The Witness: Expert & Hints (#1072)
This commit is contained in:
		
							parent
							
								
									7b3ef012b9
								
							
						
					
					
						commit
						3297be7902
					
				|  | @ -7,7 +7,7 @@ from Options import Toggle, DefaultOnToggle, Option, Range, Choice | |||
| #    "Play the randomizer in hardmode" | ||||
| #    display_name = "Hard Mode" | ||||
| 
 | ||||
| class DisableNonRandomizedPuzzles(DefaultOnToggle): | ||||
| class DisableNonRandomizedPuzzles(Toggle): | ||||
|     """Disables puzzles that cannot be randomized. | ||||
|     This includes many puzzles that heavily involve the environment, such as Shadows, Monastery or Orchard. | ||||
|     The lasers for those areas will be activated as you solve optional puzzles throughout the island.""" | ||||
|  | @ -59,8 +59,9 @@ class ShuffleVaultBoxes(Toggle): | |||
| 
 | ||||
| 
 | ||||
| class ShufflePostgame(Toggle): | ||||
|     """Adds locations into the pool that are guaranteed to become accessible before or at the same time as your goal. | ||||
|     Use this if you don't play with forfeit on victory.""" | ||||
|     """Adds locations into the pool that are guaranteed to become accessible after or at the same time as your goal. | ||||
|     Use this if you don't play with forfeit on victory. IMPORTANT NOTE: The possibility of your second | ||||
|     "Progressive Dots" showing up in the Caves is ignored, they will still be considered "postgame" in base settings.""" | ||||
|     display_name = "Shuffle Postgame" | ||||
| 
 | ||||
| 
 | ||||
|  | @ -75,6 +76,13 @@ class VictoryCondition(Choice): | |||
|     option_mountain_box_long = 3 | ||||
| 
 | ||||
| 
 | ||||
| class PuzzleRandomization(Choice): | ||||
|     """Puzzles in this randomizer are randomly generated. This setting changes the difficulty/types of puzzles.""" | ||||
|     display_name = "Puzzle Randomization" | ||||
|     option_sigma_normal = 0 | ||||
|     option_sigma_expert = 1 | ||||
| 
 | ||||
| 
 | ||||
| class MountainLasers(Range): | ||||
|     """Sets the amount of beams required to enter the final area.""" | ||||
|     display_name = "Required Lasers for Mountain Entry" | ||||
|  | @ -108,8 +116,17 @@ class PuzzleSkipAmount(Range): | |||
|     default = 5 | ||||
| 
 | ||||
| 
 | ||||
| class HintAmount(Range): | ||||
|     """Adds hints to Audio Logs. Hints will have the same number of duplicates, as many as will fit. Remaining Audio | ||||
|     Logs will have junk hints.""" | ||||
|     display_name = "Hints on Audio Logs" | ||||
|     range_start = 0 | ||||
|     range_end = 49 | ||||
|     default = 10 | ||||
| 
 | ||||
| 
 | ||||
| the_witness_options: Dict[str, type] = { | ||||
|     # "hard_mode": HardMode, | ||||
|     "puzzle_randomization": PuzzleRandomization, | ||||
|     "shuffle_symbols": ShuffleSymbols, | ||||
|     "shuffle_doors": ShuffleDoors, | ||||
|     "shuffle_lasers": ShuffleLasers, | ||||
|  | @ -123,6 +140,7 @@ the_witness_options: Dict[str, type] = { | |||
|     "early_secret_area": EarlySecretArea, | ||||
|     "trap_percentage": TrapPercentage, | ||||
|     "puzzle_skip_amount": PuzzleSkipAmount, | ||||
|     "hint_amount": HintAmount, | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -15,6 +15,8 @@ Progression: | |||
| 71 - Black/White Squares | ||||
| 72 - Colored Squares | ||||
| 80 - Arrows | ||||
| 200 - Progressive Dots - Dots,Full Dots | ||||
| 260 - Progressive Stars - Stars,Stars + Same Colored Symbol | ||||
| 
 | ||||
| Usefuls: | ||||
| 101 - Functioning Brain - False | ||||
|  |  | |||
|  | @ -120,7 +120,7 @@ Door - 0x03313 (Second Gate) - 0x032FF | |||
| Orchard End (Orchard): | ||||
| 
 | ||||
| Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: | ||||
| 158652 - 0x0CC7B (Vault) - True - Dots & Shapers & Rotated Shapers & Negative Shapers | ||||
| 158652 - 0x0CC7B (Vault) - True - Dots & Shapers & Rotated Shapers & Negative Shapers & Full Dots | ||||
| 158653 - 0x0339E (Vault Box) - 0x0CC7B - True | ||||
| 158602 - 0x17CE7 (Discard) - True - Triangles | ||||
| 158076 - 0x00698 (Surface 1) - True - True | ||||
|  | @ -338,7 +338,7 @@ Keep 3rd Pressure Plate (Keep) - Keep 4th Pressure Plate - 0x01CD5: | |||
| 158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Shapers & Black/White Squares & Colored Squares | ||||
| Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 | ||||
| 
 | ||||
| Keep 4th Pressure Plate (Keep) - Keep - 0x09E3D - Keep Tower - 0x01D40: | ||||
| Keep 4th Pressure Plate (Keep) - Shadows - 0x09E3D - Keep Tower - 0x01D40: | ||||
| 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True | ||||
| 158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Shapers & Dots & Symmetry | ||||
| Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F | ||||
|  | @ -358,7 +358,7 @@ Door - 0x04F8F (Tower Shortcut) - 0x0361B | |||
| 158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01D3F - Shapers & Black/White Squares & Colored Squares & Stars & Stars + Same Colored Symbol & Dots | ||||
| Laser - 0x014BB (Laser) - 0x0360E | 0x03317 | ||||
| 
 | ||||
| Outside Monastery (Monastery) - Main Island - True - Main Island - 0x0364E - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | ||||
| Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | ||||
| 158207 - 0x03713 (Shortcut Panel) - True - True | ||||
| Door - 0x0364E (Shortcut) - 0x03713 | ||||
| 158208 - 0x00B10 (Entry Left) - True - True | ||||
|  | @ -390,11 +390,11 @@ Door - 0x0A0C9 (Cargo Box Entry) - 0x0A0C8 | |||
| 158221 - 0x28AE3 (Vines) - 0x18590 - True | ||||
| 158222 - 0x28938 (Apple Tree) - 0x28AE3 - True | ||||
| 158223 - 0x079DF (Triple Exit) - 0x28938 - True | ||||
| 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Rotated Shapers & Dots | ||||
| 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Shapers & Dots | ||||
| 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Shapers & Rotated Shapers & Dots | ||||
| 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Rotated Shapers & Dots | ||||
| 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Rotated Shapers & Dots | ||||
| 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Rotated Shapers & Dots & Full Dots | ||||
| 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Shapers & Dots & Full Dots | ||||
| 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Shapers & Rotated Shapers & Dots & Full Dots | ||||
| 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Rotated Shapers & Dots & Full Dots | ||||
| 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Rotated Shapers & Dots & Full Dots | ||||
| Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 | ||||
| 158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers | ||||
| Door - 0x28A61 (Tinted Glass Door) - 0x28998 | ||||
|  | @ -421,7 +421,7 @@ Town Red Rooftop (Town): | |||
| 158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - True | ||||
| 
 | ||||
| Town Wooden Rooftop (Town): | ||||
| 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser | ||||
| 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Rotated Shapers & Dots & Eraser & Full Dots | ||||
| 
 | ||||
| Town Church (Town): | ||||
| 158227 - 0x28A69 (Church Lattice) - 0x03BB0 - True | ||||
|  | @ -819,14 +819,14 @@ Mountain Path to Caves (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x | |||
| Door - 0x2D77D (Caves Entry) - 0x00FF8 | ||||
| 158448 - 0x334E1 (Rock Control) - True - True | ||||
| 
 | ||||
| Caves (Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challenge - 0x019A5: | ||||
| Caves (Caves) - Main Island - 0x2D73F | 0x2D859 - Path to Challenge - 0x019A5: | ||||
| 158451 - 0x335AB (Elevator Inside Control) - True - Dots & Black/White Squares | ||||
| 158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Black/White Squares | ||||
| 158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Black/White Squares & Dots | ||||
| 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Dots & Triangles | ||||
| 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Dots & Triangles | ||||
| 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Dots & Triangles | ||||
| 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Dots & Triangles | ||||
| 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Dots & Triangles & Full Dots | ||||
| 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Dots & Triangles & Full Dots | ||||
| 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Dots & Triangles & Full Dots | ||||
| 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Dots & Triangles & Full Dots | ||||
| 158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Symmetry & Triangles | ||||
| 158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Black/White Squares & Triangles | ||||
| 158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Stars & Triangles | ||||
|  | @ -849,12 +849,12 @@ Caves (Caves) - Main Island - 0x2D73F - Main Island - 0x2D859 - Path to Challeng | |||
| 158479 - 0x288FC (Second Wooden Beam) - True - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158480 - 0x289E7 (Third Wooden Beam) - True - Stars & Black/White Squares | ||||
| 158481 - 0x288AA (Fourth Wooden Beam) - True - Stars & Shapers | ||||
| 158482 - 0x17FB9 (Left Upstairs Single) - True - Shapers & Dots & Negative Shapers | ||||
| 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Dots | ||||
| 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Stars & Dots | ||||
| 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars | ||||
| 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Shapers & Dots | ||||
| 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Rotated Shapers & Dots | ||||
| 158482 - 0x17FB9 (Left Upstairs Single) - True - Shapers & Dots & Negative Shapers & Full Dots | ||||
| 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Dots & Full Dots | ||||
| 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Stars & Dots & Full Dots | ||||
| 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Dots & Black/White Squares & Stars + Same Colored Symbol & Stars & Full Dots | ||||
| 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Shapers & Dots & Full Dots | ||||
| 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Rotated Shapers & Dots & Full Dots | ||||
| 158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Invisible Dots | ||||
| 158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Dots & Invisible Dots | ||||
| 158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Dots & Invisible Dots | ||||
|  | @ -913,7 +913,7 @@ Door - 0x09E87 (Town Shortcut) - 0x09E85 | |||
| Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: | ||||
| 158522 - 0x0383A (Right Pillar 1) - True - Stars | ||||
| 158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Stars & Dots | ||||
| 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots | ||||
| 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots & Full Dots | ||||
| 158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Dots & Symmetry | ||||
| 158526 - 0x0383D (Left Pillar 1) - True - Dots | ||||
| 158527 - 0x0383F (Left Pillar 2) - 0x0383D - Black/White Squares | ||||
|  |  | |||
|  | @ -0,0 +1,932 @@ | |||
| First Hallway (First Hallway) - Entry - True - Tutorial - 0x00182: | ||||
| 158000 - 0x00064 (Straight) - True - True | ||||
| 158001 - 0x00182 (Bend) - 0x00064 - True | ||||
| 
 | ||||
| Tutorial (Tutorial) - Outside Tutorial - True: | ||||
| 158002 - 0x00293 (Front Center) - True - Dots | ||||
| 158003 - 0x00295 (Center Left) - 0x00293 - Dots | ||||
| 158004 - 0x002C2 (Front Left) - 0x00295 - Dots | ||||
| 158005 - 0x0A3B5 (Back Left) - True - Full Dots | ||||
| 158006 - 0x0A3B2 (Back Right) - True - Full Dots | ||||
| 158007 - 0x03629 (Gate Open) - 0x002C2 & 0x0A3B5 - Symmetry & Dots | ||||
| 158008 - 0x03505 (Gate Close) - 0x2FAF6 - False | ||||
| 158009 - 0x0C335 (Pillar) - True - Triangles - True | ||||
| 158010 - 0x0C373 (Patio Floor) - 0x0C335 - Dots | ||||
| 
 | ||||
| Outside Tutorial (Outside Tutorial) - Outside Tutorial Path To Outpost - 0x03BA2: | ||||
| 158650 - 0x033D4 (Vault) - True - Full Dots & Squares & Black/White Squares | ||||
| 158651 - 0x03481 (Vault Box) - 0x033D4 - True | ||||
| 158013 - 0x0005D (Shed Row 1) - True - Full Dots | ||||
| 158014 - 0x0005E (Shed Row 2) - 0x0005D - Full Dots | ||||
| 158015 - 0x0005F (Shed Row 3) - 0x0005E - Full Dots | ||||
| 158016 - 0x00060 (Shed Row 4) - 0x0005F - Full Dots | ||||
| 158017 - 0x00061 (Shed Row 5) - 0x00060 - Full Dots | ||||
| 158018 - 0x018AF (Tree Row 1) - True - Squares & Black/White Squares | ||||
| 158019 - 0x0001B (Tree Row 2) - 0x018AF - Squares & Black/White Squares | ||||
| 158020 - 0x012C9 (Tree Row 3) - 0x0001B - Squares & Black/White Squares | ||||
| 158021 - 0x0001C (Tree Row 4) - 0x012C9 - Squares & Black/White Squares & Dots | ||||
| 158022 - 0x0001D (Tree Row 5) - 0x0001C - Squares & Black/White Squares & Dots | ||||
| 158023 - 0x0001E (Tree Row 6) - 0x0001D - Squares & Black/White Squares & Dots | ||||
| 158024 - 0x0001F (Tree Row 7) - 0x0001E - Squares & Black/White Squares & Full Dots | ||||
| 158025 - 0x00020 (Tree Row 8) - 0x0001F - Squares & Black/White Squares & Full Dots | ||||
| 158026 - 0x00021 (Tree Row 9) - 0x00020 - Squares & Black/White Squares & Full Dots | ||||
| Door - 0x03BA2 (Outpost Path) - 0x0A3B5 | ||||
| 
 | ||||
| Outside Tutorial Path To Outpost (Outside Tutorial) - Outside Tutorial Outpost - 0x0A170: | ||||
| 158011 - 0x0A171 (Outpost Entry Panel) - True - Full Dots & Triangles | ||||
| Door - 0x0A170 (Outpost Entry) - 0x0A171 | ||||
| 
 | ||||
| Outside Tutorial Outpost (Outside Tutorial) - Outside Tutorial - 0x04CA3: | ||||
| 158012 - 0x04CA4 (Outpost Exit Panel) - True - Full Dots & Shapers & Rotated Shapers | ||||
| Door - 0x04CA3 (Outpost Exit) - 0x04CA4 | ||||
| 158600 - 0x17CFB (Discard) - True - Arrows | ||||
| 
 | ||||
| Main Island () - Outside Tutorial - True: | ||||
| 
 | ||||
| Outside Glass Factory (Glass Factory) - Main Island - True - Inside Glass Factory - 0x01A29: | ||||
| 158027 - 0x01A54 (Entry Panel) - True - Symmetry | ||||
| Door - 0x01A29 (Entry) - 0x01A54 | ||||
| 158601 - 0x3C12B (Discard) - True - Arrows | ||||
| 
 | ||||
| Inside Glass Factory (Glass Factory) - Inside Glass Factory Behind Back Wall - 0x0D7ED: | ||||
| 158028 - 0x00086 (Back Wall 1) - True - Symmetry & Dots | ||||
| 158029 - 0x00087 (Back Wall 2) - 0x00086 - Symmetry & Dots | ||||
| 158030 - 0x00059 (Back Wall 3) - 0x00087 - Symmetry & Dots | ||||
| 158031 - 0x00062 (Back Wall 4) - 0x00059 - Symmetry & Dots | ||||
| 158032 - 0x0005C (Back Wall 5) - 0x00062 - Symmetry & Dots | ||||
| 158033 - 0x0008D (Front 1) - 0x0005C - Symmetry | ||||
| 158034 - 0x00081 (Front 2) - 0x0008D - Symmetry | ||||
| 158035 - 0x00083 (Front 3) - 0x00081 - Symmetry | ||||
| 158036 - 0x00084 (Melting 1) - 0x00083 - Symmetry & Dots | ||||
| 158037 - 0x00082 (Melting 2) - 0x00084 - Symmetry & Dots | ||||
| 158038 - 0x0343A (Melting 3) - 0x00082 - Symmetry & Dots | ||||
| Door - 0x0D7ED (Back Wall) - 0x0005C | ||||
| 
 | ||||
| Inside Glass Factory Behind Back Wall (Glass Factory) - Boat - 0x17CC8: | ||||
| 158039 - 0x17CC8 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat | ||||
| 
 | ||||
| Outside Symmetry Island (Symmetry Island) - Main Island - True - Symmetry Island Lower - 0x17F3E: | ||||
| 158040 - 0x000B0 (Lower Panel) - 0x0343A - Triangles | ||||
| Door - 0x17F3E (Lower) - 0x000B0 | ||||
| 
 | ||||
| Symmetry Island Lower (Symmetry Island) - Symmetry Island Upper - 0x18269: | ||||
| 158041 - 0x00022 (Right 1) - True - Symmetry & Triangles | ||||
| 158042 - 0x00023 (Right 2) - 0x00022 - Symmetry & Triangles | ||||
| 158043 - 0x00024 (Right 3) - 0x00023 - Symmetry & Triangles | ||||
| 158044 - 0x00025 (Right 4) - 0x00024 - Symmetry & Triangles | ||||
| 158045 - 0x00026 (Right 5) - 0x00025 - Symmetry & Triangles | ||||
| 158046 - 0x0007C (Back 1) - 0x00026 - Symmetry & Colored Dots & Dots | ||||
| 158047 - 0x0007E (Back 2) - 0x0007C - Symmetry & Colored Squares | ||||
| 158048 - 0x00075 (Back 3) - 0x0007E - Symmetry & Stars | ||||
| 158049 - 0x00073 (Back 4) - 0x00075 - Symmetry & Shapers | ||||
| 158050 - 0x00077 (Back 5) - 0x00073 - Symmetry & Triangles | ||||
| 158051 - 0x00079 (Back 6) - 0x00077 - Symmetry & Dots & Colored Dots & Eraser | ||||
