diff --git a/Regions.py b/Regions.py index a0e97d01..11968766 100644 --- a/Regions.py +++ b/Regions.py @@ -416,7 +416,7 @@ shop_table = { 'Light World Death Mountain Shop': (0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults), 'Kakariko Shop': (0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults), 'Cave Shop (Lake Hylia)': (0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults), - 'Potion Shop': (0x0109, ShopType.Shop, 0xFF, False, True, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]), + 'Potion Shop': (0x0109, ShopType.Shop, 0xA0, True, False, [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)]), 'Capacity Upgrade': (0x0115, ShopType.UpgradeShop, 0x04, True, True, [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)]) } diff --git a/playerSettings.yaml b/playerSettings.yaml index 723ea7db..13f7a472 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -212,7 +212,7 @@ beemizer: # Remove items from the global item pool and replace them with single 3: 0 # 100% of the non-essential item pool is replaced with bee traps, of which 50% could be single bees 4: 0 # 100% of the non-essential item pool is replaced with bee traps ### Item Shuffle (shop) -shop_shuffle_slots: +shop_shuffle_slots: # Maximum amount of allowed shop slots to place item pool items 0: 50 5: 0 15: 0