Factorio: Fix random rocket-silo recipe unable to pick ingredients where recipe name != product name
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@ -184,10 +184,7 @@ class Factorio(World):
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max_energy = remaining_energy * 0.75
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max_energy = remaining_energy * 0.75
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min_energy = (remaining_energy - max_energy) / remaining_num_ingredients
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min_energy = (remaining_energy - max_energy) / remaining_num_ingredients
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ingredient = pool.pop()
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ingredient = pool.pop()
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if ingredient not in recipes:
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ingredient_recipe = min(all_product_sources[ingredient], key=lambda recipe: recipe.rel_cost)
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logging.warning(f"missing recipe for {ingredient}")
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continue
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ingredient_recipe = recipes[ingredient]
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ingredient_raw = sum((count for ingredient, count in ingredient_recipe.base_cost.items()))
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ingredient_raw = sum((count for ingredient, count in ingredient_recipe.base_cost.items()))
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ingredient_energy = ingredient_recipe.total_energy
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ingredient_energy = ingredient_recipe.total_energy
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min_num_raw = min_raw/ingredient_raw
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min_num_raw = min_raw/ingredient_raw
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