Merge branch 'espeon' into Archipelago_Main
# Conflicts: # playerSettings.yaml
This commit is contained in:
commit
304f63aedf
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@ -813,6 +813,9 @@ class CollectionState(object):
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rules.append(self.has('Moon Pearl', player))
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return all(rules)
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def can_bomb_clip(self, region: Region, player: int) -> bool:
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return self.is_not_bunny(region, player) and self.has('Pegasus Boots', player)
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# Minecraft logic functions
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def has_iron_ingots(self, player: int):
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return self.has('Progressive Tools', player) and self.has('Ingot Crafting', player)
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2
Fill.py
2
Fill.py
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@ -93,7 +93,7 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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# fill in gtower locations with trash first
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for player in world.alttp_player_ids:
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if not gftower_trash or not world.ganonstower_vanilla[player] or \
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world.logic[player] in {'owglitches', "nologic"}:
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world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
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gtower_trash_count = 0
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elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
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gtower_trash_count = world.random.randint(world.crystals_needed_for_gt[player] * 2,
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@ -590,11 +590,11 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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setattr(ret, option_name, option(option.default))
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glitches_required = get_choice('glitches_required', weights)
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if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
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logging.warning("Only NMG, OWG and No Logic supported")
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if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
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logging.warning("Only NMG, OWG, HMG and No Logic supported")
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glitches_required = 'none'
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ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
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'minor_glitches': 'minorglitches'}[
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'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
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glitches_required]
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ret.dark_room_logic = get_choice("dark_room_logic", weights, "lamp")
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@ -217,8 +217,10 @@ class Logic(Choice):
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option_no_glitches = 0
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option_minor_glitches = 1
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option_overworld_glitches = 2
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option_hybrid_major_glitches = 3
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option_no_logic = 4
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alias_owg = 2
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alias_hmg = 3
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class Objective(Choice):
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@ -127,7 +127,7 @@ A Link to the Past:
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none: 50 # No glitches required
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minor_glitches: 0 # Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
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overworld_glitches: 0 # Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches
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no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
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hybrid_major_glitches: 0 # In addition to overworld glitches, also requires underworld clips between dungeons.no_logic: 0 # Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx.
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# Other players items are placed into your world under OWG logic
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dark_room_logic: # Logic for unlit dark rooms
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lamp: 50 # require the Lamp for these rooms to be considered accessible.
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@ -121,8 +121,8 @@ def GanonDefeatRule(state, player: int):
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can_hurt = state.has_beam_sword(player)
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common = can_hurt and state.has_fire_source(player)
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# silverless ganon may be needed in minor glitches
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if state.world.logic[player] in {"owglitches", "minorglitches", "none"}:
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# silverless ganon may be needed in anything higher than no glitches
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if state.world.logic[player] != 'noglitches':
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# need to light torch a sufficient amount of times
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return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
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state.has('Silver Bow', player) and state.can_shoot_arrows(player)) or
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@ -21,13 +21,14 @@ def parse_arguments(argv, no_defaults=False):
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parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
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parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
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parser.add_argument('--logic', default=defval('noglitches'), const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'owglitches', 'nologic'],
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parser.add_argument('--logic', default=defval('noglitches'), const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'owglitches', 'hybridglitches', 'nologic'],
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help='''\
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Select Enforcement of Item Requirements. (default: %(default)s)
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No Glitches:
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Minor Glitches: May require Fake Flippers, Bunny Revival
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and Dark Room Navigation.
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Overworld Glitches: May require overworld glitches.
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Hybrid Major Glitches: May require both overworld and underworld clipping.
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No Logic: Distribute items without regard for
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item requirements.
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''')
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@ -1,6 +1,6 @@
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# ToDo: With shuffle_ganon option, prevent gtower from linking to an exit only location through a 2 entrance cave.
