The Witness: Expert & Hints (#1072)
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				|  | @ -7,7 +7,7 @@ from Options import Toggle, DefaultOnToggle, Option, Range, Choice | ||||||
| #    "Play the randomizer in hardmode" | #    "Play the randomizer in hardmode" | ||||||
| #    display_name = "Hard Mode" | #    display_name = "Hard Mode" | ||||||
| 
 | 
 | ||||||
| class DisableNonRandomizedPuzzles(DefaultOnToggle): | class DisableNonRandomizedPuzzles(Toggle): | ||||||
|     """Disables puzzles that cannot be randomized. |     """Disables puzzles that cannot be randomized. | ||||||
|     This includes many puzzles that heavily involve the environment, such as Shadows, Monastery or Orchard. |     This includes many puzzles that heavily involve the environment, such as Shadows, Monastery or Orchard. | ||||||
|     The lasers for those areas will be activated as you solve optional puzzles throughout the island.""" |     The lasers for those areas will be activated as you solve optional puzzles throughout the island.""" | ||||||
|  | @ -59,8 +59,9 @@ class ShuffleVaultBoxes(Toggle): | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class ShufflePostgame(Toggle): | class ShufflePostgame(Toggle): | ||||||
|     """Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal. |     """Adds locations into the pool that are guaranteed to become accessible after or at the same time as your goal. | ||||||
|     Use this if you don't play with forfeit on victory.""" |     Use this if you don't play with forfeit on victory. IMPORTANT NOTE: The possibility of your second | ||||||
|  |     "Progressive Dots" showing up in the Caves is ignored, they will still be considered "postgame" in base settings.""" | ||||||
|     display_name = "Shuffle Postgame" |     display_name = "Shuffle Postgame" | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -75,6 +76,13 @@ class VictoryCondition(Choice): | ||||||
|     option_mountain_box_long = 3 |     option_mountain_box_long = 3 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | class PuzzleRandomization(Choice): | ||||||
|  |     """Puzzles in this randomizer are randomly generated. This setting changes the difficulty/types of puzzles.""" | ||||||
|  |     display_name = "Puzzle Randomization" | ||||||
|  |     option_sigma_normal = 0 | ||||||
|  |     option_sigma_expert = 1 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
| class MountainLasers(Range): | class MountainLasers(Range): | ||||||
|     """Sets the amount of beams required to enter the final area.""" |     """Sets the amount of beams required to enter the final area.""" | ||||||
|     display_name = "Required Lasers for Mountain Entry" |     display_name = "Required Lasers for Mountain Entry" | ||||||
|  | @ -108,8 +116,17 @@ class PuzzleSkipAmount(Range): | ||||||
|     default = 5 |     default = 5 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | class HintAmount(Range): | ||||||
|  |     """Adds hints to Audio Logs. Hints will have the same number of duplicates, as many as will fit. Remaining Audio | ||||||
|  |     Logs will have junk hints.""" | ||||||
|  |     display_name = "Hints on Audio Logs" | ||||||
|  |     range_start = 0 | ||||||
|  |     range_end = 49 | ||||||
|  |     default = 10 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
| the_witness_options: Dict[str, type] = { | the_witness_options: Dict[str, type] = { | ||||||
|     # "hard_mode": HardMode, |     "puzzle_randomization": PuzzleRandomization, | ||||||
|     "shuffle_symbols": ShuffleSymbols, |     "shuffle_symbols": ShuffleSymbols, | ||||||
|     "shuffle_doors": ShuffleDoors, |     "shuffle_doors": ShuffleDoors, | ||||||
|     "shuffle_lasers": ShuffleLasers, |     "shuffle_lasers": ShuffleLasers, | ||||||
|  | @ -123,6 +140,7 @@ the_witness_options: Dict[str, type] = { | ||||||
|     "early_secret_area": EarlySecretArea, |     "early_secret_area": EarlySecretArea, | ||||||
|     "trap_percentage": TrapPercentage, |     "trap_percentage": TrapPercentage, | ||||||
|     "puzzle_skip_amount": PuzzleSkipAmount, |     "puzzle_skip_amount": PuzzleSkipAmount, | ||||||
|  |     "hint_amount": HintAmount, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -15,6 +15,8 @@ Progression: | ||||||
| 71 - Black/White Squares | 71 - Black/White Squares | ||||||
| 72 - Colored Squares | 72 - Colored Squares | ||||||
| 80 - Arrows | 80 - Arrows | ||||||
|  | 200 - Progressive Dots - Dots,Full Dots | ||||||
|  | 260 - Progressive Stars - Stars,Stars + Same Colored Symbol | ||||||
| 
 | 
 | ||||||
| Usefuls: | Usefuls: | ||||||
| 101 - Functioning Brain - False | 101 - Functioning Brain - False | ||||||
|  |  | ||||||
|  | @ -120,7 +120,7 @@ Door - 0x03313 (Second Gate) - 0x032FF | ||||||
| Orchard End (Orchard): | Orchard End (Orchard): | ||||||
| 
 | 
 | ||||||
| Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: | Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: | ||||||
| 158652 - 0x0CC7B (Vault) - True - Dots & Shapers & Rotated Shapers & Negative Shapers | 158652 - 0x0CC7B (Vault) - True - Dots & Shapers & Rotated Shapers & Negative Shapers & Full Dots | ||||||
| 158653 - 0x0339E (Vault Box) - 0x0CC7B - True | 158653 - 0x0339E (Vault Box) - 0x0CC7B - True | ||||||
| 158602 - 0x17CE7 (Discard) - True - Triangles | 158602 - 0x17CE7 (Discard) - True - Triangles | ||||||
| 158076 - 0x00698 (Surface 1) - True - True | 158076 - 0x00698 (Surface 1) - True - True | ||||||
|  | @ -338,7 +338,7 @@ Keep 3rd Pressure Plate (Keep) - Keep 4th Pressure Plate - 0x01CD5: | ||||||
| 158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Shapers & Black/White Squares & Colored Squares | 158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Shapers & Black/White Squares & Colored Squares | ||||||
| Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 | Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 | ||||||
| 
 | 
 | ||||||
| Keep 4th Pressure Plate (Keep) - Keep - 0x09E3D - Keep Tower - 0x01D40: | Keep 4th Pressure Plate (Keep) - Shadows - 0x09E3D - Keep Tower - 0x01D40: | ||||||
| 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True | 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True | ||||||
| 158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Shapers & Dots & Symmetry | 158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Shapers & Dots & Symmetry | ||||||
| Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F | Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F | ||||||
|  | @ -358,7 +358,7 @@ Door - 0x04F8F (Tower Shortcut) - 0x0361B | ||||||
| 158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01D3F - Shapers & Black/White Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Dots | 158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01D3F - Shapers & Black/White Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Dots | ||||||
| Laser - 0x014BB (Laser) - 0x0360E | 0x03317 | Laser - 0x014BB (Laser) - 0x0360E | 0x03317 | ||||||
| 
 | 
 | ||||||
| Outside Monastery (Monastery) - Main Island - True - Main Island - 0x0364E - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | ||||||
| 158207 - 0x03713 (Shortcut Panel) - True - True | 158207 - 0x03713 (Shortcut Panel) - True - True | ||||||
| Door - 0x0364E (Shortcut) - 0x03713 | Door - 0x0364E (Shortcut) - 0x03713 | ||||||
| 158208 - 0x00B10 (Entry Left) - True - True | 158208 - 0x00B10 (Entry Left) - True - True | ||||||
|  | @ -390,11 +390,11 @@ Door - 0x0A0C9 (Cargo Box Entry) - 0x0A0C8 | ||||||
| 158221 - 0x28AE3 (Vines) - 0x18590 - True | 158221 - 0x28AE3 (Vines) - 0x18590 - True | ||||||
| 158222 - 0x28938 (Apple Tree) - 0x28AE3 - True | 158222 - 0x28938 (Apple Tree) - 0x28AE3 - True | ||||||
| 158223 - 0x079DF (Triple Exit) - 0x28938 - True | 158223 - 0x079DF (Triple Exit) - 0x28938 - True | ||||||
| 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Rotated Shapers & Dots | 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Rotated Shapers & Dots & Full Dots | ||||||
| 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Shapers & Dots | 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Shapers & Dots & Full Dots | ||||||
| 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Shapers & Rotated Shapers & Dots | 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Shapers & Rotated Shapers & Dots & Full Dots | ||||||
| 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Rotated Shapers & Dots | 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Rotated Shapers & Dots & Full Dots | ||||||
| 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Rotated Shapers & Dots | 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Rotated Shapers & Dots & Full Dots | ||||||
| Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 | Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 | ||||||
| 158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers | 158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers | ||||||
| Door - 0x28A61 (Tinted Glass Door) - 0x28998 | Door - 0x28A61 (Tinted Glass Door) - 0x28998 | ||||||
|  | @ -421,7 +421,7 @@ Town Red Rooftop (Town): | ||||||
| 158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - True | 158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - True | ||||||
| 
 | 
 | ||||||
| Town Wooden Rooftop (Town): | Town Wooden Rooftop (Town): | ||||||
| 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser | 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser & Full Dots | ||||||
| 
 | 
 | ||||||
| Town Church (Town): | Town Church (Town): | ||||||
| 158227 - 0x28A69 (Church Lattice) - 0x03BB0 - True | 158227 - 0x28A69 (Church Lattice) - 0x03BB0 - True | ||||||
|  | @ -819,14 +819,14 @@ Mountain Path to Caves (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x | ||||||
| Door - 0x2D77D (Caves Entry) - 0x00FF8 | Door - 0x2D77D (Caves Entry) - 0x00FF8 | ||||||
| 158448 - 0x334E1 (Rock Control) - True - True | 158448 - 0x334E1 (Rock Control) - True - True | ||||||
| 
 | 
 | ||||||
| Caves (Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challenge - 0x019A5: | Caves (Caves) - Main Island - 0x2D73F | 0x2D859 - Path to Challenge - 0x019A5: | ||||||
| 158451 - 0x335AB (Elevator Inside Control) - True - Dots & Black/White Squares | 158451 - 0x335AB (Elevator Inside Control) - True - Dots & Black/White Squares | ||||||
| 158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Black/White Squares | 158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Black/White Squares | ||||||
| 158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Black/White Squares & Dots | 158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Black/White Squares & Dots | ||||||
| 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Dots & Triangles | 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Dots & Triangles & Full Dots | ||||||
| 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Dots & Triangles | 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Dots & Triangles & Full Dots | ||||||
| 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Dots & Triangles | 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Dots & Triangles & Full Dots | ||||||
| 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Dots & Triangles | 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Dots & Triangles & Full Dots | ||||||
| 158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Symmetry & Triangles | 158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Symmetry & Triangles | ||||||
| 158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Black/White Squares & Triangles | 158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Black/White Squares & Triangles | ||||||
| 158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Stars & Triangles | 158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Stars & Triangles | ||||||
|  | @ -849,12 +849,12 @@ Caves (Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challeng | ||||||
| 158479 - 0x288FC (Second Wooden Beam) - True - Black/White Squares & Shapers & Rotated Shapers | 158479 - 0x288FC (Second Wooden Beam) - True - Black/White Squares & Shapers & Rotated Shapers | ||||||
| 158480 - 0x289E7 (Third Wooden Beam) - True - Stars & Black/White Squares | 158480 - 0x289E7 (Third Wooden Beam) - True - Stars & Black/White Squares | ||||||
| 158481 - 0x288AA (Fourth Wooden Beam) - True - Stars & Shapers | 158481 - 0x288AA (Fourth Wooden Beam) - True - Stars & Shapers | ||||||
| 158482 - 0x17FB9 (Left Upstairs Single) - True - Shapers & Dots & Negative Shapers | 158482 - 0x17FB9 (Left Upstairs Single) - True - Shapers & Dots & Negative Shapers & Full Dots | ||||||
| 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Dots | 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Dots & Full Dots | ||||||
| 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Stars & Dots | 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Stars & Dots & Full Dots | ||||||
| 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars | 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars & Full Dots | ||||||
| 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Shapers & Dots | 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Shapers & Dots & Full Dots | ||||||
| 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Rotated Shapers & Dots | 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Rotated Shapers & Dots & Full Dots | ||||||
| 158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Invisible Dots | 158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Invisible Dots | ||||||
| 158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Dots & Invisible Dots | 158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Dots & Invisible Dots | ||||||
| 158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Dots & Invisible Dots | 158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Dots & Invisible Dots | ||||||
|  | @ -913,7 +913,7 @@ Door - 0x09E87 (Town Shortcut) - 0x09E85 | ||||||
| Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: | Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: | ||||||
| 158522 - 0x0383A (Right Pillar 1) - True - Stars | 158522 - 0x0383A (Right Pillar 1) - True - Stars | ||||||
| 158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Stars & Dots | 158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Stars & Dots | ||||||
| 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots | 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots & Full Dots | ||||||
| 158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Dots & Symmetry | 158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Dots & Symmetry | ||||||
| 158526 - 0x0383D (Left Pillar 1) - True - Dots | 158526 - 0x0383D (Left Pillar 1) - True - Dots | ||||||
| 158527 - 0x0383F (Left Pillar 2) - 0x0383D - Black/White Squares | 158527 - 0x0383F (Left Pillar 2) - 0x0383D - Black/White Squares | ||||||
|  |  | ||||||
|  | @ -0,0 +1,932 @@ | ||||||
|  | First Hallway (First Hallway) - Entry - True - Tutorial - 0x00182: | ||||||
|  | 158000 - 0x00064 (Straight) - True - True | ||||||
|  | 158001 - 0x00182 (Bend) - 0x00064 - True | ||||||
|  | 
 | ||||||
|  | Tutorial (Tutorial) - Outside Tutorial - True: | ||||||
|  | 158002 - 0x00293 (Front Center) - True - Dots | ||||||
|  | 158003 - 0x00295 (Center Left) - 0x00293 - Dots | ||||||
|  | 158004 - 0x002C2 (Front Left) - 0x00295 - Dots | ||||||
|  | 158005 - 0x0A3B5 (Back Left) - True - Full Dots | ||||||
|  | 158006 - 0x0A3B2 (Back Right) - True - Full Dots | ||||||
|  | 158007 - 0x03629 (Gate Open) - 0x002C2 & 0x0A3B5 - Symmetry & Dots | ||||||
|  | 158008 - 0x03505 (Gate Close) - 0x2FAF6 - False | ||||||
|  | 158009 - 0x0C335 (Pillar) - True - Triangles - True | ||||||
|  | 158010 - 0x0C373 (Patio Floor) - 0x0C335 - Dots | ||||||
|  | 
 | ||||||
|  | Outside Tutorial (Outside Tutorial) - Outside Tutorial Path To Outpost - 0x03BA2: | ||||||
|  | 158650 - 0x033D4 (Vault) - True - Full Dots & Squares & Black/White Squares | ||||||
|  | 158651 - 0x03481 (Vault Box) - 0x033D4 - True | ||||||
|  | 158013 - 0x0005D (Shed Row 1) - True - Full Dots | ||||||
|  | 158014 - 0x0005E (Shed Row 2) - 0x0005D - Full Dots | ||||||
|  | 158015 - 0x0005F (Shed Row 3) - 0x0005E - Full Dots | ||||||
|  | 158016 - 0x00060 (Shed Row 4) - 0x0005F - Full Dots | ||||||
|  | 158017 - 0x00061 (Shed Row 5) - 0x00060 - Full Dots | ||||||
|  | 158018 - 0x018AF (Tree Row 1) - True - Squares & Black/White Squares | ||||||
|  | 158019 - 0x0001B (Tree Row 2) - 0x018AF - Squares & Black/White Squares | ||||||
|  | 158020 - 0x012C9 (Tree Row 3) - 0x0001B - Squares & Black/White Squares | ||||||
|  | 158021 - 0x0001C (Tree Row 4) - 0x012C9 - Squares & Black/White Squares & Dots | ||||||
|  | 158022 - 0x0001D (Tree Row 5) - 0x0001C - Squares & Black/White Squares & Dots | ||||||
|  | 158023 - 0x0001E (Tree Row 6) - 0x0001D - Squares & Black/White Squares & Dots | ||||||
|  | 158024 - 0x0001F (Tree Row 7) - 0x0001E - Squares & Black/White Squares & Full Dots | ||||||
|  | 158025 - 0x00020 (Tree Row 8) - 0x0001F - Squares & Black/White Squares & Full Dots | ||||||
|  | 158026 - 0x00021 (Tree Row 9) - 0x00020 - Squares & Black/White Squares & Full Dots | ||||||
|  | Door - 0x03BA2 (Outpost Path) - 0x0A3B5 | ||||||
|  | 
 | ||||||
|  | Outside Tutorial Path To Outpost (Outside Tutorial) - Outside Tutorial Outpost - 0x0A170: | ||||||
|  | 158011 - 0x0A171 (Outpost Entry Panel) - True - Full Dots & Triangles | ||||||
|  | Door - 0x0A170 (Outpost Entry) - 0x0A171 | ||||||
|  | 
 | ||||||
|  | Outside Tutorial Outpost (Outside Tutorial) - Outside Tutorial - 0x04CA3: | ||||||
|  | 158012 - 0x04CA4 (Outpost Exit Panel) - True - Full Dots & Shapers & Rotated Shapers | ||||||
|  | Door - 0x04CA3 (Outpost Exit) - 0x04CA4 | ||||||
|  | 158600 - 0x17CFB (Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Main Island () - Outside Tutorial - True: | ||||||
|  | 
 | ||||||
|  | Outside Glass Factory (Glass Factory) - Main Island - True - Inside Glass Factory - 0x01A29: | ||||||
|  | 158027 - 0x01A54 (Entry Panel) - True - Symmetry | ||||||
|  | Door - 0x01A29 (Entry) - 0x01A54 | ||||||
|  | 158601 - 0x3C12B (Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Inside Glass Factory (Glass Factory) - Inside Glass Factory Behind Back Wall - 0x0D7ED: | ||||||
|  | 158028 - 0x00086 (Back Wall 1) - True - Symmetry & Dots | ||||||
|  | 158029 - 0x00087 (Back Wall 2) - 0x00086 - Symmetry & Dots | ||||||
|  | 158030 - 0x00059 (Back Wall 3) - 0x00087 - Symmetry & Dots | ||||||
|  | 158031 - 0x00062 (Back Wall 4) - 0x00059 - Symmetry & Dots | ||||||
|  | 158032 - 0x0005C (Back Wall 5) - 0x00062 - Symmetry & Dots | ||||||
|  | 158033 - 0x0008D (Front 1) - 0x0005C - Symmetry | ||||||
|  | 158034 - 0x00081 (Front 2) - 0x0008D - Symmetry | ||||||
|  | 158035 - 0x00083 (Front 3) - 0x00081 - Symmetry | ||||||
|  | 158036 - 0x00084 (Melting 1) - 0x00083 - Symmetry & Dots | ||||||
