No need to set locality rules in single player and no need to reverse a list that was just shuffled
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8
Fill.py
8
Fill.py
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@ -125,7 +125,6 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
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trashcnt += 1
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world.random.shuffle(fill_locations)
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fill_locations.reverse()
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# Make sure the escape small key is placed first in standard with key shuffle to prevent running out of spots
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progitempool.sort(
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@ -134,8 +133,8 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
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fill_restrictive(world, world.state, fill_locations, progitempool)
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if any(
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localprioitempool.values() or localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
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if any(localprioitempool.values() or
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localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
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for player, items in localprioitempool.items(): # items already shuffled
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local_locations = [location for location in fill_locations if location.player == player]
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world.random.shuffle(local_locations)
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@ -152,11 +151,10 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
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fill_locations.remove(spot_to_fill)
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world.random.shuffle(fill_locations)
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prioitempool, fill_locations = fast_fill(world, prioitempool, fill_locations)
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restitempool, fill_locations = fast_fill(world, restitempool, fill_locations)
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unplaced = [item.name for item in progitempool + prioitempool + restitempool]
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unplaced = [item for item in progitempool + prioitempool + restitempool]
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unfilled = [location.name for location in fill_locations]
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if unplaced or unfilled:
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3
Rules.py
3
Rules.py
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@ -7,7 +7,8 @@ from OverworldGlitchRules import overworld_glitches_rules, no_logic_rules
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def set_rules(world, player):
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locality_rules(world, player)
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if world.players > 1:
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locality_rules(world, player)
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if world.logic[player] == 'nologic':
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logging.getLogger('').info(
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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