Changes (#64)
* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.) * Add Dungeon Counter Options
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@ -111,6 +111,20 @@ def parse_arguments(argv, no_defaults=False):
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Timed mode. If time runs out, you lose (but can
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still keep playing).
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''')
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parser.add_argument('--dungeon_counters', default=defval('default'), const='default', nargs='?', choices=['default', 'on', 'pickup', 'off'],
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help='''\
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Select dungeon counter display settings. (default: %(default)s)
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(Note, since timer takes up the same space on the hud as dungeon
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counters, timer settings override dungeon counter settings.)
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Default: Dungeon counters only show when the compass is
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picked up, or otherwise sent, only when compass
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shuffle is turned on.
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On: Dungeon counters are always displayed.
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Pickup: Dungeon counters are shown when the compass is
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picked up, even when compass shuffle is turned
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off.
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Off: Dungeon counters are never shown.
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''')
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parser.add_argument('--progressive', default=defval('on'), const='normal', nargs='?', choices=['on', 'off', 'random'],
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help='''\
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Select progressive equipment setting. Affects available itempool. (default: %(default)s)
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@ -285,6 +299,10 @@ def parse_arguments(argv, no_defaults=False):
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ret = parser.parse_args(argv)
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if ret.timer == "none":
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ret.timer = False
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if ret.dungeon_counters == 'on':
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ret.dungeon_counters = True
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elif ret.dungeon_counters == 'off':
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ret.dungeon_counters = False
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if ret.keysanity:
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ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = [True] * 4
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@ -300,7 +318,7 @@ def parse_arguments(argv, no_defaults=False):
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep',
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'remote_items', 'progressive', 'extendedmsu']:
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'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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16
Gui.py
16
Gui.py
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@ -289,6 +289,14 @@ def guiMain(args=None):
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timerLabel = Label(timerFrame, text='Timer setting')
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timerLabel.pack(side=LEFT)
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dungeonCounterFrame = Frame(drowDownFrame)
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dungeonCounterVar = StringVar()
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dungeonCounterVar.set('auto')
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dungeonCounterOptionMenu = OptionMenu(dungeonCounterFrame, dungeonCounterVar, 'auto', 'off', 'on', 'on_compass_pickup')
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dungeonCounterOptionMenu.pack(side=RIGHT)
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dungeonCounterLabel = Label(dungeonCounterFrame, text='Dungeon Chest Counters')
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dungeonCounterLabel.pack(side=LEFT)
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progressiveFrame = Frame(drowDownFrame)
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progressiveVar = StringVar()
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progressiveVar.set('on')
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@ -330,6 +338,7 @@ def guiMain(args=None):
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difficultyFrame.pack(expand=True, anchor=E)
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itemfunctionFrame.pack(expand=True, anchor=E)
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timerFrame.pack(expand=True, anchor=E)
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dungeonCounterFrame.pack(expand=True, anchor=E)
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progressiveFrame.pack(expand=True, anchor=E)
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accessibilityFrame.pack(expand=True, anchor=E)
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algorithmFrame.pack(expand=True, anchor=E)
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@ -427,6 +436,13 @@ def guiMain(args=None):
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guiargs.timer = timerVar.get()
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if guiargs.timer == "none":
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guiargs.timer = False
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guiargs.dungeon_counters = dungeonCounterVar.get()
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if guiargs.dungeon_counters == "on_compass_pickup":
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guiargs.dungeon_counters = "pickup"
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elif guiargs.dungeon_counters == "on":
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guiargs.dungeon_counters = True
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elif guiargs.dungeon_counters == "off":
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guiargs.dungeon_counters = False
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guiargs.progressive = progressiveVar.get()
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guiargs.accessibility = accessibilityVar.get()
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guiargs.algorithm = algorithmVar.get()
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1
Main.py
1
Main.py
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@ -57,6 +57,7 @@ def main(args, seed=None):
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world.timer = args.timer.copy()
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world.shufflepots = args.shufflepots.copy()
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world.progressive = args.progressive.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.extendedmsu = args.extendedmsu.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@ -268,6 +268,8 @@ def roll_settings(weights):
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'timed_countdown': 'timed-countdown',
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'display': 'display'}[get_choice('timer', weights)] if 'timer' in weights.keys() else False
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ret.dungeon_counters = get_choice('dungeon_counters', weights) if 'dungeon_counters' in weights else 'default'
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ret.progressive = convert_to_on_off(get_choice('progressive', weights)) if "progressive" in weights else 'on'
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inventoryweights = weights.get('startinventory', {})
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startitems = []
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10
Rom.py
10
Rom.py
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@ -1126,9 +1126,11 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
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# compasses showing dungeon count
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if world.clock_mode[player]:
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if world.clock_mode[player] or not world.dungeon_counters[player]:
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.compassshuffle[player]:
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elif world.dungeon_counters[player] == True:
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rom.write_byte(0x18003C, 0x02) # always on
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elif world.compassshuffle[player] or world.dungeon_counters[player] == 'pickup':
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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rom.write_byte(0x18003C, 0x00)
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@ -1143,8 +1145,8 @@ def patch_rom(world, rom, player, team, enemized):
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#
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rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] else 0x00)
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| (0x02 if world.bigkeyshuffle[player] else 0x00)
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| (0x04 if world.compassshuffle[player] else 0x00)
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| (0x08 if world.mapshuffle[player] else 0x00))) # free roaming items in menu
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| (0x04 if world.mapshuffle[player] else 0x00)
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| (0x08 if world.compassshuffle[player] else 0x00))) # free roaming items in menu
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# Map reveals
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reveal_bytes = {
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@ -46,6 +46,11 @@ dungeon_items: # alternative to the 4 shuffles above this, does nothing until th
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mc: 0 # shuffle Maps and Compass
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none: 1 # shuffle none of the 4
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mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
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dungeon_counters:
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on: 0 # always display amount of items checked in a dungeon
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pickup: 0 # show when compass is picked up
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default: 1 # show when compass is picked up if the compass itself is shuffled
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off: 0 # never show item count in dungeons
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accessibility:
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items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
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locations: 1 # Guarantees you will be able to access all locations, and therefore all items
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