WebHost: job pool based world generation

This commit is contained in:
Fabian Dill 2020-08-18 01:18:37 +02:00
parent 52cf99c5c8
commit 39f85aa291
5 changed files with 153 additions and 56 deletions

View File

@ -24,6 +24,7 @@ app.jinja_env.filters['any'] = any
app.jinja_env.filters['all'] = all
app.config["SELFHOST"] = True
app.config["GENERATORS"] = 8 # maximum concurrent world gens
app.config["SELFLAUNCH"] = True
app.config["DEBUG"] = False
app.config["PORT"] = 80

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@ -4,8 +4,9 @@ import multiprocessing
from datetime import timedelta, datetime
import sys
import typing
import time
from pony.orm import db_session, select
from pony.orm import db_session, select, commit
class CommonLocker():
@ -23,7 +24,6 @@ class AlreadyRunningException(Exception):
if sys.platform == 'win32':
import os
class Locker(CommonLocker):
def __enter__(self):
try:
@ -42,7 +42,6 @@ if sys.platform == 'win32':
else: # unix
import fcntl
class Locker(CommonLocker):
def __enter__(self):
try:
@ -66,24 +65,70 @@ def launch_room(room: Room, config: dict):
multiworld.start()
def autohost(config: dict):
import time
def handle_generation_success(seed_id):
logging.info(f"Generation finished for seed {seed_id}")
def handle_generation_failure(result: BaseException):
try: # hacky way to get the full RemoteTraceback
raise result
except Exception as e:
logging.exception(e)
def launch_generator(pool: multiprocessing.pool.Pool, generation: Generation):
@db_session
def handle_fail(result: BaseException):
generation.state = STATE_ERROR
handle_generation_failure(result)
logging.info(f"Generating {generation.id} for {len(generation.options)} players")
pool.apply_async(gen_game, (generation.options,),
{"race": generation.meta["race"], "sid": generation.id, "owner": generation.owner},
handle_generation_success, handle_generation_failure)
generation.state = STATE_STARTED
def init_db(pony_config: dict):
db.bind(**pony_config)
db.generate_mapping()
def autohost(config: dict):
def keep_running():
try:
with Locker("autohost"):
logging.info("Starting autohost service")
# db.bind(**config["PONY"])
# db.generate_mapping(check_tables=False)
while 1:
time.sleep(3)
with db_session:
rooms = select(
room for room in Room if
room.last_activity >= datetime.utcnow() - timedelta(days=3))
for room in rooms:
launch_room(room, config)
with multiprocessing.Pool(config["GENERATORS"], initializer=init_db,
initargs=(config["PONY"],)) as generator_pool:
with db_session:
to_start = select(generation for generation in Generation if generation.state == STATE_STARTED)
if to_start:
logging.info("Resuming generation")
for generation in to_start:
sid = Seed.get(id=generation.id)
if sid:
generation.delete()
else:
launch_generator(generator_pool, generation)
commit()
select(generation for generation in Generation if generation.state == STATE_ERROR).delete()
while 1:
time.sleep(0.50)
with db_session:
rooms = select(
room for room in Room if
room.last_activity >= datetime.utcnow() - timedelta(days=3))
for room in rooms:
launch_room(room, config)
to_start = select(
generation for generation in Generation if generation.state == STATE_QUEUED)
for generation in to_start:
launch_generator(generator_pool, generation)
except AlreadyRunningException:
pass
@ -117,5 +162,6 @@ class MultiworldInstance():
self.process = None
from .models import Room
from .models import Room, Generation, STATE_QUEUED, STATE_STARTED, STATE_ERROR, db, Seed
from .customserver import run_server_process
from .generate import gen_game

