Implement written tutorial page
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| # Tutorial Coming Soon™ | # A Link to the Past Randomizer Multiworld Setup Guide | ||||||
|  | 
 | ||||||
|  | <div style="width:100%; text-align: center;"> | ||||||
|  |     <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/mJKEHaiyR_Y" frameborder="0" | ||||||
|  |       allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen> | ||||||
|  |     </iframe> | ||||||
|  | </div> | ||||||
|  | 
 | ||||||
|  | ## Required Software | ||||||
|  | - [Multiworld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases) | ||||||
|  | - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities) | ||||||
|  | - Hardware or software capable of loading and playing SNES ROM files | ||||||
|  |     - An emulator capable of running Lua scripts | ||||||
|  |       ([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz), | ||||||
|  |       [BizHawk](http://tasvideos.org/BizHawk.html)) | ||||||
|  |     - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware | ||||||
|  | - Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` | ||||||
|  | 
 | ||||||
|  | ## Installation Procedures | ||||||
|  | 
 | ||||||
|  | ### Windows Setup | ||||||
|  | 1. Download and install the Multiworld Utilities from the link above, making sure to install the most recent version. | ||||||
|  | **The file is located in the assets section at the bottom of the version information**. If you intend to play normal | ||||||
|  | multiworld games, you want _Setup.BerserkerMultiWorld.exe_. | ||||||
|  |     - If you intend to play the doors variant of multiworld, you will want to download the alternate doors file. | ||||||
|  |     - During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have | ||||||
|  |       installed this software before and are simply upgrading now, you will not be prompted to locate your | ||||||
|  |       ROM file a second time. | ||||||
|  |     - You may also be prompted to install Microsoft Visual C++. If you already have this software on your computer | ||||||
|  |       (possibly because a Steam game installed it already), the installer will not prompt you to install it again. | ||||||
|  | 
 | ||||||
|  | 2. If you are using an emulator, you should assign your Lua capable emulator as your default program | ||||||
|  | for launching ROM files. | ||||||
|  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember.  | ||||||
|  |     2. Right click on a ROM file and select **Open with...** | ||||||
|  |     3. Check the box next to **Always use this app to open .sfc files** | ||||||
|  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | ||||||
|  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside | ||||||
|  |        the folder you extracted in step one. | ||||||
|  | 
 | ||||||
|  | ### Macintosh Setup | ||||||
|  | - We need volunteers to help fill this section! Please contact **Farrak Kilhn** on Discord if you want to help. | ||||||
|  | 
 | ||||||
|  | ### Linux Setup | ||||||
|  | - Coming Soon™ | ||||||
|  | 
 | ||||||
|  | ## Configuring your YAML file | ||||||
|  | 
 | ||||||
|  | ### What is a YAML file and why do I need one? | ||||||
|  | Your YAML file contains a set of configuration options which provide the generator with information about how | ||||||
|  | it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows | ||||||
|  | each player to enjoy an experience customized for their taste, and different players in the same multiworld | ||||||
|  | can all have different options. | ||||||
|  | 
 | ||||||
|  | ### Your YAML file is weighted | ||||||
|  | Throughout your YAML file, you will see many options which look similar to this: | ||||||
|  | ```yaml | ||||||
|  | map_shuffle: | ||||||
|  |   on: 5 | ||||||
|  |   off: 15 | ||||||
|  | ``` | ||||||
|  | In the above example, imagine the generator creates a bucket labelled "map_shuffle", and places a folded | ||||||
|  | piece of paper into the bucket for each sub-option. Here, there are twenty pieces of paper in the bucket: | ||||||
|  | five for "on" and fifteen for "off". When the generator is deciding whether or not to turn on map shuffle | ||||||
|  | for your game, it reaches into this bucket and pulls out a piece of paper at random. In this example, | ||||||