| 158052 - 0x00065 (Left 1) - 0x00079 - Symmetry & Colored Dots & Triangles | ||||
| 158053 - 0x0006D (Left 2) - 0x00065 - Symmetry & Colored Dots & Triangles | ||||
| 158054 - 0x00072 (Left 3) - 0x0006D - Symmetry & Colored Dots & Triangles | ||||
| 158055 - 0x0006F (Left 4) - 0x00072 - Symmetry & Colored Dots & Triangles | ||||
| 158056 - 0x00070 (Left 5) - 0x0006F - Symmetry & Colored Dots & Triangles | ||||
| 158057 - 0x00071 (Left 6) - 0x00070 - Symmetry & Triangles | ||||
| 158058 - 0x00076 (Left 7) - 0x00071 - Symmetry & Triangles | ||||
| 158059 - 0x009B8 (Scenery Outlines 1) - True - Symmetry & Environment | ||||
| 158060 - 0x003E8 (Scenery Outlines 2) - 0x009B8 - Symmetry & Environment | ||||
| 158061 - 0x00A15 (Scenery Outlines 3) - 0x003E8 - Symmetry & Environment | ||||
| 158062 - 0x00B53 (Scenery Outlines 4) - 0x00A15 - Symmetry & Environment | ||||
| 158063 - 0x00B8D (Scenery Outlines 5) - 0x00B53 - Symmetry & Environment | ||||
| 158064 - 0x1C349 (Upper Panel) - 0x00076 - Symmetry & Triangles | ||||
| Door - 0x18269 (Upper) - 0x1C349 | ||||
| 
 | ||||
| Symmetry Island Upper (Symmetry Island): | ||||
| 158065 - 0x00A52 (Yellow 1) - True - Symmetry & Colored Dots | ||||
| 158066 - 0x00A57 (Yellow 2) - 0x00A52 - Symmetry & Colored Dots | ||||
| 158067 - 0x00A5B (Yellow 3) - 0x00A57 - Symmetry & Colored Dots | ||||
| 158068 - 0x00A61 (Blue 1) - 0x00A52 - Symmetry & Colored Dots | ||||
| 158069 - 0x00A64 (Blue 2) - 0x00A61 & 0x00A52 - Symmetry & Colored Dots | ||||
| 158070 - 0x00A68 (Blue 3) - 0x00A64 & 0x00A57 - Symmetry & Colored Dots | ||||
| 158700 - 0x0360D (Laser Panel) - 0x00A68 - True | ||||
| Laser - 0x00509 (Laser) - 0x0360D - True | ||||
| 
 | ||||
| Orchard (Orchard) - Main Island - True - Orchard Beyond First Gate - 0x03307: | ||||
| 158071 - 0x00143 (Apple Tree 1) - True - Environment | ||||
| 158072 - 0x0003B (Apple Tree 2) - 0x00143 - Environment | ||||
| 158073 - 0x00055 (Apple Tree 3) - 0x0003B - Environment | ||||
| Door - 0x03307 (First Gate) - 0x00055 | ||||
| 
 | ||||
| Orchard Beyond First Gate (Orchard) - Orchard End - 0x03313: | ||||
| 158074 - 0x032F7 (Apple Tree 4) - 0x00055 - Environment | ||||
| 158075 - 0x032FF (Apple Tree 5) - 0x032F7 - Environment | ||||
| Door - 0x03313 (Second Gate) - 0x032FF | ||||
| 
 | ||||
| Orchard End (Orchard): | ||||
| 
 | ||||
| Desert Outside (Desert) - Main Island - True - Desert Floodlight Room - 0x09FEE: | ||||
| 158652 - 0x0CC7B (Vault) - True - Full Dots & Stars & Stars + Same Colored Symbol & Eraser & Triangles & Shapers & Negative Shapers & Colored Squares | ||||
| 158653 - 0x0339E (Vault Box) - 0x0CC7B - True | ||||
| 158602 - 0x17CE7 (Discard) - True - Arrows | ||||
| 158076 - 0x00698 (Surface 1) - True - Reflection | ||||
| 158077 - 0x0048F (Surface 2) - 0x00698 - Reflection | ||||
| 158078 - 0x09F92 (Surface 3) - 0x0048F & 0x09FA0 - Reflection | ||||
| 158079 - 0x09FA0 (Surface 3 Control) - 0x0048F - True | ||||
| 158080 - 0x0A036 (Surface 4) - 0x09F92 - Reflection | ||||
| 158081 - 0x09DA6 (Surface 5) - 0x09F92 - Reflection | ||||
| 158082 - 0x0A049 (Surface 6) - 0x09F92 - Reflection | ||||
| 158083 - 0x0A053 (Surface 7) - 0x0A036 & 0x09DA6 & 0x0A049 - Reflection | ||||
| 158084 - 0x09F94 (Surface 8) - 0x0A053 & 0x09F86 - Reflection | ||||
| 158085 - 0x09F86 (Surface 8 Control) - 0x0A053 - True | ||||
| 158086 - 0x0C339 (Light Room Entry Panel) - 0x09F94 - True | ||||
| Door - 0x09FEE (Light Room Entry) - 0x0C339 - True | ||||
| 158701 - 0x03608 (Laser Panel) - 0x012D7 & 0x0A15F - True | ||||
| Laser - 0x012FB (Laser) - 0x03608 | ||||
| 
 | ||||
| Desert Floodlight Room (Desert) - Desert Pond Room - 0x0C2C3: | ||||
| 158087 - 0x09FAA (Light Control) - True - True | ||||
| 158088 - 0x00422 (Light Room 1) - 0x09FAA - Reflection | ||||
| 158089 - 0x006E3 (Light Room 2) - 0x09FAA - Reflection | ||||
| 158090 - 0x0A02D (Light Room 3) - 0x09FAA & 0x00422 & 0x006E3 - Reflection | ||||
| Door - 0x0C2C3 (Pond Room Entry) - 0x0A02D | ||||
| 
 | ||||
| Desert Pond Room (Desert) - Desert Water Levels Room - 0x0A24B: | ||||
| 158091 - 0x00C72 (Pond Room 1) - True - Reflection | ||||
| 158092 - 0x0129D (Pond Room 2) - 0x00C72 - Reflection | ||||
| 158093 - 0x008BB (Pond Room 3) - 0x0129D - Reflection | ||||
| 158094 - 0x0078D (Pond Room 4) - 0x008BB - Reflection | ||||
| 158095 - 0x18313 (Pond Room 5) - 0x0078D - Reflection | ||||
| 158096 - 0x0A249 (Flood Room Entry Panel) - 0x18313 - Reflection | ||||
| Door - 0x0A24B (Flood Room Entry) - 0x0A249 | ||||
| 
 | ||||
| Desert Water Levels Room (Desert) - Desert Elevator Room - 0x0C316: | ||||
| 158097 - 0x1C2DF (Reduce Water Level Far Left) - True - True | ||||
| 158098 - 0x1831E (Reduce Water Level Far Right) - True - True | ||||
| 158099 - 0x1C260 (Reduce Water Level Near Left) - True - True | ||||
| 158100 - 0x1831C (Reduce Water Level Near Right) - True - True | ||||
| 158101 - 0x1C2F3 (Raise Water Level Far Left) - True - True | ||||
| 158102 - 0x1831D (Raise Water Level Far Right) - True - True | ||||
| 158103 - 0x1C2B1 (Raise Water Level Near Left) - True - True | ||||
| 158104 - 0x1831B (Raise Water Level Near Right) - True - True | ||||
| 158105 - 0x04D18 (Flood Room 1) - 0x1C260 & 0x1831C - Reflection | ||||
| 158106 - 0x01205 (Flood Room 2) - 0x04D18 & 0x1C260 & 0x1831C - Reflection | ||||
| 158107 - 0x181AB (Flood Room 3) - 0x01205 & 0x1C260 & 0x1831C - Reflection | ||||
| 158108 - 0x0117A (Flood Room 4) - 0x181AB & 0x1C260 & 0x1831C - Reflection | ||||
| 158109 - 0x17ECA (Flood Room 5) - 0x0117A & 0x1C260 & 0x1831C - Reflection | ||||
| 158110 - 0x18076 (Flood Room 6) - 0x17ECA & 0x1C260 & 0x1831C - Reflection | ||||
| Door - 0x0C316 (Elevator Room Entry) - 0x18076 | ||||
| 
 | ||||
| Desert Elevator Room (Desert) - Desert Lowest Level Inbetween Shortcuts - 0x012FB: | ||||
| 158111 - 0x17C31 (Final Transparent) - True - Reflection | ||||
| 158113 - 0x012D7 (Final Hexagonal) - 0x17C31 & 0x0A015 - Reflection | ||||
| 158114 - 0x0A015 (Final Hexagonal Control) - 0x17C31 - True | ||||
| 158115 - 0x0A15C (Final Bent 1) - True - Reflection | ||||
| 158116 - 0x09FFF (Final Bent 2) - 0x0A15C - Reflection | ||||
| 158117 - 0x0A15F (Final Bent 3) - 0x09FFF - Reflection | ||||
| 
 | ||||
| Desert Lowest Level Inbetween Shortcuts (Desert): | ||||
| 
 | ||||
| Outside Quarry (Quarry) - Main Island - True - Quarry Between Entrys - 0x09D6F: | ||||
| 158118 - 0x09E57 (Entry 1 Panel) - True - Squares & Black/White Squares & Triangles | ||||
| 158120 - 0x17CC4 (Elevator Control) - 0x0367C - Dots & Eraser | ||||
| 158603 - 0x17CF0 (Discard) - True - Arrows | ||||
| 158702 - 0x03612 (Laser Panel) - 0x0A3D0 & 0x0367C - Eraser & Triangles & Stars & Stars + Same Colored Symbol | ||||
| Laser - 0x01539 (Laser) - 0x03612 | ||||
| Door - 0x09D6F (Entry 1) - 0x09E57 | ||||
| 
 | ||||
| Quarry Between Entrys (Quarry) - Quarry - 0x17C07: | ||||
| 158119 - 0x17C09 (Entry 2 Panel) - True - Shapers & Triangles | ||||
| Door - 0x17C07 (Entry 2) - 0x17C09 | ||||
| 
 | ||||
| Quarry (Quarry) - Quarry Mill Ground Floor - 0x02010: | ||||
| 158121 - 0x01E5A (Mill Entry Left Panel) - True - Squares & Black/White Squares & Stars & Stars + Same Colored Symbol | ||||
| 158122 - 0x01E59 (Mill Entry Right Panel) - True - Triangles | ||||
| Door - 0x02010 (Mill Entry) - 0x01E59 & 0x01E5A | ||||
| 
 | ||||
| Quarry Mill Ground Floor (Quarry Mill) - Quarry - 0x275FF - Quarry Mill Middle Floor - 0x03678 - Outside Quarry - 0x17CE8: | ||||
| 158123 - 0x275ED (Side Exit Panel) - True - True | ||||
| Door - 0x275FF (Side Exit) - 0x275ED | ||||
| 158124 - 0x03678 (Lower Ramp Control) - True - Dots & Eraser | ||||
| 158145 - 0x17CAC (Roof Exit Panel) - True - True | ||||
| Door - 0x17CE8 (Roof Exit) - 0x17CAC | ||||
| 
 | ||||
| Quarry Mill Middle Floor (Quarry Mill) - Quarry Mill Ground Floor - 0x03675 - Quarry Mill Upper Floor - 0x03679: | ||||
| 158125 - 0x00E0C (Lower Row 1) - True - Dots & Eraser | ||||
| 158126 - 0x01489 (Lower Row 2) - 0x00E0C - Triangles & Eraser | ||||
| 158127 - 0x0148A (Lower Row 3) - 0x01489 - Triangles & Eraser | ||||
| 158128 - 0x014D9 (Lower Row 4) - 0x0148A - Triangles & Eraser | ||||
| 158129 - 0x014E7 (Lower Row 5) - 0x014D9 - Triangles & Eraser | ||||
| 158130 - 0x014E8 (Lower Row 6) - 0x014E7 - Triangles & Eraser | ||||
| 158131 - 0x03679 (Lower Lift Control) - 0x014E8 - Dots & Eraser | ||||
| 
 | ||||
| Quarry Mill Upper Floor (Quarry Mill) - Quarry Mill Middle Floor - 0x03676 & 0x03679 - Quarry Mill Ground Floor - 0x0368A: | ||||
| 158132 - 0x03676 (Upper Ramp Control) - True - Dots & Eraser | ||||
| 158133 - 0x03675 (Upper Lift Control) - True - Dots & Eraser | ||||
| 158134 - 0x00557 (Upper Row 1) - True - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158135 - 0x005F1 (Upper Row 2) - 0x00557 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158136 - 0x00620 (Upper Row 3) - 0x005F1 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158137 - 0x009F5 (Upper Row 4) - 0x00620 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158138 - 0x0146C (Upper Row 5) - 0x009F5 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158139 - 0x3C12D (Upper Row 6) - 0x0146C - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158140 - 0x03686 (Upper Row 7) - 0x3C12D - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158141 - 0x014E9 (Upper Row 8) - 0x03686 - Squares & Colored Squares & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 158142 - 0x03677 (Stair Control) - True - Squares & Colored Squares & Eraser | ||||
| Door - 0x0368A (Stairs) - 0x03677 | ||||
| 158143 - 0x3C125 (Control Room Left) - 0x0367C - Squares & Black/White Squares & Full Dots & Eraser | ||||
| 158144 - 0x0367C (Control Room Right) - 0x014E9 - Squares & Colored Squares & Triangles & Eraser & Stars & Stars + Same Colored Symbol | ||||
| 
 | ||||
| Quarry Boathouse (Quarry Boathouse) - Quarry - True - Quarry Boathouse Upper Front - 0x03852 - Quarry Boathouse Behind Staircase - 0x2769B: | ||||
| 158146 - 0x034D4 (Intro Left) - True - Stars & Eraser | ||||
| 158147 - 0x021D5 (Intro Right) - True - Shapers & Eraser | ||||
| 158148 - 0x03852 (Ramp Height Control) - 0x034D4 & 0x021D5 - Rotated Shapers | ||||
| 158166 - 0x17CA6 (Boat Spawn) - True - Boat | ||||
| Door - 0x2769B (Dock) - 0x17CA6 | ||||
| Door - 0x27163 (Dock Invis Barrier) - 0x17CA6 | ||||
| 
 | ||||
| Quarry Boathouse Behind Staircase (Quarry Boathouse) - Boat - 0x17CA6: | ||||
| 
 | ||||
| Quarry Boathouse Upper Front (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x17C50: | ||||
| 158149 - 0x021B3 (Front Row 1) - True - Shapers & Eraser & Negative Shapers | ||||
| 158150 - 0x021B4 (Front Row 2) - 0x021B3 - Shapers & Eraser & Negative Shapers | ||||
| 158151 - 0x021B0 (Front Row 3) - 0x021B4 - Shapers & Eraser & Negative Shapers | ||||
| 158152 - 0x021AF (Front Row 4) - 0x021B0 - Shapers & Eraser & Negative Shapers | ||||
| 158153 - 0x021AE (Front Row 5) - 0x021AF - Shapers & Eraser & Negative Shapers | ||||
| Door - 0x17C50 (First Barrier) - 0x021AE | ||||
| 
 | ||||
| Quarry Boathouse Upper Middle (Quarry Boathouse) - Quarry Boathouse Upper Back - 0x03858: | ||||
| 158154 - 0x03858 (Ramp Horizontal Control) - True - Shapers & Eraser | ||||
| 
 | ||||
| Quarry Boathouse Upper Back (Quarry Boathouse) - Quarry Boathouse Upper Middle - 0x3865F: | ||||
| 158155 - 0x38663 (Second Barrier Panel) - True - True | ||||
| Door - 0x3865F (Second Barrier) - 0x38663 | ||||
| 158156 - 0x021B5 (Back First Row 1) - True - Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158157 - 0x021B6 (Back First Row 2) - 0x021B5 - Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158158 - 0x021B7 (Back First Row 3) - 0x021B6 - Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158159 - 0x021BB (Back First Row 4) - 0x021B7 - Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158160 - 0x09DB5 (Back First Row 5) - 0x021BB - Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158161 - 0x09DB1 (Back First Row 6) - 0x09DB5 - Eraser & Shapers | ||||
| 158162 - 0x3C124 (Back First Row 7) - 0x09DB1 - Eraser & Shapers | ||||
| 158163 - 0x09DB3 (Back First Row 8) - 0x3C124 - Eraser & Shapers & Stars & Stars + Same Colored Symbol | ||||
| 158164 - 0x09DB4 (Back First Row 9) - 0x09DB3 - Eraser & Shapers & Stars & Stars + Same Colored Symbol | ||||
| 158165 - 0x275FA (Hook Control) - True - Shapers & Eraser | ||||
| 158167 - 0x0A3CB (Back Second Row 1) - 0x09DB4 - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158168 - 0x0A3CC (Back Second Row 2) - 0x0A3CB - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158169 - 0x0A3D0 (Back Second Row 3) - 0x0A3CC - Stars & Eraser & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 
 | ||||
| Shadows (Shadows) - Main Island - True - Shadows Ledge - 0x19B24 - Shadows Laser Room - 0x194B2 & 0x19665: | ||||
| 158170 - 0x334DB (Door Timer Outside) - True - True | ||||
| Door - 0x19B24 (Timed Door) - 0x334DB | ||||
| 158171 - 0x0AC74 (Intro 6) - 0x0A8DC - Shadows Avoid | ||||
| 158172 - 0x0AC7A (Intro 7) - 0x0AC74 - Shadows Avoid | ||||
| 158173 - 0x0A8E0 (Intro 8) - 0x0AC7A - Shadows Avoid | ||||
| 158174 - 0x386FA (Far 1) - 0x0A8E0 - Shadows Avoid & Environment | ||||
| 158175 - 0x1C33F (Far 2) - 0x386FA - Shadows Avoid & Environment | ||||
| 158176 - 0x196E2 (Far 3) - 0x1C33F - Shadows Avoid & Environment | ||||
| 158177 - 0x1972A (Far 4) - 0x196E2 - Shadows Avoid & Environment | ||||
| 158178 - 0x19809 (Far 5) - 0x1972A - Shadows Avoid & Environment | ||||
| 158179 - 0x19806 (Far 6) - 0x19809 - Shadows Avoid & Environment | ||||
| 158180 - 0x196F8 (Far 7) - 0x19806 - Shadows Avoid & Environment | ||||
| 158181 - 0x1972F (Far 8) - 0x196F8 - Shadows Avoid & Environment | ||||
| Door - 0x194B2 (Laser Entry Right) - 0x1972F | ||||
| 158182 - 0x19797 (Near 1) - 0x0A8E0 - Shadows Follow | ||||
| 158183 - 0x1979A (Near 2) - 0x19797 - Shadows Follow | ||||
| 158184 - 0x197E0 (Near 3) - 0x1979A - Shadows Follow | ||||
| 158185 - 0x197E8 (Near 4) - 0x197E0 - Shadows Follow | ||||
| 158186 - 0x197E5 (Near 5) - 0x197E8 - Shadows Follow | ||||
| Door - 0x19665 (Laser Entry Left) - 0x197E5 | ||||
| 
 | ||||
| Shadows Ledge (Shadows) - Shadows - 0x1855B - Quarry - 0x19865 & 0x0A2DF: | ||||
| 158187 - 0x334DC (Door Timer Inside) - True - True | ||||
| 158188 - 0x198B5 (Intro 1) - True - Shadows Avoid | ||||
| 158189 - 0x198BD (Intro 2) - 0x198B5 - Shadows Avoid | ||||
| 158190 - 0x198BF (Intro 3) - 0x198BD & 0x334DC & 0x19B24 - Shadows Avoid | ||||
| Door - 0x19865 (Quarry Barrier) - 0x198BF | ||||
| Door - 0x0A2DF (Quarry Barrier 2) - 0x198BF | ||||
| 158191 - 0x19771 (Intro 4) - 0x198BF - Shadows Avoid | ||||
| 158192 - 0x0A8DC (Intro 5) - 0x19771 - Shadows Avoid | ||||
| Door - 0x1855B (Ledge Barrier) - 0x0A8DC | ||||
| Door - 0x19ADE (Ledge Barrier 2) - 0x0A8DC | ||||
| 
 | ||||
| Shadows Laser Room (Shadows): | ||||
| 158703 - 0x19650 (Laser Panel) - True - Shadows Avoid & Shadows Follow | ||||
| Laser - 0x181B3 (Laser) - 0x19650 | ||||
| 
 | ||||
| Keep (Keep) - Main Island - True - Keep 2nd Maze - 0x01954 - Keep 2nd Pressure Plate - 0x01BEC: | ||||
| 158193 - 0x00139 (Hedge Maze 1) - True - Environment | ||||
| 158197 - 0x0A3A8 (Reset Pressure Plates 1) - True - True | ||||
| 158198 - 0x033EA (Pressure Plates 1) - 0x0A3A8 - Pressure Plates & Colored Squares & Triangles & Stars & Stars + Same Colored Symbol | ||||
| Door - 0x01954 (Hedge Maze 1 Exit) - 0x00139 | ||||
| Door - 0x01BEC (Pressure Plates 1 Exit) - 0x033EA | ||||
| 
 | ||||
| Keep 2nd Maze (Keep) - Keep - 0x018CE - Keep 3rd Maze - True: | ||||
| Door - 0x018CE (Hedge Maze 2 Shortcut) - 0x00139 | ||||
| 158194 - 0x019DC (Hedge Maze 2) - True - Environment | ||||
| Door - 0x019D8 (Hedge Maze 2 Exit) - 0x019DC | ||||
| 
 | ||||
| Keep 3rd Maze (Keep) - Keep - 0x019B5 - Keep 4th Maze - 0x019E6: | ||||
| Door - 0x019B5 (Hedge Maze 3 Shortcut) - 0x019DC | ||||
| 158195 - 0x019E7 (Hedge Maze 3) - True - Environment & Sound | ||||
| Door - 0x019E6 (Hedge Maze 3 Exit) - 0x019E7 | ||||
| 
 | ||||
| Keep 4th Maze (Keep) - Keep - 0x0199A - Keep Tower - 0x01A0E: | ||||
| Door - 0x0199A (Hedge Maze 4 Shortcut) - 0x019E7 | ||||
| 158196 - 0x01A0F (Hedge Maze 4) - True - Environment | ||||
| Door - 0x01A0E (Hedge Maze 4 Exit) - 0x01A0F | ||||
| 
 | ||||
