diff --git a/Rules.py b/Rules.py index d86d2bf6..c33122b7 100644 --- a/Rules.py +++ b/Rules.py @@ -172,8 +172,8 @@ def global_rules(world): set_rule(world.get_location('[cave-055] Spike Cave'), lambda state: state.has('Hammer') and state.can_lift_rocks()) # damage should be survivable always somehow. MAY need more logic ToDo set_rule(world.get_location('[cave-056] Hookshot Cave [top right chest]'), lambda state: state.has('Hookshot')) set_rule(world.get_location('[cave-056] Hookshot Cave [top left chest]'), lambda state: state.has('Hookshot')) - set_rule(world.get_location('[cave-056] Hookshot Cave [bottom right chest]'), lambda state: state.has('Hookshot')) - set_rule(world.get_location('[cave-056] Hookshot Cave [bottom left chest]'), lambda state: state.has('Hookshot') or state.has('Pegasus Boots')) + set_rule(world.get_location('[cave-056] Hookshot Cave [bottom right chest]'), lambda state: state.has('Hookshot') or state.has('Pegasus Boots')) + set_rule(world.get_location('[cave-056] Hookshot Cave [bottom left chest]'), lambda state: state.has('Hookshot')) set_rule(world.get_location('Piece of Heart (Death Mountain - Floating Island)'), lambda state: state.has_Mirror()) set_rule(world.get_entrance('Turtle Rock'), lambda state: state.has_Pearl() and state.has_sword() and state.has_turtle_rock_medallion()) # sword required to cast magic (!) set_rule(world.get_location('[cave-013] Mimic Cave'), lambda state: state.has('Hammer'))