World"].append(location.address)
|
||||
elif main_entrance.parent_region.type == RegionType.DarkWorld:
|
||||
checks_in_area[location.player]["Dark World"].append(location.address)
|
||||
checks_in_area[location.player]["Total"] += 1
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
|
||||
world.retro[player]]:
|
||||
item = world.create_item(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
|
||||
oldmancaves = []
|
||||
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
|
||||
for index, take_any in enumerate(takeanyregions):
|
||||
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if
|
||||
world.retro[player]]:
|
||||
item = world.create_item(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'],
|
||||
region.player)
|
||||
player = region.player
|
||||
location_id = SHOP_ID_START + total_shop_slots + index
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
main_entrance = get_entrance_to_region(region)
|
||||
if main_entrance.parent_region.type == RegionType.LightWorld:
|
||||
checks_in_area[player]["Light World"].append(location_id)
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata(roms, outputs):
|
||||
import base64
|
||||
import NetUtils
|
||||
for future in roms:
|
||||
rom_name = future.result()
|
||||
rom_names.append(rom_name)
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
precollected_items = {player: [] for player in range(1, world.players + 1)}
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player].append(item.code)
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1)}
|
||||
# for now special case Factorio tech_tree_information
|
||||
sending_visible_players = set()
|
||||
for player in world.get_game_players("Factorio"):
|
||||
if world.tech_tree_information[player].value == 2:
|
||||
sending_visible_players.add(player)
|
||||
|
||||
for i, team in enumerate(parsed_names):
|
||||
for player, name in enumerate(team, 1):
|
||||
if player not in world.get_game_players("A Link to the Past"):
|
||||
connect_names[name] = (i, player)
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
locations_data[location.player][location.address] = location.item.code, location.item.player
|
||||
if location.player in sending_visible_players and location.item.player != location.player:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
elif location.item.name in args.start_hints[location.item.player]:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False,
|
||||
er_hint_data.get(location.player, {}).get(location.address, ""))
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps({
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": parsed_names,
|
||||
"connect_names": connect_names,
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}), 9)
|
||||
|
||||
with open(os.path.join(temp_dir, '%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
for future in outputs:
|
||||
future.result() # collect errors if they occured
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures, output_file_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
checks_in_area[player]["Dark World"].append(location_id)
|
||||
checks_in_area[player]["Total"] += 1
|
||||
|
||||
er_hint_data[player][location_id] = main_entrance.name
|
||||
oldmancaves.append(((location_id, player), (item.code, player)))
|
||||
|
||||
FillDisabledShopSlots(world)
|
||||
|
||||
def write_multidata(roms, outputs):
|
||||
import base64
|
||||
import NetUtils
|
||||
for future in roms:
|
||||
rom_name = future.result()
|
||||
rom_names.append(rom_name)
|
||||
slot_data = {}
|
||||
client_versions = {}
|
||||
minimum_versions = {"server": (0, 1, 1), "clients": client_versions}
|
||||
games = {}
|
||||
for slot in world.player_ids:
|
||||
client_versions[slot] = world.worlds[slot].get_required_client_version()
|
||||
games[slot] = world.game[slot]
|
||||
connect_names = {base64.b64encode(rom_name).decode(): (team, slot) for
|
||||
slot, team, rom_name in rom_names}
|
||||
precollected_items = {player: [] for player in range(1, world.players + 1)}
|
||||
