Factorio: Automatically find and force create bridge file
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eb02d65dbb
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@ -35,8 +35,6 @@ if not os.path.exists(executable):
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else:
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raise FileNotFoundError(executable)
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script_folder = options["factorio_options"]["script-output"]
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threadpool = ThreadPoolExecutor(10)
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class FactorioCommandProcessor(ClientCommandProcessor):
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@ -93,11 +91,8 @@ class FactorioContext(CommonContext):
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cleaned_text = self.raw_json_text_parser(copy_data).replace('"', '')
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self.rcon_client.send_command(f"/sc game.print(\"Archipelago: {cleaned_text}\")")
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async def game_watcher(ctx: FactorioContext):
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async def game_watcher(ctx: FactorioContext, bridge_file: str):
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bridge_logger = logging.getLogger("FactorioWatcher")
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bridge_file = os.path.join(script_folder, "ap_bridge.json")
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if os.path.exists(bridge_file):
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os.remove(bridge_file)
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from worlds.factorio.Technologies import lookup_id_to_name
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bridge_counter = 0
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try:
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@ -157,6 +152,7 @@ async def factorio_server_watcher(ctx: FactorioContext):
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factorio_queue = Queue()
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stream_factorio_output(factorio_process.stdout, factorio_queue)
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stream_factorio_output(factorio_process.stderr, factorio_queue)
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script_folder = None
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try:
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while 1:
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while not factorio_queue.empty():
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@ -167,6 +163,14 @@ async def factorio_server_watcher(ctx: FactorioContext):
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# trigger lua interface confirmation
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ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
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ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
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ctx.rcon_client.send_command("/ap-sync")
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if not script_folder and "Write data path:" in msg:
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script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
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bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
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if os.path.exists(bridge_file):
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os.remove(bridge_file)
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logging.info(f"Bridge File Path: {bridge_file}")
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asyncio.create_task(game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
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if ctx.rcon_client:
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while ctx.send_index < len(ctx.items_received):
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transfer_item: NetworkItem = ctx.items_received[ctx.send_index]
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@ -179,8 +183,8 @@ async def factorio_server_watcher(ctx: FactorioContext):
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factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
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ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
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ctx.send_index += 1
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await asyncio.sleep(1)
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except Exception as e:
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logging.exception(e)
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logging.error("Aborted Factorio Server Bridge")
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@ -194,14 +198,13 @@ async def main():
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if ctx.server_task is None:
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
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await asyncio.sleep(3)
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watcher_task = asyncio.create_task(game_watcher(ctx), name="FactorioProgressionWatcher")
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input_task = asyncio.create_task(console_loop(ctx), name="Input")
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factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
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await ctx.exit_event.wait()
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ctx.server_address = None
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ctx.snes_reconnect_address = None
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await asyncio.gather(watcher_task, input_task, factorio_server_task)
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await asyncio.gather(input_task, factorio_server_task)
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if ctx.server is not None and not ctx.server.socket.closed:
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await ctx.server.socket.close()
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1
Utils.py
1
Utils.py
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@ -170,7 +170,6 @@ def get_default_options() -> dict:
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},
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"factorio_options": {
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"executable": "factorio\\bin\\x64\\factorio",
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"script-output": "factorio\\script-output",
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},
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"lttp_options": {
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"rom_file": "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc",
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@ -183,7 +183,7 @@ function dumpInfo(force)
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local research_done = {}
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local data_collection = {
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["research_done"] = research_done,
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["victory"] = global.forcedata[force.name]["victory"]
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["victory"] = chain_lookup(global, "forcedata", force.name, "victory")
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}
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for tech_name, tech in pairs(force.technologies) do
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@ -198,10 +198,24 @@ end
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function chain_lookup(table, ...)
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for _, k in ipairs{...} do
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table = table[k]
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if not table then
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return nil
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end
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end
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return table
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end
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-- add / commands
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commands.add_command("ap-sync", "Run manual Research Sync with Archipelago.", function(call)
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dumpInfo(game.players[call.player_index].force)
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if call.player_index == nil then
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dumpInfo(game.forces.player)
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else
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dumpInfo(game.players[call.player_index].force)
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end
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game.print("Wrote bridge file.")
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end)
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