| Keep 2nd Pressure Plate (Keep) - Keep 3rd Pressure Plate - True: | ||||
| 158199 - 0x0A3B9 (Reset Pressure Plates 2) - True - True | ||||
| 158200 - 0x01BE9 (Pressure Plates 2) - PP2 Weirdness - Pressure Plates & Stars & Stars + Same Colored Symbol & Squares & Black/White Squares & Shapers & Rotated Shapers | ||||
| Door - 0x01BEA (Pressure Plates 2 Exit) - 0x01BE9 | ||||
| 
 | ||||
| Keep 3rd Pressure Plate (Keep) - Keep 4th Pressure Plate - 0x01CD5: | ||||
| 158201 - 0x0A3BB (Reset Pressure Plates 3) - True - True | ||||
| 158202 - 0x01CD3 (Pressure Plates 3) - 0x0A3BB - Pressure Plates & Black/White Squares & Triangles & Shapers & Rotated Shapers | ||||
| Door - 0x01CD5 (Pressure Plates 3 Exit) - 0x01CD3 | ||||
| 
 | ||||
| Keep 4th Pressure Plate (Keep) - Shadows - 0x09E3D - Keep Tower - 0x01D40: | ||||
| 158203 - 0x0A3AD (Reset Pressure Plates 4) - True - True | ||||
| 158204 - 0x01D3F (Pressure Plates 4) - 0x0A3AD - Pressure Plates & Shapers & Triangles & Stars & Stars + Same Colored Symbol | ||||
| Door - 0x01D40 (Pressure Plates 4 Exit) - 0x01D3F | ||||
| 158604 - 0x17D27 (Discard) - True - Arrows | ||||
| 158205 - 0x09E49 (Shadows Shortcut Panel) - True - True | ||||
| Door - 0x09E3D (Shadows Shortcut) - 0x09E49 | ||||
| 
 | ||||
| Shipwreck (Shipwreck) - Keep 3rd Pressure Plate - True: | ||||
| 158654 - 0x00AFB (Vault) - True - Symmetry & Sound & Sound Dots & Colored Dots | ||||
| 158655 - 0x03535 (Vault Box) - 0x00AFB - True | ||||
| 158605 - 0x17D28 (Discard) - True - Arrows | ||||
| 
 | ||||
| Keep Tower (Keep) - Keep - 0x04F8F: | ||||
| 158206 - 0x0361B (Tower Shortcut Panel) - True - True | ||||
| Door - 0x04F8F (Tower Shortcut) - 0x0361B | ||||
| 158704 - 0x0360E (Laser Panel Hedges) - 0x01A0F & 0x019E7 & 0x019DC & 0x00139 - Environment & Sound | ||||
| 158705 - 0x03317 (Laser Panel Pressure Plates) - 0x01BE9 - Shapers & Rotated Shapers & Triangles & Stars & Stars + Same Colored Symbol & Colored Squares & Black/White Squares | ||||
| Laser - 0x014BB (Laser) - 0x0360E | 0x03317 | ||||
| 
 | ||||
| Outside Monastery (Monastery) - Main Island - True - Inside Monastery - 0x0C128 & 0x0C153 - Monastery Garden - 0x03750: | ||||
| 158207 - 0x03713 (Shortcut Panel) - True - True | ||||
| Door - 0x0364E (Shortcut) - 0x03713 | ||||
| 158208 - 0x00B10 (Entry Left) - True - True | ||||
| 158209 - 0x00C92 (Entry Right) - True - True | ||||
| Door - 0x0C128 (Entry Inner) - 0x00B10 | ||||
| Door - 0x0C153 (Entry Outer) - 0x00C92 | ||||
| 158210 - 0x00290 (Outside 1) - 0x09D9B - Environment | ||||
| 158211 - 0x00038 (Outside 2) - 0x09D9B & 0x00290 - Environment | ||||
| 158212 - 0x00037 (Outside 3) - 0x09D9B & 0x00038 - Environment | ||||
| Door - 0x03750 (Garden Entry) - 0x00037 | ||||
| 158706 - 0x17CA4 (Laser Panel) - 0x193A6 - True | ||||
| Laser - 0x17C65 (Laser) - 0x17CA4 | ||||
| 
 | ||||
| Inside Monastery (Monastery): | ||||
| 158213 - 0x09D9B (Shutters Control) - True - Dots | ||||
| 158214 - 0x193A7 (Inside 1) - 0x00037 - Environment | ||||
| 158215 - 0x193AA (Inside 2) - 0x193A7 - Environment | ||||
| 158216 - 0x193AB (Inside 3) - 0x193AA - Environment | ||||
| 158217 - 0x193A6 (Inside 4) - 0x193AB - Environment | ||||
| 
 | ||||
| Monastery Garden (Monastery): | ||||
| 
 | ||||
| Town (Town) - Main Island - True - Boat - 0x0A054 - Town Maze Rooftop - 0x28AA2 - Town Church - True - Town Wooden Rooftop - 0x034F5 - RGB House - 0x28A61 - Windmill Interior - 0x1845B - Town Inside Cargo Box - 0x0A0C9: | ||||
| 158218 - 0x0A054 (Boat Spawn) - 0x17CA6 | 0x17CDF | 0x09DB8 | 0x17C95 - Boat | ||||
| 158219 - 0x0A0C8 (Cargo Box Entry Panel) - True - Squares & Black/White Squares & Shapers & Triangles | ||||
| Door - 0x0A0C9 (Cargo Box Entry) - 0x0A0C8 | ||||
| 158707 - 0x09F98 (Desert Laser Redirect) - True - True | ||||
| 158220 - 0x18590 (Transparent) - True - Symmetry & Environment | ||||
| 158221 - 0x28AE3 (Vines) - 0x18590 - Shadows Follow & Environment | ||||
| 158222 - 0x28938 (Apple Tree) - 0x28AE3 - Environment | ||||
| 158223 - 0x079DF (Triple Exit) - 0x28938 - Shadows Avoid & Environment & Reflection | ||||
| 158235 - 0x2899C (Wooden Roof Lower Row 1) - True - Triangles & Full Dots | ||||
| 158236 - 0x28A33 (Wooden Roof Lower Row 2) - 0x2899C - Triangles & Full Dots | ||||
| 158237 - 0x28ABF (Wooden Roof Lower Row 3) - 0x28A33 - Triangles & Full Dots | ||||
| 158238 - 0x28AC0 (Wooden Roof Lower Row 4) - 0x28ABF - Triangles & Full Dots | ||||
| 158239 - 0x28AC1 (Wooden Roof Lower Row 5) - 0x28AC0 - Triangles & Full Dots | ||||
| Door - 0x034F5 (Wooden Roof Stairs) - 0x28AC1 | ||||
| 158225 - 0x28998 (Tinted Glass Door Panel) - True - Stars & Rotated Shapers & Stars + Same Colored Symbol | ||||
| Door - 0x28A61 (Tinted Glass Door) - 0x28A0D | ||||
| 158226 - 0x28A0D (Church Entry Panel) - 0x28998 - Stars & RGB & Environment | ||||
| Door - 0x03BB0 (Church Entry) - 0x03C08 | ||||
| 158228 - 0x28A79 (Maze Stair Control) - True - Environment | ||||
| Door - 0x28AA2 (Maze Stairs) - 0x28A79 | ||||
| 158241 - 0x17F5F (Windmill Entry Panel) - True - Dots | ||||
| Door - 0x1845B (Windmill Entry) - 0x17F5F | ||||
| 
 | ||||
| Town Inside Cargo Box (Town): | ||||
| 158606 - 0x17D01 (Cargo Box Discard) - True - Arrows | ||||
| 
 | ||||
| Town Maze Rooftop (Town) - Town Red Rooftop - 0x2896A: | ||||
| 158229 - 0x2896A (Maze Rooftop Bridge Control) - True - Shapers | ||||
| 
 | ||||
| Town Red Rooftop (Town): | ||||
| 158607 - 0x17C71 (Rooftop Discard) - True - Arrows | ||||
| 158230 - 0x28AC7 (Red Rooftop 1) - True - Symmetry & Shapers | ||||
| 158231 - 0x28AC8 (Red Rooftop 2) - 0x28AC7 - Symmetry & Shapers | ||||
| 158232 - 0x28ACA (Red Rooftop 3) - 0x28AC8 - Symmetry & Shapers | ||||
| 158233 - 0x28ACB (Red Rooftop 4) - 0x28ACA - Symmetry & Shapers | ||||
| 158234 - 0x28ACC (Red Rooftop 5) - 0x28ACB - Symmetry & Shapers | ||||
| 158224 - 0x28B39 (Tall Hexagonal) - 0x079DF - Reflection | ||||
| 
 | ||||
| Town Wooden Rooftop (Town): | ||||
| 158240 - 0x28AD9 (Wooden Rooftop) - 0x28AC1 - Triangles & Full Dots & Eraser | ||||
| 
 | ||||
| Town Church (Town): | ||||
| 158227 - 0x28A69 (Church Lattice) - 0x03BB0 - Environment | ||||
| 
 | ||||
| RGB House (Town) - RGB Room - 0x2897B: | ||||
| 158242 - 0x034E4 (Sound Room Left) - True - Sound | ||||
| 158243 - 0x034E3 (Sound Room Right) - True - Sound & Sound Dots | ||||
| Door - 0x2897B (RGB House Stairs) - 0x034E4 & 0x034E3 | ||||
| 
 | ||||
| RGB Room (Town): | ||||
| 158244 - 0x334D8 (RGB Control) - True - Rotated Shapers & RGB & Squares & Colored Squares & Triangles | ||||
| 158245 - 0x03C0C (RGB Room Left) - 0x334D8 - RGB & Squares & Colored Squares & Black/White Squares & Eraser | ||||
| 158246 - 0x03C08 (RGB Room Right) - 0x334D8 & 0x03C0C - RGB & Symmetry & Dots & Colored Dots & Triangles | ||||
| 
 | ||||
| Town Tower (Town Tower) - Town - True - Town Tower Top - 0x27798 & 0x27799 & 0x2779A & 0x2779C: | ||||
| Door - 0x27798 (First Door) - 0x28ACC | ||||
| Door - 0x2779C (Second Door) - 0x28AD9 | ||||
| Door - 0x27799 (Third Door) - 0x28A69 | ||||
| Door - 0x2779A (Fourth Door) - 0x28B39 | ||||
| 
 | ||||
| Town Tower Top (Town): | ||||
| 158708 - 0x032F5 (Laser Panel) - True - True | ||||
| Laser - 0x032F9 (Laser) - 0x032F5 | ||||
| 
 | ||||
| Windmill Interior (Windmill) - Theater - 0x17F88: | ||||
| 158247 - 0x17D02 (Turn Control) - True - Dots | ||||
| 158248 - 0x17F89 (Theater Entry Panel) - True - Squares & Black/White Squares & Eraser & Triangles | ||||
| Door - 0x17F88 (Theater Entry) - 0x17F89 | ||||
| 
 | ||||
| Theater (Theater) - Town - 0x0A16D | 0x3CCDF: | ||||
| 158656 - 0x00815 (Video Input) - True - True | ||||
| 158657 - 0x03553 (Tutorial Video) - 0x00815 & 0x03481 - True | ||||
| 158658 - 0x03552 (Desert Video) - 0x00815 & 0x0339E - True | ||||
| 158659 - 0x0354E (Jungle Video) - 0x00815 & 0x03702 - True | ||||
| 158660 - 0x03549 (Challenge Video) - 0x00815 & 0x0356B - True | ||||
| 158661 - 0x0354F (Shipwreck Video) - 0x00815 & 0x03535 - True | ||||
| 158662 - 0x03545 (Mountain Video) - 0x00815 & 0x03542 - True | ||||
| 158249 - 0x0A168 (Exit Left Panel) - True - Black/White Squares & Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158250 - 0x33AB2 (Exit Right Panel) - True - Eraser & Triangles & Shapers | ||||
| Door - 0x0A16D (Exit Left) - 0x0A168 | ||||
| Door - 0x3CCDF (Exit Right) - 0x33AB2 | ||||
| 158608 - 0x17CF7 (Discard) - True - Arrows | ||||
| 
 | ||||
| Jungle (Jungle) - Main Island - True - Outside Jungle River - 0x3873B - Boat - 0x17CDF: | ||||
| 158251 - 0x17CDF (Shore Boat Spawn) - True - Boat | ||||
| 158609 - 0x17F9B (Discard) - True - Triangles | ||||
| 158252 - 0x002C4 (First Row 1) - True - Sound | ||||
| 158253 - 0x00767 (First Row 2) - 0x002C4 - Sound | ||||
| 158254 - 0x002C6 (First Row 3) - 0x00767 - Sound | ||||
| 158255 - 0x0070E (Second Row 1) - 0x002C6 - Sound | ||||
| 158256 - 0x0070F (Second Row 2) - 0x0070E - Sound | ||||
| 158257 - 0x0087D (Second Row 3) - 0x0070F - Sound | ||||
| 158258 - 0x002C7 (Second Row 4) - 0x0087D - Sound | ||||
| 158259 - 0x17CAB (Popup Wall Control) - 0x002C7 - True | ||||
| Door - 0x1475B (Popup Wall) - 0x17CAB | ||||
| 158260 - 0x0026D (Popup Wall 1) - 0x1475B - Sound & Sound Dots & Symmetry | ||||
| 158261 - 0x0026E (Popup Wall 2) - 0x0026D - Sound & Sound Dots & Symmetry | ||||
| 158262 - 0x0026F (Popup Wall 3) - 0x0026E - Sound & Sound Dots & Symmetry | ||||
| 158263 - 0x00C3F (Popup Wall 4) - 0x0026F - Sound & Sound Dots & Symmetry | ||||
| 158264 - 0x00C41 (Popup Wall 5) - 0x00C3F - Sound & Sound Dots & Symmetry | ||||
| 158265 - 0x014B2 (Popup Wall 6) - 0x00C41 - Sound & Sound Dots & Symmetry | ||||
| 158709 - 0x03616 (Laser Panel) - 0x014B2 - True | ||||
| Laser - 0x00274 (Laser) - 0x03616 | ||||
| 158266 - 0x337FA (Laser Shortcut Panel) - True - True | ||||
| Door - 0x3873B (Laser Shortcut) - 0x337FA | ||||
| 
 | ||||
| Outside Jungle River (River) - Main Island - True - Monastery Garden - 0x0CF2A: | ||||
| 158267 - 0x17CAA (Monastery Shortcut Panel) - True - Environment | ||||
| Door - 0x0CF2A (Monastery Shortcut) - 0x17CAA | ||||
| 158663 - 0x15ADD (Vault) - True - Environment & Black/White Squares & Dots | ||||
| 158664 - 0x03702 (Vault Box) - 0x15ADD - True | ||||
| 
 | ||||
| Outside Bunker (Bunker) - Main Island - True - Bunker - 0x0C2A4: | ||||
| 158268 - 0x17C2E (Entry Panel) - True - Squares & Black/White Squares & Colored Squares | ||||
| Door - 0x0C2A4 (Entry) - 0x17C2E | ||||
| 
 | ||||
| Bunker (Bunker) - Bunker Glass Room - 0x17C79: | ||||
| 158269 - 0x09F7D (Intro Left 1) - True - Squares & Colored Squares | ||||
| 158270 - 0x09FDC (Intro Left 2) - 0x09F7D - Squares & Colored Squares & Black/White Squares | ||||
| 158271 - 0x09FF7 (Intro Left 3) - 0x09FDC - Squares & Colored Squares & Black/White Squares | ||||
| 158272 - 0x09F82 (Intro Left 4) - 0x09FF7 - Squares & Colored Squares & Black/White Squares | ||||
| 158273 - 0x09FF8 (Intro Left 5) - 0x09F82 - Squares & Colored Squares & Black/White Squares | ||||
| 158274 - 0x09D9F (Intro Back 1) - 0x09FF8 - Squares & Colored Squares & Black/White Squares | ||||
| 158275 - 0x09DA1 (Intro Back 2) - 0x09D9F - Squares & Colored Squares | ||||
| 158276 - 0x09DA2 (Intro Back 3) - 0x09DA1 - Squares & Colored Squares | ||||
| 158277 - 0x09DAF (Intro Back 4) - 0x09DA2 - Squares & Colored Squares | ||||
| 158278 - 0x0A099 (Tinted Glass Door Panel) - 0x09DAF - True | ||||
| Door - 0x17C79 (Tinted Glass Door) - 0x0A099 | ||||
| 
 | ||||
| Bunker Glass Room (Bunker) - Bunker Ultraviolet Room - 0x0C2A3: | ||||
| 158279 - 0x0A010 (Glass Room 1) - True - Squares & Colored Squares & RGB & Environment | ||||
| 158280 - 0x0A01B (Glass Room 2) - 0x0A010 - Squares & Colored Squares & Black/White Squares & RGB & Environment | ||||
| 158281 - 0x0A01F (Glass Room 3) - 0x0A01B - Squares & Colored Squares & Black/White Squares & RGB & Environment | ||||
| Door - 0x0C2A3 (UV Room Entry) - 0x0A01F | ||||
| 
 | ||||
| Bunker Ultraviolet Room (Bunker) - Bunker Elevator Section - 0x0A08D: | ||||
| 158282 - 0x34BC5 (Drop-Down Door Open) - True - True | ||||
| 158283 - 0x34BC6 (Drop-Down Door Close) - 0x34BC5 - True | ||||
| 158284 - 0x17E63 (UV Room 1) - 0x34BC5 - Squares & Colored Squares & RGB & Environment | ||||
| 158285 - 0x17E67 (UV Room 2) - 0x17E63 & 0x34BC6 - Squares & Colored Squares & Black/White Squares & RGB | ||||
| Door - 0x0A08D (Elevator Room Entry) - 0x17E67 | ||||
| 
 | ||||
| Bunker Elevator Section (Bunker) - Bunker Laser Platform - 0x0A079: | ||||
| 158286 - 0x0A079 (Elevator Control) - True - Squares & Colored Squares & Black/White Squares & RGB | ||||
| 
 | ||||
| Bunker Laser Platform (Bunker): | ||||
| 158710 - 0x09DE0 (Laser Panel) - True - True | ||||
| Laser - 0x0C2B2 (Laser) - 0x09DE0 | ||||
| 
 | ||||
| Outside Swamp (Swamp) - Swamp Entry Area - 0x00C1C - Main Island - True: | ||||
| 158287 - 0x0056E (Entry Panel) - True - Rotated Shapers & Black/White Squares & Triangles | ||||
| Door - 0x00C1C (Entry) - 0x0056E | ||||
| 
 | ||||
| Swamp Entry Area (Swamp) - Swamp Sliding Bridge - TrueOneWay: | ||||
| 158288 - 0x00469 (Intro Front 1) - True - Black/White Squares & Shapers | ||||
| 158289 - 0x00472 (Intro Front 2) - 0x00469 - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158290 - 0x00262 (Intro Front 3) - 0x00472 - Black/White Squares & Rotated Shapers | ||||
| 158291 - 0x00474 (Intro Front 4) - 0x00262 - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158292 - 0x00553 (Intro Front 5) - 0x00474 - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158293 - 0x0056F (Intro Front 6) - 0x00553 - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158294 - 0x00390 (Intro Back 1) - 0x0056F - Shapers & Triangles | ||||
| 158295 - 0x010CA (Intro Back 2) - 0x00390 - Shapers & Rotated Shapers & Triangles | ||||
| 158296 - 0x00983 (Intro Back 3) - 0x010CA - Rotated Shapers & Triangles | ||||
| 158297 - 0x00984 (Intro Back 4) - 0x00983 - Shapers & Rotated Shapers & Triangles | ||||
| 158298 - 0x00986 (Intro Back 5) - 0x00984 - Shapers & Rotated Shapers & Triangles | ||||
| 158299 - 0x00985 (Intro Back 6) - 0x00986 - Rotated Shapers & Triangles & Black/White Squares | ||||
| 158300 - 0x00987 (Intro Back 7) - 0x00985 - Shapers & Rotated Shapers & Triangles & Black/White Squares | ||||
| 158301 - 0x181A9 (Intro Back 8) - 0x00987 - Rotated Shapers & Triangles & Black/White Squares | ||||
| 
 | ||||
| Swamp Sliding Bridge (Swamp) - Swamp Entry Area - 0x00609 - Swamp Near Platform - 0x00609: | ||||
| 158302 - 0x00609 (Sliding Bridge) - True - Shapers & Black/White Squares | ||||
| 
 | ||||
| Swamp Near Platform (Swamp) - Swamp Cyan Underwater - 0x04B7F - Swamp Near Boat - 0x38AE6 - Swamp Between Bridges Near - 0x184B7 - Swamp Sliding Bridge - TrueOneWay: | ||||
| 158313 - 0x00982 (Platform Row 1) - True - Rotated Shapers | ||||
| 158314 - 0x0097F (Platform Row 2) - 0x00982 - Rotated Shapers | ||||
| 158315 - 0x0098F (Platform Row 3) - 0x0097F - Rotated Shapers | ||||
| 158316 - 0x00990 (Platform Row 4) - 0x0098F - Rotated Shapers | ||||
| Door - 0x184B7 (Between Bridges First Door) - 0x00990 | ||||
| 158317 - 0x17C0D (Platform Shortcut Left Panel) - True - Rotated Shapers | ||||
| 158318 - 0x17C0E (Platform Shortcut Right Panel) - True - Rotated Shapers | ||||
| Door - 0x38AE6 (Platform Shortcut Door) - 0x17C0E | ||||
| Door - 0x04B7F (Cyan Water Pump) - 0x00006 | ||||
| 
 | ||||
| Swamp Cyan Underwater (Swamp): | ||||
| 158307 - 0x00002 (Cyan Underwater 1) - True - Shapers & Negative Shapers & Black/White Squares | ||||
| 158308 - 0x00004 (Cyan Underwater 2) - 0x00002 - Shapers & Negative Shapers & Triangles | ||||
| 158309 - 0x00005 (Cyan Underwater 3) - 0x00004 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||
| 158310 - 0x013E6 (Cyan Underwater 4) - 0x00005 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||
| 158311 - 0x00596 (Cyan Underwater 5) - 0x013E6 - Shapers & Negative Shapers & Triangles & Black/White Squares | ||||
| 158312 - 0x18488 (Cyan Underwater Sliding Bridge Control) - True - Shapers | ||||
| 
 | ||||
| Swamp Between Bridges Near (Swamp) - Swamp Between Bridges Far - 0x18507: | ||||
| 158303 - 0x00999 (Between Bridges Near Row 1) - 0x00990 - Rotated Shapers | ||||
| 158304 - 0x0099D (Between Bridges Near Row 2) - 0x00999 - Rotated Shapers | ||||