|  | 158037 - 0x00082 (Melting 2) - 0x00084 - Symmetry & Dots | ||||||
|  | 158038 - 0x0343A (Melting 3) - 0x00082 - Symmetry & Dots | ||||||
|  | Door - 0x0D7ED (Back Wall) - 0x0005C | ||||||
|  | 
 | ||||||
|  | Inside Glass Factory Behind Back Wall (Glass Factory) - Boat - 0x17CC8: | ||||||
|  | 158039 - 0x17CC8 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat | ||||||
|  | 
 | ||||||
|  | Outside Symmetry Island (Symmetry Island) - Main Island - True - Symmetry Island Lower - 0x17F3E: | ||||||
|  | 158040 - 0x000B0 (Lower Panel) - 0x0343A - Triangles | ||||||
|  | Door - 0x17F3E (Lower) - 0x000B0 | ||||||
|  | 
 | ||||||
|  | Symmetry Island Lower (Symmetry Island) - Symmetry Island Upper - 0x18269: | ||||||
|  | 158041 - 0x00022 (Right 1) - True - Symmetry & Triangles | ||||||
|  | 158042 - 0x00023 (Right 2) - 0x00022 - Symmetry & Triangles | ||||||
|  | 158043 - 0x00024 (Right 3) - 0x00023 - Symmetry & Triangles | ||||||
|  | 158044 - 0x00025 (Right 4) - 0x00024 - Symmetry & Triangles | ||||||
|  | 158045 - 0x00026 (Right 5) - 0x00025 - Symmetry & Triangles | ||||||
|  | 158046 - 0x0007C (Back 1) - 0x00026 - Symmetry & Colored Dots & Dots | ||||||
|  | 158047 - 0x0007E (Back 2) - 0x0007C - Symmetry & Colored Squares | ||||||
|  | 158048 - 0x00075 (Back 3) - 0x0007E - Symmetry & Stars | ||||||
|  | 158049 - 0x00073 (Back 4) - 0x00075 - Symmetry & Shapers | ||||||
|  | 158050 - 0x00077 (Back 5) - 0x00073 - Symmetry & Triangles | ||||||
|  | 158051 - 0x00079 (Back 6) - 0x00077 - Symmetry & Dots & Colored Dots & Eraser | ||||||
|  | 158052 - 0x00065 (Left 1) - 0x00079 - Symmetry & Colored Dots & Triangles | ||||||
|  | 158053 - 0x0006D (Left 2) - 0x00065 - Symmetry & Colored Dots & Triangles | ||||||
|  | 158054 - 0x00072 (Left 3) - 0x0006D - Symmetry & Colored Dots & Triangles | ||||||
|  | 158055 - 0x0006F (Left 4) - 0x00072 - Symmetry & Colored Dots & Triangles | ||||||
|  | 158056 - 0x00070 (Left 5) - 0x0006F - Symmetry & Colored Dots & Triangles | ||||||
|  | 158057 - 0x00071 (Left 6) - 0x00070 - Symmetry & Triangles | ||||||
|  | 158058 - 0x00076 (Left 7) - 0x00071 - Symmetry & Triangles | ||||||
|  | 158059 - 0x009B8 (Scenery Outlines 1) - True - Symmetry & Environment | ||||||
|  | 158060 - 0x003E8 (Scenery Outlines 2) - 0x009B8 - Symmetry & Environment | ||||||
|  | 158061 - 0x00A15 (Scenery Outlines 3) - 0x003E8 - Symmetry & Environment | ||||||
|  | 158062 - 0x00B53 (Scenery Outlines 4) - 0x00A15 - Symmetry & Environment | ||||||
|  | 158063 - 0x00B8D (Scenery Outlines 5) - 0x00B53 - Symmetry & Environment | ||||||
|  | 158064 - 0x1C349 (Upper Panel) - 0x00076 - Symmetry & Triangles | ||||||
|  | Door - 0x18269 (Upper) - 0x1C349 | ||||||
|  | 
 | ||||||
|  | Symmetry Island Upper (Symmetry Island): | ||||||
|  | 158065 - 0x00A52 (Yellow 1) - True - Symmetry & Colored Dots | ||||||
|  | 158066 - 0x00A57 (Yellow 2) - 0x00A52 - Symmetry & Colored Dots | ||||||
|  | 158067 - 0x00A5B (Yellow 3) - 0x00A57 - Symmetry & Colored Dots | ||||||
|  | 158068 - 0x00A61 (Blue 1) - 0x00A52 - Symmetry & Colored Dots | ||||||
|  | 158069 - 0x00A64 (Blue 2) - 0x00A61 & 0x00A52 - Symmetry & Colored Dots | ||||||
|  | 158070 - 0x00A68 (Blue 3) - 0x00A64 & 0x00A57 - Symmetry & Colored Dots | ||||||
|  | 158700 - 0x0360D (Laser Panel) - 0x00A68 - True | ||||||
|  | Laser - 0x00509 (Laser) - 0x0360D - True | ||||||
|  | 
 | ||||||
|  | Orchard (Orchard) - Main Island - True - Orchard Beyond First Gate - 0x03307: | ||||||
|  | 158071 - 0x00143 (Apple Tree 1) - True - Environment | ||||||
|  | 158072 - 0x0003B (Apple Tree 2) - 0x00143 - Environment | ||||||
|  | 158073 - 0x00055 (Apple Tree 3) - 0x0003B - Environment | ||||||
|  | Door - 0x03307 (First Gate) - 0x00055 | ||||||
|  | 
 | ||||||
|  | Orchard Beyond First Gate (Orchard) - Orchard End - 0x03313: | ||||||
|  | 158074 - 0x032F7 (Apple Tree 4) - 0x00055 - Environment | ||||||
|  | 158075 - 0x032FF (Apple Tree 5) - 0x032F7 - Environment | ||||||
|  | Door - 0x03313 (Second Gate) - 0x032FF | ||||||
|  | 
 | ||||||
|  | Orchard End (Orchard): | ||||||
|  | 
 | ||||||
|  | Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: | ||||||
|  | 158652 - 0x0CC7B (Vault) - True - Full Dots & Stars & Stars + Same Colored Symbol & Eraser & Triangles & Shapers & Negative Shapers & Colored Squares | ||||||
|  | 158653 - 0x0339E (Vault Box) - 0x0CC7B - True | ||||||
|  | 158602 - 0x17CE7 (Discard) - True - Arrows | ||||||
|  | 158076 - 0x00698 (Surface 1) - True - Reflection | ||||||
|  | 158077 - 0x0048F (Surface 2) - 0x00698 - Reflection | ||||||
|  | 158078 - 0x09F92 (Surface 3) - 0x0048F & 0x09FA0 - Reflection | ||||||
|  | 158079 - 0x09FA0 (Surface 3 Control) - 0x0048F - True | ||||||
|  | 158080 - 0x0A036 (Surface 4) - 0x09F92 - Reflection | ||||||
|  | 158081 - 0x09DA6 (Surface 5) - 0x09F92 - Reflection | ||||||
|  | 158082 - 0x0A049 (Surface 6) - 0x09F92 - Reflection | ||||||
|  | 158083 - 0x0A053 (Surface 7) - 0x0A036 & 0x09DA6 & 0x0A049 - Reflection | ||||||
|  | 158084 - 0x09F94 (Surface 8) - 0x0A053 & 0x09F86 - Reflection | ||||||
|  | 158085 - 0x09F86 (Surface 8 Control) - 0x0A053 - True | ||||||
|  | 158086 - 0x0C339 (Light Room Entry Panel) - 0x09F94 - True | ||||||
|  | Door - 0x09FEE (Light Room Entry) - 0x0C339 - True | ||||||
|  | 158701 - 0x03608 (Laser Panel) - 0x012D7 & 0x0A15F - True | ||||||
|  | Laser - 0x012FB (Laser) - 0x03608 | ||||||
|  | 
 | ||||||
|  | Desert Floodlight Room (Desert) - Desert Pond Room - 0x0C2C3: | ||||||
|  | 158087 - 0x09FAA (Light Control) - True - True | ||||||
|  | 158088 - 0x00422 (Light Room 1) - 0x09FAA - Reflection | ||||||
|  | 158089 - 0x006E3 (Light Room 2) - 0x09FAA - Reflection | ||||||
|  | 158090 - 0x0A02D (Light Room 3) - 0x09FAA & 0x00422 & 0x006E3 - Reflection | ||||||
|  | Door - 0x0C2C3 (Pond Room Entry) - 0x0A02D | ||||||
|  | 
 | ||||||
|  | Desert Pond Room (Desert) - Desert Water Levels Room - 0x0A24B: | ||||||
|  | 158091 - 0x00C72 (Pond Room 1) - True - Reflection | ||||||
|  | 158092 - 0x0129D (Pond Room 2) - 0x00C72 - Reflection | ||||||
|  | 158093 - 0x008BB (Pond Room 3) - 0x0129D - Reflection | ||||||
|  | 158094 - 0x0078D (Pond Room 4) - 0x008BB - Reflection | ||||||
|  | 158095 - 0x18313 (Pond Room 5) - 0x0078D - Reflection | ||||||
|  | 158096 - 0x0A249 (Flood Room Entry Panel) - 0x18313 - Reflection | ||||||
|  | Door - 0x0A24B (Flood Room Entry) - 0x0A249 | ||||||
|  | 
 | ||||||
|  | Desert Water Levels Room (Desert) - Desert Elevator Room - 0x0C316: | ||||||
|  | 158097 - 0x1C2DF (Reduce Water Level Far Left) - True - True | ||||||
|  | 158098 - 0x1831E (Reduce Water Level Far Right) - True - True | ||||||
|  | 158099 - 0x1C260 (Reduce Water Level Near Left) - True - True | ||||||
|  | 158100 - 0x1831C (Reduce Water Level Near Right) - True - True | ||||||
|  | 158101 - 0x1C2F3 (Raise Water Level Far Left) - True - True | ||||||
|  | 158102 - 0x1831D (Raise Water Level Far Right) - True - True | ||||||
|  | 158103 - 0x1C2B1 (Raise Water Level Near Left) - True - True | ||||||
|  | 158104 - 0x1831B (Raise Water Level Near Right) - True - True | ||||||
|  | 158105 - 0x04D18 (Flood Room 1) - 0x1C260 & 0x1831C - Reflection | ||||||
|  | 158106 - 0x01205 (Flood Room 2) - 0x04D18 & 0x1C260 & 0x1831C - Reflection | ||||||
|  | 158107 - 0x181AB (Flood Room 3) - 0x01205 & 0x1C260 & 0x1831C - Reflection | ||||||
|  | 158108 - 0x0117A (Flood Room 4) - 0x181AB & 0x1C260 & 0x1831C - Reflection | ||||||
|  | 158109 - 0x17ECA (Flood Room 5) - 0x0117A & 0x1C260 & 0x1831C - Reflection | ||||||
|  | 158110 - 0x18076 (Flood Room 6) - 0x17ECA & 0x1C260 & 0x1831C - Reflection | ||||||
|  | Door - 0x0C316 (Elevator Room Entry) - 0x18076 | ||||||
|  | 
 | ||||||
|  | Desert Elevator Room (Desert) - Desert Lowest Level Inbetween Shortcuts - 0x012FB: | ||||||
|  | 158111 - 0x17C31 (Final Transparent) - True - Reflection | ||||||
|  | 158113 - 0x012D7 (Final Hexagonal) - 0x17C31 & 0x0A015 - Reflection | ||||||
|  | 158114 - 0x0A015 (Final Hexagonal Control) - 0x17C31 - True | ||||||
|  | 158115 - 0x0A15C (Final Bent 1) - True - Reflection | ||||||
|  | 158116 - 0x09FFF (Final Bent 2) - 0x0A15C - Reflection | ||||||
|  | 158117 - 0x0A15F (Final Bent 3) - 0x09FFF - Reflection | ||||||
|  | 
 | ||||||
|  | Desert Lowest Level Inbetween Shortcuts (Desert): | ||||||
|  | 
 | ||||||
|  | Outside Quarry (Quarry) - Main Island - True - Quarry Between Entrys - 0x09D6F: | ||||||
|  | 158118 - 0x09E57 (Entry 1 Panel) - True - Squares & Black/White Squares & Triangles | ||||||
|  | 158120 - 0x17CC4 (Elevator Control) - 0x0367C - Dots & Eraser | ||||||
|  | 158603 - 0x17CF0 (Discard) - True - Arrows | ||||||
|  | 158702 - 0x03612 (Laser Panel) - 0x0A3D0 & 0x0367C - Eraser & Triangles & Stars & Stars + Same Colored Symbol | ||||||
|  | Laser - 0x01539 (Laser) - 0x03612 | ||||||
|  | Door - 0x09D6F (Entry 1) - 0x09E57 | ||||||
|  | 
 | ||||||
|  | Quarry Between Entrys (Quarry) - Quarry - 0x17C07: | ||||||
|  | 158119 - 0x17C09 (Entry 2 Panel) - True - Shapers & Triangles | ||||||
|  | Door - 0x17C07 (Entry 2) - 0x17C09 | ||||||
|  | 
 | ||||||
|  | Quarry (Quarry) - Quarry Mill Ground Floor - 0x02010: | ||||||
|  | 158121 - 0x01E5A (Mill Entry Left Panel) - True - Squares & Black/White Squares & Stars & Stars + Same Colored Symbol | ||||||
|  | 158122 - 0x01E59 (Mill Entry Right Panel) - True - Triangles | ||||||
|  | Door - 0x02010 (Mill Entry) - 0x01E59 & 0x01E5A | ||||||
|  | 
 | ||||||
|  | Quarry Mill Ground Floor (Quarry Mill) - Quarry - 0x275FF - Quarry Mill Middle Floor - 0x03678 - Outside Quarry - 0x17CE8: | ||||||
|  | 158123 - 0x275ED (Side Exit Panel) - True - True | ||||||
|  | Door - 0x275FF (Side Exit) - 0x275ED | ||||||
|  | 158124 - 0x03678 (Lower Ramp Control) - True - Dots & Eraser | ||||||
|  | 158145 - 0x17CAC (Roof Exit Panel) - True - True | ||||||
|  | Door - 0x17CE8 (Roof Exit) - 0x17CAC | ||||||
|  | 
 | ||||||
|  | Quarry Mill Middle Floor (Quarry Mill) - Quarry Mill Ground Floor - 0x03675 - Quarry Mill Upper Floor - 0x03679: | ||||||
|  | 158125 - 0x00E0C (Lower Row 1) - True - Dots & Eraser | ||||||
|  | 158126 - 0x01489 (Lower Row 2) - 0x00E0C - Triangles & Eraser | ||||||
|  | 158127 - 0x0148A (Lower Row 3) - 0x01489 - Triangles & Eraser | ||||||
|  | 158128 - 0x014D9 (Lower Row 4) - 0x0148A - Triangles & Eraser | ||||||
|  | 158129 - 0x014E7 (Lower Row 5) - 0x014D9 - Triangles & Eraser | ||||||
|  | 158130 - 0x014E8 (Lower Row 6) - 0x014E7 - Triangles & Eraser | ||||||
|  | 158131 - 0x03679 (Lower Lift Control) - 0x014E8 - Dots & Eraser | ||||||
|  | 
 | ||||||
|  | Quarry Mill Upper Floor (Quarry Mill) - Quarry Mill Middle Floor - 0x03676 & 0x03679 - Quarry Mill Ground Floor - 0x0368A: | ||||||
|  | 158132 - 0x03676 (Upper Ramp Control) - True - Dots & Eraser | ||||||
|  | 158133 - 0x03675 (Upper Lift Control) - True - Dots & Eraser | ||||||
|  | 158134 - 0x00557 (Upper Row 1) - True - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158135 - 0x005F1 (Upper Row 2) - 0x00557 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158136 - 0x00620 (Upper Row 3) - 0x005F1 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158137 - 0x009F5 (Upper Row 4) - 0x00620 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158138 - 0x0146C (Upper Row 5) - 0x009F5 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158139 - 0x3C12D (Upper Row 6) - 0x0146C - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158140 - 0x03686 (Upper Row 7) - 0x3C12D - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158141 - 0x014E9 (Upper Row 8) - 0x03686 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 158142 - 0x03677 (Stair Control) - True - Squares & Colored Squares & Eraser | ||||||
|  | Door - 0x0368A (Stairs) - 0x03677 | ||||||
|  | 158143 - 0x3C125 (Control Room Left) - 0x0367C - Squares & Black/White Squares & Full Dots & Eraser | ||||||
|  | 158144 - 0x0367C (Control Room Right) - 0x014E9 - Squares & Colored Squares & Triangles & Eraser & Stars & Stars + Same Colored Symbol | ||||||
|  | 
 | ||||||
|  | Quarry Boathouse (Quarry Boathouse) - Quarry - True - Quarry Boathouse Upper Front - 0x03852 - Quarry Boathouse Behind Staircase - 0x2769B: | ||||||
|  | 158146 - 0x034D4 (Intro Left) - True - Stars & Eraser | ||||||
|  | 158147 - 0x021D5 (Intro Right) - True - Shapers & Eraser | ||||||
|  | 158148 - 0x03852 (Ramp Height Control) - 0x034D4 & 0x021D5 - Rotated Shapers | ||||||
|  | 158166 - 0x17CA6 (Boat Spawn) - True - Boat | ||||||
|  | Door - 0x2769B (Dock) - 0x17CA6 | ||||||
|  | Door - 0x27163 (Dock Invis Barrier) - 0x17CA6 | ||||||
|  | 
 | ||||||
|  | Quarry Boathouse Behind Staircase (Quarry Boathouse) - Boat - 0x17CA6: | ||||||
|  | 
 | ||||||
|  | Quarry Boathouse Upper Front (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x17C50: | ||||||
|  | 158149 - 0x021B3 (Front Row 1) - True - Shapers & Eraser & Negative Shapers | ||||||
|  | 158150 - 0x021B4 (Front Row 2) - 0x021B3 - Shapers & Eraser & Negative Shapers | ||||||
|  | 158151 - 0x021B0 (Front Row 3) - 0x021B4 - Shapers & Eraser & Negative Shapers | ||||||
|  | 158152 - 0x021AF (Front Row 4) - 0x021B0 - Shapers & Eraser & Negative Shapers | ||||||
|  | 158153 - 0x021AE (Front Row 5) - 0x021AF - Shapers & Eraser & Negative Shapers | ||||||
|  | Door - 0x17C50 (First Barrier) - 0x021AE | ||||||
|  | 
 | ||||||
|  | Quarry Boathouse Upper Middle (Quarry Boathouse) - Quarry Boathouse Upper Back - 0x03858: | ||||||
|  | 158154 - 0x03858 (Ramp Horizontal Control) - True - Shapers & Eraser | ||||||
|  | 
 | ||||||
|  | Quarry Boathouse Upper Back (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x3865F: | ||||||
|  | 158155 - 0x38663 (Second Barrier Panel) - True - True | ||||||
|  | Door - 0x3865F (Second Barrier) - 0x38663 | ||||||
|  | 158156 - 0x021B5 (Back First Row 1) - True - Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158157 - 0x021B6 (Back First Row 2) - 0x021B5 - Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158158 - 0x021B7 (Back First Row 3) - 0x021B6 - Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158159 - 0x021BB (Back First Row 4) - 0x021B7 - Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158160 - 0x09DB5 (Back First Row 5) - 0x021BB - Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158161 - 0x09DB1 (Back First Row 6) - 0x09DB5 - Eraser & Shapers | ||||||
|  | 158162 - 0x3C124 (Back First Row 7) - 0x09DB1 - Eraser & Shapers | ||||||
|  | 158163 - 0x09DB3 (Back First Row 8) - 0x3C124 - Eraser & Shapers & Stars & Stars + Same Colored Symbol | ||||||
|  | 158164 - 0x09DB4 (Back First Row 9) - 0x09DB3 - Eraser & Shapers & Stars & Stars + Same Colored Symbol | ||||||
|  | 158165 - 0x275FA (Hook Control) - True - Shapers & Eraser | ||||||
|  | 158167 - 0x0A3CB (Back Second Row 1) - 0x09DB4 - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158168 - 0x0A3CC (Back Second Row 2) - 0x0A3CB - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158169 - 0x0A3D0 (Back Second Row 3) - 0x0A3CC - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 
 | ||||||
|  | Shadows (Shadows) - Main Island - True - Shadows Ledge - 0x19B24 - Shadows Laser Room - 0x194B2 & 0x19665: | ||||||
|  | 158170 - 0x334DB (Door Timer Outside) - True - True | ||||||
|  | Door - 0x19B24 (Timed Door) - 0x334DB | ||||||
|  | 158171 - 0x0AC74 (Intro 6) - 0x0A8DC - Shadows Avoid | ||||||
|  | 158172 - 0x0AC7A (Intro 7) - 0x0AC74 - Shadows Avoid | ||||||
|  | 158173 - 0x0A8E0 (Intro 8) - 0x0AC7A - Shadows Avoid | ||||||
|  | 158174 - 0x386FA (Far 1) - 0x0A8E0 - Shadows Avoid & Environment | ||||||
|  | 158175 - 0x1C33F (Far 2) - 0x386FA - Shadows Avoid & Environment | ||||||
|  | 158176 - 0x196E2 (Far 3) - 0x1C33F - Shadows Avoid & Environment | ||||||
|  | 158177 - 0x1972A (Far 4) - 0x196E2 - Shadows Avoid & Environment | ||||||
|  | 158178 - 0x19809 (Far 5) - 0x1972A - Shadows Avoid & Environment | ||||||
|  | 158179 - 0x19806 (Far 6) - 0x19809 - Shadows Avoid & Environment | ||||||
|  | 158180 - 0x196F8 (Far 7) - 0x19806 - Shadows Avoid & Environment | ||||||
|  | 158181 - 0x1972F (Far 8) - 0x196F8 - Shadows Avoid & Environment | ||||||
|  | Door - 0x194B2 (Laser Entry Right) - 0x1972F | ||||||
|  | 158182 - 0x19797 (Near 1) - 0x0A8E0 - Shadows Follow | ||||||
|  | 158183 - 0x1979A (Near 2) - 0x19797 - Shadows Follow | ||||||
|  | 158184 - 0x197E0 (Near 3) - 0x1979A - Shadows Follow | ||||||
|  | 158185 - 0x197E8 (Near 4) - 0x197E0 - Shadows Follow | ||||||
|  | 158186 - 0x197E5 (Near 5) - 0x197E8 - Shadows Follow | ||||||
|  | Door - 0x19665 (Laser Entry Left) - 0x197E5 | ||||||
|  | 
 | ||||||
|  | Shadows Ledge (Shadows) - Shadows - 0x1855B - Quarry - 0x19865 & 0x0A2DF: | ||||||
|  | 158187 - 0x334DC (Door Timer Inside) - True - True | ||||||
|  | 158188 - 0x198B5 (Intro 1) - True - Shadows Avoid | ||||||
|  | 158189 - 0x198BD (Intro 2) - 0x198B5 - Shadows Avoid | ||||||
|  | 158190 - 0x198BF (Intro 3) - 0x198BD & 0x334DC & 0x19B24 - Shadows Avoid | ||||||
|  | Door - 0x19865 (Quarry Barrier) - 0x198BF | ||||||
|  | Door - 0x0A2DF (Quarry Barrier 2) - 0x198BF | ||||||
|  | 158191 - 0x19771 (Intro 4) - 0x198BF - Shadows Avoid | ||||||
|  | 158192 - 0x0A8DC (Intro 5) - 0x19771 - Shadows Avoid | ||||||
|  | Door - 0x1855B (Ledge Barrier) - 0x0A8DC | ||||||
|  | Door - 0x19ADE (Ledge Barrier 2) - 0x0A8DC | ||||||
|  | 
 | ||||||
|  | Shadows Laser Room (Shadows): | ||||||
|  | 158703 - 0x19650 (Laser Panel) - True - Shadows Avoid & Shadows Follow | ||||||
|  | Laser - 0x181B3 (Laser) - 0x19650 | ||||||
|  | 
 | ||||||
|  | Keep (Keep) - Main Island - True - Keep 2nd Maze - 0x01954 - Keep 2nd Pressure Plate - 0x01BEC: | ||||||
|  | 158193 - 0x00139 (Hedge Maze 1) - True - Environment | ||||||
|  | 158197 - 0x0A3A8 (Reset Pressure Plates 1) - True - True | ||||||
|  | 158198 - 0x033EA (Pressure Plates 1) - 0x0A3A8 - Pressure Plates & Colored Squares & Triangles & Stars & Stars + Same Colored Symbol | ||||||
|  | Door - 0x01954 (Hedge Maze 1 Exit) - 0x00139 | ||||||
|  | Door - 0x01BEC (Pressure Plates 1 Exit) - 0x033EA | ||||||
|  | 
 | ||||||
|  | Keep 2nd Maze (Keep) - Keep - 0x018CE - Keep 3rd Maze - True: | ||||||
|  | Door - 0x018CE (Hedge Maze 2 Shortcut) - 0x00139 | ||||||
|  | 158194 - 0x019DC (Hedge Maze 2) - True - Environment | ||||||
|  | Door - 0x019D8 (Hedge Maze 2 Exit) - 0x019DC | ||||||
|  | 
 | ||||||
|  | Keep 3rd Maze (Keep) - Keep - 0x019B5 - Keep 4th Maze - 0x019E6: | ||||||
|  | Door - 0x019B5 (Hedge Maze 3 Shortcut) - 0x019DC | ||||||
|  | 158195 - 0x019E7 (Hedge Maze 3) - True - Environment & Sound | ||||||
|  | Door - 0x019E6 (Hedge Maze 3 Exit) - 0x019E7 | ||||||
|  | 
 | ||||||
|  | Keep 4th Maze (Keep) - Keep - 0x0199A - Keep Tower - 0x01A0E: | ||||||
|  | Door - 0x0199A (Hedge Maze 4 Shortcut) - 0x019E7 | ||||||
|  | 158196 - 0x01A0F (Hedge Maze 4) - True - Environment | ||||||
|  | Door - 0x01A0E (Hedge Maze 4 Exit) - 0x01A0F | ||||||