for item in world.precollected_items:
|
||||
precollected_items[item.player].append(item.code)
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1)}
|
||||
# for now special case Factorio tech_tree_information
|
||||
sending_visible_players = set()
|
||||
for player in world.factorio_player_ids:
|
||||
if world.tech_tree_information[player].value == 2:
|
||||
sending_visible_players.add(player)
|
||||
|
||||
for i, team in enumerate(parsed_names):
|
||||
for player, name in enumerate(team, 1):
|
||||
if player not in world.alttp_player_ids:
|
||||
connect_names[name] = (i, player)
|
||||
if world.hk_player_ids:
|
||||
for slot in world.hk_player_ids:
|
||||
slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
|
||||
for slot in world.minecraft_player_ids:
|
||||
slot_data[slot] = AutoWorld.call_single(world, "fill_slot_data", slot)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
locations_data[location.player][location.address] = (location.item.code, location.item.player)
|
||||
if location.player in sending_visible_players and location.item.player != location.player:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False)
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
elif location.item.name in args.start_hints[location.item.player]:
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False,
|
||||
er_hint_data.get(location.player, {}).get(location.address, ""))
|
||||
precollected_hints[location.player].add(hint)
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps({
|
||||
"slot_data": slot_data,
|
||||
"games": games,
|
||||
"names": parsed_names,
|
||||
"connect_names": connect_names,
|
||||
"remote_items": {player for player in world.player_ids if
|
||||
world.worlds[player].remote_items},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": get_options()["server_options"],
|
||||
"er_hint_data": er_hint_data,
|
||||
"precollected_items": precollected_items,
|
||||
"precollected_hints": precollected_hints,
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name
|
||||
}), 9)
|
||||
|
||||
with open(output_path('%s.archipelago' % outfilebase), 'wb') as f:
|
||||
f.write(bytes([1])) # version of format
|
||||
f.write(multidata)
|
||||
for future in outputs:
|
||||
future.result() # collect errors if they occured
|
||||
|
||||
multidata_task = pool.submit(write_multidata, rom_futures, output_file_futures)
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase))
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
if multidata_task:
|
||||
multidata_task.result() # retrieve exception if one exists
|
||||
pool.shutdown() # wait for all queued tasks to complete
|
||||
if not args.skip_playthrough:
|
||||
logger.info('Calculating playthrough.')
|
||||
create_playthrough(world)
|
||||
if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
logger.info('Creating final archive.')
|
||||
with zipfile.ZipFile(output_path(f"AP_{world.seed_name}.zip"), mode="w", compression=zipfile.ZIP_LZMA,
|
||||
compresslevel=9) as zf:
|
||||
for file in os.scandir(temp_dir):
|
||||
zf.write(os.path.join(temp_dir, file), arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
|
@ -581,7 +587,8 @@ def create_playthrough(world):
|
|||
while sphere_candidates:
|
||||
state.sweep_for_events(key_only=True)
|
||||
|
||||
# build up spheres of collection radius. Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
|
||||
sphere = {location for location in sphere_candidates if state.can_reach(location)}
|
||||
|
||||
|
@ -682,7 +689,7 @@ def create_playthrough(world):
|
|||
world.spoiler.paths.update(
|
||||
{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
|
||||
sphere if location.player == player})
|
||||
if player in world.alttp_player_ids:
|
||||
if player in world.get_game_players("A Link to the Past"):
|
||||
for path in dict(world.spoiler.paths).values():
|
||||
if any(exit == 'Pyramid Fairy' for (_, exit) in path):
|
||||
if world.mode[player] != 'inverted':
|
||||
|
|
226
MultiMystery.py
226
MultiMystery.py
|
@ -1,226 +0,0 @@
|
