Changes: (#639)
* Changes: * When client loses connection to the server through no fault of your own, it no longer forgets your username. * It is now possible to do /connect archipelago://username:password@server:port or to paste archipelago://username:password@server:port into the connect bar and hit connect, and have both the username/password filled in that way. * Switch checksfinder client to getting username from url if suppplied by url. * Correct the print statement
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@ -36,10 +36,7 @@ class ChecksFinderContext(CommonContext):
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(ChecksFinderContext, self).server_auth(password_requested)
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if not self.auth: # TODO: Replace this if block with await self.getusername() once that PR is merged in.
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logger.info('Enter slot name:')
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self.auth = await self.console_input()
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await self.get_username()
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await self.send_connect()
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async def connection_closed(self):
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@ -43,12 +43,14 @@ class ClientCommandProcessor(CommandProcessor):
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def _cmd_connect(self, address: str = "") -> bool:
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"""Connect to a MultiWorld Server"""
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self.ctx.server_address = None
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self.ctx.username = None
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asyncio.create_task(self.ctx.connect(address if address else None), name="connecting")
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return True
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def _cmd_disconnect(self) -> bool:
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"""Disconnect from a MultiWorld Server"""
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self.ctx.server_address = None
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self.ctx.username = None
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asyncio.create_task(self.ctx.disconnect(), name="disconnecting")
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return True
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@ -161,6 +163,7 @@ class CommonContext:
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def __init__(self, server_address, password):
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# server state
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self.server_address = server_address
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self.username = None
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self.password = password
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self.hint_cost = None
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self.slot_info = {}
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@ -253,6 +256,13 @@ class CommonContext:
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self.password = await self.console_input()
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return self.password
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async def get_username(self):
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if not self.auth:
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self.auth = self.username
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if not self.auth:
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logger.info('Enter slot name:')
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self.auth = await self.console_input()
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async def send_connect(self, **kwargs):
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payload = {
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'cmd': 'Connect',
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@ -309,6 +319,7 @@ class CommonContext:
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async def shutdown(self):
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self.server_address = ""
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self.username = None
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if self.server and not self.server.socket.closed:
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await self.server.socket.close()
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if self.server_task:
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@ -469,12 +480,20 @@ async def server_loop(ctx: CommonContext, address=None):
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logger.info('Please connect to an Archipelago server.')
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return
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address = f"ws://{address}" if "://" not in address else address
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port = urllib.parse.urlparse(address).port or 38281
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address = f"ws://{address}" if "://" not in address \
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else address.replace("archipelago://", "ws://")
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server_url = urllib.parse.urlparse(address)
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if server_url.username:
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ctx.username = server_url.username
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if server_url.password:
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ctx.password = server_url.password
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port = server_url.port or 38281
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logger.info(f'Connecting to Archipelago server at {address}')
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try:
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socket = await websockets.connect(address, port=port, ping_timeout=None, ping_interval=None)
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ctx.ui.update_address_bar(server_url.netloc)
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ctx.server = Endpoint(socket)
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logger.info('Connected')
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ctx.server_address = address
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@ -585,6 +604,7 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
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raise Exception('Connection refused by the multiworld host, no reason provided')
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elif cmd == 'Connected':
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ctx.username = ctx.auth
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ctx.team = args["team"]
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ctx.slot = args["slot"]
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# int keys get lost in JSON transfer
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@ -708,10 +728,7 @@ if __name__ == '__main__':
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(TextContext, self).server_auth(password_requested)
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if not self.auth:
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logger.info('Enter slot name:')
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self.auth = await self.console_input()
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await self.get_username()
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await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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@ -722,6 +739,7 @@ if __name__ == '__main__':
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async def main(args):
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ctx = TextContext(args.connect, args.password)
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ctx.auth = args.name
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ctx.server_address = args.connect
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
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if gui_enabled:
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@ -95,10 +95,7 @@ class SC2Context(CommonContext):
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async def server_auth(self, password_requested: bool = False):
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if password_requested and not self.password:
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await super(SC2Context, self).server_auth(password_requested)
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if not self.auth:
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logger.info('Enter slot name:')
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self.auth = await self.console_input()
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await self.get_username()
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await self.send_connect()
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def on_package(self, cmd: str, args: dict):
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11
kvui.py
11
kvui.py
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@ -334,8 +334,8 @@ class GameManager(App):
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# top part
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server_label = ServerLabel()
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self.connect_layout.add_widget(server_label)
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self.server_connect_bar = ConnectBarTextInput(text="archipelago.gg", size_hint_y=None, height=30, multiline=False,
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write_tab=False)
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self.server_connect_bar = ConnectBarTextInput(text=self.ctx.server_address or "archipelago.gg", size_hint_y=None,
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height=30, multiline=False, write_tab=False)
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self.server_connect_bar.bind(on_text_validate=self.connect_button_action)
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self.connect_layout.add_widget(self.server_connect_bar)
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self.server_connect_button = Button(text="Connect", size=(100, 30), size_hint_y=None, size_hint_x=None)
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@ -412,6 +412,7 @@ class GameManager(App):
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def connect_button_action(self, button):
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if self.ctx.server:
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self.ctx.server_address = None
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self.ctx.username = None
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asyncio.create_task(self.ctx.disconnect())
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else:
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asyncio.create_task(self.ctx.connect(self.server_connect_bar.text.replace("/connect ", "")))
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@ -445,6 +446,12 @@ class GameManager(App):
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self.log_panels["Archipelago"].on_message_markup(text)
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self.log_panels["All"].on_message_markup(text)
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def update_address_bar(self, text: str):
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if hasattr(self, "server_connect_bar"):
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self.server_connect_bar.text = text
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else:
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logging.getLogger("Client").info("Could not update address bar as the GUI is not yet initialized.")
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def enable_energy_link(self):
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if not hasattr(self, "energy_link_label"):
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self.energy_link_label = Label(text="Energy Link: Standby",
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