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from collections import defaultdict
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from worlds.alttp.UnderworldGlitchRules import underworld_glitch_connections
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def link_entrances(world, player):
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connect_two_way(world, 'Links House', 'Links House Exit', player) # unshuffled. For now
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@ -1066,6 +1066,10 @@ def link_entrances(world, player):
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raise NotImplementedError(
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f'{world.shuffle[player]} Shuffling not supported yet. Player {world.get_player_names(player)}')
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# check for swamp palace fix
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if world.get_entrance('Dam', player).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', player).connected_region.name != 'Swamp Palace (Entrance)':
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world.swamp_patch_required[player] = True
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@ -1767,6 +1771,10 @@ def link_inverted_entrances(world, player):
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else:
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raise NotImplementedError('Shuffling not supported yet')
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# patch swamp drain
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if world.get_entrance('Dam', player).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', player).connected_region.name != 'Swamp Palace (Entrance)':
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world.swamp_patch_required[player] = True
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@ -1941,7 +1949,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
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invalid_connections = Must_Exit_Invalid_Connections.copy()
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invalid_cave_connections = defaultdict(set)
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if world.logic[player] in ['owglitches', 'nologic']:
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if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
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from worlds.alttp import OverworldGlitchRules
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for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
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invalid_connections[entrance] = set()
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@ -568,7 +568,7 @@ def get_pool_core(world, player: int):
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return world.random.choice([True, False]) if progressive == 'random' else progressive == 'on'
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# provide boots to major glitch dependent seeds
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if logic in {'owglitches', 'nologic'} and world.glitch_boots[player] and goal != 'icerodhunt':
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if logic in {'owglitches', 'hybridglitches', 'nologic'} and world.glitch_boots[player] and goal != 'icerodhunt':
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precollected_items.append('Pegasus Boots')
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pool.remove('Pegasus Boots')
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pool.append('Rupees (20)')
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@ -4,6 +4,7 @@ from worlds.alttp import OverworldGlitchRules
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from BaseClasses import RegionType, MultiWorld, Entrance
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from worlds.alttp.Items import ItemFactory, progression_items, item_name_groups
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from worlds.alttp.OverworldGlitchRules import overworld_glitches_rules, no_logic_rules
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from worlds.alttp.UnderworldGlitchRules import underworld_glitches_rules
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from worlds.alttp.Bosses import GanonDefeatRule
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from worlds.generic.Rules import set_rule, add_rule, forbid_item, add_item_rule, item_in_locations, \
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item_name
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@ -47,12 +48,17 @@ def set_rules(world, player):
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if world.logic[player] == 'noglitches':
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no_glitches_rules(world, player)
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elif world.logic[player] in ['owglitches', 'nologic']:
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elif world.logic[player] == 'owglitches':
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# Initially setting no_glitches_rules to set the baseline rules for some
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# entrances. The overworld_glitches_rules set is primarily additive.
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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overworld_glitches_rules(world, player)
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elif world.logic[player] in ['hybridglitches', 'nologic']:
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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overworld_glitches_rules(world, player)
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underworld_glitches_rules(world, player)
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elif world.logic[player] == 'minorglitches':
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no_glitches_rules(world, player)
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fake_flipper_rules(world, player)
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@ -68,25 +74,26 @@ def set_rules(world, player):
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if world.mode[player] != 'inverted':
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set_big_bomb_rules(world, player)
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if world.logic[player] in {'owglitches', 'nologic'} and world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
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if world.logic[player] in {'owglitches', 'hybridglitches', 'nologic'} and world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
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path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
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add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.world.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
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else:
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set_inverted_big_bomb_rules(world, player)
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# if swamp and dam have not been moved we require mirror for swamp palace
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if not world.swamp_patch_required[player]:
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# however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself.
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if not world.swamp_patch_required[player] and world.logic[player] not in ['hybridglitches', 'nologic']:
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add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
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# GT Entrance may be required for Turtle Rock for OWG and < 7 required
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ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player)
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if world.crystals_needed_for_gt[player] == 7 and not (world.logic[player] in ['owglitches', 'nologic'] and world.mode[player] != 'inverted'):
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if world.crystals_needed_for_gt[player] == 7 and not (world.logic[player] in ['owglitches', 'hybridglitches', 'nologic'] and world.mode[player] != 'inverted'):
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set_rule(ganons_tower, lambda state: False)
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set_trock_key_rules(world, player)
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set_rule(ganons_tower, lambda state: state.has_crystals(state.world.crystals_needed_for_gt[player], player))
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if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'nologic']:
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if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
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add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.world.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
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set_bunny_rules(world, player, world.mode[player] == 'inverted')
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@ -1387,7 +1394,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
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def get_rule_to_add(region, location = None, connecting_entrance = None):
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# In OWG, a location can potentially be superbunny-mirror accessible or
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# bunny revival accessible.
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if world.logic[player] in ['minorglitches', 'owglitches', 'nologic']:
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if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic']:
|
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if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
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return lambda state: state.has('Moon Pearl', player)
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if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
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@ -1427,7 +1434,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
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seen.add(new_region)
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if not is_link(new_region):
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# For glitch rulesets, establish superbunny and revival rules.