| 158305 - 0x009A0 (Between Bridges Near Row 3) - 0x0099D - Rotated Shapers | ||||
| 158306 - 0x009A1 (Between Bridges Near Row 4) - 0x009A0 - Rotated Shapers | ||||
| Door - 0x18507 (Between Bridges Second Door) - 0x009A1 | ||||
| 
 | ||||
| Swamp Between Bridges Far (Swamp) - Swamp Red Underwater - 0x183F2 - Swamp Rotating Bridge - TrueOneWay: | ||||
| 158319 - 0x00007 (Between Bridges Far Row 1) - 0x009A1 - Rotated Shapers & Full Dots | ||||
| 158320 - 0x00008 (Between Bridges Far Row 2) - 0x00007 - Rotated Shapers & Full Dots | ||||
| 158321 - 0x00009 (Between Bridges Far Row 3) - 0x00008 - Rotated Shapers & Shapers & Full Dots | ||||
| 158322 - 0x0000A (Between Bridges Far Row 4) - 0x00009 - Rotated Shapers & Shapers & Full Dots | ||||
| Door - 0x183F2 (Red Water Pump) - 0x00596 | ||||
| 
 | ||||
| Swamp Red Underwater (Swamp) - Swamp Maze - 0x014D1: | ||||
| 158323 - 0x00001 (Red Underwater 1) - True - Shapers & Negative Shapers & Full Dots | ||||
| 158324 - 0x014D2 (Red Underwater 2) - True - Shapers & Negative Shapers & Full Dots | ||||
| 158325 - 0x014D4 (Red Underwater 3) - True - Shapers & Negative Shapers & Full Dots | ||||
| 158326 - 0x014D1 (Red Underwater 4) - True - Shapers & Negative Shapers & Full Dots | ||||
| Door - 0x305D5 (Red Underwater Exit) - 0x014D1 | ||||
| 
 | ||||
| Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near Boat - 0x181F5 - Swamp Purple Area - 0x181F5: | ||||
| 158327 - 0x181F5 (Rotating Bridge) - True - Rotated Shapers & Shapers & Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||
| 
 | ||||
| Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482: | ||||
| 158328 - 0x09DB8 (Boat Spawn) - True - Boat | ||||
| 158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Shapers & Full Dots | ||||
| 158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers & Shapers & Full Dots | ||||
| 158331 - 0x00C2E (Beyond Rotating Bridge 3) - 0x00A1E - Shapers & Full Dots | ||||
| 158332 - 0x00E3A (Beyond Rotating Bridge 4) - 0x00C2E - Shapers & Full Dots | ||||
| 158339 - 0x17E2B (Long Bridge Control) - True - Rotated Shapers & Shapers | ||||
| Door - 0x18482 (Blue Water Pump) - 0x00E3A | ||||
| 
 | ||||
| Swamp Purple Area (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Purple Underwater - 0x0A1D6: | ||||
| Door - 0x0A1D6 (Purple Water Pump) - 0x00E3A | ||||
| 
 | ||||
| Swamp Purple Underwater (Swamp): | ||||
| 158333 - 0x009A6 (Purple Underwater) - True - Shapers & Triangles & Black/White Squares & Rotated Shapers | ||||
| 
 | ||||
| Swamp Blue Underwater (Swamp): | ||||
| 158334 - 0x009AB (Blue Underwater 1) - True - Shapers & Negative Shapers | ||||
| 158335 - 0x009AD (Blue Underwater 2) - 0x009AB - Shapers & Negative Shapers | ||||
| 158336 - 0x009AE (Blue Underwater 3) - 0x009AD - Shapers & Negative Shapers | ||||
| 158337 - 0x009AF (Blue Underwater 4) - 0x009AE - Shapers & Negative Shapers | ||||
| 158338 - 0x00006 (Blue Underwater 5) - 0x009AF - Shapers & Negative Shapers | ||||
| 
 | ||||
| Swamp Maze (Swamp) - Swamp Laser Area - 0x17C0A & 0x17E07: | ||||
| 158340 - 0x17C0A (Maze Control) - True - Shapers & Negative Shapers & Rotated Shapers & Environment | ||||
| 158112 - 0x17E07 (Maze Control Other Side) - True - Shapers & Negative Shapers & Rotated Shapers & Environment | ||||
| 
 | ||||
| Swamp Laser Area (Swamp) - Outside Swamp - 0x2D880: | ||||
| 158711 - 0x03615 (Laser Panel) - True - True | ||||
| Laser - 0x00BF6 (Laser) - 0x03615 | ||||
| 158341 - 0x17C05 (Laser Shortcut Left Panel) - True - Shapers & Stars & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158342 - 0x17C02 (Laser Shortcut Right Panel) - 0x17C05 - Shapers & Negative Shapers & Rotated Shapers | ||||
| Door - 0x2D880 (Laser Shortcut) - 0x17C02 | ||||
| 
 | ||||
| Treehouse Entry Area (Treehouse) - Treehouse Between Doors - 0x0C309: | ||||
| 158343 - 0x17C95 (Boat Spawn) - True - Boat | ||||
| 158344 - 0x0288C (First Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||
| Door - 0x0C309 (First Door) - 0x0288C | ||||
| 
 | ||||
| Treehouse Between Doors (Treehouse) - Treehouse Yellow Bridge - 0x0C310: | ||||
| 158345 - 0x02886 (Second Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||
| Door - 0x0C310 (Second Door) - 0x02886 | ||||
| 
 | ||||
| Treehouse Yellow Bridge (Treehouse) - Treehouse After Yellow Bridge - 0x17DC4: | ||||
| 158346 - 0x17D72 (Yellow Bridge 1) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158347 - 0x17D8F (Yellow Bridge 2) - 0x17D72 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158348 - 0x17D74 (Yellow Bridge 3) - 0x17D8F - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158349 - 0x17DAC (Yellow Bridge 4) - 0x17D74 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158350 - 0x17D9E (Yellow Bridge 5) - 0x17DAC - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158351 - 0x17DB9 (Yellow Bridge 6) - 0x17D9E - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158352 - 0x17D9C (Yellow Bridge 7) - 0x17DB9 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158353 - 0x17DC2 (Yellow Bridge 8) - 0x17D9C - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158354 - 0x17DC4 (Yellow Bridge 9) - 0x17DC2 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 
 | ||||
| Treehouse After Yellow Bridge (Treehouse) - Treehouse Junction - 0x0A181: | ||||
| 158355 - 0x0A182 (Third Door Panel) - True - Stars & Stars + Same Colored Symbol & Triangles & Colored Squares | ||||
| Door - 0x0A181 (Third Door) - 0x0A182 | ||||
| 
 | ||||
| Treehouse Junction (Treehouse) - Treehouse Right Orange Bridge - True - Treehouse First Purple Bridge - True - Treehouse Green Bridge - True: | ||||
| 158356 - 0x2700B (Laser House Door Timer Outside Control) - True - True | ||||
| 
 | ||||
| Treehouse First Purple Bridge (Treehouse) - Treehouse Second Purple Bridge - 0x17D6C: | ||||
| 158357 - 0x17DC8 (First Purple Bridge 1) - True - Stars & Full Dots | ||||
| 158358 - 0x17DC7 (First Purple Bridge 2) - 0x17DC8 - Stars & Full Dots | ||||
| 158359 - 0x17CE4 (First Purple Bridge 3) - 0x17DC7 - Stars & Full Dots | ||||
| 158360 - 0x17D2D (First Purple Bridge 4) - 0x17CE4 - Stars & Full Dots | ||||
| 158361 - 0x17D6C (First Purple Bridge 5) - 0x17D2D - Stars & Full Dots | ||||
| 
 | ||||
| Treehouse Right Orange Bridge (Treehouse) - Treehouse Bridge Platform - 0x17DA2: | ||||
| 158391 - 0x17D88 (Right Orange Bridge 1) - True - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158392 - 0x17DB4 (Right Orange Bridge 2) - 0x17D88 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158393 - 0x17D8C (Right Orange Bridge 3) - 0x17DB4 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158394 - 0x17CE3 (Right Orange Bridge 4 & Directional) - 0x17D8C - Triangles | ||||
| 158395 - 0x17DCD (Right Orange Bridge 5) - 0x17CE3 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158396 - 0x17DB2 (Right Orange Bridge 6) - 0x17DCD - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158397 - 0x17DCC (Right Orange Bridge 7) - 0x17DB2 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158398 - 0x17DCA (Right Orange Bridge 8) - 0x17DCC - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158399 - 0x17D8E (Right Orange Bridge 9) - 0x17DCA - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158400 - 0x17DB7 (Right Orange Bridge 10 & Directional) - 0x17D8E - Triangles | ||||
| 158401 - 0x17DB1 (Right Orange Bridge 11) - 0x17DB7 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 158402 - 0x17DA2 (Right Orange Bridge 12) - 0x17DB1 - Stars & Stars + Same Colored Symbol & Triangles | ||||
| 
 | ||||
| Treehouse Bridge Platform (Treehouse) - Main Island - 0x0C32D: | ||||
| 158404 - 0x037FF (Bridge Control) - True - Stars | ||||
| Door - 0x0C32D (Drawbridge) - 0x037FF | ||||
| 
 | ||||
| Treehouse Second Purple Bridge (Treehouse) - Treehouse Left Orange Bridge - 0x17DC6: | ||||
| 158362 - 0x17D9B (Second Purple Bridge 1) - True - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158363 - 0x17D99 (Second Purple Bridge 2) - 0x17D9B - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158364 - 0x17DAA (Second Purple Bridge 3) - 0x17D99 - Stars & Black/White Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158365 - 0x17D97 (Second Purple Bridge 4) - 0x17DAA - Stars & Black/White Squares & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158366 - 0x17BDF (Second Purple Bridge 5) - 0x17D97 - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158367 - 0x17D91 (Second Purple Bridge 6) - 0x17BDF - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||
| 158368 - 0x17DC6 (Second Purple Bridge 7) - 0x17D91 - Stars & Colored Squares & Triangles & Stars + Same Colored Symbol | ||||
| 
 | ||||
| Treehouse Left Orange Bridge (Treehouse) - Treehouse Laser Room Front Platform - 0x17DDE - Treehouse Laser Room Back Platform - 0x17DDB: | ||||
| 158376 - 0x17DB3 (Left Orange Bridge 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158377 - 0x17DB5 (Left Orange Bridge 2) - 0x17DB3 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158378 - 0x17DB6 (Left Orange Bridge 3) - 0x17DB5 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158379 - 0x17DC0 (Left Orange Bridge 4) - 0x17DB6 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158380 - 0x17DD7 (Left Orange Bridge 5) - 0x17DC0 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158381 - 0x17DD9 (Left Orange Bridge 6) - 0x17DD7 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158382 - 0x17DB8 (Left Orange Bridge 7) - 0x17DD9 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158383 - 0x17DDC (Left Orange Bridge 8) - 0x17DB8 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158384 - 0x17DD1 (Left Orange Bridge 9 & Directional) - 0x17DDC - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||
| 158385 - 0x17DDE (Left Orange Bridge 10) - 0x17DD1 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||
| 158386 - 0x17DE3 (Left Orange Bridge 11) - 0x17DDE - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||
| 158387 - 0x17DEC (Left Orange Bridge 12) - 0x17DE3 - Stars & Colored Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Black/White Squares | ||||
| 158388 - 0x17DAE (Left Orange Bridge 13) - 0x17DEC & 0x03613 - Stars & Black/White Squares & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Triangles | ||||
| 158389 - 0x17DB0 (Left Orange Bridge 14) - 0x17DAE - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||
| 158390 - 0x17DDB (Left Orange Bridge 15) - 0x17DB0 - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||
| 
 | ||||
| Treehouse Green Bridge (Treehouse): | ||||
| 158369 - 0x17E3C (Green Bridge 1) - True - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158370 - 0x17E4D (Green Bridge 2) - 0x17E3C - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158371 - 0x17E4F (Green Bridge 3) - 0x17E4D - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158372 - 0x17E52 (Green Bridge 4 & Directional) - 0x17E4F - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158373 - 0x17E5B (Green Bridge 5) - 0x17E52 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158374 - 0x17E5F (Green Bridge 6) - 0x17E5B - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol & Triangles | ||||
| 158375 - 0x17E61 (Green Bridge 7) - 0x17E5F - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol & Triangles | ||||
| 158610 - 0x17FA9 (Green Bridge Discard) - 0x17E61 - Arrows | ||||
| 
 | ||||
| Treehouse Laser Room Front Platform (Treehouse) - Treehouse Laser Room - 0x0C323: | ||||
| Door - 0x0C323 (Laser House Entry) - 0x17DA2 & 0x2700B & 0x17DEC | ||||
| 
 | ||||
| Treehouse Laser Room Back Platform (Treehouse): | ||||
| 158611 - 0x17FA0 (Laser Discard) - True - Arrows | ||||
| 
 | ||||
| Treehouse Laser Room (Treehouse): | ||||
| 158712 - 0x03613 (Laser Panel) - True - True | ||||
| 158403 - 0x17CBC (Laser House Door Timer Inside) - True - True | ||||
| Laser - 0x028A4 (Laser) - 0x03613 | ||||
| 
 | ||||
| Mountainside (Mountainside) - Main Island - True - Mountaintop - True: | ||||
| 158612 - 0x17C42 (Discard) - True - Arrows | ||||
| 158665 - 0x002A6 (Vault) - True - Symmetry & Colored Squares & Triangles & Stars & Stars + Same Colored Symbol | ||||
| 158666 - 0x03542 (Vault Box) - 0x002A6 - True | ||||
| 
 | ||||
| Mountaintop (Mountaintop) - Mountain Top Layer - 0x17C34: | ||||
| 158405 - 0x0042D (River Shape) - True - True | ||||
| 158406 - 0x09F7F (Box Short) - 7 Lasers - True | ||||
| 158407 - 0x17C34 (Trap Door Triple Exit) - 0x09F7F - Stars & Black/White Squares & Stars + Same Colored Symbol & Triangles | ||||
| 158800 - 0xFFF00 (Box Long) - 7 Lasers & 11 Lasers & 0x17C34 - True | ||||
| 
 | ||||
| Mountain Top Layer (Mountain Floor 1) - Mountain Top Layer Bridge - 0x09E39: | ||||
| 158408 - 0x09E39 (Light Bridge Controller) - True - Eraser & Triangles | ||||
| 
 | ||||
| Mountain Top Layer Bridge (Mountain Floor 1) - Mountain Floor 2 - 0x09E54: | ||||
| 158409 - 0x09E7A (Right Row 1) - True - Black/White Squares & Dots | ||||
| 158410 - 0x09E71 (Right Row 2) - 0x09E7A - Black/White Squares & Triangles | ||||
| 158411 - 0x09E72 (Right Row 3) - 0x09E71 - Black/White Squares & Triangles & Shapers | ||||
| 158412 - 0x09E69 (Right Row 4) - 0x09E72 - Stars & Black/White Squares & Stars + Same Colored Symbol & Rotated Shapers | ||||
| 158413 - 0x09E7B (Right Row 5) - 0x09E69 - Stars & Black/White Squares & Stars + Same Colored Symbol & Eraser & Dots & Triangles & Shapers | ||||
| 158414 - 0x09E73 (Left Row 1) - True - Black/White Squares & Triangles | ||||
| 158415 - 0x09E75 (Left Row 2) - 0x09E73 - Black/White Squares & Shapers & Rotated Shapers | ||||
| 158416 - 0x09E78 (Left Row 3) - 0x09E75 - Stars & Triangles & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158417 - 0x09E79 (Left Row 4) - 0x09E78 - Stars & Colored Squares & Stars + Same Colored Symbol & Triangles | ||||
| 158418 - 0x09E6C (Left Row 5) - 0x09E79 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158419 - 0x09E6F (Left Row 6) - 0x09E6C - Symmetry & Stars & Colored Squares & Black/White Squares & Stars + Same Colored Symbol & Symmetry | ||||
| 158420 - 0x09E6B (Left Row 7) - 0x09E6F - Symmetry & Full Dots & Triangles | ||||
| 158421 - 0x33AF5 (Back Row 1) - True - Symmetry & Black/White Squares & Triangles | ||||
| 158422 - 0x33AF7 (Back Row 2) - 0x33AF5 - Symmetry & Stars & Triangles & Stars + Same Colored Symbol | ||||
| 158423 - 0x09F6E (Back Row 3) - 0x33AF7 - Symmetry & Stars & Shapers & Stars + Same Colored Symbol | ||||
| 158424 - 0x09EAD (Trash Pillar 1) - True - Rotated Shapers & Stars | ||||
| 158425 - 0x09EAF (Trash Pillar 2) - 0x09EAD - Rotated Shapers & Triangles | ||||
| Door - 0x09E54 (Exit) - 0x09EAF & 0x09F6E & 0x09E6B & 0x09E7B | ||||
| 
 | ||||
| Mountain Floor 2 (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Near - 0x09FFB - Mountain Floor 2 Blue Bridge - 0x09E86: | ||||
| 158426 - 0x09FD3 (Near Row 1) - True - Stars & Colored Squares & Stars + Same Colored Symbol | ||||
| 158427 - 0x09FD4 (Near Row 2) - 0x09FD3 - Stars & Triangles & Stars + Same Colored Symbol | ||||
| 158428 - 0x09FD6 (Near Row 3) - 0x09FD4 - Stars & Shapers & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158429 - 0x09FD7 (Near Row 4) - 0x09FD6 - Stars | ||||
| 158430 - 0x09FD8 (Near Row 5) - 0x09FD7 - Stars & Stars + Same Colored Symbol & Rotated Shapers & Eraser | ||||
| Door - 0x09FFB (Staircase Near) - 0x09FD8 | ||||
| 
 | ||||
| Mountain Floor 2 Blue Bridge (Mountain Floor 2) - Mountain Floor 2 Beyond Bridge - TrueOneWay - Mountain Floor 2 At Door - TrueOneWay: | ||||
| 
 | ||||
| Mountain Floor 2 At Door (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EDD: | ||||
| Door - 0x09EDD (Elevator Room Entry) - 0x09ED8 & 0x09E86 | ||||
| 
 | ||||
| Mountain Floor 2 Light Bridge Room Near (Mountain Floor 2): | ||||
| 158431 - 0x09E86 (Light Bridge Controller Near) - True - Shapers & Dots | ||||
| 
 | ||||
| Mountain Floor 2 Beyond Bridge (Mountain Floor 2) - Mountain Floor 2 Light Bridge Room Far - 0x09E07: | ||||
| 158432 - 0x09FCC (Far Row 1) - True - Triangles | ||||
| 158433 - 0x09FCE (Far Row 2) - 0x09FCC - Black/White Squares & Stars & Stars + Same Colored Symbol | ||||
| 158434 - 0x09FCF (Far Row 3) - 0x09FCE - Stars & Triangles & Stars + Same Colored Symbol | ||||
| 158435 - 0x09FD0 (Far Row 4) - 0x09FCF - Rotated Shapers & Negative Shapers | ||||