|||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import threading
|
||||
import concurrent.futures
|
||||
import argparse
|
||||
import logging
|
||||
import random
|
||||
from shutil import which
|
||||
|
||||
|
||||
def feedback(text: str):
|
||||
logging.info(text)
|
||||
input("Press Enter to ignore and probably crash.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
logging.basicConfig(format='%(message)s', level=logging.INFO)
|
||||
try:
|
||||
import ModuleUpdate
|
||||
|
||||
ModuleUpdate.update()
|
||||
|
||||
parser = argparse.ArgumentParser(add_help=False)
|
||||
parser.add_argument('--disable_autohost', action='store_true')
|
||||
args = parser.parse_args()
|
||||
|
||||
from Utils import get_public_ipv4, get_options
|
||||
from Mystery import get_seed_name
|
||||
|
||||
options = get_options()
|
||||
|
||||
multi_mystery_options = options["multi_mystery_options"]
|
||||
output_path = options["general_options"]["output_path"]
|
||||
enemizer_path = multi_mystery_options["enemizer_path"]
|
||||
player_files_path = multi_mystery_options["player_files_path"]
|
||||
target_player_count = multi_mystery_options["players"]
|
||||
glitch_triforce = multi_mystery_options["glitch_triforce_room"]
|
||||
race = multi_mystery_options["race"]
|
||||
plando_options = multi_mystery_options["plando_options"]
|
||||
create_spoiler = multi_mystery_options["create_spoiler"]
|
||||
zip_roms = multi_mystery_options["zip_roms"]
|
||||
zip_diffs = multi_mystery_options["zip_diffs"]
|
||||
zip_apmcs = multi_mystery_options["zip_apmcs"]
|
||||
zip_spoiler = multi_mystery_options["zip_spoiler"]
|
||||
zip_multidata = multi_mystery_options["zip_multidata"]
|
||||
zip_format = multi_mystery_options["zip_format"]
|
||||
# zip_password = multi_mystery_options["zip_password"] not at this time
|
||||
meta_file_path = multi_mystery_options["meta_file_path"]
|
||||
weights_file_path = multi_mystery_options["weights_file_path"]
|
||||
pre_roll = multi_mystery_options["pre_roll"]
|
||||
teams = multi_mystery_options["teams"]
|
||||
rom_file = options["lttp_options"]["rom_file"]
|
||||
host = options["server_options"]["host"]
|
||||
port = options["server_options"]["port"]
|
||||
|
||||
py_version = f"{sys.version_info.major}.{sys.version_info.minor}"
|
||||
|
||||
if not os.path.exists(enemizer_path):
|
||||
feedback(
|
||||
f"Enemizer not found at {enemizer_path}, please adjust the path in MultiMystery.py's config or put Enemizer in the default location.")
|
||||
if not os.path.exists(rom_file):
|
||||
feedback(f"Base rom is expected as {rom_file} in the Multiworld root folder please place/rename it there.")
|
||||
player_files = []
|
||||
os.makedirs(player_files_path, exist_ok=True)
|
||||
for file in os.listdir(player_files_path):
|
||||
lfile = file.lower()
|
||||
if lfile.endswith(".yaml") and lfile != meta_file_path.lower() and lfile != weights_file_path.lower():
|
||||
player_files.append(file)
|
||||
logging.info(f"Found player's file {file}.")
|
||||
|
||||
player_string = ""
|
||||
for i, file in enumerate(player_files, 1):
|
||||
player_string += f"--p{i} \"{os.path.join(player_files_path, file)}\" "
|
||||
|
||||
if os.path.exists("ArchipelagoMystery.exe"):
|
||||
basemysterycommand = "ArchipelagoMystery.exe" # compiled windows
|
||||
elif os.path.exists("ArchipelagoMystery"):
|
||||
basemysterycommand = "./ArchipelagoMystery" # compiled linux
|
||||
elif which('py'):
|
||||
basemysterycommand = f"py -{py_version} Mystery.py" # source windows
|
||||
else:
|
||||
basemysterycommand = f"python3 Mystery.py" # source others
|
||||
|
||||
weights_file_path = os.path.join(player_files_path, weights_file_path)
|
||||
if os.path.exists(weights_file_path):
|
||||
target_player_count = max(len(player_files), target_player_count)
|
||||
else:
|
||||
target_player_count = len(player_files)
|
||||
|
||||
if target_player_count == 0:
|
||||
feedback(f"No player files found. Please put them in a {player_files_path} folder.")
|
||||
else:
|
||||
logging.info(f"{target_player_count} Players found.")