|  | you are much more likely to have map shuffle turned off. If you never want an option to be chosen, simply | ||||||
|  | set its value to zero. | ||||||
|  | 
 | ||||||
|  | ### ROM Options | ||||||
|  | At the bottom of your YAML file, you will find a set of ROM options. These control various aesthetic changes | ||||||
|  | which do not affect gameplay. These options are also weighted, in case you want to be surprised by the color | ||||||
|  | of your hearts or by the silliness of your overworld palette. | ||||||
|  | 
 | ||||||
|  | If you would like to add a sprite to the list, simply include its name and give it a weight like so: | ||||||
|  | ```yaml | ||||||
|  | rom: | ||||||
|  |   sprite: # Enter the name of your preferred sprite and weight it appropriately | ||||||
|  |     random: 0 | ||||||
|  |     randomonhit: 0 | ||||||
|  |     link: 1 | ||||||
|  |     vegeta: 3 | ||||||
|  |     rottytops: 5 | ||||||
|  |     rocko: 5 | ||||||
|  |     luigi: 3 | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
|  | ## Joining a Multiworld Game | ||||||
|  | 
 | ||||||
|  | ### Obtain your patch file and create your ROM | ||||||
|  | When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that | ||||||
|  | is done, the host will provide you with either a link to download your patch file, or with a zip file containing | ||||||
|  | everyone's patch files. Your patch file should have a `.bmbp` extension. Put your patch file on your desktop or | ||||||
|  | somewhere convenient, and double click it. This should automatically launch the client, and will also create | ||||||
|  | your ROM file in the same place as your patch file. | ||||||
|  | 
 | ||||||
|  | ### Connect to the client | ||||||
|  | 
 | ||||||
|  | #### With an emulator | ||||||
|  | When the client launched automatically, QUsb2Snes should have also automatically launched in the background. | ||||||
|  | If this is its first time launching, you may be prompted to allow it to communicate through the Windows | ||||||
|  | Firewall. | ||||||
|  | 
 | ||||||
|  | ##### snes9x Multitroid | ||||||
|  | 1. Load your ROM file if it hasn't already been loaded. | ||||||
|  | 2. Click on the File menu and hover on **Lua Scripting** | ||||||
|  | 3. Click on **New Lua Script Window...** | ||||||
|  | 4. In the new window, click **Browse...** | ||||||
|  | 5. Browse to the location you extracted snes9x Multitroid to, enter the `lua` folder, and choose `multibridge.lua` | ||||||
|  | 6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same | ||||||
|  |    name in the upper left corner. | ||||||
|  | 
 | ||||||
|  | ##### BizHawk | ||||||
|  | 1. Load your ROM file if it hasn't already been loaded. | ||||||
|  | 2. Click on the Tools menu and click on **Lua Console** | ||||||
|  | 3. Click the button to open a new Lua script. | ||||||
|  | 4. Browse to your Multiworld Utilities installation directory, and into the following folders:   | ||||||
|  |    `QUsb2Snes --> Qusb2Snes --> LuaBridge` | ||||||
|  | 5. Select `luabridge.lua` and click Open. | ||||||
|  | 6. Observe a name has been assigned to you, and that the client shows "SNES Device: Connected", with that same | ||||||
|  |    name in the upper left corner.  | ||||||
|  | 
 | ||||||
|  | #### With hardware | ||||||
|  | This guide assumes you have downloaded the correct firmware for your device. If you have not | ||||||
|  | done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware | ||||||
|  | [here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information | ||||||
|  | [on this page](http://usb2snes.com/#supported-platforms). | ||||||
|  | 
 | ||||||
|  | **To connect with hardware you must use an old version of QUsb2Snes | ||||||
|  | ([v0.7.16](https://github.com/Skarsnik/QUsb2snes/releases/tag/v0.7.16)).**   | ||||||
|  | Versions of QUsb2Snes later than this break compatibility with multiworld. | ||||||
|  | 
 | ||||||
|  | 1. Close your emulator, which may have auto-launched. | ||||||
|  | 2. Close QUsb2Snes, which launched automatically with the client. | ||||||
|  | 3. Launch the appropriate version of QUsb2Snes (v0.7.16). | ||||||
|  | 4. Power on your device and load the ROM. | ||||||
|  | 5. Observe the client window now shows "SNES Device: Connected", and lists the name of your device. | ||||||