| 158436 - 0x09FD1 (Far Row 5) - 0x09FD0 - Dots | ||||
| 158437 - 0x09FD2 (Far Row 6) - 0x09FD1 - Rotated Shapers | ||||
| Door - 0x09E07 (Staircase Far) - 0x09FD2 | ||||
| 
 | ||||
| Mountain Floor 2 Light Bridge Room Far (Mountain Floor 2): | ||||
| 158438 - 0x09ED8 (Light Bridge Controller Far) - True - Shapers & Dots | ||||
| 
 | ||||
| Mountain Floor 2 Elevator Room (Mountain Floor 2) - Mountain Floor 2 Elevator - TrueOneWay: | ||||
| 158613 - 0x17F93 (Elevator Discard) - True - Arrows | ||||
| 
 | ||||
| Mountain Floor 2 Elevator (Mountain Floor 2) - Mountain Floor 2 Elevator Room - 0x09EEB - Mountain Third Layer - 0x09EEB: | ||||
| 158439 - 0x09EEB (Elevator Control Panel) - True - Dots | ||||
| 
 | ||||
| Mountain Third Layer (Mountain Bottom Floor) - Mountain Floor 2 Elevator - TrueOneWay - Mountain Bottom Floor - 0x09F89: | ||||
| 158440 - 0x09FC1 (Giant Puzzle Bottom Left) - True - Shapers & Negative Shapers | ||||
| 158441 - 0x09F8E (Giant Puzzle Bottom Right) - True - Shapers & Eraser | ||||
| 158442 - 0x09F01 (Giant Puzzle Top Right) - True - Shapers & Eraser | ||||
| 158443 - 0x09EFF (Giant Puzzle Top Left) - True - Shapers & Eraser | ||||
| 158444 - 0x09FDA (Giant Puzzle) - 0x09FC1 & 0x09F8E & 0x09F01 & 0x09EFF - Shapers & Symmetry | ||||
| Door - 0x09F89 (Exit) - 0x09FDA | ||||
| 
 | ||||
| Mountain Bottom Floor (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x17FA2 - Final Room - 0x0C141: | ||||
| 158614 - 0x17FA2 (Discard) - 0xFFF00 - Arrows | ||||
| 158445 - 0x01983 (Final Room Entry Left) - True - Shapers & Stars | ||||
| 158446 - 0x01987 (Final Room Entry Right) - True - Squares & Colored Squares & Dots | ||||
| Door - 0x0C141 (Final Room Entry) - 0x01983 & 0x01987 | ||||
| 
 | ||||
| Mountain Bottom Floor Rock (Mountain Bottom Floor) - Mountain Bottom Floor - 0x17F33 - Mountain Path to Caves - 0x17F33: | ||||
| Door - 0x17F33 (Rock Open) - True | ||||
| 
 | ||||
| Mountain Path to Caves (Mountain Bottom Floor) - Mountain Bottom Floor Rock - 0x334E1 - Caves - 0x2D77D: | ||||
| 158447 - 0x00FF8 (Caves Entry Panel) - True - Arrows & Black/White Squares | ||||
| Door - 0x2D77D (Caves Entry) - 0x00FF8 | ||||
| 158448 - 0x334E1 (Rock Control) - True - True | ||||
| 
 | ||||
| Caves (Caves) - Main Island - 0x2D73F | 0x2D859 - Path to Challenge - 0x019A5: | ||||
| 158451 - 0x335AB (Elevator Inside Control) - True - Dots & Squares & Black/White Squares | ||||
| 158452 - 0x335AC (Elevator Upper Outside Control) - 0x335AB - Squares & Black/White Squares | ||||
| 158453 - 0x3369D (Elevator Lower Outside Control) - 0x335AB - Squares & Black/White Squares & Dots | ||||
| 158454 - 0x00190 (Blue Tunnel Right First 1) - True - Arrows | ||||
| 158455 - 0x00558 (Blue Tunnel Right First 2) - 0x00190 - Arrows | ||||
| 158456 - 0x00567 (Blue Tunnel Right First 3) - 0x00558 - Arrows | ||||
| 158457 - 0x006FE (Blue Tunnel Right First 4) - 0x00567 - Arrows | ||||
| 158458 - 0x01A0D (Blue Tunnel Left First 1) - True - Arrows & Symmetry | ||||
| 158459 - 0x008B8 (Blue Tunnel Left Second 1) - True - Arrows & Triangles | ||||
| 158460 - 0x00973 (Blue Tunnel Left Second 2) - 0x008B8 - Arrows & Triangles | ||||
| 158461 - 0x0097B (Blue Tunnel Left Second 3) - 0x00973 - Arrows & Triangles | ||||
| 158462 - 0x0097D (Blue Tunnel Left Second 4) - 0x0097B - Arrows & Triangles | ||||
| 158463 - 0x0097E (Blue Tunnel Left Second 5) - 0x0097D - Arrows & Triangles | ||||
| 158464 - 0x00994 (Blue Tunnel Right Second 1) - True - Arrows & Shapers & Rotated Shapers | ||||
| 158465 - 0x334D5 (Blue Tunnel Right Second 2) - 0x00994 - Arrows & Rotated Shapers | ||||
| 158466 - 0x00995 (Blue Tunnel Right Second 3) - 0x334D5 - Arrows & Shapers & Rotated Shapers | ||||
| 158467 - 0x00996 (Blue Tunnel Right Second 4) - 0x00995 - Arrows & Shapers & Rotated Shapers | ||||
| 158468 - 0x00998 (Blue Tunnel Right Second 5) - 0x00996 - Arrows & Shapers | ||||
| 158469 - 0x009A4 (Blue Tunnel Left Third 1) - True - Arrows & Stars | ||||
| 158470 - 0x018A0 (Blue Tunnel Right Third 1) - True - Arrows & Symmetry | ||||
| 158471 - 0x00A72 (Blue Tunnel Left Fourth 1) - True - Arrows & Shapers & Negative Shapers | ||||
| 158472 - 0x32962 (First Floor Left) - True - Full Dots & Rotated Shapers | ||||
| 158473 - 0x32966 (First Floor Grounded) - True - Stars & Triangles & Rotated Shapers & Black/White Squares & Stars + Same Colored Symbol | ||||
| 158474 - 0x01A31 (First Floor Middle) - True - Stars | ||||
| 158475 - 0x00B71 (First Floor Right) - True - Full Dots & Eraser & Stars & Stars + Same Colored Symbol & Colored Squares & Shapers & Negative Shapers | ||||
| 158478 - 0x288EA (First Wooden Beam) - True - Stars | ||||
| 158479 - 0x288FC (Second Wooden Beam) - True - Shapers & Eraser | ||||
| 158480 - 0x289E7 (Third Wooden Beam) - True - Eraser & Triangles | ||||
| 158481 - 0x288AA (Fourth Wooden Beam) - True - Full Dots & Negative Shapers & Shapers | ||||
| 158482 - 0x17FB9 (Left Upstairs Single) - True - Full Dots & Arrows & Black/White Squares | ||||
| 158483 - 0x0A16B (Left Upstairs Left Row 1) - True - Full Dots & Arrows | ||||
| 158484 - 0x0A2CE (Left Upstairs Left Row 2) - 0x0A16B - Full Dots & Arrows | ||||
| 158485 - 0x0A2D7 (Left Upstairs Left Row 3) - 0x0A2CE - Full Dots & Arrows | ||||
| 158486 - 0x0A2DD (Left Upstairs Left Row 4) - 0x0A2D7 - Full Dots & Arrows | ||||
| 158487 - 0x0A2EA (Left Upstairs Left Row 5) - 0x0A2DD - Full Dots & Arrows | ||||
| 158488 - 0x0008F (Right Upstairs Left Row 1) - True - Dots & Black/White Squares & Colored Squares | ||||
| 158489 - 0x0006B (Right Upstairs Left Row 2) - 0x0008F - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol | ||||
| 158490 - 0x0008B (Right Upstairs Left Row 3) - 0x0006B - Stars & Black/White Squares & Colored Squares & Stars + Same Colored Symbol & Triangles | ||||
| 158491 - 0x0008C (Right Upstairs Left Row 4) - 0x0008B - Stars & Stars + Same Colored Symbol & Shapers & Rotated Shapers | ||||
| 158492 - 0x0008A (Right Upstairs Left Row 5) - 0x0008C - Stars & Stars + Same Colored Symbol & Shapers & Rotated Shapers & Eraser & Triangles | ||||
| 158493 - 0x00089 (Right Upstairs Left Row 6) - 0x0008A - Shapers & Negative Shapers & Dots | ||||
| 158494 - 0x0006A (Right Upstairs Left Row 7) - 0x00089 - Stars & Dots | ||||
| 158495 - 0x0006C (Right Upstairs Left Row 8) - 0x0006A - Dots & Stars & Stars + Same Colored Symbol & Eraser | ||||
| 158496 - 0x00027 (Right Upstairs Right Row 1) - True - Colored Squares & Black/White Squares & Eraser | ||||
| 158497 - 0x00028 (Right Upstairs Right Row 2) - 0x00027 - Shapers & Symmetry | ||||
| 158498 - 0x00029 (Right Upstairs Right Row 3) - 0x00028 - Symmetry & Triangles & Eraser | ||||
| 158476 - 0x09DD5 (Lone Pillar) - True - Arrows | ||||
| Door - 0x019A5 (Pillar Door) - 0x09DD5 | ||||
| 158449 - 0x021D7 (Mountain Shortcut Panel) - True - Stars & Stars + Same Colored Symbol & Triangles & Eraser | ||||
| Door - 0x2D73F (Mountain Shortcut Door) - 0x021D7 | ||||
| 158450 - 0x17CF2 (Swamp Shortcut Panel) - True - Arrows | ||||
| Door - 0x2D859 (Swamp Shortcut Door) - 0x17CF2 | ||||
| 
 | ||||
| Path to Challenge (Caves) - Challenge - 0x0A19A: | ||||
| 158477 - 0x0A16E (Challenge Entry Panel) - True - Stars & Arrows & Stars + Same Colored Symbol | ||||
| Door - 0x0A19A (Challenge Entry) - 0x0A16E | ||||
| 
 | ||||
| Challenge (Challenge) - Tunnels - 0x0348A: | ||||
| 158499 - 0x0A332 (Start Timer) - 11 Lasers - True | ||||
| 158500 - 0x0088E (Small Basic) - 0x0A332 - True | ||||
| 158501 - 0x00BAF (Big Basic) - 0x0088E - True | ||||
| 158502 - 0x00BF3 (Square) - 0x00BAF - Squares & Black/White Squares | ||||
| 158503 - 0x00C09 (Maze Map) - 0x00BF3 - Dots | ||||
| 158504 - 0x00CDB (Stars and Dots) - 0x00C09 - Stars & Dots | ||||
| 158505 - 0x0051F (Symmetry) - 0x00CDB - Symmetry & Colored Dots & Dots | ||||
| 158506 - 0x00524 (Stars and Shapers) - 0x0051F - Stars & Shapers | ||||
| 158507 - 0x00CD4 (Big Basic 2) - 0x00524 - True | ||||
| 158508 - 0x00CB9 (Choice Squares Right) - 0x00CD4 - Squares & Black/White Squares | ||||
| 158509 - 0x00CA1 (Choice Squares Middle) - 0x00CD4 - Squares & Black/White Squares | ||||
| 158510 - 0x00C80 (Choice Squares Left) - 0x00CD4 - Squares & Black/White Squares | ||||
| 158511 - 0x00C68 (Choice Squares 2 Right) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||
| 158512 - 0x00C59 (Choice Squares 2 Middle) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||
| 158513 - 0x00C22 (Choice Squares 2 Left) - 0x00CB9 | 0x00CA1 | 0x00C80 - Squares & Black/White Squares & Colored Squares | ||||
| 158514 - 0x034F4 (Maze Hidden 1) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles | ||||
| 158515 - 0x034EC (Maze Hidden 2) - 0x00C68 | 0x00C59 | 0x00C22 - Triangles | ||||
| 158516 - 0x1C31A (Dots Pillar) - 0x034F4 & 0x034EC - Dots & Symmetry & Pillar | ||||
| 158517 - 0x1C319 (Squares Pillar) - 0x034F4 & 0x034EC - Squares & Black/White Squares & Symmetry & Pillar | ||||
| 158667 - 0x0356B (Vault Box) - 0x1C31A & 0x1C319 - True | ||||
| 158518 - 0x039B4 (Tunnels Entry Panel) - True - Arrows | ||||
| Door - 0x0348A (Tunnels Entry) - 0x039B4 | ||||
| 
 | ||||
| Tunnels (Tunnels) - Windmill Interior - 0x27739 - Desert Lowest Level Inbetween Shortcuts - 0x27263 - Town - 0x09E87: | ||||
| 158668 - 0x2FAF6 (Vault Box) - True - True | ||||
| 158519 - 0x27732 (Theater Shortcut Panel) - True - True | ||||
| Door - 0x27739 (Theater Shortcut) - 0x27732 | ||||
| 158520 - 0x2773D (Desert Shortcut Panel) - True - True | ||||
| Door - 0x27263 (Desert Shortcut) - 0x2773D | ||||
| 158521 - 0x09E85 (Town Shortcut Panel) - True - Arrows | ||||
| Door - 0x09E87 (Town Shortcut) - 0x09E85 | ||||
| 
 | ||||
| Final Room (Mountain Final Room) - Elevator - 0x339BB & 0x33961: | ||||
| 158522 - 0x0383A (Right Pillar 1) - True - Stars & Eraser & Triangles & Stars + Same Colored Symbol | ||||
| 158523 - 0x09E56 (Right Pillar 2) - 0x0383A - Full Dots & Triangles | ||||
| 158524 - 0x09E5A (Right Pillar 3) - 0x09E56 - Dots & Shapers & Stars & Negative Shapers & Stars + Same Colored Symbol | ||||
| 158525 - 0x33961 (Right Pillar 4) - 0x09E5A - Eraser & Symmetry & Stars & Stars + Same Colored Symbols & Negative Shapers & Shapers | ||||
| 158526 - 0x0383D (Left Pillar 1) - True - Stars & Black/White Squares & Stars + Same Colored Symbol | ||||
| 158527 - 0x0383F (Left Pillar 2) - 0x0383D - Triangles | ||||
| 158528 - 0x03859 (Left Pillar 3) - 0x0383F - Symmetry & Shapers & Black/White Squares | ||||
| 158529 - 0x339BB (Left Pillar 4) - 0x03859 - Symmetry & Black/White Squares & Stars & Stars + Same Colored Symbol & Triangles | ||||
| 
 | ||||
| Elevator (Mountain Final Room): | ||||
| 158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True | ||||
| 158531 - 0x3D9A7 (Elevator Door Close Right) - True - True | ||||
| 158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True | ||||
| 158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True | ||||
| 158534 - 0x3D9AA (Back Wall Left) - 0x3D9A6 | 0x3D9A7 - True | ||||
| 158535 - 0x3D9A8 (Back Wall Right) - 0x3D9A6 | 0x3D9A7 - True | ||||
| 158536 - 0x3D9A9 (Elevator Start) - 0x3D9AA | 0x3D9A8 - True | ||||
| 
 | ||||
| Boat (Boat) - Main Island - TrueOneWay - Swamp Near Boat - TrueOneWay - Treehouse Entry Area - TrueOneWay - Quarry Boathouse Behind Staircase - TrueOneWay - Inside Glass Factory Behind Back Wall - TrueOneWay: | ||||
|  | @ -1,18 +1,20 @@ | |||
| """ | ||||
| Archipelago init file for The Witness | ||||
| """ | ||||
| 
 | ||||
| import typing | ||||
| 
 | ||||
| from BaseClasses import Region, RegionType, Location, MultiWorld, Item, Entrance, Tutorial, ItemClassification | ||||
| from .hints import get_always_hint_locations, get_always_hint_items, get_priority_hint_locations, \ | ||||
|     get_priority_hint_items, make_hints, generate_joke_hints | ||||
| from ..AutoWorld import World, WebWorld | ||||
| from .player_logic import StaticWitnessLogic, WitnessPlayerLogic | ||||
| from .player_logic import WitnessPlayerLogic | ||||
| from .static_logic import StaticWitnessLogic | ||||
| from .locations import WitnessPlayerLocations, StaticWitnessLocations | ||||
| from .items import WitnessItem, StaticWitnessItems, WitnessPlayerItems | ||||
| from .rules import set_rules | ||||
| from .regions import WitnessRegions | ||||
| from .Options import is_option_enabled, the_witness_options, get_option_value | ||||
| from .utils import best_junk_to_add_based_on_weights | ||||
| from .utils import best_junk_to_add_based_on_weights, get_audio_logs | ||||
| from logging import warning | ||||
| 
 | ||||
| 
 | ||||
|  | @ -36,7 +38,7 @@ class WitnessWorld(World): | |||
|     """ | ||||
|     game = "The Witness" | ||||
|     topology_present = False | ||||
|     data_version = 7 | ||||
|     data_version = 8 | ||||
| 
 | ||||
|     static_logic = StaticWitnessLogic() | ||||
|     static_locat = StaticWitnessLocations() | ||||
|  | @ -59,6 +61,8 @@ class WitnessWorld(World): | |||
|             'door_hexes': self.items.DOORS, | ||||
|             'symbols_not_in_the_game': self.items.SYMBOLS_NOT_IN_THE_GAME, | ||||
|             'disabled_panels': self.player_logic.COMPLETELY_DISABLED_CHECKS, | ||||
|             'log_ids_to_hints': self.log_ids_to_hints, | ||||
|             'progressive_item_lists': self.items.MULTI_LISTS_BY_CODE | ||||
|         } | ||||
| 
 | ||||
|     def generate_early(self): | ||||
|  | @ -77,6 +81,8 @@ class WitnessWorld(World): | |||
|         self.items = WitnessPlayerItems(self.locat, self.world, self.player, self.player_logic) | ||||
|         self.regio = WitnessRegions(self.locat) | ||||
| 
 | ||||
|         self.log_ids_to_hints = dict() | ||||
| 
 | ||||
|         self.junk_items_created = {key: 0 for key in self.items.JUNK_WEIGHTS.keys()} | ||||
| 
 | ||||
|     def generate_basic(self): | ||||
|  | @ -84,8 +90,9 @@ class WitnessWorld(World): | |||
|         pool = [] | ||||
|         items_by_name = dict() | ||||
|         for item in self.items.ITEM_TABLE: | ||||
|             witness_item = self.create_item(item) | ||||
|             for i in range(0, self.items.PROG_ITEM_AMOUNTS[item]): | ||||
|                 if item in self.items.PROGRESSION_TABLE: | ||||
|                     witness_item = self.create_item(item) | ||||
|                     pool.append(witness_item) | ||||
|                     items_by_name[item] = witness_item | ||||
| 
 | ||||
|  | @ -94,7 +101,7 @@ class WitnessWorld(World): | |||
|         # Put good item on first check if symbol shuffle is on | ||||
|         symbols = is_option_enabled(self.world, self.player, "shuffle_symbols") | ||||
| 
 | ||||
|         if symbols: | ||||
|         if symbols and get_option_value(self.world, self.player, "puzzle_randomization") != 1: | ||||
|             random_good_item = self.world.random.choice(self.items.GOOD_ITEMS) | ||||
| 
 | ||||
|             first_check = self.world.get_location( | ||||
|  | @ -138,9 +145,39 @@ class WitnessWorld(World): | |||
|         set_rules(self.world, self.player, self.player_logic, self.locat) | ||||
| 
 | ||||
|     def fill_slot_data(self) -> dict: | ||||
|         slot_data = self._get_slot_data() | ||||
|         hint_amount = get_option_value(self.world, self.player, "hint_amount") | ||||
| 
 | ||||
|         slot_data["hard_mode"] = False | ||||
|         credits_hint = ("This Randomizer", "is brought to you by", "NewSoupVi, Jarno, jbzdarkid, sigma144", -1) | ||||
| 
 | ||||
|         audio_logs = get_audio_logs().copy() | ||||
| 
 | ||||
|         if hint_amount != 0: | ||||
|             generated_hints = make_hints(self.world, self.player, hint_amount) | ||||
| 
 | ||||
|             self.world.random.shuffle(audio_logs) | ||||
| 
 | ||||
|             duplicates = len(audio_logs) // hint_amount | ||||
| 
 | ||||
|             for _ in range(0, hint_amount): | ||||
|                 hint = generated_hints.pop() | ||||
| 
 | ||||
|                 for _ in range(0, duplicates): | ||||
|                     audio_log = audio_logs.pop() | ||||
|                     self.log_ids_to_hints[int(audio_log, 16)] = hint | ||||
| 
 | ||||
|         if audio_logs: | ||||
|             audio_log = audio_logs.pop() | ||||
|             self.log_ids_to_hints[int(audio_log, 16)] = credits_hint | ||||
| 
 | ||||
