Hollow Knight: Adding Godhome Goal Logic (#2952)
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from functools import partial
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godhome_event_names = ["Godhome_Flower_Quest", "Defeated_Pantheon_5", "GG_Atrium_Roof", "Defeated_Pantheon_1", "Defeated_Pantheon_2", "Defeated_Pantheon_3", "Opened_Pantheon_4", "Defeated_Pantheon_4", "GG_Atrium", "Hit_Pantheon_5_Unlock_Orb", "GG_Workshop", "Can_Damage_Crystal_Guardian", 'Defeated_Any_Soul_Warrior', "Defeated_Colosseum_3", "COMBAT[Radiance]", "COMBAT[Pantheon_1]", "COMBAT[Pantheon_2]", "COMBAT[Pantheon_3]", "COMBAT[Pantheon_4]", "COMBAT[Pantheon_5]", "COMBAT[Colosseum_3]", 'Warp-Junk_Pit_to_Godhome', 'Bench-Godhome_Atrium', 'Bench-Hall_of_Gods', "GODTUNERUNLOCK", "GG_Waterways", "Warp-Godhome_to_Junk_Pit", "NAILCOMBAT", "BOSS", "AERIALMINIBOSS"]
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def set_godhome_rules(hk_world, hk_set_rule):
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player = hk_world.player
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fn = partial(hk_set_rule, hk_world)
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required_events = {
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"Godhome_Flower_Quest": lambda state: state.count('Defeated_Pantheon_5', player) and state.count('Room_Mansion[left1]', player) and state.count('Fungus3_49[right1]', player),
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"Defeated_Pantheon_5": lambda state: state.has('GG_Atrium_Roof', player) and state.has('WINGS', player) and (state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player)) and ((state.has('Defeated_Pantheon_1', player) and state.has('Defeated_Pantheon_2', player) and state.has('Defeated_Pantheon_3', player) and state.has('Defeated_Pantheon_4', player) and state.has('COMBAT[Radiance]', player))),
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"GG_Atrium_Roof": lambda state: state.has('GG_Atrium', player) and state.has('Hit_Pantheon_5_Unlock_Orb', player) and state.has('LEFTCLAW', player),
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"Defeated_Pantheon_1": lambda state: state.has('GG_Atrium', player) and ((state.has('Defeated_Gruz_Mother', player) and state.has('Defeated_False_Knight', player) and (state.has('Fungus1_29[left1]', player) or state.has('Fungus1_29[right1]', player)) and state.has('Defeated_Hornet_1', player) and state.has('Defeated_Gorb', player) and state.has('Defeated_Dung_Defender', player) and state.has('Defeated_Any_Soul_Warrior', player) and state.has('Defeated_Brooding_Mawlek', player))),
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"Defeated_Pantheon_2": lambda state: state.has('GG_Atrium', player) and ((state.has('Defeated_Xero', player) and state.has('Defeated_Crystal_Guardian', player) and state.has('Defeated_Soul_Master', player) and state.has('Defeated_Colosseum_2', player) and state.has('Defeated_Mantis_Lords', player) and state.has('Defeated_Marmu', player) and state.has('Defeated_Nosk', player) and state.has('Defeated_Flukemarm', player) and state.has('Defeated_Broken_Vessel', player))),
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"Defeated_Pantheon_3": lambda state: state.has('GG_Atrium', player) and ((state.has('Defeated_Hive_Knight', player) and state.has('Defeated_Elder_Hu', player) and state.has('Defeated_Collector', player) and state.has('Defeated_Colosseum_2', player) and state.has('Defeated_Grimm', player) and state.has('Defeated_Galien', player) and state.has('Defeated_Uumuu', player) and state.has('Defeated_Hornet_2', player))),
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"Opened_Pantheon_4": lambda state: state.has('GG_Atrium', player) and (state.has('Defeated_Pantheon_1', player) and state.has('Defeated_Pantheon_2', player) and state.has('Defeated_Pantheon_3', player)),
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"Defeated_Pantheon_4": lambda state: state.has('GG_Atrium', player) and state.has('Opened_Pantheon_4', player) and ((state.has('Defeated_Enraged_Guardian', player) and state.has('Defeated_Broken_Vessel', player) and state.has('Defeated_No_Eyes', player) and state.has('Defeated_Traitor_Lord', player) and state.has('Defeated_Dung_Defender', player) and state.has('Defeated_False_Knight', player) and state.has('Defeated_Markoth', player) and state.has('Defeated_Watcher_Knights', player) and state.has('Defeated_Soul_Master', player))),
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"GG_Atrium": lambda state: state.has('Warp-Junk_Pit_to_Godhome', player) and (state.has('RIGHTCLAW', player) or state.has('WINGS', player) or state.has('LEFTCLAW', player) and state.has('RIGHTSUPERDASH', player)) or state.has('GG_Workshop', player) and (state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player) and state.has('WINGS', player)) or state.has('Bench-Godhome_Atrium', player),
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"Hit_Pantheon_5_Unlock_Orb": lambda state: state.has('GG_Atrium', player) and state.has('WINGS', player) and (state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player)) and (((state.has('Queen_Fragment', player) and state.has('King_Fragment', player) and state.has('Void_Heart', player)) and state.has('Defeated_Pantheon_1', player) and state.has('Defeated_Pantheon_2', player) and state.has('Defeated_Pantheon_3', player) and state.has('Defeated_Pantheon_4', player))),
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"GG_Workshop": lambda state: state.has('GG_Atrium', player) or state.has('Bench-Hall_of_Gods', player),
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"Can_Damage_Crystal_Guardian": lambda state: state.has('UPSLASH', player) or state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player) or state._hk_option(player, 'ProficientCombat') and (state.has('CYCLONE', player) or state.has('Great_Slash', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat')) and (state.has('CYCLONE', player) or state.has('Great_Slash', player)) and (state.has('DREAMNAIL', player) and (state.has('SPELLS', player) or state.has('FOCUS', player) and state.has('Spore_Shroom', player) or state.has('Glowing_Womb', player)) or state.has('Weaversong', player)),
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'Defeated_Any_Soul_Warrior': lambda state: state.has('Defeated_Sanctum_Warrior', player) or state.has('Defeated_Elegant_Warrior', player) or state.has('Room_Colosseum_01[left1]', player) and state.has('Defeated_Colosseum_3', player),
