diff --git a/WebHostLib/static/assets/gameInfo/en_Timespinner.md b/WebHostLib/static/assets/gameInfo/en_Timespinner.md index 1b0eb0d4..577b164d 100644 --- a/WebHostLib/static/assets/gameInfo/en_Timespinner.md +++ b/WebHostLib/static/assets/gameInfo/en_Timespinner.md @@ -7,7 +7,7 @@ you need to configure and export a config file. ## What does randomization do to this game? Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is always able to be completed, but because of the item shuffle the player may need to access certain areas before -they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can nolonger craft them at the alchemist +they would in the vanilla game. All rings and spells are also randomized into those item locations, therefor you can no longer craft them at the alchemist ## What is the goal of Timespinner when randomized? The goal remains unchanged. Kill the Sandman\Nightmare! @@ -20,7 +20,7 @@ contain any of those items may have their contents changed. Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit certain items to your own world. -## What does another world's item look like in Subnautica? +## What does another world's item look like in Timespinner? Items belonging to other worlds are represented by the vanilla item [Elemental Beads](https://timespinnerwiki.com/Use_Items), Elemental Beads have no use in the randomizer ## When the player receives an item, what happens?