SMZ3: Classify "nice" items as useful (#3683)
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@ -215,7 +215,6 @@ class SMZ3World(World):
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niceItems = TotalSMZ3Item.Item.CreateNicePool(self.smz3World)
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junkItems = TotalSMZ3Item.Item.CreateJunkPool(self.smz3World)
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allJunkItems = niceItems + junkItems
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self.junkItemsNames = [item.Type.name for item in junkItems]
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if (self.smz3World.Config.Keysanity):
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@ -228,7 +227,8 @@ class SMZ3World(World):
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self.multiworld.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item))
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itemPool = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in progressionItems] + \
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[SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in allJunkItems]
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[SMZ3Item(item.Type.name, ItemClassification.useful, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in niceItems] + \
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[SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in junkItems]
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self.smz3DungeonItems = [SMZ3Item(item.Type.name, ItemClassification.progression, item.Type, self.item_name_to_id[item.Type.name], self.player, item) for item in self.dungeon]
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self.multiworld.itempool += itemPool
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