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@ -3,6 +3,7 @@ import tempfile
import random
import zlib
import json
import multiprocessing
from flask import request, flash, redirect, url_for, session, render_template
@ -32,57 +33,78 @@ def generate(race=False):
if any(type(result) == str for result in results.values()):
return render_template("checkresult.html", results=results)
elif len(gen_options) > app.config["MAX_ROLL"]:
flash(f"Sorry, generating of multiworld is limited to {app.config['MAX_ROLL']} players for now. "
flash(f"Sorry, generating of multiworlds is limited to {app.config['MAX_ROLL']} players for now. "
f"If you have a larger group, please generate it yourself and upload it.")
else:
seed_id = gen(gen_options, race=race)
return redirect(url_for("view_seed", seed=seed_id))
gen = Generation(options={name: vars(options) for name, options in gen_options.items()},
# convert to json compatible
meta={"race": race, "owner": session["_id"].int}, state=STATE_QUEUED,
owner=session["_id"])
commit()
return redirect(url_for("wait_seed", seed=gen.id))
return render_template("generate.html", race=race)
def gen(gen_options, race=False):
def gen_game(gen_options, race=False, owner=None, sid=None):
target = tempfile.TemporaryDirectory()
with target:
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
playercount = len(gen_options)
seed = get_seed()
random.seed(seed)
if race:
random.seed() # reset to time-based random source
if race:
random.seed() # reset to time-based random source
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
seedname = "M" + (f"{random.randint(0, pow(10, seeddigits) - 1)}".zfill(seeddigits))
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = not race
erargs.race = race
erargs.skip_playthrough = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.progression_balancing = {}
erargs.create_diff = True
erargs = parse_arguments(['--multi', str(playercount)])
erargs.seed = seed
erargs.name = {x: "" for x in range(1, playercount + 1)} # only so it can be overwrittin in mystery
erargs.create_spoiler = not race
erargs.race = race
erargs.skip_playthrough = race
erargs.outputname = seedname
erargs.outputpath = target.name
erargs.teams = 1
erargs.progression_balancing = {}
erargs.create_diff = True
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in vars(settings).items():
if v is not None:
getattr(erargs, k)[player] = v
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
getattr(erargs, k)[player] = v
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
erargs.progression_balancing.items()}
del (erargs.progression_balancing)
ERmain(erargs, seed)
return upload_to_db(target.name)
erargs.skip_progression_balancing = {player: not balanced for player, balanced in
erargs.progression_balancing.items()}
del (erargs.progression_balancing)
ERmain(erargs, seed)
return upload_to_db(target.name, owner, sid)
def upload_to_db(folder):
@app.route('/wait/<suuid:seed>')
def wait_seed(seed: UUID):
seed_id = seed
seed = Seed.get(id=seed_id)
if seed:
return redirect(url_for("view_seed", seed=seed_id))
generation = Generation.get(id=seed_id)
if not generation:
return "Generation not found."
elif generation.state == STATE_ERROR:
return "Generation failed, please retry."
return render_template("wait_seed.html", seed_id=seed_id)
def upload_to_db(folder, owner, sid):
patches = set()
spoiler = ""
multidata = None
@ -99,9 +121,9 @@ def upload_to_db(folder):
except Exception as e:
flash(e)
if multidata:
commit() # commit patches
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=session["_id"])
commit() # create seed
seed = Seed(multidata=multidata, spoiler=spoiler, patches=patches, owner=owner, id=sid)
for patch in patches:
patch.seed = seed
Generation.get(id=sid).delete()
commit()
return seed.id

View File

@ -4,6 +4,10 @@ from pony.orm import *
db = Database()
STATE_QUEUED = 0
STATE_STARTED = 1
STATE_ERROR = -1
class Patch(db.Entity):
id = PrimaryKey(int, auto=True)
@ -40,3 +44,11 @@ class Command(db.Entity):
id = PrimaryKey(int, auto=True)
room = Required(Room)
commandtext = Required(str)
class Generation(db.Entity):
id = PrimaryKey(UUID, default=uuid4)
owner = Required(UUID)
options = Required(Json, lazy=True)
meta = Required(Json)
state = Required(int, default=0, index=True)

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@ -0,0 +1,16 @@
{% extends 'layout.html' %}
{% import "macros.html" as macros %}
{% block head %}
<title>Multiworld Seed {{ seed_id|suuid }} (generating...)</title>
<meta http-equiv="refresh" content="1">
<link rel="stylesheet" type="text/css" href="{{ static_autoversion("styles/view_seed.css") }}"/>
{% endblock %}
{% block body %}
<div id="wait-seed-wrapper">
<div class="main-content">
Waiting for game to generate, this page auto-refreshes to check.
</div>
</div>
{% endblock %}