|  | 
 | ||||||
|  | Keep 2nd Pressure Plate (Keep) - Keep 3rd Pressure Plate - True: | ||||||
|  | 158199 - 0x0A3B9 (Reset Pressure Plates 2) - True - True | ||||||
|  | 158200 - 0x01BE9 (Pressure Plates 2) - PP2 Weirdness - Pressure Plates & Stars & Stars + Same Colored Symbol & Squares & Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | Door - 0x01BEA (Pressure Plates 2 Exit) - 0x01BE9 | ||||||
|  | 
 | ||||||
|  | Keep 3rd Pressure Plate (Keep) - Keep 4th Pressure Plate - 0x01CD5: | ||||||
|  | 158201 - 0x0A3BB (Reset Pressure Plates 3) - True - True | ||||||
|  | 158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Pressure Plates & Black/White Squares & Triangles & Shapers & Rotated Shapers | ||||||
|  | Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 | ||||||
|  | 
 | ||||||
|  | Keep 4th Pressure Plate (Keep) - Shadows - 0x09E3D - Keep Tower - 0x01D40: | ||||||
|  | 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True | ||||||
|  | 158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Pressure Plates & Shapers & Triangles & Stars & Stars + Same Colored Symbol | ||||||
|  | Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F | ||||||
|  | 158604 - 0x17D27 (Discard) - True - Arrows | ||||||
|  | 158205 - 0x09E49 (Shadows Shortcut Panel) - True - True | ||||||
|  | Door - 0x09E3D (Shadows Shortcut) - 0x09E49 | ||||||
|  | 
 | ||||||
|  | Shipwreck (Shipwreck) - Keep 3rd Pressure Plate - True: | ||||||
|  | 158654 - 0x00AFB (Vault) - True - Symmetry & Sound & Sound Dots & Colored Dots | ||||||
|  | 158655 - 0x03535 (Vault Box) - 0x00AFB - True | ||||||
|  | 158605 - 0x17D28 (Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Keep Tower (Keep) - Keep - 0x04F8F: | ||||||
|  | 158206 - 0x0361B (Tower Shortcut Panel) - True - True | ||||||
|  | Door - 0x04F8F (Tower Shortcut) - 0x0361B | ||||||
|  | 158704 - 0x0360E (Laser Panel Hedges) - 0x01A0F & 0x019E7 & 0x019DC & 0x00139 - Environment & Sound | ||||||
|  | 158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01BE9 - Shapers & Rotated Shapers & Triangles & Stars & Stars + Same Colored Symbol & Colored Squares & Black/White Squares | ||||||
|  | Laser - 0x014BB (Laser) - 0x0360E | 0x03317 | ||||||
|  | 
 | ||||||
|  | Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | ||||||
|  | 158207 - 0x03713 (Shortcut Panel) - True - True | ||||||
|  | Door - 0x0364E (Shortcut) - 0x03713 | ||||||
|  | 158208 - 0x00B10 (Entry Left) - True - True | ||||||
|  | 158209 - 0x00C92 (Entry Right) - True - True | ||||||
|  | Door - 0x0C128 (Entry Inner) - 0x00B10 | ||||||
|  | Door - 0x0C153 (Entry Outer) - 0x00C92 | ||||||
|  | 158210 - 0x00290 (Outside 1) - 0x09D9B - Environment | ||||||
|  | 158211 - 0x00038 (Outside 2) - 0x09D9B & 0x00290 - Environment | ||||||
|  | 158212 - 0x00037 (Outside 3) - 0x09D9B & 0x00038 - Environment | ||||||
|  | Door - 0x03750 (Garden Entry) - 0x00037 | ||||||
|  | 158706 - 0x17CA4 (Laser Panel) - 0x193A6 - True | ||||||
|  | Laser - 0x17C65 (Laser) - 0x17CA4 | ||||||
|  | 
 | ||||||
|  | Inside Monastery (Monastery): | ||||||
|  | 158213 - 0x09D9B (Shutters Control) - True - Dots | ||||||
|  | 158214 - 0x193A7 (Inside 1) - 0x00037 - Environment | ||||||
|  | 158215 - 0x193AA (Inside 2) - 0x193A7 - Environment | ||||||
|  | 158216 - 0x193AB (Inside 3) - 0x193AA - Environment | ||||||
|  | 158217 - 0x193A6 (Inside 4) - 0x193AB - Environment | ||||||
|  | 
 | ||||||
|  | Monastery Garden (Monastery): | ||||||
|  | 
 | ||||||
|  | Town (Town) - Main Island - True - Boat - 0x0A054 - Town Maze Rooftop - 0x28AA2 - Town Church - True - Town Wooden Rooftop - 0x034F5 - RGB House - 0x28A61 - Windmill Interior - 0x1845B - Town Inside Cargo Box - 0x0A0C9: | ||||||
|  | 158218 - 0x0A054 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat | ||||||
|  | 158219 - 0x0A0C8 (Cargo Box Entry Panel) - True - Squares & Black/White Squares & Shapers & Triangles | ||||||
|  | Door - 0x0A0C9 (Cargo Box Entry) - 0x0A0C8 | ||||||
|  | 158707 - 0x09F98 (Desert Laser Redirect) - True - True | ||||||
|  | 158220 - 0x18590 (Transparent) - True - Symmetry & Environment | ||||||
|  | 158221 - 0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment | ||||||
|  | 158222 - 0x28938 (Apple Tree) - 0x28AE3 - Environment | ||||||
|  | 158223 - 0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection | ||||||
|  | 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Triangles & Full Dots | ||||||
|  | 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Triangles & Full Dots | ||||||
|  | 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Triangles & Full Dots | ||||||
|  | 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Triangles & Full Dots | ||||||
|  | 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Triangles & Full Dots | ||||||
|  | Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 | ||||||
|  | 158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers & Stars + Same Colored Symbol | ||||||
|  | Door - 0x28A61 (Tinted Glass Door) - 0x28A0D | ||||||
|  | 158226 - 0x28A0D (Church Entry Panel) - 0x28998 - Stars & RGB & Environment | ||||||
|  | Door - 0x03BB0 (Church Entry) - 0x03C08 | ||||||
|  | 158228 - 0x28A79 (Maze Stair Control) - True - Environment | ||||||
|  | Door - 0x28AA2 (Maze Stairs) - 0x28A79 | ||||||
|  | 158241 - 0x17F5F (Windmill Entry Panel) - True - Dots | ||||||
|  | Door - 0x1845B (Windmill Entry) - 0x17F5F | ||||||
|  | 
 | ||||||
|  | Town Inside Cargo Box (Town): | ||||||
|  | 158606 - 0x17D01 (Cargo Box Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Town Maze Rooftop (Town) - Town Red Rooftop - 0x2896A: | ||||||
|  | 158229 - 0x2896A (Maze Rooftop Bridge Control) - True - Shapers | ||||||
|  | 
 | ||||||
|  | Town Red Rooftop (Town): | ||||||
|  | 158607 - 0x17C71 (Rooftop Discard) - True - Arrows | ||||||
|  | 158230 - 0x28AC7 (Red Rooftop 1) - True - Symmetry & Shapers | ||||||
|  | 158231 - 0x28AC8 (Red Rooftop 2) - 0x28AC7 - Symmetry & Shapers | ||||||
|  | 158232 - 0x28ACA (Red Rooftop 3) - 0x28AC8 - Symmetry & Shapers | ||||||
|  | 158233 - 0x28ACB (Red Rooftop 4) - 0x28ACA - Symmetry & Shapers | ||||||
|  | 158234 - 0x28ACC (Red Rooftop 5) - 0x28ACB - Symmetry & Shapers | ||||||
|  | 158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - Reflection | ||||||
|  | 
 | ||||||
|  | Town Wooden Rooftop (Town): | ||||||
|  | 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Triangles & Full Dots & Eraser | ||||||
|  | 
 | ||||||
|  | Town Church (Town): | ||||||
|  | 158227 - 0x28A69 (Church Lattice) - 0x03BB0 - Environment | ||||||
|  | 
 | ||||||
|  | RGB House (Town) - RGB Room - 0x2897B: | ||||||
|  | 158242 - 0x034E4 (Sound Room Left) - True - Sound | ||||||
|  | 158243 - 0x034E3 (Sound Room Right) - True - Sound & Sound Dots | ||||||
|  | Door - 0x2897B (RGB House Stairs) - 0x034E4 & 0x034E3 | ||||||
|  | 
 | ||||||
|  | RGB Room (Town): | ||||||
|  | 158244 - 0x334D8 (RGB Control) - True - Rotated Shapers & RGB & Squares & Colored Squares & Triangles | ||||||
|  | 158245 - 0x03C0C (RGB Room Left) - 0x334D8 - RGB & Squares & Colored Squares & Black/White Squares & Eraser | ||||||
|  | 158246 - 0x03C08 (RGB Room Right) - 0x334D8 & 0x03C0C - RGB & Symmetry & Dots & Colored Dots & Triangles | ||||||
|  | 
 | ||||||
|  | Town Tower (Town Tower) - Town - True - Town Tower Top - 0x27798 & 0x27799 & 0x2779A & 0x2779C: | ||||||
|  | Door - 0x27798 (First Door) - 0x28ACC | ||||||
|  | Door - 0x2779C (Second Door) - 0x28AD9 | ||||||
|  | Door - 0x27799 (Third Door) - 0x28A69 | ||||||
|  | Door - 0x2779A (Fourth Door) - 0x28B39 | ||||||
|  | 
 | ||||||
|  | Town Tower Top (Town): | ||||||
|  | 158708 - 0x032F5 (Laser Panel) - True - True | ||||||
|  | Laser - 0x032F9 (Laser) - 0x032F5 | ||||||
|  | 
 | ||||||
|  | Windmill Interior (Windmill) - Theater - 0x17F88: | ||||||
|  | 158247 - 0x17D02 (Turn Control) - True - Dots | ||||||
|  | 158248 - 0x17F89 (Theater Entry Panel) - True - Squares & Black/White Squares & Eraser & Triangles | ||||||
|  | Door - 0x17F88 (Theater Entry) - 0x17F89 | ||||||
|  | 
 | ||||||
|  | Theater (Theater) - Town - 0x0A16D | 0x3CCDF: | ||||||
|  | 158656 - 0x00815 (Video Input) - True - True | ||||||
|  | 158657 - 0x03553 (Tutorial Video) - 0x00815 & 0x03481 - True | ||||||
|  | 158658 - 0x03552 (Desert Video) - 0x00815 & 0x0339E - True | ||||||
|  | 158659 - 0x0354E (Jungle Video) - 0x00815 & 0x03702 - True | ||||||
|  | 158660 - 0x03549 (Challenge Video) - 0x00815 & 0x0356B - True | ||||||
|  | 158661 - 0x0354F (Shipwreck Video) - 0x00815 & 0x03535 - True | ||||||
|  | 158662 - 0x03545 (Mountain Video) - 0x00815 & 0x03542 - True | ||||||
|  | 158249 - 0x0A168 (Exit Left Panel) - True - Black/White Squares & Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158250 - 0x33AB2 (Exit Right Panel) - True - Eraser & Triangles & Shapers | ||||||
|  | Door - 0x0A16D (Exit Left) - 0x0A168 | ||||||
|  | Door - 0x3CCDF (Exit Right) - 0x33AB2 | ||||||
|  | 158608 - 0x17CF7 (Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Jungle (Jungle) - Main Island - True - Outside Jungle River - 0x3873B - Boat - 0x17CDF: | ||||||
|  | 158251 - 0x17CDF (Shore Boat Spawn) - True - Boat | ||||||
|  | 158609 - 0x17F9B (Discard) - True - Triangles | ||||||
|  | 158252 - 0x002C4 (First Row 1) - True - Sound | ||||||
|  | 158253 - 0x00767 (First Row 2) - 0x002C4 - Sound | ||||||
|  | 158254 - 0x002C6 (First Row 3) - 0x00767 - Sound | ||||||
|  | 158255 - 0x0070E (Second Row 1) - 0x002C6 - Sound | ||||||
|  | 158256 - 0x0070F (Second Row 2) - 0x0070E - Sound | ||||||
|  | 158257 - 0x0087D (Second Row 3) - 0x0070F - Sound | ||||||
|  | 158258 - 0x002C7 (Second Row 4) - 0x0087D - Sound | ||||||
|  | 158259 - 0x17CAB (Popup Wall Control) - 0x002C7 - True | ||||||
|  | Door - 0x1475B (Popup Wall) - 0x17CAB | ||||||
|  | 158260 - 0x0026D (Popup Wall 1) - 0x1475B - Sound & Sound Dots & Symmetry | ||||||
|  | 158261 - 0x0026E (Popup Wall 2) - 0x0026D - Sound & Sound Dots & Symmetry | ||||||
|  | 158262 - 0x0026F (Popup Wall 3) - 0x0026E - Sound & Sound Dots & Symmetry | ||||||
|  | 158263 - 0x00C3F (Popup Wall 4) - 0x0026F - Sound & Sound Dots & Symmetry | ||||||
|  | 158264 - 0x00C41 (Popup Wall 5) - 0x00C3F - Sound & Sound Dots & Symmetry | ||||||
|  | 158265 - 0x014B2 (Popup Wall 6) - 0x00C41 - Sound & Sound Dots & Symmetry | ||||||
|  | 158709 - 0x03616 (Laser Panel) - 0x014B2 - True | ||||||
|  | Laser - 0x00274 (Laser) - 0x03616 | ||||||
|  | 158266 - 0x337FA (Laser Shortcut Panel) - True - True | ||||||
|  | Door - 0x3873B (Laser Shortcut) - 0x337FA | ||||||
|  | 
 | ||||||
|  | Outside Jungle River (River) - Main Island - True - Monastery Garden - 0x0CF2A: | ||||||
|  | 158267 - 0x17CAA (Monastery Shortcut Panel) - True - Environment | ||||||
|  | Door - 0x0CF2A (Monastery Shortcut) - 0x17CAA | ||||||
|  | 158663 - 0x15ADD (Vault) - True - Environment & Black/White Squares & Dots | ||||||
|  | 158664 - 0x03702 (Vault Box) - 0x15ADD - True | ||||||
|  | 
 | ||||||
|  | Outside Bunker (Bunker) - Main Island - True - Bunker - 0x0C2A4: | ||||||
|  | 158268 - 0x17C2E (Entry Panel) - True - Squares & Black/White Squares & Colored Squares | ||||||
|  | Door - 0x0C2A4 (Entry) - 0x17C2E | ||||||
|  | 
 | ||||||
|  | Bunker (Bunker) - Bunker Glass Room - 0x17C79: | ||||||
|  | 158269 - 0x09F7D (Intro Left 1) - True - Squares & Colored Squares | ||||||
|  | 158270 - 0x09FDC (Intro Left 2) - 0x09F7D - Squares & Colored Squares & Black/White Squares | ||||||
|  | 158271 - 0x09FF7 (Intro Left 3) - 0x09FDC - Squares & Colored Squares & Black/White Squares | ||||||
|  | 158272 - 0x09F82 (Intro Left 4) - 0x09FF7 - Squares & Colored Squares & Black/White Squares | ||||||
|  | 158273 - 0x09FF8 (Intro Left 5) - 0x09F82 - Squares & Colored Squares & Black/White Squares | ||||||
|  | 158274 - 0x09D9F (Intro Back 1) - 0x09FF8 - Squares & Colored Squares & Black/White Squares | ||||||
|  | 158275 - 0x09DA1 (Intro Back 2) - 0x09D9F - Squares & Colored Squares | ||||||
|  | 158276 - 0x09DA2 (Intro Back 3) - 0x09DA1 - Squares & Colored Squares | ||||||
|  | 158277 - 0x09DAF (Intro Back 4) - 0x09DA2 - Squares & Colored Squares | ||||||
|  | 158278 - 0x0A099 (Tinted Glass Door Panel) - 0x09DAF - True | ||||||
|  | Door - 0x17C79 (Tinted Glass Door) - 0x0A099 | ||||||
|  | 
 | ||||||
|  | Bunker Glass Room (Bunker) - Bunker Ultraviolet Room - 0x0C2A3: | ||||||
|  | 158279 - 0x0A010 (Glass Room 1) - True - Squares & Colored Squares & RGB & Environment | ||||||
|  | 158280 - 0x0A01B (Glass Room 2) - 0x0A010 - Squares & Colored Squares & Black/White Squares & RGB & Environment | ||||||
|  | 158281 - 0x0A01F (Glass Room 3) - 0x0A01B - Squares & Colored Squares & Black/White Squares & RGB & Environment | ||||||
|  | Door - 0x0C2A3 (UV Room Entry) - 0x0A01F | ||||||
|  | 
 | ||||||
|  | Bunker Ultraviolet Room (Bunker) - Bunker Elevator Section - 0x0A08D: | ||||||
|  | 158282 - 0x34BC5 (Drop-Down Door Open) - True - True | ||||||
|  | 158283 - 0x34BC6 (Drop-Down Door Close) - 0x34BC5 - True | ||||||
|  | 158284 - 0x17E63 (UV Room 1) - 0x34BC5 - Squares & Colored Squares & RGB & Environment | ||||||
|  | 158285 - 0x17E67 (UV Room 2) - 0x17E63 & 0x34BC6 - Squares & Colored Squares & Black/White Squares & RGB | ||||||
|  | Door - 0x0A08D (Elevator Room Entry) - 0x17E67 | ||||||
|  | 
 | ||||||
|  | Bunker Elevator Section (Bunker) - Bunker Laser Platform - 0x0A079: | ||||||
|  | 158286 - 0x0A079 (Elevator Control) - True - Squares & Colored Squares & Black/White Squares & RGB | ||||||
|  | 
 | ||||||
|  | Bunker Laser Platform (Bunker): | ||||||
|  | 158710 - 0x09DE0 (Laser Panel) - True - True | ||||||
|  | Laser - 0x0C2B2 (Laser) - 0x09DE0 | ||||||
|  | 
 | ||||||
|  | Outside Swamp (Swamp) - Swamp Entry Area - 0x00C1C - Main Island - True: | ||||||
|  | 158287 - 0x0056E (Entry Panel) - True - Rotated Shapers & Black/White Squares & Triangles | ||||||
|  | Door - 0x00C1C (Entry) - 0x0056E | ||||||
|  | 
 | ||||||
|  | Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: | ||||||
|  | 158288 - 0x00469 (Intro Front 1) - True - Black/White Squares & Shapers | ||||||
|  | 158289 - 0x00472 (Intro Front 2) - 0x00469 - Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | 158290 - 0x00262 (Intro Front 3) - 0x00472 - Black/White Squares & Rotated Shapers | ||||||
|  | 158291 - 0x00474 (Intro Front 4) - 0x00262 - Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | 158292 - 0x00553 (Intro Front 5) - 0x00474 - Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | 158293 - 0x0056F (Intro Front 6) - 0x00553 - Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | 158294 - 0x00390 (Intro Back 1) - 0x0056F - Shapers & Triangles | ||||||
|  | 158295 - 0x010CA (Intro Back 2) - 0x00390 - Shapers & Rotated Shapers & Triangles | ||||||
|  | 158296 - 0x00983 (Intro Back 3) - 0x010CA - Rotated Shapers & Triangles | ||||||
|  | 158297 - 0x00984 (Intro Back 4) - 0x00983 - Shapers & Rotated Shapers & Triangles | ||||||
|  | 158298 - 0x00986 (Intro Back 5) - 0x00984 - Shapers & Rotated Shapers & Triangles | ||||||
|  | 158299 - 0x00985 (Intro Back 6) - 0x00986 - Rotated Shapers & Triangles & Black/White Squares | ||||||
|  | 158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers & Rotated Shapers & Triangles & Black/White Squares | ||||||
|  | 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Rotated Shapers & Triangles & Black/White Squares | ||||||
|  | 
 | ||||||
|  | Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: | ||||||
|  | 158302 - 0x00609 (Sliding Bridge) - True - Shapers & Black/White Squares | ||||||
|  | 
 | ||||||
|  | Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: | ||||||
|  | 158313 - 0x00982 (Platform Row 1) - True - Rotated Shapers | ||||||
|  | 158314 - 0x0097F (Platform Row 2) - 0x00982 - Rotated Shapers | ||||||
|  | 158315 - 0x0098F (Platform Row 3) - 0x0097F - Rotated Shapers | ||||||
|  | 158316 - 0x00990 (Platform Row 4) - 0x0098F - Rotated Shapers | ||||||
|  | Door - 0x184B7 (Between Bridges First Door) - 0x00990 | ||||||
|  | 158317 - 0x17C0D (Platform Shortcut Left Panel) - True - Rotated Shapers | ||||||
|  | 158318 - 0x17C0E (Platform Shortcut Right Panel) - True - Rotated Shapers | ||||||
|  | Door - 0x38AE6 (Platform Shortcut Door) - 0x17C0E | ||||||
|  | Door - 0x04B7F (Cyan Water Pump) - 0x00006 | ||||||
|  | 
 | ||||||
|  | Swamp Cyan Underwater (Swamp): | ||||||
|  | 158307 - 0x00002 (Cyan Underwater 1) - True - Shapers & Negative Shapers & Black/White Squares | ||||||
|  | 158308 - 0x00004 (Cyan Underwater 2) - 0x00002 - Shapers & Negative Shapers & Triangles | ||||||
|  | 158309 - 0x00005 (Cyan Underwater 3) - 0x00004 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||||
|  | 158310 - 0x013E6 (Cyan Underwater 4) - 0x00005 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||||
|  | 158311 - 0x00596 (Cyan Underwater 5) - 0x013E6 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||||
|  | 158312 - 0x18488 (Cyan Underwater Sliding Bridge Control) - True - Shapers | ||||||
|  | 
 | ||||||
|  | Swamp Between Bridges Near (Swamp) - Swamp Between Bridges Far - 0x18507: | ||||||
|  | 158303 - 0x00999 (Between Bridges Near Row 1) - 0x00990 - Rotated Shapers | ||||||
|  | 158304 - 0x0099D (Between Bridges Near Row 2) - 0x00999 - Rotated Shapers | ||||||
|  | 158305 - 0x009A0 (Between Bridges Near Row 3) - 0x0099D - Rotated Shapers | ||||||
|  | 158306 - 0x009A1 (Between Bridges Near Row 4) - 0x009A0 - Rotated Shapers | ||||||
|  | Door - 0x18507 (Between Bridges Second Door) - 0x009A1 | ||||||
|  | 
 | ||||||
|  | Swamp Between Bridges Far (Swamp) - Swamp Red Underwater - 0x183F2 - Swamp Rotating Bridge - TrueOneWay: | ||||||
|  | 158319 - 0x00007 (Between Bridges Far Row 1) - 0x009A1 - Rotated Shapers & Full Dots | ||||||
|  | 158320 - 0x00008 (Between Bridges Far Row 2) - 0x00007 - Rotated Shapers & Full Dots | ||||||
|  | 158321 - 0x00009 (Between Bridges Far Row 3) - 0x00008 - Rotated Shapers & Shapers & Full Dots | ||||||
|  | 158322 - 0x0000A (Between Bridges Far Row 4) - 0x00009 - Rotated Shapers & Shapers & Full Dots | ||||||
|  | Door - 0x183F2 (Red Water Pump) - 0x00596 | ||||||
|  | 
 | ||||||
|  | Swamp Red Underwater (Swamp) - Swamp Maze - 0x014D1: | ||||||
|  | 158323 - 0x00001 (Red Underwater 1) - True - Shapers & Negative Shapers & Full Dots | ||||||
|  | 158324 - 0x014D2 (Red Underwater 2) - True - Shapers & Negative Shapers & Full Dots | ||||||
|  | 158325 - 0x014D4 (Red Underwater 3) - True - Shapers & Negative Shapers & Full Dots | ||||||
|  | 158326 - 0x014D1 (Red Underwater 4) - True - Shapers & Negative Shapers & Full Dots | ||||||
|  | Door - 0x305D5 (Red Underwater Exit) - 0x014D1 | ||||||
|  | 
 | ||||||
|  | Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near Boat - 0x181F5 - Swamp Purple Area - 0x181F5: | ||||||
|  | 158327 - 0x181F5 (Rotating Bridge) - True - Rotated Shapers & Shapers & Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 
