implement glitch_boots as a proper CLI option
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30ae9487d4
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31d3b7ce84
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@ -111,6 +111,7 @@ class World(object):
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set_player_attr('treasure_hunt_count', 0)
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set_player_attr('clock_mode', False)
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set_player_attr('can_take_damage', True)
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set_player_attr('glitch_boots', True)
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@ -292,12 +292,15 @@ def parse_arguments(argv, no_defaults=False):
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parser.add_argument('--create_diff', default=defval(False), action='store_true', help='''\
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create a binary patch file from which the randomized rom can be recreated using MultiClient.
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Does not work with jsonout.''')
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parser.add_argument('--disable_glitch_boots', default=defval(False), action='store_true', help='''\
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turns off starting with Pegasus Boots in glitched modes.''')
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if multiargs.multi:
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for player in range(1, multiargs.multi + 1):
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parser.add_argument(f'--p{player}', default=defval(''), help=argparse.SUPPRESS)
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ret = parser.parse_args(argv)
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ret.glitch_boots = not ret.disable_glitch_boots
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if ret.timer == "none":
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ret.timer = False
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if ret.dungeon_counters == 'on':
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@ -319,7 +322,7 @@ def parse_arguments(argv, no_defaults=False):
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep',
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'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters']:
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'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters', 'glitch_boots']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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44
ItemList.py
44
ItemList.py
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@ -189,9 +189,7 @@ def generate_itempool(world, player):
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world.rupoor_cost = min(world.customitemarray[69], 9999)
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else:
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(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
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lamps_needed_for_dark_rooms) = get_pool_core(world.progressive[player], world.shuffle[player],
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world.difficulty[player], world.timer[player], world.goal[player],
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world.mode[player], world.swords[player], world.retro[player], world.logic[player])
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lamps_needed_for_dark_rooms) = get_pool_core(world, player)
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for item in precollected_items:
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world.push_precollected(ItemFactory(item, player))
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@ -392,7 +390,17 @@ def set_up_shops(world, player):
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rss.locked = True
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def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, retro, logic):
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def get_pool_core(world, player: int):
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progressive = world.progressive[player]
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shuffle = world.shuffle[player]
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difficulty = world.difficulty[player]
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timer = world.timer[player]
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goal = world.goal[player]
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mode = world.mode[player]
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swords = world.swords[player]
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retro = world.retro[player]
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logic = world.logic[player]
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pool = []
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placed_items = {}
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precollected_items = []
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@ -410,7 +418,7 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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return random.choice([True, False]) if progressive == 'random' else progressive == 'on'
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# provide boots to major glitch dependent seeds
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if logic in ['owglitches', 'nologic']:
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if logic in {'owglitches', 'nologic'} and world.glitch_boots[player]:
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precollected_items.append('Pegasus Boots')
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pool.remove('Pegasus Boots')
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pool.extend(['Rupees (20)'])
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@ -674,31 +682,5 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms)
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# A quick test to ensure all combinations generate the correct amount of items.
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def test():
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for difficulty in ['normal', 'hard', 'expert']:
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for goal in ['ganon', 'triforcehunt', 'pedestal']:
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for timer in [False, 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown']:
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for mode in ['open', 'standard', 'inverted']:
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for swords in ['random', 'assured', 'swordless', 'vanilla']:
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for progressive in ['on', 'off']:
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for shuffle in ['full', 'insanity_legacy']:
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for retro in [True, False]:
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for logic in ['noglitches', 'owglitches']:
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out = get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords,
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retro, logic)
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count = len(out[0]) + len(out[1])
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correct_count = total_items_to_place
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if goal == 'pedestal' and swords != 'vanilla':
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# pedestal goals generate one extra item
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correct_count += 1
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if retro:
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correct_count += 28
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try:
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assert count == correct_count, "expected {0} items but found {1} items for {2}".format(correct_count, count, (progressive, shuffle, difficulty, timer, goal, mode, swords, retro))
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except AssertionError as e:
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print(e)
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if __name__ == '__main__':
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test()
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1
Main.py
1
Main.py
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@ -59,6 +59,7 @@ def main(args, seed=None):
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world.progressive = args.progressive.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.extendedmsu = args.extendedmsu.copy()
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world.glitch_boots = args.glitch_boots.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@ -282,9 +282,7 @@ def roll_settings(weights):
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startitems.append(item)
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elif itemvalue:
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startitems.append(item)
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glitch_boots = get_choice('glitch_boots', weights) if 'glitch_boots' in weights else True
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if ret.logic != 'noglitches' and 'Pegasus Boots' not in startitems and glitch_boots:
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startitems.append('Pegasus Boots')
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ret.glitch_boots = get_choice('glitch_boots', weights) if 'glitch_boots' in weights else True
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ret.startinventory = ','.join(startitems)
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ret.remote_items = get_choice('remote_items', weights) if 'remote_items' in weights else False
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