|  | 
 | ||||||
|  | ### Connect to the MultiServer | ||||||
|  | The patch file which launched your client should have automatically connected you to the MultiServer. | ||||||
|  | However there are a few reasons this may not happen, including if the game is hosted on the website but | ||||||
|  | was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host | ||||||
|  | for the address of the server, and copy/paste it into the "Server" input field then press enter. | ||||||
|  | The client will attempt to reconnect to the new server address, and should momentarily show "Server | ||||||
|  | Status: Connected". If the client does not connect after a few moments, you may need to refresh the page. | ||||||
|  | 
 | ||||||
|  | ### Play the game | ||||||
|  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations | ||||||
|  | on successfully joining a multiworld game! | ||||||
|  | 
 | ||||||
|  | ## Hosting a game | ||||||
|  | The recommended way to host a game is to use the hosting service provided on | ||||||
|  | [the website](https://berserkermulti.world/generate). The process is relatively simple: | ||||||
|  | 1. Collect YAML files from your players. | ||||||
|  | 2. Create a zip file containing your players' YAML files. | ||||||
|  | 3. Upload that zip file to the website linked above. | ||||||
|  | 4. Wait a moment while the seed is generated. | ||||||
|  | 5. Provide your players with a link to the "Seed Info" page so they may download their patch files. | ||||||
|  | 6. Click "Create New Room". This will take you to the server page, where you may find the server address to | ||||||
|  |    send to your players if they do not connect automatically. It should look similar to: `45.83.104.96:50783` | ||||||
|  | 7. Note that a link to a Multiworld Tracker is at the top of the room page. You should also provide this link | ||||||
|  |    to your players so they can watch the progress of the game. | ||||||
|  | 8. Once all players have joined, you may begin playing. | ||||||
|  |  | ||||||
|  | @ -55,3 +55,21 @@ | ||||||
| #tutorial-wrapper a{ | #tutorial-wrapper a{ | ||||||
| 
 | 
 | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | #tutorial-wrapper pre{ | ||||||
|  |     padding: 0.5rem 0.25rem; | ||||||
|  |     background-color: #dce2bd; | ||||||
|  |     border: 1px solid #9f916a; | ||||||
|  |     border-radius: 6px; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #tutorial-wrapper code{ | ||||||
|  |     background-color: #dce2bd; | ||||||
|  |     border-radius: 4px; | ||||||
|  |     padding-left: 0.25rem; | ||||||
|  |     padding-right: 0.25rem; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #tutorial-wrapper iframe{ | ||||||
|  |     text-align: center; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | @ -40,7 +40,7 @@ | ||||||
|                 <p>Currently, a locally installed client is required to play. This client should handle patching |                 <p>Currently, a locally installed client is required to play. This client should handle patching | ||||||
|                     your ROM files and connecting to the multiworld server. More information on how to set up a local |                     your ROM files and connecting to the multiworld server. More information on how to set up a local | ||||||
|                     client may be found on the |                     client may be found on the | ||||||
|                     <a href="https://github.com/Berserker66/MultiWorld-Utilities/wiki">Wiki</a>.</p> |                     <a href="/tutorial">Setup Guide</a>.</p> | ||||||
|                 <p>This website is under active development. As such, your hosted rooms may occasionally disappear, |                 <p>This website is under active development. As such, your hosted rooms may occasionally disappear, | ||||||
|                     and there may be bugs. If you do happen to find a bug, please report it |                     and there may be bugs. If you do happen to find a bug, please report it | ||||||
|                     <a href="https://github.com/Berserker66/MultiWorld-Utilities/issues">here</a>.</p> |                     <a href="https://github.com/Berserker66/MultiWorld-Utilities/issues">here</a>.</p> | ||||||
|  |  | ||||||
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