 | ||||||
|  | Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482: | ||||||
|  | 158328 - 0x09DB8 (Boat Spawn) - True - Boat | ||||||
|  | 158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Shapers & Full Dots | ||||||
|  | 158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers & Shapers & Full Dots | ||||||
|  | 158331 - 0x00C2E (Beyond Rotating Bridge 3) - 0x00A1E - Shapers & Full Dots | ||||||
|  | 158332 - 0x00E3A (Beyond Rotating Bridge 4) - 0x00C2E - Shapers & Full Dots | ||||||
|  | 158339 - 0x17E2B (Long Bridge Control) - True - Rotated Shapers & Shapers | ||||||
|  | Door - 0x18482 (Blue Water Pump) - 0x00E3A | ||||||
|  | 
 | ||||||
|  | Swamp Purple Area (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Purple Underwater - 0x0A1D6: | ||||||
|  | Door - 0x0A1D6 (Purple Water Pump) - 0x00E3A | ||||||
|  | 
 | ||||||
|  | Swamp Purple Underwater (Swamp): | ||||||
|  | 158333 - 0x009A6 (Purple Underwater) - True - Shapers & Triangles & Black/White Squares & Rotated Shapers | ||||||
|  | 
 | ||||||
|  | Swamp Blue Underwater (Swamp): | ||||||
|  | 158334 - 0x009AB (Blue Underwater 1) - True - Shapers & Negative Shapers | ||||||
|  | 158335 - 0x009AD (Blue Underwater 2) - 0x009AB - Shapers & Negative Shapers | ||||||
|  | 158336 - 0x009AE (Blue Underwater 3) - 0x009AD - Shapers & Negative Shapers | ||||||
|  | 158337 - 0x009AF (Blue Underwater 4) - 0x009AE - Shapers & Negative Shapers | ||||||
|  | 158338 - 0x00006 (Blue Underwater 5) - 0x009AF - Shapers & Negative Shapers | ||||||
|  | 
 | ||||||
|  | Swamp Maze (Swamp) - Swamp Laser Area - 0x17C0A & 0x17E07: | ||||||
|  | 158340 - 0x17C0A (Maze Control) - True - Shapers & Negative Shapers & Rotated Shapers & Environment | ||||||
|  | 158112 - 0x17E07 (Maze Control Other Side) - True - Shapers & Negative Shapers & Rotated Shapers & Environment | ||||||
|  | 
 | ||||||
|  | Swamp Laser Area (Swamp) - Outside Swamp - 0x2D880: | ||||||
|  | 158711 - 0x03615 (Laser Panel) - True - True | ||||||
|  | Laser - 0x00BF6 (Laser) - 0x03615 | ||||||
|  | 158341 - 0x17C05 (Laser Shortcut Left Panel) - True - Shapers & Stars & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158342 - 0x17C02 (Laser Shortcut Right Panel) - 0x17C05 - Shapers & Negative Shapers & Rotated Shapers | ||||||
|  | Door - 0x2D880 (Laser Shortcut) - 0x17C02 | ||||||
|  | 
 | ||||||
|  | Treehouse Entry Area (Treehouse) - Treehouse Between Doors - 0x0C309: | ||||||
|  | 158343 - 0x17C95 (Boat Spawn) - True - Boat | ||||||
|  | 158344 - 0x0288C (First Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | Door - 0x0C309 (First Door) - 0x0288C | ||||||
|  | 
 | ||||||
|  | Treehouse Between Doors (Treehouse) - Treehouse Yellow Bridge - 0x0C310: | ||||||
|  | 158345 - 0x02886 (Second Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | Door - 0x0C310 (Second Door) - 0x02886 | ||||||
|  | 
 | ||||||
|  | Treehouse Yellow Bridge (Treehouse) - Treehouse After Yellow Bridge - 0x17DC4: | ||||||
|  | 158346 - 0x17D72 (Yellow Bridge 1) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158347 - 0x17D8F (Yellow Bridge 2) - 0x17D72 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158348 - 0x17D74 (Yellow Bridge 3) - 0x17D8F - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158349 - 0x17DAC (Yellow Bridge 4) - 0x17D74 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158350 - 0x17D9E (Yellow Bridge 5) - 0x17DAC - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158351 - 0x17DB9 (Yellow Bridge 6) - 0x17D9E - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158352 - 0x17D9C (Yellow Bridge 7) - 0x17DB9 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158353 - 0x17DC2 (Yellow Bridge 8) - 0x17D9C - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158354 - 0x17DC4 (Yellow Bridge 9) - 0x17DC2 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 
 | ||||||
|  | Treehouse After Yellow Bridge (Treehouse) - Treehouse Junction - 0x0A181: | ||||||
|  | 158355 - 0x0A182 (Third Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles & Colored Squares | ||||||
|  | Door - 0x0A181 (Third Door) - 0x0A182 | ||||||
|  | 
 | ||||||
|  | Treehouse Junction (Treehouse) - Treehouse Right Orange Bridge - True - Treehouse First Purple Bridge - True - Treehouse Green Bridge - True: | ||||||
|  | 158356 - 0x2700B (Laser House Door Timer Outside Control) - True - True | ||||||
|  | 
 | ||||||
|  | Treehouse First Purple Bridge (Treehouse) - Treehouse Second Purple Bridge - 0x17D6C: | ||||||
|  | 158357 - 0x17DC8 (First Purple Bridge 1) - True - Stars & Full Dots | ||||||
|  | 158358 - 0x17DC7 (First Purple Bridge 2) - 0x17DC8 - Stars & Full Dots | ||||||
|  | 158359 - 0x17CE4 (First Purple Bridge 3) - 0x17DC7 - Stars & Full Dots | ||||||
|  | 158360 - 0x17D2D (First Purple Bridge 4) - 0x17CE4 - Stars & Full Dots | ||||||
|  | 158361 - 0x17D6C (First Purple Bridge 5) - 0x17D2D - Stars & Full Dots | ||||||
|  | 
 | ||||||
|  | Treehouse Right Orange Bridge (Treehouse) - Treehouse Bridge Platform - 0x17DA2: | ||||||
|  | 158391 - 0x17D88 (Right Orange Bridge 1) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158392 - 0x17DB4 (Right Orange Bridge 2) - 0x17D88 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158393 - 0x17D8C (Right Orange Bridge 3) - 0x17DB4 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158394 - 0x17CE3 (Right Orange Bridge 4 & Directional) - 0x17D8C - Triangles | ||||||
|  | 158395 - 0x17DCD (Right Orange Bridge 5) - 0x17CE3 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158396 - 0x17DB2 (Right Orange Bridge 6) - 0x17DCD - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158397 - 0x17DCC (Right Orange Bridge 7) - 0x17DB2 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158398 - 0x17DCA (Right Orange Bridge 8) - 0x17DCC - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158399 - 0x17D8E (Right Orange Bridge 9) - 0x17DCA - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158400 - 0x17DB7 (Right Orange Bridge 10 & Directional) - 0x17D8E - Triangles | ||||||
|  | 158401 - 0x17DB1 (Right Orange Bridge 11) - 0x17DB7 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158402 - 0x17DA2 (Right Orange Bridge 12) - 0x17DB1 - Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 
 | ||||||
|  | Treehouse Bridge Platform (Treehouse) - Main Island - 0x0C32D: | ||||||
|  | 158404 - 0x037FF (Bridge Control) - True - Stars | ||||||
|  | Door - 0x0C32D (Drawbridge) - 0x037FF | ||||||
|  | 
 | ||||||
|  | Treehouse Second Purple Bridge (Treehouse) - Treehouse Left Orange Bridge - 0x17DC6: | ||||||
|  | 158362 - 0x17D9B (Second Purple Bridge 1) - True - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158363 - 0x17D99 (Second Purple Bridge 2) - 0x17D9B - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158364 - 0x17DAA (Second Purple Bridge 3) - 0x17D99 - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158365 - 0x17D97 (Second Purple Bridge 4) - 0x17DAA - Stars & Black/White Squares & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158366 - 0x17BDF (Second Purple Bridge 5) - 0x17D97 - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158367 - 0x17D91 (Second Purple Bridge 6) - 0x17BDF - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158368 - 0x17DC6 (Second Purple Bridge 7) - 0x17D91 - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||||
|  | 
 | ||||||
|  | Treehouse Left Orange Bridge (Treehouse) - Treehouse Laser Room Front Platform - 0x17DDE - Treehouse Laser Room Back Platform - 0x17DDB: | ||||||
|  | 158376 - 0x17DB3 (Left Orange Bridge 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158377 - 0x17DB5 (Left Orange Bridge 2) - 0x17DB3 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158378 - 0x17DB6 (Left Orange Bridge 3) - 0x17DB5 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158379 - 0x17DC0 (Left Orange Bridge 4) - 0x17DB6 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158380 - 0x17DD7 (Left Orange Bridge 5) - 0x17DC0 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158381 - 0x17DD9 (Left Orange Bridge 6) - 0x17DD7 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158382 - 0x17DB8 (Left Orange Bridge 7) - 0x17DD9 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158383 - 0x17DDC (Left Orange Bridge 8) - 0x17DB8 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158384 - 0x17DD1 (Left Orange Bridge 9 & Directional) - 0x17DDC - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||||
|  | 158385 - 0x17DDE (Left Orange Bridge 10) - 0x17DD1 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||||
|  | 158386 - 0x17DE3 (Left Orange Bridge 11) - 0x17DDE - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||||
|  | 158387 - 0x17DEC (Left Orange Bridge 12) - 0x17DE3 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||||
|  | 158388 - 0x17DAE (Left Orange Bridge 13) - 0x17DEC & 0x03613 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Triangles | ||||||
|  | 158389 - 0x17DB0 (Left Orange Bridge 14) - 0x17DAE - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||||
|  | 158390 - 0x17DDB (Left Orange Bridge 15) - 0x17DB0 - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||||
|  | 
 | ||||||
|  | Treehouse Green Bridge (Treehouse): | ||||||
|  | 158369 - 0x17E3C (Green Bridge 1) - True - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158370 - 0x17E4D (Green Bridge 2) - 0x17E3C - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158371 - 0x17E4F (Green Bridge 3) - 0x17E4D - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158372 - 0x17E52 (Green Bridge 4 & Directional) - 0x17E4F - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158373 - 0x17E5B (Green Bridge 5) - 0x17E52 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158375 - 0x17E61 (Green Bridge 7) - 0x17E5F - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158610 - 0x17FA9 (Green Bridge Discard) - 0x17E61 - Arrows | ||||||
|  | 
 | ||||||
|  | Treehouse Laser Room Front Platform (Treehouse) - Treehouse Laser Room - 0x0C323: | ||||||
|  | Door - 0x0C323 (Laser House Entry) - 0x17DA2 & 0x2700B & 0x17DEC | ||||||
|  | 
 | ||||||
|  | Treehouse Laser Room Back Platform (Treehouse): | ||||||
|  | 158611 - 0x17FA0 (Laser Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Treehouse Laser Room (Treehouse): | ||||||
|  | 158712 - 0x03613 (Laser Panel) - True - True | ||||||
|  | 158403 - 0x17CBC (Laser House Door Timer Inside) - True - True | ||||||
|  | Laser - 0x028A4 (Laser) - 0x03613 | ||||||
|  | 
 | ||||||
|  | Mountainside (Mountainside) - Main Island - True - Mountaintop - True: | ||||||
|  | 158612 - 0x17C42 (Discard) - True - Arrows | ||||||
|  | 158665 - 0x002A6 (Vault) - True - Symmetry & Colored Squares & Triangles & Stars & Stars + Same Colored Symbol | ||||||
|  | 158666 - 0x03542 (Vault Box) - 0x002A6 - True | ||||||
|  | 
 | ||||||
|  | Mountaintop (Mountaintop) - Mountain Top Layer - 0x17C34: | ||||||
|  | 158405 - 0x0042D (River Shape) - True - True | ||||||
|  | 158406 - 0x09F7F (Box Short) - 7 Lasers - True | ||||||
|  | 158407 - 0x17C34 (Trap Door Triple Exit) - 0x09F7F - Stars & Black/White Squares & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158800 - 0xFFF00 (Box Long) - 7 Lasers & 11 Lasers & 0x17C34 - True | ||||||
|  | 
 | ||||||
|  | Mountain Top Layer (Mountain Floor 1) - Mountain Top Layer Bridge - 0x09E39: | ||||||
|  | 158408 - 0x09E39 (Light Bridge Controller) - True - Eraser & Triangles | ||||||
|  | 
 | ||||||
|  | Mountain Top Layer Bridge (Mountain Floor 1) - Mountain Floor 2 - 0x09E54: | ||||||
|  | 158409 - 0x09E7A (Right Row 1) - True - Black/White Squares & Dots | ||||||
|  | 158410 - 0x09E71 (Right Row 2) - 0x09E7A - Black/White Squares & Triangles | ||||||
|  | 158411 - 0x09E72 (Right Row 3) - 0x09E71 - Black/White Squares & Triangles & Shapers | ||||||
|  | 158412 - 0x09E69 (Right Row 4) - 0x09E72 - Stars & Black/White Squares & Stars + Same Colored Symbol & Rotated Shapers | ||||||
|  | 158413 - 0x09E7B (Right Row 5) - 0x09E69 - Stars & Black/White Squares & Stars + Same Colored Symbol & Eraser & Dots & Triangles & Shapers | ||||||
|  | 158414 - 0x09E73 (Left Row 1) - True - Black/White Squares & Triangles | ||||||
|  | 158415 - 0x09E75 (Left Row 2) - 0x09E73 - Black/White Squares & Shapers & Rotated Shapers | ||||||
|  | 158416 - 0x09E78 (Left Row 3) - 0x09E75 - Stars & Triangles & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158417 - 0x09E79 (Left Row 4) - 0x09E78 - Stars & Colored Squares & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158418 - 0x09E6C (Left Row 5) - 0x09E79 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158419 - 0x09E6F (Left Row 6) - 0x09E6C - Symmetry & Stars & Colored Squares & Black/White Squares & Stars + Same Colored Symbol & Symmetry | ||||||
|  | 158420 - 0x09E6B (Left Row 7) - 0x09E6F - Symmetry & Full Dots & Triangles | ||||||
|  | 158421 - 0x33AF5 (Back Row 1) - True - Symmetry & Black/White Squares & Triangles | ||||||
|  | 158422 - 0x33AF7 (Back Row 2) - 0x33AF5 - Symmetry & Stars & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158423 - 0x09F6E (Back Row 3) - 0x33AF7 - Symmetry & Stars & Shapers & Stars + Same Colored Symbol | ||||||
|  | 158424 - 0x09EAD (Trash Pillar 1) - True - Rotated Shapers & Stars | ||||||
|  | 158425 - 0x09EAF (Trash Pillar 2) - 0x09EAD - Rotated Shapers & Triangles | ||||||
|  | Door - 0x09E54 (Exit) - 0x09EAF & 0x09F6E & 0x09E6B & 0x09E7B | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Near - 0x09FFB - Mountain Floor 2 Blue Bridge - 0x09E86: | ||||||
|  | 158426 - 0x09FD3 (Near Row 1) - True - Stars & Colored Squares & Stars + Same Colored Symbol | ||||||
|  | 158427 - 0x09FD4 (Near Row 2) - 0x09FD3 - Stars & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158428 - 0x09FD6 (Near Row 3) - 0x09FD4 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158429 - 0x09FD7 (Near Row 4) - 0x09FD6 - Stars | ||||||
|  | 158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Stars & Stars + Same Colored Symbol & Rotated Shapers & Eraser | ||||||
|  | Door - 0x09FFB (Staircase Near) - 0x09FD8 | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Blue Bridge (Mountain Floor 2) - Mountain Floor 2 Beyond Bridge - TrueOneWay - Mountain Floor 2 At Door - TrueOneWay: | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 At Door (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EDD: | ||||||
|  | Door - 0x09EDD (Elevator Room Entry) - 0x09ED8 & 0x09E86 | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Light Bridge Room Near (Mountain Floor 2): | ||||||
|  | 158431 - 0x09E86 (Light Bridge Controller Near) - True - Shapers & Dots | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Beyond Bridge (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Far - 0x09E07: | ||||||
|  | 158432 - 0x09FCC (Far Row 1) - True - Triangles | ||||||
|  | 158433 - 0x09FCE (Far Row 2) - 0x09FCC - Black/White Squares & Stars & Stars + Same Colored Symbol | ||||||
|  | 158434 - 0x09FCF (Far Row 3) - 0x09FCE - Stars & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158435 - 0x09FD0 (Far Row 4) - 0x09FCF - Rotated Shapers & Negative Shapers | ||||||
|  | 158436 - 0x09FD1 (Far Row 5) - 0x09FD0 - Dots | ||||||
|  | 158437 - 0x09FD2 (Far Row 6) - 0x09FD1 - Rotated Shapers | ||||||
|  | Door - 0x09E07 (Staircase Far) - 0x09FD2 | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Light Bridge Room Far (Mountain Floor 2): | ||||||
|  | 158438 - 0x09ED8 (Light Bridge Controller Far) - True - Shapers & Dots | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Elevator Room (Mountain Floor 2) - Mountain Floor 2 Elevator - TrueOneWay: | ||||||
|  | 158613 - 0x17F93 (Elevator Discard) - True - Arrows | ||||||
|  | 
 | ||||||
|  | Mountain Floor 2 Elevator (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EEB - Mountain Third Layer - 0x09EEB: | ||||||
|  | 158439 - 0x09EEB (Elevator Control Panel) - True - Dots | ||||||
|  | 
 | ||||||
|  | Mountain Third Layer (Mountain Bottom Floor) - Mountain Floor 2 Elevator - TrueOneWay - Mountain Bottom Floor - 0x09F89: | ||||||
|  | 158440 - 0x09FC1 (Giant Puzzle Bottom Left) - True - Shapers & Negative Shapers | ||||||
|  | 158441 - 0x09F8E (Giant Puzzle Bottom Right) - True - Shapers & Eraser | ||||||
|  | 158442 - 0x09F01 (Giant Puzzle Top Right) - True - Shapers & Eraser | ||||||
|  | 158443 - 0x09EFF (Giant Puzzle Top Left) - True - Shapers & Eraser | ||||||
|  | 158444 - 0x09FDA (Giant Puzzle) - 0x09FC1 & 0x09F8E & 0x09F01 & 0x09EFF - Shapers & Symmetry | ||||||
|  | Door - 0x09F89 (Exit) - 0x09FDA | ||||||
|  | 
 | ||||||
|  | Mountain Bottom Floor (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x17FA2 - Final Room - 0x0C141: | ||||||
|  | 158614 - 0x17FA2 (Discard) - 0xFFF00 - Arrows | ||||||
|  | 158445 - 0x01983 (Final Room Entry Left) - True - Shapers & Stars | ||||||
|  | 158446 - 0x01987 (Final Room Entry Right) - True - Squares & Colored Squares & Dots | ||||||
|  | Door - 0x0C141 (Final Room Entry) - 0x01983 & 0x01987 | ||||||
|  | 
 | ||||||
|  | Mountain Bottom Floor Rock (Mountain Bottom Floor) - Mountain Bottom Floor - 0x17F33 - Mountain Path to Caves - 0x17F33: | ||||||
|  | Door - 0x17F33 (Rock Open) - True | ||||||
|  | 
 | ||||||
|  | Mountain Path to Caves (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x334E1 - Caves - 0x2D77D: | ||||||
|  | 158447 - 0x00FF8 (Caves Entry Panel) - True - Arrows & Black/White Squares | ||||||
|  | Door - 0x2D77D (Caves Entry) - 0x00FF8 | ||||||
|  | 158448 - 0x334E1 (Rock Control) - True - True | ||||||
|  | 
 | ||||||
|  | Caves (Caves) - Main Island - 0x2D73F | 0x2D859 - Path to Challenge - 0x019A5: | ||||||
|  | 158451 - 0x335AB (Elevator Inside Control) - True - Dots & Squares & Black/White Squares | ||||||
|  | 158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Squares & Black/White Squares | ||||||
|  | 158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Squares & Black/White Squares & Dots | ||||||
|  | 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Arrows | ||||||
|  | 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Arrows | ||||||
|  | 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Arrows | ||||||
|  | 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Arrows | ||||||
|  | 158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Arrows & Symmetry | ||||||
|  | 158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Arrows & Triangles | ||||||
|  | 158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Arrows & Triangles | ||||||
|  | 158461 - 0x0097B (Blue Tunnel Left Second 3) - 0x00973 - Arrows & Triangles | ||||||
|  | 158462 - 0x0097D (Blue Tunnel Left Second 4) - 0x0097B - Arrows & Triangles | ||||||
|  | 158463 - 0x0097E (Blue Tunnel Left Second 5) - 0x0097D - Arrows & Triangles | ||||||
|  | 158464 - 0x00994 (Blue Tunnel Right Second 1) - True - Arrows & Shapers & Rotated Shapers | ||||||