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"Defeated_Colosseum_3": lambda state: state.has('Room_Colosseum_01[left1]', player) and state.has('Can_Replenish_Geo', player) and ((state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player)) or ((state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat')) and state.has('WINGS', player))) and state.has('COMBAT[Colosseum_3]', player),
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# MACROS
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"COMBAT[Radiance]": lambda state: (state.has('LEFTDASH', player) and state.has('RIGHTDASH', player)) and ((((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('LEFTDASH', player)) and ((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('RIGHTDASH', player))) or state.has('QUAKE', player)) and (state.count('FIREBALL', player) > 1 and state.has('UPSLASH', player) or state.count('SCREAM', player) > 1 and state.has('UPSLASH', player) or state._hk_option(player, 'RemoveSpellUpgrades') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and state.has('UPSLASH', player) or state._hk_option(player, 'ProficientCombat') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and (state.has('UPSLASH', player) or (state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('Great_Slash', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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"COMBAT[Pantheon_1]": lambda state: state.has('AERIALMINIBOSS', player) and state.count('SPELLS', player) > 1 and (state.has('FOCUS', player) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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"COMBAT[Pantheon_2]": lambda state: state.has('AERIALMINIBOSS', player) and state.count('SPELLS', player) > 1 and (state.has('FOCUS', player) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))) and state.has('Can_Damage_Crystal_Guardian', player),
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"COMBAT[Pantheon_3]": lambda state: state.has('AERIALMINIBOSS', player) and state.count('SPELLS', player) > 1 and (state.has('FOCUS', player) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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"COMBAT[Pantheon_4]": lambda state: state.has('AERIALMINIBOSS', player) and (state.has('FOCUS', player) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))) and state.has('Can_Damage_Crystal_Guardian', player) and (state.has('LEFTDASH', player) and state.has('RIGHTDASH', player)) and ((((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('LEFTDASH', player)) and ((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('RIGHTDASH', player))) or state.has('QUAKE', player)) and (state.count('FIREBALL', player) > 1 and state.has('UPSLASH', player) or state.count('SCREAM', player) > 1 and state.has('UPSLASH', player) or state._hk_option(player, 'RemoveSpellUpgrades') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and state.has('UPSLASH', player) or state._hk_option(player, 'ProficientCombat') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and (state.has('UPSLASH', player) or (state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('Great_Slash', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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"COMBAT[Pantheon_5]": lambda state: state.has('AERIALMINIBOSS', player) and state.has('FOCUS', player) and state.has('Can_Damage_Crystal_Guardian', player) and (state.has('LEFTDASH', player) and state.has('RIGHTDASH', player)) and ((((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('LEFTDASH', player)) and ((state.count('LEFTDASH', player) > 1 or state.count('RIGHTDASH', player) > 1) and state.has('RIGHTDASH', player))) or state.has('QUAKE', player)) and (state.count('FIREBALL', player) > 1 and state.has('UPSLASH', player) or state.count('SCREAM', player) > 1 and state.has('UPSLASH', player) or state._hk_option(player, 'RemoveSpellUpgrades') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and state.has('UPSLASH', player) or state._hk_option(player, 'ProficientCombat') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and (state.has('UPSLASH', player) or (state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('Great_Slash', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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"COMBAT[Colosseum_3]": lambda state: state.has('BOSS', player) and (state.has('FOCUS', player) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat'))),
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# MISC
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'Warp-Junk_Pit_to_Godhome': lambda state: state.has('GG_Waterways', player) and state.has('GODTUNERUNLOCK', player) and state.has('DREAMNAIL', player),
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'Bench-Godhome_Atrium': lambda state: state.has('GG_Atrium', player) and (state.has('RIGHTCLAW', player) and (state.has('RIGHTDASH', player) or state.has('LEFTCLAW', player) and state.has('RIGHTSUPERDASH', player) or state.has('WINGS', player)) or state.has('LEFTCLAW', player) and state.has('WINGS', player)),
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'Bench-Hall_of_Gods': lambda state: state.has('GG_Workshop', player) and ((state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player))),
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"GODTUNERUNLOCK": lambda state: state.count('SIMPLE', player) > 3,
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"GG_Waterways": lambda state: state.has('GG_Waterways[door1]', player) or state.has('GG_Waterways[right1]', player) and (state.has('LEFTSUPERDASH', player) or state.has('SWIM', player)) or state.has('Warp-Godhome_to_Junk_Pit', player),
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"Warp-Godhome_to_Junk_Pit": lambda state: state.has('Warp-Junk_Pit_to_Godhome', player) or state.has('GG_Atrium', player),
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# COMBAT MACROS
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"NAILCOMBAT": lambda state: (state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('UPSLASH', player) or state._hk_option(player, 'ProficientCombat') and (state.has('CYCLONE', player) or state.has('Great_Slash', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat')),
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"BOSS": lambda state: state.count('SPELLS', player) > 1 and ((state.has('LEFTDASH', player) or state.has('RIGHTDASH', player)) and ((state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('UPSLASH', player)) or state._hk_option(player, 'ProficientCombat') and state.has('NAILCOMBAT', player)),
