Adjustments to player-settings.css for better UI on small view-widths. (#2019)
Also removes "portrait" media query as it forces this display method for large monitors.
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@ -5,7 +5,8 @@ html{
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}
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#player-settings{
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max-width: 1000px;
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box-sizing: border-box;
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max-width: 1024px;
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margin-left: auto;
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margin-right: auto;
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background-color: rgba(0, 0, 0, 0.15);
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@ -163,6 +164,11 @@ html{
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background-color: #ffef00; /* Same as .interactive in globalStyles.css */
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}
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#player-settings table .randomize-button[data-tooltip]::after {
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left: unset;
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right: 0;
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}
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#player-settings table label{
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display: block;
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min-width: 200px;
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@ -177,18 +183,31 @@ html{
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vertical-align: top;
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}
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@media all and (max-width: 1000px), all and (orientation: portrait){
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@media all and (max-width: 1024px) {
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#player-settings {
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border-radius: 0;
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}
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#player-settings #game-options{
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justify-content: flex-start;
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flex-wrap: wrap;
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}
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#player-settings .left, #player-settings .right{
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flex-grow: unset;
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#player-settings .left,
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#player-settings .right {
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margin: 0;
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}
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#game-options table {
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margin-bottom: 0;
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}
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#game-options table label{
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display: block;
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min-width: 200px;
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}
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#game-options table tr td {
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width: 50%;
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}
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}
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