|  | 158465 - 0x334D5 (Blue Tunnel Right Second 2) - 0x00994 - Arrows & Rotated Shapers | ||||||
|  | 158466 - 0x00995 (Blue Tunnel Right Second 3) - 0x334D5 - Arrows & Shapers & Rotated Shapers | ||||||
|  | 158467 - 0x00996 (Blue Tunnel Right Second 4) - 0x00995 - Arrows & Shapers & Rotated Shapers | ||||||
|  | 158468 - 0x00998 (Blue Tunnel Right Second 5) - 0x00996 - Arrows & Shapers | ||||||
|  | 158469 - 0x009A4 (Blue Tunnel Left Third 1) - True - Arrows & Stars | ||||||
|  | 158470 - 0x018A0 (Blue Tunnel Right Third 1) - True - Arrows & Symmetry | ||||||
|  | 158471 - 0x00A72 (Blue Tunnel Left Fourth 1) - True - Arrows & Shapers & Negative Shapers | ||||||
|  | 158472 - 0x32962 (First Floor Left) - True - Full Dots & Rotated Shapers | ||||||
|  | 158473 - 0x32966 (First Floor Grounded) - True - Stars & Triangles & Rotated Shapers & Black/White Squares & Stars + Same Colored Symbol | ||||||
|  | 158474 - 0x01A31 (First Floor Middle) - True - Stars | ||||||
|  | 158475 - 0x00B71 (First Floor Right) - True - Full Dots & Eraser & Stars & Stars + Same Colored Symbol & Colored Squares & Shapers & Negative Shapers | ||||||
|  | 158478 - 0x288EA (First Wooden Beam) - True - Stars | ||||||
|  | 158479 - 0x288FC (Second Wooden Beam) - True - Shapers & Eraser | ||||||
|  | 158480 - 0x289E7 (Third Wooden Beam) - True - Eraser & Triangles | ||||||
|  | 158481 - 0x288AA (Fourth Wooden Beam) - True - Full Dots & Negative Shapers & Shapers | ||||||
|  | 158482 - 0x17FB9 (Left Upstairs Single) - True - Full Dots & Arrows & Black/White Squares | ||||||
|  | 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Full Dots & Arrows | ||||||
|  | 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Full Dots & Arrows | ||||||
|  | 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Full Dots & Arrows | ||||||
|  | 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Full Dots & Arrows | ||||||
|  | 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Full Dots & Arrows | ||||||
|  | 158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Black/White Squares & Colored Squares | ||||||
|  | 158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol | ||||||
|  | 158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol & Triangles | ||||||
|  | 158491 - 0x0008C (Right Upstairs Left Row 4) - 0x0008B - Stars & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||||
|  | 158492 - 0x0008A (Right Upstairs Left Row 5) - 0x0008C - Stars & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Eraser & Triangles | ||||||
|  | 158493 - 0x00089 (Right Upstairs Left Row 6) - 0x0008A - Shapers & Negative Shapers & Dots | ||||||
|  | 158494 - 0x0006A (Right Upstairs Left Row 7) - 0x00089 - Stars & Dots | ||||||
|  | 158495 - 0x0006C (Right Upstairs Left Row 8) - 0x0006A - Dots & Stars & Stars + Same Colored Symbol & Eraser | ||||||
|  | 158496 - 0x00027 (Right Upstairs Right Row 1) - True - Colored Squares & Black/White Squares & Eraser | ||||||
|  | 158497 - 0x00028 (Right Upstairs Right Row 2) - 0x00027 - Shapers & Symmetry | ||||||
|  | 158498 - 0x00029 (Right Upstairs Right Row 3) - 0x00028 - Symmetry & Triangles & Eraser | ||||||
|  | 158476 - 0x09DD5 (Lone Pillar) - True - Arrows | ||||||
|  | Door - 0x019A5 (Pillar Door) - 0x09DD5 | ||||||
|  | 158449 - 0x021D7 (Mountain Shortcut Panel) - True - Stars & Stars + Same Colored Symbol & Triangles & Eraser | ||||||
|  | Door - 0x2D73F (Mountain Shortcut Door) - 0x021D7 | ||||||
|  | 158450 - 0x17CF2 (Swamp Shortcut Panel) - True - Arrows | ||||||
|  | Door - 0x2D859 (Swamp Shortcut Door) - 0x17CF2 | ||||||
|  | 
 | ||||||
|  | Path to Challenge (Caves) - Challenge - 0x0A19A: | ||||||
|  | 158477 - 0x0A16E (Challenge Entry Panel) - True - Stars & Arrows & Stars + Same Colored Symbol | ||||||
|  | Door - 0x0A19A (Challenge Entry) - 0x0A16E | ||||||
|  | 
 | ||||||
|  | Challenge (Challenge) - Tunnels - 0x0348A: | ||||||
|  | 158499 - 0x0A332 (Start Timer) - 11 Lasers - True | ||||||
|  | 158500 - 0x0088E (Small Basic) - 0x0A332 - True | ||||||
|  | 158501 - 0x00BAF (Big Basic) - 0x0088E - True | ||||||
|  | 158502 - 0x00BF3 (Square) - 0x00BAF - Squares & Black/White Squares | ||||||
|  | 158503 - 0x00C09 (Maze Map) - 0x00BF3 - Dots | ||||||
|  | 158504 - 0x00CDB (Stars and Dots) - 0x00C09 - Stars & Dots | ||||||
|  | 158505 - 0x0051F (Symmetry) - 0x00CDB - Symmetry & Colored Dots & Dots | ||||||
|  | 158506 - 0x00524 (Stars and Shapers) - 0x0051F - Stars & Shapers | ||||||
|  | 158507 - 0x00CD4 (Big Basic 2) - 0x00524 - True | ||||||
|  | 158508 - 0x00CB9 (Choice Squares Right) - 0x00CD4 - Squares & Black/White Squares | ||||||
|  | 158509 - 0x00CA1 (Choice Squares Middle) - 0x00CD4 - Squares & Black/White Squares | ||||||
|  | 158510 - 0x00C80 (Choice Squares Left) - 0x00CD4 - Squares & Black/White Squares | ||||||
|  | 158511 - 0x00C68 (Choice Squares 2 Right) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||||
|  | 158512 - 0x00C59 (Choice Squares 2 Middle) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||||
|  | 158513 - 0x00C22 (Choice Squares 2 Left) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||||
|  | 158514 - 0x034F4 (Maze Hidden 1) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles | ||||||
|  | 158515 - 0x034EC (Maze Hidden 2) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles | ||||||
|  | 158516 - 0x1C31A (Dots Pillar) - 0x034F4 & 0x034EC - Dots & Symmetry & Pillar | ||||||
|  | 158517 - 0x1C319 (Squares Pillar) - 0x034F4 & 0x034EC - Squares & Black/White Squares & Symmetry & Pillar | ||||||
|  | 158667 - 0x0356B (Vault Box) - 0x1C31A & 0x1C319 - True | ||||||
|  | 158518 - 0x039B4 (Tunnels Entry Panel) - True - Arrows | ||||||
|  | Door - 0x0348A (Tunnels Entry) - 0x039B4 | ||||||
|  | 
 | ||||||
|  | Tunnels (Tunnels) - Windmill Interior - 0x27739 - Desert Lowest Level Inbetween Shortcuts - 0x27263 - Town - 0x09E87: | ||||||
|  | 158668 - 0x2FAF6 (Vault Box) - True - True | ||||||
|  | 158519 - 0x27732 (Theater Shortcut Panel) - True - True | ||||||
|  | Door - 0x27739 (Theater Shortcut) - 0x27732 | ||||||
|  | 158520 - 0x2773D (Desert Shortcut Panel) - True - True | ||||||
|  | Door - 0x27263 (Desert Shortcut) - 0x2773D | ||||||
|  | 158521 - 0x09E85 (Town Shortcut Panel) - True - Arrows | ||||||
|  | Door - 0x09E87 (Town Shortcut) - 0x09E85 | ||||||
|  | 
 | ||||||
|  | Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: | ||||||
|  | 158522 - 0x0383A (Right Pillar 1) - True - Stars & Eraser & Triangles & Stars + Same Colored Symbol | ||||||
|  | 158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Full Dots & Triangles | ||||||
|  | 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots & Shapers & Stars & Negative Shapers & Stars + Same Colored Symbol | ||||||
|  | 158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Eraser & Symmetry & Stars & Stars + Same Colored Symbols & Negative Shapers & Shapers | ||||||
|  | 158526 - 0x0383D (Left Pillar 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||||
|  | 158527 - 0x0383F (Left Pillar 2) - 0x0383D - Triangles | ||||||
|  | 158528 - 0x03859 (Left Pillar 3) - 0x0383F - Symmetry & Shapers & Black/White Squares | ||||||
|  | 158529 - 0x339BB (Left Pillar 4) - 0x03859 - Symmetry & Black/White Squares & Stars & Stars + Same Colored Symbol & Triangles | ||||||
|  | 
 | ||||||
|  | Elevator (Mountain Final Room): | ||||||
|  | 158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True | ||||||
|  | 158531 - 0x3D9A7 (Elevator Door Close Right) - True - True | ||||||
|  | 158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True | ||||||
|  | 158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True | ||||||
|  | 158534 - 0x3D9AA (Back Wall Left) - 0x3D9A6 | 0x3D9A7 - True | ||||||
|  | 158535 - 0x3D9A8 (Back Wall Right) - 0x3D9A6 | 0x3D9A7 - True | ||||||
|  | 158536 - 0x3D9A9 (Elevator Start) - 0x3D9AA | 0x3D9A8 - True | ||||||
|  | 
 | ||||||
|  | Boat (Boat) - Main Island - TrueOneWay - Swamp Near Boat - TrueOneWay - Treehouse Entry Area - TrueOneWay - Quarry Boathouse Behind Staircase - TrueOneWay - Inside Glass Factory Behind Back Wall - TrueOneWay: | ||||||
|  | @ -1,18 +1,20 @@ | ||||||
| """ | """ | ||||||
| Archipelago init file for The Witness | Archipelago init file for The Witness | ||||||
| """ | """ | ||||||
| 
 |  | ||||||
| import typing | import typing | ||||||
| 
 | 
 | ||||||
| from BaseClasses import Region, RegionType, Location, MultiWorld, Item, Entrance, Tutorial, ItemClassification | from BaseClasses import Region, RegionType, Location, MultiWorld, Item, Entrance, Tutorial, ItemClassification | ||||||
|  | from .hints import get_always_hint_locations, get_always_hint_items, get_priority_hint_locations, \ | ||||||
|  |     get_priority_hint_items, make_hints, generate_joke_hints | ||||||
| from ..AutoWorld import World, WebWorld | from ..AutoWorld import World, WebWorld | ||||||
| from .player_logic import StaticWitnessLogic, WitnessPlayerLogic | from .player_logic import WitnessPlayerLogic | ||||||
|  | from .static_logic import StaticWitnessLogic | ||||||
| from .locations import WitnessPlayerLocations, StaticWitnessLocations | from .locations import WitnessPlayerLocations, StaticWitnessLocations | ||||||
| from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems | from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems | ||||||
| from .rules import set_rules | from .rules import set_rules | ||||||
| from .regions import WitnessRegions | from .regions import WitnessRegions | ||||||
| from .Options import is_option_enabled, the_witness_options, get_option_value | from .Options import is_option_enabled, the_witness_options, get_option_value | ||||||
| from .utils import best_junk_to_add_based_on_weights | from .utils import best_junk_to_add_based_on_weights, get_audio_logs | ||||||
| from logging import warning | from logging import warning | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | @ -36,7 +38,7 @@ class WitnessWorld(World): | ||||||
|     """ |     """ | ||||||
|     game = "The Witness" |     game = "The Witness" | ||||||
|     topology_present = False |     topology_present = False | ||||||
|     data_version = 7 |     data_version = 8 | ||||||
| 
 | 
 | ||||||
|     static_logic = StaticWitnessLogic() |     static_logic = StaticWitnessLogic() | ||||||
|     static_locat = StaticWitnessLocations() |     static_locat = StaticWitnessLocations() | ||||||
|  | @ -59,6 +61,8 @@ class WitnessWorld(World): | ||||||
|             'door_hexes': self.items.DOORS, |             'door_hexes': self.items.DOORS, | ||||||
|             'symbols_not_in_the_game': self.items.SYMBOLS_NOT_IN_THE_GAME, |             'symbols_not_in_the_game': self.items.SYMBOLS_NOT_IN_THE_GAME, | ||||||
|             'disabled_panels': self.player_logic.COMPLETELY_DISABLED_CHECKS, |             'disabled_panels': self.player_logic.COMPLETELY_DISABLED_CHECKS, | ||||||
|  |             'log_ids_to_hints': self.log_ids_to_hints, | ||||||
|  |             'progressive_item_lists': self.items.MULTI_LISTS_BY_CODE | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|     def generate_early(self): |     def generate_early(self): | ||||||
|  | @ -77,6 +81,8 @@ class WitnessWorld(World): | ||||||
|         self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic) |         self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic) | ||||||
|         self.regio = WitnessRegions(self.locat) |         self.regio = WitnessRegions(self.locat) | ||||||
| 
 | 
 | ||||||
|  |         self.log_ids_to_hints = dict() | ||||||
|  | 
 | ||||||
|         self.junk_items_created = {key: 0 for key in self.items.JUNK_WEIGHTS.keys()} |         self.junk_items_created = {key: 0 for key in self.items.JUNK_WEIGHTS.keys()} | ||||||
| 
 | 
 | ||||||
|     def generate_basic(self): |     def generate_basic(self): | ||||||
|  | @ -84,17 +90,18 @@ class WitnessWorld(World): | ||||||
|         pool = [] |         pool = [] | ||||||
|         items_by_name = dict() |         items_by_name = dict() | ||||||
|         for item in self.items.ITEM_TABLE: |         for item in self.items.ITEM_TABLE: | ||||||
|             witness_item = self.create_item(item) |             for i in range(0, self.items.PROG_ITEM_AMOUNTS[item]): | ||||||
|             if item in self.items.PROGRESSION_TABLE: |                 if item in self.items.PROGRESSION_TABLE: | ||||||
|                 pool.append(witness_item) |                     witness_item = self.create_item(item) | ||||||
|                 items_by_name[item] = witness_item |                     pool.append(witness_item) | ||||||
|  |                     items_by_name[item] = witness_item | ||||||
| 
 | 
 | ||||||
|         less_junk = 0 |         less_junk = 0 | ||||||
| 
 | 
 | ||||||
|         # Put good item on first check if symbol shuffle is on |         # Put good item on first check if symbol shuffle is on | ||||||
|         symbols = is_option_enabled(self.world, self.player, "shuffle_symbols") |         symbols = is_option_enabled(self.world, self.player, "shuffle_symbols") | ||||||
| 
 | 
 | ||||||
|         if symbols: |         if symbols and get_option_value(self.world, self.player, "puzzle_randomization") != 1: | ||||||
|             random_good_item = self.world.random.choice(self.items.GOOD_ITEMS) |             random_good_item = self.world.random.choice(self.items.GOOD_ITEMS) | ||||||
| 
 | 
 | ||||||
|             first_check = self.world.get_location( |             first_check = self.world.get_location( | ||||||
|  | @ -138,9 +145,39 @@ class WitnessWorld(World): | ||||||
|         set_rules(self.world, self.player, self.player_logic, self.locat) |         set_rules(self.world, self.player, self.player_logic, self.locat) | ||||||
| 
 | 
 | ||||||
|     def fill_slot_data(self) -> dict: |     def fill_slot_data(self) -> dict: | ||||||
|         slot_data = self._get_slot_data() |         hint_amount = get_option_value(self.world, self.player, "hint_amount") | ||||||
| 
 | 
 | ||||||
|         slot_data["hard_mode"] = False |         credits_hint = ("This Randomizer", "is brought to you by", "NewSoupVi, Jarno, jbzdarkid, sigma144", -1) | ||||||
|  | 
 | ||||||
|  |         audio_logs = get_audio_logs().copy() | ||||||
|  | 
 | ||||||
|  |         if hint_amount != 0: | ||||||
|  |             generated_hints = make_hints(self.world, self.player, hint_amount) | ||||||
|  | 
 | ||||||
|  |             self.world.random.shuffle(audio_logs) | ||||||
|  | 
 | ||||||
|  |             duplicates = len(audio_logs) // hint_amount | ||||||
|  | 
 | ||||||
|  |             for _ in range(0, hint_amount): | ||||||
|  |                 hint = generated_hints.pop() | ||||||
|  | 
 | ||||||
|  |                 for _ in range(0, duplicates): | ||||||
|  |                     audio_log = audio_logs.pop() | ||||||
|  |                     self.log_ids_to_hints[int(audio_log, 16)] = hint | ||||||
|  | 
 | ||||||
|  |         if audio_logs: | ||||||
|  |             audio_log = audio_logs.pop() | ||||||
|  |             self.log_ids_to_hints[int(audio_log, 16)] = credits_hint | ||||||
|  | 
 | ||||||
|  |         joke_hints = generate_joke_hints(self.world, len(audio_logs)) | ||||||
|  | 
 | ||||||
|  |         while audio_logs: | ||||||
|  |             audio_log = audio_logs.pop() | ||||||
|  |             self.log_ids_to_hints[int(audio_log, 16)] = joke_hints.pop() | ||||||
|  | 
 | ||||||
|  |         # generate hints done | ||||||
|  | 
 | ||||||
|  |         slot_data = self._get_slot_data() | ||||||
| 
 | 
 | ||||||
|         for option_name in the_witness_options: |         for option_name in the_witness_options: | ||||||
|             slot_data[option_name] = get_option_value( |             slot_data[option_name] = get_option_value( | ||||||
|  |  | ||||||
|  | @ -0,0 +1,281 @@ | ||||||
|  | from BaseClasses import MultiWorld | ||||||
|  | from .Options import is_option_enabled, get_option_value | ||||||
|  | 
 | ||||||
|  | joke_hints = [ | ||||||
|  |     ("Quaternions", "break", "my brain"), | ||||||
|  |     ("Eclipse", "has nothing", "but you should do it anyway"), | ||||||
|  |     ("", "Beep", ""), | ||||||
|  |     ("Putting in custom subtitles", "shouldn't have been", "as hard as it was..."), | ||||||
|  |     ("BK mode", "is right", "around the corner"), | ||||||
|  |     ("", "You can do it!", ""), | ||||||
|  |     ("", "I believe in you!", ""), | ||||||
|  |     ("The person playing", "is", "cute <3"), | ||||||
|  |     ("dash dot, dash dash dash", "dash, dot dot dot dot, dot dot", "dash dot, dash dash dot"), | ||||||
|  |     ("When you think about it,", "there are actually a lot of", "bubbles in a stream"), | ||||||
|  |     ("Never gonna give you up", "Never gonna let you down", "Never gonna run around and desert you"), | ||||||
|  |     ("Thanks to", "the Archipelago developers", "for making this possible."), | ||||||
|  |     ("Have you tried ChecksFinder?", "If you like puzzles,", "you might enjoy it!"), | ||||||
|  |     ("Have you tried Dark Souls III?", "A tough game like this", "feels better when friends are helping you!"), | ||||||
|  |     ("Have you tried Donkey Kong Country 3?", "A legendary game", "from a golden age of platformers!"), | ||||||
|  |     ("Have you tried Factorio?", "Alone in an unknown world.", "Sound familiar?"), | ||||||
|  |     ("Have you tried Final Fantasy?", "Experience a classic game", "improved to fit modern standards!"), | ||||||
|  |     ("Have you tried Hollow Knight?", "Another independent hit", "revolutionising a genre!"), | ||||||
|  |     ("Have you tried A Link to the Past?", "The Archipelago game", "that started it all!"), | ||||||
|  |     ("Have you tried Meritous?", "You should know that obscure games", "are often groundbreaking!"), | ||||||
|  |     ("Have you tried Ocarine of Time?", "One of the biggest randomizers,", "big inspiration for this one's features!"), | ||||||
|  |     ("Have you tried Raft?", "Haven't you always wanted to explore", "the ocean surrounding this island?"), | ||||||
|  |     ("Have you tried Risk of Rain 2?", "I haven't either.", "But I hear it's incredible!"), | ||||||
|  |     ("Have you tried Rogue Legacy?", "After solving so many puzzles", "it's the perfect way to rest your brain."), | ||||||
|  |     ("Have you tried Secret of Evermore?", "I haven't either", "But I hear it's great!"), | ||||||
|  |     ("Have you tried Slay the Spire?", "Experience the thrill of combat", "without needing fast fingers!"), | ||||||
|  |     ("Have you tried SMZ3?", "Why play one incredible game", "when you can play 2 at once?"), | ||||||
|  |     ("Have you tried Starcraft 2?", "Use strategy and management", "to crush your enemies!"), | ||||||
|  |     ("Have you tried Super Mario 64?", "3-dimensional games like this", "owe everything to that game."), | ||||||
|  |     ("Have you tried Super Metroid?", "A classic game", "that started a whole genre."), | ||||||