|
||||
seed_name = get_seed_name(random)
|
||||
command = f"{basemysterycommand} --multi {target_player_count} {player_string} " \
|
||||
f"--rom \"{rom_file}\" --enemizercli \"{enemizer_path}\" " \
|
||||
f"--outputpath \"{output_path}\" --teams {teams} --plando \"{plando_options}\" " \
|
||||
f"--seed_name {seed_name}"
|
||||
|
||||
if create_spoiler:
|
||||
command += " --create_spoiler"
|
||||
if create_spoiler == 2:
|
||||
command += " --skip_playthrough"
|
||||
if zip_diffs:
|
||||
command += " --create_diff"
|
||||
if glitch_triforce:
|
||||
command += " --glitch_triforce"
|
||||
if race:
|
||||
command += " --race"
|
||||
if os.path.exists(os.path.join(player_files_path, meta_file_path)):
|
||||
command += f" --meta {os.path.join(player_files_path, meta_file_path)}"
|
||||
if os.path.exists(weights_file_path):
|
||||
command += f" --weights {weights_file_path}"
|
||||
if pre_roll:
|
||||
command += " --pre_roll"
|
||||
|
||||
logging.info(command)
|
||||
import time
|
||||
|
||||
start = time.perf_counter()
|
||||
text = subprocess.check_output(command, shell=True).decode()
|
||||
logging.info(f"Took {time.perf_counter() - start:.3f} seconds to generate multiworld.")
|
||||
|
||||
multidataname = f"AP_{seed_name}.archipelago"
|
||||
spoilername = f"AP_{seed_name}_Spoiler.txt"
|
||||
romfilename = ""
|
||||
|
||||
if any((zip_roms, zip_multidata, zip_spoiler, zip_diffs, zip_apmcs)):
|
||||
import zipfile
|
||||
|
||||
compression = {1: zipfile.ZIP_DEFLATED,
|
||||
2: zipfile.ZIP_LZMA,
|
||||
3: zipfile.ZIP_BZIP2}[zip_format]
|
||||
|
||||
typical_zip_ending = {1: "zip",
|
||||
2: "7z",
|
||||
3: "bz2"}[zip_format]
|
||||
|
||||
ziplock = threading.Lock()
|
||||
|
||||
|
||||
def pack_file(file: str):
|
||||
with ziplock:
|
||||
zf.write(os.path.join(output_path, file), file)
|
||||
logging.info(f"Packed {file} into zipfile {zipname}")
|
||||
|
||||
|
||||
def remove_zipped_file(file: str):
|
||||
os.remove(os.path.join(output_path, file))
|
||||
logging.info(f"Removed {file} which is now present in the zipfile")
|
||||
|
||||
|
||||
zipname = os.path.join(output_path, f"AP_{seed_name}.{typical_zip_ending}")
|
||||
|
||||
logging.info(f"Creating zipfile {zipname}")
|
||||
ipv4 = (host if host else get_public_ipv4()) + ":" + str(port)
|
||||
|
||||
|
||||
def _handle_sfc_file(file: str):
|
||||
if zip_roms:
|
||||
pack_file(file)
|
||||
if zip_roms == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
def _handle_diff_file(file: str):
|
||||
if zip_diffs > 0:
|
||||
pack_file(file)
|
||||
if zip_diffs == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
def _handle_apmc_file(file: str):
|
||||
if zip_apmcs:
|
||||
pack_file(file)
|
||||
if zip_apmcs == 2:
|
||||
remove_zipped_file(file)
|
||||
|
||||
|
||||
with concurrent.futures.ThreadPoolExecutor() as pool:
|
||||
futures = []
|
||||
files = os.listdir(output_path)
|
||||
with zipfile.ZipFile(zipname, "w", compression=compression, compresslevel=9) as zf:
|
||||
for file in files:
|
||||
if seed_name in file:
|
||||
if file.endswith(".sfc"):
|
||||
futures.append(pool.submit(_handle_sfc_file, file))
|
||||
elif file.endswith(".apbp"):
|
||||
futures.append(pool.submit(_handle_diff_file, file))
|
||||
elif file.endswith(".apmc"):
|
||||
futures.append(pool.submit(_handle_apmc_file, file))
|
||||
# just handle like a diff file for now
|
||||
elif file.endswith(".zip"):
|
||||
futures.append(pool.submit(_handle_diff_file, file))
|
||||
|
||||
if zip_multidata and os.path.exists(os.path.join(output_path, multidataname)):
|
||||
pack_file(multidataname)
|
||||
if zip_multidata == 2:
|
||||
remove_zipped_file(multidataname)
|
||||
|
||||
if zip_spoiler and create_spoiler:
|
||||
pack_file(spoilername)
|
||||
if zip_spoiler == 2:
|
||||
remove_zipped_file(spoilername)
|
||||
|
||||
for future in futures:
|
||||
future.result() # make sure we close the zip AFTER any packing is done
|
||||
|
||||
if not args.disable_autohost:
|
||||
if os.path.exists(os.path.join(output_path, multidataname)):
|
||||
if os.path.exists("ArchipelagoServer.exe"):
|
||||
baseservercommand = ["ArchipelagoServer.exe"] # compiled windows
|
||||
elif os.path.exists("ArchipelagoServer"):
|
||||
baseservercommand = ["./ArchipelagoServer"] # compiled linux
|
||||
elif which('py'):
|
||||
baseservercommand = ["py", f"-{py_version}", "MultiServer.py"] # source windows
|
||||
else:
|
||||
baseservercommand = ["python3", "MultiServer.py"] # source others
|
||||
# don't have a mac to test that. If you try to run compiled on mac, good luck.
|
||||
subprocess.call(baseservercommand + ["--multidata", os.path.join(output_path, multidataname)])
|
||||
except:
|
||||
import traceback
|
||||
|
||||
traceback.print_exc()
|
||||
input("Press enter to close")
|
|
@ -1050,6 +1050,7 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
|
|||
"players": ctx.get_players_package(),
|
||||
"missing_locations": get_missing_checks(ctx, client),
|
||||
"checked_locations": get_checked_checks(ctx, client),
|
||||
# get is needed for old multidata that was sparsely populated
|
||||
"slot_data": ctx.slot_data.get(client.slot, {})
|
||||
}]
|
||||
items = get_received_items(ctx, client.team, client.slot)
|
||||
|
|
15
Utils.py
15
Utils.py
|
@ -200,27 +200,16 @@ def get_default_options() -> dict:
|
|||
"compatibility": 2,
|
||||
"log_network": 0
|
||||
},
|
||||
"multi_mystery_options": {
|
||||
"generator": {
|
||||
"teams": 1,
|
||||
"enemizer_path": "EnemizerCLI/EnemizerCLI.Core.exe",
|
||||
"player_files_path": "Players",
|
||||
"players": 0,
|
||||
"weights_file_path": "weights.yaml",
|
||||
"meta_file_path": "meta.yaml",
|
||||
"pre_roll": False,
|
||||
"create_spoiler": 1,
|
||||
"zip_roms": 0,
|
||||
"zip_diffs": 2,
|
||||
"zip_apmcs": 1,
|
||||
"zip_spoiler": 0,
|
||||
"zip_multidata": 1,
|
||||
"zip_format": 1,
|
||||
"spoiler": 2,
|
||||
"glitch_triforce_room": 1,
|
||||
"race": 0,
|
||||
"cpu_threads": 0,
|
||||
"max_attempts": 0,
|
||||
"take_first_working": False,
|
||||
"keep_all_seeds": False,
|
||||
"log_output_path": "Output Logs",
|
||||
"log_level": None,
|
||||
"plando_options": "bosses",
|
||||
|
|
|
@ -12,7 +12,7 @@ def allowed_file(filename):
|
|||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
|
||||
from Mystery import roll_settings
|
||||
from Generate import roll_settings
|
||||
from Utils import parse_yaml
|
||||
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ from flask import request, flash, redirect, url_for, session, render_template
|
|||
from worlds.alttp.EntranceRandomizer import parse_arguments
|
||||
from Main import main as ERmain
|
||||
from Main import get_seed, seeddigits
|
||||
from Mystery import handle_name
|
||||
from Generate import handle_name
|
||||
import pickle
|
||||
|
||||
from .models import *
|
||||
|
@ -80,7 +80,6 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
|
|||
erargs.outputname = seedname
|
||||
erargs.outputpath = target.name
|
||||
erargs.teams = 1
|
||||
erargs.create_diff = True
|
||||
|
||||
name_counter = Counter()
|
||||
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
|
||||
|
|
|
@ -3,6 +3,7 @@ import threading
|
|||
import json
|
||||
|
||||
from Utils import local_path
|
||||
from worlds.alttp.Rom import Sprite
|
||||
|
||||
|
||||
def update_sprites_lttp():
|
||||
|
|
|
@ -476,6 +476,9 @@ const generateGame = (raceMode = false) => {
|
|||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
|
|
|
@ -173,6 +173,9 @@ const generateGame = (raceMode = false) => {
|
|||
}).catch((error) => {
|
||||
const userMessage = document.getElementById('user-message');
|
||||
userMessage.innerText = 'Something went wrong and your game could not be generated.';
|
||||
if (error.response.data.text) {
|
||||
userMessage.innerText += ' ' + error.response.data.text;
|
||||
}
|
||||
userMessage.classList.add('visible');
|
||||
window.scrollTo(0, 0);
|
||||
console.error(error);
|
||||
|
|
47
host.yaml
47
host.yaml
|
@ -43,10 +43,10 @@ server_options:
|
|||
compatibility: 2
|
||||
# log all server traffic, mostly for dev use
|
||||
log_network: 0
|
||||
# Options for MultiMystery.py
|
||||
multi_mystery_options:
|
||||
# Options for Generation
|
||||
generator:
|
||||
# Teams
|
||||
# Note that there is currently no way to supply names for teams 2+ through MultiMystery
|
||||
# Note that this feature is TODO: to move it to dynamic creation on server, not during generation
|
||||
teams: 1
|
||||
# Location of your Enemizer CLI, available here: https://github.com/Ijwu/Enemizer/releases
|
||||
enemizer_path: "EnemizerCLI/EnemizerCLI.Core.exe"
|
||||
|
@ -57,51 +57,20 @@ multi_mystery_options:
|
|||
# general weights file, within the stated player_files_path location
|
||||
# gets used if players is higher than the amount of per-player files found to fill remaining slots
|
||||
weights_file_path: "weights.yaml"
|
||||
# Meta file name, within the stated player_files_path location
|
||||
# Meta file name, within the stated player_files_path location, TODO: re-implement this
|
||||
meta_file_path: "meta.yaml"
|
||||
# Option to pre-roll a yaml that will be used to roll future seeds with the exact same settings every single time.
|
||||
# If using a pre-rolled yaml fails with "Please fix your yaml.", please file a bug report including both the original yaml