|         joke_hints = generate_joke_hints(self.world, len(audio_logs)) | ||||
| 
 | ||||
|         while audio_logs: | ||||
|             audio_log = audio_logs.pop() | ||||
|             self.log_ids_to_hints[int(audio_log, 16)] = joke_hints.pop() | ||||
| 
 | ||||
|         # generate hints done | ||||
| 
 | ||||
|         slot_data = self._get_slot_data() | ||||
| 
 | ||||
|         for option_name in the_witness_options: | ||||
|             slot_data[option_name] = get_option_value( | ||||
|  |  | |||
|  | @ -0,0 +1,281 @@ | |||
| from BaseClasses import MultiWorld | ||||
| from .Options import is_option_enabled, get_option_value | ||||
| 
 | ||||
| joke_hints = [ | ||||
|     ("Quaternions", "break", "my brain"), | ||||
|     ("Eclipse", "has nothing", "but you should do it anyway"), | ||||
|     ("", "Beep", ""), | ||||
|     ("Putting in custom subtitles", "shouldn't have been", "as hard as it was..."), | ||||
|     ("BK mode", "is right", "around the corner"), | ||||
|     ("", "You can do it!", ""), | ||||
|     ("", "I believe in you!", ""), | ||||
|     ("The person playing", "is", "cute <3"), | ||||
|     ("dash dot, dash dash dash", "dash, dot dot dot dot, dot dot", "dash dot, dash dash dot"), | ||||
|     ("When you think about it,", "there are actually a lot of", "bubbles in a stream"), | ||||
|     ("Never gonna give you up", "Never gonna let you down", "Never gonna run around and desert you"), | ||||
|     ("Thanks to", "the Archipelago developers", "for making this possible."), | ||||
|     ("Have you tried ChecksFinder?", "If you like puzzles,", "you might enjoy it!"), | ||||
|     ("Have you tried Dark Souls III?", "A tough game like this", "feels better when friends are helping you!"), | ||||
|     ("Have you tried Donkey Kong Country 3?", "A legendary game", "from a golden age of platformers!"), | ||||
|     ("Have you tried Factorio?", "Alone in an unknown world.", "Sound familiar?"), | ||||
|     ("Have you tried Final Fantasy?", "Experience a classic game", "improved to fit modern standards!"), | ||||
|     ("Have you tried Hollow Knight?", "Another independent hit", "revolutionising a genre!"), | ||||
|     ("Have you tried A Link to the Past?", "The Archipelago game", "that started it all!"), | ||||
|     ("Have you tried Meritous?", "You should know that obscure games", "are often groundbreaking!"), | ||||
|     ("Have you tried Ocarine of Time?", "One of the biggest randomizers,", "big inspiration for this one's features!"), | ||||
|     ("Have you tried Raft?", "Haven't you always wanted to explore", "the ocean surrounding this island?"), | ||||
|     ("Have you tried Risk of Rain 2?", "I haven't either.", "But I hear it's incredible!"), | ||||
|     ("Have you tried Rogue Legacy?", "After solving so many puzzles", "it's the perfect way to rest your brain."), | ||||
|     ("Have you tried Secret of Evermore?", "I haven't either", "But I hear it's great!"), | ||||
|     ("Have you tried Slay the Spire?", "Experience the thrill of combat", "without needing fast fingers!"), | ||||
|     ("Have you tried SMZ3?", "Why play one incredible game", "when you can play 2 at once?"), | ||||
|     ("Have you tried Starcraft 2?", "Use strategy and management", "to crush your enemies!"), | ||||
|     ("Have you tried Super Mario 64?", "3-dimensional games like this", "owe everything to that game."), | ||||
|     ("Have you tried Super Metroid?", "A classic game", "that started a whole genre."), | ||||
|     ("Have you tried Timespinner?", "Everyone who plays it", "ends up loving it!"), | ||||
|     ("Have you tried VVVVVV?", "Experience the essence of gaming", "distilled into its purest form!"), | ||||
|     ("Have you tried The Witness?", "Oh. I guess you already have.", " Thanks for playing!"), | ||||
|     ("One day I was fascinated", "by the subject of", "generation of waves by wind"), | ||||
|     ("I don't like sandwiches", "Why would you think I like sandwiches?", "Have you ever seen me with a sandwich?"), | ||||
|     ("Where are you right now?", "I'm at soup!", "What do you mean you're at soup?"), | ||||
|     ("Remember to ask", "in the Archipelago Discord", "what the Functioning Brain does."), | ||||
|     ("", "Don't use your puzzle skips", "you might need them later"), | ||||
|     ("", "For an extra challenge", "Try playing blindfolded"), | ||||
|     ("Go to the top of the mountain", "and see if you can see", "your house"), | ||||
|     ("Yellow = Red + Green", "Cyan = Green + Blue", "Magenta = Red + Blue"), | ||||
|     ("", "Maybe that panel really is unsolvable", ""), | ||||
|     ("", "Did you make sure it was plugged in?", ""), | ||||
|     ("", "Do not look into laser with remaining eye", ""), | ||||
|     ("", "Try pressing Space to jump", ""), | ||||
|     ("The Witness is a Doom clone.", "Just replace the demons", "with puzzles"), | ||||
|     ("", "Test Hint please ignore", ""), | ||||
|     ("Shapers can never be placed", "outside the panel boundaries", "even if subtracted."), | ||||
|     ("", "The Keep laser panels use", "the same trick on both sides!"), | ||||
|     ("Can't get past a door? Try going around.", "Can't go around? Try building a", "nether portal."), | ||||
|     ("", "We've been trying to reach you", "about your car's extended warranty"), | ||||
|     ("I hate this game. I hate this game.", "I hate this game.", "-chess player Bobby Fischer"), | ||||
|     ("Dear Mario,", "Please come to the castle.", "I've baked a cake for you!"), | ||||
|     ("Have you tried waking up?", "", "Yeah, me neither."), | ||||
|     ("Why do they call it The Witness,", "when wit game the player view", "play of with the game."), | ||||
|     ("", "THE WIND FISH IN NAME ONLY", "FOR IT IS NEITHER"), | ||||
|     ("Like this game? Try The Wit.nes,", "Understand, INSIGHT, Taiji", "What the Witness?, and Tametsi."), | ||||
|     ("", "In a race", "It's survival of the Witnesst"), | ||||
|     ("", "This hint has been removed", "We apologize for your inconvenience."), | ||||
|     ("", "O-----------", ""), | ||||
|     ("Circle is draw", "Square is separate", "Line is win"), | ||||
|     ("Circle is draw", "Star is pair", "Line is win"), | ||||
|     ("Circle is draw", "Circle is copy", "Line is win"), | ||||
|     ("Circle is draw", "Dot is eat", "Line is win"), | ||||
|     ("Circle is start", "Walk is draw", "Line is win"), | ||||
|     ("Circle is start", "Line is win", "Witness is you"), | ||||
|     ("Can't find any items?", "Consider a relaxing boat trip", "around the island"), | ||||
|     ("", "Don't forget to like, comment, and subscribe", ""), | ||||
|     ("Ah crap, gimme a second.", "[papers rustling]", "Sorry, nothing."), | ||||
|     ("", "Trying to get a hint?", "Too bad."), | ||||
|     ("", "Here's a hint:", "Get good at the game."), | ||||
|     ("", "I'm still not entirely sure", "what we're witnessing here."), | ||||
|     ("Have you found a red page yet?", "No?", "Then have you found a blue page?"), | ||||
|     ( | ||||
|         "And here we see the Witness player,", | ||||
|         "seeking answers where there are none-", | ||||
|         "Did someone turn on the loudspeaker?" | ||||
|     ), | ||||
|     ( | ||||
|         "Hints suggested by:", | ||||
|         "IHNN, Beaker, MrPokemon11, Ember, TheM8, NewSoupVi,", | ||||
|         "KF, Yoshi348, Berserker, BowlinJim, oddGarrett, Pink Switch." | ||||
|     ), | ||||
| ] | ||||
| 
 | ||||
| 
 | ||||
| def get_always_hint_items(world: MultiWorld, player: int): | ||||
|     priority = [ | ||||
|         "Boat", | ||||
|         "Mountain Bottom Floor Final Room Entry (Door)", | ||||
|         "Caves Mountain Shortcut (Door)", | ||||
|         "Caves Swamp Shortcut (Door)", | ||||
|         "Caves Exits to Main Island", | ||||
|     ] | ||||
| 
 | ||||
|     difficulty = get_option_value(world, player, "puzzle_randomization") | ||||
|     discards = is_option_enabled(world, player, "shuffle_discards") | ||||
| 
 | ||||
|     if discards: | ||||
|         if difficulty == 1: | ||||
|             priority.append("Arrows") | ||||
|         else: | ||||
|             priority.append("Triangles") | ||||
| 
 | ||||
|     return priority | ||||
| 
 | ||||
| 
 | ||||
| def get_always_hint_locations(world: MultiWorld, player: int): | ||||
|     return { | ||||
|         "Swamp Purple Underwater", | ||||
|         "Shipwreck Vault Box", | ||||
|         "Challenge Vault Box", | ||||
|         "Mountain Bottom Floor Discard", | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| def get_priority_hint_items(world: MultiWorld, player: int): | ||||
|     priority = { | ||||
|         "Negative Shapers", | ||||
|         "Sound Dots", | ||||
|         "Colored Dots", | ||||
|         "Stars + Same Colored Symbol", | ||||
|         "Swamp Entry (Panel)", | ||||
|         "Swamp Laser Shortcut (Door)", | ||||
|     } | ||||
| 
 | ||||
|     if is_option_enabled(world, player, "shuffle_lasers"): | ||||
|         lasers = { | ||||
|             "Symmetry Laser", | ||||
|             "Desert Laser", | ||||
|             "Town Laser", | ||||
|             "Keep Laser", | ||||
|             "Swamp Laser", | ||||
|             "Treehouse Laser", | ||||
|             "Monastery Laser", | ||||
|             "Jungle Laser", | ||||
|             "Quarry Laser", | ||||
|             "Bunker Laser", | ||||
|             "Shadows Laser", | ||||
|         } | ||||
| 
 | ||||
|         if get_option_value(world, player, "doors") >= 2: | ||||
|             priority.add("Desert Laser") | ||||
|             lasers.remove("Desert Laser") | ||||
|             priority.update(world.random.sample(lasers, 2)) | ||||
| 
 | ||||
|         else: | ||||
|             priority.update(world.random.sample(lasers, 3)) | ||||
| 
 | ||||
|     return priority | ||||
| 
 | ||||
| 
 | ||||
| def get_priority_hint_locations(world: MultiWorld, player: int): | ||||
|     return { | ||||
|         "Town RGB Room Left", | ||||
|         "Town RGB Room Right", | ||||
|         "Treehouse Green Bridge 7", | ||||
|         "Treehouse Green Bridge Discard", | ||||
|         "Shipwreck Discard", | ||||
|         "Desert Vault Box", | ||||
|         "Mountainside Vault Box", | ||||
|         "Mountainside Discard", | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| def make_hint_from_item(world: MultiWorld, player: int, item: str): | ||||
|     location_obj = world.find_item(item, player).item.location | ||||
|     location_name = location_obj.name | ||||
|     if location_obj.player != player: | ||||
|         location_name += " (" + world.get_player_name(location_obj.player) + ")" | ||||
| 
 | ||||
|     return location_name, item, location_obj.address if(location_obj.player == player) else -1 | ||||
| 
 | ||||
| 
 | ||||
| def make_hint_from_location(world: MultiWorld, player: int, location: str): | ||||
|     location_obj = world.get_location(location, player) | ||||
|     item_obj = world.get_location(location, player).item | ||||
|     item_name = item_obj.name | ||||
|     if item_obj.player != player: | ||||
|         item_name += " (" + world.get_player_name(item_obj.player) + ")" | ||||
| 
 | ||||
|     return location, item_name, location_obj.address if(location_obj.player == player) else -1 | ||||
| 
 | ||||
| 
 | ||||
| def make_hints(world: MultiWorld, player: int, hint_amount: int): | ||||
|     hints = list() | ||||
| 
 | ||||
|     prog_items_in_this_world = { | ||||
|         item.name for item in world.get_items() | ||||
|         if item.player == player and item.code and item.advancement | ||||
|     } | ||||
|     loc_in_this_world = { | ||||
|         location.name for location in world.get_locations() | ||||
|         if location.player == player and not location.event | ||||
|     } | ||||
| 
 | ||||
|     always_locations = [ | ||||
|         location for location in get_always_hint_locations(world, player) | ||||
|         if location in loc_in_this_world | ||||
|     ] | ||||
|     always_items = [ | ||||
|         item for item in get_always_hint_items(world, player) | ||||
|         if item in prog_items_in_this_world | ||||
|     ] | ||||
|     priority_locations = [ | ||||
|         location for location in get_priority_hint_locations(world, player) | ||||
|         if location in loc_in_this_world | ||||
|     ] | ||||
|     priority_items = [ | ||||
|         item for item in get_priority_hint_items(world, player) | ||||
|         if item in prog_items_in_this_world | ||||
|     ] | ||||
| 
 | ||||
|     always_hint_pairs = dict() | ||||
| 
 | ||||
|     for item in always_items: | ||||
|         hint_pair = make_hint_from_item(world, player, item) | ||||
|         always_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2]) | ||||
| 
 | ||||
|     for location in always_locations: | ||||
|         hint_pair = make_hint_from_location(world, player, location) | ||||
|         always_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2]) | ||||
| 
 | ||||
|     priority_hint_pairs = dict() | ||||
| 
 | ||||
|     for item in priority_items: | ||||
|         hint_pair = make_hint_from_item(world, player, item) | ||||
|         priority_hint_pairs[hint_pair[0]] = (hint_pair[1], True, hint_pair[2]) | ||||
| 
 | ||||
|     for location in priority_locations: | ||||
|         hint_pair = make_hint_from_location(world, player, location) | ||||
|         priority_hint_pairs[hint_pair[0]] = (hint_pair[1], False, hint_pair[2]) | ||||
| 
 | ||||
|     for loc, item in always_hint_pairs.items(): | ||||
|         if item[1]: | ||||
|             hints.append((item[0], "can be found at", loc, item[2])) | ||||
|         else: | ||||
|             hints.append((loc, "contains", item[0], item[2])) | ||||
| 
 | ||||
|     next_random_hint_is_item = world.random.randint(0, 2) | ||||
| 
 | ||||
|     prog_items_in_this_world = sorted(list(prog_items_in_this_world)) | ||||
|     locations_in_this_world = sorted(list(loc_in_this_world)) | ||||
| 
 | ||||
|     world.random.shuffle(prog_items_in_this_world) | ||||
|     world.random.shuffle(locations_in_this_world) | ||||
| 
 | ||||
|     while len(hints) < hint_amount: | ||||
|         if priority_hint_pairs: | ||||
|             loc = world.random.choice(list(priority_hint_pairs.keys())) | ||||
|             item = priority_hint_pairs[loc] | ||||
|             del priority_hint_pairs[loc] | ||||
| 
 | ||||
|             if item[1]: | ||||
|                 hints.append((item[0], "can be found at", loc, item[2])) | ||||
|             else: | ||||
|                 hints.append((loc, "contains", item[0], item[2])) | ||||
|             continue | ||||
| 
 | ||||
|         if next_random_hint_is_item: | ||||
|             if not prog_items_in_this_world: | ||||
|                 next_random_hint_is_item = not next_random_hint_is_item | ||||
|                 continue | ||||
| 
 | ||||
|             hint = make_hint_from_item(world, player, prog_items_in_this_world.pop()) | ||||
|             hints.append((hint[1], "can be found at", hint[0], hint[2])) | ||||
|         else: | ||||
|             hint = make_hint_from_location(world, player, locations_in_this_world.pop()) | ||||
|             hints.append((hint[0], "contains", hint[1], hint[2])) | ||||
| 
 | ||||
|         next_random_hint_is_item = not next_random_hint_is_item | ||||
| 
 | ||||
|     return hints | ||||
| 
 | ||||
| 
 | ||||
| def generate_joke_hints(world: MultiWorld, amount: int): | ||||
|     return [(x, y, z, -1) for (x, y, z) in world.random.sample(joke_hints, amount)] | ||||
|  | @ -2,6 +2,7 @@ | |||
| Defines progression, junk and event items for The Witness | ||||
| """ | ||||
| import copy | ||||
| from collections import defaultdict | ||||
| from typing import Dict, NamedTuple, Optional, Set | ||||
| 
 | ||||
| from BaseClasses import Item, MultiWorld | ||||
|  | @ -96,6 +97,10 @@ class WitnessPlayerItems: | |||
|     Class that defines Items for a single world | ||||
|     """ | ||||
| 
 | ||||
|     @staticmethod | ||||
|     def code(item_name: str): | ||||
|         return StaticWitnessItems.ALL_ITEM_TABLE[item_name].code | ||||
| 
 | ||||
|     def __init__(self, locat: WitnessPlayerLocations, world: MultiWorld, player: int, player_logic: WitnessPlayerLogic): | ||||