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if world.logic[player] in ['minorglitches', 'owglitches', 'nologic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
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if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
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if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and state.has_sword(player))
|
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elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
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@ -1465,7 +1472,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
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# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
|
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for entrance in world.get_entrances():
|
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if entrance.player == player and is_bunny(entrance.connected_region):
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'nologic'] :
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] :
|
||||
if entrance.connected_region.type == RegionType.Dungeon:
|
||||
if entrance.parent_region.type != RegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
|
@ -1473,7 +1480,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
|||
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
||||
add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
for location in entrance.connected_region.locations:
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'nologic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
continue
|
||||
if location.name in bunny_accessible_locations:
|
||||
continue
|
||||
|
|
|
@ -0,0 +1,113 @@
|
|||
|
||||
from BaseClasses import Entrance
|
||||
from worlds.generic.Rules import set_rule, add_rule
|
||||
|
||||
# We actually need the logic to properly "mark" these regions as Light or Dark world.
|
||||
# Therefore we need to make these connections during the normal link_entrances stage, rather than during set_rules.
|
||||
def underworld_glitch_connections(world, player):
|
||||
specrock = world.get_region('Spectacle Rock Cave (Bottom)', player)
|
||||
mire = world.get_region('Misery Mire (West)', player)
|
||||
|
||||
kikiskip = Entrance(player, 'Kiki Skip', specrock)
|
||||
mire_to_hera = Entrance(player, 'Mire to Hera Clip', mire)
|
||||
mire_to_swamp = Entrance(player, 'Hera to Swamp Clip', mire)
|
||||
specrock.exits.append(kikiskip)
|
||||
mire.exits.extend([mire_to_hera, mire_to_swamp])
|
||||
|
||||
if world.fix_fake_world[player]:
|
||||
kikiskip.connect(world.get_entrance('Palace of Darkness Exit', player).connected_region)
|
||||
mire_to_hera.connect(world.get_entrance('Tower of Hera Exit', player).connected_region)
|
||||
mire_to_swamp.connect(world.get_entrance('Swamp Palace Exit', player).connected_region)
|
||||
else:
|
||||
kikiskip.connect(world.get_region('Palace of Darkness (Entrance)', player))
|
||||
mire_to_hera.connect(world.get_region('Tower of Hera (Bottom)', player))
|
||||
mire_to_swamp.connect(world.get_region('Swamp Palace (Entrance)', player))
|
||||
|
||||
|
||||
# For some entrances, we need to fake having pearl, because we're in fake DW/LW.
|
||||
# This creates a copy of the input state that has Moon Pearl.
|
||||
def fake_pearl_state(state, player):
|
||||
if state.has('Moon Pearl', player):
|
||||
return state
|
||||
fake_state = state.copy()
|
||||
fake_state.prog_items['Moon Pearl', player] += 1
|
||||
return fake_state
|
||||
|
||||
|
||||
# Sets the rules on where we can actually go using this clip.
|
||||
# Behavior differs based on what type of ER shuffle we're playing.
|
||||
def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, dungeon_exit: str):
|
||||
fix_dungeon_exits = world.fix_palaceofdarkness_exit[player]
|
||||
fix_fake_worlds = world.fix_fake_world[player]
|
||||
|
||||
dungeon_entrance = [r for r in world.get_region(dungeon_region, player).entrances if r.name != clip.name][0]
|
||||
if not fix_dungeon_exits: # vanilla, simple, restricted, dungeonssimple; should never have fake worlds fix
|
||||
# Dungeons are only shuffled among themselves. We need to check SW, MM, and AT because they can't be reentered trivially.
|
||||
if dungeon_entrance.name == 'Skull Woods Final Section':
|
||||
set_rule(clip, lambda state: False) # entrance doesn't exist until you fire rod it from the other side
|
||||
elif dungeon_entrance.name == 'Misery Mire':
|
||||
add_rule(clip, lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # open the dungeon
|
||||
elif dungeon_entrance.name == 'Agahnims Tower':
|
||||
add_rule(clip, lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # kill/bypass barrier
|
||||
# Then we set a restriction on exiting the dungeon, so you can't leave unless you got in normally.
|
||||
add_rule(world.get_entrance(dungeon_exit, player), lambda state: dungeon_entrance.can_reach(state))
|
||||
elif not fix_fake_worlds: # full, dungeonsfull; fixed dungeon exits, but no fake worlds fix
|
||||
# Entry requires the entrance's requirements plus a fake pearl, but you don't gain logical access to the surrounding region.