|
||||
# as well as the generated pre-rolled yaml.
|
||||
pre_roll: false
|
||||
# Create a spoiler file
|
||||
# 0 -> None
|
||||
# 1 -> Full spoiler
|
||||
# 2 -> Spoiler without playthrough
|
||||
create_spoiler: 1
|
||||
# Zip the resulting roms
|
||||
# 0 -> Don't
|
||||
# 1 -> Create a zip
|
||||
# 2 -> Create a zip and delete the ROMs that will be in it, except the hosts (requires player_name to be set correctly)
|
||||
zip_roms: 0
|
||||
# Zip diffs
|
||||
# -1 -> Create them without zipping
|
||||
# 2 -> Delete the non-zipped one.
|
||||
zip_diffs: 2
|
||||
# Zip apmc files for Minecraft
|
||||
# 0 -> Don't zip
|
||||
# 1 -> Create a zip
|
||||
# 2 -> Create a zip and delete apmc files inside of it
|
||||
zip_apmcs: 1
|
||||
# Zip spoiler log
|
||||
# 1 -> Include the spoiler log in the zip
|
||||
# 2 -> Delete the non-zipped one
|
||||
zip_spoiler: 0
|
||||
# Zip multidata
|
||||
# 1 -> Include the multidata file in the zip
|
||||
# 2 -> Delete the non-zipped one, which also means the server won't autostart
|
||||
zip_multidata: 1
|
||||
# Zip algorithm
|
||||
# 1 -> Zip is recommended for patch files
|
||||
# 2 -> 7z is recommended for roms. All of them get the job done.
|
||||
# 3 -> bz2
|
||||
zip_format: 1
|
||||
# 1 -> Spoiler without playthrough
|
||||
# 2 -> Full spoiler
|
||||
spoiler: 2
|
||||
# Glitch to Triforce room from Ganon
|
||||
# When disabled, you have to have a weapon that can hurt ganon (master sword or swordless/easy item functionality + hammer)
|
||||
# and have completed the goal required for killing ganon to be able to access the triforce room.
|
||||
# 1 -> Enabled.
|
||||
# 0 -> Disabled (except in no-logic)
|
||||
glitch_triforce_room: 1
|
||||
# Create encrypted race roms
|
||||
# Create encrypted race roms and flag games as race mode
|
||||
race: 0
|
||||
# List of options that can be plando'd. Can be combined, for example "bosses, items"
|
||||
# Available options: bosses, items, texts, connections
|
||||
|
|
11
setup.py
11
setup.py
|
@ -56,11 +56,12 @@ def manifest_creation(folder):
|
|||
print("Created Manifest")
|
||||
|
||||
|
||||
scripts = {"LttPClient.py": "ArchipelagoLttPClient",
|
||||
"MultiMystery.py": "ArchipelagoMultiMystery",
|
||||
"MultiServer.py": "ArchipelagoServer",
|
||||
"Mystery.py": "ArchipelagoMystery",
|
||||
"LttPAdjuster.py": "ArchipelagoLttPAdjuster"}
|
||||
scripts = {
|
||||
"LttPClient.py": "ArchipelagoLttPClient",
|
||||
"MultiServer.py": "ArchipelagoServer",
|
||||
"Generate.py": "ArchipelagoGenerate",
|
||||