|         """Adds event items after logic changes due to options""" | ||||
|         self.EVENT_ITEM_TABLE = dict() | ||||
|  | @ -105,6 +110,8 @@ class WitnessPlayerItems: | |||
|         self.ITEM_ID_TO_DOOR_HEX = dict() | ||||
|         self.DOORS = set() | ||||
| 
 | ||||
|         self.PROG_ITEM_AMOUNTS = defaultdict(lambda: 1) | ||||
| 
 | ||||
|         self.SYMBOLS_NOT_IN_THE_GAME = set() | ||||
| 
 | ||||
|         self.EXTRA_AMOUNTS = { | ||||
|  | @ -118,8 +125,17 @@ class WitnessPlayerItems: | |||
|                 if item in StaticWitnessLogic.ALL_SYMBOL_ITEMS: | ||||
|                     self.SYMBOLS_NOT_IN_THE_GAME.add(StaticWitnessItems.ALL_ITEM_TABLE[item[0]].code) | ||||
|             else: | ||||
|                 if item[0] in StaticWitnessLogic.PROGRESSIVE_TO_ITEMS: | ||||
|                     self.PROG_ITEM_AMOUNTS[item[0]] = len(player_logic.MULTI_LISTS[item[0]]) | ||||
| 
 | ||||
|                 self.PROGRESSION_TABLE[item[0]] = self.ITEM_TABLE[item[0]] | ||||
| 
 | ||||
|         self.MULTI_LISTS_BY_CODE = dict() | ||||
| 
 | ||||
|         for item in self.PROG_ITEM_AMOUNTS: | ||||
|             multi_list = player_logic.MULTI_LISTS[item] | ||||
|             self.MULTI_LISTS_BY_CODE[self.code(item)] = [self.code(single_item) for single_item in multi_list] | ||||
| 
 | ||||
|         for entity_hex, items in player_logic.DOOR_ITEMS_BY_ID.items(): | ||||
|             entity_hex_int = int(entity_hex, 16) | ||||
| 
 | ||||
|  | @ -138,11 +154,11 @@ class WitnessPlayerItems: | |||
| 
 | ||||
|         if doors and symbols: | ||||
|             self.GOOD_ITEMS = [ | ||||
|                 "Dots", "Black/White Squares", "Symmetry" | ||||
|                 "Progressive Dots", "Black/White Squares", "Symmetry" | ||||
|             ] | ||||
|         elif symbols: | ||||
|             self.GOOD_ITEMS = [ | ||||
|                 "Dots", "Black/White Squares", "Stars", | ||||
|                 "Progressive Dots", "Black/White Squares", "Progressive Stars", | ||||
|                 "Shapers", "Symmetry" | ||||
|             ] | ||||
| 
 | ||||
|  | @ -151,6 +167,10 @@ class WitnessPlayerItems: | |||
|             if not is_option_enabled(world, player, "disable_non_randomized_puzzles"): | ||||
|                 self.GOOD_ITEMS.append("Colored Squares") | ||||
| 
 | ||||
|             self.GOOD_ITEMS = [ | ||||
|                 StaticWitnessLogic.ITEMS_TO_PROGRESSIVE.get(item, item) for item in self.GOOD_ITEMS | ||||
|             ] | ||||
| 
 | ||||
|         for event_location in locat.EVENT_LOCATION_TABLE: | ||||
|             location = player_logic.EVENT_ITEM_PAIRS[event_location] | ||||
|             self.EVENT_ITEM_TABLE[location] = ItemData(None, True, True) | ||||
|  |  | |||
|  | @ -3,7 +3,8 @@ Defines constants for different types of locations in the game | |||
| """ | ||||
| 
 | ||||
| from .Options import is_option_enabled, get_option_value | ||||
| from .player_logic import StaticWitnessLogic, WitnessPlayerLogic | ||||
| from .player_logic import WitnessPlayerLogic | ||||
| from .static_logic import StaticWitnessLogic | ||||
| 
 | ||||
| 
 | ||||
| class StaticWitnessLocations: | ||||
|  | @ -52,8 +53,6 @@ class StaticWitnessLocations: | |||
|         "Desert Light Room 3", | ||||
|         "Desert Pond Room 5", | ||||
|         "Desert Flood Room 6", | ||||
|         "Desert Final Bent 3", | ||||
|         "Desert Final Hexagonal", | ||||
|         "Desert Laser Panel", | ||||
| 
 | ||||
|         "Quarry Mill Lower Row 6", | ||||
|  | @ -247,6 +246,10 @@ class WitnessPlayerLocations: | |||
|             StaticWitnessLocations.GENERAL_LOCATIONS | ||||
|         ) | ||||
| 
 | ||||
|         if get_option_value(world, player, "puzzle_randomization") == 1: | ||||
|             self.CHECK_LOCATIONS.remove("Keep Pressure Plates 4") | ||||
|             self.CHECK_LOCATIONS.add("Keep Pressure Plates 2") | ||||
| 
 | ||||
|         doors = get_option_value(world, player, "shuffle_doors") >= 2 | ||||
|         earlyutm = is_option_enabled(world, player, "early_secret_area") | ||||
|         victory = get_option_value(world, player, "victory_condition") | ||||
|  |  | |||
|  | @ -39,7 +39,7 @@ class WitnessPlayerLogic: | |||
|         if panel_hex in self.COMPLETELY_DISABLED_CHECKS: | ||||
|             return frozenset() | ||||
| 
 | ||||
|         check_obj = StaticWitnessLogic.CHECKS_BY_HEX[panel_hex] | ||||
|         check_obj = self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel_hex] | ||||
| 
 | ||||
|         these_items = frozenset({frozenset()}) | ||||
| 
 | ||||
|  | @ -47,17 +47,21 @@ class WitnessPlayerLogic: | |||
|             these_items = self.DEPENDENT_REQUIREMENTS_BY_HEX[panel_hex]["items"] | ||||
| 
 | ||||
|         these_items = frozenset({ | ||||
|             subset.intersection(self.PROG_ITEMS_ACTUALLY_IN_THE_GAME) | ||||
|             subset.intersection(self.THEORETICAL_ITEMS_NO_MULTI) | ||||
|             for subset in these_items | ||||
|         }) | ||||
| 
 | ||||
|         for subset in these_items: | ||||
|             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(subset) | ||||
| 
 | ||||
|         if panel_hex in self.DOOR_ITEMS_BY_ID: | ||||
|             door_items = frozenset({frozenset([item]) for item in self.DOOR_ITEMS_BY_ID[panel_hex]}) | ||||
| 
 | ||||
|             all_options = set() | ||||
| 
 | ||||
|             for items_option in these_items: | ||||
|             for dependentItem in door_items: | ||||
|                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI.update(dependentItem) | ||||
|                 for items_option in these_items: | ||||
|                     all_options.add(items_option.union(dependentItem)) | ||||
| 
 | ||||
|             if panel_hex != "0x28A0D": | ||||
|  | @ -76,11 +80,11 @@ class WitnessPlayerLogic: | |||
|             dependent_items_for_option = frozenset({frozenset()}) | ||||
| 
 | ||||
|             for option_panel in option: | ||||
|                 dep_obj = StaticWitnessLogic.CHECKS_BY_HEX.get(option_panel) | ||||
|                 dep_obj = self.REFERENCE_LOGIC.CHECKS_BY_HEX.get(option_panel) | ||||
| 
 | ||||
|                 if option_panel in self.COMPLETELY_DISABLED_CHECKS: | ||||
|                     new_items = frozenset() | ||||
|                 elif option_panel in {"7 Lasers", "11 Lasers"}: | ||||
|                 elif option_panel in {"7 Lasers", "11 Lasers", "PP2 Weirdness"}: | ||||
|                     new_items = frozenset({frozenset([option_panel])}) | ||||
|                 # If a panel turns on when a panel in a different region turns on, | ||||
|                 # the latter panel will be an "event panel", unless it ends up being | ||||
|  | @ -113,20 +117,26 @@ class WitnessPlayerLogic: | |||
|         """Makes a single logic adjustment based on additional logic file""" | ||||
| 
 | ||||
|         if adj_type == "Items": | ||||
|             if line not in StaticWitnessItems.ALL_ITEM_TABLE: | ||||
|                 raise RuntimeError("Item \"" + line + "\" does not exit.") | ||||
|             line_split = line.split(" - ") | ||||
|             item = line_split[0] | ||||
| 
 | ||||
|             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(line) | ||||
|             if item not in StaticWitnessItems.ALL_ITEM_TABLE: | ||||
|                 raise RuntimeError("Item \"" + item + "\" does not exit.") | ||||
| 
 | ||||
|             if line in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: | ||||
|                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[line][2] | ||||
|             self.THEORETICAL_ITEMS.add(item) | ||||
|             self.THEORETICAL_ITEMS_NO_MULTI.update(StaticWitnessLogic.PROGRESSIVE_TO_ITEMS.get(item, [item])) | ||||
| 
 | ||||
|             if item in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: | ||||
|                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[item][2] | ||||
|                 for panel_hex in panel_hexes: | ||||
|                     self.DOOR_ITEMS_BY_ID.setdefault(panel_hex, set()).add(line) | ||||
|                     self.DOOR_ITEMS_BY_ID.setdefault(panel_hex, set()).add(item) | ||||
| 
 | ||||
|             return | ||||
| 
 | ||||
|         if adj_type == "Remove Items": | ||||
|             self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.discard(line) | ||||
|             self.THEORETICAL_ITEMS.discard(line) | ||||
|             for i in StaticWitnessLogic.PROGRESSIVE_TO_ITEMS.get(line, [line]): | ||||
|                 self.THEORETICAL_ITEMS_NO_MULTI.discard(i) | ||||
| 
 | ||||
|             if line in StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT: | ||||
|                 panel_hexes = StaticWitnessLogic.ALL_DOOR_ITEMS_AS_DICT[line][2] | ||||
|  | @ -265,11 +275,22 @@ class WitnessPlayerLogic: | |||
| 
 | ||||
|             self.REQUIREMENTS_BY_HEX[check_hex] = indep_requirement | ||||
| 
 | ||||
|         for item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI: | ||||
|             if item not in self.THEORETICAL_ITEMS: | ||||
|                 corresponding_multi = StaticWitnessLogic.ITEMS_TO_PROGRESSIVE[item] | ||||
|                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(corresponding_multi) | ||||
|                 multi_list = StaticWitnessLogic.PROGRESSIVE_TO_ITEMS[StaticWitnessLogic.ITEMS_TO_PROGRESSIVE[item]] | ||||
|                 multi_list = [item for item in multi_list if item in self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI] | ||||
|                 self.MULTI_AMOUNTS[item] = multi_list.index(item) + 1 | ||||
|                 self.MULTI_LISTS[corresponding_multi] = multi_list | ||||
|             else: | ||||
|                 self.PROG_ITEMS_ACTUALLY_IN_THE_GAME.add(item) | ||||
| 
 | ||||
|     def make_event_item_pair(self, panel): | ||||
|         """ | ||||
|         Makes a pair of an event panel and its event item | ||||
|         """ | ||||
|         name = StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" | ||||
|         name = self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel]["checkName"] + " Solved" | ||||
|         pair = (name, self.EVENT_ITEM_NAMES[panel]) | ||||
|         return pair | ||||
| 
 | ||||
|  | @ -287,7 +308,7 @@ class WitnessPlayerLogic: | |||
|                         if panel == "TrueOneWay": | ||||
|                             continue | ||||
| 
 | ||||
|                         if StaticWitnessLogic.CHECKS_BY_HEX[panel]["region"]["name"] != region_name: | ||||
|                         if self.REFERENCE_LOGIC.CHECKS_BY_HEX[panel]["region"]["name"] != region_name: | ||||
|                             self.EVENT_PANELS_FROM_REGIONS.add(panel) | ||||
| 
 | ||||
|         self.EVENT_PANELS.update(self.EVENT_PANELS_FROM_PANELS) | ||||
|  | @ -306,12 +327,24 @@ class WitnessPlayerLogic: | |||
|         self.EVENT_PANELS_FROM_PANELS = set() | ||||
|         self.EVENT_PANELS_FROM_REGIONS = set() | ||||
| 
 | ||||
|         self.THEORETICAL_ITEMS = set() | ||||
|         self.THEORETICAL_ITEMS_NO_MULTI = set() | ||||
|         self.MULTI_AMOUNTS = dict() | ||||
|         self.MULTI_LISTS = dict() | ||||
|         self.PROG_ITEMS_ACTUALLY_IN_THE_GAME_NO_MULTI = set() | ||||
|         self.PROG_ITEMS_ACTUALLY_IN_THE_GAME = set() | ||||
|         self.DOOR_ITEMS_BY_ID = dict() | ||||
|         self.STARTING_INVENTORY = set() | ||||
| 
 | ||||
|         self.CONNECTIONS_BY_REGION_NAME = copy.copy(StaticWitnessLogic.STATIC_CONNECTIONS_BY_REGION_NAME) | ||||
|         self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.copy(StaticWitnessLogic.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | ||||
|         self.DIFFICULTY = get_option_value(world, player, "puzzle_randomization") | ||||
| 
 | ||||
|         if self.DIFFICULTY == 0: | ||||
|             self.REFERENCE_LOGIC = StaticWitnessLogic.sigma_normal | ||||
|         elif self.DIFFICULTY == 1: | ||||
|             self.REFERENCE_LOGIC = StaticWitnessLogic.sigma_expert | ||||
| 
 | ||||
|         self.CONNECTIONS_BY_REGION_NAME = copy.copy(self.REFERENCE_LOGIC.STATIC_CONNECTIONS_BY_REGION_NAME) | ||||
|         self.DEPENDENT_REQUIREMENTS_BY_HEX = copy.copy(self.REFERENCE_LOGIC.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | ||||
|         self.REQUIREMENTS_BY_HEX = dict() | ||||
| 
 | ||||
|         # Determining which panels need to be events is a difficult process. | ||||
|  | @ -333,6 +366,7 @@ class WitnessPlayerLogic: | |||
|             "0x019DC": "Keep Hedges 2 Knowledge", | ||||
|             "0x019E7": "Keep Hedges 3 Knowledge", | ||||
|             "0x01D3F": "Keep Laser Panel (Pressure Plates) Activates", | ||||
|             "0x01BE9": "Keep Laser Panel (Pressure Plates) Activates", | ||||
|             "0x09F7F": "Mountain Access", | ||||
|             "0x0367C": "Quarry Laser Mill Requirement Met", | ||||
|             "0x009A1": "Swamp Between Bridges Far 1 Activates", | ||||
|  | @ -374,6 +408,9 @@ class WitnessPlayerLogic: | |||
|             "0x0356B": "Challenge Video Pattern Knowledge", | ||||
|             "0x0A15F": "Desert Laser Panel Shutters Open (1)", | ||||
|             "0x012D7": "Desert Laser Panel Shutters Open (2)", | ||||
|             "0x03613": "Treehouse Orange Bridge 13 Turns On", | ||||
|             "0x17DEC": "Treehouse Laser House Access Requirement", | ||||
|             "0x03C08": "Town Church Entry Opens", | ||||
|         } | ||||
| 
 | ||||
|         self.ALWAYS_EVENT_NAMES_BY_HEX = { | ||||
|  |  | |||
|  | @ -4,7 +4,8 @@ and connects them with the proper requirements | |||
| """ | ||||
| 
 | ||||
| from BaseClasses import MultiWorld, Entrance | ||||
| from . import StaticWitnessLogic | ||||
| from .static_logic import StaticWitnessLogic | ||||
| from .Options import get_option_value | ||||
| from .locations import WitnessPlayerLocations | ||||
| from .player_logic import WitnessPlayerLogic | ||||
| 
 | ||||
|  | @ -39,7 +40,7 @@ class WitnessRegions: | |||
| 
 | ||||
|         connection = Entrance( | ||||
|             player, | ||||
|             source + " to " + target + " via " + str(panel_hex_to_solve_set), | ||||
|             source + " to " + target, | ||||
|             source_region | ||||
|         ) | ||||
| 
 | ||||
|  | @ -58,16 +59,23 @@ class WitnessRegions: | |||
|             create_region(world, player, 'Menu', self.locat, None, ["The Splashscreen?"]), | ||||
|         ] | ||||
| 
 | ||||
|         difficulty = get_option_value(world, player, "puzzle_randomization") | ||||
| 
 | ||||
|         if difficulty == 1: | ||||
|             reference_logic = StaticWitnessLogic.sigma_expert | ||||
|         else: | ||||
|             reference_logic = StaticWitnessLogic.sigma_normal | ||||
| 
 | ||||
|         all_locations = set() | ||||
| 
 | ||||
|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items(): | ||||
|         for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items(): | ||||
|             locations_for_this_region = [ | ||||
|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"] | ||||
|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE | ||||
|                 reference_logic.CHECKS_BY_HEX[panel]["checkName"] for panel in region["panels"] | ||||
|                 if reference_logic.CHECKS_BY_HEX[panel]["checkName"] in self.locat.CHECK_LOCATION_TABLE | ||||
|             ] | ||||
|             locations_for_this_region += [ | ||||
|                 StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"] | ||||
|                 if StaticWitnessLogic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE | ||||
|                 reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" for panel in region["panels"] | ||||
|                 if reference_logic.CHECKS_BY_HEX[panel]["checkName"] + " Solved" in self.locat.EVENT_LOCATION_TABLE | ||||
|             ] | ||||
| 
 | ||||
|             all_locations = all_locations | set(locations_for_this_region) | ||||
|  | @ -76,7 +84,7 @@ class WitnessRegions: | |||
|                 create_region(world, player, region_name, self.locat, locations_for_this_region) | ||||
|             ] | ||||
| 
 | ||||
|         for region_name, region in StaticWitnessLogic.ALL_REGIONS_BY_NAME.items(): | ||||
