fix /snes <snes_interface> if interface contains spaces (which it shouldn't, but meh)
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			@ -324,8 +324,10 @@ class World(object):
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        self._cached_locations = None
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    def get_unfilled_locations(self, player=None) -> list:
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        return [location for location in self.get_locations() if
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                (player is None or location.player == player) and location.item is None]
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        if player is not None:
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            return [location for location in self.get_locations() if
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                    location.player == player and not location.item]
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        return [location for location in self.get_locations() if not location.item]
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    def get_filled_locations(self, player=None) -> list:
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        return [location for location in self.get_locations() if
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			@ -66,7 +66,8 @@ def parse_arguments(argv, no_defaults=False):
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                                        Palace, to allow for an alternative to firerod.
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                             Vanilla:   Swords are in vanilla locations.
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                             ''')
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    parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?', choices=['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals'],
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    parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?',
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                        choices=['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'localtriforcehunt', 'crystals'],
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                        help='''\
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                             Select completion goal. (default: %(default)s)
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                             Ganon:         Collect all crystals, beat Agahnim 2 then
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			@ -77,6 +78,8 @@ def parse_arguments(argv, no_defaults=False):
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                                            Agahnim fights and then defeat Ganon.
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                             Triforce Hunt: Places 30 Triforce Pieces in the world, collect
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                                            20 of them to beat the game.
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                             Local Triforce Hunt: Places 30 Triforce Pieces in your world, collect
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                                            20 of them to beat the game.       
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                             ''')
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    parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?', choices=['normal', 'hard', 'expert'],
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                        help='''\
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										4
									
								
								Fill.py
								
								
								
								
							
							
						
						
									
										4
									
								
								Fill.py
								
								
								
								
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			@ -228,7 +228,9 @@ def distribute_items_restrictive(world, gftower_trash=False, fill_locations=None
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        if not gftower_trash or not world.ganonstower_vanilla[player] or world.logic[player] == 'owglitches':
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            continue
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        gftower_trash_count = (random.randint(15, 50) if world.goal[player] == 'triforcehunt' else random.randint(0, 15))
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        gftower_trash_count = (
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            random.randint(15, 50) if world.goal[player] in {'triforcehunt', 'localtriforcehunt'} else random.randint(0,
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                                                                                                                      15))
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        gtower_locations = [location for location in fill_locations if 'Ganons Tower' in location.name and location.player == player]
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        random.shuffle(gtower_locations)
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										3
									
								
								Gui.py
								
								
								
								
							
							
						
						
									
										3
									
								
								Gui.py
								
								
								
								
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			@ -243,7 +243,8 @@ def guiMain(args=None):
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    goalFrame = Frame(drowDownFrame)
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    goalVar = StringVar()
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    goalVar.set('ganon')
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    goalOptionMenu = OptionMenu(goalFrame, goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals')
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    goalOptionMenu = OptionMenu(goalFrame, goalVar, 'ganon', 'pedestal', 'dungeons', 'triforcehunt',
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                                'localtriforcehunt', 'crystals')
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    goalOptionMenu.pack(side=RIGHT)
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    goalLabel = Label(goalFrame, text='Game goal')
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    goalLabel.pack(side=LEFT)
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										36
									
								
								ItemList.py
								
								
								
								
							
							
						
						
									
										36
									
								
								ItemList.py
								
								
								
								
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			@ -125,30 +125,29 @@ difficulties = {
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}
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def generate_itempool(world, player):
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    if (world.difficulty[player] not in ['normal', 'hard', 'expert'] or world.goal[player] not in ['ganon', 'pedestal',
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                                                                                                   'dungeons',
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                                                                                                   'triforcehunt',
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                                                                                                   'crystals']
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            or world.mode[player] not in ['open', 'standard', 'inverted'] or world.timer[player] not in [False,
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                                                                                                         'display',
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                                                                                                         'timed',
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                                                                                                         'timed-ohko',
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                                                                                                         'ohko',
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                                                                                                         'timed-countdown']):
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        raise NotImplementedError('Not supported yet')
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    if world.difficulty[player] not in ['normal', 'hard', 'expert']:
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        raise NotImplementedError(f"Diffulty {world.difficulty[player]}")
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    if world.goal[player] not in {'ganon', 'pedestal', 'dungeons', 'triforcehunt', 'localtriforcehunt', 'crystals'}:
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        raise NotImplementedError(f"Goal {world.goal[player]}")
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    if world.mode[player] not in {'open', 'standard', 'inverted'}:
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        raise NotImplementedError(f"Mode {world.mode[player]}")
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    if world.timer[player] not in {False, 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'}:
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        raise NotImplementedError(f"Timer {world.mode[player]}")
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    if world.timer[player] in ['ohko', 'timed-ohko']:
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        world.can_take_damage[player] = False
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    if world.goal[player] in ['pedestal', 'triforcehunt']:
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    if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt']:
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        world.push_item(world.get_location('Ganon', player), ItemFactory('Nothing', player), False)
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    else:
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        world.push_item(world.get_location('Ganon', player), ItemFactory('Triforce', player), False)
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    if world.goal[player] in ['triforcehunt']:
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        region = world.get_region('Light World',player)
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    if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
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        region = world.get_region('Light World', player)
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        loc = Location(player, "Murahdahla", parent=region)
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        loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', player) > state.world.treasure_hunt_count[player]
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        loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star',
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                                                                                                      player) > \
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                                        state.world.treasure_hunt_count[player]
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        region.locations.append(loc)
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        world.dynamic_locations.append(loc)
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			@ -505,7 +504,7 @@ def get_pool_core(world, player: int):
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        pool.extend(diff.timedohko)
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        extraitems -= len(diff.timedohko)
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        clock_mode = 'countdown-ohko'
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    if goal == 'triforcehunt':
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    if goal in {'triforcehunt', 'localtriforcehunt'}:
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        pool.extend(diff.triforcehunt)
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        extraitems -= len(diff.triforcehunt)
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        treasure_hunt_count = diff.triforce_pieces_required
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			@ -636,7 +635,8 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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        treasure_hunt_count = max(min(customitemarray[67], 99), 1) #To display, count must be between 1 and 99.
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        treasure_hunt_icon = 'Triforce Piece'
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        # Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling.
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        if (customitemarray[66] < treasure_hunt_count) and (goal == 'triforcehunt') and (customitemarray[68] == 0):
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        if (customitemarray[66] < treasure_hunt_count) and (goal in {'triforcehunt', 'localtriforcehunt'}) and (
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                customitemarray[68] == 0):
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            extrapieces = treasure_hunt_count - customitemarray[66]
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            pool.extend(['Triforce Piece'] * extrapieces)
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            itemtotal = itemtotal + extrapieces
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			@ -283,7 +283,9 @@ def roll_settings(weights):
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                'fast_ganon': 'crystals',
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                'dungeons': 'dungeons',
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                'pedestal': 'pedestal',
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                'triforce-hunt': 'triforcehunt'
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                'triforce_hunt': 'triforcehunt',
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                'triforce-hunt': 'triforcehunt',  # deprecated, moving all goals to `_`
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                'local_triforce_hunt': 'localtriforcehunt'
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                }[goal]
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    ret.openpyramid = goal == 'fast_ganon'
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										8
									