|  |     ("Have you tried Timespinner?", "Everyone who plays it", "ends up loving it!"), | ||||||
|  |     ("Have you tried VVVVVV?", "Experience the essence of gaming", "distilled into its purest form!"), | ||||||
|  |     ("Have you tried The Witness?", "Oh. I guess you already have.", " Thanks for playing!"), | ||||||
|  |     ("One day I was fascinated", "by the subject of", "generation of waves by wind"), | ||||||
|  |     ("I don't like sandwiches", "Why would you think I like sandwiches?", "Have you ever seen me with a sandwich?"), | ||||||
|  |     ("Where are you right now?", "I'm at soup!", "What do you mean you're at soup?"), | ||||||
|  |     ("Remember to ask", "in the Archipelago Discord", "what the Functioning Brain does."), | ||||||
|  |     ("", "Don't use your puzzle skips", "you might need them later"), | ||||||
|  |     ("", "For an extra challenge", "Try playing blindfolded"), | ||||||
|  |     ("Go to the top of the mountain", "and see if you can see", "your house"), | ||||||
|  |     ("Yellow = Red + Green", "Cyan = Green + Blue", "Magenta = Red + Blue"), | ||||||
|  |     ("", "Maybe that panel really is unsolvable", ""), | ||||||
|  |     ("", "Did you make sure it was plugged in?", ""), | ||||||
|  |     ("", "Do not look into laser with remaining eye", ""), | ||||||
|  |     ("", "Try pressing Space to jump", ""), | ||||||
|  |     ("The Witness is a Doom clone.", "Just replace the demons", "with puzzles"), | ||||||
|  |     ("", "Test Hint please ignore", ""), | ||||||
|  |     ("Shapers can never be placed", "outside the panel boundaries", "even if subtracted."), | ||||||
|  |     ("", "The Keep laser panels use", "the same trick on both sides!"), | ||||||
|  |     ("Can't get past a door? Try going around.", "Can't go around? Try building a", "nether portal."), | ||||||
|  |     ("", "We've been trying to reach you", "about your car's extended warranty"), | ||||||
|  |     ("I hate this game. I hate this game.", "I hate this game.", "-chess player Bobby Fischer"), | ||||||
|  |     ("Dear Mario,", "Please come to the castle.", "I've baked a cake for you!"), | ||||||
|  |     ("Have you tried waking up?", "", "Yeah, me neither."), | ||||||
|  |     ("Why do they call it The Witness,", "when wit game the player view", "play of with the game."), | ||||||
|  |     ("", "THE WIND FISH IN NAME ONLY", "FOR IT IS NEITHER"), | ||||||
|  |     ("Like this game? Try The Wit.nes,", "Understand, INSIGHT, Taiji", "What the Witness?, and Tametsi."), | ||||||
|  |     ("", "In a race", "It's survival of the Witnesst"), | ||||||
|  |     ("", "This hint has been removed", "We apologize for your inconvenience."), | ||||||
|  |     ("", "O-----------", ""), | ||||||
|  |     ("Circle is draw", "Square is separate", "Line is win"), | ||||||
|  |     ("Circle is draw", "Star is pair", "Line is win"), | ||||||
|  |     ("Circle is draw", "Circle is copy", "Line is win"), | ||||||
|  |     ("Circle is draw", "Dot is eat", "Line is win"), | ||||||
|  |     ("Circle is start", "Walk is draw", "Line is win"), | ||||||
|  |     ("Circle is start", "Line is win", "Witness is you"), | ||||||
|  |     ("Can't find any items?", "Consider a relaxing boat trip", "around the island"), | ||||||
|  |     ("", "Don't forget to like, comment, and subscribe", ""), | ||||||
|  |     ("Ah crap, gimme a second.", "[papers rustling]", "Sorry, nothing."), | ||||||
|  |     ("", "Trying to get a hint?", "Too bad."), | ||||||
|  |     ("", "Here's a hint:", "Get good at the game."), | ||||||
|  |     ("", "I'm still not entirely sure", "what we're witnessing here."), | ||||||
|  |     ("Have you found a red page yet?", "No?", "Then have you found a blue page?"), | ||||||
|  |     ( | ||||||
|  |         "And here we see the Witness player,", | ||||||
|  |         "seeking answers where there are none-", | ||||||
|  |         "Did someone turn on the loudspeaker?" | ||||||
|  |     ), | ||||||
|  |     ( | ||||||
|  |         "Hints suggested by:", | ||||||
|  |         "IHNN, Beaker, MrPokemon11, Ember, TheM8, NewSoupVi,", | ||||||
|  |         "KF, Yoshi348, Berserker, BowlinJim, oddGarrett, Pink Switch." | ||||||
|  |     ), | ||||||
|  | ] | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def get_always_hint_items(world: MultiWorld, player: int): | ||||||
|  |     priority = [ | ||||||
|  |         "Boat", | ||||||
|  |         "Mountain Bottom Floor Final Room Entry (Door)", | ||||||
|  |         "Caves Mountain Shortcut (Door)", | ||||||
|  |         "Caves Swamp Shortcut (Door)", | ||||||
|  |         "Caves Exits to Main Island", | ||||||
|  |     ] | ||||||
|  | 
 | ||||||
|  |     difficulty = get_option_value(world, player, "puzzle_randomization") | ||||||
|  |     discards = is_option_enabled(world, player, "shuffle_discards") | ||||||
|  | 
 | ||||||
|  |     if discards: | ||||||
|  |         if difficulty == 1: | ||||||
|  |             priority.append("Arrows") | ||||||
|  |         else: | ||||||
|  |             priority.append("Triangles") | ||||||
|  | 
 | ||||||
|  |     return priority | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def get_always_hint_locations(world: MultiWorld, player: int): | ||||||
|  |     return { | ||||||
|  |         "Swamp Purple Underwater", | ||||||
|  |         "Shipwreck Vault Box", | ||||||
|  |         "Challenge Vault Box", | ||||||
|  |         "Mountain Bottom Floor Discard", | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def get_priority_hint_items(world: MultiWorld, player: int): | ||||||
|  |     priority = { | ||||||
|  |         "Negative Shapers", | ||||||
|  |         "Sound Dots", | ||||||
|  |         "Colored Dots", | ||||||
|  |         "Stars + Same Colored Symbol", | ||||||
|  |         "Swamp Entry (Panel)", | ||||||
|  |         "Swamp Laser Shortcut (Door)", | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     if is_option_enabled(world, player, "shuffle_lasers"): | ||||||
|  |         lasers = { | ||||||
|  |             "Symmetry Laser", | ||||||
|  |             "Desert Laser", | ||||||
|  |             "Town Laser", | ||||||
|  |             "Keep Laser", | ||||||
|  |             "Swamp Laser", | ||||||
|  |             "Treehouse Laser", | ||||||
|  |             "Monastery Laser", | ||||||
|  |             "Jungle Laser", | ||||||
|  |             "Quarry Laser", | ||||||
|  |             "Bunker Laser", | ||||||
|  |             "Shadows Laser", | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if get_option_value(world, player, "doors") >= 2: | ||||||
|  |             priority.add("Desert Laser") | ||||||
|  |             lasers.remove("Desert Laser") | ||||||
|  |             priority.update(world.random.sample(lasers, 2)) | ||||||
|  | 
 | ||||||
|  |         else: | ||||||
|  |             priority.update(world.random.sample(lasers, 3)) | ||||||
|  | 
 | ||||||
|  |     return priority | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def get_priority_hint_locations(world: MultiWorld, player: int): | ||||||
|  |     return { | ||||||
|  |         "Town RGB Room Left", | ||||||
|  |         "Town RGB Room Right", | ||||||
|  |         "Treehouse Green Bridge 7", | ||||||
|  |         "Treehouse Green Bridge Discard", | ||||||
|  |         "Shipwreck Discard", | ||||||
|  |         "Desert Vault Box", | ||||||
|  |         "Mountainside Vault Box", | ||||||
|  |         "Mountainside Discard", | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def make_hint_from_item(world: MultiWorld, player: int, item: str): | ||||||
|  |     location_obj = world.find_item(item, player).item.location | ||||||
|  |     location_name = location_obj.name | ||||||
|  |     if location_obj.player != player: | ||||||
|  |         location_name += " (" + world.get_player_name(location_obj.player) + ")" | ||||||
|  | 
 | ||||||
|  |     return location_name, item, location_obj.address if(location_obj.player == player) else -1 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def make_hint_from_location(world: MultiWorld, player: int, location: str): | ||||||
|  |     location_obj = world.get_location(location, player) | ||||||
|  |     item_obj = world.get_location(location, player).item | ||||||
|  |     item_name = item_obj.name | ||||||
|  |     if item_obj.player != player: | ||||||
|  |         item_name += " (" + world.get_player_name(item_obj.player) + ")" | ||||||
|  | 
 | ||||||
|  |     return location, item_name, location_obj.address if(location_obj.player == player) else -1 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def make_hints(world: MultiWorld, player: int, hint_amount: int): | ||||||
|  |     hints = list() | ||||||
|  | 
 | ||||||
|  |     prog_items_in_this_world = { | ||||||
|  |         item.name for item in world.get_items() | ||||||
|  |         if item.player == player and item.code and item.advancement | ||||||
|  |     } | ||||||
|  |     loc_in_this_world = { | ||||||
|  |         location.name for location in world.get_locations() | ||||||
|  |         if location.player == player and not location.event | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     always_locations = [ | ||||||
|  |         location for location in get_always_hint_locations(world, player) | ||||||
|  |         if location in loc_in_this_world | ||||||
|  |     ] | ||||||
|  |     always_items = [ | ||||||
|  |         item for item in get_always_hint_items(world, player) | ||||||
|  |         if item in prog_items_in_this_world | ||||||
|  |     ] | ||||||
|  |     priority_locations = [ | ||||||
|  |         location for location in get_priority_hint_locations(world, player) | ||||||
|  |         if location in loc_in_this_world | ||||||
|  |     ] | ||||||
|  |     priority_items = [ | ||||||
|  |         item for item in get_priority_hint_items(world, player) | ||||||
|  |         if item in prog_items_in_this_world | ||||||
|  |     ] | ||||||
|  | 
 | ||||||
|  |     always_hint_pairs = dict() | ||||||
|  | 
 | ||||||
|  |     for item in always_items: | ||||||
|  |         hint_pair = make_hint_from_item(world, player, item) | ||||||
|  |         always_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2]) | ||||||
|  | 
 | ||||||
|  |     for location in always_locations: | ||||||
|  |         hint_pair = make_hint_from_location(world, player, location) | ||||||
|  |         always_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2]) | ||||||
|  | 
 | ||||||
|  |     priority_hint_pairs = dict() | ||||||
|  | 
 | ||||||
|  |     for item in priority_items: | ||||||
|  |         hint_pair = make_hint_from_item(world, player, item) | ||||||
|  |         priority_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2]) | ||||||
|  | 
 | ||||||
|  |     for location in priority_locations: | ||||||
|  |         hint_pair = make_hint_from_location(world, player, location) | ||||||
|  |         priority_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2]) | ||||||
|  | 
 | ||||||
|  |     for loc, item in always_hint_pairs.items(): | ||||||
|  |         if item[1]: | ||||||
|  |             hints.append((item[0], "can be found at", loc, item[2])) | ||||||
|  |         else: | ||||||
|  |             hints.append((loc, "contains", item[0], item[2])) | ||||||
|  | 
 | ||||||
|  |     next_random_hint_is_item = world.random.randint(0, 2) | ||||||
|  | 
 | ||||||
|  |     prog_items_in_this_world = sorted(list(prog_items_in_this_world)) | ||||||
|  |     locations_in_this_world = sorted(list(loc_in_this_world)) | ||||||
|  | 
 | ||||||
|  |     world.random.shuffle(prog_items_in_this_world) | ||||||
|  |     world.random.shuffle(locations_in_this_world) | ||||||
|  | 
 | ||||||
|  |     while len(hints) < hint_amount: | ||||||
|  |         if priority_hint_pairs: | ||||||
|  |             loc = world.random.choice(list(priority_hint_pairs.keys())) | ||||||
|  |             item = priority_hint_pairs[loc] | ||||||
|  |             del priority_hint_pairs[loc] | ||||||
|  | 
 | ||||||
|  |             if item[1]: | ||||||
|  |                 hints.append((item[0], "can be found at", loc, item[2])) | ||||||
|  |             else: | ||||||
|  |                 hints.append((loc, "contains", item[0], item[2])) | ||||||
|  |             continue | ||||||
|  | 
 | ||||||
|  |         if next_random_hint_is_item: | ||||||
|  |             if not prog_items_in_this_world: | ||||||
|  |                 next_random_hint_is_item = not next_random_hint_is_item | ||||||
|  |                 continue | ||||||
|  | 
 | ||||||
|  |             hint = make_hint_from_item(world, player, prog_items_in_this_world.pop()) | ||||||
|  |             hints.append((hint[1], "can be found at", hint[0], hint[2])) | ||||||
|  |         else: | ||||||
|  |             hint = make_hint_from_location(world, player, locations_in_this_world.pop()) | ||||||
|  |             hints.append((hint[0], "contains", hint[1], hint[2])) | ||||||
|  | 
 | ||||||
|  |         next_random_hint_is_item = not next_random_hint_is_item | ||||||
|  | 
 | ||||||
|  |     return hints | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | def generate_joke_hints(world: MultiWorld, amount: int): | ||||||
|  |     return [(x, y, z, -1) for (x, y, z) in world.random.sample(joke_hints, amount)] | ||||||
|  | @ -2,6 +2,7 @@ | ||||||
| Defines progression, junk and event items for The Witness | Defines progression, junk and event items for The Witness | ||||||
| """ | """ | ||||||
| import copy | import copy | ||||||
|  | from collections import defaultdict | ||||||
| from typing import Dict, NamedTuple, Optional, Set | from typing import Dict, NamedTuple, Optional, Set | ||||||
| 
 | 
 | ||||||
| from BaseClasses import Item, MultiWorld | from BaseClasses import Item, MultiWorld | ||||||
|  | @ -96,6 +97,10 @@ class WitnessPlayerItems: | ||||||
|     Class that defines Items for a single world |     Class that defines Items for a single world | ||||||
|     """ |     """ | ||||||
| 
 | 
 | ||||||
|  |     @staticmethod | ||||||
|  |     def code(item_name: str): | ||||||
|  |         return StaticWitnessItems.ALL_ITEM_TABLE[item_name].code | ||||||
|  | 
 | ||||||
|     def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic): |     def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic): | ||||||
|         """Adds event items after logic changes due to options""" |         """Adds event items after logic changes due to options""" | ||||||
|         self.EVENT_ITEM_TABLE = dict() |         self.EVENT_ITEM_TABLE = dict() | ||||||
|  | @ -105,6 +110,8 @@ class WitnessPlayerItems: | ||||||
|         self.ITEM_ID_TO_DOOR_HEX = dict() |         self.ITEM_ID_TO_DOOR_HEX = dict() | ||||||
|         self.DOORS = set() |         self.DOORS = set() | ||||||
| 
 | 
 | ||||||
|  |         self.PROG_ITEM_AMOUNTS = defaultdict(lambda: 1) | ||||||
|  | 
 | ||||||
|         self.SYMBOLS_NOT_IN_THE_GAME = set() |         self.SYMBOLS_NOT_IN_THE_GAME = set() | ||||||
| 
 | 
 | ||||||
|         self.EXTRA_AMOUNTS = { |         self.EXTRA_AMOUNTS = { | ||||||
|  | @ -118,8 +125,17 @@ class WitnessPlayerItems: | ||||||
|                 if item in StaticWitnessLogic.ALL_SYMBOL_ITEMS: |                 if item in StaticWitnessLogic.ALL_SYMBOL_ITEMS: | ||||||
|                     self.SYMBOLS_NOT_IN_THE_GAME.add(StaticWitnessItems.ALL_ITEM_TABLE[item[0]].code) |                     self.SYMBOLS_NOT_IN_THE_GAME.add(StaticWitnessItems.ALL_ITEM_TABLE[item[0]].code) | ||||||
|             else: |             else: | ||||||
|  |                 if item[0] in StaticWitnessLogic.PROGRESSIVE_TO_ITEMS: | ||||||
|  |                     self.PROG_ITEM_AMOUNTS[item[0]] = len(player_logic.MULTI_LISTS[item[0]]) | ||||||
|  | 
 | ||||||
|                 self.PROGRESSION_TABLE[item[0]] = self.ITEM_TABLE[item[0]] |                 self.PROGRESSION_TABLE[item[0]] = self.ITEM_TABLE[item[0]] | ||||||
| 
 | 
 | ||||||
|  |         self.MULTI_LISTS_BY_CODE = dict() | ||||||
|  | 
 | ||||||
|  |         for item in self.PROG_ITEM_AMOUNTS: | ||||||
|  |             multi_list = player_logic.MULTI_LISTS[item] | ||||||
|  |             self.MULTI_LISTS_BY_CODE[self.code(item)] = [self.code(single_item) for single_item in multi_list] | ||||||
|  | 
 | ||||||
|         for entity_hex, items in player_logic.DOOR_ITEMS_BY_ID.items(): |         for entity_hex, items in player_logic.DOOR_ITEMS_BY_ID.items(): | ||||||
|             entity_hex_int = int(entity_hex, 16) |             entity_hex_int = int(entity_hex, 16) | ||||||
| 
 | 
 | ||||||
|  | @ -138,11 +154,11 @@ class WitnessPlayerItems: | ||||||
| 
 | 
 | ||||||
|         if doors and symbols: |         if doors and symbols: | ||||||
|             self.GOOD_ITEMS = [ |             self.GOOD_ITEMS = [ | ||||||
|                 "Dots", "Black/White Squares", "Symmetry" |                 "Progressive Dots", "Black/White Squares", "Symmetry" | ||||||
|             ] |             ] | ||||||
|         elif symbols: |         elif symbols: | ||||||
|             self.GOOD_ITEMS = [ |             self.GOOD_ITEMS = [ | ||||||
|                 "Dots", "Black/White Squares", "Stars", |                 "Progressive Dots", "Black/White Squares", "Progressive Stars", | ||||||
|                 "Shapers", "Symmetry" |                 "Shapers", "Symmetry" | ||||||
|             ] |             ] | ||||||
| 
 | 
 | ||||||
|  | @ -151,6 +167,10 @@ class WitnessPlayerItems: | ||||||
|             if not is_option_enabled(world, player, "disable_non_randomized_puzzles"): |             if not is_option_enabled(world, player, "disable_non_randomized_puzzles"): | ||||||
|                 self.GOOD_ITEMS.append("Colored Squares") |                 self.GOOD_ITEMS.append("Colored Squares") | ||||||
| 
 | 
 | ||||||
|  |             self.GOOD_ITEMS = [ | ||||||
|  |                 StaticWitnessLogic.ITEMS_TO_PROGRESSIVE.get(item, item) for item in self.GOOD_ITEMS | ||||||
|  |             ] | ||||||
|  | 
 | ||||||
|         for event_location in locat.EVENT_LOCATION_TABLE: |         for event_location in locat.EVENT_LOCATION_TABLE: | ||||||
|             location = player_logic.EVENT_ITEM_PAIRS[event_location] |             location = player_logic.EVENT_ITEM_PAIRS[event_location] | ||||||
|             self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True) |             self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True) | ||||||
|  |  | ||||||
|  | @ -3,7 +3,8 @@ Defines constants for different types of locations in the game | ||||||
| """ | """ | ||||||
| 
 | 
 | ||||||
| from .Options import is_option_enabled, get_option_value | from .Options import is_option_enabled, get_option_value | ||||||
| from .player_logic import StaticWitnessLogic, WitnessPlayerLogic | from .player_logic import WitnessPlayerLogic | ||||||
