the setup experience
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94e5b5962f
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@ -346,6 +346,17 @@ async def snes_connect(ctx : Context, address):
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if problem not in seen_problems:
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if problem not in seen_problems:
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seen_problems.add(problem)
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seen_problems.add(problem)
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logging.error(f"Error connecting to QUsb2snes ({problem})")
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logging.error(f"Error connecting to QUsb2snes ({problem})")
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if len(seen_problems) == 1:
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#this is the first problem. Let's try launching QUsb2snes if it isn't already running
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qusb2snes_path = Utils.get_options()["general_options"]["qusb2snes"]
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import os
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if os.path.isfile(qusb2snes_path):
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logging.info(f"Attempting to start {qusb2snes_path}")
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import subprocess
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subprocess.Popen(qusb2snes_path, cwd=os.path.dirname(qusb2snes_path))
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else:
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logging.info(f"Attempt to start (Q)Usb2Snes was aborted as path {qusb2snes_path} was not found, please start it yourself if it is not running")
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await asyncio.sleep(1)
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await asyncio.sleep(1)
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else:
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else:
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ctx.snes_state = SNES_CONNECTED
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ctx.snes_state = SNES_CONNECTED
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@ -1,6 +1,8 @@
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general_options:
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general_options:
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#File name of the v1.0 J rom
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#File name of the v1.0 J rom
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rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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rom_file: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"
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# set this to your (Q)Usb2Snes location if you want the MultiClient to attempt an auto start, does nothing if not found
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qusb2snes: "QUsb2Snes\\QUsb2Snes.exe"
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#options for MultiServer
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#options for MultiServer
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#null means nothing, for the server this means to default the value
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#null means nothing, for the server this means to default the value
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#these overwrite command line arguments!
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#these overwrite command line arguments!
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@ -0,0 +1,112 @@
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#define sourcepath "build\exe.win-amd64-3.8\"
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#define MyAppName "BerserkerMultiWorld"
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#define MyAppExeName "BerserkerMultiClient.exe"
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#define MyAppIcon "icon.ico"
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[Setup]
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; NOTE: The value of AppId uniquely identifies this application.
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; Do not use the same AppId value in installers for other applications.
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AppId={{6D826EE0-49BE-4B36-BACE-09C6971CD85C}}
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AppName={#MyAppName}
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AppVerName={#MyAppName}
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DefaultDirName={commonappdata}\{#MyAppName}
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DisableProgramGroupPage=yes
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OutputDir=setups
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OutputBaseFilename=Setup {#MyAppName}
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Compression=lzma2
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SolidCompression=yes
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LZMANumBlockThreads=8
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ArchitecturesInstallIn64BitMode=x64
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ChangesAssociations=yes
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ArchitecturesAllowed=x64
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AllowNoIcons=yes
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SetupIconFile={#MyAppIcon}
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UninstallDisplayIcon={app}\{#MyAppExeName}
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LicenseFile= LICENSE
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WizardStyle= modern
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SetupLogging=yes
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[Languages]
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Name: "english"; MessagesFile: "compiler:Default.isl"
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[Tasks]
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Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}";
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[Dirs]
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NAME: "{app}"; Flags: setntfscompression; Permissions: everyone-modify users-modify authusers-modify;
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[Files]
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Source: "{code:GetROMPath}"; DestDir: "{app}"; DestName: "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc"; Flags: external
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Source: "{#sourcepath}*"; Excludes: "*.key, *.log, *.hpkey"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs createallsubdirs
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Source: "vc_redist.x64.exe"; DestDir: {tmp}; Flags: deleteafterinstall
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; NOTE: Don't use "Flags: ignoreversion" on any shared system files
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[Icons]
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Name: "{group}\{#MyAppName} Folder"; Filename: "{app}";
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Name: "{group}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}";
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Name: "{commondesktop}\{#MyAppName} Folder"; Filename: "{app}"; Tasks: desktopicon
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Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
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[Run]
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Filename: "{tmp}\vc_redist.x64.exe"; Parameters: "/passive /norestart"; Check: IsVCRedist64BitNeeded; StatusMsg: "Installing VC++ redistributable..."
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; Filename: "{app}\{#MyAppExeName}"; Description: "{cm:LaunchProgram,{#StringChange(MyAppName, '&', '&&')}}"; Flags: nowait postinstall skipifsilent
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[UninstallDelete]
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Type: dirifempty; Name: "{app}"
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[Registry]
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Root: HKCR; Subkey: ".bmbp"; ValueData: "{#MyAppName}patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""
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Root: HKCR; Subkey: "{#MyAppName}patch"; ValueData: "{#MyAppName} Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""
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Root: HKCR; Subkey: "{#MyAppName}patch\DefaultIcon"; ValueData: "{app}\{#MyAppExeName},0"; ValueType: string; ValueName: ""
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Root: HKCR; Subkey: "{#MyAppName}patch\shell\open\command"; ValueData: """{app}\{#MyAppExeName}"" ""%1"""; ValueType: string; ValueName: ""
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[Code]
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// See: https://stackoverflow.com/a/51614652/2287576
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function IsVCRedist64BitNeeded(): boolean;
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var
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strVersion: string;
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begin
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if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
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'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
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begin
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// Is the installed version at least 14.24 ?
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Log('VC Redist x64 Version : found ' + strVersion);
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Result := (CompareStr(strVersion, 'v14.24.28127.4') < 0);
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end
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else
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begin
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// Not even an old version installed
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Log('VC Redist x64 is not already installed');
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Result := True;
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end;
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end;
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var
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ROMFilePage: TInputFileWizardPage;
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procedure InitializeWizard();
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begin
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ROMFilePage :=
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CreateInputFilePage(
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wpLicense,
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'Select ROM File',
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'Where is your Zelda no Densetsu - Kamigami no Triforce (Japan).sfc located?',
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'Select the file, then click Next.');
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ROMFilePage.Add(
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'Location of ROM file:',
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'SNES ROM files|*.sfc|All files|*.*',
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'.sfc');
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end;
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function GetROMPath(Param: string): string;
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begin
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if Assigned(RomFilePage) then
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Result := ROMFilePage.Values[0]
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else
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Result := '';
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end;
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11
setup.py
11
setup.py
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@ -3,7 +3,6 @@ import shutil
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import sys
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import sys
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import sysconfig
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import sysconfig
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from pathlib import Path
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from pathlib import Path
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import cx_Freeze
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import cx_Freeze
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is_64bits = sys.maxsize > 2 ** 32
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is_64bits = sys.maxsize > 2 ** 32
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@ -15,9 +14,8 @@ sbuildfolder = str(buildfolder)
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libfolder = Path(buildfolder, "lib")
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libfolder = Path(buildfolder, "lib")
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library = Path(libfolder, "library.zip")
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library = Path(libfolder, "library.zip")
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print("Outputting to: " + str(buildfolder))
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print("Outputting to: " + str(buildfolder))
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build_resources = "exe_resources"
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compress = False
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compress = False
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holoviews = False
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icon="icon.ico"
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from hashlib import sha3_512
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from hashlib import sha3_512
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import base64
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import base64
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@ -54,7 +52,8 @@ exes = []
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for script, scriptname in scripts.items():
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for script, scriptname in scripts.items():
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exes.append(cx_Freeze.Executable(
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exes.append(cx_Freeze.Executable(
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script=script,
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script=script,
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targetName=scriptname + ("" if sys.platform == "linux" else ".exe"))
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targetName=scriptname + ("" if sys.platform == "linux" else ".exe"),
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icon=icon)
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)
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)
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@ -63,9 +62,9 @@ import datetime
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buildtime = datetime.datetime.now()
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buildtime = datetime.datetime.now()
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cx_Freeze.setup(
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cx_Freeze.setup(
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name="HonorarPlus",
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name="BerserkerMultiWorld",
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version=f"{buildtime.year}.{buildtime.month}.{buildtime.day}.{buildtime.hour}",
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version=f"{buildtime.year}.{buildtime.month}.{buildtime.day}.{buildtime.hour}",
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description="HonorarPlus",
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description="BerserkerMultiWorld",
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executables=exes,
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executables=exes,
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options={
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options={
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"build_exe": {
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"build_exe": {
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