"LttPAdjuster.py": "ArchipelagoLttPAdjuster"
|
||||
}
|
||||
|
||||
exes = []
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ class AutoWorldRegister(type):
|
|||
AutoWorldRegister.world_types[dct["game"]] = new_class
|
||||
return new_class
|
||||
|
||||
|
||||
class AutoLogicRegister(type):
|
||||
def __new__(cls, name, bases, dct):
|
||||
new_class = super().__new__(cls, name, bases, dct)
|
||||
|
@ -31,14 +32,15 @@ class AutoLogicRegister(type):
|
|||
setattr(CollectionState, item_name, function)
|
||||
return new_class
|
||||
|
||||
def call_single(world: MultiWorld, method_name: str, player: int):
|
||||
|
||||
def call_single(world: MultiWorld, method_name: str, player: int, *args):
|
||||
method = getattr(world.worlds[player], method_name)
|
||||
return method()
|
||||
return method(*args)
|
||||
|
||||
|
||||
def call_all(world: MultiWorld, method_name: str):
|
||||
def call_all(world: MultiWorld, method_name: str, *args):
|
||||
for player in world.player_ids:
|
||||
call_single(world, method_name, player)
|
||||
call_single(world, method_name, player, *args)
|
||||
|
||||
|
||||
class World(metaclass=AutoWorldRegister):
|
||||
|
@ -93,11 +95,15 @@ class World(metaclass=AutoWorldRegister):
|
|||
def generate_basic(self):
|
||||
pass
|
||||
|
||||
def generate_output(self):
|
||||
def generate_output(self, output_directory: str):
|
||||
"""This method gets called from a threadpool, do not use world.random here.
|
||||
If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
|
||||
pass
|
||||
|
||||
def fill_slot_data(self):
|
||||
"""Fill in the slot_data field in the Connected network package."""
|
||||
return {}
|
||||
|
||||
def get_required_client_version(self) -> Tuple[int, int, int]:
|
||||
return 0, 0, 3
|
||||
|
||||
|
|
|
@ -32,7 +32,3 @@ network_data_package = {
|
|||
"version": sum(world.data_version for world in AutoWorldRegister.world_types.values()),
|
||||
"games": games,
|
||||
}
|
||||
|
||||
import json
|
||||
with open("datapackagegroups.json", "w") as f:
|
||||
json.dump(network_data_package, f, indent=4)
|
|
@ -337,8 +337,6 @@ def parse_arguments(argv, no_defaults=False):
|
|||
parser.add_argument('--game', default="A Link to the Past")
|
||||
parser.add_argument('--race', default=defval(False), action='store_true')
|
||||
parser.add_argument('--outputname')
|
||||
parser.add_argument('--create_diff', default=defval(False), action='store_true', help='''\
|
||||
create a binary patch file from which the randomized rom can be recreated using MultiClient.''')