|         for region_name, region in reference_logic.ALL_REGIONS_BY_NAME.items(): | ||||
|             for connection in player_logic.CONNECTIONS_BY_REGION_NAME[region_name]: | ||||
|                 if connection[0] == "Entry": | ||||
|                     continue | ||||
|  | @ -87,7 +95,7 @@ class WitnessRegions: | |||
| 
 | ||||
|                 for subset in connection[1]: | ||||
|                     if all({panel in player_logic.DOOR_ITEMS_BY_ID for panel in subset}): | ||||
|                         if all({StaticWitnessLogic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}): | ||||
|                         if all({reference_logic.CHECKS_BY_HEX[panel]["id"] is None for panel in subset}): | ||||
|                             self.connect(world, player, connection[0], region_name, player_logic, frozenset({subset})) | ||||
| 
 | ||||
|                 self.connect(world, player, region_name, connection[0], player_logic, connection[1]) | ||||
|  |  | |||
|  | @ -91,11 +91,62 @@ class WitnessLogic(LogicMixin): | |||
|                     if not self._witness_has_lasers(world, player, get_option_value(world, player, "challenge_lasers")): | ||||
|                         valid_option = False | ||||
|                         break | ||||
|                 elif item == "PP2 Weirdness": | ||||
|                     hedge_2_access = ( | ||||
|                         self.can_reach("Keep 2nd Maze to Keep", "Entrance", player) | ||||
|                         or self.can_reach("Keep to Keep 2nd Maze", "Entrance", player) | ||||
|                     ) | ||||
| 
 | ||||
|                     hedge_3_access = ( | ||||
|                         self.can_reach("Keep 3rd Maze to Keep", "Entrance", player) | ||||
|                         or self.can_reach("Keep 2nd Maze to Keep 3rd Maze", "Entrance", player) | ||||
|                         and hedge_2_access | ||||
|                     ) | ||||
| 
 | ||||
|                     hedge_4_access = ( | ||||
|                         self.can_reach("Keep 4th Maze to Keep", "Entrance", player) | ||||
|                         or self.can_reach("Keep 3rd Maze to Keep 4th Maze", "Entrance", player) | ||||
|                         and hedge_3_access | ||||
|                     ) | ||||
| 
 | ||||
|                     hedge_access = ( | ||||
|                         self.can_reach("Keep 4th Maze to Keep Tower", "Entrance", player) | ||||
|                         and self.can_reach("Keep", "Region", player) | ||||
|                         and hedge_4_access | ||||
|                     ) | ||||
| 
 | ||||
|                     backwards_to_fourth = ( | ||||
|                         self.can_reach("Keep", "Region", player) | ||||
|                         and self.can_reach("Keep 4th Pressure Plate to Keep Tower", "Entrance", player) | ||||
|                         and ( | ||||
|                             self.can_reach("Keep Tower to Keep", "Entrance", player) | ||||
|                             or hedge_access | ||||
|                         ) | ||||
|                     ) | ||||
| 
 | ||||
|                     backwards_access = ( | ||||
|                         self.can_reach("Keep 3rd Pressure Plate to Keep 4th Pressure Plate", "Entrance", player) | ||||
|                         and backwards_to_fourth | ||||
| 
 | ||||
|                         or self.can_reach("Main Island", "Region", player) | ||||
|                         and self.can_reach("Keep 4th Pressure Plate to Shadows", "Entrance", player) | ||||
|                     ) | ||||
| 
 | ||||
|                     front_access = ( | ||||
|                         self.can_reach("Keep to Keep 2nd Pressure Plate", 'Entrance', player) | ||||
|                         and self.can_reach("Keep", "Region", player) | ||||
|                     ) | ||||
| 
 | ||||
|                     if not (front_access and backwards_access): | ||||
|                         valid_option = False | ||||
|                         break | ||||
|                 elif item in player_logic.EVENT_PANELS: | ||||
|                     if not self._witness_can_solve_panel(item, world, player, player_logic, locat): | ||||
|                         valid_option = False | ||||
|                         break | ||||
|                 elif not self.has(item, player): | ||||
|                     prog_dict = StaticWitnessLogic.ITEMS_TO_PROGRESSIVE | ||||
|                     if not (item in prog_dict and self.has(prog_dict[item], player, player_logic.MULTI_AMOUNTS[item])): | ||||
|                         valid_option = False | ||||
|                         break | ||||
| 
 | ||||
|  |  | |||
|  | @ -0,0 +1,49 @@ | |||
| 0x3C0F7 | ||||
| 0x3C0FD | ||||
| 0x32A00 | ||||
| 0x3C0FE | ||||
| 0x3C100 | ||||
| 0x3C0F4 | ||||
| 0x3C102 | ||||
| 0x3C10D | ||||
| 0x3C10E | ||||
| 0x3C10B | ||||
| 0x0074F | ||||
| 0x012C7 | ||||
| 0x329FF | ||||
| 0x3C106 | ||||
| 0x33AFF | ||||
| 0x011F9 | ||||
| 0x00763 | ||||
| 0x32A08 | ||||
| 0x3C101 | ||||
| 0x3C0FF | ||||
| 0x3C103 | ||||
| 0x00A0F | ||||
| 0x339A9 | ||||
| 0x015C0 | ||||
| 0x33B36 | ||||
| 0x3C10C | ||||
| 0x32A0E | ||||
| 0x329FE | ||||
| 0x32A07 | ||||
| 0x00761 | ||||
| 0x3C109 | ||||
| 0x33B37 | ||||
| 0x3C107 | ||||
| 0x3C0F3 | ||||
| 0x015B7 | ||||
| 0x3C10A | ||||
| 0x32A0A | ||||
| 0x015C1 | ||||
| 0x3C12A | ||||
| 0x3C104 | ||||
| 0x3C105 | ||||
| 0x339A8 | ||||
| 0x0050A | ||||
| 0x338BD | ||||
| 0x3C135 | ||||
| 0x338C9 | ||||
| 0x338D7 | ||||
| 0x338C1 | ||||
| 0x338CA | ||||
|  | @ -52,6 +52,10 @@ Disabled Locations: | |||
| 0x019E7 (Keep Hedge Maze 3) | ||||
| 0x01A0F (Keep Hedge Maze 4) | ||||
| 0x0360E (Laser Hedges) | ||||
| 0x03307 (First Gate) | ||||
| 0x03313 (Second Gate) | ||||
| 0x0C128 (Entry Inner) | ||||
| 0x0C153 (Entry Outer) | ||||
| 0x00B10 (Monastery Entry Left) | ||||
| 0x00C92 (Monastery Entry Right) | ||||
| 0x00290 (Monastery Outside 1) | ||||
|  | @ -83,6 +87,10 @@ Disabled Locations: | |||
| 0x15ADD (River Outside Vault) | ||||
| 0x03702 (River Vault Box) | ||||
| 0x17CAA (Monastery Shortcut Panel) | ||||
| 0x0C2A4 (Bunker Entry) | ||||
| 0x17C79 (Tinted Glass Door) | ||||
| 0x0C2A3 (UV Room Entry) | ||||
| 0x0A08D (Elevator Room Entry) | ||||
| 0x17C2E (Door to Bunker) | ||||
| 0x09F7D (Bunker Intro Left 1) | ||||
| 0x09FDC (Bunker Intro Left 2) | ||||
|  |  | |||
|  | @ -1,5 +1,6 @@ | |||
| Items: | ||||
| Dots | ||||
| Arrows | ||||
| Progressive Dots | ||||
| Colored Dots | ||||
| Sound Dots | ||||
| Symmetry | ||||
|  | @ -8,7 +9,6 @@ Eraser | |||
| Shapers | ||||
| Rotated Shapers | ||||
| Negative Shapers | ||||
| Stars | ||||
| Stars + Same Colored Symbol | ||||
| Progressive Stars | ||||
| Black/White Squares | ||||
| Colored Squares | ||||
|  | @ -1,73 +1,15 @@ | |||
| import os | ||||
| 
 | ||||
| from .utils import define_new_region, parse_lambda | ||||
| from .utils import define_new_region, parse_lambda, lazy | ||||
| 
 | ||||
| 
 | ||||
| class StaticWitnessLogic: | ||||
|     ALL_SYMBOL_ITEMS = set() | ||||
|     ALL_DOOR_ITEMS = set() | ||||
|     ALL_DOOR_ITEMS_AS_DICT = dict() | ||||
|     ALL_USEFULS = set() | ||||
|     ALL_TRAPS = set() | ||||
|     ALL_BOOSTS = set() | ||||
|     CONNECTIONS_TO_SEVER_BY_DOOR_HEX = dict() | ||||
| 
 | ||||
|     EVENT_PANELS_FROM_REGIONS = set() | ||||
| 
 | ||||
|     # All regions with a list of panels in them and the connections to other regions, before logic adjustments | ||||
|     ALL_REGIONS_BY_NAME = dict() | ||||
|     STATIC_CONNECTIONS_BY_REGION_NAME = dict() | ||||
| 
 | ||||
|     CHECKS_BY_HEX = dict() | ||||
|     CHECKS_BY_NAME = dict() | ||||
|     STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() | ||||
| 
 | ||||
|     def parse_items(self): | ||||
|         """ | ||||
|         Parses currently defined items from WitnessItems.txt | ||||
|         """ | ||||
| 
 | ||||
|         path = os.path.join(os.path.dirname(__file__), "WitnessItems.txt") | ||||
|         with open(path, "r", encoding="utf-8") as file: | ||||
|             current_set = self.ALL_SYMBOL_ITEMS | ||||
| 
 | ||||
|             for line in file.readlines(): | ||||
|                 line = line.strip() | ||||
| 
 | ||||
|                 if line == "Progression:": | ||||
|                     current_set = self.ALL_SYMBOL_ITEMS | ||||
|                     continue | ||||
|                 if line == "Boosts:": | ||||
|                     current_set = self.ALL_BOOSTS | ||||
|                     continue | ||||
|                 if line == "Traps:": | ||||
|                     current_set = self.ALL_TRAPS | ||||
|                     continue | ||||
|                 if line == "Usefuls:": | ||||
|                     current_set = self.ALL_USEFULS | ||||
|                     continue | ||||
|                 if line == "Doors:": | ||||
|                     current_set = self.ALL_DOOR_ITEMS | ||||
|                     continue | ||||
|                 if line == "": | ||||
|                     continue | ||||
| 
 | ||||
|                 line_split = line.split(" - ") | ||||
| 
 | ||||
|                 if current_set is self.ALL_USEFULS: | ||||
|                     current_set.add((line_split[1], int(line_split[0]), line_split[2] == "True")) | ||||
|                 elif current_set is self.ALL_DOOR_ITEMS: | ||||
|                     new_door = (line_split[1], int(line_split[0]), frozenset(line_split[2].split(","))) | ||||
|                     current_set.add(new_door) | ||||
|                     self.ALL_DOOR_ITEMS_AS_DICT[line_split[1]] = new_door | ||||
|                 else: | ||||
|                     current_set.add((line_split[1], int(line_split[0]))) | ||||
| 
 | ||||
|     def read_logic_file(self): | ||||
| class StaticWitnessLogicObj: | ||||
|     def read_logic_file(self, file_path="WitnessLogic.txt"): | ||||
|         """ | ||||
|         Reads the logic file and does the initial population of data structures | ||||
|         """ | ||||
|         path = os.path.join(os.path.dirname(__file__), "WitnessLogic.txt") | ||||
|         path = os.path.join(os.path.dirname(__file__), file_path) | ||||
| 
 | ||||
|         with open(path, "r", encoding="utf-8") as file: | ||||
|             current_region = dict() | ||||
| 
 | ||||
|  | @ -157,6 +99,99 @@ class StaticWitnessLogic: | |||
| 
 | ||||
|                 current_region["panels"].add(check_hex) | ||||
| 
 | ||||
|     def __init__(self, file_path="WitnessLogic.txt"): | ||||
|         # All regions with a list of panels in them and the connections to other regions, before logic adjustments | ||||
|         self.ALL_REGIONS_BY_NAME = dict() | ||||
|         self.STATIC_CONNECTIONS_BY_REGION_NAME = dict() | ||||
| 
 | ||||
|         self.CHECKS_BY_HEX = dict() | ||||
|         self.CHECKS_BY_NAME = dict() | ||||
|         self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() | ||||
| 
 | ||||
|         self.read_logic_file(file_path) | ||||
| 
 | ||||
| 
 | ||||
| class StaticWitnessLogic: | ||||
|     ALL_SYMBOL_ITEMS = set() | ||||
|     ITEMS_TO_PROGRESSIVE = dict() | ||||
|     PROGRESSIVE_TO_ITEMS = dict() | ||||
|     ALL_DOOR_ITEMS = set() | ||||
|     ALL_DOOR_ITEMS_AS_DICT = dict() | ||||
|     ALL_USEFULS = set() | ||||
|     ALL_TRAPS = set() | ||||
|     ALL_BOOSTS = set() | ||||
|     CONNECTIONS_TO_SEVER_BY_DOOR_HEX = dict() | ||||
| 
 | ||||
|     ALL_REGIONS_BY_NAME = dict() | ||||
|     STATIC_CONNECTIONS_BY_REGION_NAME = dict() | ||||
| 
 | ||||
|     CHECKS_BY_HEX = dict() | ||||
|     CHECKS_BY_NAME = dict() | ||||
|     STATIC_DEPENDENT_REQUIREMENTS_BY_HEX = dict() | ||||
| 
 | ||||
|     def parse_items(self): | ||||
|         """ | ||||
|         Parses currently defined items from WitnessItems.txt | ||||
|         """ | ||||
| 
 | ||||
|         path = os.path.join(os.path.dirname(__file__), "WitnessItems.txt") | ||||
|         with open(path, "r", encoding="utf-8") as file: | ||||
|             current_set = self.ALL_SYMBOL_ITEMS | ||||
| 
 | ||||
|             for line in file.readlines(): | ||||
|                 line = line.strip() | ||||
| 
 | ||||
|                 if line == "Progression:": | ||||
|                     current_set = self.ALL_SYMBOL_ITEMS | ||||
|                     continue | ||||
|                 if line == "Boosts:": | ||||
|                     current_set = self.ALL_BOOSTS | ||||
|                     continue | ||||
|                 if line == "Traps:": | ||||
|                     current_set = self.ALL_TRAPS | ||||
|                     continue | ||||
|                 if line == "Usefuls:": | ||||
|                     current_set = self.ALL_USEFULS | ||||
|                     continue | ||||
|                 if line == "Doors:": | ||||
|                     current_set = self.ALL_DOOR_ITEMS | ||||
|                     continue | ||||
|                 if line == "": | ||||
|                     continue | ||||
| 
 | ||||
|                 line_split = line.split(" - ") | ||||
| 
 | ||||
|                 if current_set is self.ALL_USEFULS: | ||||
|                     current_set.add((line_split[1], int(line_split[0]), line_split[2] == "True")) | ||||
|                 elif current_set is self.ALL_DOOR_ITEMS: | ||||
|                     new_door = (line_split[1], int(line_split[0]), frozenset(line_split[2].split(","))) | ||||
|                     current_set.add(new_door) | ||||
|                     self.ALL_DOOR_ITEMS_AS_DICT[line_split[1]] = new_door | ||||
|                 else: | ||||
|                     if len(line_split) > 2: | ||||
|                         progressive_items = line_split[2].split(",") | ||||
|                         for i, value in enumerate(progressive_items): | ||||
|                             self.ITEMS_TO_PROGRESSIVE[value] = line_split[1] | ||||
|                         self.PROGRESSIVE_TO_ITEMS[line_split[1]] = progressive_items | ||||
|                         current_set.add((line_split[1], int(line_split[0]))) | ||||
|                         continue | ||||
|                     current_set.add((line_split[1], int(line_split[0]))) | ||||
| 
 | ||||
|     @lazy | ||||
|     def sigma_expert(self) -> StaticWitnessLogicObj: | ||||
|         return StaticWitnessLogicObj("WitnessLogicExpert.txt") | ||||
| 
 | ||||
|     @lazy | ||||
|     def sigma_normal(self) -> StaticWitnessLogicObj: | ||||
|         return StaticWitnessLogicObj("WitnessLogic.txt") | ||||
| 
 | ||||
|     def __init__(self): | ||||
|         self.parse_items() | ||||
|         self.read_logic_file() | ||||
| 
 | ||||
|         self.ALL_REGIONS_BY_NAME.update(self.sigma_normal.ALL_REGIONS_BY_NAME) | ||||
|         self.STATIC_CONNECTIONS_BY_REGION_NAME.update(self.sigma_normal.STATIC_CONNECTIONS_BY_REGION_NAME) | ||||
| 
 | ||||
|         self.CHECKS_BY_HEX.update(self.sigma_normal.CHECKS_BY_HEX) | ||||
|         self.CHECKS_BY_NAME.update(self.sigma_normal.CHECKS_BY_NAME) | ||||
|         self.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX.update(self.sigma_normal.STATIC_DEPENDENT_REQUIREMENTS_BY_HEX) | ||||
| 
 | ||||
|  |  | |||
|  | @ -89,6 +89,22 @@ def parse_lambda(lambda_string): | |||
|     return lambda_set | ||||
| 
 | ||||
| 
 | ||||
| class lazy(object): | ||||
|     def __init__(self, func, name=None): | ||||
|         self.func = func | ||||
|         self.name = name if name is not None else func.__name__ | ||||
|         self.__doc__ = func.__doc__ | ||||
| 
 | ||||
|     def __get__(self, instance, class_): | ||||
|         if instance is None: | ||||
|             res = self.func(class_) | ||||
|             setattr(class_, self.name, res) | ||||
|             return res | ||||
|         res = self.func(instance) | ||||
|         setattr(instance, self.name, res) | ||||
|         return res | ||||
| 
 | ||||
| 
 | ||||
| def get_adjustment_file(adjustment_file): | ||||
|     path = os.path.join(os.path.dirname(__file__), adjustment_file) | ||||
| 
 | ||||
|  | @ -134,3 +150,8 @@ def get_doors_max_list(): | |||
| @cache_argsless | ||||
| def get_laser_shuffle(): | ||||
|     return get_adjustment_file("settings/Laser_Shuffle.txt") | ||||
| 
 | ||||
| 
 | ||||
| @cache_argsless | ||||
| def get_audio_logs(): | ||||
|     return get_adjustment_file("settings/Audio_Logs.txt") | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue