From 33b79923ee8c15c755932bbd21303d5f0d7c8ad6 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Thu, 27 Aug 2020 14:55:11 -0700 Subject: [PATCH] Restore linked options --- playerSettings.yaml | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/playerSettings.yaml b/playerSettings.yaml index 4aa5bb02..84bac1a5 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -213,6 +213,41 @@ timer: glitch_boots: on: 50 # Start with Pegasus Boots in any glitched logic mode that makes use of them off: 0 +linked_options: + - name: crosskeys + options: # These overwrite earlier options if the percentage chance triggers + entrance_shuffle: crossed + bigkey_shuffle: true + compass_shuffle: true + map_shuffle: true + smallkey_shuffle: true + percentage: 0 # Set this to the percentage chance you want crosskeys + - name: localcrosskeys + options: # These overwrite earlier options if the percentage chance triggers + entrance_shuffle: crossed + bigkey_shuffle: true + compass_shuffle: true + map_shuffle: true + smallkey_shuffle: true + local_items: # Forces keys to be local to your own world + - "Small Keys" + - "Big Keys" + percentage: 0 # Set this to the percentage chance you want local crosskeys + - name: enemizer + options: + boss_shuffle: # Subchances can be injected too, which then get rolled + simple: 1 + full: 1 + random: 1 + singularity: 1 + enemy_damage: + shuffled: 1 + random: 1 + enemy_health: + easy: 1 + hard: 1 + expert: 1 + percentage: 0 # Set this to the percentage chance you want enemizer door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise vanilla: 50 # Everything should be like in vanilla basic: 0 # Dungeons are shuffled within themselves