|
||||
add_rule(clip, lambda state: dungeon_entrance.access_rule(fake_pearl_state(state, player)))
|
||||
# exiting restriction
|
||||
add_rule(world.get_entrance(dungeon_exit, player), lambda state: dungeon_entrance.can_reach(state))
|
||||
# Otherwise, the shuffle type is crossed, dungeonscrossed, or insanity; all of these do not need additional rules on where we can go,
|
||||
# since the clip links directly to the exterior region.
|
||||
|
||||
|
||||
def underworld_glitches_rules(world, player):
|
||||
fix_dungeon_exits = world.fix_palaceofdarkness_exit[player]
|
||||
fix_fake_worlds = world.fix_fake_world[player]
|
||||
|
||||
# Ice Palace Entrance Clip
|
||||
# This is the easiest one since it's a simple internal clip. Just need to also add melting to freezor chest since it's otherwise assumed.
|
||||
add_rule(world.get_entrance('Ice Palace Entrance Room', player), lambda state: state.can_bomb_clip(world.get_region('Ice Palace (Entrance)', player), player), combine='or')
|
||||
add_rule(world.get_location('Ice Palace - Freezor Chest', player), lambda state: state.can_melt_things(player))
|
||||
|
||||
|
||||
# Kiki Skip
|
||||
kikiskip = world.get_entrance('Kiki Skip', player)
|
||||
set_rule(kikiskip, lambda state: state.can_bomb_clip(kikiskip.parent_region, player))
|
||||
dungeon_reentry_rules(world, player, kikiskip, 'Palace of Darkness (Entrance)', 'Palace of Darkness Exit')
|
||||
|
||||
|
||||
# Mire -> Hera -> Swamp
|
||||
# Using mire keys on other dungeon doors
|
||||
mire = world.get_region('Misery Mire (West)', player)
|
||||
mire_clip = lambda state: state.can_reach('Misery Mire (West)', 'Region', player) and state.can_bomb_clip(mire, player) and state.has_fire_source(player)
|
||||
hera_clip = lambda state: state.can_reach('Tower of Hera (Top)', 'Region', player) and state.can_bomb_clip(world.get_region('Tower of Hera (Top)', player), player)
|
||||
add_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: mire_clip(state) and state.has('Big Key (Misery Mire)', player), combine='or')
|
||||
add_rule(world.get_entrance('Swamp Palace Small Key Door', player), lambda state: mire_clip(state), combine='or')
|
||||
add_rule(world.get_entrance('Swamp Palace (Center)', player), lambda state: mire_clip(state) or hera_clip(state), combine='or')
|
||||
|
||||
# Build the rule for SP moat.
|
||||
# We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT.
|
||||
# First we require a certain type of entrance shuffle, then build the rule from its pieces.
|
||||
if not world.swamp_patch_required[player]:
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
rule_map = {
|
||||
'Misery Mire (Entrance)': (lambda state: True),
|
||||
'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player))
|
||||
}
|
||||
inverted = world.mode[player] == 'inverted'
|
||||
hera_rule = lambda state: (state.has('Moon Pearl', player) or not inverted) and \
|
||||
rule_map.get(world.get_entrance('Tower of Hera', player).connected_region.name, lambda state: False)(state)
|
||||
gt_rule = lambda state: (state.has('Moon Pearl', player) or inverted) and \
|
||||
rule_map.get(world.get_entrance(('Ganons Tower' if not inverted else 'Inverted Ganons Tower'), player).connected_region.name, lambda state: False)(state)
|
||||
mirrorless_moat_rule = lambda state: state.can_reach('Old Man S&Q', 'Entrance', player) and mire_clip(state) and (hera_rule(state) or gt_rule(state))
|
||||
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player) or mirrorless_moat_rule(state))
|
||||
else:
|
||||
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
|
||||
|
||||
# Using the entrances for various ER types. Hera -> Swamp never matters because you can only logically traverse with the mire keys
|
||||
mire_to_hera = world.get_entrance('Mire to Hera Clip', player)
|
||||
mire_to_swamp = world.get_entrance('Hera to Swamp Clip', player)
|
||||
set_rule(mire_to_hera, mire_clip)
|
||||
set_rule(mire_to_swamp, lambda state: mire_clip(state) and state.has('Flippers', player))
|
||||
dungeon_reentry_rules(world, player, mire_to_hera, 'Tower of Hera (Bottom)', 'Tower of Hera Exit')
|
||||
dungeon_reentry_rules(world, player, mire_to_swamp, 'Swamp Palace (Entrance)', 'Swamp Palace Exit')
|
Loading…
Reference in New Issue