								
								Rom.py
								
								
								
								
							
							
						
						
									
										8
									
								
								Rom.py
								
								
								
								
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			@ -1097,7 +1097,7 @@ def patch_rom(world, rom, player, team, enemized):
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                              (0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
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                              (0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
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    if world.goal[player] in ['pedestal', 'triforcehunt']:
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    if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt']:
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        rom.write_byte(0x18003E, 0x01)  # make ganon invincible
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    elif world.goal[player] in ['dungeons']:
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        rom.write_byte(0x18003E, 0x02)  # make ganon invincible until all dungeons are beat
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			@ -1776,11 +1776,13 @@ def write_strings(rom, world, player, team):
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    tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[random.randint(0, len(Sahasrahla2_texts) - 1)]
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    tt['blind_by_the_light'] = Blind_texts[random.randint(0, len(Blind_texts) - 1)]
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    if world.goal[player] in ['triforcehunt']:
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    if world.goal[player] in ['triforcehunt', 'localtriforcehunt']:
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        tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
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        tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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        tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
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        tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in  a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % world.treasure_hunt_count[player]
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        tt[
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            'murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\ninvisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\nhidden in  a hollow tree. If you bring\n%d triforce pieces, I can reassemble it." % \
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                            world.treasure_hunt_count[player]
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    elif world.goal[player] in ['pedestal']:
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        tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Your goal is at the pedestal.'
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        tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
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										8
									
								
								Rules.py
								
								
								
								
							
							
						
						
									
										8
									
								
								Rules.py
								
								
								
								
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			@ -137,7 +137,10 @@ def item_name(state, location, player):
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def global_rules(world, player):
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    # ganon can only carry triforce
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    add_item_rule(world.get_location('Ganon', player), lambda item: item.name == 'Triforce' and item.player == player)
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    if world.goal[player] == "localtriforcehunt":
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        for location in world.get_locations():
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            if location.player != player:
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                forbid_item(location, 'Triforce Piece', player)
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    # determines which S&Q locations are available - hide from paths since it isn't an in-game location
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    world.get_region('Menu', player).can_reach_private = lambda state: True
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    for exit in world.get_region('Menu', player).exits:
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			@ -147,7 +150,8 @@ def global_rules(world, player):
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    set_rule(world.get_location('Sunken Treasure', player), lambda state: state.has('Open Floodgate', player))
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    set_rule(world.get_location('Dark Blacksmith Ruins', player), lambda state: state.has('Return Smith', player))
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    set_rule(world.get_location('Purple Chest', player), lambda state: state.has('Pick Up Purple Chest', player))  # Can S&Q with chest
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    set_rule(world.get_location('Purple Chest', player),
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             lambda state: state.has('Pick Up Purple Chest', player))  # Can S&Q with chest
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    set_rule(world.get_location('Ether Tablet', player), lambda state: state.has('Book of Mudora', player) and state.has_beam_sword(player))
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    set_rule(world.get_location('Master Sword Pedestal', player), lambda state: state.has('Red Pendant', player) and state.has('Blue Pendant', player) and state.has('Green Pendant', player))
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										2
									
								
								Utils.py
								
								
								
								
							
							
						
						
									
										2
									
								
								Utils.py
								
								
								
								
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			@ -1,6 +1,6 @@
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from __future__ import annotations
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__version__ = "2.2.1"
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__version__ = "2.3.0"
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_version_tuple = tuple(int(piece, 10) for piece in __version__.split("."))
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import os
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			@ -73,7 +73,8 @@ goals:
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  fast_ganon: 0 # Only killing Ganon is required. The hole is always open. Items may still be placed in GT, however
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  dungeons: 0 # Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
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  pedestal: 0 # Pull the Triforce from the Master Sword pedestal
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  triforce-hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the world, then turn them in to Murahadala in front of Hyrule Castle
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  triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
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  local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
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tower_open: # Crystals required to open GT
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  '0': 8
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  '1': 7
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