Docs/sm64ex: address common questions
- Added bolded note that one must use a new file with each new seed - Added troubleshooting section for when one didn't use a new file - Worded compilation step 8 more explicitly - Added link to compilation options list - Added link to TextClient for using commands
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@ -3,8 +3,10 @@
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## Required Software
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- Super Mario 64 US Rom (Japanese may work also. Europe and Shindou not supported)
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- Either of [sm64pclauncher](https://github.com/N00byKing/sm64pclauncher/releases) or
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- Cloning and building [sm64ex](https://github.com/N00byKing/sm64ex) manually.
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- Either of
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- [sm64pclauncher](https://github.com/N00byKing/sm64pclauncher/releases) or
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- Cloning and building [sm64ex](https://github.com/N00byKing/sm64ex) manually
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- Optional, for sending [commands](/tutorial/Archipelago/commands/en) like `!hint`: the TextClient from [the most recent Archipelago release](https://github.com/ArchipelagoMW/Archipelago/releases)
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NOTE: The above linked sm64pclauncher is a special version designed to work with the Archipelago build of sm64ex.
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You can use other sm64-port based builds with it, but you can't use a different launcher with the Archipelago build of sm64ex.
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@ -25,7 +27,9 @@ Then follow the steps below
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6. Set the location where you installed MSYS when prompted. Check the "Install Dependencies" Checkbox
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7. Set the Repo link to `https://github.com/N00byKing/sm64ex` and the Branch to `archipelago` (Top two boxes). You can choose the folder (Secound Box) at will, as long as it does not exist yet
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8. Point the Launcher to your Super Mario 64 US/JP Rom, and set the Region correspondingly
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9. Set Build Options. Recommended: `-jn` where `n` is the Number of CPU Cores, to build faster.
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9. Set Build Options and press build.
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- Recommended: To build faster, use `-jn` where `n` is the number of CPU cores to use (e.g., `-j4` to use 4 cores).
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- Optional: Add options from [this list](https://github.com/sm64pc/sm64ex/wiki/Build-options), separated by spaces (e.g., `-j4 BETTERCAMERA=1`).
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10. SM64EX will now be compiled. The Launcher will appear to have crashed, but this is not likely the case. Best wait a bit, but there may be a problem if it takes longer than 10 Minutes
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After it's done, the Build list should have another entry titled with what you named the folder in step 7.
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@ -55,6 +59,9 @@ In case you are using the Archipelago Website, the IP should be `archipelago.gg`
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Should the connection fail (for example when using the wrong name or IP/Port combination) the game will inform you of that.
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Additionally, any time the game is not connected (for example when the connection is unstable) it will attempt to reconnect and display a status text.
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**Important:** You must start a new file for every new seed you play. Using `⭐x0` files is **not** sufficient.
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Failing to use a new file may make some locations unavailable. However, this can be fixed without losing any progress by exiting and starting a new file.
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# Playing offline
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To play offline, first generate a seed on the game's settings page.
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@ -83,6 +90,11 @@ with its name.
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When using a US Rom, the In-Game messages are missing some letters: `J Q V X Z` and `?`.
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The Japanese Version should have no problem displaying these.
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### Toad does not have an item for me.
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This happens when you load an existing file that had already received an item from that toad.
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To resolve this, exit and start from a `NEW` file. The server will automatically restore your progress.
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### What happens if I lose connection?
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SM64EX tries to reconnect a few times, so be patient.
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