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"AERIALMINIBOSS": lambda state: (state.has('FIREBALL', player) or state.has('SCREAM', player)) and (state.has('LEFTDASH', player) or state.has('RIGHTDASH', player)) and ((state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('UPSLASH', player)) or state._hk_option(player, 'ProficientCombat') and (state.has('FIREBALL', player) or state.has('SCREAM', player)) and ((state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('UPSLASH', player)) or (state._hk_option(player, 'DifficultSkips') and state._hk_option(player, 'ProficientCombat')) and ((state.has('LEFTSLASH', player) or state.has('RIGHTSLASH', player)) or state.has('UPSLASH', player) or state.has('CYCLONE', player) or state.has('Great_Slash', player)),
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}
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for item, rule in required_events.items():
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fn(item, rule)
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from typing import Dict, Set, NamedTuple
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from .ExtractedData import items, logic_items, item_effects
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from .GodhomeData import godhome_event_names
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item_table = {}
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@ -14,6 +15,9 @@ for i, (item_name, item_type) in enumerate(items.items(), start=0x1000000):
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item_table[item_name] = HKItemData(advancement=item_name in logic_items or item_name in item_effects,
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id=i, type=item_type)
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for item_name in godhome_event_names:
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item_table[item_name] = HKItemData(advancement=True, id=None, type=None)
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lookup_id_to_name: Dict[int, str] = {data.id: item_name for item_name, data in item_table.items()}
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lookup_type_to_names: Dict[str, Set[str]] = {}
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for item, item_data in item_table.items():
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@ -397,8 +397,8 @@ class Goal(Choice):
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option_hollowknight = 1
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option_siblings = 2
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option_radiance = 3
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# Client support exists for this, but logic is a nightmare
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# option_godhome = 4
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option_godhome = 4
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option_godhome_flower = 5
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default = 0
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from ..generic.Rules import set_rule, add_rule
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from ..AutoWorld import World
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from .GeneratedRules import set_generated_rules
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from .GodhomeData import set_godhome_rules
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from typing import NamedTuple
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@ -39,6 +40,7 @@ def hk_set_rule(hk_world: World, location: str, rule):
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def set_rules(hk_world: World):
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player = hk_world.player
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set_generated_rules(hk_world, hk_set_rule)
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set_godhome_rules(hk_world, hk_set_rule)
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# Shop costs
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for location in hk_world.multiworld.get_locations(player):
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@ -307,6 +307,12 @@ class HKWorld(World):
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randomized = True
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_add("Elevator_Pass", "Elevator_Pass", randomized)
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# check for any goal that godhome events are relevant to
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if self.multiworld.Goal[self.player] in [Goal.option_godhome, Goal.option_godhome_flower]:
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from .GodhomeData import godhome_event_names
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for item_name in godhome_event_names:
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_add(item_name, item_name, False)
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for shop, locations in self.created_multi_locations.items():
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for _ in range(len(locations), getattr(self.multiworld, shop_to_option[shop])[self.player].value):
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loc = self.create_location(shop)
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world.completion_condition[player] = lambda state: state._hk_siblings_ending(player)
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elif goal == Goal.option_radiance:
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world.completion_condition[player] = lambda state: state._hk_can_beat_radiance(player)
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elif goal == Goal.option_godhome:
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world.completion_condition[player] = lambda state: state.count("Defeated_Pantheon_5", player)
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elif goal == Goal.option_godhome_flower:
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world.completion_condition[player] = lambda state: state.count("Godhome_Flower_Quest", player)
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else:
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# Any goal
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world.completion_condition[player] = lambda state: state._hk_can_beat_thk(player) or state._hk_can_beat_radiance(player)
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