* Fix bug where collected maps show on item menu if compass shuffle is on, (and collected compasses if map shuffle is on.)

* Add Dungeon Counter Options
This commit is contained in:
CaitSith2 2020-04-12 15:46:32 -07:00 committed by GitHub
parent 1f8dc8d317
commit 34df144f8c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 49 additions and 5 deletions

View File

@ -111,6 +111,20 @@ def parse_arguments(argv, no_defaults=False):
Timed mode. If time runs out, you lose (but can
still keep playing).
''')
parser.add_argument('--dungeon_counters', default=defval('default'), const='default', nargs='?', choices=['default', 'on', 'pickup', 'off'],
help='''\
Select dungeon counter display settings. (default: %(default)s)
(Note, since timer takes up the same space on the hud as dungeon
counters, timer settings override dungeon counter settings.)
Default: Dungeon counters only show when the compass is
picked up, or otherwise sent, only when compass
shuffle is turned on.
On: Dungeon counters are always displayed.
Pickup: Dungeon counters are shown when the compass is
picked up, even when compass shuffle is turned
off.
Off: Dungeon counters are never shown.
''')
parser.add_argument('--progressive', default=defval('on'), const='normal', nargs='?', choices=['on', 'off', 'random'],
help='''\
Select progressive equipment setting. Affects available itempool. (default: %(default)s)
@ -285,6 +299,10 @@ def parse_arguments(argv, no_defaults=False):
ret = parser.parse_args(argv)
if ret.timer == "none":
ret.timer = False
if ret.dungeon_counters == 'on':
ret.dungeon_counters = True
elif ret.dungeon_counters == 'off':
ret.dungeon_counters = False
if ret.keysanity:
ret.mapshuffle, ret.compassshuffle, ret.keyshuffle, ret.bigkeyshuffle = [True] * 4
@ -300,7 +318,7 @@ def parse_arguments(argv, no_defaults=False):
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
'heartbeep',
'remote_items', 'progressive', 'extendedmsu']:
'remote_items', 'progressive', 'extendedmsu', 'dungeon_counters']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:
setattr(ret, name, {1: value})

16
Gui.py
View File

@ -289,6 +289,14 @@ def guiMain(args=None):
timerLabel = Label(timerFrame, text='Timer setting')
timerLabel.pack(side=LEFT)
dungeonCounterFrame = Frame(drowDownFrame)
dungeonCounterVar = StringVar()
dungeonCounterVar.set('auto')
dungeonCounterOptionMenu = OptionMenu(dungeonCounterFrame, dungeonCounterVar, 'auto', 'off', 'on', 'on_compass_pickup')
dungeonCounterOptionMenu.pack(side=RIGHT)
dungeonCounterLabel = Label(dungeonCounterFrame, text='Dungeon Chest Counters')
dungeonCounterLabel.pack(side=LEFT)
progressiveFrame = Frame(drowDownFrame)
progressiveVar = StringVar()
progressiveVar.set('on')
@ -330,6 +338,7 @@ def guiMain(args=None):
difficultyFrame.pack(expand=True, anchor=E)
itemfunctionFrame.pack(expand=True, anchor=E)
timerFrame.pack(expand=True, anchor=E)
dungeonCounterFrame.pack(expand=True, anchor=E)
progressiveFrame.pack(expand=True, anchor=E)
accessibilityFrame.pack(expand=True, anchor=E)
algorithmFrame.pack(expand=True, anchor=E)
@ -427,6 +436,13 @@ def guiMain(args=None):
guiargs.timer = timerVar.get()
if guiargs.timer == "none":
guiargs.timer = False
guiargs.dungeon_counters = dungeonCounterVar.get()
if guiargs.dungeon_counters == "on_compass_pickup":
guiargs.dungeon_counters = "pickup"
elif guiargs.dungeon_counters == "on":
guiargs.dungeon_counters = True
elif guiargs.dungeon_counters == "off":
guiargs.dungeon_counters = False
guiargs.progressive = progressiveVar.get()
guiargs.accessibility = accessibilityVar.get()
guiargs.algorithm = algorithmVar.get()

View File

@ -57,6 +57,7 @@ def main(args, seed=None):
world.timer = args.timer.copy()
world.shufflepots = args.shufflepots.copy()
world.progressive = args.progressive.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.extendedmsu = args.extendedmsu.copy()
world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}

View File

@ -268,6 +268,8 @@ def roll_settings(weights):
'timed_countdown': 'timed-countdown',
'display': 'display'}[get_choice('timer', weights)] if 'timer' in weights.keys() else False
ret.dungeon_counters = get_choice('dungeon_counters', weights) if 'dungeon_counters' in weights else 'default'
ret.progressive = convert_to_on_off(get_choice('progressive', weights)) if "progressive" in weights else 'on'
inventoryweights = weights.get('startinventory', {})
startitems = []

10
Rom.py
View File

@ -1126,9 +1126,11 @@ def patch_rom(world, rom, player, team, enemized):
rom.write_byte(0x18003B, 0x01 if world.mapshuffle[player] else 0x00) # maps showing crystals on overworld
# compasses showing dungeon count
if world.clock_mode[player]:
if world.clock_mode[player] or not world.dungeon_counters[player]:
rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
elif world.compassshuffle[player]:
elif world.dungeon_counters[player] == True:
rom.write_byte(0x18003C, 0x02) # always on
elif world.compassshuffle[player] or world.dungeon_counters[player] == 'pickup':
rom.write_byte(0x18003C, 0x01) # show on pickup
else:
rom.write_byte(0x18003C, 0x00)
@ -1143,8 +1145,8 @@ def patch_rom(world, rom, player, team, enemized):
#
rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] else 0x00)
| (0x02 if world.bigkeyshuffle[player] else 0x00)
| (0x04 if world.compassshuffle[player] else 0x00)
| (0x08 if world.mapshuffle[player] else 0x00))) # free roaming items in menu
| (0x04 if world.mapshuffle[player] else 0x00)
| (0x08 if world.compassshuffle[player] else 0x00))) # free roaming items in menu
# Map reveals
reveal_bytes = {

View File

@ -46,6 +46,11 @@ dungeon_items: # alternative to the 4 shuffles above this, does nothing until th
mc: 0 # shuffle Maps and Compass
none: 1 # shuffle none of the 4
mcsb: 0 # shuffle all of the 4, any combination of m, c, s and b will shuffle the respective item, or not if it's missing, so you can add more options here
dungeon_counters:
on: 0 # always display amount of items checked in a dungeon
pickup: 0 # show when compass is picked up
default: 1 # show when compass is picked up if the compass itself is shuffled
off: 0 # never show item count in dungeons
accessibility:
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
locations: 1 # Guarantees you will be able to access all locations, and therefore all items