core: new freetext and textchoice options (#728)
* add freetext and freetextchoice options * fix textchoice. create plando_bosses bool so worlds can check if boss plando is enabled * remove strange unneccessary \ escapes * lttp: rip boss plando out of core * fix broken text methods so they read the data correctly * revert `None` key in boss_shuffle_options. fix failing tests * lttp: rewrite boss plando * lttp: rewrite boss shuffle * add generic verification step and allow options to set a plando module * add default typing to plando_options set * use PlandoSettings intflag for lttp boss plando * fix plandosettings boss flag check * minor lttp init cleanup * make suggested changes. account for "random" existing within plando boss options * override eq operator * Please document me! * Forgot to mention it supports plando * remove auto_display_name * Throw warning alerting user to which shuffle is being used if plando is off. Set the remaining boss shuffle in init and boss placement cleanup * move the convoluted string matching to `from_text` * remove unneccessary text lowering and actually turn off plando option when it's disabled * typing * strong typing for verify method and reorder * typing is your friend * log warning correctly * 3.8 support :( * also list apparently * rip out old boss shuffle spoiler code * verification step for plando bosses and locations * update plando guide to reference new supported behavior * empty string is not `None`. remove unneccessary error throw * Fix bad ordering * validate boss_shuffle only contains a normal boss option at the end * get random choice from a list dummy * >:( Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com> * minor textchoice cleanup Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
This commit is contained in:
parent
8d51205e8f
commit
332dde154f
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@ -1422,7 +1422,6 @@ class Spoiler():
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"f" in self.world.shop_shuffle[player]))
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outfile.write('Custom Potion Shop: %s\n' %
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bool_to_text("w" in self.world.shop_shuffle[player]))
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outfile.write('Boss shuffle: %s\n' % self.world.boss_shuffle[player])
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outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
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outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
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outfile.write('Prize shuffle %s\n' %
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60
Generate.py
60
Generate.py
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@ -23,7 +23,6 @@ from worlds.alttp.EntranceRandomizer import parse_arguments
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from Main import main as ERmain
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from BaseClasses import seeddigits, get_seed
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import Options
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from worlds.alttp import Bosses
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from worlds.alttp.Text import TextTable
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from worlds.AutoWorld import AutoWorldRegister
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import copy
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@ -337,19 +336,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
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return input_data
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available_boss_names: Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
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{'Agahnim', 'Agahnim2', 'Ganon'}}
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available_boss_locations: Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
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Bosses.boss_location_table}
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boss_shuffle_options = {None: 'none',
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'none': 'none',
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'basic': 'basic',
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'full': 'full',
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'chaos': 'chaos',
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'singularity': 'singularity'
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}
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goals = {
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'ganon': 'ganon',
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'crystals': 'crystals',
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@ -456,42 +442,7 @@ def roll_triggers(weights: dict, triggers: list) -> dict:
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return weights
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def get_plando_bosses(boss_shuffle: str, plando_options: Set[str]) -> str:
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if boss_shuffle in boss_shuffle_options:
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return boss_shuffle_options[boss_shuffle]
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elif PlandoSettings.bosses in plando_options:
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options = boss_shuffle.lower().split(";")
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remainder_shuffle = "none" # vanilla
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bosses = []
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for boss in options:
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if boss in boss_shuffle_options:
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remainder_shuffle = boss_shuffle_options[boss]
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elif "-" in boss:
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loc, boss_name = boss.split("-")
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if boss_name not in available_boss_names:
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raise ValueError(f"Unknown Boss name {boss_name}")
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if loc not in available_boss_locations:
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raise ValueError(f"Unknown Boss Location {loc}")
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level = ''
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if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
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# split off level
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loc = loc.split(" ")
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level = f" {loc[-1]}"
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loc = " ".join(loc[:-1])
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loc = loc.title().replace("Of", "of")
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if not Bosses.can_place_boss(boss_name.title(), loc, level):
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raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
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bosses.append(boss)
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elif boss not in available_boss_names:
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raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
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else:
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bosses.append(boss)
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return ";".join(bosses + [remainder_shuffle])
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else:
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raise Exception(f"Boss Shuffle {boss_shuffle} is unknown and boss plando is turned off.")
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def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option)):
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def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str, option: type(Options.Option), plando_options: PlandoSettings):
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if option_key in game_weights:
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try:
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if not option.supports_weighting:
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@ -502,8 +453,7 @@ def handle_option(ret: argparse.Namespace, game_weights: dict, option_key: str,
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except Exception as e:
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raise Exception(f"Error generating option {option_key} in {ret.game}") from e
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else:
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if hasattr(player_option, "verify"):
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player_option.verify(AutoWorldRegister.world_types[ret.game])
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player_option.verify(AutoWorldRegister.world_types[ret.game], ret.name, plando_options)
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else:
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setattr(ret, option_key, option(option.default))
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@ -549,11 +499,11 @@ def roll_settings(weights: dict, plando_options: PlandoSettings = PlandoSettings
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if ret.game in AutoWorldRegister.world_types:
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for option_key, option in world_type.option_definitions.items():
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handle_option(ret, game_weights, option_key, option)
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handle_option(ret, game_weights, option_key, option, plando_options)
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for option_key, option in Options.per_game_common_options.items():
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# skip setting this option if already set from common_options, defaulting to root option
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if not (option_key in Options.common_options and option_key not in game_weights):
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handle_option(ret, game_weights, option_key, option)
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handle_option(ret, game_weights, option_key, option, plando_options)
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if PlandoSettings.items in plando_options:
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ret.plando_items = game_weights.get("plando_items", [])
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if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
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@ -636,8 +586,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
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ret.item_functionality = get_choice_legacy('item_functionality', weights)
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boss_shuffle = get_choice_legacy('boss_shuffle', weights)
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ret.shufflebosses = get_plando_bosses(boss_shuffle, plando_options)
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ret.enemy_damage = {None: 'default',
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'default': 'default',
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99
Options.py
99
Options.py
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@ -40,6 +40,17 @@ class AssembleOptions(abc.ABCMeta):
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options.update(aliases)
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if "verify" not in attrs:
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# not overridden by class -> look up bases
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verifiers = [f for f in (getattr(base, "verify", None) for base in bases) if f]
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if len(verifiers) > 1: # verify multiple bases/mixins
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def verify(self, *args, **kwargs) -> None:
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for f in verifiers:
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f(self, *args, **kwargs)
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attrs["verify"] = verify
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else:
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assert verifiers, "class Option is supposed to implement def verify"
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# auto-validate schema on __init__
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if "schema" in attrs.keys():
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@ -117,6 +128,41 @@ class Option(typing.Generic[T], metaclass=AssembleOptions):
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def from_any(cls, data: typing.Any) -> Option[T]:
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raise NotImplementedError
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if typing.TYPE_CHECKING:
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from Generate import PlandoSettings
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from worlds.AutoWorld import World
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def verify(self, world: World, player_name: str, plando_options: PlandoSettings) -> None:
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pass
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else:
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def verify(self, *args, **kwargs) -> None:
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pass
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class FreeText(Option):
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"""Text option that allows users to enter strings.
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Needs to be validated by the world or option definition."""
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def __init__(self, value: str):
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assert isinstance(value, str), "value of FreeText must be a string"
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self.value = value
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@property
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def current_key(self) -> str:
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return self.value
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@classmethod
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def from_text(cls, text: str) -> FreeText:
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return cls(text)
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@classmethod
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def from_any(cls, data: typing.Any) -> FreeText:
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return cls.from_text(str(data))
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@classmethod
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def get_option_name(cls, value: T) -> str:
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return value
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class NumericOption(Option[int], numbers.Integral):
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# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
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@ -373,6 +419,53 @@ class Choice(NumericOption):
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__hash__ = Option.__hash__ # see https://docs.python.org/3/reference/datamodel.html#object.__hash__
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class TextChoice(Choice):
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"""Allows custom string input and offers choices. Choices will resolve to int and text will resolve to string"""
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def __init__(self, value: typing.Union[str, int]):
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assert isinstance(value, str) or isinstance(value, int), \
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f"{value} is not a valid option for {self.__class__.__name__}"
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self.value = value
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super(TextChoice, self).__init__()
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@property
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def current_key(self) -> str:
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if isinstance(self.value, str):
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return self.value
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else:
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return self.name_lookup[self.value]
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@classmethod
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def from_text(cls, text: str) -> TextChoice:
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if text.lower() == "random": # chooses a random defined option but won't use any free text options
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return cls(random.choice(list(cls.name_lookup)))
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for option_name, value in cls.options.items():
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if option_name.lower() == text.lower():
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return cls(value)
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return cls(text)
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@classmethod
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def get_option_name(cls, value: T) -> str:
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if isinstance(value, str):
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return value
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return cls.name_lookup[value]
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def __eq__(self, other: typing.Any):
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if isinstance(other, self.__class__):
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return other.value == self.value
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elif isinstance(other, str):
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if other in self.options:
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return other == self.current_key
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return other == self.value
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elif isinstance(other, int):
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assert other in self.name_lookup, f"compared against an int that could never be equal. {self} == {other}"
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return other == self.value
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elif isinstance(other, bool):
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return other == bool(self.value)
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else:
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raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
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class Range(NumericOption):
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range_start = 0
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range_end = 1
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@ -512,7 +605,7 @@ class VerifyKeys:
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raise Exception(f"Found unexpected key {', '.join(extra)} in {cls}. "
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f"Allowed keys: {cls.valid_keys}.")
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def verify(self, world):
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def verify(self, world, player_name: str, plando_options) -> None:
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if self.convert_name_groups and self.verify_item_name:
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new_value = type(self.value)() # empty container of whatever value is
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for item_name in self.value:
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pool |= {item_name}
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return pool
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def verify(self, world):
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super(ItemLinks, self).verify(world)
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def verify(self, world, player_name: str, plando_options) -> None:
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super(ItemLinks, self).verify(world, player_name, plando_options)
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existing_links = set()
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for link in self.value:
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if link["name"] in existing_links:
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@ -1,8 +1,9 @@
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import logging
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from typing import Optional
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from typing import Optional, Union, List, Tuple, Callable, Dict
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from BaseClasses import Boss
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from Fill import FillError
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from .Options import Bosses
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def BossFactory(boss: str, player: int) -> Optional[Boss]:
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@ -12,7 +13,7 @@ def BossFactory(boss: str, player: int) -> Optional[Boss]:
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raise Exception('Unknown Boss: %s', boss)
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def ArmosKnightsDefeatRule(state, player: int):
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def ArmosKnightsDefeatRule(state, player: int) -> bool:
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# Magic amounts are probably a bit overkill
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return (
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state.has_melee_weapon(player) or
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@ -25,7 +26,7 @@ def ArmosKnightsDefeatRule(state, player: int):
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state.has('Red Boomerang', player))
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def LanmolasDefeatRule(state, player: int):
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def LanmolasDefeatRule(state, player: int) -> bool:
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return (
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state.has_melee_weapon(player) or
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state.has('Fire Rod', player) or
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@ -35,16 +36,16 @@ def LanmolasDefeatRule(state, player: int):
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state.can_shoot_arrows(player))
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def MoldormDefeatRule(state, player: int):
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def MoldormDefeatRule(state, player: int) -> bool:
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return state.has_melee_weapon(player)
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def HelmasaurKingDefeatRule(state, player: int):
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def HelmasaurKingDefeatRule(state, player: int) -> bool:
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# TODO: technically possible with the hammer
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return state.has_sword(player) or state.can_shoot_arrows(player)
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def ArrghusDefeatRule(state, player: int):
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def ArrghusDefeatRule(state, player: int) -> bool:
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if not state.has('Hookshot', player):
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return False
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# TODO: ideally we would have a check for bow and silvers, which combined with the
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@ -58,7 +59,7 @@ def ArrghusDefeatRule(state, player: int):
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(state.has('Ice Rod', player) and (state.can_shoot_arrows(player) or state.can_extend_magic(player, 16))))
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def MothulaDefeatRule(state, player: int):
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def MothulaDefeatRule(state, player: int) -> bool:
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return (
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state.has_melee_weapon(player) or
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(state.has('Fire Rod', player) and state.can_extend_magic(player, 10)) or
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@ -70,11 +71,11 @@ def MothulaDefeatRule(state, player: int):
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)
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def BlindDefeatRule(state, player: int):
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def BlindDefeatRule(state, player: int) -> bool:
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return state.has_melee_weapon(player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player)
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def KholdstareDefeatRule(state, player: int):
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def KholdstareDefeatRule(state, player: int) -> bool:
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return (
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(
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state.has('Fire Rod', player) or
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@ -96,11 +97,11 @@ def KholdstareDefeatRule(state, player: int):
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)
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def VitreousDefeatRule(state, player: int):
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def VitreousDefeatRule(state, player: int) -> bool:
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return state.can_shoot_arrows(player) or state.has_melee_weapon(player)
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def TrinexxDefeatRule(state, player: int):
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def TrinexxDefeatRule(state, player: int) -> bool:
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if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)):
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return False
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return state.has('Hammer', player) or state.has('Tempered Sword', player) or state.has('Golden Sword', player) or \
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|
@ -108,11 +109,11 @@ def TrinexxDefeatRule(state, player: int):
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(state.has_sword(player) and state.can_extend_magic(player, 32))
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def AgahnimDefeatRule(state, player: int):
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def AgahnimDefeatRule(state, player: int) -> bool:
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return state.has_sword(player) or state.has('Hammer', player) or state.has('Bug Catching Net', player)
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def GanonDefeatRule(state, player: int):
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def GanonDefeatRule(state, player: int) -> bool:
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if state.world.swordless[player]:
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return state.has('Hammer', player) and \
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state.has_fire_source(player) and \
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|
@ -132,7 +133,7 @@ def GanonDefeatRule(state, player: int):
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return common and state.has('Silver Bow', player) and state.can_shoot_arrows(player)
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boss_table = {
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boss_table: Dict[str, Tuple[str, Optional[Callable]]] = {
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'Armos Knights': ('Armos', ArmosKnightsDefeatRule),
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'Lanmolas': ('Lanmola', LanmolasDefeatRule),
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'Moldorm': ('Moldorm', MoldormDefeatRule),
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|
@ -147,7 +148,7 @@ boss_table = {
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
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}
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boss_location_table = [
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boss_location_table: List[Tuple[str, str]] = [
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('Ganons Tower', 'top'),
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('Tower of Hera', None),
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('Skull Woods', None),
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|
@ -164,6 +165,34 @@ boss_location_table = [
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]
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def place_plando_bosses(bosses: List[str], world, player: int) -> Tuple[List[str], List[Tuple[str, str]]]:
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# Most to least restrictive order
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boss_locations = boss_location_table.copy()
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world.random.shuffle(boss_locations)
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boss_locations.sort(key=lambda location: -int(restrictive_boss_locations[location]))
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already_placed_bosses: List[str] = []
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for boss in bosses:
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if "-" in boss: # handle plando locations
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loc, boss = boss.split("-")
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boss = boss.title()
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level: str = None
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if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
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# split off level
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loc = loc.split(" ")
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level = loc[-1]
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loc = " ".join(loc[:-1])
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loc = loc.title().replace("Of", "of")
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place_boss(world, player, boss, loc, level)
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already_placed_bosses.append(boss)
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boss_locations.remove((loc, level))
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else: # boss chosen with no specified locations
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boss = boss.title()
|
||||
boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations)
|
||||
|
||||
return already_placed_bosses, boss_locations
|
||||
|
||||
|
||||
def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) -> bool:
|
||||
# blacklist approach
|
||||
if boss in {"Agahnim", "Agahnim2", "Ganon"}:
|
||||
|
@ -187,62 +216,50 @@ def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) ->
|
|||
|
||||
return True
|
||||
|
||||
restrictive_boss_locations = {}
|
||||
|
||||
restrictive_boss_locations: Dict[Tuple[str, str], bool] = {}
|
||||
for location in boss_location_table:
|
||||
restrictive_boss_locations[location] = not all(can_place_boss(boss, *location)
|
||||
for boss in boss_table if not boss.startswith("Agahnim"))
|
||||
|
||||
def place_boss(world, player: int, boss: str, location: str, level: Optional[str]):
|
||||
|
||||
def place_boss(world, player: int, boss: str, location: str, level: Optional[str]) -> None:
|
||||
if location == 'Ganons Tower' and world.mode[player] == 'inverted':
|
||||
location = 'Inverted Ganons Tower'
|
||||
logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else ''))
|
||||
world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player)
|
||||
|
||||
def format_boss_location(location, level):
|
||||
|
||||
def format_boss_location(location: str, level: str) -> str:
|
||||
return location + (' (' + level + ')' if level else '')
|
||||
|
||||
def place_bosses(world, player: int):
|
||||
if world.boss_shuffle[player] == 'none':
|
||||
|
||||
def place_bosses(world, player: int) -> None:
|
||||
# will either be an int or a lower case string with ';' between options
|
||||
boss_shuffle: Union[str, int] = world.boss_shuffle[player].value
|
||||
already_placed_bosses: List[str] = []
|
||||
remaining_locations: List[Tuple[str, str]] = []
|
||||
# handle plando
|
||||
if isinstance(boss_shuffle, str):
|
||||
# figure out our remaining mode, convert it to an int and remove it from plando_args
|
||||
options = boss_shuffle.split(";")
|
||||
boss_shuffle = Bosses.options[options.pop()]
|
||||
# place our plando bosses
|
||||
already_placed_bosses, remaining_locations = place_plando_bosses(options, world, player)
|
||||
if boss_shuffle == Bosses.option_none: # vanilla boss locations
|
||||
return
|
||||
|
||||
# Most to least restrictive order
|
||||
boss_locations = boss_location_table.copy()
|
||||
world.random.shuffle(boss_locations)
|
||||
boss_locations.sort(key= lambda location: -int(restrictive_boss_locations[location]))
|
||||
if not remaining_locations and not already_placed_bosses:
|
||||
remaining_locations = boss_location_table.copy()
|
||||
world.random.shuffle(remaining_locations)
|
||||
remaining_locations.sort(key=lambda location: -int(restrictive_boss_locations[location]))
|
||||
|
||||
all_bosses = sorted(boss_table.keys()) # sorted to be deterministic on older pythons
|
||||
placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
|
||||
|
||||
shuffle_mode = world.boss_shuffle[player]
|
||||
already_placed_bosses = []
|
||||
if ";" in shuffle_mode:
|
||||
bosses = shuffle_mode.split(";")
|
||||
shuffle_mode = bosses.pop()
|
||||
for boss in bosses:
|
||||
if "-" in boss:
|
||||
loc, boss = boss.split("-")
|
||||
boss = boss.title()
|
||||
level = None
|
||||
if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
|
||||
# split off level
|
||||
loc = loc.split(" ")
|
||||
level = loc[-1]
|
||||
loc = " ".join(loc[:-1])
|
||||
loc = loc.title().replace("Of", "of")
|
||||
if can_place_boss(boss, loc, level) and (loc, level) in boss_locations:
|
||||
place_boss(world, player, boss, loc, level)
|
||||
already_placed_bosses.append(boss)
|
||||
boss_locations.remove((loc, level))
|
||||
else:
|
||||
raise Exception(f"Cannot place {boss} at {format_boss_location(loc, level)} for player {player}.")
|
||||
else:
|
||||
boss = boss.title()
|
||||
boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations)
|
||||
|
||||
if shuffle_mode == "none":
|
||||
return # vanilla bosses come pre-placed
|
||||
|
||||
if shuffle_mode in ["basic", "full"]:
|
||||
if world.boss_shuffle[player] == "basic": # vanilla bosses shuffled
|
||||
if boss_shuffle == Bosses.option_basic or boss_shuffle == Bosses.option_full:
|
||||
if boss_shuffle == Bosses.option_basic: # vanilla bosses shuffled
|
||||
bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm']
|
||||
else: # all bosses present, the three duplicates chosen at random
|
||||
bosses = placeable_bosses + world.random.sample(placeable_bosses, 3)
|
||||
|
@ -258,7 +275,7 @@ def place_bosses(world, player: int):
|
|||
logging.debug('Bosses chosen %s', bosses)
|
||||
|
||||
world.random.shuffle(bosses)
|
||||
for loc, level in boss_locations:
|
||||
for loc, level in remaining_locations:
|
||||
for _ in range(len(bosses)):
|
||||
boss = bosses.pop()
|
||||
if can_place_boss(boss, loc, level):
|
||||
|
@ -272,8 +289,8 @@ def place_bosses(world, player: int):
|
|||
|
||||
place_boss(world, player, boss, loc, level)
|
||||
|
||||
elif shuffle_mode == "chaos": # all bosses chosen at random
|
||||
for loc, level in boss_locations:
|
||||
elif boss_shuffle == Bosses.option_chaos: # all bosses chosen at random
|
||||
for loc, level in remaining_locations:
|
||||
try:
|
||||
boss = world.random.choice(
|
||||
[b for b in placeable_bosses if can_place_boss(b, loc, level)])
|
||||
|
@ -282,9 +299,9 @@ def place_bosses(world, player: int):
|
|||
else:
|
||||
place_boss(world, player, boss, loc, level)
|
||||
|
||||
elif shuffle_mode == "singularity":
|
||||
elif boss_shuffle == Bosses.option_singularity:
|
||||
primary_boss = world.random.choice(placeable_bosses)
|
||||
remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, boss_locations)
|
||||
remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, remaining_locations)
|
||||
if remaining_boss_locations:
|
||||
# pick a boss to go into the remaining locations
|
||||
remaining_boss = world.random.choice([boss for boss in placeable_bosses if all(
|
||||
|
@ -293,12 +310,12 @@ def place_bosses(world, player: int):
|
|||
if remaining_boss_locations:
|
||||
raise Exception("Unfilled boss locations!")
|
||||
else:
|
||||
raise FillError(f"Could not find boss shuffle mode {shuffle_mode}")
|
||||
raise FillError(f"Could not find boss shuffle mode {boss_shuffle}")
|
||||
|
||||
|
||||
def place_where_possible(world, player: int, boss: str, boss_locations):
|
||||
remainder = []
|
||||
placed_bosses = []
|
||||
def place_where_possible(world, player: int, boss: str, boss_locations) -> Tuple[List[Tuple[str, str]], List[str]]:
|
||||
remainder: List[Tuple[str, str]] = []
|
||||
placed_bosses: List[str] = []
|
||||
for loc, level in boss_locations:
|
||||
# place that boss where it can go
|
||||
if can_place_boss(boss, loc, level):
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, TextChoice
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
|
@ -138,13 +138,143 @@ class WorldState(Choice):
|
|||
option_inverted = 2
|
||||
|
||||
|
||||
class Bosses(Choice):
|
||||
option_vanilla = 0
|
||||
option_simple = 1
|
||||
class Bosses(TextChoice):
|
||||
"""Shuffles bosses around to different locations.
|
||||
Basic will shuffle all bosses except Ganon and Agahnim anywhere they can be placed.
|
||||
Full chooses 3 bosses at random to be placed twice instead of Lanmolas, Moldorm, and Helmasaur.
|
||||
Chaos allows any boss to appear any number of times.
|
||||
Singularity places a single boss in as many places as possible, and a second boss in any remaining locations.
|
||||
Supports plando placement. Formatting here: https://archipelago.gg/tutorial/A%20Link%20to%20the%20Past/plando/en"""
|
||||
display_name = "Boss Shuffle"
|
||||
option_none = 0
|
||||
option_basic = 1
|
||||
option_full = 2
|
||||
option_chaos = 3
|
||||
option_singularity = 4
|
||||
|
||||
bosses: set = {
|
||||
"Armos Knights",
|
||||
"Lanmolas",
|
||||
"Moldorm",
|
||||
"Helmasaur King",
|
||||
"Arrghus",
|
||||
"Mothula",
|
||||
"Blind",
|
||||
"Kholdstare",
|
||||
"Vitreous",
|
||||
"Trinexx",
|
||||
}
|
||||
|
||||
locations: set = {
|
||||
"Ganons Tower Top",
|
||||
"Tower of Hera",
|
||||
"Skull Woods",
|
||||
"Ganons Tower Middle",
|
||||
"Eastern Palace",
|
||||
"Desert Palace",
|
||||
"Palace of Darkness",
|
||||
"Swamp Palace",
|
||||
"Thieves Town",
|
||||
"Ice Palace",
|
||||
"Misery Mire",
|
||||
"Turtle Rock",
|
||||
"Ganons Tower Bottom"
|
||||
}
|
||||
|
||||
def __init__(self, value: typing.Union[str, int]):
|
||||
assert isinstance(value, str) or isinstance(value, int), \
|
||||
f"{value} is not a valid option for {self.__class__.__name__}"
|
||||
self.value = value
|
||||
|
||||
@classmethod
|
||||
def from_text(cls, text: str):
|
||||
import random
|
||||
# set all of our text to lower case for name checking
|
||||
text = text.lower()
|
||||
cls.bosses = {boss_name.lower() for boss_name in cls.bosses}
|
||||
cls.locations = {boss_location.lower() for boss_location in cls.locations}
|
||||
if text == "random":
|
||||
return cls(random.choice(list(cls.options.values())))
|
||||
for option_name, value in cls.options.items():
|
||||
if option_name == text:
|
||||
return cls(value)
|
||||
options = text.split(";")
|
||||
|
||||
# since plando exists in the option verify the plando values given are valid
|
||||
cls.validate_plando_bosses(options)
|
||||
|
||||
# find out what type of boss shuffle we should use for placing bosses after plando
|
||||
# and add as a string to look nice in the spoiler
|
||||
if "random" in options:
|
||||
shuffle = random.choice(list(cls.options))
|
||||
options.remove("random")
|
||||
options = ";".join(options) + ";" + shuffle
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
for option in options:
|
||||
if option in cls.options:
|
||||
boss_class = cls(";".join(options))
|
||||
break
|
||||
else:
|
||||
if len(options) == 1:
|
||||
if cls.valid_boss_name(options[0]):
|
||||
options = options[0] + ";singularity"
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
options = options[0] + ";none"
|
||||
boss_class = cls(options)
|
||||
else:
|
||||
options = ";".join(options) + ";none"
|
||||
boss_class = cls(options)
|
||||
return boss_class
|
||||
|
||||
@classmethod
|
||||
def validate_plando_bosses(cls, options: typing.List[str]) -> None:
|
||||
from .Bosses import can_place_boss, format_boss_location
|
||||
for option in options:
|
||||
if option == "random" or option in cls.options:
|
||||
if option != options[-1]:
|
||||
raise ValueError(f"{option} option must be at the end of the boss_shuffle options!")
|
||||
continue
|
||||
if "-" in option:
|
||||
location, boss = option.split("-")
|
||||
level = ''
|
||||
if not cls.valid_boss_name(boss):
|
||||
raise ValueError(f"{boss} is not a valid boss name for location {location}.")
|
||||
if not cls.valid_location_name(location):
|
||||
raise ValueError(f"{location} is not a valid boss location name.")
|
||||
if location.split(" ")[-1] in ("top", "middle", "bottom"):
|
||||
location = location.split(" ")
|
||||
level = location[-1]
|
||||
location = " ".join(location[:-1])
|
||||
location = location.title().replace("Of", "of")
|
||||
if not can_place_boss(boss.title(), location, level):
|
||||
raise ValueError(f"{format_boss_location(location, level)} "
|
||||
f"is not a valid location for {boss.title()}.")
|
||||
else:
|
||||
if not cls.valid_boss_name(option):
|
||||
raise ValueError(f"{option} is not a valid boss name.")
|
||||
|
||||
@classmethod
|
||||
def valid_boss_name(cls, value: str) -> bool:
|
||||
return value.lower() in cls.bosses
|
||||
|
||||
@classmethod
|
||||
def valid_location_name(cls, value: str) -> bool:
|
||||
return value in cls.locations
|
||||
|
||||
def verify(self, world, player_name: str, plando_options) -> None:
|
||||
if isinstance(self.value, int):
|
||||
return
|
||||
from Generate import PlandoSettings
|
||||
if not(PlandoSettings.bosses & plando_options):
|
||||
import logging
|
||||
# plando is disabled but plando options were given so pull the option and change it to an int
|
||||
option = self.value.split(";")[-1]
|
||||
self.value = self.options[option]
|
||||
logging.warning(f"The plando bosses module is turned off, so {self.name_lookup[self.value].title()} "
|
||||
f"boss shuffle will be used for player {player_name}.")
|
||||
|
||||
|
||||
class Enemies(Choice):
|
||||
option_vanilla = 0
|
||||
|
@ -164,8 +294,8 @@ class Progressive(Choice):
|
|||
|
||||
|
||||
class Swordless(Toggle):
|
||||
"""No swords. Curtains in Skull Woods and Agahnim\'s
|
||||
Tower are removed, Agahnim\'s Tower barrier can be
|
||||
"""No swords. Curtains in Skull Woods and Agahnim's
|
||||
Tower are removed, Agahnim's Tower barrier can be
|
||||
destroyed with hammer. Misery Mire and Turtle Rock
|
||||
can be opened without a sword. Hammer damages Ganon.
|
||||
Ether and Bombos Tablet can be activated with Hammer
|
||||
|
@ -367,6 +497,7 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
|||
"hints": Hints,
|
||||
"scams": Scams,
|
||||
"restrict_dungeon_item_on_boss": RestrictBossItem,
|
||||
"boss_shuffle": Bosses,
|
||||
"pot_shuffle": PotShuffle,
|
||||
"enemy_shuffle": EnemyShuffle,
|
||||
"killable_thieves": KillableThieves,
|
||||
|
|
|
@ -349,7 +349,7 @@ class ALTTPWorld(World):
|
|||
def use_enemizer(self):
|
||||
world = self.world
|
||||
player = self.player
|
||||
return (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player]
|
||||
return (world.boss_shuffle[player] or world.enemy_shuffle[player]
|
||||
or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
|
||||
or world.pot_shuffle[player] or world.bush_shuffle[player]
|
||||
or world.killable_thieves[player])
|
||||
|
|
|
@ -26,10 +26,14 @@
|
|||
- Example: `Trinexx`
|
||||
- Takes a particular boss and places that boss in any remaining slots in which this boss can function.
|
||||
- In this example, it would fill Desert Palace, but not Tower of Hera.
|
||||
- If no other options are provided this will follow normal singularity rules with that boss.
|
||||
- Boss Shuffle:
|
||||
- Example: `simple`
|
||||
- Example: `basic`
|
||||
- Runs a particular boss shuffle mode to finish construction instead of vanilla placement, typically used as
|
||||
a last instruction.
|
||||
- Supports `random` which will choose a random option from the normal choices.
|
||||
- If one is not supplied any remaining locations will be unshuffled unless a single specific boss is
|
||||
supplied in which case it will use singularity as noted above.
|
||||
- [Available Bosses](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L135)
|
||||
- [Available Arenas](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/Bosses.py#L150)
|
||||
|
||||
|
|
Loading…
Reference in New Issue