|  | from .static_logic import StaticWitnessLogic | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class StaticWitnessLocations: | class StaticWitnessLocations: | ||||||
|  | @ -52,8 +53,6 @@ class StaticWitnessLocations: | ||||||
|         "Desert Light Room 3", |         "Desert Light Room 3", | ||||||
|         "Desert Pond Room 5", |         "Desert Pond Room 5", | ||||||
|         "Desert Flood Room 6", |         "Desert Flood Room 6", | ||||||
|         "Desert Final Bent 3", |  | ||||||
|         "Desert Final Hexagonal", |  | ||||||
|         "Desert Laser Panel", |         "Desert Laser Panel", | ||||||
| 
 | 
 | ||||||
|         "Quarry Mill Lower Row 6", |         "Quarry Mill Lower Row 6", | ||||||
|  | @ -247,6 +246,10 @@ class WitnessPlayerLocations: | ||||||
|             StaticWitnessLocations.GENERAL_LOCATIONS |             StaticWitnessLocations.GENERAL_LOCATIONS | ||||||
|         ) |         ) | ||||||
| 
 | 
 | ||||||
|  |         if get_option_value(world, player, "puzzle_randomization") == 1: | ||||||
|  |             self.CHECK_LOCATIONS.remove("Keep Pressure Plates 4") | ||||||
|  |             self.CHECK_LOCATIONS.add("Keep Pressure Plates 2") | ||||||
|  | 
 | ||||||
|         doors = get_option_value(world, player, "shuffle_doors") >= 2 |         doors = get_option_value(world, player, "shuffle_doors") >= 2 | ||||||
|         earlyutm = is_option_enabled(world, player, "early_secret_area") |         earlyutm = is_option_enabled(world, player, "early_secret_area") | ||||||
|         victory = get_option_value(world, player, "victory_condition") |         victory = get_option_value(world, player, "victory_condition") | ||||||
|  |  | ||||||
|  | @ -39,7 +39,7 @@ class WitnessPlayerLogic: | ||||||
|         if panel_hex in self.COMPLETELY_DISABLED_CHECKS: |         if panel_hex in self.COMPLETELY_DISABLED_CHECKS: | ||||||
|             return frozenset() |             return frozenset() | ||||||
| 
 | 
 | ||||||
|         check_obj = StaticWitnessLogic.CHECKS_BY_HEX[panel_hex] |         check_obj = self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel_hex] | ||||||
| 
 | 
 | ||||||
|         these_items = frozenset({frozenset()}) |         these_items = frozenset({frozenset()}) | ||||||
| 
 | 
 | ||||||
|  | @ -47,17 +47,21 @@ class WitnessPlayerLogic: | ||||||
|             these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["items"] |             these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["items"] | ||||||
| 
 | 
 | ||||||
|         these_items = frozenset({ |         these_items = frozenset({ | ||||||
|             subset.intersection(self.PROG_ITEMS_ACTUALLY_IN_THE_GAME) |             subset.intersection(self.THEORETICAL_ITEMS_NO_MULTI) | ||||||
|             for subset in these_items |             for subset in these_items | ||||||
|         }) |         }) | ||||||
| 
 | 
 | ||||||
|  |         for subset in these_items: | ||||||
|  |             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset) | ||||||
|  | 
 | ||||||
|         if panel_hex in self.DOOR_ITEMS_BY_ID: |         if panel_hex in self.DOOR_ITEMS_BY_ID: | ||||||
|             door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[panel_hex]}) |             door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[panel_hex]}) | ||||||
| 
 | 
 | ||||||
|             all_options = set() |             all_options = set() | ||||||
| 
 | 
 | ||||||
|             for items_option in these_items: |             for dependentItem in door_items: | ||||||
|                 for dependentItem in door_items: |                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependentItem) | ||||||
|  |                 for items_option in these_items: | ||||||
|                     all_options.add(items_option.union(dependentItem)) |                     all_options.add(items_option.union(dependentItem)) | ||||||
| 
 | 
 | ||||||
|             if panel_hex != "0x28A0D": |             if panel_hex != "0x28A0D": | ||||||
|  | @ -76,11 +80,11 @@ class WitnessPlayerLogic: | ||||||
|             dependent_items_for_option = frozenset({frozenset()}) |             dependent_items_for_option = frozenset({frozenset()}) | ||||||
| 
 | 
 | ||||||
|             for option_panel in option: |             for option_panel in option: | ||||||
|                 dep_obj = StaticWitnessLogic.CHECKS_BY_HEX.get(option_panel) |                 dep_obj = self.REFERENCE_LOGIC.CHECKS_BY_HEX.get(option_panel) | ||||||
| 
 | 
 | ||||||
|                 if option_panel in self.COMPLETELY_DISABLED_CHECKS: |                 if option_panel in self.COMPLETELY_DISABLED_CHECKS: | ||||||
|                     new_items = frozenset() |                     new_items = frozenset() | ||||||
|                 elif option_panel in {"7 Lasers", "11 Lasers"}: |                 elif option_panel in {"7 Lasers", "11 Lasers", "PP2 Weirdness"}: | ||||||
|                     new_items = frozenset({frozenset([option_panel])}) |                     new_items = frozenset({frozenset([option_panel])}) | ||||||
|                 # If a panel turns on when a panel in a different region turns on, |                 # If a panel turns on when a panel in a different region turns on, | ||||||
|                 # the latter panel will be an "event panel", unless it ends up being |                 # the latter panel will be an "event panel", unless it ends up being | ||||||
|  | @ -113,20 +117,26 @@ class WitnessPlayerLogic: | ||||||
|         """Makes a single logic adjustment based on additional logic file""" |         """Makes a single logic adjustment based on additional logic file""" | ||||||
| 
 | 
 | ||||||
|         if adj_type == "Items": |         if adj_type == "Items": | ||||||
|             if line not in StaticWitnessItems.ALL_ITEM_TABLE: |             line_split = line.split(" - ") | ||||||
|                 raise RuntimeError("Item \"" + line + "\" does not exit.") |             item = line_split[0] | ||||||
| 
 | 
 | ||||||
|             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(line) |             if item not in StaticWitnessItems.ALL_ITEM_TABLE: | ||||||
|  |                 raise RuntimeError("Item \"" + item + "\" does not exit.") | ||||||
| 
 | 
 | ||||||
|             if line in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: |             self.THEORETICAL_ITEMS.add(item) | ||||||
|                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[line][2] |             self.THEORETICAL_ITEMS_NO_MULTI.update(StaticWitnessLogic.PROGRESSIVE_TO_ITEMS.get(item, [item])) | ||||||
|  | 
 | ||||||
|  |             if item in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: | ||||||
|  |                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[item][2] | ||||||
|                 for panel_hex in panel_hexes: |                 for panel_hex in panel_hexes: | ||||||
|                     self.DOOR_ITEMS_BY_ID.setdefault(panel_hex, set()).add(line) |                     self.DOOR_ITEMS_BY_ID.setdefault(panel_hex, set()).add(item) | ||||||
| 
 | 
 | ||||||
|             return |             return | ||||||
| 
 | 
 | ||||||
|         if adj_type == "Remove Items": |         if adj_type == "Remove Items": | ||||||
|             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.discard(line) |             self.THEORETICAL_ITEMS.discard(line) | ||||||
|  |             for i in StaticWitnessLogic.PROGRESSIVE_TO_ITEMS.get(line, [line]): | ||||||
|  |                 self.THEORETICAL_ITEMS_NO_MULTI.discard(i) | ||||||
| 
 | 
 | ||||||
|             if line in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: |             if line in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: | ||||||
|                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[line][2] |                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[line][2] | ||||||
|  | @ -265,11 +275,22 @@ class WitnessPlayerLogic: | ||||||
| 
 | 
 | ||||||
|             self.REQUIREMENTS_BY_HEX[check_hex] = indep_requirement |             self.REQUIREMENTS_BY_HEX[check_hex] = indep_requirement | ||||||
| 
 | 
 | ||||||
|  |         for item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: | ||||||
|  |             if item not in self.THEORETICAL_ITEMS: | ||||||
|  |                 corresponding_multi = StaticWitnessLogic.ITEMS_TO_PROGRESSIVE[item] | ||||||
|  |                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(corresponding_multi) | ||||||
|  |                 multi_list = StaticWitnessLogic.PROGRESSIVE_TO_ITEMS[StaticWitnessLogic.ITEMS_TO_PROGRESSIVE[item]] | ||||||
|  |                 multi_list = [item for item in multi_list if item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI] | ||||||
|  |                 self.MULTI_AMOUNTS[item] = multi_list.index(item) + 1 | ||||||
|  |                 self.MULTI_LISTS[corresponding_multi] = multi_list | ||||||
|  |             else: | ||||||
|  |                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(item) | ||||||
|  | 
 | ||||||
|     def make_event_item_pair(self, panel): |     def make_event_item_pair(self, panel): | ||||||
|         """ |         """ | ||||||
|         Makes a pair of an event panel and its event item |         Makes a pair of an event panel and its event item | ||||||
|         """ |         """ | ||||||
|         name = StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" |         name = self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel]["checkName"] + " Solved" | ||||||
|         pair = (name, self.EVENT_ITEM_NAMES[panel]) |         pair = (name, self.EVENT_ITEM_NAMES[panel]) | ||||||
|         return pair |         return pair | ||||||
| 
 | 
 | ||||||
|  | @ -287,7 +308,7 @@ class WitnessPlayerLogic: | ||||||
|                         if panel == "TrueOneWay": |                         if panel == "TrueOneWay": | ||||||
|                             continue |                             continue | ||||||
| 
 | 
 | ||||||
|                         if StaticWitnessLogic.CHECKS_BY_HEX[panel]["region"]["name"] != region_name: |                         if self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel]["region"]["name"] != region_name: | ||||||
|                             self.EVENT_PANELS_FROM_REGIONS.add(panel) |                             self.EVENT_PANELS_FROM_REGIONS.add(panel) | ||||||
| 
 | 
 | ||||||
|         self.EVENT_PANELS.update(self.EVENT_PANELS_FROM_PANELS) |         self.EVENT_PANELS.update(self.EVENT_PANELS_FROM_PANELS) | ||||||
|  | @ -306,12 +327,24 @@ class WitnessPlayerLogic: | ||||||
|         self.EVENT_PANELS_FROM_PANELS = set() |         self.EVENT_PANELS_FROM_PANELS = set() | ||||||
|         self.EVENT_PANELS_FROM_REGIONS = set() |         self.EVENT_PANELS_FROM_REGIONS = set() | ||||||
| 
 | 
 | ||||||
|  |         self.THEORETICAL_ITEMS = set() | ||||||
|  |         self.THEORETICAL_ITEMS_NO_MULTI = set() | ||||||
|  |         self.MULTI_AMOUNTS = dict() | ||||||
|  |         self.MULTI_LISTS = dict() | ||||||
|  |         self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() | ||||||
|         self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set() |         self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set() | ||||||
|         self.DOOR_ITEMS_BY_ID = dict() |         self.DOOR_ITEMS_BY_ID = dict() | ||||||
|         self.STARTING_INVENTORY = set() |         self.STARTING_INVENTORY = set() | ||||||
| 
 | 
 | ||||||
|         self.CONNECTIONS_BY_REGION_NAME = copy.copy(StaticWitnessLogic.STATIC_CONNECTIONS_BY_REGION_NAME) |         self.DIFFICULTY = get_option_value(world, player, "puzzle_randomization") | ||||||
|         self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.copy(StaticWitnessLogic.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | 
 | ||||||
|  |         if self.DIFFICULTY == 0: | ||||||
|  |             self.REFERENCE_LOGIC = StaticWitnessLogic.sigma_normal | ||||||
|  |         elif self.DIFFICULTY == 1: | ||||||
|  |             self.REFERENCE_LOGIC = StaticWitnessLogic.sigma_expert | ||||||
|  | 
 | ||||||
|  |         self.CONNECTIONS_BY_REGION_NAME = copy.copy(self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME) | ||||||
|  |         self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.copy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | ||||||
|         self.REQUIREMENTS_BY_HEX = dict() |         self.REQUIREMENTS_BY_HEX = dict() | ||||||
| 
 | 
 | ||||||
|         # Determining which panels need to be events is a difficult process. |         # Determining which panels need to be events is a difficult process. | ||||||
|  | @ -333,6 +366,7 @@ class WitnessPlayerLogic: | ||||||
|             "0x019DC": "Keep Hedges 2 Knowledge", |             "0x019DC": "Keep Hedges 2 Knowledge", | ||||||
|             "0x019E7": "Keep Hedges 3 Knowledge", |             "0x019E7": "Keep Hedges 3 Knowledge", | ||||||
|             "0x01D3F": "Keep Laser Panel (Pressure Plates) Activates", |             "0x01D3F": "Keep Laser Panel (Pressure Plates) Activates", | ||||||
|  |             "0x01BE9": "Keep Laser Panel (Pressure Plates) Activates", | ||||||
|             "0x09F7F": "Mountain Access", |             "0x09F7F": "Mountain Access", | ||||||
|             "0x0367C": "Quarry Laser Mill Requirement Met", |             "0x0367C": "Quarry Laser Mill Requirement Met", | ||||||
|             "0x009A1": "Swamp Between Bridges Far 1 Activates", |             "0x009A1": "Swamp Between Bridges Far 1 Activates", | ||||||
|  | @ -374,6 +408,9 @@ class WitnessPlayerLogic: | ||||||
|             "0x0356B": "Challenge Video Pattern Knowledge", |             "0x0356B": "Challenge Video Pattern Knowledge", | ||||||
|             "0x0A15F": "Desert Laser Panel Shutters Open (1)", |             "0x0A15F": "Desert Laser Panel Shutters Open (1)", | ||||||
|             "0x012D7": "Desert Laser Panel Shutters Open (2)", |             "0x012D7": "Desert Laser Panel Shutters Open (2)", | ||||||
|  |             "0x03613": "Treehouse Orange Bridge 13 Turns On", | ||||||
|  |             "0x17DEC": "Treehouse Laser House Access Requirement", | ||||||
|  |             "0x03C08": "Town Church Entry Opens", | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         self.ALWAYS_EVENT_NAMES_BY_HEX = { |         self.ALWAYS_EVENT_NAMES_BY_HEX = { | ||||||
|  |  | ||||||
|  | @ -4,7 +4,8 @@ and connects them with the proper requirements | ||||||
| """ | """ | ||||||
| 
 | 
 | ||||||
| from BaseClasses import MultiWorld, Entrance | from BaseClasses import MultiWorld, Entrance | ||||||
| from . import StaticWitnessLogic | from .static_logic import StaticWitnessLogic | ||||||
|  | from .Options import get_option_value | ||||||
| from .locations import WitnessPlayerLocations | from .locations import WitnessPlayerLocations | ||||||
| from .player_logic import WitnessPlayerLogic | from .player_logic import WitnessPlayerLogic | ||||||
| 
 | 
 | ||||||
|  | @ -39,7 +40,7 @@ class WitnessRegions: | ||||||
| 
 | 
 | ||||||
|         connection = Entrance( |         connection = Entrance( | ||||||
|             player, |             player, | ||||||
|             source + " to " + target + " via " + str(panel_hex_to_solve_set), |             source + " to " + target, | ||||||
|             source_region |             source_region | ||||||
|         ) |         ) | ||||||
| 
 | 
 | ||||||
|  | @ -58,16 +59,23 @@ class WitnessRegions: | ||||||
|             create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]), |             create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]), | ||||||
|         ] |         ] | ||||||
| 
 | 
 | ||||||
|  |         difficulty = get_option_value(world, player, "puzzle_randomization") | ||||||
|  | 
 | ||||||
|  |         if difficulty == 1: | ||||||
|  |             reference_logic = StaticWitnessLogic.sigma_expert | ||||||
|  |         else: | ||||||
|  |             reference_logic = StaticWitnessLogic.sigma_normal | ||||||
|  | 
 | ||||||
|         all_locations = set() |         all_locations = set() | ||||||
| 
 | 
 | ||||||
|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items(): |         for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items(): | ||||||
|             locations_for_this_region = [ |             locations_for_this_region = [ | ||||||
|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"] |                 reference_logic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"] | ||||||
|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE |                 if reference_logic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE | ||||||
|             ] |             ] | ||||||
|             locations_for_this_region += [ |             locations_for_this_region += [ | ||||||
|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"] |                 reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"] | ||||||
|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE |                 if reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE | ||||||
|             ] |             ] | ||||||
| 
 | 
 | ||||||
|             all_locations = all_locations | set(locations_for_this_region) |             all_locations = all_locations | set(locations_for_this_region) | ||||||
|  | @ -76,7 +84,7 @@ class WitnessRegions: | ||||||
|                 create_region(world, player, region_name, self.locat, locations_for_this_region) |                 create_region(world, player, region_name, self.locat, locations_for_this_region) | ||||||
|             ] |             ] | ||||||
| 
 | 
 | ||||||
|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items(): |         for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items(): | ||||||
|             for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]: |             for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]: | ||||||
|                 if connection[0] == "Entry": |                 if connection[0] == "Entry": | ||||||
|                     continue |                     continue | ||||||
|  | @ -87,7 +95,7 @@ class WitnessRegions: | ||||||
| 
 | 
 | ||||||
|                 for subset in connection[1]: |                 for subset in connection[1]: | ||||||
|                     if all({panel in player_logic.DOOR_ITEMS_BY_ID for panel in subset}): |                     if all({panel in player_logic.DOOR_ITEMS_BY_ID for panel in subset}): | ||||||
|                         if all({StaticWitnessLogic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}): |                         if all({reference_logic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}): | ||||||
|                             self.connect(world, player, connection[0], region_name, player_logic, frozenset({subset})) |                             self.connect(world, player, connection[0], region_name, player_logic, frozenset({subset})) | ||||||
