From 31b93dc2f4d87447067af9a92b23d2916eff7d72 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Thu, 25 Nov 2021 09:59:07 -0800 Subject: [PATCH] Clarify not being able hand craft automation science if it has fluids. --- worlds/factorio/Technologies.py | 1 + 1 file changed, 1 insertion(+) diff --git a/worlds/factorio/Technologies.py b/worlds/factorio/Technologies.py index 343fa451..742a3684 100644 --- a/worlds/factorio/Technologies.py +++ b/worlds/factorio/Technologies.py @@ -483,6 +483,7 @@ def get_science_pack_pools() -> Dict[str, Set[str]]: current |= set(recipe.products) if science_pack == "automation-science-pack": current |= {"iron-ore", "copper-ore", "coal", "stone"} + current -= liquids # Can't hand craft automation science if liquids end up in its recipe, making the seed impossible. elif science_pack == "logistic-science-pack": current |= {"water", "steam", "crude-oil"} current -= already_taken