sm64: only apply DDD 100 coin star rule if the location exists (#716)
This commit is contained in:
parent
61f751a1db
commit
39ac3c38bf
|
@ -45,7 +45,8 @@ def set_rules(world, player: int, area_connections):
|
|||
add_rule(world.get_location("BBH: Eye to Eye in the Secret Room", player), lambda state: state.has("Vanish Cap", player))
|
||||
add_rule(world.get_location("DDD: Collect the Caps...", player), lambda state: state.has("Vanish Cap", player))
|
||||
add_rule(world.get_location("DDD: Pole-Jumping for Red Coins", player), lambda state: state.can_reach("Bowser in the Fire Sea", 'Region', player))
|
||||
add_rule(world.get_location("DDD: 100 Coins", player), lambda state: state.can_reach("Bowser in the Fire Sea", 'Region', player))
|
||||
if world.EnableCoinStars[player]:
|
||||
add_rule(world.get_location("DDD: 100 Coins", player), lambda state: state.can_reach("Bowser in the Fire Sea", 'Region', player))
|
||||
add_rule(world.get_location("SL: Into the Igloo", player), lambda state: state.has("Vanish Cap", player))
|
||||
add_rule(world.get_location("WDW: Quick Race Through Downtown!", player), lambda state: state.has("Vanish Cap", player))
|
||||
add_rule(world.get_location("RR: Somewhere Over the Rainbow", player), lambda state: state.has("Cannon Unlock RR", player))
|
||||
|
|
Loading…
Reference in New Issue