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Hussein Farran 2021-10-04 17:38:29 -04:00 committed by GitHub
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@ -7,6 +7,7 @@ Run the exe file, and after accepting the license agreement you will be prompted
## Generating a game
### Gather all player YAMLS
All players that wish to play in the generated multiworld must have a YAML file which contains all of the settings that they wish to play with.
A YAML is a file which contains human readable markup. In other words, this is a settings file kind of like an INI file or a TOML file.
Each player can go to the game's player settings page in order to determine the settings how they want them and then download a YAML file containing these settings.
After getting all of the YAML files these can all either be placed together in the `Archipelago\Players` folder or compressed into a ZIP folder to then be uploaded to the [website generator](http://archipelago.gg:48484/generate).
If rolling locally ensure that the folder is clear of any files you do not wish to include in the game such as the included default player settings files.
@ -23,4 +24,4 @@ The easiest and most recommended method is to upload the zip file that you gener
### Hosting a seed locally
For this we'll assume you have already port forwarding `38281` and have generated a seed that is still in the `outputs` folder. Next, you'll want to run `ArchipelagoServer.exe`. A window will open in order to open the multiworld data for the game. You can either use the generated zip folder or extract the .archipelago file and use it. If everything worked correctly the console window should tell you it's now hosting a game with the IP, port, and password that clients will need in order to connect.
Extract the patch and mod files then send those to your friends and you're done!
Extract the patch and mod files then send those to your friends and you're done!