| 
 | 
 | ||||||
|                 self.connect(world, player, region_name, connection[0], player_logic, connection[1]) |                 self.connect(world, player, region_name, connection[0], player_logic, connection[1]) | ||||||
|  |  | ||||||
|  | @ -91,13 +91,64 @@ class WitnessLogic(LogicMixin): | ||||||
|                     if not self._witness_has_lasers(world, player, get_option_value(world, player, "challenge_lasers")): |                     if not self._witness_has_lasers(world, player, get_option_value(world, player, "challenge_lasers")): | ||||||
|                         valid_option = False |                         valid_option = False | ||||||
|                         break |                         break | ||||||
|  |                 elif item == "PP2 Weirdness": | ||||||
|  |                     hedge_2_access = ( | ||||||
|  |                         self.can_reach("Keep 2nd Maze to Keep", "Entrance", player) | ||||||
|  |                         or self.can_reach("Keep to Keep 2nd Maze", "Entrance", player) | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     hedge_3_access = ( | ||||||
|  |                         self.can_reach("Keep 3rd Maze to Keep", "Entrance", player) | ||||||
|  |                         or self.can_reach("Keep 2nd Maze to Keep 3rd Maze", "Entrance", player) | ||||||
|  |                         and hedge_2_access | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     hedge_4_access = ( | ||||||
|  |                         self.can_reach("Keep 4th Maze to Keep", "Entrance", player) | ||||||
|  |                         or self.can_reach("Keep 3rd Maze to Keep 4th Maze", "Entrance", player) | ||||||
|  |                         and hedge_3_access | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     hedge_access = ( | ||||||
|  |                         self.can_reach("Keep 4th Maze to Keep Tower", "Entrance", player) | ||||||
|  |                         and self.can_reach("Keep", "Region", player) | ||||||
|  |                         and hedge_4_access | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     backwards_to_fourth = ( | ||||||
|  |                         self.can_reach("Keep", "Region", player) | ||||||
|  |                         and self.can_reach("Keep 4th Pressure Plate to Keep Tower", "Entrance", player) | ||||||
|  |                         and ( | ||||||
|  |                             self.can_reach("Keep Tower to Keep", "Entrance", player) | ||||||
|  |                             or hedge_access | ||||||
|  |                         ) | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     backwards_access = ( | ||||||
|  |                         self.can_reach("Keep 3rd Pressure Plate to Keep 4th Pressure Plate", "Entrance", player) | ||||||
|  |                         and backwards_to_fourth | ||||||
|  | 
 | ||||||
|  |                         or self.can_reach("Main Island", "Region", player) | ||||||
|  |                         and self.can_reach("Keep 4th Pressure Plate to Shadows", "Entrance", player) | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     front_access = ( | ||||||
|  |                         self.can_reach("Keep to Keep 2nd Pressure Plate", 'Entrance', player) | ||||||
|  |                         and self.can_reach("Keep", "Region", player) | ||||||
|  |                     ) | ||||||
|  | 
 | ||||||
|  |                     if not (front_access and backwards_access): | ||||||
|  |                         valid_option = False | ||||||
|  |                         break | ||||||
|                 elif item in player_logic.EVENT_PANELS: |                 elif item in player_logic.EVENT_PANELS: | ||||||
|                     if not self._witness_can_solve_panel(item, world, player, player_logic, locat): |                     if not self._witness_can_solve_panel(item, world, player, player_logic, locat): | ||||||
|                         valid_option = False |                         valid_option = False | ||||||
|                         break |                         break | ||||||
|                 elif not self.has(item, player): |                 elif not self.has(item, player): | ||||||
|                     valid_option = False |                     prog_dict = StaticWitnessLogic.ITEMS_TO_PROGRESSIVE | ||||||
|                     break |                     if not (item in prog_dict and self.has(prog_dict[item], player, player_logic.MULTI_AMOUNTS[item])): | ||||||
|  |                         valid_option = False | ||||||
|  |                         break | ||||||
| 
 | 
 | ||||||
|             if valid_option: |             if valid_option: | ||||||
|                 return True |                 return True | ||||||
|  |  | ||||||
|  | @ -0,0 +1,49 @@ | ||||||
|  | 0x3C0F7 | ||||||
|  | 0x3C0FD | ||||||
|  | 0x32A00 | ||||||
|  | 0x3C0FE | ||||||
|  | 0x3C100 | ||||||
|  | 0x3C0F4 | ||||||
|  | 0x3C102 | ||||||
|  | 0x3C10D | ||||||
|  | 0x3C10E | ||||||
|  | 0x3C10B | ||||||
|  | 0x0074F | ||||||
|  | 0x012C7 | ||||||
|  | 0x329FF | ||||||
|  | 0x3C106 | ||||||
|  | 0x33AFF | ||||||
|  | 0x011F9 | ||||||
|  | 0x00763 | ||||||
|  | 0x32A08 | ||||||
|  | 0x3C101 | ||||||
|  | 0x3C0FF | ||||||
|  | 0x3C103 | ||||||
|  | 0x00A0F | ||||||
|  | 0x339A9 | ||||||
|  | 0x015C0 | ||||||
|  | 0x33B36 | ||||||
|  | 0x3C10C | ||||||
|  | 0x32A0E | ||||||
|  | 0x329FE | ||||||
|  | 0x32A07 | ||||||
|  | 0x00761 | ||||||
|  | 0x3C109 | ||||||
|  | 0x33B37 | ||||||
|  | 0x3C107 | ||||||
|  | 0x3C0F3 | ||||||
|  | 0x015B7 | ||||||
|  | 0x3C10A | ||||||
|  | 0x32A0A | ||||||
|  | 0x015C1 | ||||||
|  | 0x3C12A | ||||||
|  | 0x3C104 | ||||||
|  | 0x3C105 | ||||||
|  | 0x339A8 | ||||||
|  | 0x0050A | ||||||
|  | 0x338BD | ||||||
|  | 0x3C135 | ||||||
|  | 0x338C9 | ||||||
|  | 0x338D7 | ||||||
|  | 0x338C1 | ||||||
|  | 0x338CA | ||||||
|  | @ -52,6 +52,10 @@ Disabled Locations: | ||||||
| 0x019E7 (Keep Hedge Maze 3) | 0x019E7 (Keep Hedge Maze 3) | ||||||
| 0x01A0F (Keep Hedge Maze 4) | 0x01A0F (Keep Hedge Maze 4) | ||||||
| 0x0360E (Laser Hedges) | 0x0360E (Laser Hedges) | ||||||
|  | 0x03307 (First Gate) | ||||||
|  | 0x03313 (Second Gate) | ||||||
|  | 0x0C128 (Entry Inner) | ||||||
|  | 0x0C153 (Entry Outer) | ||||||
| 0x00B10 (Monastery Entry Left) | 0x00B10 (Monastery Entry Left) | ||||||
| 0x00C92 (Monastery Entry Right) | 0x00C92 (Monastery Entry Right) | ||||||
| 0x00290 (Monastery Outside 1) | 0x00290 (Monastery Outside 1) | ||||||
|  | @ -83,6 +87,10 @@ Disabled Locations: | ||||||
| 0x15ADD (River Outside Vault) | 0x15ADD (River Outside Vault) | ||||||
| 0x03702 (River Vault Box) | 0x03702 (River Vault Box) | ||||||
| 0x17CAA (Monastery Shortcut Panel) | 0x17CAA (Monastery Shortcut Panel) | ||||||
|  | 0x0C2A4 (Bunker Entry) | ||||||
|  | 0x17C79 (Tinted Glass Door) | ||||||
|  | 0x0C2A3 (UV Room Entry) | ||||||
|  | 0x0A08D (Elevator Room Entry) | ||||||
| 0x17C2E (Door to Bunker) | 0x17C2E (Door to Bunker) | ||||||
| 0x09F7D (Bunker Intro Left 1) | 0x09F7D (Bunker Intro Left 1) | ||||||
| 0x09FDC (Bunker Intro Left 2) | 0x09FDC (Bunker Intro Left 2) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| Items: | Items: | ||||||
| Dots | Arrows | ||||||
|  | Progressive Dots | ||||||
| Colored Dots | Colored Dots | ||||||
| Sound Dots | Sound Dots | ||||||
| Symmetry | Symmetry | ||||||
|  | @ -8,7 +9,6 @@ Eraser | ||||||
| Shapers | Shapers | ||||||
| Rotated Shapers | Rotated Shapers | ||||||
| Negative Shapers | Negative Shapers | ||||||
| Stars | Progressive Stars | ||||||
| Stars + Same Colored Symbol |  | ||||||
| Black/White Squares | Black/White Squares | ||||||
| Colored Squares | Colored Squares | ||||||
|  | @ -1,73 +1,15 @@ | ||||||
| import os | import os | ||||||
| 
 | 
 | ||||||
| from .utils import define_new_region, parse_lambda | from .utils import define_new_region, parse_lambda, lazy | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| class StaticWitnessLogic: | class StaticWitnessLogicObj: | ||||||
|     ALL_SYMBOL_ITEMS = set() |     def read_logic_file(self, file_path="WitnessLogic.txt"): | ||||||
|     ALL_DOOR_ITEMS = set() |  | ||||||
|     ALL_DOOR_ITEMS_AS_DICT = dict() |  | ||||||
|     ALL_USEFULS = set() |  | ||||||
|     ALL_TRAPS = set() |  | ||||||
|     ALL_BOOSTS = set() |  | ||||||
|     CONNECTIONS_TO_SEVER_BY_DOOR_HEX = dict() |  | ||||||
| 
 |  | ||||||
|     EVENT_PANELS_FROM_REGIONS = set() |  | ||||||
| 
 |  | ||||||
|     # All regions with a list of panels in them and the connections to other regions, before logic adjustments |  | ||||||
|     ALL_REGIONS_BY_NAME = dict() |  | ||||||
|     STATIC_CONNECTIONS_BY_REGION_NAME = dict() |  | ||||||
| 
 |  | ||||||
|     CHECKS_BY_HEX = dict() |  | ||||||
|     CHECKS_BY_NAME = dict() |  | ||||||
|     STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() |  | ||||||
| 
 |  | ||||||
|     def parse_items(self): |  | ||||||
|         """ |  | ||||||
|         Parses currently defined items from WitnessItems.txt |  | ||||||
|         """ |  | ||||||
| 
 |  | ||||||
|         path = os.path.join(os.path.dirname(__file__), "WitnessItems.txt") |  | ||||||
|         with open(path, "r", encoding="utf-8") as file: |  | ||||||
|             current_set = self.ALL_SYMBOL_ITEMS |  | ||||||
| 
 |  | ||||||
|             for line in file.readlines(): |  | ||||||
|                 line = line.strip() |  | ||||||
| 
 |  | ||||||
|                 if line == "Progression:": |  | ||||||
|                     current_set = self.ALL_SYMBOL_ITEMS |  | ||||||
|                     continue |  | ||||||
|                 if line == "Boosts:": |  | ||||||
|                     current_set = self.ALL_BOOSTS |  | ||||||
|                     continue |  | ||||||
|                 if line == "Traps:": |  | ||||||
|                     current_set = self.ALL_TRAPS |  | ||||||
|                     continue |  | ||||||
|                 if line == "Usefuls:": |  | ||||||
|                     current_set = self.ALL_USEFULS |  | ||||||
|                     continue |  | ||||||
|                 if line == "Doors:": |  | ||||||
|                     current_set = self.ALL_DOOR_ITEMS |  | ||||||
|                     continue |  | ||||||
|                 if line == "": |  | ||||||
|                     continue |  | ||||||
| 
 |  | ||||||
|                 line_split = line.split(" - ") |  | ||||||
| 
 |  | ||||||
|                 if current_set is self.ALL_USEFULS: |  | ||||||
|                     current_set.add((line_split[1], int(line_split[0]), line_split[2] == "True")) |  | ||||||
|                 elif current_set is self.ALL_DOOR_ITEMS: |  | ||||||
|                     new_door = (line_split[1], int(line_split[0]), frozenset(line_split[2].split(","))) |  | ||||||
|                     current_set.add(new_door) |  | ||||||
|                     self.ALL_DOOR_ITEMS_AS_DICT[line_split[1]] = new_door |  | ||||||
|                 else: |  | ||||||
|                     current_set.add((line_split[1], int(line_split[0]))) |  | ||||||
| 
 |  | ||||||
|     def read_logic_file(self): |  | ||||||
|         """ |         """ | ||||||
|         Reads the logic file and does the initial population of data structures |         Reads the logic file and does the initial population of data structures | ||||||
|         """ |         """ | ||||||
|         path = os.path.join(os.path.dirname(__file__), "WitnessLogic.txt") |         path = os.path.join(os.path.dirname(__file__), file_path) | ||||||
|  | 
 | ||||||
|         with open(path, "r", encoding="utf-8") as file: |         with open(path, "r", encoding="utf-8") as file: | ||||||
|             current_region = dict() |             current_region = dict() | ||||||
| 
 | 
 | ||||||
|  | @ -157,6 +99,99 @@ class StaticWitnessLogic: | ||||||
| 
 | 
 | ||||||
|                 current_region["panels"].add(check_hex) |                 current_region["panels"].add(check_hex) | ||||||
| 
 | 
 | ||||||
|  |     def __init__(self, file_path="WitnessLogic.txt"): | ||||||
|  |         # All regions with a list of panels in them and the connections to other regions, before logic adjustments | ||||||
|  |         self.ALL_REGIONS_BY_NAME = dict() | ||||||
|  |         self.STATIC_CONNECTIONS_BY_REGION_NAME = dict() | ||||||
|  | 
 | ||||||
|  |         self.CHECKS_BY_HEX = dict() | ||||||
|  |         self.CHECKS_BY_NAME = dict() | ||||||
|  |         self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() | ||||||
|  | 
 | ||||||
|  |         self.read_logic_file(file_path) | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | class StaticWitnessLogic: | ||||||
|  |     ALL_SYMBOL_ITEMS = set() | ||||||
|  |     ITEMS_TO_PROGRESSIVE = dict() | ||||||
|  |     PROGRESSIVE_TO_ITEMS = dict() | ||||||
|  |     ALL_DOOR_ITEMS = set() | ||||||
|  |     ALL_DOOR_ITEMS_AS_DICT = dict() | ||||||
|  |     ALL_USEFULS = set() | ||||||
|  |     ALL_TRAPS = set() | ||||||
|  |     ALL_BOOSTS = set() | ||||||
|  |     CONNECTIONS_TO_SEVER_BY_DOOR_HEX = dict() | ||||||
|  | 
 | ||||||
|  |     ALL_REGIONS_BY_NAME = dict() | ||||||
|  |     STATIC_CONNECTIONS_BY_REGION_NAME = dict() | ||||||
|  | 
 | ||||||
|  |     CHECKS_BY_HEX = dict() | ||||||
|  |     CHECKS_BY_NAME = dict() | ||||||
|  |     STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() | ||||||
|  | 
 | ||||||
|  |     def parse_items(self): | ||||||
|  |         """ | ||||||
|  |         Parses currently defined items from WitnessItems.txt | ||||||
|  |         """ | ||||||
|  | 
 | ||||||
|  |         path = os.path.join(os.path.dirname(__file__), "WitnessItems.txt") | ||||||
|  |         with open(path, "r", encoding="utf-8") as file: | ||||||
|  |             current_set = self.ALL_SYMBOL_ITEMS | ||||||
|  | 
 | ||||||
|  |             for line in file.readlines(): | ||||||
|  |                 line = line.strip() | ||||||
|  | 
 | ||||||
|  |                 if line == "Progression:": | ||||||
|  |                     current_set = self.ALL_SYMBOL_ITEMS | ||||||
|  |                     continue | ||||||
|  |                 if line == "Boosts:": | ||||||
|  |                     current_set = self.ALL_BOOSTS | ||||||
|  |                     continue | ||||||
|  |                 if line == "Traps:": | ||||||
|  |                     current_set = self.ALL_TRAPS | ||||||
|  |                     continue | ||||||
|  |                 if line == "Usefuls:": | ||||||
|  |                     current_set = self.ALL_USEFULS | ||||||
|  |                     continue | ||||||
|  |                 if line == "Doors:": | ||||||
|  |                     current_set = self.ALL_DOOR_ITEMS | ||||||
|  |                     continue | ||||||
|  |                 if line == "": | ||||||
|  |                     continue | ||||||
|  | 
 | ||||||
|  |                 line_split = line.split(" - ") | ||||||
|  | 
 | ||||||
|  |                 if current_set is self.ALL_USEFULS: | ||||||
|  |                     current_set.add((line_split[1], int(line_split[0]), line_split[2] == "True")) | ||||||
|  |                 elif current_set is self.ALL_DOOR_ITEMS: | ||||||
|  |                     new_door = (line_split[1], int(line_split[0]), frozenset(line_split[2].split(","))) | ||||||
|  |                     current_set.add(new_door) | ||||||
|  |                     self.ALL_DOOR_ITEMS_AS_DICT[line_split[1]] = new_door | ||||||
|  |                 else: | ||||||
|  |                     if len(line_split) > 2: | ||||||
|  |                         progressive_items = line_split[2].split(",") | ||||||
|  |                         for i, value in enumerate(progressive_items): | ||||||
|  |                             self.ITEMS_TO_PROGRESSIVE[value] = line_split[1] | ||||||
|  |                         self.PROGRESSIVE_TO_ITEMS[line_split[1]] = progressive_items | ||||||
|  |                         current_set.add((line_split[1], int(line_split[0]))) | ||||||
|  |                         continue | ||||||
|  |                     current_set.add((line_split[1], int(line_split[0]))) | ||||||
|  | 
 | ||||||
|  |     @lazy | ||||||
|  |     def sigma_expert(self) -> StaticWitnessLogicObj: | ||||||
|  |         return StaticWitnessLogicObj("WitnessLogicExpert.txt") | ||||||
|  | 
 | ||||||
|  |     @lazy | ||||||
|  |     def sigma_normal(self) -> StaticWitnessLogicObj: | ||||||
|  |         return StaticWitnessLogicObj("WitnessLogic.txt") | ||||||
|  | 
 | ||||||
|     def __init__(self): |     def __init__(self): | ||||||
|         self.parse_items() |         self.parse_items() | ||||||
|         self.read_logic_file() | 
 | ||||||
|  |         self.ALL_REGIONS_BY_NAME.update(self.sigma_normal.ALL_REGIONS_BY_NAME) | ||||||
|  |         self.STATIC_CONNECTIONS_BY_REGION_NAME.update(self.sigma_normal.STATIC_CONNECTIONS_BY_REGION_NAME) | ||||||
|  | 
 | ||||||
|  |         self.CHECKS_BY_HEX.update(self.sigma_normal.CHECKS_BY_HEX) | ||||||
|  |         self.CHECKS_BY_NAME.update(self.sigma_normal.CHECKS_BY_NAME) | ||||||
|  |         self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX.update(self.sigma_normal.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | ||||||
|  | 
 | ||||||
|  |  | ||||||
|  | @ -89,6 +89,22 @@ def parse_lambda(lambda_string): | ||||||
|     return lambda_set |     return lambda_set | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  | class lazy(object): | ||||||
|  |     def __init__(self, func, name=None): | ||||||
|  |         self.func = func | ||||||
|  |         self.name = name if name is not None else func.__name__ | ||||||
|  |         self.__doc__ = func.__doc__ | ||||||
|  | 
 | ||||||
|  |     def __get__(self, instance, class_): | ||||||
|  |         if instance is None: | ||||||
|  |             res = self.func(class_) | ||||||
|  |             setattr(class_, self.name, res) | ||||||
|  |             return res | ||||||
|  |         res = self.func(instance) | ||||||
|  |         setattr(instance, self.name, res) | ||||||
|  |         return res | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
| def get_adjustment_file(adjustment_file): | def get_adjustment_file(adjustment_file): | ||||||
|     path = os.path.join(os.path.dirname(__file__), adjustment_file) |     path = os.path.join(os.path.dirname(__file__), adjustment_file) | ||||||
| 
 | 
 | ||||||
|  | @ -134,3 +150,8 @@ def get_doors_max_list(): | ||||||
| @cache_argsless | @cache_argsless | ||||||
| def get_laser_shuffle(): | def get_laser_shuffle(): | ||||||
|     return get_adjustment_file("settings/Laser_Shuffle.txt") |     return get_adjustment_file("settings/Laser_Shuffle.txt") | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | @cache_argsless | ||||||
|  | def get_audio_logs(): | ||||||
|  |     return get_adjustment_file("settings/Audio_Logs.txt") | ||||||
|  |  | ||||||
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		Reference in New Issue