|
||||
parser.add_argument('--disable_glitch_boots', default=defval(False), action='store_true', help='''\
|
||||
turns off starting with Pegasus Boots in glitched modes.''')
|
||||
parser.add_argument('--start_hints')
|
||||
|
|
|
@ -511,7 +511,7 @@ def create_dynamic_shop_locations(world, player):
|
|||
|
||||
def fill_prizes(world, attempts=15):
|
||||
all_state = world.get_all_state(keys=True)
|
||||
for player in world.alttp_player_ids:
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
crystals = ItemFactory(['Red Pendant', 'Blue Pendant', 'Green Pendant', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 7', 'Crystal 5', 'Crystal 6'], player)
|
||||
crystal_locations = [world.get_location('Turtle Rock - Prize', player), world.get_location('Eastern Palace - Prize', player), world.get_location('Desert Palace - Prize', player), world.get_location('Tower of Hera - Prize', player), world.get_location('Palace of Darkness - Prize', player),
|
||||
world.get_location('Thieves\' Town - Prize', player), world.get_location('Skull Woods - Prize', player), world.get_location('Swamp Palace - Prize', player), world.get_location('Ice Palace - Prize', player),
|
||||
|
|
|
@ -43,7 +43,7 @@ recipe_time_scales = {
|
|||
Options.RecipeTime.option_vanilla: None
|
||||
}
|
||||
|
||||
def generate_mod(world):
|
||||
def generate_mod(world, output_directory: str):
|
||||
player = world.player
|
||||
multiworld = world.world
|
||||
global data_final_template, locale_template, control_template, data_template
|
||||
|
@ -92,7 +92,7 @@ def generate_mod(world):
|
|||
data_template_code = data_template.render(**template_data)
|
||||
data_final_fixes_code = data_final_template.render(**template_data)
|
||||
|
||||
mod_dir = Utils.output_path(mod_name) + "_" + Utils.__version__
|
||||
mod_dir = os.path.join(output_directory, mod_name + "_" + Utils.__version__)
|
||||
en_locale_dir = os.path.join(mod_dir, "locale", "en")
|
||||
os.makedirs(en_locale_dir, exist_ok=True)
|
||||
shutil.copytree(Utils.local_path("data", "factorio", "mod"), mod_dir, dirs_exist_ok=True)
|
||||
|
|
|
@ -72,15 +72,12 @@ class HKWorld(World):
|
|||
def set_rules(self):
|
||||
set_rules(self.world, self.player)
|
||||
|
||||
|
||||
def create_regions(self):
|
||||
create_regions(self.world, self.player)
|
||||
|
||||
|
||||
def generate_output(self):
|
||||
pass # Hollow Knight needs no output files
|
||||
|
||||
|
||||
def fill_slot_data(self):
|
||||
slot_data = {}
|
||||
for option_name in self.options:
|
||||
|
@ -92,6 +89,7 @@ class HKWorld(World):
|
|||
item_data = item_table[name]
|
||||
return HKItem(name, item_data.advancement, item_data.id, item_data.type, self.player)
|
||||
|
||||
|
||||
def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
|
||||
ret = Region(name, None, name, player)
|
||||
ret.world = world
|
||||
|
|
|
@ -78,7 +78,7 @@ class MinecraftWorld(World):
|
|||
self.world.regions += [MCRegion(*r) for r in mc_regions]
|
||||
link_minecraft_structures(self.world, self.player)
|
||||
|
||||
def generate_output(self):
|
||||
def generate_output(self, output_directory: str):
|
||||
import json
|
||||
from base64 import b64encode
|
||||
from Utils import output_path
|
||||
|
|
Loading…
Reference in New Issue